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- #include maps/mp/zombies/_zm_ai_faller;
- #include maps/mp/zombies/_zm_weapons;
- #include maps/mp/zombies/_zm_spawner;
- #include maps/mp/zombies/_zm;
- #include maps/mp/zombies/_zm_pers_upgrades_functions;
- #include maps/mp/zombies/_zm_stats;
- #include maps/mp/zombies/_zm_pers_upgrades;
- #include maps/mp/zombies/_zm_score;
- #include maps/mp/zombies/_zm_powerups;
- #include maps/mp/animscripts/zm_run;
- #include maps/mp/animscripts/zm_death;
- #include maps/mp/zombies/_zm_blockers;
- #include maps/mp/animscripts/zm_shared;
- #include maps/mp/animscripts/zm_utility;
- #include maps/mp/zombies/_zm_ai_basic;
- #include maps/mp/zombies/_zm_laststand;
- #include maps/mp/zombies/_zm_net;
- #include maps/mp/zombies/_zm_utility;
- #include maps/mp/_utility;
- #include common_scripts/utility;
- init()
- {
- level._contextual_grab_lerp_time = 0,3;
- level.zombie_spawners = getentarray( "zombie_spawner", "script_noteworthy" );
- while ( isDefined( level.use_multiple_spawns ) && level.use_multiple_spawns )
- {
- level.zombie_spawn = [];
- i = 0;
- while ( i < level.zombie_spawners.size )
- {
- if ( isDefined( level.zombie_spawners[ i ].script_int ) )
- {
- int = level.zombie_spawners[ i ].script_int;
- if ( !isDefined( level.zombie_spawn[ int ] ) )
- {
- level.zombie_spawn[ int ] = [];
- }
- level.zombie_spawn[ int ][ level.zombie_spawn[ int ].size ] = level.zombie_spawners[ i ];
- }
- i++;
- }
- }
- precachemodel( "p6_anim_zm_barricade_board_01_upgrade" );
- precachemodel( "p6_anim_zm_barricade_board_02_upgrade" );
- precachemodel( "p6_anim_zm_barricade_board_03_upgrade" );
- precachemodel( "p6_anim_zm_barricade_board_04_upgrade" );
- precachemodel( "p6_anim_zm_barricade_board_05_upgrade" );
- precachemodel( "p6_anim_zm_barricade_board_06_upgrade" );
- while ( isDefined( level.ignore_spawner_func ) )
- {
- i = 0;
- while ( i < level.zombie_spawners.size )
- {
- ignore = [[ level.ignore_spawner_func ]]( level.zombie_spawners[ i ] );
- if ( ignore )
- {
- arrayremovevalue( level.zombie_spawners, level.zombie_spawners[ i ] );
- }
- i++;
- }
- }
- gametype = getDvar( "ui_gametype" );
- if ( !isDefined( level.attack_player_thru_boards_range ) )
- {
- level.attack_player_thru_boards_range = 109,8;
- }
- if ( isDefined( level._game_module_custom_spawn_init_func ) )
- {
- [[ level._game_module_custom_spawn_init_func ]]();
- }
- registerclientfield( "actor", "zombie_has_eyes", 1, 1, "int" );
- registerclientfield( "actor", "zombie_ragdoll_explode", 1, 1, "int" );
- registerclientfield( "actor", "zombie_gut_explosion", 9000, 1, "int" );
- }
- add_cusom_zombie_spawn_logic( func )
- {
- if ( !isDefined( level._zombie_custom_spawn_logic ) )
- {
- level._zombie_custom_spawn_logic = [];
- }
- level._zombie_custom_spawn_logic[ level._zombie_custom_spawn_logic.size ] = func;
- }
- player_attacks_enemy( player, amount, type, point )
- {
- team = undefined;
- if ( isDefined( self._race_team ) )
- {
- team = self._race_team;
- }
- if ( !isads( player ) )
- {
- [[ level.global_damage_func ]]( type, self.damagelocation, point, player, amount, team );
- return 0;
- }
- if ( !bullet_attack( type ) )
- {
- [[ level.global_damage_func ]]( type, self.damagelocation, point, player, amount, team );
- return 0;
- }
- [[ level.global_damage_func_ads ]]( type, self.damagelocation, point, player, amount, team );
- return 1;
- }
- player_attacker( attacker )
- {
- if ( isplayer( attacker ) )
- {
- return 1;
- }
- return 0;
- }
- enemy_death_detection()
- {
- self endon( "death" );
- for ( ;; )
- {
- self waittill( "damage", amount, attacker, direction_vec, point, type );
- if ( !isDefined( amount ) )
- {
- continue;
- }
- else if ( !isalive( self ) || self.delayeddeath )
- {
- return;
- }
- if ( !player_attacker( attacker ) )
- {
- continue;
- }
- else
- {
- self.has_been_damaged_by_player = 1;
- self player_attacks_enemy( attacker, amount, type, point );
- }
- }
- }
- is_spawner_targeted_by_blocker( ent )
- {
- while ( isDefined( ent.targetname ) )
- {
- targeters = getentarray( ent.targetname, "target" );
- i = 0;
- while ( i < targeters.size )
- {
- if ( targeters[ i ].targetname == "zombie_door" || targeters[ i ].targetname == "zombie_debris" )
- {
- return 1;
- }
- result = is_spawner_targeted_by_blocker( targeters[ i ] );
- if ( result )
- {
- return 1;
- }
- i++;
- }
- }
- return 0;
- }
- add_custom_zombie_spawn_logic( func )
- {
- if ( !isDefined( level._zombie_custom_spawn_logic ) )
- {
- level._zombie_custom_spawn_logic = [];
- }
- level._zombie_custom_spawn_logic[ level._zombie_custom_spawn_logic.size ] = func;
- }
- zombie_spawn_init( animname_set )
- {
- if ( !isDefined( animname_set ) )
- {
- animname_set = 0;
- }
- self.targetname = "zombie";
- self.script_noteworthy = undefined;
- recalc_zombie_array();
- if ( !animname_set )
- {
- self.animname = "zombie";
- }
- if ( isDefined( get_gamemode_var( "pre_init_zombie_spawn_func" ) ) )
- {
- self [[ get_gamemode_var( "pre_init_zombie_spawn_func" ) ]]();
- }
- self thread play_ambient_zombie_vocals();
- self.zmb_vocals_attack = "zmb_vocals_zombie_attack";
- self.ignoreall = 1;
- self.ignoreme = 1;
- self.allowdeath = 1;
- self.force_gib = 1;
- self.is_zombie = 1;
- self.has_legs = 1;
- self allowedstances( "stand" );
- self.zombie_damaged_by_bar_knockdown = 0;
- self.gibbed = 0;
- self.head_gibbed = 0;
- self setphysparams( 15, 0, 72 );
- self.disablearrivals = 1;
- self.disableexits = 1;
- self.grenadeawareness = 0;
- self.badplaceawareness = 0;
- self.ignoresuppression = 1;
- self.suppressionthreshold = 1;
- self.nododgemove = 1;
- self.dontshootwhilemoving = 1;
- self.pathenemylookahead = 0;
- self.badplaceawareness = 0;
- self.chatinitialized = 0;
- self.a.disablepain = 1;
- self disable_react();
- if ( isDefined( level.zombie_health ) )
- {
- self.maxhealth = level.zombie_health;
- if ( isDefined( level.zombie_respawned_health ) && level.zombie_respawned_health.size > 0 )
- {
- self.health = level.zombie_respawned_health[ 0 ];
- arrayremovevalue( level.zombie_respawned_health, level.zombie_respawned_health[ 0 ] );
- }
- else
- {
- self.health = level.zombie_health;
- }
- }
- else
- {
- self.maxhealth = level.zombie_vars[ "zombie_health_start" ];
- self.health = self.maxhealth;
- }
- self.freezegun_damage = 0;
- self.dropweapon = 0;
- level thread zombie_death_event( self );
- self init_zombie_run_cycle();
- self thread zombie_think();
- self thread zombie_gib_on_damage();
- self thread zombie_damage_failsafe();
- self thread enemy_death_detection();
- if ( isDefined( level._zombie_custom_spawn_logic ) )
- {
- if ( isarray( level._zombie_custom_spawn_logic ) )
- {
- i = 0;
- while ( i < level._zombie_custom_spawn_logic.size )
- {
- self thread [[ level._zombie_custom_spawn_logic[ i ] ]]();
- i++;
- }
- }
- else self thread [[ level._zombie_custom_spawn_logic ]]();
- }
- if ( !isDefined( self.no_eye_glow ) || !self.no_eye_glow )
- {
- if ( isDefined( self.is_inert ) && !self.is_inert )
- {
- self thread delayed_zombie_eye_glow();
- }
- }
- self.deathfunction = ::zombie_death_animscript;
- self.flame_damage_time = 0;
- self.meleedamage = 60;
- self.no_powerups = 1;
- self zombie_history( "zombie_spawn_init -> Spawned = " + self.origin );
- self.thundergun_knockdown_func = level.basic_zombie_thundergun_knockdown;
- self.tesla_head_gib_func = ::zombie_tesla_head_gib;
- self.team = level.zombie_team;
- if ( isDefined( level.achievement_monitor_func ) )
- {
- self [[ level.achievement_monitor_func ]]();
- }
- if ( isDefined( get_gamemode_var( "post_init_zombie_spawn_func" ) ) )
- {
- self [[ get_gamemode_var( "post_init_zombie_spawn_func" ) ]]();
- }
- if ( isDefined( level.zombie_init_done ) )
- {
- self [[ level.zombie_init_done ]]();
- }
- self.zombie_init_done = 1;
- self notify( "zombie_init_done" );
- }
- delayed_zombie_eye_glow()
- {
- self endon( "zombie_delete" );
- if ( isDefined( self.in_the_ground ) || self.in_the_ground && isDefined( self.in_the_ceiling ) && self.in_the_ceiling )
- {
- while ( !isDefined( self.create_eyes ) )
- {
- wait 0,1;
- }
- }
- else wait 0,5;
- self zombie_eye_glow();
- }
- zombie_damage_failsafe()
- {
- self endon( "death" );
- continue_failsafe_damage = 0;
- while ( 1 )
- {
- wait 0,5;
- if ( !isDefined( self.enemy ) || !isplayer( self.enemy ) )
- {
- continue;
- }
- if ( self istouching( self.enemy ) )
- {
- old_org = self.origin;
- if ( !continue_failsafe_damage )
- {
- wait 5;
- }
- while ( isDefined( self.enemy ) || !isplayer( self.enemy ) && self.enemy hasperk( "specialty_armorvest" ) )
- {
- continue;
- }
- if ( self istouching( self.enemy ) && !self.enemy maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isalive( self.enemy ) )
- {
- if ( distancesquared( old_org, self.origin ) < 3600 )
- {
- self.enemy dodamage( self.enemy.health + 1000, self.enemy.origin, self, self, "none", "MOD_RIFLE_BULLET" );
- continue_failsafe_damage = 1;
- }
- }
- continue;
- }
- else
- {
- continue_failsafe_damage = 0;
- }
- }
- }
- should_skip_teardown( find_flesh_struct_string )
- {
- if ( isDefined( find_flesh_struct_string ) && find_flesh_struct_string == "find_flesh" )
- {
- return 1;
- }
- if ( isDefined( self.script_string ) && self.script_string == "zombie_chaser" )
- {
- return 1;
- }
- return 0;
- }
- zombie_think()
- {
- self endon( "death" );
- /#
- assert( !self.isdog );
- #/
- self.ai_state = "zombie_think";
- find_flesh_struct_string = undefined;
- if ( isDefined( level.zombie_custom_think_logic ) )
- {
- shouldwait = self [[ level.zombie_custom_think_logic ]]();
- if ( shouldwait )
- {
- self waittill( "zombie_custom_think_done", find_flesh_struct_string );
- }
- }
- else if ( isDefined( self.start_inert ) && self.start_inert )
- {
- find_flesh_struct_string = "find_flesh";
- }
- else
- {
- if ( isDefined( self.custom_location ) )
- {
- self thread [[ self.custom_location ]]();
- }
- else
- {
- self thread do_zombie_spawn();
- }
- self waittill( "risen", find_flesh_struct_string );
- }
- node = undefined;
- desired_nodes = [];
- self.entrance_nodes = [];
- if ( isDefined( level.max_barrier_search_dist_override ) )
- {
- max_dist = level.max_barrier_search_dist_override;
- }
- else
- {
- max_dist = 500;
- }
- if ( !isDefined( find_flesh_struct_string ) && isDefined( self.target ) && self.target != "" )
- {
- desired_origin = get_desired_origin();
- /#
- assert( isDefined( desired_origin ), "Spawner @ " + self.origin + " has a .target but did not find a target" );
- #/
- origin = desired_origin;
- node = getclosest( origin, level.exterior_goals );
