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Azurewood

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Apr 6th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY NAMECLAN
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick1 = Instance.new("Sound",Torso)
  30. sick1.SoundId = "rbxassetid://264224187"
  31. sick1.Looped = true
  32. sick1.Pitch = 1
  33. sick1.Volume = 4
  34. sick1:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. local FORCERESET = false
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 25
  61. local SIZE = 1
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local WHITELIST = {}
  70. local EQUIPPED = false
  71. local HOLD = false
  72. local COMBO = 1
  73. Player_Size = 1 --Size of the player.
  74. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  80. local WALKINGANIM = false
  81. local VALUE1 = false
  82. local VALUE2 = "DeadBanish"
  83. VALUE2 = "DarkBanish"
  84. local MODE = "DeadBanish"
  85. Player_Size = 1 --Size of the player.
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "BanishV3Gui"
  92. local Weapon = IT("Model")
  93. Weapon.Name = "Adds"
  94. local Effects = IT("Folder", Weapon)
  95. Effects.Name = "Effects"
  96. local HITPOS = nil
  97. local HITFLOOR = nil
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character:FindFirstChild("Animate")
  100. local UNANCHOR = true
  101. local TOBANISH = {}
  102. local INTRO = false
  103. local TRANSFORMED = false
  104. local INSTANT = false
  105. script.Parent = PlayerGui
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function FacialShadow()
  199. local SHADOWS = {}
  200. for i = 1, 16 do
  201. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  202. FACE.Color = C3(0, 0, 0)
  203. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  204. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  205. table.insert(SHADOWS, FACE)
  206. end
  207. local function UNDO()
  208. for i = 1, #SHADOWS do
  209. SHADOWS[i]:remove()
  210. end
  211. end
  212. return UNDO
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246.  
  247. function QuaternionFromCFrame(cf)
  248. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  249. local trace = m00 + m11 + m22
  250. if trace > 0 then
  251. local s = math.sqrt(1 + trace)
  252. local recip = 0.5 / s
  253. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  254. else
  255. local i = 0
  256. if m11 > m00 then
  257. i = 1
  258. end
  259. if m22 > (i == 0 and m00 or m11) then
  260. i = 2
  261. end
  262. if i == 0 then
  263. local s = math.sqrt(m00 - m11 - m22 + 1)
  264. local recip = 0.5 / s
  265. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  266. elseif i == 1 then
  267. local s = math.sqrt(m11 - m22 - m00 + 1)
  268. local recip = 0.5 / s
  269. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  270. elseif i == 2 then
  271. local s = math.sqrt(m22 - m00 - m11 + 1)
  272. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  278. local xs, ys, zs = x + x, y + y, z + z
  279. local wx, wy, wz = w * xs, w * ys, w * zs
  280. local xx = x * xs
  281. local xy = x * ys
  282. local xz = x * zs
  283. local yy = y * ys
  284. local yz = y * zs
  285. local zz = z * zs
  286. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  287. end
  288.  
  289. function QuaternionSlerp(a, b, t)
  290. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  291. local startInterp, finishInterp;
  292. if cosTheta >= 0.0001 then
  293. if (1 - cosTheta) > 0.0001 then
  294. local theta = ACOS(cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((1 - t) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = 1 - t
  300. finishInterp = t
  301. end
  302. else
  303. if (1 + cosTheta) > 0.0001 then
  304. local theta = ACOS(-cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((t - 1) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = t - 1
  310. finishInterp = t
  311. end
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315.  
  316. function Clerp(a, b, t)
  317. local qa = {QuaternionFromCFrame(a)}
  318. local qb = {QuaternionFromCFrame(b)}
  319. local ax, ay, az = a.x, a.y, a.z
  320. local bx, by, bz = b.x, b.y, b.z
  321. local _t = 1 - t
  322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324.  
  325. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  326. local frame = IT("Frame")
  327. frame.BackgroundTransparency = TRANSPARENCY
  328. frame.BorderSizePixel = BORDERSIZEPIXEL
  329. frame.Position = POSITION
  330. frame.Size = SIZE
  331. frame.BackgroundColor3 = COLOR
  332. frame.BorderColor3 = BORDERCOLOR
  333. frame.Name = NAME
  334. frame.Parent = PARENT
  335. return frame
  336. end
  337.  
  338. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  339. local label = IT("TextLabel")
  340. label.BackgroundTransparency = 1
  341. label.Size = UD2(1, 0, 1, 0)
  342. label.Position = UD2(0, 0, 0, 0)
  343. label.TextColor3 = TEXTCOLOR
  344. label.TextStrokeTransparency = STROKETRANSPARENCY
  345. label.TextTransparency = TRANSPARENCY
  346. label.FontSize = TEXTFONTSIZE
  347. label.Font = TEXTFONT
  348. label.BorderSizePixel = BORDERSIZEPIXEL
  349. label.TextScaled = false
  350. label.Text = TEXT
  351. label.Name = NAME
  352. label.Parent = PARENT
  353. return label
  354. end
  355.  
  356. function NoOutlines(PART)
  357. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  358. end
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  371. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  372. local mesh
  373. if KIND == "Base" then
  374. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  375. elseif KIND == "Thin" then
  376. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  377. elseif KIND == "Round" then
  378. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  379. end
  380. wave.CFrame = CFRAME
  381. coroutine.resume(coroutine.create(function(PART)
  382. for i = 1, WAIT do
  383. Swait()
  384. mesh.Scale = mesh.Scale + GROW / 10
  385. wave.Transparency = wave.Transparency + 0.5 / WAIT
  386. if wave.Transparency > 0.99 then
  387. wave:remove()
  388. end
  389. end
  390. end))
  391. end
  392.  
  393. local S = IT("Sound")
  394. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  395. local NEWSOUND = nil
  396. coroutine.resume(coroutine.create(function()
  397. NEWSOUND = S:Clone()
  398. NEWSOUND.Parent = PARENT
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. NEWSOUND:play()
  403. if DOESLOOP == true then
  404. NEWSOUND.Looped = true
  405. else
  406. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  407. NEWSOUND:remove()
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. local Particle = IT("ParticleEmitter",nil)
  419. Particle.Enabled = false
  420. Particle.LightEmission = 0.2
  421. Particle.Rate = 150
  422. Particle.ZOffset = 1
  423. Particle.Rotation = NumberRange.new(-10, 10)
  424.  
  425. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  426. function ParticleEmitter(Table)
  427. local PRTCL = Particle:Clone()
  428. local Color1 = Table.Color1 or C3(1,1,1)
  429. local Color2 = Table.Color2 or C3(1,1,1)
  430. local Speed = Table.Speed or 5
  431. local Drag = Table.Drag or 0
  432. local Size1 = Table.Size1 or 1
  433. local Size2 = Table.Size2 or 5
  434. local Lifetime1 = Table.Lifetime1 or 1
  435. local Lifetime2 = Table.Lifetime2 or 1.5
  436. local Parent = Table.Parent or Torso
  437. local Emit = Table.Emit or 100
  438. local Offset = Table.Offset or 360
  439. local Acel = Table.Acel or VT(0,0,0)
  440. local Enabled = Table.Enabled or false
  441. local Texture = Table.Texture or "281983280"
  442. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  443. local Trans1 = Table.Transparency1 or 0
  444. local Trans2 = Table.Transparency2 or 0
  445. PRTCL.Parent = Parent
  446. PRTCL.RotSpeed = RotS
  447. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  448. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  449. PRTCL.Color = ColorSequence.new(Color1,Color2)
  450. PRTCL.Size = NumberSequence.new(Size1,Size2)
  451. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  452. PRTCL.Speed = NumberRange.new(Speed)
  453. PRTCL.VelocitySpread = Offset
  454. PRTCL.Drag = Drag
  455. PRTCL.Acceleration = Acel
  456. if Enabled == false then
  457. PRTCL:Emit(Emit)
  458. Debris:AddItem(PRTCL,Lifetime2)
  459. else
  460. PRTCL.Enabled = true
  461. end
  462. return PRTCL
  463. end
  464.  
  465. function MakeForm1(PART,TYPE)
  466. if TYPE == "Cyl" then
  467. local MSH = IT("CylinderMesh",PART)
  468. elseif TYPE == "Ball" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Sphere"
  471. elseif TYPE == "Wedge" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Wedge"
  474. end
  475. end
  476.  
