zza

my sword

zza
Aug 18th, 2017
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. Player=game:GetService("Players").LocalPlayer
  8. Character=Player.Character
  9. PlayerGui=Player.PlayerGui
  10. Backpack=Player.Backpack
  11. Torso=Character.Torso
  12. Head=Character.Head
  13. Humanoid=Character.Humanoid
  14. LeftArm=Character["Left Arm"]
  15. LeftLeg=Character["Left Leg"]
  16. RightArm=Character["Right Arm"]
  17. RightLeg=Character["Right Leg"]
  18. cam=game.Workspace.CurrentCamera
  19. LS=Torso["Left Shoulder"]
  20. LH=Torso["Left Hip"]
  21. RS=Torso["Right Shoulder"]
  22. RH=Torso["Right Hip"]
  23. Face = Head.face
  24. Neck=Torso.Neck
  25. it=Instance.new
  26. attacktype=1
  27. vt=Vector3.new
  28. cf=CFrame.new
  29. euler=CFrame.fromEulerAnglesXYZ
  30. angles=CFrame.Angles
  31. cloaked=false
  32. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  33. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  34. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  35. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  36. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  37. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  38. RootPart=Character.HumanoidRootPart
  39. RootJoint=RootPart.RootJoint
  40. RootCF=euler(-1.57,0,3.14)
  41. attack = false
  42. bounce=false
  43. cooldown=false
  44. deeznuts=false
  45. attackdebounce = false
  46. deb=false
  47. equipped=true
  48. hand=false
  49. MMouse=nil
  50. combo=0
  51. mana=0
  52. trispeed=.2
  53. attackmode='none'
  54. local idle=0
  55. local Anim="Idle"
  56. local Effects={}
  57. local gun=false
  58. local shoot=false
  59. player=nil
  60. mana=0
  61. cam = workspace.CurrentCamera
  62. ZTarget = nil
  63. RocketTarget = nil
  64. local m = Instance.new("Model",Character)
  65. m.Name = "WeaponModel"
  66.  
  67. mouse=Player:GetMouse()
  68. --save shoulders
  69. RSH, LSH=nil, nil
  70. --welds
  71. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  72. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  73. LH=Torso["Left Hip"]
  74. RH=Torso["Right Hip"]
  75. TorsoColor=Torso.BrickColor
  76. function NoOutline(Part)
  77. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  78. end
  79. player=Player
  80. ch=Character
  81. RSH=ch.Torso["Right Shoulder"]
  82. LSH=ch.Torso["Left Shoulder"]
  83. --
  84. RSH.Parent=nil
  85. LSH.Parent=nil
  86. --
  87. RW.Name="Right Shoulder"
  88. RW.Part0=ch.Torso
  89. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  90. RW.C1=cf(0, 0.5, 0)
  91. RW.Part1=ch["Right Arm"]
  92. RW.Parent=ch.Torso
  93. --
  94. LW.Name="Left Shoulder"
  95. LW.Part0=ch.Torso
  96. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  97. LW.C1=cf(0, 0.5, 0)
  98. LW.Part1=ch["Left Arm"]
  99. LW.Parent=ch.Torso
  100.  
  101. function swait(num)
  102. if num==0 or num==nil then
  103. game:service'RunService'.Heartbeat:wait(0)
  104. else
  105. for i=0,num do
  106. game:service'RunService'.Heartbeat:wait(0)
  107. end
  108. end
  109. end
  110.  
  111. function nooutline(part)
  112. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  113. end
  114.  
  115. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  116. local fp=it("Part")
  117. fp.formFactor=formfactor
  118. fp.Parent=parent
  119. fp.Reflectance=reflectance
  120. fp.Transparency=transparency
  121. fp.CanCollide=false
  122. fp.Locked=true
  123. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  124. fp.Name=name
  125. fp.Size=size
  126. fp.Position=Character.Torso.Position
  127. nooutline(fp)
  128. fp.Material=material
  129. fp:BreakJoints()
  130. return fp
  131. end
  132.  