- self.entrance_nodes[ self.entrance_nodes.size ] = node;
- self zombie_history( "zombie_think -> #1 entrance (script_forcegoal) origin = " + self.entrance_nodes[ 0 ].origin );
- }
- else
- {
- if ( self should_skip_teardown( find_flesh_struct_string ) )
- {
- self zombie_setup_attack_properties();
- if ( isDefined( self.target ) )
- {
- end_at_node = getnode( self.target, "targetname" );
- if ( isDefined( end_at_node ) )
- {
- self setgoalnode( end_at_node );
- self waittill( "goal" );
- }
- }
- if ( isDefined( self.start_inert ) && self.start_inert )
- {
- self thread maps/mp/zombies/_zm_ai_basic::start_inert( 1 );
- self zombie_complete_emerging_into_playable_area();
- }
- else
- {
- self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
- self thread zombie_entered_playable();
- }
- return;
- }
- else if ( isDefined( find_flesh_struct_string ) )
- {
- /#
- assert( isDefined( find_flesh_struct_string ) );
- #/
- i = 0;
- while ( i < level.exterior_goals.size )
- {
- if ( isDefined( level.exterior_goals[ i ].script_string ) && level.exterior_goals[ i ].script_string == find_flesh_struct_string )
- {
- node = level.exterior_goals[ i ];
- break;
- }
- else
- {
- i++;
- }
- }
- self.entrance_nodes[ self.entrance_nodes.size ] = node;
- self zombie_history( "zombie_think -> #1 entrance origin = " + node.origin );
- self thread zombie_assure_node();
- }
- else
- {
- origin = self.origin;
- desired_origin = get_desired_origin();
- if ( isDefined( desired_origin ) )
- {
- origin = desired_origin;
- }
- nodes = get_array_of_closest( origin, level.exterior_goals, undefined, 3 );
- desired_nodes[ 0 ] = nodes[ 0 ];
- prev_dist = distance( self.origin, nodes[ 0 ].origin );
- i = 1;
- while ( i < nodes.size )
- {
- dist = distance( self.origin, nodes[ i ].origin );
- if ( ( dist - prev_dist ) > max_dist )
- {
- break;
- }
- else
- {
- prev_dist = dist;
- desired_nodes[ i ] = nodes[ i ];
- i++;
- }
- }
- node = desired_nodes[ 0 ];
- if ( desired_nodes.size > 1 )
- {
- node = desired_nodes[ randomint( desired_nodes.size ) ];
- }
- self.entrance_nodes = desired_nodes;
- self zombie_history( "zombie_think -> #1 entrance origin = " + node.origin );
- self thread zombie_assure_node();
- }
- }
- /#
- assert( isDefined( node ), "Did not find a node!!! [Should not see this!]" );
- #/
- level thread draw_line_ent_to_pos( self, node.origin, "goal" );
- self.first_node = node;
- self thread zombie_goto_entrance( node );
- }
- zombie_entered_playable()
- {
- self endon( "death" );
- if ( !isDefined( level.playable_areas ) )
- {
- level.playable_areas = getentarray( "player_volume", "script_noteworthy" );
- }
- while ( 1 )
- {
- _a614 = level.playable_areas;
- _k614 = getFirstArrayKey( _a614 );
- while ( isDefined( _k614 ) )
- {
- area = _a614[ _k614 ];
- if ( self istouching( area ) )
- {
- self zombie_complete_emerging_into_playable_area();
- return;
- }
- _k614 = getNextArrayKey( _a614, _k614 );
- }
- wait 1;
- }
- }
- get_desired_origin()
- {
- if ( isDefined( self.target ) )
- {
- ent = getent( self.target, "targetname" );
- if ( !isDefined( ent ) )
- {
- ent = getstruct( self.target, "targetname" );
- }
- if ( !isDefined( ent ) )
- {
- ent = getnode( self.target, "targetname" );
- }
- /#
- assert( isDefined( ent ), "Cannot find the targeted ent/node/struct, "" + self.target + "" at " + self.origin );
- #/
- return ent.origin;
- }
- return undefined;
- }
- zombie_goto_entrance( node, endon_bad_path )
- {
- /#
- assert( !self.isdog );
- #/
- self endon( "death" );
- self endon( "stop_zombie_goto_entrance" );
- level endon( "intermission" );
- self.ai_state = "zombie_goto_entrance";
- if ( isDefined( endon_bad_path ) && endon_bad_path )
- {
- self endon( "bad_path" );
- }
- self zombie_history( "zombie_goto_entrance -> start goto entrance " + node.origin );
- self.got_to_entrance = 0;
- self.goalradius = 128;
- self setgoalpos( node.origin );
- self waittill( "goal" );
- self.got_to_entrance = 1;
- self zombie_history( "zombie_goto_entrance -> reached goto entrance " + node.origin );
- self tear_into_building();
- if ( isDefined( level.pre_aggro_pathfinding_func ) )
- {
- self [[ level.pre_aggro_pathfinding_func ]]();
- }
- barrier_pos = [];
- barrier_pos[ 0 ] = "m";
- barrier_pos[ 1 ] = "r";
- barrier_pos[ 2 ] = "l";
- self.barricade_enter = 1;
- animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_barricade_enter" );
- substate = "barrier_" + self.zombie_move_speed + "_" + barrier_pos[ self.attacking_spot_index ];
- self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, animstate, substate );
- maps/mp/animscripts/zm_shared::donotetracks( "barricade_enter_anim" );
- self zombie_setup_attack_properties();
- self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
- self.pathenemyfightdist = 4;
- self zombie_complete_emerging_into_playable_area();
- self.pathenemyfightdist = 64;
- self.barricade_enter = 0;
- }
- zombie_assure_node()
- {
- self endon( "death" );
- self endon( "goal" );
- level endon( "intermission" );
- start_pos = self.origin;
- while ( isDefined( self.entrance_nodes ) )
- {
- i = 0;
- while ( i < self.entrance_nodes.size )
- {
- if ( self zombie_bad_path() )
- {
- self zombie_history( "zombie_assure_node -> assigned assured node = " + self.entrance_nodes[ i ].origin );
- /#
- println( "^1Zombie @ " + self.origin + " did not move for 1 second. Going to next closest node @ " + self.entrance_nodes[ i ].origin );
- #/
- level thread draw_line_ent_to_pos( self, self.entrance_nodes[ i ].origin, "goal" );
- self.first_node = self.entrance_nodes[ i ];
- self setgoalpos( self.entrance_nodes[ i ].origin );
- i++;
- continue;
- }
- else
- {
- return;
- }
- i++;
- }
- }
- wait 2;
- nodes = get_array_of_closest( self.origin, level.exterior_goals, undefined, 20 );
- while ( isDefined( nodes ) )
- {
- self.entrance_nodes = nodes;
- i = 0;
- while ( i < self.entrance_nodes.size )
- {
- if ( self zombie_bad_path() )
- {
- self zombie_history( "zombie_assure_node -> assigned assured node = " + self.entrance_nodes[ i ].origin );
- /#
- println( "^1Zombie @ " + self.origin + " did not move for 1 second. Going to next closest node @ " + self.entrance_nodes[ i ].origin );
- #/
- level thread draw_line_ent_to_pos( self, self.entrance_nodes[ i ].origin, "goal" );
- self.first_node = self.entrance_nodes[ i ];
- self setgoalpos( self.entrance_nodes[ i ].origin );
- i++;
- continue;
- }
- else
- {
- return;
- }
- i++;
- }
- }
- self zombie_history( "zombie_assure_node -> failed to find a good entrance point" );
- wait 20;
- self dodamage( self.health + 10, self.origin );
- level.zombies_timeout_spawn++;
- }
- zombie_bad_path()
- {
- self endon( "death" );
- self endon( "goal" );
- self thread zombie_bad_path_notify();
- self thread zombie_bad_path_timeout();
- self.zombie_bad_path = undefined;
- while ( !isDefined( self.zombie_bad_path ) )
- {
- wait 0,05;
- }
- self notify( "stop_zombie_bad_path" );
- return self.zombie_bad_path;
- }
- zombie_bad_path_notify()
- {
- self endon( "death" );
- self endon( "stop_zombie_bad_path" );
- self waittill( "bad_path" );
- self.zombie_bad_path = 1;
- }
- zombie_bad_path_timeout()
- {
- self endon( "death" );
- self endon( "stop_zombie_bad_path" );
- wait 2;
- self.zombie_bad_path = 0;
- }
- tear_into_building()
- {
- self endon( "death" );
- self endon( "teleporting" );
- self zombie_history( "tear_into_building -> start" );
- while ( 1 )
- {
- if ( isDefined( self.first_node.script_noteworthy ) )
- {
- if ( self.first_node.script_noteworthy == "no_blocker" )
- {
- return;
- }
- }
- if ( !isDefined( self.first_node.target ) )
- {
- return;
- }
- if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
- {
- self zombie_history( "tear_into_building -> all chunks destroyed" );
- }
- while ( !get_attack_spot( self.first_node ) )
- {
- self zombie_history( "tear_into_building -> Could not find an attack spot" );
- self thread do_a_taunt();
- wait 0,5;
- }
- self.goalradius = 2;
- if ( isDefined( level.tear_into_position ) )
- {
- self [[ level.tear_into_position ]]();
- }
- else
- {
- angles = self.first_node.zbarrier.angles;
- self setgoalpos( self.attacking_spot, angles );
- }
- self waittill( "goal" );
- if ( isDefined( level.tear_into_wait ) )
- {
- self [[ level.tear_into_wait ]]();
- }
- else
- {
- self waittill_notify_or_timeout( "orientdone", 1 );
- }
- self zombie_history( "tear_into_building -> Reach position and orientated" );
- if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
- {
- self zombie_history( "tear_into_building -> all chunks destroyed" );
- i = 0;
- while ( i < self.first_node.attack_spots_taken.size )
- {
- self.first_node.attack_spots_taken[ i ] = 0;
- i++;
- }
- return;
- }
- while ( 1 )
- {
- if ( isDefined( self.zombie_board_tear_down_callback ) )
- {
- self [[ self.zombie_board_tear_down_callback ]]();
- }
- chunk = get_closest_non_destroyed_chunk( self.origin, self.first_node, self.first_node.barrier_chunks );
- if ( !isDefined( chunk ) )
- {
- while ( !all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
- {
- attack = self should_attack_player_thru_boards();
- if ( isDefined( attack ) && !attack && self.has_legs )
- {
- self do_a_taunt();
- continue;
- }
- else
- {
- wait 0,1;
- }
- }
- i = 0;
- while ( i < self.first_node.attack_spots_taken.size )
- {
- self.first_node.attack_spots_taken[ i ] = 0;
- i++;
- }
- return;
- }
- self zombie_history( "tear_into_building -> animating" );
- self.first_node.zbarrier setzbarrierpiecestate( chunk, "targetted_by_zombie" );
- self.first_node thread check_zbarrier_piece_for_zombie_inert( chunk, self.first_node.zbarrier, self );
- self.first_node thread check_zbarrier_piece_for_zombie_death( chunk, self.first_node.zbarrier, self );
- self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "teardown", self.animname );
- if ( isDefined( level.zbarrier_override_tear_in ) )
- {
- animstatebase = self [[ level.zbarrier_override_tear_in ]]( chunk );
- }
- else
- {
- animstatebase = self.first_node.zbarrier getzbarrierpieceanimstate( chunk );
- }
- animsubstate = "spot_" + self.attacking_spot_index + "_piece_" + self.first_node.zbarrier getzbarrierpieceanimsubstate( chunk );
- anim_sub_index = self getanimsubstatefromasd( animstatebase + "_in", animsubstate );
- self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_in" ), anim_sub_index );
- self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
- while ( self.first_node.zbarrier.chunk_health[ chunk ] >= 0 )
- {
- self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_loop" ), anim_sub_index );