  477. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  478. function WACKYEFFECT(Table)
  479. local TYPE = (Table.EffectType or "Sphere")
  480. local SIZE = (Table.Size or VT(1,1,1))
  481. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  482. local TRANSPARENCY = (Table.Transparency or 0)
  483. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  484. local CFRAME = (Table.CFrame or Torso.CFrame)
  485. local MOVEDIRECTION = (Table.MoveToPos or nil)
  486. local ROTATION1 = (Table.RotationX or 0)
  487. local ROTATION2 = (Table.RotationY or 0)
  488. local ROTATION3 = (Table.RotationZ or 0)
  489. local MATERIAL = (Table.Material or "Neon")
  490. local COLOR = (Table.Color or C3(1,1,1))
  491. local TIME = (Table.Time or 45)
  492. local SOUNDID = (Table.SoundID or nil)
  493. local SOUNDPITCH = (Table.SoundPitch or nil)
  494. local SOUNDVOLUME = (Table.SoundVolume or nil)
  495. coroutine.resume(coroutine.create(function()
  496. local PLAYSSOUND = false
  497. local SOUND = nil
  498. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  499. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  500. PLAYSSOUND = true
  501. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  502. end
  503. EFFECT.Color = COLOR
  504. local MSH = nil
  505. if TYPE == "Sphere" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Block" then
  508. MSH = IT("BlockMesh",EFFECT)
  509. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  510. elseif TYPE == "Wave" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  512. elseif TYPE == "Ring" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  514. elseif TYPE == "Slash" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516. elseif TYPE == "Round Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Swirl" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Skull" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Crystal" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  524. end
  525. if MSH ~= nil then
  526. local MOVESPEED = nil
  527. if MOVEDIRECTION ~= nil then
  528. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  529. end
  530. local GROWTH = SIZE - ENDSIZE
  531. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = CFRAME
  536. end
  537. for LOOP = 1, TIME+1 do
  538. Swait()
  539. MSH.Scale = MSH.Scale - GROWTH/TIME
  540. if TYPE == "Wave" then
  541. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  542. end
  543. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  548. end
  549. if MOVEDIRECTION ~= nil then
  550. local ORI = EFFECT.Orientation
  551. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  552. EFFECT.Orientation = ORI
  553. end
  554. end
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. SOUND.Stopped:Connect(function()
  559. EFFECT:remove()
  560. end)
  561. end
  562. else
  563. if PLAYSSOUND == false then
  564. EFFECT:remove()
  565. else
  566. repeat Swait() until SOUND.Playing == false
  567. EFFECT:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574. if TYPE == "Cyl" then
  575. local MSH = IT("CylinderMesh",PART)
  576. elseif TYPE == "Ball" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Sphere"
  579. elseif TYPE == "Wedge" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Wedge"
  582. end
  583. end
  584.  
  585. function SpawnTrail(FROM,TO,BIG)
  586. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  587. MakeForm(TRAIL,"Cyl")
  588. local DIST = (FROM - TO).Magnitude
  589. if BIG == true then
  590. TRAIL.Size = VT(0.5,DIST,0.5)
  591. else
  592. TRAIL.Size = VT(0.25,DIST,0.25)
  593. end
  594. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  595. coroutine.resume(coroutine.create(function()
  596. for i = 1, 5 do
  597. Swait()
  598. TRAIL.Transparency = TRAIL.Transparency + 0.1
  599. end
  600. TRAIL:remove()
  601. end))
  602. end
  603.  
  604. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "Sphere"
  608. mesh.Scale = SIZE
  609. mesh.Offset = VT(0,0,0)
  610. wave.CFrame = CFRAME
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, WAIT do
  613. Swait()
  614. mesh.Scale = mesh.Scale + GROW
  615. wave.Transparency = wave.Transparency + (1/WAIT)
  616. if wave.Transparency > 0.99 then
  617. wave:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MagicSphereCo(SIZE,WAIT,CFRAME,COLOR,GROW)
  624. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  625. local mesh = IT("SpecialMesh",wave)
  626. mesh.MeshType = "Sphere"
  627. mesh.Scale = SIZE
  628. mesh.Offset = VT(0,0,0)
  629. wave.CFrame = CFRAME
  630. coroutine.resume(coroutine.create(function(PART)
  631. for i = 1, WAIT do
  632. Swait()
  633. mesh.Scale = mesh.Scale + GROW
  634. wave.Transparency = wave.Transparency + (1/WAIT)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645. local DIRECTION = CF(StartPos,EndPos).lookVector
  646. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  654. local TORSO = Torso
  655. local HUM = Humanoid
  656. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  657. coroutine.wrap(function()
  658. VT = Vector3.new
  659. MRANDOM = math.random
  660. local A = TIME
  661. local B = INTENSITY
  662. local C = true
  663. local HUMANOID = Humanoid
  664. local TIMER = A or 35
  665. local SHAKE = B or 5
  666. local FADE = C or true
  667. if HUMANOID then
  668. local FADER = SHAKE / TIMER
  669. for i = 1, TIMER do
  670. wait()
  671. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  672. end
  673. HUMANOID.CameraOffset = VT(0, 0, 0)
  674. end
  675.  
  676. end)()
  677. end
  678. end
  679.  
  680. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  681. function WACKYEFFECT(Table)
  682. local TYPE = (Table.EffectType or "Sphere")
  683. local SIZE = (Table.Size or VT(1,1,1))
  684. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  685. local TRANSPARENCY = (Table.Transparency or 0)
  686. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  687. local CFRAME = (Table.CFrame or Torso.CFrame)
  688. local MOVEDIRECTION = (Table.MoveToPos or nil)
  689. local ROTATION1 = (Table.RotationX or 0)
  690. local ROTATION2 = (Table.RotationY or 0)
  691. local ROTATION3 = (Table.RotationZ or 0)
  692. local MATERIAL = (Table.Material or "Neon")
  693. local COLOR = (Table.Color or C3(1,1,1))
  694. local TIME = (Table.Time or 45)
  695. local SOUNDID = (Table.SoundID or nil)
  696. local SOUNDPITCH = (Table.SoundPitch or nil)
  697. local SOUNDVOLUME = (Table.SoundVolume or nil)
  698. coroutine.resume(coroutine.create(function()
  699. local PLAYSSOUND = false
  700. local SOUND = nil
  701. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  702. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  703. PLAYSSOUND = true
  704. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  705. end
  706. EFFECT.Color = COLOR
  707. local MSH = nil
  708. if TYPE == "Sphere" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Block" then
  711. MSH = IT("BlockMesh",EFFECT)
  712. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  713. elseif TYPE == "Wave" then
  714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  715. elseif TYPE == "Ring" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  717. elseif TYPE == "Slash" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  719. elseif TYPE == "Round Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Swirl" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  723. elseif TYPE == "Skull" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Crystal" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  727. end
  728. if MSH ~= nil then
  729. local MOVESPEED = nil
  730. if MOVEDIRECTION ~= nil then
  731. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  732. end
  733. local GROWTH = SIZE - ENDSIZE
  734. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  735. if TYPE == "Block" then
  736. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  737. else
  738. EFFECT.CFrame = CFRAME
  739. end
  740. for LOOP = 1, TIME+1 do
  741. Swait()
  742. MSH.Scale = MSH.Scale - GROWTH/TIME
  743. if TYPE == "Wave" then
  744. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  745. end
  746. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  747. if TYPE == "Block" then
  748. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  749. else
  750. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  751. end
  752. if MOVEDIRECTION ~= nil then
  753. local ORI = EFFECT.Orientation
  754. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  755. EFFECT.Orientation = ORI
  756. end
  757. end
  758. if PLAYSSOUND == false then
  759. EFFECT:remove()
  760. else
  761. SOUND.Stopped:Connect(function()
  762. EFFECT:remove()
  763. end)
  764. end
  765. else
  766. if PLAYSSOUND == false then
  767. EFFECT:remove()
  768. else
  769. repeat Swait() until SOUND.Playing == false
  770. EFFECT:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  778. local mesh = IT("BlockMesh",wave)
  779. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  780. coroutine.resume(coroutine.create(function(PART)
  781. for i = 1, WAIT do
  782. Swait()
  783. mesh.Scale = mesh.Scale + GROW
  784. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  785. wave.Transparency = wave.Transparency + (0.5/WAIT)
  786. if wave.Transparency > 0.99 then
  787. wave:remove()
  788. end
  789. end
  790. end))
  791. end
  792.  
  793. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  794. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  795. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale + GROW
  801. if DOESROT == true then
  802. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  803. end
  804. wave.Transparency = wave.Transparency + 0.5 / WAIT
  805. if wave.Transparency > 0.99 then
  806. wave:remove()
  807. end
  808. end
  809. end))
  810. end
  811.  
  812. local DECAL = IT("Decal")
  813. function MakeRing()
  814. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true)
  815. local MSH= IT("BlockMesh", RING)
  816. local TOP = DECAL:Clone()
  817. local BOTTOM = DECAL:Clone()
  818. TOP.Parent = RING
  819. BOTTOM.Parent = RING
  820. TOP.Face = "Top"
  821. BOTTOM.Face = "Bottom"
  822. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  823. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  824. local function REMOVE()
  825. coroutine.resume(coroutine.create(function()
  826. local SIZE = MSH.Scale.X
  827. for i = 1, 35 do
  828. Swait()
  829. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  830. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  831. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  832. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  833. end
  834. RING:remove()
  835. end))
  836. end
  837. return RING, MSH, REMOVE
  838. end
  839.  