  133. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  134. local fp = it("Part")
  135. fp.formFactor = formfactor
  136. fp.Parent = parent
  137. fp.Reflectance = reflectance
  138. fp.Transparency = transparency
  139. fp.CanCollide = false
  140. fp.Locked=true
  141. fp.BrickColor = brickcolor
  142. fp.Name = name
  143. fp.Size = size
  144. fp.Position = EffectPart.Position
  145. NoOutline(fp)
  146. fp.Material="Neon"
  147. fp:BreakJoints()
  148. return fp
  149. end
  150.  
  151. function wweld(parent,part0,part1,c0)
  152. local weld=it("Weld")
  153. weld.Parent=parent
  154. weld.Part0=part0
  155. weld.Part1=part1
  156. weld.C0=c0
  157. return weld
  158. end
  159.  
  160. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  161. local mesh=it(Mesh)
  162. mesh.Parent=part
  163. if Mesh=="SpecialMesh" then
  164. mesh.MeshType=meshtype
  165. mesh.MeshId=meshid
  166. end
  167. mesh.Offset=offset
  168. mesh.Scale=scale
  169. return mesh
  170. end
  171.  
  172. function decal(part,face,texture,transparency,shiny,specular,name)
  173. local d=it("Decal",part)
  174. d.Shiny=shiny
  175. d.Face=face
  176. d.Specular=specular
  177. d.Transparency=transparency
  178. d.Texture=texture
  179. d.Name=name
  180. return d
  181. end
  182.  
  183. function weld(parent,part0,part1,c0,c1)
  184. local weld=it("Weld")
  185. weld.Parent=parent
  186. weld.Part0=part0
  187. weld.Part1=part1
  188. weld.C0=c0
  189. weld.C1=c1
  190. return weld
  191. end
  192.  
  193.  
  194. local function CFrameFromTopBack(at, top, back)
  195. local right = top:Cross(back)
  196. return CFrame.new(at.x, at.y, at.z,
  197. right.x, top.x, back.x,
  198. right.y, top.y, back.y,
  199. right.z, top.z, back.z)
  200. end
  201.  
  202. function Triangle(a, b, c)
  203. local edg1 = (c-a):Dot((b-a).unit)
  204. local edg2 = (a-b):Dot((c-b).unit)
  205. local edg3 = (b-c):Dot((a-c).unit)
  206. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  207. a, b, c = a, b, c
  208. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  209. a, b, c = b, c, a
  210. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  211. a, b, c = c, a, b
  212. else
  213. assert(false, "unreachable")
  214. end
  215.  
  216. local len1 = (c-a):Dot((b-a).unit)
  217. local len2 = (b-a).magnitude - len1
  218. local width = (a + (b-a).unit*len1 - c).magnitude
  219.  
  220. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  221.  
  222. local list = {}
  223.  
  224. local TrailColor = ("Royal purple")
  225.  
  226. if len1 > 0.01 then
  227. local w1 = Instance.new('WedgePart', m)
  228. game:GetService("Debris"):AddItem(w1,5)
  229. w1.Material = "Neon"
  230. w1.FormFactor = 'Custom'
  231. w1.BrickColor = BrickColor.new(TrailColor)
  232. w1.Transparency = 0
  233. w1.Reflectance = 0
  234. w1.Material = "Neon"
  235. w1.CanCollide = false
  236. NoOutline(w1)
  237. local sz = Vector3.new(0.2, width, len1)
  238. w1.Size = sz
  239. local sp = Instance.new("SpecialMesh",w1)
  240. sp.MeshType = "Wedge"
  241. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  242. w1:BreakJoints()
  243. w1.Anchored = true
  244. w1.Parent = workspace
  245. w1.Transparency = 0.7
  246. table.insert(Effects,{w1,"Disappear",.01})
  247. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  248. table.insert(list,w1)
  249. end
  250.  