- self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
- self.first_node.zbarrier.chunk_health[ chunk ]--;
- }
- self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_out" ), anim_sub_index );
- self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
- self.lastchunk_destroy_time = getTime();
- attack = self should_attack_player_thru_boards();
- if ( isDefined( attack ) && !attack && self.has_legs )
- {
- self do_a_taunt();
- }
- if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
- {
- i = 0;
- while ( i < self.first_node.attack_spots_taken.size )
- {
- self.first_node.attack_spots_taken[ i ] = 0;
- i++;
- }
- level notify( "last_board_torn" );
- return;
- }
- }
- self reset_attack_spot();
- }
- }
- do_a_taunt()
- {
- self endon( "death" );
- if ( !self.has_legs )
- {
- return 0;
- }
- if ( !self.first_node.zbarrier zbarriersupportszombietaunts() )
- {
- return;
- }
- self.old_origin = self.origin;
- if ( getDvar( "zombie_taunt_freq" ) == "" )
- {
- setdvar( "zombie_taunt_freq", "5" );
- }
- freq = getDvarInt( "zombie_taunt_freq" );
- if ( freq >= randomint( 100 ) )
- {
- self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "taunt", self.animname );
- tauntstate = "zm_taunt";
- if ( isDefined( self.first_node.zbarrier ) && self.first_node.zbarrier getzbarriertauntanimstate() != "" )
- {
- tauntstate = self.first_node.zbarrier getzbarriertauntanimstate();
- }
- self animscripted( self.origin, self.angles, tauntstate );
- self taunt_notetracks( "taunt_anim" );
- }
- }
- taunt_notetracks( msg )
- {
- self endon( "death" );
- while ( 1 )
- {
- self waittill( msg, notetrack );
- if ( notetrack == "end" )
- {
- self forceteleport( self.old_origin );
- return;
- }
- }
- }
- should_attack_player_thru_boards()
- {
- if ( !self.has_legs )
- {
- return 0;
- }
- if ( isDefined( self.first_node.zbarrier ) )
- {
- if ( !self.first_node.zbarrier zbarriersupportszombiereachthroughattacks() )
- {
- return 0;
- }
- }
- if ( getDvar( "zombie_reachin_freq" ) == "" )
- {
- setdvar( "zombie_reachin_freq", "50" );
- }
- freq = getDvarInt( "zombie_reachin_freq" );
- players = get_players();
- attack = 0;
- self.player_targets = [];
- i = 0;
- while ( i < players.size )
- {
- if ( isalive( players[ i ] ) && !isDefined( players[ i ].revivetrigger ) && distance2d( self.origin, players[ i ].origin ) <= level.attack_player_thru_boards_range && isDefined( players[ i ].zombie_vars[ "zombie_powerup_zombie_blood_on" ] ) && !players[ i ].zombie_vars[ "zombie_powerup_zombie_blood_on" ] )
- {
- self.player_targets[ self.player_targets.size ] = players[ i ];
- attack = 1;
- }
- i++;
- }
- if ( !attack || freq < randomint( 100 ) )
- {
- return 0;
- }
- self.old_origin = self.origin;
- attackanimstate = "zm_window_melee";
- if ( isDefined( self.first_node.zbarrier ) && self.first_node.zbarrier getzbarrierreachthroughattackanimstate() != "" )
- {
- attackanimstate = self.first_node.zbarrier getzbarrierreachthroughattackanimstate();
- }
- self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "attack", self.animname );
- self animscripted( self.origin, self.angles, attackanimstate, self.attacking_spot_index - 1 );
- self window_notetracks( "window_melee_anim" );
- return 1;
- }
- window_notetracks( msg )
- {
- self endon( "death" );
- while ( 1 )
- {
- self waittill( msg, notetrack );
- if ( notetrack == "end" )
- {
- self teleport( self.old_origin );
- return;
- }
- if ( notetrack == "fire" )
- {
- if ( self.ignoreall )
- {
- self.ignoreall = 0;
- }
- if ( isDefined( self.first_node ) )
- {
- _melee_dist_sq = 8100;
- if ( isDefined( level.attack_player_thru_boards_range ) )
- {
- _melee_dist_sq = level.attack_player_thru_boards_range * level.attack_player_thru_boards_range;
- }
- _trigger_dist_sq = 2601;
- i = 0;
- while ( i < self.player_targets.size )
- {
- playerdistsq = distance2dsquared( self.player_targets[ i ].origin, self.origin );
- heightdiff = abs( self.player_targets[ i ].origin[ 2 ] - self.origin[ 2 ] );
- if ( playerdistsq < _melee_dist_sq && ( heightdiff * heightdiff ) < _melee_dist_sq )
- {
- triggerdistsq = distance2dsquared( self.player_targets[ i ].origin, self.first_node.trigger_location.origin );
- heightdiff = abs( self.player_targets[ i ].origin[ 2 ] - self.first_node.trigger_location.origin[ 2 ] );
- if ( triggerdistsq < _trigger_dist_sq && ( heightdiff * heightdiff ) < _trigger_dist_sq )
- {
- self.player_targets[ i ] dodamage( self.meleedamage, self.origin, self, self, "none", "MOD_MELEE" );
- break;
- }
- }
- else
- {
- i++;
- }
- }
- }
- else self melee();
- }
- }
- }
- reset_attack_spot()
- {
- if ( isDefined( self.attacking_node ) )
- {
- node = self.attacking_node;
- index = self.attacking_spot_index;
- node.attack_spots_taken[ index ] = 0;
- self.attacking_node = undefined;
- self.attacking_spot_index = undefined;
- }
- }
- get_attack_spot( node )
- {
- index = get_attack_spot_index( node );
- if ( !isDefined( index ) )
- {
- return 0;
- }
- self.attacking_node = node;
- self.attacking_spot_index = index;
- node.attack_spots_taken[ index ] = 1;
- self.attacking_spot = node.attack_spots[ index ];
- return 1;
- }
- get_attack_spot_index( node )
- {
- indexes = [];
- i = 0;
- while ( i < node.attack_spots.size )
- {
- if ( !node.attack_spots_taken[ i ] )
- {
- indexes[ indexes.size ] = i;
- }
- i++;
- }
- if ( indexes.size == 0 )
- {
- return undefined;
- }
- return indexes[ randomint( indexes.size ) ];
- }
- zombie_tear_notetracks( msg, chunk, node )
- {
- self endon( "death" );
- while ( 1 )
- {
- self waittill( msg, notetrack );
- if ( notetrack == "end" )
- {
- return;
- }
- if ( notetrack != "board" || notetrack == "destroy_piece" && notetrack == "bar" )
- {
- if ( isDefined( level.zbarrier_zombie_tear_notetrack_override ) )
- {
- self thread [[ level.zbarrier_zombie_tear_notetrack_override ]]( node, chunk );
- }
- node.zbarrier setzbarrierpiecestate( chunk, "opening" );
- }
- }
- }
- zombie_boardtear_offset_fx_horizontle( chunk, node )
- {
- if ( isDefined( chunk.script_parameters ) || chunk.script_parameters == "repair_board" && chunk.script_parameters == "board" )
- {
- if ( isDefined( chunk.unbroken ) && chunk.unbroken == 1 )
- {
- if ( isDefined( chunk.material ) && chunk.material == "glass" )
- {
- playfx( level._effect[ "glass_break" ], chunk.origin, node.angles );
- chunk.unbroken = 0;
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "metal" )
- {
- playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
- chunk.unbroken = 0;
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "rock" )
- {
- if ( isDefined( level.use_clientside_rock_tearin_fx ) && level.use_clientside_rock_tearin_fx )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
- }
- else
- {
- playfx( level._effect[ "wall_break" ], chunk.origin );
- }
- chunk.unbroken = 0;
- }
- }
- }
- }
- }
- if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "barricade_vents" )
- {
- if ( isDefined( level.use_clientside_board_fx ) && level.use_clientside_board_fx )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_board_horizontal_fx );
- }
- else
- {
- playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
- }
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "rock" )
- {
- if ( isDefined( level.use_clientside_rock_tearin_fx ) && level.use_clientside_rock_tearin_fx )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
- }
- return;
- }
- else
- {
- if ( isDefined( level.use_clientside_board_fx ) )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_board_horizontal_fx );
- return;
- }
- else
- {
- playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, 0 ), 30 ) );
- wait randomfloatrange( 0,2, 0,4 );
- playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, 0 ), 30 ) );
- }
- }
- }
- }
- zombie_boardtear_offset_fx_verticle( chunk, node )
- {
- if ( isDefined( chunk.script_parameters ) || chunk.script_parameters == "repair_board" && chunk.script_parameters == "board" )
- {
- if ( isDefined( chunk.unbroken ) && chunk.unbroken == 1 )
- {
- if ( isDefined( chunk.material ) && chunk.material == "glass" )
- {
- playfx( level._effect[ "glass_break" ], chunk.origin, node.angles );
- chunk.unbroken = 0;
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "metal" )
- {
- playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
- chunk.unbroken = 0;
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "rock" )
- {
- if ( isDefined( level.use_clientside_rock_tearin_fx ) && level.use_clientside_rock_tearin_fx )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
- }
- else
- {
- playfx( level._effect[ "wall_break" ], chunk.origin );
- }
- chunk.unbroken = 0;
- }
- }
- }
- }
- }
- if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "barricade_vents" )
- {
- if ( isDefined( level.use_clientside_board_fx ) )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_board_vertical_fx );
- }
- else
- {
- playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
- }
- }
- else
- {
- if ( isDefined( chunk.material ) && chunk.material == "rock" )
- {
- if ( isDefined( level.use_clientside_rock_tearin_fx ) && level.use_clientside_rock_tearin_fx )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
- }
- return;
- }
- else
- {
- if ( isDefined( level.use_clientside_board_fx ) )
- {
- chunk setclientflag( level._zombie_scriptmover_flag_board_vertical_fx );
- return;
- }
- else
- {
- playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, 0 ), 30 ) );
- wait randomfloatrange( 0,2, 0,4 );
- playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, 0 ), 30 ) );
- }
- }
- }
- }
- zombie_bartear_offset_fx_verticle( chunk )
- {
- if ( isDefined( chunk.script_parameters ) || chunk.script_parameters == "bar" && chunk.script_noteworthy == "board" )
- {
- possible_tag_array_1 = [];
- possible_tag_array_1[ 0 ] = "Tag_fx_top";
- possible_tag_array_1[ 1 ] = "";
- possible_tag_array_1[ 2 ] = "Tag_fx_top";
- possible_tag_array_1[ 3 ] = "";
- possible_tag_array_2 = [];
- possible_tag_array_2[ 0 ] = "";
- possible_tag_array_2[ 1 ] = "Tag_fx_bottom";
- possible_tag_array_2[ 2 ] = "";
- possible_tag_array_2[ 3 ] = "Tag_fx_bottom";
- possible_tag_array_2 = array_randomize( possible_tag_array_2 );
- random_fx = [];
- random_fx[ 0 ] = level._effect[ "fx_zombie_bar_break" ];
- random_fx[ 1 ] = level._effect[ "fx_zombie_bar_break_lite" ];
- random_fx[ 2 ] = level._effect[ "fx_zombie_bar_break" ];
- random_fx[ 3 ] = level._effect[ "fx_zombie_bar_break_lite" ];
- random_fx = array_randomize( random_fx );
- switch( randomint( 9 ) )
- {
