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MkII: Electric Boogaloo

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Oct 19th, 2012
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  1. ST 10
  2. DX 12
  3. IQ 11
  4. HT 9
  5.  
  6. HP 10
  7. Will 10
  8. Per 12
  9. FP 9
  10.  
  11. Dmg 1d-2/1d
  12. BL 20
  13. Speed 5.25
  14. Move 5
  15.  
  16. Reputation (Assassin, all mercs, sometimes, +4)
  17. Fit (+1 to HT rolls, recover FP at twice normal)
  18. Digital Mind (immune to telepathy)
  19. Mind Reading - Cybernetic Only, Sight Based, Sensory, Reliable 2
  20. Mind Shield 2 - Cybernetic Only
  21. Patron - 10 base, 6 or less, basic equipment (Merc group)
  22. Equipment Bond - Rifle
  23. Bloodlust
  24. Duty - 9 or less, Extremely Hazardous
  25. Electrical
  26.  
  27. Guns 1 12 Pistol
  28. Guns 1 12 LAW
  29. Guns 8 15 Rifle
  30. Fast Draw 1 12 Pistol
  31. Explosives 2 11 Demolition
  32. Elec Ops 2 11 Security
  33. Elec Ops 1 10 Surveillance
  34. Traps 2 12
  35. Survival 1 11 Urban
  36. Stealth 4 12
  37. Lockpicking 1 11
  38. Poisons 4 11
  39. Technique 2 Guns+1 Precision Aiming
  40. Camouflage 1 11
  41.  
  42. SR-1 Gyurza, 9x21mm (3d-2(2) pi-, Acc 2 RoF 3 Rcl 2) $450/$27
  43. 5 magazines $135
  44. Izhmash SVD, 7.62x54mmR (7d pi, Acc 5+2 RoF 3, Rcl 3) $900/$28
  45. 10 magazines $280
  46. HEC M72A2, 66mm (6dx3(10)+6dx2 cr ex, Acc 1) $500
  47. 3 shells $105
  48. Gun Cleaning Kit $20
  49. Drag Bag (DR 1) $250
  50. Military Blasting Machine $50
  51. 90 Blasting Caps $150
  52. 10 Foam Explosives (0.9lbs, 4d cr ex per 0.1) $100
  53. 5lb Thermite (3d6 per second, 25 seconds per pound) $200
  54. Contact Mike (Surveillance at (DR+HP)/5) $40
  55. Lockpicks $50
  56. First Aid Kit (+1 to First Aid) $50
  57. 20 Ricin (3d6 + nausea + vomit, HT-2 or +cough/choke) $20
  58. 20 DMSO (allows poison to work as contact) $4
  59.  
  60. Total $3304
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