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- 1.3 or whatever
- Turned 4.7mm crafting req up, breakdown req *down*
- 4.7mm has no case, so it should be substantially easier to breakdown
- Fixed 14mm JSP crafting and breakdown
- Fixed needlers spawning with tons of ammo
- Fixed needlers sometimes spawning with no ammo
- Reduced the default NPC guaranteed needler nail ammo by about 25%
- Added a lot more description to what the ini options do, and tweaked the order of some of them a little
- Added "German Laser Rifle" option for wattz laser rifle to match pistol name option
- Added 10mm Tommy Gun option
- Added no Hand Load tag option for 14mm ammo
- Added 4.7mm rechamber option for SMMG
- Added a wasteland integration for it to match the new caliber, rendering patches for other DLC weapon integration mods needless
- Added a comma to JSP 14mm name to match base game convention
- Extended wasteland integration choice to alien blaster
- Moved crashed alien ship to a different spot in it's current location for compatiblity with More Mojave
- Fixed the unique Deagle's positioning
- Removed test script on the alien blaster that was kicking errors
- Added nail options, segmented into junk loot lists and vendor and loot ammo list
- Added a second pass option for the ammos, fixed 2mm not looking for the right ini value
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