- case 0:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 1:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 2:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 3:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 4:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 5:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
- break;
- return;
- case 6:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- case 7:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
- break;
- return;
- case 8:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
- break;
- return;
- }
- }
- }
- zombie_bartear_offset_fx_horizontle( chunk )
- {
- if ( isDefined( chunk.script_parameters ) || chunk.script_parameters == "bar" && chunk.script_noteworthy == "board" )
- {
- switch( randomint( 10 ) )
- {
- case 0:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 1:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_left" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 2:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 3:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_left" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 4:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
- wait randomfloatrange( 0, 0,3 );
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 5:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
- break;
- return;
- case 6:
- playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 7:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
- break;
- return;
- case 8:
- playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
- break;
- return;
- }
- }
- }
- check_zbarrier_piece_for_zombie_inert( chunk_index, zbarrier, zombie )
- {
- zombie endon( "completed_emerging_into_playable_area" );
- zombie waittill( "stop_zombie_goto_entrance" );
- if ( zbarrier getzbarrierpiecestate( chunk_index ) == "targetted_by_zombie" )
- {
- zbarrier setzbarrierpiecestate( chunk_index, "closed" );
- }
- }
- check_zbarrier_piece_for_zombie_death( chunk_index, zbarrier, zombie )
- {
- while ( 1 )
- {
- if ( zbarrier getzbarrierpiecestate( chunk_index ) != "targetted_by_zombie" )
- {
- return;
- }
- if ( !isDefined( zombie ) || !isalive( zombie ) )
- {
- zbarrier setzbarrierpiecestate( chunk_index, "closed" );
- return;
- }
- wait 0,05;
- }
- }
- check_for_zombie_death( zombie )
- {
- self endon( "destroyed" );
- wait 2,5;
- self maps/mp/zombies/_zm_blockers::update_states( "repaired" );
- }
- zombie_hat_gib( attacker, means_of_death )
- {
- self endon( "death" );
- if ( !is_mature() )
- {
- return 0;
- }
- if ( isDefined( self.hat_gibbed ) && self.hat_gibbed )
- {
- return;
- }
- if ( !isDefined( self.gibspawn5 ) || !isDefined( self.gibspawntag5 ) )
- {
- return;
- }
- self.hat_gibbed = 1;
- if ( isDefined( self.hatmodel ) )
- {
- self detach( self.hatmodel, "" );
- }
- temp_array = [];
- temp_array[ 0 ] = level._zombie_gib_piece_index_hat;
- self gib( "normal", temp_array );
- if ( isDefined( level.track_gibs ) )
- {
- level [[ level.track_gibs ]]( self, temp_array );
- }
- }
- zombie_head_gib( attacker, means_of_death )
- {
- self endon( "death" );
- if ( !is_mature() )
- {
- return 0;
- }
- if ( isDefined( self.head_gibbed ) && self.head_gibbed )
- {
- return;
- }
- self.head_gibbed = 1;
- self zombie_eye_glow_stop();
- size = self getattachsize();
- i = 0;
- while ( i < size )
- {
- model = self getattachmodelname( i );
- if ( issubstr( model, "head" ) )
- {
- if ( isDefined( self.hatmodel ) )
- {
- self detach( self.hatmodel, "" );
- }
- self detach( model, "" );
- if ( isDefined( self.torsodmg5 ) )
- {
- self attach( self.torsodmg5, "", 1 );
- }
- break;
- }
- else
- {
- i++;
- }
- }
- temp_array = [];
- temp_array[ 0 ] = level._zombie_gib_piece_index_head;
- if ( isDefined( self.hat_gibbed ) && !self.hat_gibbed && isDefined( self.gibspawn5 ) && isDefined( self.gibspawntag5 ) )
- {
- temp_array[ 1 ] = level._zombie_gib_piece_index_hat;
- }
- self.hat_gibbed = 1;
- self gib( "normal", temp_array );
- if ( isDefined( level.track_gibs ) )
- {
- level [[ level.track_gibs ]]( self, temp_array );
- }
- self thread damage_over_time( ceil( self.health * 0,2 ), 1, attacker, means_of_death );
- }
- damage_over_time( dmg, delay, attacker, means_of_death )
- {
- self endon( "death" );
- self endon( "exploding" );
- if ( !isalive( self ) )
- {
- return;
- }
- if ( !isplayer( attacker ) )
- {
- attacker = self;
- }
- if ( !isDefined( means_of_death ) )
- {
- means_of_death = "MOD_UNKNOWN";
- }
- while ( 1 )
- {
- if ( isDefined( delay ) )
- {
- wait delay;
- }
- if ( isDefined( self ) )
- {
- self dodamage( dmg, self gettagorigin( "j_neck" ), attacker, self, self.damagelocation, means_of_death, 0, self.damageweapon );
- }
- }
- }
- head_should_gib( attacker, type, point )
- {
- if ( !is_mature() )
- {
- return 0;
- }
- if ( self.head_gibbed )
- {
- return 0;
- }
- if ( !isDefined( attacker ) || !isplayer( attacker ) )
- {
- return 0;
- }
- weapon = attacker getcurrentweapon();
- if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
- {
- if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
- {
- if ( distance( point, self gettagorigin( "j_head" ) ) > 55 )
- {
- return 0;
- }
- else
- {
- return 1;
- }
- }
- else
- {
- if ( type == "MOD_PROJECTILE" )
- {
- if ( distance( point, self gettagorigin( "j_head" ) ) > 10 )
- {
- return 0;
- }
- else
- {
- return 1;
- }
- }
- else
- {
- if ( weaponclass( weapon ) != "spread" )
- {
- return 0;
- }
- }
- }
- }
- if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
- {
- return 0;
- }
- if ( weapon != "none" || weapon == level.start_weapon && weaponisgasweapon( self.weapon ) )
- {
- return 0;
- }
- low_health_percent = ( self.health / self.maxhealth ) * 100;
- if ( low_health_percent > 10 )
- {
- self zombie_hat_gib( attacker, type );
- return 0;
- }
- return 1;
- }
- headshot_blood_fx()
- {
- if ( !isDefined( self ) )
- {
- return;
- }
- if ( !is_mature() )
- {
- return;
- }
- fxtag = "j_neck";
- fxorigin = self gettagorigin( fxtag );
- upvec = anglesToUp( self gettagangles( fxtag ) );
- forwardvec = anglesToForward( self gettagangles( fxtag ) );
- playfx( level._effect[ "headshot" ], fxorigin, forwardvec, upvec );
- playfx( level._effect[ "headshot_nochunks" ], fxorigin, forwardvec, upvec );
- wait 0,3;
- if ( isDefined( self ) )
- {
- playfxontag( level._effect[ "bloodspurt" ], self, fxtag );
- }
- }
- zombie_gib_on_damage()
- {
- while ( 1 )
- {
- self waittill( "damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname );
- if ( !isDefined( self ) )
- {
- return;
- }
- while ( !self zombie_should_gib( amount, attacker, type ) )
- {
- continue;
- }
- while ( self head_should_gib( attacker, type, point ) && type != "MOD_BURNED" )
- {
- self zombie_head_gib( attacker, type );
- }
- if ( !self.gibbed )
- {
- while ( self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
- {
- continue;
- }
- refs = [];
- switch( self.damagelocation )
- {
- case "torso_lower":
- case "torso_upper":
- refs[ refs.size ] = "guts";
- refs[ refs.size ] = "right_arm";
- break;
- case "right_arm_lower":
- case "right_arm_upper":
- case "right_hand":
- refs[ refs.size ] = "right_arm";
- break;
- case "left_arm_lower":
- case "left_arm_upper":
- case "left_hand":
- refs[ refs.size ] = "left_arm";
- break;
- case "right_foot":
- case "right_leg_lower":
- case "right_leg_upper":
- if ( self.health <= 0 )
- {
- refs[ refs.size ] = "right_leg";
- refs[ refs.size ] = "right_leg";
- refs[ refs.size ] = "right_leg";
- refs[ refs.size ] = "no_legs";
- }
- break;
- case "left_foot":
- case "left_leg_lower":
- case "left_leg_upper":
- if ( self.health <= 0 )
- {
- refs[ refs.size ] = "left_leg";
- refs[ refs.size ] = "left_leg";
- refs[ refs.size ] = "left_leg";
- refs[ refs.size ] = "no_legs";
- }
- break;
- default:
- if ( self.damagelocation == "none" )
- {
- if ( type != "MOD_GRENADE" && type != "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" && type == "MOD_PROJECTILE_SPLASH" )
- {
- refs = self derive_damage_refs( point );
- break;
- }
- else }
- else refs[ refs.size ] = "guts";
- refs[ refs.size ] = "right_arm";
- refs[ refs.size ] = "left_arm";
- refs[ refs.size ] = "right_leg";
- refs[ refs.size ] = "left_leg";
- refs[ refs.size ] = "no_legs";
- break;
- }
- if ( isDefined( level.custom_derive_damage_refs ) )
- {
- refs = self [[ level.custom_derive_damage_refs ]]( refs, point, weaponname );
- }
- if ( refs.size )
- {
- self.a.gib_ref = maps/mp/animscripts/zm_death::get_random( refs );
- if ( self.a.gib_ref != "no_legs" && self.a.gib_ref != "right_leg" && self.a.gib_ref == "left_leg" && self.health > 0 )
- {
- self.has_legs = 0;
- self allowedstances( "crouch" );
- self setphysparams( 15, 0, 24 );
- self allowpitchangle( 1 );
- self setpitchorient();
- health = self.health;
- health *= 0,1;
- self thread maps/mp/animscripts/zm_run::needsdelayedupdate();
- if ( isDefined( self.crawl_anim_override ) )
- {
- self [[ self.crawl_anim_override ]]();
- }
- }
- }
- if ( self.health > 0 )
- {
- self thread maps/mp/animscripts/zm_death::do_gib();
- if ( isDefined( level.gib_on_damage ) )
- {
- self thread [[ level.gib_on_damage ]]();
- }
- }
- }
- }
- }
- zombie_should_gib( amount, attacker, type )
- {
- if ( !is_mature() )
- {
- return 0;
- }
- if ( !isDefined( type ) )
- {
- return 0;
- }
- if ( isDefined( self.is_on_fire ) && self.is_on_fire )
- {
- return 0;
- }
- if ( isDefined( self.no_gib ) && self.no_gib == 1 )
- {
- return 0;
- }
- switch( type )
- {
- case "MOD_BURNED":
- case "MOD_CRUSH":
- case "MOD_FALLING":
- case "MOD_SUICIDE":
- case "MOD_TELEFRAG":
- case "MOD_TRIGGER_HURT":
- case "MOD_UNKNOWN":
- return 0;
- case "MOD_MELEE":
- return 0;
- }
- if ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" )
- {
- if ( !isDefined( attacker ) || !isplayer( attacker ) )
- {
- return 0;
- }
- weapon = attacker getcurrentweapon();
- if ( weapon == "none" || weapon == level.start_weapon )
- {
- return 0;
- }
- if ( weaponisgasweapon( self.weapon ) )
- {
- return 0;
- }
- }
- else
- {
- if ( type == "MOD_PROJECTILE" )
- {
- if ( isDefined( attacker ) && isplayer( attacker ) )
- {
- weapon = attacker getcurrentweapon();
- if ( weapon == "slipgun_zm" || weapon == "slipgun_upgraded_zm" )
- {
- return 0;
- }
- }
- }
- }
- prev_health = amount + self.health;
- if ( prev_health <= 0 )
- {
- prev_health = 1;
- }
- damage_percent = ( amount / prev_health ) * 100;
- if ( damage_percent < 10 )
- {
- return 0;
- }
- return 1;
- }
- derive_damage_refs( point )
- {
- if ( !isDefined( level.gib_tags ) )
- {
- init_gib_tags();
