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- [CONTENT CHANGES]
- > Executioner range0 increased to 55 (OG: 30). It was getting outclassed by the deagle changes / fixes, so this should help keep it up to par.
- > AA-12 semi auto conv. now increases recoil more than before.
- > AA-12 semi auto conv. choke increased by 0.5. Should be 2.65 by default now (instead of 2.6).
- > M60 duplex removed due to negative feedback and not adding much to the game as a whole.
- > Sponge changes: (Mostly to make it less awful to use).
- >> Reduced torso multiplier to 1.0 (instead of 1.67).
- >> Increases damage0 to 100 (instead of 60).
- > .375 CheyTac changes (Intevention). The stats were pretty... meh, or bad before. Hopefully these changes will make them viable as an alternative. Description updated.
- New Stats:
- (+) Increases spare ammo by one mag (+7).
- (+) Bullet speed increases to 3800 (OG: 3200).
- (+) Aimspeed increased to 10 (OG: 9).
- (+) 5% increase to aim walk speed multi.
- (+) 2.5% increase to walk + sprint speed.
- (=) Changes ammo type to .375 CheyTac.
- (-) Cuts penetration depth in half.
- (-) Lowers range0 by 40%.
- (-) Lowers range1 to 200 (OG: 250).
- > WA2000 300 win-mag conversion now increases range0 to 75 (instead of just 65).
- > PSO1M2 reticles are now properly customizable.
- > DBV choke buffed to 2.8 (OG: 3.1).
- > DBV 410 conv now increases choke to 3.1 (OG: 2.8).
- > KSG-25 extension no longer slows down reload speed.
- > Obrez long barrel now increases bullet speed to 2000 (OG: 1500).
- > Obrez stock now decreases crosshair size to 35 (OG: 40) (More accuracy).
- > Obrez stock now lowers crosshair expansion by 40% (More accuracy).
- > Speedloader changes:
- >> Description updated.
- >> Reload speed dependant on if the cylinder is empty or not. The attachment used to be pretty much a straight upgrade, this should diversify if you use it or not.
- >>> EMPTY: 30% faster than default.
- >>> FULL / SEMI-FULL: 2.5% slower than default.
- > Obrez hipchoke decreased to 0.2 (OG: 0.5) (AKA: More accurate).
- > 8mm conversion for Mosin / Obrez changes.
- >> Split up to better suit each conversion for their respective gun.
- > Mosin 8mm conv got a rebalance:
- The main purpose of this attachment is to increase close range power while dimishing long range effectiveness. With an impressive 1-tap body range it should hopefully cover that niche.
- New Stats:
- (+) Increases dam0 to 85 (OG: 60).
- (+) Increases dam1 to 55 (OG: 50).
- (+) Increases suppression by 50%.
- (=) Kill requirement is now 2000 (instead of 3000).
- (=) Fire volume increases by 12%.
- (=) Fire pitch decreased by 12%.
- (-) Bullet speed lowered to 1925 (OG: 2650).
- (-) Range0 lowered by 46%.
- (-) Torso multi lowered to 1.2 (OG: 1.5).
- (-) Head multiplier lowered to 1.8 (OG: 3.0).
- (-) camkickspeed + aimcamkickspeed + modelkickspeed lowered by 20%.
- > Obrez 8mm conv got a rebalance:
- New Stats:
- (+) Increases dam0 by 40%.
- (+) Increases dam1 to 45 (OG: 40).
- (+) Increases suppression by 50%.
- (-) Bullet speed increases to 1750 (OG: 1500).
- (=) Kill requirement is 2000.
- (=) Fire volume increases by 12%.
- (=) Fire pitch decreased by 12%.
- (-) Aim choke increases to 0.325 (OG: 0.2).
- (-) Hip choke increases to 0.325 (OG: 0.2).
- (-) Range0 lowered by 50%.
- (-) Range1 lowered to 100 (OG: 150).
- (-) Head multiplier lowered to 2 (OG: 3.0).
- (-) camkickspeed + aimcamkickspeed + modelkickspeed lowered by 20%.
- > AMT-Terminator model and skinzones adjusted.
- > SVDS can now equip a 9.6x53mm LANCASTER conversion! (2500 kill req.)
- Meant to be a power-house round for CQC purposes. Extend 1 tap torso range but make it so that it can't 1-tap headshot all ranges.