  840. --//=================================\\
  841. --|| WEAPON CREATION
  842. --\\=================================//
  843.  
  844. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  845. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  846. local Eye3 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  847. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  848.  
  849. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  850. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  851. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  852. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  853.  
  854. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,0.1,0.31),false)
  855. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  856.  
  857. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  858. PRT.Color = C3(0,0,0)
  859. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  860. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  861. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  862. PRT.Color = C3(0,0,0)
  863.  
  864. function R_RANDOM(CFRAME,DIST)
  865. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  866. end
  867.  
  868. local LASTPART = Head
  869. for i = 1, 20 do
  870. local MATH = (1-(i/25))
  871. if LASTPART == Head then
  872. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  873. local HORNWELD1 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(5), RAD(-15)), CF(0, 0, 0))
  874. LASTPART = Horn
  875. Horn.Color = C3((i*3-3)/0,0,0)
  876. else
  877. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  878. local HORNWELD2 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.1), RAD(0)), CF(0, 0, 0))
  879. LASTPART = Horn
  880. Horn.Color = C3((i*3-3)/0,127,0)
  881. end
  882. end
  883. local LASTPART = Head
  884. for i = 1, 20 do
  885. local MATH = (1-(i/25))
  886. if LASTPART == Head then
  887. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  888. local HORNWELD4 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(-5), RAD(15)), CF(0, 0, 0))
  889. LASTPART = Horn
  890. Horn.Color = C3((i*3-3)/0,0,0)
  891. else
  892. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  893. local HORNWELD3 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.1), RAD(0)), CF(0, 0, 0))
  894. LASTPART = Horn
  895. Horn.Color = C3((i*3-3)/0,127,0)
  896. end
  897. end
  898. local Particle = IT("ParticleEmitter",nil)
  899. Particle.Enabled = false
  900. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  901. Particle.LightEmission = 0.5
  902. Particle.Rate = 150
  903. Particle.ZOffset = 0.2
  904. Particle.Rotation = NumberRange.new(-180, 180)
  905. Particle.RotSpeed = NumberRange.new(-180, 180)
  906. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  907. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  908.  
  909. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  910. function ParticleEmitter(Table)
  911. local PRTCL = Particle:Clone()
  912. local Speed = Table.Speed or 5
  913. local Drag = Table.Drag or 0
  914. local Size1 = Table.Size1 or 1
  915. local Size2 = Table.Size2 or 5
  916. local Lifetime1 = Table.Lifetime1 or 1
  917. local Lifetime2 = Table.Lifetime2 or 1.5
  918. local Parent = Table.Parent or Torso
  919. local Emit = Table.Emit or 100
  920. local Offset = Table.Offset or 360
  921. local Acel = Table.Acel or VT(0,0,0)
  922. local Enabled = Table.Enabled or false
  923. PRTCL.Parent = Parent
  924. PRTCL.Size = NumberSequence.new(Size1,Size2)
  925. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  926. PRTCL.Speed = NumberRange.new(Speed)
  927. PRTCL.VelocitySpread = Offset
  928. PRTCL.Drag = Drag
  929. PRTCL.Acceleration = Acel
  930. if Enabled == false then
  931. PRTCL:Emit(Emit)
  932. Debris:AddItem(PRTCL,Lifetime2)
  933. else
  934. PRTCL.Enabled = true
  935. end
  936. return PRTCL
  937. end
  938.  
  939. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(1.015,0.15,1.015),false)
  940. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  942. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  944. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  945. MakeForm(part,"Wedge")
  946. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  947. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  949. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  950. MakeForm(part,"Wedge")
  951. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  952. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  953. MakeForm(part,"Cyl")
  954. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.81,0.05,0.81),false)
  955. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  956. MakeForm(part,"Cyl")
  957. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "Wistband part", VT(0.5,0.05,0.5),false)
  958. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  959. MakeForm(part,"Cyl")
  960. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  961. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  962. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  963. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  964. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  965. MakeForm(part,"Ball")
  966. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  967. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  968. MakeForm(part,"Ball")
  969. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.1,0.07,0.1),false)
  970. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  971. MakeForm(part,"Ball")
  972.  
  973. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  974. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  975. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  976. MakeForm(Part,"Wedge")
  977. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  978. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  979. MakeForm(Part,"Wedge")
  980. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  981. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  982. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  986. MakeForm(Part,"Cyl")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  988. for i = 1, 8 do
  989. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  990. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  991. end
  992. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  993. MakeForm(Part,"Cyl")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  995. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  996. MakeForm(Part,"Ball")
  997. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  999. MakeForm(Part,"Wedge")
  1000. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1001. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1004. MakeForm(Part,"Cyl")
  1005. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1006. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1007. MakeForm(Part,"Cyl")
  1008. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1010. MakeForm(Part,"Cyl")
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1013. MakeForm(Part,"Wedge")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1015. local LASTPART = Handle
  1016. for i = 1, 10 do
  1017. if LASTPART == Handle then
  1018. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1019. LASTPART = Part
  1020. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. else
  1022. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1023. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1024. LASTPART = Part
  1025. end
  1026. end
  1027.  
  1028. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1029. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1030.  
  1031. for _, c in pairs(Weapon:GetDescendants()) do
  1032. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1033. c.Material = "Glass"
  1034. c.Color = C3(0,0,0)
  1035. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1036. c.Color = C3(0,1,0)
  1037. c.Material = "Neon"
  1038. end
  1039. end
  1040.  
  1041. Weapon.Parent = Character
  1042. for _, c in pairs(Weapon:GetChildren()) do
  1043. if c.ClassName == "Part" then
  1044. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1045. end
  1046. end
  1047.  
  1048. local SKILLTEXTCOLOR = C3(0,1,0)
  1049. local SKILLFONT = "Cartoon"
  1050. local SKILLTEXTSIZE = 4
  1051.  
  1052. local ATTACKSDEADBANISH = {"Z - Bullet","X - Nuke","C - Roar"}
  1053. local ATTACKSDARKBANISH = {"Z - Ultimate Bullet","X - Soul Dark","C - HAHAHA"}
  1054. local GOODUI = {}
  1055. local BADUI = {}
  1056.  
  1057. for i = 1, #ATTACKSDEADBANISH do
  1058. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1059. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "["..ATTACKSDEADBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1060. SKILL3TEXT.TextXAlignment = "Right"
  1061. table.insert(GOODUI,SKILL3TEXT)
  1062. end
  1063.  
  1064. for i = 1, #ATTACKSDARKBANISH do
  1065. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1066. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "["..ATTACKSDARKBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1067. SKILL4TEXT.TextXAlignment = "Left"
  1068. table.insert(BADUI,SKILL4TEXT)
  1069. end
  1070.  
  1071. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1072. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F - ????]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1073. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.112, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1074. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1075.  
  1076. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T - TAUNT]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1077. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "EDIT BY NAMECLAN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1078.  
  1079.  
  1080.  
  1081. function printbye(Name)
  1082. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1083. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1084. end
  1085.  
  1086. workspace.ChildAdded:connect(function(instance)
  1087. for BANISH = 1, #TOBANISH do
  1088. if TOBANISH[BANISH] ~= nil then
  1089. if instance.Name == TOBANISH[BANISH] then
  1090. coroutine.resume(coroutine.create(function()
  1091. printbye(instance.Name)
  1092. instance:ClearAllChildren()
  1093. Debris:AddItem(instance,0.0005)
  1094. end))
  1095. end
  1096. end
  1097. end
  1098. end)
  1099.  
  1100. --//=================================\\
  1101. --|| TRANSFORMATIONS
  1102. --\\=================================//
  1103.  