- }
- closesttag = undefined;
- i = 0;
- while ( i < level.gib_tags.size )
- {
- if ( !isDefined( closesttag ) )
- {
- closesttag = level.gib_tags[ i ];
- i++;
- continue;
- }
- else
- {
- if ( distancesquared( point, self gettagorigin( level.gib_tags[ i ] ) ) < distancesquared( point, self gettagorigin( closesttag ) ) )
- {
- closesttag = level.gib_tags[ i ];
- }
- }
- i++;
- }
- refs = [];
- if ( closesttag != "J_SpineLower" || closesttag == "J_SpineUpper" && closesttag == "J_Spine4" )
- {
- refs[ refs.size ] = "guts";
- refs[ refs.size ] = "right_arm";
- }
- else
- {
- if ( closesttag != "J_Shoulder_LE" || closesttag == "J_Elbow_LE" && closesttag == "J_Wrist_LE" )
- {
- refs[ refs.size ] = "left_arm";
- }
- else
- {
- if ( closesttag != "J_Shoulder_RI" || closesttag == "J_Elbow_RI" && closesttag == "J_Wrist_RI" )
- {
- refs[ refs.size ] = "right_arm";
- }
- else
- {
- if ( closesttag != "J_Hip_LE" || closesttag == "J_Knee_LE" && closesttag == "J_Ankle_LE" )
- {
- refs[ refs.size ] = "left_leg";
- refs[ refs.size ] = "no_legs";
- }
- else
- {
- if ( closesttag != "J_Hip_RI" || closesttag == "J_Knee_RI" && closesttag == "J_Ankle_RI" )
- {
- refs[ refs.size ] = "right_leg";
- refs[ refs.size ] = "no_legs";
- }
- }
- }
- }
- }
- /#
- assert( array_validate( refs ), "get_closest_damage_refs(): couldn't derive refs from closestTag " + closesttag );
- #/
- return refs;
- }
- init_gib_tags()
- {
- tags = [];
- tags[ tags.size ] = "J_SpineLower";
- tags[ tags.size ] = "J_SpineUpper";
- tags[ tags.size ] = "J_Spine4";
- tags[ tags.size ] = "J_Shoulder_LE";
- tags[ tags.size ] = "J_Elbow_LE";
- tags[ tags.size ] = "J_Wrist_LE";
- tags[ tags.size ] = "J_Shoulder_RI";
- tags[ tags.size ] = "J_Elbow_RI";
- tags[ tags.size ] = "J_Wrist_RI";
- tags[ tags.size ] = "J_Hip_LE";
- tags[ tags.size ] = "J_Knee_LE";
- tags[ tags.size ] = "J_Ankle_LE";
- tags[ tags.size ] = "J_Hip_RI";
- tags[ tags.size ] = "J_Knee_RI";
- tags[ tags.size ] = "J_Ankle_RI";
- level.gib_tags = tags;
- }
- zombie_can_drop_powerups( zombie )
- {
- if ( is_tactical_grenade( zombie.damageweapon ) || !flag( "zombie_drop_powerups" ) )
- {
- return 0;
- }
- if ( isDefined( zombie.no_powerups ) && zombie.no_powerups )
- {
- return 0;
- }
- return 1;
- }
- zombie_delay_powerup_drop( origin )
- {
- wait_network_frame();
- level thread maps/mp/zombies/_zm_powerups::powerup_drop( origin );
- }
- zombie_death_points( origin, mod, hit_location, attacker, zombie, team )
- {
- if ( !isDefined( attacker ) || !isplayer( attacker ) )
- {
- return;
- }
- if ( zombie_can_drop_powerups( zombie ) )
- {
- if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground == 1 )
- {
- trace = bullettrace( zombie.origin + vectorScale( ( 0, 0, 0 ), 100 ), zombie.origin + vectorScale( ( 0, 0, 0 ), 100 ), 0, undefined );
- origin = trace[ "position" ];
- level thread zombie_delay_powerup_drop( origin );
- }
- else
- {
- trace = groundtrace( zombie.origin + vectorScale( ( 0, 0, 0 ), 5 ), zombie.origin + vectorScale( ( 0, 0, 0 ), 300 ), 0, undefined );
- origin = trace[ "position" ];
- level thread zombie_delay_powerup_drop( origin );
- }
- }
- level thread maps/mp/zombies/_zm_audio::player_zombie_kill_vox( hit_location, attacker, mod, zombie );
- event = "death";
- if ( isDefined( zombie.damageweapon ) && issubstr( zombie.damageweapon, "knife_ballistic_" ) || mod == "MOD_MELEE" && mod == "MOD_IMPACT" )
- {
- event = "ballistic_knife_death";
- }
- if ( isDefined( zombie.deathpoints_already_given ) && zombie.deathpoints_already_given )
- {
- return;
- }
- zombie.deathpoints_already_given = 1;
- if ( isDefined( zombie.damageweapon ) && is_equipment( zombie.damageweapon ) )
- {
- return;
- }
- attacker maps/mp/zombies/_zm_score::player_add_points( event, mod, hit_location, undefined, team, attacker.currentweapon );
- }
- get_number_variants( aliasprefix )
- {
- i = 0;
- while ( i < 100 )
- {
- if ( !soundexists( ( aliasprefix + "_" ) + i ) )
- {
- return i;
- }
- i++;
- }
- }
- dragons_breath_flame_death_fx()
- {
- if ( self.isdog )
- {
- return;
- }
- if ( !isDefined( level._effect ) || !isDefined( level._effect[ "character_fire_death_sm" ] ) )
- {
- /#
- println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
- #/
- return;
- }
- playfxontag( level._effect[ "character_fire_death_sm" ], self, "J_SpineLower" );
- tagarray = [];
- if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "left_arm" )
- {
- tagarray[ tagarray.size ] = "J_Elbow_LE";
- tagarray[ tagarray.size ] = "J_Wrist_LE";
- }
- if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "right_arm" )
- {
- tagarray[ tagarray.size ] = "J_Elbow_RI";
- tagarray[ tagarray.size ] = "J_Wrist_RI";
- }
- if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "no_legs" && self.a.gib_ref != "left_leg" )
- {
- tagarray[ tagarray.size ] = "J_Knee_LE";
- tagarray[ tagarray.size ] = "J_Ankle_LE";
- }
- if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "no_legs" && self.a.gib_ref != "right_leg" )
- {
- tagarray[ tagarray.size ] = "J_Knee_RI";
- tagarray[ tagarray.size ] = "J_Ankle_RI";
- }
- tagarray = array_randomize( tagarray );
- playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
- }
- zombie_ragdoll_then_explode( launchvector, attacker )
- {
- if ( !isDefined( self ) )
- {
- return;
- }
- self zombie_eye_glow_stop();
- self setclientfield( "zombie_ragdoll_explode", 1 );
- self notify( "exploding" );
- self notify( "end_melee" );
- self notify( "death" );
- self.dont_die_on_me = 1;
- self.exploding = 1;
- self.a.nodeath = 1;
- self.dont_throw_gib = 1;
- self startragdoll();
- self setplayercollision( 0 );
- self reset_attack_spot();
- if ( isDefined( launchvector ) )
- {
- self launchragdoll( launchvector );
- }
- wait 2,1;
- if ( isDefined( self ) )
- {
- self ghost();
- self delay_thread( 0,25, ::self_delete );
- }
- }
- zombie_death_animscript()
- {
- team = undefined;
- recalc_zombie_array();
- if ( isDefined( self._race_team ) )
- {
- team = self._race_team;
- }
- self reset_attack_spot();
- if ( self check_zombie_death_animscript_callbacks() )
- {
- return 0;
- }
- if ( isDefined( level.zombie_death_animscript_override ) )
- {
- self [[ level.zombie_death_animscript_override ]]();
- }
- if ( self.has_legs && isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" )
- {
- self.deathanim = "zm_death";
- }
- self.grenadeammo = 0;
- if ( isDefined( self.nuked ) )
- {
- if ( zombie_can_drop_powerups( self ) )
- {
- if ( isDefined( self.in_the_ground ) && self.in_the_ground == 1 )
- {
- trace = bullettrace( self.origin + vectorScale( ( 0, 0, 0 ), 100 ), self.origin + vectorScale( ( 0, 0, 0 ), 100 ), 0, undefined );
- origin = trace[ "position" ];
- level thread zombie_delay_powerup_drop( origin );
- }
- else
- {
- trace = groundtrace( self.origin + vectorScale( ( 0, 0, 0 ), 5 ), self.origin + vectorScale( ( 0, 0, 0 ), 300 ), 0, undefined );
- origin = trace[ "position" ];
- level thread zombie_delay_powerup_drop( self.origin );
- }
- }
- }
- else
- {
- level zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self, team );
- }
- if ( isDefined( self.attacker ) && isai( self.attacker ) )
- {
- self.attacker notify( "killed" );
- }
- if ( self.damageweapon == "rottweil72_upgraded_zm" && self.damagemod == "MOD_RIFLE_BULLET" )
- {
- self thread dragons_breath_flame_death_fx();
- }
- if ( self.damageweapon == "tazer_knuckles_zm" && self.damagemod == "MOD_MELEE" )
- {
- self.is_on_fire = 0;
- self notify( "stop_flame_damage" );
- }
- if ( self.damagemod == "MOD_BURNED" )
- {
- self thread maps/mp/animscripts/zm_death::flame_death_fx();
- }
- if ( self.damagemod == "MOD_GRENADE" || self.damagemod == "MOD_GRENADE_SPLASH" )
- {
- level notify( "zombie_grenade_death" );
- }
- return 0;
- }
- check_zombie_death_animscript_callbacks()
- {
- if ( !isDefined( level.zombie_death_animscript_callbacks ) )
- {
- return 0;
- }
- i = 0;
- while ( i < level.zombie_death_animscript_callbacks.size )
- {
- if ( self [[ level.zombie_death_animscript_callbacks[ i ] ]]() )
- {
- return 1;
- }
- i++;
- }
- return 0;
- }
- register_zombie_death_animscript_callback( func )
- {
- if ( !isDefined( level.zombie_death_animscript_callbacks ) )
- {
- level.zombie_death_animscript_callbacks = [];
- }
- level.zombie_death_animscript_callbacks[ level.zombie_death_animscript_callbacks.size ] = func;
- }
- damage_on_fire( player )
- {
- self endon( "death" );
- self endon( "stop_flame_damage" );
- wait 2;
- while ( isDefined( self.is_on_fire ) && self.is_on_fire )
- {
- if ( level.round_number < 6 )
- {
- dmg = level.zombie_health * randomfloatrange( 0,2, 0,3 );
- }
- else if ( level.round_number < 9 )
- {
- dmg = level.zombie_health * randomfloatrange( 0,15, 0,25 );
- }
- else if ( level.round_number < 11 )
- {
- dmg = level.zombie_health * randomfloatrange( 0,1, 0,2 );
- }
- else
- {
- dmg = level.zombie_health * randomfloatrange( 0,1, 0,15 );
- }
- if ( isDefined( player ) && isalive( player ) )
- {
- self dodamage( dmg, self.origin, player );
- }
- else
- {
- self dodamage( dmg, self.origin, level );
- }
- wait randomfloatrange( 1, 3 );
- }
- }
- player_using_hi_score_weapon( player )
- {
- weapon = player getcurrentweapon();
- if ( weapon == "none" || weaponissemiauto( weapon ) )
- {
- return 1;
- }
- return 0;
- }
- zombie_damage( mod, hit_location, hit_origin, player, amount, team )
- {
- if ( is_magic_bullet_shield_enabled( self ) )
- {
- return;
- }
- player.use_weapon_type = mod;
- if ( isDefined( self.marked_for_death ) )
- {
- return;
- }
- if ( !isDefined( player ) )
- {
- return;
- }
- if ( isDefined( hit_origin ) )
- {
- self.damagehit_origin = hit_origin;
- }
- else
- {
- self.damagehit_origin = player getweaponmuzzlepoint();
- }
- if ( self check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
- {
- return;
- }
- else if ( self zombie_flame_damage( mod, player ) )
- {
- if ( self zombie_give_flame_damage_points() )
- {
- player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
- }
- }
- else
- {
- if ( player_using_hi_score_weapon( player ) )
- {
- damage_type = "damage";
- }
- else
- {
- damage_type = "damage_light";
- }
- if ( isDefined( self.no_damage_points ) && !self.no_damage_points )
- {
- player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
- }
- }
- if ( isDefined( self.zombie_damage_fx_func ) )
- {
- self [[ self.zombie_damage_fx_func ]]( mod, hit_location, hit_origin, player );
- }
- modname = remove_mod_from_methodofdeath( mod );
- if ( is_placeable_mine( self.damageweapon ) )
- {
- if ( isDefined( self.zombie_damage_claymore_func ) )
- {