- Exact stats:
- (+) Dam0 increases to 80 (OG: 70).
- (+) Dam1 increases to 70 (OG: 60).
- (+) Suppression increases to 5.5 (OG: 3.5).
- (+) Range0 increases 90 (OG: 50).
- (+) Range1 increases 300 (OG: 250).
- (+) Pen depth increases to 4.2 (OG: 3.2).
- (=) Ammo set to 9.6x53mm LANCASTER.
- (=) Fire volume increases by 20%.
- (=) Fire pitch decreases by 10%.
- (-) Head multi decreases to 1.4 (OG: 1.8).
- (-) Bullet speed slows to 1900 (OG: 2650).
- (-) Torso multi decreases to 1.25 (OG: 1.43).
- (-) Aimtranskickmin+max and Transkickmin+max Z-axis recoil increases by 20%.
- (-) Camkickspeed + aimcamkickspeed + modelkickspeed lowered by 15%.
- (-) Mag size lowered to 5 (OG: 10).
- > SVU can now equip a 9.6x53mm LANCASTER conversion! (2500 kill req.)
- This is meant to offer the ability to 1-tap head all ranges at certain costs... But also a short range 1-tap torso!
- Exact stats:
- (+) Dam0 increases to 75 (OG: 60).
- (+) Head multi increases to 2.0 (OG: 1.85).
- (+) Range1 increases 220 (OG: 200).
- (+) Pen depth increases to 4.2 (OG: 3.2).
- (=) Ammo set to 9.6x53mm LANCASTER.
- (=) Fire volume increases by 20%.
- (=) Fire pitch decreases by 10%.
- (-) Torso multi decreases to 1.34 (OG: 1.4).
- (-) Bullet speed slows to 1900 (OG: 2650).
- (-) Range0 decreases 25 (OG: 120).
- (-) Aimtranskickmin+max and Transkickmin+max Z-axis recoil increases by 20%.
- (-) Modelkickspeed lowers by 30%.
- (-) Aimcamkickspeed lowers by 50%.
- (-) Camkickspeed lowers by 20%.
- (-) Mag size lowered to 5 (OG: 10).
- (-) RPM reduced to 90 (OG: 150).
- > 300 win mag conversion (WA2K) now increases range0 to 90 (OG: 75).
- > Following attachments have had their name shortened (So that kill amount display properly);
- Long Barrels
- Short Barrels
- AK12 BARS Barrel
- AK107 BARS Barrel
- AK109 BARS Barrel
- BFG Carbine Barrel
- M10 Carbine Barrel
- Hecate CQB Barrel
- Barrett CQB Barrel
- CheyTac CQB Barrel
- PPSH-41 Obrez Barrel
- KSG 25 Extension
- Obrez Long Barrel
- Tec-9 Long Barrel
- 1858 Long Barrel
- Snubnose Barrel
- Long Barrel (Rev)
- 1858C Short Barrel
- 410 Beehive (M79)
- Buckshot (M79)
- Flechette (M79)
- Exotic Slugs (M79)
- Super Armor Piercing
- Henry 410 Conversion
- .410 Slugs
- .410 Flechette
- .410 Rubber Pellets
- 1858C Snake Shot
- 1858 Snake Shot
- .300 Win-Magnum (WA2K)
- .223 Remington
- .44 Special
- .38 Special
- .45 Special
- M855 Specialty Conversion
- Beowulf .458 Conversion
- DBV .410 Conversion
- DBV 30-06 Conversion
- AR 7.62x39 Conversion
- KOV 7.62 Conversion
- KOV 9mm Conversion
- BIZON 9x18mm Conversion
- BIZON 7.62 Conversion
- Mosin 8mm Conversion
- Obrez 8mm Conversion
- AKU 9mm Conversion
- AK12 9x39mm Conversion
- RPK12 7.62 Conversion
- AN 7.62x39 Conversion
- SSR 6.5 Conversion
- G17 .50 Conversion
- G18 .50 Conversion
- M1911 .50 Conversion
- M1911 9mm Conversion
- M1911 .22RS Conversion
- CNC .45 Conversion
- AA-12 Semi Conversion
- S-12 Full-Auto Conversion
- S-12U 953 Conversion
- S-12 953 Conversion
- S-12 308 Conversion
- S-12 762 Conversion
- S-12 223 Conversion