  1104. function Switch()
  1105. ATTACK = true
  1106. Rooted = true
  1107. if MODE == "DeadBanish" then
  1108. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1109. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1110. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1111. coroutine.resume(coroutine.create(function()
  1112. local POS = RootPart.Position
  1113. for i = 1, 5 do
  1114. WACKYEFFECT({
  1115. Time = 65,
  1116. EffectType = "Sphere",
  1117. Size = VT(2, 2, 2),
  1118. Size2 = VT(0, 0, 500),
  1119. Transparency = 1,
  1120. Transparency2 = 0,
  1121. CFrame = CF(POS),
  1122. MoveToPos = nil,
  1123. RotationX = MRANDOM(-2, 2),
  1124. RotationY = MRANDOM(-12, 12),
  1125. RotationZ = MRANDOM(-2, 2),
  1126. Material = "Neon",
  1127. Color = C3(0, 1, 0),
  1128. SoundID = nil,
  1129. SoundPitch = nil,
  1130. SoundVolume = nil
  1131. })
  1132. end
  1133. wait(1)
  1134. SHAKECAM(POS, 45, 15, 15)
  1135. WACKYEFFECT({
  1136. Time = 85,
  1137. EffectType = "Sphere",
  1138. Size = VT(120, 120, 120),
  1139. Size2 = VT(350, 350, 350),
  1140. Transparency = 0,
  1141. Transparency2 = 1,
  1142. CFrame = CF(POS),
  1143. MoveToPos = nil,
  1144. RotationX = 0,
  1145. RotationY = 0,
  1146. RotationZ = 0,
  1147. Material = "Neon",
  1148. Color = C3(0, 1, 0),
  1149. SoundID = nil,
  1150. SoundPitch = 1,
  1151. SoundVolume = 10
  1152. })
  1153. for i = 1, 20 do
  1154. WACKYEFFECT({
  1155. Time = 85,
  1156. EffectType = "Sphere",
  1157. Size = VT(120, 120, 120),
  1158. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1159. Transparency = 0.8,
  1160. Transparency2 = 1,
  1161. CFrame = CF(POS),
  1162. MoveToPos = nil,
  1163. RotationX = 0,
  1164. RotationY = 0,
  1165. RotationZ = 0,
  1166. Material = "Neon",
  1167. Color = C3(0, 1, 0),
  1168. SoundID = nil,
  1169. SoundPitch = 1,
  1170. SoundVolume = 10
  1171. })
  1172. WACKYEFFECT({
  1173. Time = 100,
  1174. EffectType = "Wave",
  1175. Size = VT(25, 2, 25),
  1176. Size2 = VT(400, 0, 400) * 1.2,
  1177. Transparency = 0,
  1178. Transparency2 = 1,
  1179. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1180. MoveToPos = nil,
  1181. RotationX = 0,
  1182. RotationY = 0,
  1183. RotationZ = 0,
  1184. Material = "Neon",
  1185. Color = C3(0, 1, 0),
  1186. SoundID = nil,
  1187. SoundPitch = nil,
  1188. SoundVolume = nil
  1189. })
  1190. end
  1191. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1192. for i = 1, 5 do
  1193. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1194. WACKYEFFECT({
  1195. Time = 120,
  1196. EffectType = "Wave",
  1197. Size = VT(150, 2, 150),
  1198. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1199. Transparency = 0,
  1200. Transparency2 = 1,
  1201. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1202. MoveToPos = nil,
  1203. RotationX = 0,
  1204. RotationY = 0,
  1205. RotationZ = 0,
  1206. Material = "Neon",
  1207. Color = C3(0, 1, 0),
  1208. SoundID = nil,
  1209. SoundPitch = nil,
  1210. SoundVolume = nil
  1211. })
  1212. end
  1213. end))
  1214. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1215. CreateSound("1238240145", Torso, 6, 1)
  1216. for i=0, 3.5, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1225. end
  1226. MODE = "DarkBanish"
  1227. elseif MODE == "DarkBanish" then
  1228. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  1229. CreateSound(147722227, Torso, 4, 1.3, false)
  1230. for i=0, 0.3, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. MODE = "DeadBanish"
  1240. end
  1241. ATTACK = false
  1242. Rooted = false
  1243. end
  1244.  
  1245. --//=================================\\
  1246. --|| DAMAGING
  1247. --\\=================================//
  1248.  
  1249. function R15Ragdoll(character,KeepArms)
  1250. character:BreakJoints()
  1251. coroutine.resume(coroutine.create(function()
  1252. recurse(character, function(_,v)
  1253. if v:IsA("Attachment") then
  1254. v.Axis = Vector3.new(0, 1, 0)
  1255. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1256. v.Rotation = Vector3.new(0, 0, 0)
  1257. end
  1258. end)
  1259. for _,child in next,character:GetChildren() do
  1260. if child:IsA("Accoutrement") then
  1261. for _,part in next,child:GetChildren() do
  1262. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1263. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1264. local attachment0 = getAttachment0(character,attachment1.Name)
  1265. if attachment0 and attachment1 then
  1266. local constraint = Instance.new("HingeConstraint")
  1267. constraint.Attachment0 = attachment0
  1268. constraint.Attachment1 = attachment1
  1269. constraint.LimitsEnabled = true
  1270. constraint.UpperAngle = 0
  1271. constraint.LowerAngle = 0
  1272. constraint.Parent = character
  1273. end
  1274. ArtificialHitbox(part)
  1275. elseif part.Name == "HumanoidRootPart" then
  1276. part:remove()
  1277. end
  1278. end
  1279. end
  1280. end
  1281.  
  1282. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1283. {"LimitsEnabled",true};
  1284. {"UpperAngle",5};
  1285. })
  1286. if character:FindFirstChild("Head") then
  1287. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1288. {"LimitsEnabled",true};
  1289. {"UpperAngle",15};
  1290. })
  1291. end
  1292.  
  1293. local handProperties = {
  1294. {"LimitsEnabled", true};
  1295. {"UpperAngle",0};
  1296. {"LowerAngle",0};
  1297. }
  1298. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1299. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1300.  
  1301. local shinProperties = {
  1302. {"LimitsEnabled", true};
  1303. {"UpperAngle", 0};
  1304. {"LowerAngle", -75};
  1305. }
  1306. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1307. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1308.  
  1309. local footProperties = {
  1310. {"LimitsEnabled", true};
  1311. {"UpperAngle", 15};
  1312. {"LowerAngle", -45};
  1313. }
  1314. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1315. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1316. if KeepArms == true then
  1317. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1318. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1319. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1320. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1321. end
  1322. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1323. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1324. Debris:AddItem(character,5)
  1325. end))
  1326. end
  1327.  
  1328. function Ragdoll(Character2,CharTorso,KeepArms)
  1329. coroutine.resume(coroutine.create(function()
  1330. Character2:BreakJoints()
  1331. local hum = Character2:findFirstChild("Humanoid")
  1332. hum:remove()
  1333. local function Scan(ch)
  1334. local e
  1335. for e = 1,#ch do
  1336. Scan(ch[e]:GetChildren())
  1337. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1338. ch[e]:remove()
  1339. end
  1340. end
  1341. end
  1342. local NEWHUM = IT("Humanoid")
  1343. NEWHUM.Name = "Corpse"
  1344. NEWHUM.Health = 0
  1345. NEWHUM.MaxHealth = 0
  1346. NEWHUM.PlatformStand = true
  1347. NEWHUM.Parent = Character2
  1348. NEWHUM.DisplayDistanceType = "None"
  1349.  
  1350. local ch = Character2:GetChildren()
  1351. local i
  1352. for i = 1,#ch do
  1353. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1354. ch[i]:remove()
  1355. end
  1356. end
  1357.  
  1358. local Torso2 = Character2.Torso
  1359. local movevector = Vector3.new()
  1360.  
  1361. if Torso2 then
  1362. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1363. local Head = Character2:FindFirstChild("Head")
  1364. if Head then
  1365. local Neck = Instance.new("Weld")
  1366. Neck.Name = "Neck"
  1367. Neck.Part0 = Torso2
  1368. Neck.Part1 = Head
  1369. Neck.C0 = CFrame.new(0, 1.5, 0)
  1370. Neck.C1 = CFrame.new()
  1371. Neck.Parent = Torso2
  1372.  
  1373. end
  1374. local Limb = Character2:FindFirstChild("Right Arm")
  1375. if Limb and KeepArms == true then
  1376.  
  1377. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1378. local Joint = Instance.new("Glue")
  1379. Joint.Name = "RightShoulder"
  1380. Joint.Part0 = Torso2
  1381. Joint.Part1 = Limb
  1382. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1383. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1384. Joint.Parent = Torso2
  1385.  
  1386. local B = Instance.new("Part")
  1387. B.TopSurface = 0
  1388. B.BottomSurface = 0
  1389. B.formFactor = "Symmetric"
  1390. B.Size = Vector3.new(1, 1, 1)
  1391. B.Transparency = 1
  1392. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1393. B.Parent = Character2
  1394. local W = Instance.new("Weld")
  1395. W.Part0 = Limb
  1396. W.Part1 = B
  1397. W.C0 = CFrame.new(0, -0.5, 0)
  1398. W.Parent = Limb
  1399.  
  1400. end
  1401. local Limb = Character2:FindFirstChild("Left Arm")
  1402. if Limb and KeepArms == true then
  1403.  
  1404. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1405. local Joint = Instance.new("Glue")
  1406. Joint.Name = "LeftShoulder"
  1407. Joint.Part0 = Torso2
  1408. Joint.Part1 = Limb
  1409. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1410. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1411. Joint.Parent = Torso2
  1412.  