- self [[ self.zombie_damage_claymore_func ]]( mod, hit_location, hit_origin, player );
- }
- else if ( isDefined( player ) && isalive( player ) )
- {
- self dodamage( level.round_number * randomintrange( 100, 200 ), self.origin, player, self, hit_location, mod );
- }
- else
- {
- self dodamage( level.round_number * randomintrange( 100, 200 ), self.origin, undefined, self, hit_location, mod );
- }
- }
- else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
- {
- if ( isDefined( player ) && isalive( player ) )
- {
- player.grenade_multiattack_count++;
- player.grenade_multiattack_ent = self;
- self dodamage( level.round_number + randomintrange( 100, 200 ), self.origin, player, self, hit_location, modname );
- }
- else
- {
- self dodamage( level.round_number + randomintrange( 100, 200 ), self.origin, undefined, self, hit_location, modname );
- }
- }
- else
- {
- if ( mod != "MOD_PROJECTILE" || mod == "MOD_EXPLOSIVE" && mod == "MOD_PROJECTILE_SPLASH" )
- {
- if ( isDefined( player ) && isalive( player ) )
- {
- self dodamage( level.round_number * randomintrange( 0, 100 ), self.origin, player, self, hit_location, modname );
- }
- else
- {
- self dodamage( level.round_number * randomintrange( 0, 100 ), self.origin, undefined, self, hit_location, modname );
- }
- }
- }
- if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" && isalive( self ) )
- {
- if ( isDefined( player ) )
- {
- rand = randomintrange( 0, 100 );
- if ( rand < 10 )
- {
- player create_and_play_dialog( "general", "crawl_spawn" );
- }
- }
- }
- else
- {
- if ( isDefined( self.a.gib_ref ) || self.a.gib_ref == "right_arm" && self.a.gib_ref == "left_arm" )
- {
- if ( self.has_legs && isalive( self ) )
- {
- if ( isDefined( player ) )
- {
- rand = randomintrange( 0, 100 );
- if ( rand < 7 )
- {
- player create_and_play_dialog( "general", "shoot_arm" );
- }
- }
- }
- }
- }
- self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
- }
- zombie_damage_ads( mod, hit_location, hit_origin, player, amount, team )
- {
- if ( is_magic_bullet_shield_enabled( self ) )
- {
- return;
- }
- player.use_weapon_type = mod;
- if ( !isDefined( player ) )
- {
- return;
- }
- if ( isDefined( hit_origin ) )
- {
- self.damagehit_origin = hit_origin;
- }
- else
- {
- self.damagehit_origin = player getweaponmuzzlepoint();
- }
- if ( self check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
- {
- return;
- }
- else if ( self zombie_flame_damage( mod, player ) )
- {
- if ( self zombie_give_flame_damage_points() )
- {
- player maps/mp/zombies/_zm_score::player_add_points( "damage_ads", mod, hit_location, undefined, team );
- }
- }
- else
- {
- if ( player_using_hi_score_weapon( player ) )
- {
- damage_type = "damage";
- }
- else
- {
- damage_type = "damage_light";
- }
- if ( isDefined( self.no_damage_points ) && !self.no_damage_points )
- {
- player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, undefined, team, self.damageweapon );
- }
- }
- self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
- }
- check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount )
- {
- if ( !isDefined( level.zombie_damage_callbacks ) )
- {
- return 0;
- }
- i = 0;
- while ( i < level.zombie_damage_callbacks.size )
- {
- if ( self [[ level.zombie_damage_callbacks[ i ] ]]( mod, hit_location, hit_origin, player, amount ) )
- {
- return 1;
- }
- i++;
- }
- return 0;
- }
- register_zombie_damage_callback( func )
- {
- if ( !isDefined( level.zombie_damage_callbacks ) )
- {
- level.zombie_damage_callbacks = [];
- }
- level.zombie_damage_callbacks[ level.zombie_damage_callbacks.size ] = func;
- }
- zombie_give_flame_damage_points()
- {
- if ( getTime() > self.flame_damage_time )
- {
- self.flame_damage_time = getTime() + level.zombie_vars[ "zombie_flame_dmg_point_delay" ];
- return 1;
- }
- return 0;
- }
- zombie_flame_damage( mod, player )
- {
- if ( mod == "MOD_BURNED" )
- {
- if ( !isDefined( self.is_on_fire ) || isDefined( self.is_on_fire ) && !self.is_on_fire )
- {
- self thread damage_on_fire( player );
- }
- do_flame_death = 1;
- dist = 10000;
- ai = getaiarray( level.zombie_team );
- i = 0;
- while ( i < ai.size )
- {
- if ( isDefined( ai[ i ].is_on_fire ) && ai[ i ].is_on_fire )
- {
- if ( distancesquared( ai[ i ].origin, self.origin ) < dist )
- {
- do_flame_death = 0;
- break;
- }
- }
- else
- {
- i++;
- }
- }
- if ( do_flame_death )
- {
- self thread maps/mp/animscripts/zm_death::flame_death_fx();
- }
- return 1;
- }
- return 0;
- }
- is_weapon_shotgun( sweapon )
- {
- if ( isDefined( sweapon ) && weaponclass( sweapon ) == "spread" )
- {
- return 1;
- }
- return 0;
- }
- zombie_death_event( zombie )
- {
- zombie.marked_for_recycle = 0;
- force_explode = 0;
- force_head_gib = 0;
- zombie waittill( "death", attacker );
- time_of_death = getTime();
- if ( isDefined( zombie ) )
- {
- zombie stopsounds();
- }
- if ( isDefined( zombie ) && isDefined( zombie.marked_for_insta_upgraded_death ) )
- {
- force_head_gib = 1;
- }
- if ( !isDefined( zombie.damagehit_origin ) && isDefined( attacker ) )
- {
- zombie.damagehit_origin = attacker getweaponmuzzlepoint();
- }
- if ( isDefined( attacker ) && isplayer( attacker ) )
- {
- if ( isDefined( level.pers_upgrade_carpenter ) && level.pers_upgrade_carpenter )
- {
- maps/mp/zombies/_zm_pers_upgrades::pers_zombie_death_location_check( attacker, zombie.origin );
- }
- if ( isDefined( level.pers_upgrade_sniper ) && level.pers_upgrade_sniper )
- {
- attacker pers_upgrade_sniper_kill_check( zombie, attacker );
- }
- if ( isDefined( zombie ) && isDefined( zombie.damagelocation ) )
- {
- if ( is_headshot( zombie.damageweapon, zombie.damagelocation, zombie.damagemod ) )
- {
- attacker.headshots++;
- attacker maps/mp/zombies/_zm_stats::increment_client_stat( "headshots" );
- attacker addweaponstat( zombie.damageweapon, "headshots", 1 );
- attacker maps/mp/zombies/_zm_stats::increment_player_stat( "headshots" );
- if ( is_classic() )
- {
- attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_check_for_pers_headshot( time_of_death, zombie );
- }
- }
- else
- {
- attacker notify( "zombie_death_no_headshot" );
- }
- }
- if ( isDefined( zombie ) && isDefined( zombie.damagemod ) && zombie.damagemod == "MOD_MELEE" )
- {
- attacker maps/mp/zombies/_zm_stats::increment_client_stat( "melee_kills" );
- attacker maps/mp/zombies/_zm_stats::increment_player_stat( "melee_kills" );
- attacker notify( "melee_kill" );
- if ( attacker maps/mp/zombies/_zm_pers_upgrades::is_insta_kill_upgraded_and_active() )
- {
- force_explode = 1;
- }
- }
- attacker maps/mp/zombies/_zm::add_rampage_bookmark_kill_time();
- attacker.kills++;
- attacker maps/mp/zombies/_zm_stats::increment_client_stat( "kills" );
- attacker maps/mp/zombies/_zm_stats::increment_player_stat( "kills" );
- if ( isDefined( level.pers_upgrade_pistol_points ) && level.pers_upgrade_pistol_points )
- {
- attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_pistol_points_kill();
- }
- dmgweapon = zombie.damageweapon;
- if ( is_alt_weapon( dmgweapon ) )
- {
- dmgweapon = weaponaltweaponname( dmgweapon );
- }
- attacker addweaponstat( dmgweapon, "kills", 1 );
- if ( attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_mulit_kill_headshot_active() || force_head_gib )
- {
- zombie maps/mp/zombies/_zm_spawner::zombie_head_gib();
- }
- if ( isDefined( level.pers_upgrade_nube ) && level.pers_upgrade_nube )
- {
- attacker notify( "pers_player_zombie_kill" );
- }
- }
- zombie_death_achievement_sliquifier_check( attacker, zombie );
- recalc_zombie_array();
- if ( !isDefined( zombie ) )
- {
- return;
- }
- level.global_zombies_killed++;
- if ( isDefined( zombie.marked_for_death ) && !isDefined( zombie.nuked ) )
- {
- level.zombie_trap_killed_count++;
- }
- zombie check_zombie_death_event_callbacks();
- name = zombie.animname;
- if ( isDefined( zombie.sndname ) )
- {
- name = zombie.sndname;
- }
- zombie thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "death", name );
- zombie thread zombie_eye_glow_stop();
- if ( isDefined( zombie.damageweapon ) && is_weapon_shotgun( zombie.damageweapon ) && !maps/mp/zombies/_zm_weapons::is_weapon_upgraded( zombie.damageweapon ) && isDefined( zombie.damageweapon ) || is_placeable_mine( zombie.damageweapon ) && zombie.damagemod != "MOD_GRENADE" && zombie.damagemod != "MOD_GRENADE_SPLASH" || zombie.damagemod == "MOD_EXPLOSIVE" && force_explode == 1 )
- {
- splode_dist = 180;
- if ( isDefined( zombie.damagehit_origin ) && distancesquared( zombie.origin, zombie.damagehit_origin ) < ( splode_dist * splode_dist ) )
- {
- tag = "J_SpineLower";
- if ( isDefined( zombie.isdog ) && zombie.isdog )
- {
- tag = "tag_origin";
- }
- if ( isDefined( zombie.is_on_fire ) && !zombie.is_on_fire && isDefined( zombie.guts_explosion ) && !zombie.guts_explosion )
- {
- zombie thread zombie_gut_explosion();
- }
- }
- }
- if ( zombie.damagemod == "MOD_GRENADE" || zombie.damagemod == "MOD_GRENADE_SPLASH" )
- {
- if ( isDefined( attacker ) && isalive( attacker ) )
- {
- attacker.grenade_multiattack_count++;
- attacker.grenade_multiattack_ent = zombie;
- }
- }
- if ( isDefined( zombie.has_been_damaged_by_player ) && !zombie.has_been_damaged_by_player && isDefined( zombie.marked_for_recycle ) && zombie.marked_for_recycle )
- {
- level.zombie_total++;
- level.zombie_total_subtract++;
- }
- else
- {
- if ( isDefined( zombie.attacker ) && isplayer( zombie.attacker ) )
- {
- level.zombie_player_killed_count++;
- if ( isDefined( zombie.sound_damage_player ) && zombie.sound_damage_player == zombie.attacker )
- {
- chance = get_response_chance( "damage" );
- if ( chance != 0 )
- {
- if ( chance > randomintrange( 1, 100 ) )
- {
- zombie.attacker maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "damage" );
- }
- }
- else
- {
- zombie.attacker maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "damage" );
- }
- }
- zombie.attacker notify( "zom_kill" );
- damageloc = zombie.damagelocation;
- damagemod = zombie.damagemod;
- attacker = zombie.attacker;
- weapon = zombie.damageweapon;
- bbprint( "zombie_kills", "round %d zombietype %s damagetype %s damagelocation %s playername %s playerweapon %s playerx %f playery %f playerz %f zombiex %f zombiey %f zombiez %f", level.round_number, zombie.animname, damagemod, damageloc, attacker.name, weapon, attacker.origin, zombie.origin );
- }
- else
- {
- if ( zombie.ignoreall && isDefined( zombie.marked_for_death ) && !zombie.marked_for_death )
- {
- level.zombies_timeout_spawn++;
- }
- }
- }
- level notify( "zom_kill" );
- level.total_zombies_killed++;
- }
- zombie_gut_explosion()
- {