- SVDS 953 Conversion
- SVU 953 Conversion
- M1919 Conversion
- FAMAS G2 Conversion
- Type 37 Conversion
- VPO .366 (Slugs)
- VPO .366 (Buckshot)
- SL-8 .300 Conversion
- Scout 5.56 Conversion
- HK337 .300 Conversion
- AUG .300 Conversion
- MP5 .40 Conversion
- Uzi .22LR Conversion
- Uzi .45 Conversion
- AWS 9mm Conversion
- Vector 9mm Conversion
- Vector .22LR Conversion
- MAC10 9mm Conversion
- UMP .40 Conversion
- MP5K 10mm Conversion
- AWM .308 Conversion
- HAMR 9mm Conversion
- SCAR PDW 9mm Conversion
- SCAR L 9mm Conversion
- SCAR-H 7.62 Conversion
- SCAR PDW 7.62 Conversion
- 103 5.56 Conversion
- 105 5.56 Conversion
- All FAL family conversions
- MK11 500 Conversion
- ECR 5.56 Conversion
- TCR 5.56 Conversion
- X95R .300 Conversion
- X95R 5.56 Conversion
- X95 Armscor Ammo
- TAR Duplex Ammo
- Groza 5.56 Conversion
- P.A.W.S. 45 Conversion
- > VPO conversions have now been split up depending on firearm for better balancing (3660 kill req. for buckshot, 6010 kill req. for slugs).
- They were a bit of a mess before, now they should have good balancing.
- New stats;
- SKS (Buckshot)
- (+) Shoots 8 pellets.
- (=) Fire volume raised by 40%.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 20).
- (-) Spare ammo lowered to 50 (OG: 80).
- (-) Choke values of 2.7.
- (-) Dam0 lowered to 25 (OG: 40).
- (-) Dam1 lowered to 18 (OG: 32).
- (-) Head multi lowered to 1.15 (OG: 1.6).
- (-) Torso multi lowered to 1.0 (OG: 1.2).
- (-) Pen depth lowered to 0.5 (OG: 1.5).
- (-) Bullet speed lowered to 1500 (OG: 2500).
- (-) ROF lowered to 350 (OG: 480).
- (-) Suppression lowered to 0.5 (OG: 1.2).
- SKS (Slugs)
- (+) Dam0 raised to 75 (OG: 40).
- (+) Dam1 raised to 45 (OG: 32).
- (+) Head multi set to 2.3 (OG: 1.6).
- (+) Suppression set to 3 (OG: 1.2).
- (+) Pen depth set to 2.0 (OG: 1.5).
- (=) Fire volume raised by 40%.
- (=) Changes bullet color.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 20).
- (-) Spare ammo lowered to 40 (OG: 80).
- (-) Choke values of 0.27.
- (-) Bullet speed lowered to 1800 (OG: 2500).
- (-) ROF lowered to 350 (OG: 480).
- AK47 (Buckshot)
- (+) Shoots 8 pellets.
- (=) Fire volume raised by 40%.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 30).
- (-) Spare ammo lowered to 50 (OG: 80).
- (-) Choke values of 2.8.
- (-) Dam0 lowered to 27 (OG: 42).
- (-) Dam1 lowered to 16 (OG: 30).
- (-) Head multi lowered to 1.15 (OG: 1.4).
- (-) Pen depth lowered to 0.5 (OG: 1.5).
- (-) Bullet speed lowered to 1500 (OG: 2000).
- (-) ROF lowered to 350 (OG: 600).
- (-) Suppression lowered to 0.5 (OG: 0.8).
- AK47 (Slugs)
- (+) Dam0 raised to 81 (OG: 42).
- (+) Dam1 raised to 40 (OG: 30).
- (+) Head multi set to 2.3 (OG: 1.4).
- (+) Torso multi set to 1.2 (OG: 1.0).
- (+) Suppression set to 3 (OG: 0.8).
- (+) Pen depth set to 2.0 (OG: 1.8).
- (=) Fire volume raised by 40%.
- (=) Changes bullet color.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 30).
- (-) Spare ammo lowered to 40 (OG: 80).
- (-) Choke values of 0.27.
- (-) Bullet speed lowered to 1800 (OG: 2000).