  1413. local B = Instance.new("Part")
  1414. B.TopSurface = 0
  1415. B.BottomSurface = 0
  1416. B.formFactor = "Symmetric"
  1417. B.Size = Vector3.new(1, 1, 1)
  1418. B.Transparency = 1
  1419. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1420. B.Parent = Character2
  1421. local W = Instance.new("Weld")
  1422. W.Part0 = Limb
  1423. W.Part1 = B
  1424. W.C0 = CFrame.new(0, -0.5, 0)
  1425. W.Parent = Limb
  1426.  
  1427. end
  1428. local Limb = Character2:FindFirstChild("Right Leg")
  1429. if Limb then
  1430.  
  1431. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1432. local Joint = Instance.new("Glue")
  1433. Joint.Name = "RightHip"
  1434. Joint.Part0 = Torso2
  1435. Joint.Part1 = Limb
  1436. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1437. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1438. Joint.Parent = Torso2
  1439.  
  1440. local B = Instance.new("Part")
  1441. B.TopSurface = 0
  1442. B.BottomSurface = 0
  1443. B.formFactor = "Symmetric"
  1444. B.Size = Vector3.new(1, 1, 1)
  1445. B.Transparency = 1
  1446. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1447. B.Parent = Character2
  1448. local W = Instance.new("Weld")
  1449. W.Part0 = Limb
  1450. W.Part1 = B
  1451. W.C0 = CFrame.new(0, -0.5, 0)
  1452. W.Parent = Limb
  1453.  
  1454. end
  1455. local Limb = Character2:FindFirstChild("Left Leg")
  1456. if Limb then
  1457.  
  1458. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1459. local Joint = Instance.new("Glue")
  1460. Joint.Name = "LeftHip"
  1461. Joint.Part0 = Torso2
  1462. Joint.Part1 = Limb
  1463. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1464. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1465. Joint.Parent = Torso2
  1466.  
  1467. local B = Instance.new("Part")
  1468. B.TopSurface = 0
  1469. B.BottomSurface = 0
  1470. B.formFactor = "Symmetric"
  1471. B.Size = Vector3.new(1, 1, 1)
  1472. B.Transparency = 1
  1473. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1474. B.Parent = Character2
  1475. local W = Instance.new("Weld")
  1476. W.Part0 = Limb
  1477. W.Part1 = B
  1478. W.C0 = CFrame.new(0, -0.5, 0)
  1479. W.Parent = Limb
  1480.  
  1481. end
  1482. --[
  1483. local Bar = Instance.new("Part")
  1484. Bar.TopSurface = 0
  1485. Bar.BottomSurface = 0
  1486. Bar.formFactor = "Symmetric"
  1487. Bar.Size = Vector3.new(1, 1, 1)
  1488. Bar.Transparency = 1
  1489. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1490. Bar.Parent = Character2
  1491. local Weld = Instance.new("Weld")
  1492. Weld.Part0 = Torso2
  1493. Weld.Part1 = Bar
  1494. Weld.C0 = CFrame.new(0, 0.5, 0)
  1495. Weld.Parent = Torso2
  1496. --]]
  1497. end
  1498. Character2.Parent = workspace
  1499. Debris:AddItem(Character2,5)
  1500.  
  1501. return Character2,Torso2
  1502. end))
  1503. end
  1504.  
  1505. function ApplyDamage(Humanoid,Damage)
  1506. Damage = Damage * DAMAGEMULTIPLIER
  1507. if Humanoid.Health < 2000 then
  1508. if Humanoid.Health - Damage > 0 then
  1509. Humanoid.Health = Humanoid.Health - Damage
  1510. else
  1511. Humanoid.Parent:BreakJoints()
  1512. end
  1513. else
  1514. Humanoid.Parent:BreakJoints()
  1515. end
  1516. end
  1517.  
  1518. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1519. local dmg = math.random(min,max)
  1520. for i,v in ipairs(workspace:GetChildren()) do
  1521. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1522. local body = v:GetChildren()
  1523. for part = 1, #body do
  1524. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1525. if(body[part].Position - position).Magnitude < radius then
  1526. if v.ClassName == "Model" then
  1527. if v:FindFirstChild("Humanoid") then
  1528. if v.Humanoid.Health ~= 0 then
  1529. if CanBeDodgedByJumping == true then
  1530. if body[part].Position.Y < position.Y+5 then
  1531. if math.random(1,100) < critrate+1 then
  1532. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1533. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1534. else
  1535. v.Humanoid.Health = v.Humanoid.Health - dmg
  1536. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1537. end
  1538. local defence = Instance.new("BoolValue",v)
  1539. defence.Name = ("HitBy"..Player.Name)
  1540. end
  1541. else
  1542. if beserk == true then
  1543. v.Humanoid.Health = 0
  1544. end
  1545. if math.random(1,100) < critrate+1 then
  1546. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1547. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1548. else
  1549. v.Humanoid.Health = v.Humanoid.Health - dmg
  1550. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1551. end
  1552. local defence = Instance.new("BoolValue",v)
  1553. defence.Name = ("HitBy"..Player.Name)
  1554. end
  1555. end
  1556. end
  1557. end
  1558. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1559. end
  1560. end
  1561. end
  1562. end
  1563. if v:FindFirstChild("HitBy"..Player.Name) then
  1564. v:FindFirstChild("HitBy"..Player.Name):remove()
  1565. end
  1566. end
  1567. end
  1568.  
  1569. function Banish(Foe)
  1570. if Foe then
  1571. coroutine.resume(coroutine.create(function()
  1572. --if game.Players:FindFirstChild(Foe.Name) then
  1573. table.insert(TOBANISH,Foe.Name)
  1574. printbye(Foe.Name)
  1575. --end
  1576. Foe.Archivable = true
  1577. local CLONE = Foe:Clone()
  1578. Foe:Destroy()
  1579. CLONE.Parent = Effects
  1580. CLONE:BreakJoints()
  1581. local MATERIALS = {"Glass","Neon"}
  1582. for _, c in pairs(CLONE:GetDescendants()) do
  1583. if c:IsA("BasePart") then
  1584. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1585. CreateSound(340722848, c, 10, 1, false)
  1586. end
  1587. c.Anchored = true
  1588. c.Transparency = c.Transparency + 0.2
  1589. c.Material = MATERIALS[MRANDOM(1,2)]
  1590. c.Color = C3(0,1,0)
  1591. if c.ClassName == "MeshPart" then
  1592. c.TextureID = ""
  1593. end
  1594. if c:FindFirstChildOfClass("SpecialMesh") then
  1595. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1596. end
  1597. if c:FindFirstChildOfClass("Decal") then
  1598. c:FindFirstChildOfClass("Decal"):remove()
  1599. end
  1600. c.Name = "Banished"
  1601. c.CanCollide = false
  1602. else
  1603. c:remove()
  1604. end
  1605. end
  1606. local A = false
  1607. for i = 1, 35 do
  1608. if A == false then
  1609. A = true
  1610. elseif A == true then
  1611. A = false
  1612. end
  1613. for _, c in pairs(CLONE:GetDescendants()) do
  1614. if c:IsA("BasePart") then
  1615. c.Anchored = true
  1616. c.Material = MATERIALS[MRANDOM(1,2)]
  1617. c.Transparency = c.Transparency + 0.8/35
  1618. if A == false then
  1619. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1620. elseif A == true then
  1621. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1622. end
  1623. end
  1624. end
  1625. Swait()
  1626. end
  1627. CLONE:remove()
  1628. end))
  1629. end
  1630. end
  1631.  
  1632. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1633. local CHILDREN = workspace:GetDescendants()
  1634. for index, CHILD in pairs(CHILDREN) do
  1635. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1636. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1637. if HUM then
  1638. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1639. if TORSO then
  1640. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1641. if ISBANISH == true then
  1642. Banish(CHILD)
  1643. else
  1644. if ISBANISH == "Gravity" then
  1645. HUM.PlatformStand = true
  1646. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1647. local grav = Instance.new("BodyPosition",TORSO)
  1648. grav.D = 15
  1649. grav.P = 20000
  1650. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1651. grav.position = TORSO.Position
  1652. grav.Name = "V3BanishForce"..Player.Name
  1653. else
  1654. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1655. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1656. end
  1657. else
  1658. HUM.PlatformStand = false
  1659. end
  1660. end
  1661. elseif ISBANISH == "Gravity" then
  1662. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1663. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1664. HUM.PlatformStand = false
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672.  
  1673. function ApplyAoED(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1674. for index, CHILD in pairs(workspace:GetDescendants()) do
  1675. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1676. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1677. if HUM then
  1678. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1679. if TORSO then
  1680. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1681. if INSTAKILL == true then
  1682. CHILD:BreakJoints()
  1683. else
  1684. local DMG = MRANDOM(MINDMG,MAXDMG)
  1685. ApplyDamage(HUM,DMG)
  1686. end
  1687. if FLING > 0 then
  1688. for _, c in pairs(CHILD:GetChildren()) do
  1689. if c:IsA("BasePart") then
  1690. local bv = Instance.new("BodyVelocity")
  1691. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1692. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1693. bv.Parent = c
  1694. Debris:AddItem(bv,0.05)
  1695. end
  1696. end
  1697. end
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704.  