- self.guts_explosion = 1;
- if ( is_mature() )
- {
- self setclientfield( "zombie_gut_explosion", 1 );
- }
- if ( isDefined( self.isdog ) && !self.isdog )
- {
- wait 0,1;
- }
- if ( isDefined( self ) )
- {
- self ghost();
- }
- }
- zombie_death_achievement_sliquifier_check( e_player, e_zombie )
- {
- if ( !isplayer( e_player ) )
- {
- return;
- }
- if ( isDefined( e_zombie ) )
- {
- if ( isDefined( e_zombie.damageweapon ) && e_zombie.damageweapon == "slipgun_zm" )
- {
- if ( !isDefined( e_player.num_sliquifier_kills ) )
- {
- e_player.num_sliquifier_kills = 0;
- }
- e_player.num_sliquifier_kills++;
- e_player notify( "sliquifier_kill" );
- }
- }
- }
- check_zombie_death_event_callbacks()
- {
- if ( !isDefined( level.zombie_death_event_callbacks ) )
- {
- return;
- }
- i = 0;
- while ( i < level.zombie_death_event_callbacks.size )
- {
- self [[ level.zombie_death_event_callbacks[ i ] ]]();
- i++;
- }
- }
- register_zombie_death_event_callback( func )
- {
- if ( !isDefined( level.zombie_death_event_callbacks ) )
- {
- level.zombie_death_event_callbacks = [];
- }
- level.zombie_death_event_callbacks[ level.zombie_death_event_callbacks.size ] = func;
- }
- deregister_zombie_death_event_callback( func )
- {
- if ( isDefined( level.zombie_death_event_callbacks ) )
- {
- arrayremovevalue( level.zombie_death_event_callbacks, func );
- }
- }
- zombie_setup_attack_properties()
- {
- self zombie_history( "zombie_setup_attack_properties()" );
- self.ignoreall = 0;
- self.pathenemyfightdist = 64;
- self.meleeattackdist = 64;
- self.maxsightdistsqrd = 16384;
- self.disablearrivals = 1;
- self.disableexits = 1;
- }
- attractors_generated_listener()
- {
- self endon( "death" );
- level endon( "intermission" );
- self endon( "stop_find_flesh" );
- self endon( "path_timer_done" );
- level waittill( "attractor_positions_generated" );
- self.zombie_path_timer = 0;
- }
- zombie_pathing()
- {
- self endon( "death" );
- self endon( "zombie_acquire_enemy" );
- level endon( "intermission" );
- /#
- if ( !isDefined( self.favoriteenemy ) )
- {
- assert( isDefined( self.enemyoverride ) );
- }
- #/
- self._skip_pathing_first_delay = 1;
- self thread zombie_follow_enemy();
- self waittill( "bad_path" );
- level.zombie_pathing_failed++;
- if ( isDefined( self.enemyoverride ) )
- {
- debug_print( "Zombie couldn't path to point of interest at origin: " + self.enemyoverride[ 0 ] + " Falling back to breadcrumb system" );
- if ( isDefined( self.enemyoverride[ 1 ] ) )
- {
- self.enemyoverride = self.enemyoverride[ 1 ] invalidate_attractor_pos( self.enemyoverride, self );
- self.zombie_path_timer = 0;
- return;
- }
- }
- else if ( isDefined( self.favoriteenemy ) )
- {
- debug_print( "Zombie couldn't path to player at origin: " + self.favoriteenemy.origin + " Falling back to breadcrumb system" );
- }
- else
- {
- debug_print( "Zombie couldn't path to a player ( the other 'prefered' player might be ignored for encounters mode ). Falling back to breadcrumb system" );
- }
- if ( !isDefined( self.favoriteenemy ) )
- {
- self.zombie_path_timer = 0;
- return;
- }
- else
- {
- self.favoriteenemy endon( "disconnect" );
- }
- players = get_players();
- valid_player_num = 0;
- i = 0;
- while ( i < players.size )
- {
- if ( is_player_valid( players[ i ], 1 ) )
- {
- valid_player_num += 1;
- }
- i++;
- }
- if ( players.size > 1 )
- {
- if ( isDefined( level._should_skip_ignore_player_logic ) && [[ level._should_skip_ignore_player_logic ]]() )
- {
- self.zombie_path_timer = 0;
- return;
- }
- if ( array_check_for_dupes( self.ignore_player, self.favoriteenemy ) )
- {
- self.ignore_player[ self.ignore_player.size ] = self.favoriteenemy;
- }
- if ( self.ignore_player.size < valid_player_num )
- {
- self.zombie_path_timer = 0;
- return;
- }
- }
- crumb_list = self.favoriteenemy.zombie_breadcrumbs;
- bad_crumbs = [];
- while ( 1 )
- {
- if ( !is_player_valid( self.favoriteenemy, 1 ) )
- {
- self.zombie_path_timer = 0;
- return;
- }
- goal = zombie_pathing_get_breadcrumb( self.favoriteenemy.origin, crumb_list, bad_crumbs, randomint( 100 ) < 20 );
- if ( !isDefined( goal ) )
- {
- debug_print( "Zombie exhausted breadcrumb search" );
- level.zombie_breadcrumb_failed++;
- goal = self.favoriteenemy.spectator_respawn.origin;
- }
- debug_print( "Setting current breadcrumb to " + goal );
- self.zombie_path_timer += 100;
- self setgoalpos( goal );
- self waittill( "bad_path" );
- debug_print( "Zombie couldn't path to breadcrumb at " + goal + " Finding next breadcrumb" );
- i = 0;
- while ( i < crumb_list.size )
- {
- if ( goal == crumb_list[ i ] )
- {
- bad_crumbs[ bad_crumbs.size ] = i;
- break;
- }
- else
- {
- i++;
- }
- }
- }
- }
- zombie_pathing_get_breadcrumb( origin, breadcrumbs, bad_crumbs, pick_random )
- {
- /#
- assert( isDefined( origin ) );
- #/
- /#
- assert( isDefined( breadcrumbs ) );
- #/
- /#
- assert( isarray( breadcrumbs ) );
- #/
- /#
- if ( pick_random )
- {
- debug_print( "Finding random breadcrumb" );
- #/
- }
- i = 0;
- while ( i < breadcrumbs.size )
- {
- if ( pick_random )
- {
- crumb_index = randomint( breadcrumbs.size );
- }
- else
- {
- crumb_index = i;
- }
- if ( crumb_is_bad( crumb_index, bad_crumbs ) )
- {
- i++;
- continue;
- }
- else
- {
- return breadcrumbs[ crumb_index ];
- }
- i++;
- }
- return undefined;
- }
- crumb_is_bad( crumb, bad_crumbs )
- {
- i = 0;
- while ( i < bad_crumbs.size )
- {
- if ( bad_crumbs[ i ] == crumb )
- {
- return 1;
- }
- i++;
- }
- return 0;
- }
- jitter_enemies_bad_breadcrumbs( start_crumb )
- {
- trace_distance = 35;
- jitter_distance = 2;
- index = start_crumb;
- while ( isDefined( self.favoriteenemy.zombie_breadcrumbs[ index + 1 ] ) )
- {
- current_crumb = self.favoriteenemy.zombie_breadcrumbs[ index ];
- next_crumb = self.favoriteenemy.zombie_breadcrumbs[ index + 1 ];
- angles = vectorToAngle( current_crumb - next_crumb );
- right = anglesToRight( angles );
- left = anglesToRight( angles + vectorScale( ( 0, 0, 0 ), 180 ) );
- dist_pos = current_crumb + vectorScale( right, trace_distance );
- trace = bullettrace( current_crumb, dist_pos, 1, undefined );
- vector = trace[ "position" ];
- while ( distance( vector, current_crumb ) < 17 )
- {
- self.favoriteenemy.zombie_breadcrumbs[ index ] = current_crumb + vectorScale( left, jitter_distance );
- }
- dist_pos = current_crumb + vectorScale( left, trace_distance );
- trace = bullettrace( current_crumb, dist_pos, 1, undefined );
- vector = trace[ "position" ];
- while ( distance( vector, current_crumb ) < 17 )
- {
- self.favoriteenemy.zombie_breadcrumbs[ index ] = current_crumb + vectorScale( right, jitter_distance );
- }
- index++;
- }
- }
- zombie_repath_notifier()
- {
- note = 0;
- notes = [];
- i = 0;
- while ( i < 4 )
- {
- notes[ notes.size ] = "zombie_repath_notify_" + i;
- i++;
- }
- while ( 1 )
- {
- level notify( notes[ note ] );
- note = ( note + 1 ) % 4;
- wait 0,05;
- }
- }
- zombie_follow_enemy()
- {
- self endon( "death" );
- self endon( "zombie_acquire_enemy" );
- self endon( "bad_path" );
- level endon( "intermission" );
- if ( !isDefined( level.repathnotifierstarted ) )
- {
- level.repathnotifierstarted = 1;
- level thread zombie_repath_notifier();
- }
- if ( !isDefined( self.zombie_repath_notify ) )
- {
- self.zombie_repath_notify = "zombie_repath_notify_" + ( self getentitynumber() % 4 );
- }
- while ( 1 )
- {
- if ( !isDefined( self._skip_pathing_first_delay ) )
- {
- level waittill( self.zombie_repath_notify );
- }
- else
- {
- self._skip_pathing_first_delay = undefined;
- }
- if ( isDefined( self.ignore_enemyoverride ) && !self.ignore_enemyoverride && isDefined( self.enemyoverride ) && isDefined( self.enemyoverride[ 1 ] ) )
- {
- if ( distancesquared( self.origin, self.enemyoverride[ 0 ] ) > 1 )
- {
- self orientmode( "face motion" );
- }
- else
- {
- self orientmode( "face point", self.enemyoverride[ 1 ].origin );
- }
- self.ignoreall = 1;
- goalpos = self.enemyoverride[ 0 ];
- if ( isDefined( level.adjust_enemyoverride_func ) )
- {
- goalpos = self [[ level.adjust_enemyoverride_func ]]();
- }
- self setgoalpos( goalpos );
- }
- else
- {
- if ( isDefined( self.favoriteenemy ) )
- {
- self.ignoreall = 0;
- self orientmode( "face default" );
- goalpos = self.favoriteenemy.origin;
- if ( isDefined( level.enemy_location_override_func ) )
- {
- goalpos = [[ level.enemy_location_override_func ]]( self, self.favoriteenemy );
- }
- self setgoalpos( goalpos );
- if ( !isDefined( level.ignore_path_delays ) )
- {
- distsq = distancesquared( self.origin, self.favoriteenemy.origin );
- if ( distsq > 10240000 )
- {
- wait ( 2 + randomfloat( 1 ) );
- break;
- }
- else if ( distsq > 4840000 )
- {
- wait ( 1 + randomfloat( 0,5 ) );
- break;
- }
- else
- {
- if ( distsq > 1440000 )
- {
- wait ( 0,5 + randomfloat( 0,5 ) );
- }
- }
- }
- }
- }
- if ( isDefined( level.inaccesible_player_func ) )
- {
- self [[ level.inaccessible_player_func ]]();
- }
- }
- }
- zombie_eye_glow()
- {
- if ( !isDefined( self ) )
- {
- return;
- }
- if ( !isDefined( self.no_eye_glow ) || !self.no_eye_glow )
- {
- self setclientfield( "zombie_has_eyes", 1 );
- }
- }
- zombie_eye_glow_stop()
- {
- if ( !isDefined( self ) )
- {
- return;
- }
- if ( !isDefined( self.no_eye_glow ) || !self.no_eye_glow )
- {
- self setclientfield( "zombie_has_eyes", 0 );
- }
- }
- zombie_history( msg )
- {
- /#
- if ( !isDefined( self.zombie_history ) || self.zombie_history.size > 32 )
- {
- self.zombie_history = [];
- }
- self.zombie_history[ self.zombie_history.size ] = msg;
- #/
- }
- do_zombie_spawn()
- {
- self endon( "death" );
- spots = [];
- if ( isDefined( self._rise_spot ) )
- {
- spot = self._rise_spot;
- self thread do_zombie_rise( spot );
- return;
- }
- while ( isDefined( level.zombie_spawn_locations ) )
- {
- i = 0;
- while ( i < level.zombie_spawn_locations.size )
- {
- if ( isDefined( level.use_multiple_spawns ) && level.use_multiple_spawns && isDefined( self.script_int ) )
- {
- if ( isDefined( level.spawner_int ) && self.script_int != level.spawner_int && !isDefined( level.zombie_spawn_locations[ i ].script_int ) && !isDefined( level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int ) )
- {
- i++;
- continue;
- }
- else
- {
- if ( isDefined( level.zombie_spawn_locations[ i ].script_int ) && level.zombie_spawn_locations[ i ].script_int != self.script_int )
- {
- i++;
- continue;
- }
- else if ( isDefined( level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int ) && level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int != self.script_int )
- {
- i++;
- continue;
- }
- }
- else
- {