- (-) ROF lowered to 350 (OG: 600).
- AKM (Buckshot)
- (+) Shoots 8 pellets.
- (=) Fire volume raised by 40%.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 30).
- (-) Spare ammo lowered to 50 (OG: 80).
- (-) Choke values of 2.9.
- (-) Dam0 lowered to 24 (OG: 40).
- (-) Dam1 lowered to 20 (OG: 32).
- (-) Head multi lowered to 1.15 (OG: 1.4).
- (-) Pen depth lowered to 0.5 (OG: 1.5).
- (-) Bullet speed lowered to 1500 (OG: 2000).
- (-) ROF lowered to 350 (OG: 600).
- (-) Suppression lowered to 0.5 (OG: 0.8).
- AKM (Slugs)
- (+) Dam0 raised to 70 (OG: 40).
- (+) Dam1 raised to 50 (OG: 32).
- (+) Head multi set to 2.3 (OG: 1.4).
- (+) Torso multi set to 1.2 (OG: 1.0).
- (+) Suppression set to 3 (OG: 0.8).
- (+) Pen depth set to 2.0 (OG: 1.8).
- (=) Fire volume raised by 40%.
- (=) Changes bullet color.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 10 (OG: 30).
- (-) Spare ammo lowered to 40 (OG: 80).
- (-) Choke values of 0.29.
- (-) Bullet speed lowered to 1800 (OG: 2000).
- (-) ROF lowered to 350 (OG: 600).
- But I also added it on...
- RPK (Buckshot)
- (+) Shoots 8 pellets.
- (+) Range1 increased to 180 (OG: 150).
- (=) Fire volume raised by 40%.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12.
- (-) Magazine lowered to 15 (OG: 45).
- (-) Spare ammo lowered to 50 (OG: 80).
- (-) Choke values of 2.9.
- (-) Dam0 lowered to 24 (OG: 42).
- (-) Dam1 lowered to 16 (OG: 32).
- (-) Head multi lowered to 1.15 (OG: 1.4).
- (-) Pen depth lowered to 0.5 (OG: 3).
- (-) Bullet speed lowered to 1500 (OG: 2300).
- (-) ROF lowered to 350 (OG: 600).
- (-) Suppression lowered to 0.5 (OG: 1.4).
- RPK (Slugs)
- (+) Dam0 raised to 66 (OG: 42).
- (+) Dam1 raised to 38 (OG: 32).
- (+) Head multi set to 2.3 (OG: 1.4).
- (+) Torso multi set to 1.2 (OG: 1.0).
- (+) Suppression set to 3 (OG: 1.4).
- (+) Range1 increased to 180 (OG: 150).
- (=) Fire volume raised by 40%.
- (=) Changes bullet color.
- (=) Fire pitch lowered by 15%.
- (=) Ammo type set to .366 TKM.
- (=) Recoil / Accuracy stats similar to the Saiga-12... but lower?
- (-) Magazine lowered to 15 (OG: 45).
- (-) Spare ammo lowered to 40 (OG: 80).
- (-) Choke values of 0.28.
- (-) Bullet speed lowered to 1800 (OG: 2300).
- (-) ROF lowered to 350 (OG: 600).
- (-) Pen depth set to 2.0 (OG: 3).
- > Slugs now have 0.15x choke instead of 0.1x aim choke and 0.3x hip choke.
- This is to make sure they work well with the shotgun changes a while back, 0.3x choke value to hipfire choke values was pretty bad.
- > Obelisk gamemode prop has been updated.
- > Hints updated / cleaned up.
- > Jury shotgun alt ammo types choke values updated to match with the rest of the shotgun changes.
- > Police barrel now only reduces aim cam kick speed to 8 (instead of 5.5).
- > Police barrel now sets torso multiplier to 1.0 to avoid odd interactions with ammo types like HP.
- > Police Stock now reduces aimkickcammax by 10% (instead of increasing it by 25%).
- ( Also reduces hipfire stability to 0.23 (OG: 0.33). )
- ( Also reduces hipfire spread recover to 9 (OG: 12). )
- > HK337 / 300 Conversion has had it's stats reworked into something more traditional.
- New stats:
- (+) Dam0 increases to 34 (OG: 31).
- (+) Suppression doubles.
- (+) Range1 increases to 180 (OG: 160).