  251. if len2 > 0.01 then
  252. local w2 = Instance.new('WedgePart', m)
  253. game:GetService("Debris"):AddItem(w2,5)
  254. w2.Material = "Neon"
  255. w2.FormFactor = 'Custom'
  256. w2.BrickColor = BrickColor.new(TrailColor)
  257. w2.Transparency = 0
  258. w2.Reflectance = 0
  259. w2.Material = "Neon"
  260. w2.CanCollide = false
  261. NoOutline(w2)
  262. local sz = Vector3.new(0.2, width, len2)
  263. w2.Size = sz
  264. local sp = Instance.new("SpecialMesh",w2)
  265. sp.MeshType = "Wedge"
  266. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  267. w2:BreakJoints()
  268. w2.Anchored = true
  269. w2.Parent = workspace
  270. w2.Transparency = 0.7
  271. table.insert(Effects,{w2,"Disappear",.01})
  272. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  273. table.insert(list,w2)
  274. end
  275. return unpack(list)
  276. end
  277.  
  278.  
  279. so = function(id,par,vol,pit)
  280. coroutine.resume(coroutine.create(function()
  281. local sou = Instance.new("Sound",par or workspace)
  282. sou.Volume=vol
  283. sou.Pitch=pit or 1
  284. sou.SoundId=id
  285. swait()
  286. sou:play()
  287. game:GetService("Debris"):AddItem(sou,6)
  288. end))
  289. end
  290.  
  291. function clerp(a,b,t)
  292. local qa = {QuaternionFromCFrame(a)}
  293. local qb = {QuaternionFromCFrame(b)}
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1-t
  297. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5/s
  306. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00-m11-m22+1)
  317. local recip = 0.5/s
  318. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11-m22-m00+1)
  321. local recip = 0.5/s
  322. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22-m00-m11+1)
  325. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w*xs, w*ys, w*zs
  333. local xx = x*xs
  334. local xy = x*ys
  335. local xz = x*zs
  336. local yy = y*ys
  337. local yz = y*zs
  338. local zz = z*zs
  339. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = math.acos(cosTheta)
  348. local invSinTheta = 1/math.sin(theta)
  349. startInterp = math.sin((1-t)*theta)*invSinTheta
  350. finishInterp = math.sin(t*theta)*invSinTheta
  351. else
  352. startInterp = 1-t
  353. finishInterp = t
  354. end
  355. else
  356. if (1+cosTheta) > 0.0001 then
  357. local theta = math.acos(-cosTheta)
  358. local invSinTheta = 1/math.sin(theta)
  359. startInterp = math.sin((t-1)*theta)*invSinTheta
  360. finishInterp = math.sin(t*theta)*invSinTheta
  361. else
  362. startInterp = t-1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  367. end
  368.  
  369. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  370. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  371. end
  372.  
  373. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  374. if hit.Parent==nil then
  375. return
  376. end
  377. local h=hit.Parent:FindFirstChild("Humanoid")
  378. for _,v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h=v
  381. end
  382. end
  383. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  384. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  385. end
  386. if hit.Parent.className=="Hat" then
  387. hit=hit.Parent.Parent:findFirstChild("Head")
  388. end
  389. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  390. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  391. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  392. return
  393. end]]
  394. -- hs(hit,1.2)
  395. local c=Instance.new("ObjectValue")
  396. c.Name="creator"
  397. c.Value=game:service("Players").LocalPlayer
  398. c.Parent=h
  399. game:GetService("Debris"):AddItem(c,.5)
  400. local Damage=math.random(minim,maxim)
  401. -- h:TakeDamage(Damage)
  402. local blocked=false
  403. local block=hit.Parent:findFirstChild("Block")
  404. if block~=nil then
  405. print(block.className)
  406. if block.className=="NumberValue" then
  407. if block.Value>0 then
  408. blocked=true
  409. if decreaseblock==nil then
  410. block.Value=block.Value-1
  411. end
  412. end
  413. end
  414. if block.className=="IntValue" then
  415. if block.Value>0 then
  416. blocked=true
  417. if decreaseblock~=nil then
  418. block.Value=block.Value-1
  419. end
  420. end
  421. end
  422. end
  423. if blocked==false then
  424. -- h:TakeDamage(Damage)
  425. h.Health=h.Health-Damage