  1705. function StatLabel(CFRAME, TEXT, COLOR)
  1706. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1707. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1708. local BODYGYRO = IT("BodyGyro", STATPART)
  1709. game:GetService("Debris"):AddItem(STATPART ,5)
  1710. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1711. BILLBOARDGUI.Adornee = STATPART
  1712. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1713. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1714. BILLBOARDGUI.AlwaysOnTop = false
  1715. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1716. TEXTLABEL.BackgroundTransparency = 1
  1717. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1718. TEXTLABEL.Text = TEXT
  1719. TEXTLABEL.Font = SKILLFONT
  1720. TEXTLABEL.FontSize="Size42"
  1721. TEXTLABEL.TextColor3 = COLOR
  1722. TEXTLABEL.TextStrokeTransparency = 0
  1723. TEXTLABEL.TextScaled = true
  1724. TEXTLABEL.TextWrapped = true
  1725. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1726. for i = 1, 50 do
  1727. Swait()
  1728. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1729. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1730. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1731. end
  1732. THEPART.Parent = nil
  1733. end),STATPART, TEXTLABEL)
  1734. end
  1735.  
  1736. --//=================================\\
  1737. --|| ATTACK FUNCTIONS AND STUFF
  1738. --\\=================================//
  1739.  
  1740. function Intro()
  1741. EQUIPPED = true
  1742. ATTACK = true
  1743. Rooted = true
  1744. if Rooted == false then
  1745. Disable_Jump = false
  1746. Humanoid.WalkSpeed = Speed
  1747. elseif Rooted == true then
  1748. Disable_Jump = true
  1749. Humanoid.WalkSpeed = 0
  1750. end
  1751. coroutine.resume(coroutine.create(function()
  1752. Swait()
  1753. for _, c in pairs(Handle:GetChildren()) do
  1754. if c.ClassName == "Part" then
  1755. if c.Material ~= Enum.Material.Neon then
  1756. c.Transparency = c.Transparency - 0.01
  1757. end
  1758. c.Color = C3(0,1,0)
  1759. end
  1760. end
  1761. for i=0, 0.5, 0.1 / Animation_Speed do
  1762. Swait()
  1763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. end
  1770. end))
  1771. wait(1)
  1772. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1773. for i = 1, 250 do
  1774. Swait()
  1775. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1776. local TIMER = MRANDOM(20, 80)
  1777. WACKYEFFECT({
  1778. Time = TIMER,
  1779. EffectType = "Sphere",
  1780. Size = VT(0, 1, 0),
  1781. Size2 = VT(0, 45, 0),
  1782. Transparency = 0,
  1783. Transparency2 = 0,
  1784. CFrame = AREA,
  1785. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1786. RotationX = 0,
  1787. RotationY = 0,
  1788. RotationZ = 0,
  1789. Material = "Neon",
  1790. Color = C3(0, 1, 0),
  1791. SoundID = nil,
  1792. SoundPitch = 0.8,
  1793. SoundVolume = 5
  1794. })
  1795. end
  1796. CreateSound("1238240145", Torso, 6, 1)
  1797. for i=0, 3.5, 0.1 / Animation_Speed do
  1798. Swait()
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1805. end
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809.  
  1810. function Over()
  1811. ATTACK = true
  1812. Rooted = true
  1813. FORCEIDLE = true
  1814. for i = 1, 5 do
  1815. Swait()
  1816. end
  1817. local ORIGINPOS = RootPart.Position
  1818. CreateSound(1447872444, Torso, 10, 1.2, false)
  1819. for i = 1, 25 do
  1820. Swait()
  1821. coroutine.resume(coroutine.create(function()
  1822. local POS = RootPart.Position
  1823. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1824. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1825. wait(0.3)
  1826. ApplyAoED(POS,25+i,15,25,25,false)
  1827. end))
  1828. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1829. end
  1830. FORCEIDLE = false
  1831. local BUILDUP = true
  1832. coroutine.resume(coroutine.create(function()
  1833. repeat
  1834. Swait()
  1835. if ATTACK == false then
  1836. break
  1837. end
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1844. until BUILDUP == false
  1845. repeat
  1846. Swait()
  1847. if ATTACK == false then
  1848. break
  1849. end
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. until ATTACK == false
  1857. end))
  1858. wait(0.5)
  1859. BUILDUP = false
  1860. coroutine.resume(coroutine.create(function()
  1861. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1862. for i = 1, 5 do
  1863. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1864. end
  1865. wait(1.3)
  1866. for i = 1, 6 do
  1867. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1868. end
  1869. for i = 1, 25 do
  1870. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1871. end
  1872. ApplyAoED(ORIGINPOS,85,35,85,125,false)
  1873. end))
  1874. wait(0.4)
  1875. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1876. ATTACK = false
  1877. Rooted = false
  1878. end
  1879.  
  1880. function ShotU()
  1881. ATTACK = true
  1882. Rooted = false
  1883. for i=0, 0.1, 0.1 / Animation_Speed do
  1884. Swait()
  1885. turnto(Mouse.Hit.p)
  1886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1887. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892. end
  1893. repeat
  1894. for i=0, 0.1, 0.1 / Animation_Speed do
  1895. Swait()
  1896. turnto(Mouse.Hit.p)
  1897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1898. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1903. end
  1904. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1905. SpawnTrail(Hole.Position,POS)
  1906. if HIT ~= nil then
  1907. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1908. Banish(HIT.Parent)
  1909. end
  1910. end
  1911. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1912. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1913. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1914. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1915. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1916. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1917. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1918. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1919. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1920. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1921. for i=0, 0.1, 0.1 / Animation_Speed do
  1922. Swait()
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1924. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1929. end
  1930. until KEYHOLD == false
  1931. ATTACK = false
  1932. Rooted = false
  1933. end
  1934.  
  1935. function Shot()
  1936. ATTACK = true
  1937. Rooted = false
  1938. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1939. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1940. for i=0, 0.4, 0.1 / Animation_Speed do
  1941. Swait()
  1942. turnto(Mouse.Hit.p)
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1944. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1949. end
  1950. repeat
  1951. for i=0, 0.2, 0.1 / Animation_Speed do
  1952. Swait()
  1953. turnto(Mouse.Hit.p)
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1955. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1960. end
  1961. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1962. SpawnTrail(Hole.Position,POS)
  1963. if HIT ~= nil then
  1964. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1965. Banish(HIT.Parent)
  1966. end
  1967. end
  1968. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1969. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1970. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1971. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1972. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1973. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1974. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1975. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1976. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1977. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1978. for i=0, 0.3, 0.1 / Animation_Speed do
  1979. Swait()
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1981. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. end
  1987. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1988. until KEYHOLD == false
  1989. ATTACK = false
  1990. Rooted = false
  1991. end
  1992.  
