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Deuceler

Things to test

May 10th, 2016
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  1. [General]
  2. - Text difference in JP / US
  3. - Using different buttons to mash through text
  4. - Optimizing wall climbing
  5. - Loading differences in consoles
  6. - Concrete shop / money route
  7. x Notate areas in which you get an auto heal / the time is constant
  8. - Damage calculation
  9. x How and why does jumping affect damage
  10. x Understand how critical hits work
  11. - Does poison affect the frequency
  12. - Jump conservation storage
  13. - Boss HP Values
  14. - Speed values
  15. x accelerating
  16. x walking vs. running vs. jumping
  17. x ascending/descending a slope
  18. x using sky scroll
  19. x falling
  20. - Timing window for counter strike
  21. - Level thresholds for Lumina / Fusion / Mind / Body
  22. - Clipping doors / walls
  23. x Mine door
  24. - Poison glitch uses
  25. - More efficient sequence breaking
  26. - What actually allows the triple jump and where can it be utilized •
  27. - Can the brambles be skipped without using hop •
  28. - How long does it take to spoil items
  29. - Mashing for assimilation
  30. - Skullpion HP Values || 160 / 240 / 320 ||
  31. - Relic Keeper HP Values || 480 / 640 / 800 ||
  32. - Frost Dragon HP Values || 64 / 576 (All 3) ||
  33.  
  34. [Chapter 1]
  35. - First available time to shoot down log bridge, fastest viable way to jump onto it •
  36. - Optimizing the shooting of statues to erect the spiral tower •
  37. - Despawning the obstacles rolling down the spiral tower's exterior •
  38. - Skipping the cut scene for the bell, and if it's viable in real time •
  39. - Clipping through the door as opposed to shooting down the bell •
  40. - Fastest method for getting lumina, is there a way to clip the barrier? •
  41. - Does the path affect the speed of the auto scroller •
  42. - Quickest phases for Steam Knight
  43. x Exact damage for each leg
  44. - Can it's legs be damaged after he has collapsed? •
  45. x Does knocking his head off in phase 3 affect anything? •
  46. x What is the coordinate range for attacking Steam Knight's legs in all phases •
  47. x How many frames are available to deplete his HP before going through the last wall •
  48. - What is a consistent method of attacks to do so •
  49.  
  50. [Chapter 2]
  51. - Skipping macho
  52. - Early Earth scroll
  53. - Town movement optimization •
  54. - Does jumping when assimilating actually help •
  55. - How many coordinates does the L-Jump work
  56. - What is the time save between sleeping outside of the appraiser vs. going to the inn
  57. - When exiting the town to talk to Fores, is it faster to jump up the whole tree or off the tree on top of the bar
  58. - Optimize movement on the way to steamwood
  59. x Find the steam's timer
  60. - Steamwood
  61. x Fastest route •
  62. x Platform timer
  63. x Delay of each valves gauge •
  64. x Optimizing movement
  65. - Can you skip the enemy that needs to be shrunk at the river •
  66. - Look into bincho fields
  67. x Those four are 'mandatory' but I haven't tested yet, any way around it
  68. - Optimize movement around the river
  69. - Re-time the climb with Rootrick
  70. - Find the pushers timer
  71. - Optimize cave movements
  72. x Find coordinates for ledges etc.•
  73. - Test optimal way to knock boulders down in Hell's Valley
  74. - Optimize the Skullpion fight in EVERY WAY
  75.  
  76. [Chapter 3]
  77. - Optimizing movement while going down the mine shaft
  78. - Find RNG for rocks
  79. - Better understanding how the large fan reacts with the character
  80. - Get exact movement on the conveyors •
  81. - Getting to the misteria flower quicker
  82. x Clipping crystals
  83. - Find a consistent Misteria Warp setup •
  84. - Is there anyway to clip up the ribs?
  85. - Compare running speed for the platform dropping cutscene to regular
  86. - Do we really need the rock to appraise
  87. - Time the difference in talking to Wanda vs. Macho •
  88. - Bar
  89. x Can the ugly belt be loaded prior to obtaining all 4 orbs
  90. x Is the bar owner's cutscene skippable •
  91. x Dark room
  92. - Find a way to get up the wall !