  426. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  427. else
  428. h.Health=h.Health-(Damage/2)
  429. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  430. end
  431. if Type=="Knockdown" then
  432. local hum=hit.Parent.Humanoid
  433. hum.PlatformStand=true
  434. coroutine.resume(coroutine.create(function(HHumanoid)
  435. swait(1)
  436. HHumanoid.PlatformStand=false
  437. end),hum)
  438. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  439. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  440. local bodvol=Instance.new("BodyVelocity")
  441. bodvol.velocity=angle*knockback
  442. bodvol.P=5000
  443. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  444. bodvol.Parent=hit
  445. local rl=Instance.new("BodyAngularVelocity")
  446. rl.P=3000
  447. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  448. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  449. rl.Parent=hit
  450. game:GetService("Debris"):AddItem(bodvol,.5)
  451. game:GetService("Debris"):AddItem(rl,.5)
  452. elseif Type=="Normal" then
  453. local vp=Instance.new("BodyVelocity")
  454. vp.P=500
  455. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  456. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  457. if KnockbackType==1 then
  458. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  459. elseif KnockbackType==2 then
  460. vp.velocity=Property.CFrame.lookVector*knockback
  461. end
  462. if knockback>0 then
  463. vp.Parent=hit.Parent.Torso
  464. end
  465. game:GetService("Debris"):AddItem(vp,.5)
  466. elseif Type=="Up" then
  467. local bodyVelocity=Instance.new("BodyVelocity")
  468. bodyVelocity.velocity=vt(0,60,0)
  469. bodyVelocity.P=5000
  470. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  471. bodyVelocity.Parent=hit
  472. game:GetService("Debris"):AddItem(bodyVelocity,1)
  473. local rl=Instance.new("BodyAngularVelocity")
  474. rl.P=3000
  475. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  476. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  477. rl.Parent=hit
  478. game:GetService("Debris"):AddItem(rl,.5)
  479. elseif Type=="Snare" then
  480. local bp=Instance.new("BodyPosition")
  481. bp.P=2000
  482. bp.D=100
  483. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  484. bp.position=hit.Parent.Torso.Position
  485. bp.Parent=hit.Parent.Torso
  486. game:GetService("Debris"):AddItem(bp,1)
  487. elseif Type=="Target" then
  488. local Targetting = false
  489. if Targetting==false then
  490. ZTarget=hit.Parent.Torso
  491. coroutine.resume(coroutine.create(function(Part)
  492. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  493. swait(5)
  494. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  495. end),ZTarget)
  496. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  497. local targetgui=Instance.new("BillboardGui")
  498. targetgui.Parent=ZTarget
  499. targetgui.Size=UDim2.new(10,100,10,100)
  500. local targ=Instance.new("ImageLabel")
  501. targ.Parent=targetgui
  502. targ.BackgroundTransparency=1
  503. targ.Image="rbxassetid://4834067"
  504. targ.Size=UDim2.new(1,0,1,0)
  505. cam.CameraType="Scriptable"
  506. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  507. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  508. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  509. Targetting=true
  510. RocketTarget=ZTarget
  511. for i=1,Property do
  512. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  513. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  514. swait()
  515. end
  516. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  517. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  518. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  519. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  520. end
  521. Targetting=false
  522. RocketTarget=nil
  523. targetgui.Parent=nil
  524. cam.CameraType="Custom"
  525. end
  526. end
  527. local debounce=Instance.new("BoolValue")
  528. debounce.Name="DebounceHit"
  529. debounce.Parent=hit.Parent
  530. debounce.Value=true
  531. game:GetService("Debris"):AddItem(debounce,Delay)
  532. c=Instance.new("ObjectValue")
  533. c.Name="creator"
  534. c.Value=Player
  535. c.Parent=h
  536. game:GetService("Debris"):AddItem(c,.5)
  537. end
  538. end
  539.  
  540.  