  1993. function Darkness()
  1994. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1995. ATTACK = true
  1996. Rooted = true
  1997. local GYRO = IT("BodyGyro",RootPart)
  1998. GYRO.D = 25
  1999. GYRO.P = 20000
  2000. GYRO.MaxTorque = VT(0,4000000,0)
  2001. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2002. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2003. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2004. CreateSound(429459101,Torso,5,1.5,false)
  2005. local GYROING = true
  2006. coroutine.resume(coroutine.create(function()
  2007. repeat
  2008. Swait()
  2009. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2010. until GYROING == false
  2011. GYRO:Remove()
  2012. end))
  2013. for i=0, 1, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  2021. end
  2022. for i = 1, 13 do
  2023. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2024. end
  2025. CreateSound(1368637781,Torso,5,1.5,false)
  2026. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,1,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2027. GYROING = false
  2028. coroutine.resume(coroutine.create(function()
  2029. coroutine.resume(coroutine.create(function()
  2030. for i=1, 25 do
  2031. Swait()
  2032. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  2033. end
  2034. end))
  2035. repeat
  2036. Swait()
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2043. until ATTACK == false
  2044. end))
  2045. coroutine.resume(coroutine.create(function()
  2046. local BULLETCFRAME = RootPart.CFrame
  2047. local EXPLODED = false
  2048. coroutine.resume(coroutine.create(function()
  2049. repeat
  2050. Swait()
  2051. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2052. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2053. until EXPLODED == true
  2054. end))
  2055. for i=1, 50 do
  2056. Swait()
  2057. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  2058. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  2059. if RAY then
  2060. ApplyAoED(BULLETCFRAME.p,25,12,54,350,false)
  2061. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2062. break
  2063. end
  2064. end
  2065. wait(0.5)
  2066. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2067. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2068. for E = 1, 3 do
  2069. for i = 1, 5 do
  2070. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,1,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2071. end
  2072. end
  2073. ApplyAoED(BULLETCFRAME.p,125,25,75,250,false)
  2074. EXPLODED = true
  2075. for i = 1, 15 do
  2076. Swait()
  2077. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2078. end
  2079. end))
  2080. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2081. ATTACK = false
  2082. Rooted = false
  2083. end
  2084. coroutine.resume(coroutine.create(function()
  2085. local POS = RootPart.Position
  2086. wait(0.2)
  2087. for i = 1, 5 do
  2088. WACKYEFFECT({
  2089. Time = 65,
  2090. EffectType = "Sphere",
  2091. Size = VT(2, 2, 2),
  2092. Size2 = VT(0, 0, 500),
  2093. Transparency = 1,
  2094. Transparency2 = 0,
  2095. CFrame = CF(POS),
  2096. MoveToPos = nil,
  2097. RotationX = MRANDOM(-2, 2),
  2098. RotationY = MRANDOM(-12, 12),
  2099. RotationZ = MRANDOM(-2, 2),
  2100. Material = "Neon",
  2101. Color = C3(0, 1, 0),
  2102. SoundID = nil,
  2103. SoundPitch = nil,
  2104. SoundVolume = nil
  2105. })
  2106. end
  2107. wait(1)
  2108. SHAKECAM(POS, 45, 15, 15)
  2109. ApplyAoE(POS, 450, true)
  2110. WACKYEFFECT({
  2111. Time = 85,
  2112. EffectType = "Sphere",
  2113. Size = VT(120, 120, 120),
  2114. Size2 = VT(350, 350, 350),
  2115. Transparency = 0,
  2116. Transparency2 = 1,
  2117. CFrame = CF(POS),
  2118. MoveToPos = nil,
  2119. RotationX = 0,
  2120. RotationY = 0,
  2121. RotationZ = 0,
  2122. Material = "Neon",
  2123. Color = C3(0, 1, 0),
  2124. SoundID = nil,
  2125. SoundPitch = 1,
  2126. SoundVolume = 10
  2127. })
  2128. for i = 1, 20 do
  2129. WACKYEFFECT({
  2130. Time = 85,
  2131. EffectType = "Sphere",
  2132. Size = VT(120, 120, 120),
  2133. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2134. Transparency = 0.8,
  2135. Transparency2 = 1,
  2136. CFrame = CF(POS),
  2137. MoveToPos = nil,
  2138. RotationX = 0,
  2139. RotationY = 0,
  2140. RotationZ = 0,
  2141. Material = "Neon",
  2142. Color = C3(0, 1, 0),
  2143. SoundID = nil,
  2144. SoundPitch = 1,
  2145. SoundVolume = 10
  2146. })
  2147. WACKYEFFECT({
  2148. Time = 100,
  2149. EffectType = "Wave",
  2150. Size = VT(25, 2, 25),
  2151. Size2 = VT(400, 0, 400) * 1.2,
  2152. Transparency = 0,
  2153. Transparency2 = 1,
  2154. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2155. MoveToPos = nil,
  2156. RotationX = 0,
  2157. RotationY = 0,
  2158. RotationZ = 0,
  2159. Material = "Neon",
  2160. Color = C3(0, 1, 0),
  2161. SoundID = nil,
  2162. SoundPitch = nil,
  2163. SoundVolume = nil
  2164. })
  2165. end
  2166. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2167. for i = 1, 5 do
  2168. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2169. WACKYEFFECT({
  2170. Time = 120,
  2171. EffectType = "Wave",
  2172. Size = VT(150, 2, 150),
  2173. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2174. Transparency = 0,
  2175. Transparency2 = 1,
  2176. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2177. MoveToPos = nil,
  2178. RotationX = 0,
  2179. RotationY = 0,
  2180. RotationZ = 0,
  2181. Material = "Neon",
  2182. Color = C3(0, 1, 0),
  2183. SoundID = nil,
  2184. SoundPitch = nil,
  2185. SoundVolume = nil
  2186. })
  2187. end
  2188. end))
  2189. CHARGE = true
  2190. end
  2191.  
  2192. function AttackTemplate()
  2193. ATTACK = true
  2194. Rooted = false
  2195. for i=0, 1, 0.1 / Animation_Speed do
  2196. Swait()
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2203. end
  2204. ATTACK = false
  2205. Rooted = false
  2206. end
  2207.  
  2208. function Taunt()
  2209. ATTACK = true
  2210. Rooted = true
  2211. local VIOLENCE = 1
  2212. FORCEIDLE = true
  2213. FORCEIDLE = false
  2214. if VIOLENCE <= 10 then
  2215. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2216. for i=0, 1, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2224. end
  2225. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2226. repeat Swait() until TAUNT.TimeLength > 0
  2227. repeat
  2228. Swait()
  2229. ApplyAoE(Head.Position,15,0,0,200,false)
  2230. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2231. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2232. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2233. TAUNT.Parent = Head
  2234. Swait()
  2235. TAUNT.Parent = Head
  2236. local CHILDREN = workspace:GetDescendants()
  2237. for index, CHILD in pairs(CHILDREN) do
  2238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2240. if HUM then
  2241. local TORSO = CHILD:FindFirstChild("Head")
  2242. if TORSO then
  2243. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2244. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. TORSO:remove()
  2246. if CHILD:FindFirstChild("Torso") then
  2247. Ragdoll(CHILD,Torso,true)
  2248. elseif CHILD:FindFirstChild("UpperTorso") then
  2249. R15Ragdoll(CHILD,true)
  2250. end
  2251. end
  2252. end
  2253. end
  2254. end
  2255. end
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2263. end
  2264. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2265. ATTACK = false
  2266. Rooted = false
  2267. end
  2268.  
  2269. function Tuk()
  2270. ATTACK = true
  2271. Rooted = true
  2272. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2273. CreateSound("1238240145", Torso, 6, 0.9)
  2274. CreateSound(363808674, Torso, 6, 1, false)
  2275. for i=0, 0.6, 0.1 / Animation_Speed do
  2276. Swait()
  2277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. end
  2284. CreateSound(363808674, Torso, 6, 1, false)
  2285. for i=0, 0.6, 0.1 / Animation_Speed do
  2286. Swait()
  2287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2293. end
  2294. CreateSound(363808674, Torso, 6, 1, false)
  2295. for i=0, 0.6, 0.1 / Animation_Speed do
  2296. Swait()
  2297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2303. end
  2304. CreateSound(363808674, Torso, 6, 1, false)
  2305. for i=0, 0.6, 0.1 / Animation_Speed do
  2306. Swait()
  2307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2313. end
  2314. CreateSound(363808674, Torso, 6, 1, false)
  2315. for i=0, 0.6, 0.1 / Animation_Speed do
  2316. Swait()
  2317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2323. end
  2324. CreateSound(363808674, Torso, 6, 1, false)
  2325. for i=0, 0.6, 0.1 / Animation_Speed do
  2326. Swait()
  2327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2333. end
  2334. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2335. ATTACK = false
  2336. Rooted = false
  2337. end
  2338.  
  2339. function HAHAHA()
  2340. ATTACK = true
  2341. Rooted = true
  2342. UNANCHOR = false
  2343. RootPart.Anchored = true
  2344. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2345. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2346. for i=0, 0.5, 0.1 / Animation_Speed do
  2347. Swait()
  2348. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2349. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2350. end
  2351. CreateSound("1238240145", Torso, 6, 1)
  2352. for i=0, 3.5, 0.1 / Animation_Speed do
  2353. Swait()
  2354. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2355. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. end
  2363. for i = 1, 10 do
  2364. Swait()
  2365. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2366. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2367. end
  2368. local ORIGIN = RootPart.Position
  2369. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2370. for i=0, 1, 0.1 / Animation_Speed do
  2371. Swait()
  2372. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2373. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2374. end
  2375. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2376. CreateSound(147722227, Torso, 4, 1.3, false)
  2377. for i=0, 0.3, 0.1 / Animation_Speed do
  2378. Swait()
  2379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. end
  2386. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2387. UNANCHOR = true
  2388. RootPart.Anchored = false
  2389. for i = 1, 10 do
  2390. Swait()
  2391. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2392. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2393. end
  2394. ATTACK = false
  2395. Rooted = false
  2396. end
  2397.  
  2398. --//=================================\\
  2399. --|| ASSIGN THINGS TO KEYS
  2400. --\\=================================//
  2401.  
  2402. function MouseDown(Mouse)
  2403. if ATTACK == false then
  2404. end
  2405. end
  2406.  
  2407. function MouseUp(Mouse)
  2408. HOLD = false
  2409. end
  2410.  
  2411. function KeyDown(Key)
  2412. KEYHOLD = true
  2413. if Key == "z" and ATTACK == false then
  2414. if MODE == "DeadBanish" then
  2415. Shot()
  2416. elseif MODE == "DarkBanish" then
  2417. ShotU()
  2418. end
  2419. end
  2420.  