  93. - Do you have to throw the vambee in the first room
  94. - Where do the other teleporters go? •
  95. - Is it faster in the third teleporter to cut in front of the torch or go around
  96. - Figure consistent jumps for arrows •
  97. x Bowling
  98. - Find the optimal flower to assimilate
  99. - Consistent way to pass through the arrows with no damage •
  100. - Consistent strike method PLEASE PLEASE PLEASE
  101. - Look for a way to ascend the crushing platforms sooner
  102. x Techno
  103. - Any kind of short cuts to improve movement, especially the large gap
  104. x Is a bat jump possible
  105. - In the first lava room how much time does cutting the corners save
  106. x How tight are the jumps
  107. - How precise is the jump from the wooden plank to the door
  108. x Ghost
  109. - What coordinates are available for the frame perfect jump
  110. x What's the exact time save
  111. - Can you get onto the top platform prior to the bat jump room
  112. x try to manipulate the coordinates directly below it
  113. - Church jump optimization
  114. - Coordinates for bell jump and how much leniency there is
  115. - Can the triple jump in the lava room be done in a single jump
  116. - Is the lava room optimized
  117. - Figure out the relic keeper door clip •
  118. x Is it JP only
  119. x Find a consistent setup
  120. - Fully optimize Relic keeper
  121. - Time the actual difference in having the L-vest vs. not having it for Relic Keeper
  122.  
  123. [Chapter 4]
  124. - Determine the difference in 'quick' slug skip and others •
  125. x What height and coordinates to achieve each
  126. x Find a consistent method
  127. - After performing hop glitch, you have 8 frames before you can release [x] in order to obtain the proper height. You then have 9 available frames in which you can release the jump button before descending to low to complete the skip. In order to perform the "quick skip" you must double jump on one of three frames at the apex of the jump. If you were to release the jump button on the first available frame you would have 6 frames after to double jump and perform the skip
  128. - Fastest method to descend to the fire scroll
  129. - Find a method to clip back through the slug first try
  130. - Is there any way to do it without using the princess
  131. - Optimize Kojiro
  132. - Better understand the menu for the thieves
  133. - Is there anyway to get to the ice palace without using the thieves?
  134. x Find what triggers the scene
  135. x Can it be replicated
  136. x Are thieves necessary
  137. x Can you get fire scroll w/out kojiro fight
  138. - Ice Palace
  139. x Time different door clips •
  140. - What is actual time save and is it worth it
  141. x Can we clip the boss door in anyway
  142. x Optimize route throughout
  143. - Is d-kick faster?
  144. x Yes. You move 18 units per frame as opposed to 11 units per frame while running at full speed •
  145. x Optimal ice melting and jumping prior to 2nd phase of ice dragon
  146. x Try and skip the first phase of the ice dragon
  147. x Time out the different fight methods
  148.  
  149. [Chapter 5]
  150. - Is there anyway to clip into the wind scroll loading zone
  151. - Find the loading zone for the Bubbles / Gingerelle cutscene and see if it can be abused
  152. - Is there anyway to clip into the loading zone for the mineshaft without using the ant
  153. - Optimize movement through mineshaft
  154. - Does hitting the small enemies who do BP damage increase sword level •
  155. - Can you cross the pits without using the rocks •
  156. - Find the positions for the falling enemies
  157. - Can you go up the slopes without hop
  158. - Is there a 'safe spot' from the spikes
  159. - Find consistent movement through the ants and understand their cycles
  160. - How many inputs does it take to get out of the Ant's grasp
  161. - Optimize the Queen Ant
  162.  
  163. [Chapter 6]
  164. - Is there anyway to speed up the sky scroll area
  165. x Can you get into the door
  166. x What's the fastest way to do the earth scroll pillars
  167. x Can we expedite the fire in anyway
  168. x Can the tower be climbed without using the fire platforms
  169. - Optimal movement when using sky scroll over water
  170. - What's the actual fastest way through the rotating tunnel
  171. - Timing window for optimal Ben fight
  172. x Find consistent way to one cycle
  173. - Please find a sequence break for the maze. Please.
  174. - Find timing window for box glitch and time save
  175. - Find Ed manipulation
  176. x Is the "safety spot" a gateway to this and is it slower
  177. x Is there any way to penetrate his shield and do damage
  178. x Can you double hit him
  179. - Look into getting on top of the hedges
  180. x Is it even possible to walk on top of them
  181. - Can you clip through doors in the garden
  182. - Is it possible to hit both doors with one grenade
  183. - What is the fastest way to get through the first section of the underground lair •
  184. x Does sky scroll manipulate the Big Walker
  185. - Figure out a way to consistently get through the door with him
  186. x Optimize BP route
  187. - Is it possible to skip Topo
  188. x Can you bypass her text trigger
  189. - Anyway to skip the cappricolla cutscene
  190. - Find the RNG and/or patterns for the Tower of Death
  191. x Can the fight be manipulated or predicted
  192. x What causes the eyes to open
  193. x Do they each have a separate address or is it one
  194. - What is the princess's trigger to enter the DL fight
  195. - Look for way to improve the Dark Lumina battles
  196. x Is it faster if he does the fire attack or ground stomp
  197. x Can you manipulate his attack
  198. x How many units can you travel and still get the finale quick kill
  199. x How many frames do you have per throw
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