- (+) Torso multi increases to 1.1 (OG: 1.0).
- (=) Changes name to HK337.
- (=) Changes ammo type to 300 AAC Blackout.
- (=) Lowers fire pitch by 12%.
- (-) Dam1 decreases to 19 (OG: 24).
- (-) Bullet speed decreases to 1950 (OG: 2500).
- (-) Range0 decreases to 70 (OG: 80).
- (-) ROF decreases to 750 (OG: 850).
- > Taurus barrels have been balanced differently between the Executioner and Judge, and have taken inspiration from the well recieved police barrel changes.
- Exact stats (Executioner):
- (+) Head multiplier increases to 3.0 (OG: 2.5).
- (+) Range1 increases to 200 (OG: 120).
- (+) Camkickspeed increases to 10 (OG: 8).
- (+) Modelkickspeed increases to 15 (OG: 14).
- (-) Aimkickcamspeed decreases to 6 (OG: 8).
- (-) Sets torso multi to 1.0 (OG: 1.3).
- (-) Sprint speed lowered by 15%.
- (-) Aim walk speed multi lowered by 25%.
- (-) Aim speed lowered by 25%.
- (-) Equip speed lowered by 25%.
- (-) Lowers spare ammo to 20 (OG: 25).
- Exact stats (Judge):
- (+) Range0 increases to 35 (OG: 25).
- (+) Range1 increases to 80 (OG: 60).
- (+) Camkickspeed increases to 9 (OG: 7).
- (+) Modelkickspeed increases to 13 (OG: 12).
- (+) Hip + Aim choke decreased to 2.0 (OG: 2.7).
- (+) Head multi increases to 1.3 (OG: 1.15).
- (-) Aimkickcamspeed decreases to 5.5 (OG: 7).
- (-) Sprint speed lowered by 15%.
- (-) Aim walk speed multi lowered by 25%.
- (-) Aim speed lowered by 25%.
- (-) Equip speed lowered by 25%.
- (-) Lowers spare ammo to 18 (OG: 25).
- > Taurus stock has also been rebalanced inspired by the recent police stock changes.
- They share the exact same stats, except...
- (-) Hipfire stability reduced to 0.5 (OG: 0.7).
- (-) Hipfire spread recover reduced to 4 (OG: 5).
- > MP5 family lowered reload volume.
- > Uzi .22LR conversion now has 3.0 head multi (instead of 2.5).
- > Uzi .22LR conversion now has 0 hipfire spread (NEW).
- > Vector .22LR conversion now has 0 hipfire spread (NEW).
- > Oil filter removed from the Henry (no room).
- > Henry can now equip a 30-30 conversion:
- Exact Stats:
- (+) Magsize increased to 6 (OG: 5).
- (+) Spare ammo increased to 70 (OG: 50).
- (+) Head multi increased to 2.5 (OG: 2.4).
- (+) Torso multi increased to 1.7 (OG: 1.55).
- (+) Range1 increased to 150 (OG: 120).
- (+) Penetration depth increased to 3 (OG: 2).
- (+) All camera recoil reduced by 25%.
- (=) Changes gun name to "Henry 30-30".
- (=) Changes ammo to ".30-30".
- (=) Increases fire pitch by 15%.
- (-) Lowers dam0 to 60 (OG: 65).
- (-) Lowers dam1 to 40 (OG: 45).
- (-) Lowers range0 by 50%.
- (-) Lowers bullet speed to 1500 (OG: 1800).
- [MAP CHANGES]
- > [PEAK]: By VIC (NEW)!
- > [COLLAPSE]: Final layout changes. Moon updated and moves towards the map over time. TDM version features bounce pads to get around.
- > [LAKESIDE]: Some interior work in places, Lots of easter eggs, Boundary break fixes.
- > [SPIDER DEN]: Moved a few killwalls. This should annoy the guys who shoot through everything
- > [GHOST TOWN]: New thumbnail made.
- KOTH: Windows opened on temple so you can attack the hill / people on the upper floors easier.
- > [YETI ATTACK]: New thumbnail, tons of map layout changes and tons of animations + sounds. Map has evolution as the rounds drag on.
- > [CARNIVAL]: Taken off rotation from lack of updates / growing map pool.
- > [RUST BELT]: Taken off rotation from lack of updates / growing map pool.
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