  2421. if Key == "x" and ATTACK == false then
  2422. if MODE == "DeadBanish" then
  2423. Darkness()
  2424. elseif MODE == "DarkBanish" then
  2425. Over()
  2426. end
  2427. end
  2428.  
  2429. if Key == "t" and ATTACK == false then
  2430. Tuk()
  2431. end
  2432.  
  2433. if Key == "f" and ATTACK == false then
  2434. Switch()
  2435. end
  2436.  
  2437. if Key == "c" and ATTACK == false then
  2438. if MODE == "DeadBanish" then
  2439. Taunt()
  2440. elseif MODE == "DarkBanish" then
  2441. HAHAHA()
  2442. end
  2443. end
  2444.  
  2445. if Key == "x" and ATTACK == false then
  2446. end
  2447. end
  2448.  
  2449. function KeyUp(Key)
  2450. KEYHOLD = false
  2451. end
  2452.  
  2453. Mouse.Button1Down:connect(function(NEWKEY)
  2454. MouseDown(NEWKEY)
  2455. end)
  2456. Mouse.Button1Up:connect(function(NEWKEY)
  2457. MouseUp(NEWKEY)
  2458. end)
  2459. Mouse.KeyDown:connect(function(NEWKEY)
  2460. KeyDown(NEWKEY)
  2461. end)
  2462. Mouse.KeyUp:connect(function(NEWKEY)
  2463. KeyUp(NEWKEY)
  2464. end)
  2465.  
  2466. --//=================================\\
  2467. --\\=================================//
  2468.  
  2469.  
  2470. function unanchor()
  2471. for _, c in pairs(Character:GetChildren()) do
  2472. if c:IsA("BasePart") and c ~= RootPart then
  2473. c.Anchored = false
  2474. end
  2475. end
  2476. for _, c in pairs(Handle:GetChildren()) do
  2477. if c.ClassName == "Part" then
  2478. c.Anchored = false
  2479. end
  2480. end
  2481. for _, c in pairs(Weapon:GetChildren()) do
  2482. if c.ClassName == "Part" then
  2483. c.Anchored = false
  2484. end
  2485. end
  2486. for _, c in pairs(Weapon:GetChildren()) do
  2487. if c:IsA("BasePart") and c ~= RootPart then
  2488. c.Anchored = false
  2489. end
  2490. end
  2491. if UNANCHOR == true then
  2492. RootPart.Anchored = false
  2493. else
  2494. RootPart.Anchored = true
  2495. end
  2496. end
  2497.  
  2498.  
  2499. --//=================================\\
  2500. --|| WRAP THE WHOLE SCRIPT UP
  2501. --\\=================================//
  2502.  
  2503. Humanoid.Changed:connect(function(Jump)
  2504. if Jump == "Jump" and (Disable_Jump == true) then
  2505. Humanoid.Jump = false
  2506. end
  2507. end)
  2508.  
  2509. local CONNECT = nil
  2510.  
  2511. while true do
  2512. Swait()
  2513. ANIMATE.Parent = nil
  2514. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2515. Humanoid = IT("Humanoid",Character)
  2516. end
  2517. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2518. v:Stop();
  2519. end
  2520. SINE = SINE + CHANGE
  2521. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2522. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2523. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2524. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2525. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2526. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2527. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2528. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2529. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2530. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2531. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2532. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2533. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2534. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2535. end
  2536. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2537. ANIM = "Jump"
  2538. if ATTACK == false then
  2539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2545. end
  2546. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2547. ANIM = "Fall"
  2548. if ATTACK == false then
  2549. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2555. end
  2556. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2557. ANIM = "Idle"
  2558. if ATTACK == false then
  2559. if MODE == "DeadBanish" then
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2561. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2566. elseif MODE == "DarkBanish" then
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. end
  2574. end
  2575. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2576. ANIM = "Walk"
  2577. if ATTACK == false then
  2578. if MODE == "DeadBanish" then
  2579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2580. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2585. elseif MODE == "DarkBanish" then
  2586. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2589. end
  2590. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2592. end
  2593. end
  2594. unanchor()
  2595. Humanoid.MaxHealth = "inf"
  2596. Humanoid.Health = "inf"
  2597. if Rooted == false then
  2598. Disable_Jump = false
  2599. Humanoid.WalkSpeed = Speed
  2600. elseif Rooted == true then
  2601. Disable_Jump = true
  2602. Humanoid.WalkSpeed = 0
  2603. end
  2604. for _, c in pairs(Cam:GetChildren()) do
  2605. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2606. c:remove()
  2607. end
  2608. end
  2609. for LIST = 1, #WHITELIST do
  2610. if WHITELIST[LIST] ~= nil then
  2611. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2612. if CHARACTER then
  2613. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2614. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2615. if TORSO then
  2616. CreateSound(201858045, Cam, 3, 1)
  2617. local GUI = Instance.new("BillboardGui",Cam)
  2618. GUI.Name = WHITELIST[LIST]
  2619. GUI.Size = UDim2.new(5,0,5,0)
  2620. GUI.Adornee = TORSO
  2621. local GUI2 = IT("ImageLabel",GUI)
  2622. GUI2.BackgroundTransparency = 1
  2623. GUI2.BorderSizePixel = 0
  2624. GUI2.ImageTransparency = 1
  2625. GUI2.Size = UDim2.new(1,0,1,0)
  2626. GUI2.SizeConstraint = "RelativeYY"
  2627. GUI.AlwaysOnTop = true
  2628. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2629. end
  2630. else
  2631. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2632. if GUI.ImageLabel.ImageTransparency <= 1 then
  2633. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2634. end
  2635. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2636. if TORSO then
  2637. GUI.Adornee = TORSO
  2638. end
  2639. end
  2640. else
  2641. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2642. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2643. end
  2644. end
  2645. else
  2646. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2647. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2648. end
  2649. table.remove(WHITELIST,LIST)
  2650. end
  2651. end
  2652. if Head:FindFirstChild("face") then
  2653. Head.face.Texture = "rbxassetid://2505524494"
  2654. end
  2655. for _, c in pairs(Character:GetDescendants()) do
  2656. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2657. c.Material = "Neon"
  2658. c.Color = C3(0,0.1,0)
  2659. if c:FindFirstChildOfClass("SpecialMesh") then
  2660. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2661. end
  2662. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2663. c.Color = C3(0,1,0)
  2664. c.Material = "Neon"
  2665. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2666. c:remove()
  2667. end
  2668. end
  2669. for _, c in pairs(Handle:GetChildren()) do
  2670. if c.ClassName == "Part" then
  2671. if c.Material ~= Enum.Material.Neon then
  2672. c.Transparency = 0
  2673. end
  2674. c.Color = C3(0,1,0)
  2675. if c:FindFirstChild("PE") then
  2676. c.PE.Enabled = true
  2677. end
  2678. end
  2679. end
  2680. MagicSphere(VT(0,0,0), 7, CF(RootPart.CFrame * CF(0, -2.9, 0).p, RootPart.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2681. MagicSphere(VT(0,0,0), 3, CF(Hole.CFrame * CF(0, 0.1, 0).p, Hole.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2682. if Character:FindFirstChildOfClass("Accessory") then
  2683. Character:FindFirstChildOfClass("Accessory"):remove()
  2684. elseif Character:FindFirstChildOfClass("Hat") then
  2685. Character:FindFirstChildOfClass("Hat"):remove()
  2686. end
  2687. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  2688. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2689. MagicBlock(0.3,30,Head.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2690. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  2691. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  2692. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2693. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2694. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2695. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2696. if MODE == "DeadBanish" then
  2697. for E = 1, #GOODUI do
  2698. GOODUI[E].TextStrokeTransparency = 0
  2699. GOODUI[E].TextTransparency = 0
  2700. end
  2701. for E = 1, #BADUI do
  2702. BADUI[E].TextStrokeTransparency = 1
  2703. BADUI[E].TextTransparency = 0.5
  2704. end
  2705. elseif MODE == "DarkBanish" then
  2706. for E = 1, #GOODUI do
  2707. GOODUI[E].TextStrokeTransparency = 1
  2708. GOODUI[E].TextTransparency = 0.5
  2709. end
  2710. for E = 1, #BADUI do
  2711. BADUI[E].TextStrokeTransparency = 0
  2712. BADUI[E].TextTransparency = 0
  2713. end
  2714. end
  2715. end
  2716. if EQUIPPED == false then
  2717. Intro()
  2718. end
  2719. if VALUE2 == "DarkBanish" and VALUE1 == false then
  2720. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  2721. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  2722. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  2723. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Lime green",VT(0.1,6,0.1),0)
  2724. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
  2725. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Lime green",VT(0.3,0.3,0.6),0)
  2726. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.3,0.3,3),0)
  2727. end
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