- spots[ spots.size ] = level.zombie_spawn_locations[ i ];
- }
- }
- i++;
- }
- }
- /#
- if ( getDvarInt( #"A8C231AA" ) )
- {
- if ( isDefined( level.zombie_spawn_locations ) )
- {
- player = get_players()[ 0 ];
- spots = [];
- i = 0;
- while ( i < level.zombie_spawn_locations.size )
- {
- player_vec = vectornormalize( anglesToForward( player.angles ) );
- player_spawn = vectornormalize( level.zombie_spawn_locations[ i ].origin - player.origin );
- dot = vectordot( player_vec, player_spawn );
- if ( dot > 0,707 )
- {
- spots[ spots.size ] = level.zombie_spawn_locations[ i ];
- debugstar( level.zombie_spawn_locations[ i ].origin, 1000, ( 0, 0, 0 ) );
- }
- i++;
- }
- if ( spots.size <= 0 )
- {
- spots[ spots.size ] = level.zombie_spawn_locations[ 0 ];
- iprintln( "no spawner in view" );
- #/
- }
- }
- }
- /#
- assert( spots.size > 0, "No spawn locations found" );
- #/
- spot = random( spots );
- self.spawn_point = spot;
- /#
- if ( isDefined( level.toggle_show_spawn_locations ) && level.toggle_show_spawn_locations )
- {
- debugstar( spot.origin, getDvarInt( #"BB9101B2" ), ( 0, 0, 0 ) );
- host_player = gethostplayer();
- distance = distance( spot.origin, host_player.origin );
- iprintln( "Distance to player: " + ( distance / 12 ) + "feet" );
- #/
- }
- if ( isDefined( spot.target ) )
- {
- self.target = spot.target;
- }
- if ( isDefined( spot.zone_name ) )
- {
- self.zone_name = spot.zone_name;
- }
- if ( isDefined( spot.script_parameters ) )
- {
- self.script_parameters = spot.script_parameters;
- }
- tokens = strtok( spot.script_noteworthy, " " );
- _a3588 = tokens;
- index = getFirstArrayKey( _a3588 );
- while ( isDefined( index ) )
- {
- token = _a3588[ index ];
- if ( isDefined( self.spawn_point_override ) )
- {
- spot = self.spawn_point_override;
- token = spot.script_noteworthy;
- }
- if ( token == "custom_spawner_entry" )
- {
- next_token = index + 1;
- if ( isDefined( tokens[ next_token ] ) )
- {
- str_spawn_entry = tokens[ next_token ];
- if ( isDefined( level.custom_spawner_entry ) && isDefined( level.custom_spawner_entry[ str_spawn_entry ] ) )
- {
- self thread [[ level.custom_spawner_entry[ str_spawn_entry ] ]]( spot );
- }
- }
- }
- else
- {
- if ( token == "riser_location" )
- {
- self thread do_zombie_rise( spot );
- break;
- }
- else if ( token == "faller_location" )
- {
- self thread maps/mp/zombies/_zm_ai_faller::do_zombie_fall( spot );
- break;
- }
- else if ( token == "dog_location" )
- {
- break;
- }
- else if ( token == "screecher_location" )
- {
- break;
- }
- else if ( token == "leaper_location" )
- {
- break;
- }
- else if ( isDefined( self.anchor ) )
- {
- return;
- }
- self.anchor = spawn( "script_origin", self.origin );
- self.anchor.angles = self.angles;
- self linkto( self.anchor );
- if ( !isDefined( spot.angles ) )
- {
- spot.angles = ( 0, 0, 0 );
- }
- self ghost();
- self.anchor moveto( spot.origin, 0,05 );
- self.anchor waittill( "movedone" );
- target_org = get_desired_origin();
- if ( isDefined( target_org ) )
- {
- anim_ang = vectorToAngle( target_org - self.origin );
- self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0,05 );
- self.anchor waittill( "rotatedone" );
- }
- if ( isDefined( level.zombie_spawn_fx ) )
- {
- playfx( level.zombie_spawn_fx, spot.origin );
- }
- self unlink();
- if ( isDefined( self.anchor ) )
- {
- self.anchor delete();
- }
- self show();
- self notify( "risen" );
- }
- index = getNextArrayKey( _a3588, index );
- }
- }
- do_zombie_rise( spot )
- {
- self endon( "death" );
- self.in_the_ground = 1;
- if ( isDefined( self.anchor ) )
- {
- self.anchor delete();
- }
- self.anchor = spawn( "script_origin", self.origin );
- self.anchor.angles = self.angles;
- self linkto( self.anchor );
- if ( !isDefined( spot.angles ) )
- {
- spot.angles = ( 0, 0, 0 );
- }
- anim_org = spot.origin;
- anim_ang = spot.angles;
- anim_org += ( 0, 0, 0 );
- self ghost();
- self.anchor moveto( anim_org, 0,05 );
- self.anchor waittill( "movedone" );
- target_org = get_desired_origin();
- if ( isDefined( target_org ) )
- {
- anim_ang = vectorToAngle( target_org - self.origin );
- self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0,05 );
- self.anchor waittill( "rotatedone" );
- }
- self unlink();
- if ( isDefined( self.anchor ) )
- {
- self.anchor delete();
- }
- self thread hide_pop();
- level thread zombie_rise_death( self, spot );
- spot thread zombie_rise_fx( self );
- substate = 0;
- if ( self.zombie_move_speed == "walk" )
- {
- substate = randomint( 2 );
- }
- else if ( self.zombie_move_speed == "run" )
- {
- substate = 2;
- }
- else
- {
- if ( self.zombie_move_speed == "sprint" )
- {
- substate = 3;
- }
- }
- self orientmode( "face default" );
- self animscripted( self.origin, spot.angles, "zm_rise", substate );
- self maps/mp/animscripts/zm_shared::donotetracks( "rise_anim", ::handle_rise_notetracks, spot );
- self notify( "rise_anim_finished" );
- spot notify( "stop_zombie_rise_fx" );
- self.in_the_ground = 0;
- self notify( "risen" );
- }
- hide_pop()
- {
- self endon( "death" );
- wait 0,5;
- if ( isDefined( self ) )
- {
- self show();
- wait_network_frame();
- if ( isDefined( self ) )
- {
- self.create_eyes = 1;
- }
- }
- }
- handle_rise_notetracks( note, spot )
- {
- if ( note == "deathout" || note == "deathhigh" )
- {
- self.zombie_rise_death_out = 1;
- self notify( "zombie_rise_death_out" );
- wait 2;
- spot notify( "stop_zombie_rise_fx" );
- }
- }
- zombie_rise_death( zombie, spot )
- {
- zombie.zombie_rise_death_out = 0;
- zombie endon( "rise_anim_finished" );
- while ( isDefined( zombie ) && isDefined( zombie.health ) && zombie.health > 1 )
- {
- zombie waittill( "damage", amount );
- }
- spot notify( "stop_zombie_rise_fx" );
- if ( isDefined( zombie ) )
- {
- zombie.deathanim = zombie get_rise_death_anim();
- zombie stopanimscripted();
- }
- }
- zombie_rise_fx( zombie )
- {
- if ( isDefined( level.riser_fx_on_client ) && !level.riser_fx_on_client )
- {
- self thread zombie_rise_dust_fx( zombie );
- self thread zombie_rise_burst_fx( zombie );
- }
- else
- {
- self thread zombie_rise_burst_fx( zombie );
- }
- zombie endon( "death" );
- self endon( "stop_zombie_rise_fx" );
- wait 1;
- if ( zombie.zombie_move_speed != "sprint" )
- {
- wait 1;
- }
- }
- zombie_rise_burst_fx( zombie )
- {
- self endon( "stop_zombie_rise_fx" );
- self endon( "rise_anim_finished" );
- if ( isDefined( self.script_parameters ) && self.script_parameters == "in_water" && isDefined( level._no_water_risers ) && !level._no_water_risers )
- {
- zombie setclientfield( "zombie_riser_fx_water", 1 );
- }
- else
- {
- if ( isDefined( self.script_parameters ) && self.script_parameters == "in_foliage" && isDefined( level._foliage_risers ) && level._foliage_risers )
- {
- zombie setclientfield( "zombie_riser_fx_foliage", 1 );
- return;
- }
- else
- {
- if ( isDefined( self.script_parameters ) && self.script_parameters == "in_snow" )
- {
- zombie setclientfield( "zombie_riser_fx", 1 );
- return;
- }
- else
- {
- if ( isDefined( zombie.zone_name ) && isDefined( level.zones[ zombie.zone_name ] ) )
- {
- low_g_zones = getentarray( zombie.zone_name, "targetname" );
- if ( isDefined( low_g_zones[ 0 ].script_string ) && low_g_zones[ 0 ].script_string == "lowgravity" )
- {
- zombie setclientfield( "zombie_riser_fx_lowg", 1 );
- }
- else
- {
- zombie setclientfield( "zombie_riser_fx", 1 );
- }
- return;
- }
- else
- {
- zombie setclientfield( "zombie_riser_fx", 1 );
- }
- }
- }
- }
- }
- zombie_rise_dust_fx( zombie )
- {
- dust_tag = "J_SpineUpper";
- self endon( "stop_zombie_rise_dust_fx" );
- self thread stop_zombie_rise_dust_fx( zombie );
- wait 2;
- dust_time = 5,5;
- dust_interval = 0,3;
- if ( isDefined( self.script_string ) && self.script_string == "in_water" )
- {
- t = 0;
- while ( t < dust_time )
- {
- playfxontag( level._effect[ "rise_dust_water" ], zombie, dust_tag );
- wait dust_interval;
- t += dust_interval;
- }
- }
- else if ( isDefined( self.script_string ) && self.script_string == "in_snow" )
- {
- t = 0;
- while ( t < dust_time )
- {
- playfxontag( level._effect[ "rise_dust_snow" ], zombie, dust_tag );
- wait dust_interval;
- t += dust_interval;
- }
- }
- else if ( isDefined( self.script_string ) && self.script_string == "in_foliage" )
- {
- t = 0;
- while ( t < dust_time )
- {
- playfxontag( level._effect[ "rise_dust_foliage" ], zombie, dust_tag );
- wait dust_interval;
- t += dust_interval;
- }
- }
- else t = 0;
- while ( t < dust_time )
- {
- playfxontag( level._effect[ "rise_dust" ], zombie, dust_tag );
- wait dust_interval;
- t += dust_interval;
- }
- }
- stop_zombie_rise_dust_fx( zombie )
- {
- zombie waittill( "death" );
- self notify( "stop_zombie_rise_dust_fx" );
- }
- get_rise_death_anim()
- {
- if ( self.zombie_rise_death_out )
- {
- return "zm_rise_death_out";
- }
- self.noragdoll = 1;
- self.nodeathragdoll = 1;
- return "zm_rise_death_in";
- }
- zombie_tesla_head_gib()
- {
- self endon( "death" );
- if ( self.animname == "quad_zombie" )
- {
- return;
- }
- if ( randomint( 100 ) < level.zombie_vars[ "tesla_head_gib_chance" ] )
- {
- wait randomfloatrange( 0,53, 1 );
- self zombie_head_gib();
- }
- else
- {
- network_safe_play_fx_on_tag( "tesla_death_fx", 2, level._effect[ "tesla_shock_eyes" ], self, "J_Eyeball_LE" );
- }
- }
- play_ambient_zombie_vocals()
- {
- self endon( "death" );
- if ( self.animname == "monkey_zombie" || isDefined( self.is_avogadro ) && self.is_avogadro )
- {
- return;
- }
- while ( 1 )
- {
- type = "ambient";
- float = 2;
- while ( !isDefined( self.zombie_move_speed ) )
- {
- wait 0,5;
- }
- switch( self.zombie_move_speed )
- {
- case "walk":
- type = "ambient";
- float = 4;
- break;
- case "run":
- type = "sprint";
- float = 4;
- break;
- case "sprint":
- type = "sprint";
- float = 4;
- break;
- }
- if ( self.animname == "zombie" && !self.has_legs )
- {
- type = "crawler";
- }
- else
- {
- if ( self.animname == "thief_zombie" || self.animname == "leaper_zombie" )
- {
- float = 1,2;
- }
- }
- name = self.animname;
- if ( isDefined( self.sndname ) )
- {
- name = self.sndname;
- }
- self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( type, name );
- wait randomfloatrange( 1, float );
- }
- }
- zombie_complete_emerging_into_playable_area()
- {
- self.completed_emerging_into_playable_area = 1;
- self notify( "completed_emerging_into_playable_area" );
- self.no_powerups = 0;
- self thread zombie_free_cam_allowed();
- }
- zombie_free_cam_allowed()
- {
- self endon( "death" );
- wait 1,5;
- self setfreecameralockonallowed( 1 );
- }
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