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- task DecreaseTimer[5000]() {
- new string[256];
- foreach(PersonalVSpawned, idd) if(CarInfo[idd][cTime] < gettime() && CarInfo[idd][cTime] != -1) DestroyPlayerCar(idd);
- foreach(Player, i) {
- if(!IsPlayerConnected(i) && IsPlayerLogged[i] != 1)
- continue;
- new Float: playerArmour;
- GetPlayerArmour(i, playerArmour);
- if(playerArmour == 100 && PlayerInfo[i][pAdmin] == 0 && GetPVarInt(i, "Armour") == 0) {
- if(ServerSystem[3] == 0) NightBot(i, "Cheats (armour-hack)");
- }
- //if(FPS2[i] == 0 && AFKSeconds[i] > 120 && PlayerInfo[i][pSleeping] == 0) NightBot(i, "rakdroid");
- new Float: playerHealth;
- GetPlayerArmour(i, playerHealth);
- if(playerHealth == 100 && PlayerInfo[i][pAdmin] == 0) {
- if(ServerSystem[8] == 0) NightBot(i, "Cheats (health-hack)");
- }
- if(PlayerInfo[i][pWantedLevel] >= 1 && WantedTime[i] == 10) {
- WantedTime[i] = 0;
- PlayerInfo[i][pWantedLevel] --;
- SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
- Update(i, pWantedLevelx);
- if(PlayerInfo[i][pWantedLevel] == 0) {
- SCM(i, COLOR_YELLOW, "Acum nu mai ai wanted deoarece politia ti-a pierdut urma!");
- PlayerTextDrawHide(i, WantedTD[i]);
- ClearCrime(i);
- finishAchievement(i, 15);
- }
- else {
- format(string, sizeof(string), "Politia iti pierde urma! Wanted Actual: %d", PlayerInfo[i][pWantedLevel]);
- SCM(i, COLOR_YELLOW, string);
- }
- format(string, sizeof(string), "%s [%d] lost 1 wanted level. W: %d", GetName(i), i, PlayerInfo[i][pWantedLevel]);
- SendTeamMessage(14, 0x2e64feFF, string);
- SendTeamMessage(3, COLOR_DBLUE, string);
- SendTeamMessage(2, COLOR_DBLUE, string);
- SendTeamMessage(1, COLOR_DBLUE, string);
- }
- if(IsPlayerInRangeOfPoint(i, 30.0, 184.3529,-1825.4983,8.7530)) {
- if(GetPVarInt(i, "Listening") == 0) {
- PlayAudioStreamForPlayer(i, beachlink, 184.3529,-1825.4983,8.7530, 30.0, 1);
- SetPVarInt(i, "Listening", 1);
- }
- }
- else {
- if(GetPVarInt(i, "Listening") == 1) SetPVarInt(i, "Listening", 0);
- }
- // -- Variables
- for(new t = 0; t < 18; t++) {
- if(DeelayCommand[i][t] != 0) {
- DeelayCommand[i][t] -= 5;
- if(DeelayCommand[i][t] < 0) DeelayCommand[i][t] = 0;
- }
- }
- for(new t = 0; t < 13; t++) {
- if(JobDeelay[i][t] != 0) {
- JobDeelay[i][t] -= 5;
- if(JobDeelay[i][t] < 0) JobDeelay[i][t] = 0;
- }
- }
- if(PlayerTime[i][0] != 0) PlayerTime[i][0] -= 5;
- if(PlayerTime[i][0] < 0) PlayerTime[i][0] = 0;
- if(PlayerInfo[i][pReportTime] >= 1) {
- PlayerInfo[i][pReportTime] -= 5;
- if(PlayerInfo[i][pReportTime] < 0) PlayerInfo[i][pReportTime] = 0;
- }
- if(PlayerInfo[i][pNewbieMute] >= 1) {
- PlayerInfo[i][pNewbieMute] -= 5;
- if(PlayerInfo[i][pNewbieMute] < 0) PlayerInfo[i][pNewbieMute] = 0;
- }
- if(FreezeTime[i] != 0) {
- FreezeTime[i] -= 5;
- if(FreezeTime[i] < 0) FreezeTime[i] = 0;
- if(FreezeTime[i] == 0) {
- SCM(i, COLOR_LIGHTBLUE, "Acum nu mai ai freeze!");
- TogglePlayerControllable(i, 1);
- }
- }
- if(PlayerToPoint(50, i, -2317.8091,-1637.5575,483.7031)) {
- for(new m; m < 2; m++) {
- if(PlayerInfo[i][pDailyMission][m] == 7) CheckMission(i, m);
- }
- }
- if(PlayerToPoint(50, i, 1962.4126,-2193.3279,13.5469)) {
- for(new m; m < 2; m++) {
- if(PlayerInfo[i][pDailyMission][m] == 8) CheckMission(i, m);
- }
- }
- if(PlayerToPoint(100, i, 1338.6273,2153.1045,11.0578)) {
- for(new m; m < 2; m++) {
- if(PlayerInfo[i][pDailyMission][m] == 9) CheckMission(i, m);
- }
- }
- }
- return true;
- }
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