  541. function ShowDamage(Pos, Text, Time, Color)
  542. local Rate = (1 / 30)
  543. local Pos = (Pos or Vector3.new(0, 0, 0))
  544. local Text = (Text or "")
  545. local Time = (Time or 2)
  546. local Color = (Color or Color3.new(1, 0, 0))
  547. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  548. EffectPart.Anchored = true
  549. local BillboardGui = Instance.new("BillboardGui")
  550. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  551. BillboardGui.Adornee = EffectPart
  552. local TextLabel = Instance.new("TextLabel")
  553. TextLabel.BackgroundTransparency = 1
  554. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  555. TextLabel.Text = Text
  556. TextLabel.TextColor3 = Color
  557. TextLabel.TextScaled = true
  558. TextLabel.Font = Enum.Font.ArialBold
  559. TextLabel.Parent = BillboardGui
  560. BillboardGui.Parent = EffectPart
  561. game.Debris:AddItem(EffectPart, (Time + 0.1))
  562. EffectPart.Parent = game:GetService("Workspace")
  563. Delay(0, function()
  564. local Frames = (Time / Rate)
  565. for Frame = 1, Frames do
  566. wait(Rate)
  567. local Percent = (Frame / Frames)
  568. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  569. TextLabel.TextTransparency = Percent
  570. end
  571. if EffectPart and EffectPart.Parent then
  572. EffectPart:Destroy()
  573. end
  574. end)
  575. end
  576.  
  577. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  578. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  579. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  580. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  581. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  582. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  583. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  584. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  585. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  586. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  587. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  588. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  589. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  590. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  591. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  592. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  593. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  594. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  595. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  596. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  597. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  598. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  599. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  600. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  601. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  602. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  603. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  604. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  605. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  606. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  607. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  608. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  609. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  610. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  611. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  612. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  613. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  614. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  615. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  616. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  617. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  618. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  619. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  620. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  621. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  622. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  623. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  624. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  625. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  626. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  627. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  628. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  629. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  630. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  631. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  632. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  633. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  634. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  635. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  636. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  637. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  638. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  639. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  640. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  641. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  642. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  643. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  644. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  645. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  646. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  647. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  648. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  649. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  650. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  651. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  652. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  653. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  654. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  655. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  656. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  657. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  658. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  659. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  660. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  661. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  662. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  663. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  664. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  665.  
  666. DarkRiftF=function(par)
  667. while lol == true do
  668. wait()
  669. local PWN={}
  670. for _,v in pairs(game.Workspace:children()) do
  671. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  672. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  673. table.insert(PWN,v.Torso)
  674. end
  675. end
  676. end
  677. for _,t in pairs(PWN) do
  678. local targ=par.Position-t.Position
  679. local Mag=targ.magnitude
  680. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  681. if Mag<=30 then
  682. t.Parent.Humanoid:TakeDamage(.5)
  683. local rl=Instance.new("BodyAngularVelocity")
  684. rl.P=3000
  685. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  686. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  687. rl.Parent=t
  688. game:GetService("Debris"):AddItem(rl,.1)
  689. end
  690. if Mag<=20 then
  691. t.Parent.Humanoid:TakeDamage(.1)
  692. else
  693. local vl=Instance.new("BodyVelocity")
  694. vl.P=3000
  695. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  696. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  697. vl.Parent=t
  698. game:GetService("Debris"):AddItem(vl,.1)
  699. end
  700. end
  701. end
  702. wait(.08)
  703. end
  704. end
  705.  
  706. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  707. local msh1 = Instance.new("BlockMesh")
  708. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  709. local S=Instance.new("Part")
  710. S.Name="Effect"
  711. S.Material="Neon"
  712. S.formFactor=0
  713. S.Size=Vector3.new(x1,y1,z1)
  714. S.BrickColor=color
  715. S.Reflectance = 0
  716. S.TopSurface=0
  717. S.BottomSurface=0
  718. S.Transparency=0
  719. S.Anchored=false
  720. S.CanCollide=false
  721. S.CFrame=part.CFrame
  722. S.Parent=game.Workspace
  723. msh1.Parent = S
  724. local W=Instance.new("Weld")
  725. W.Parent=S
  726. W.Part0=S
  727. W.Part1=part
  728. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  729. W.Parent=nil
  730. S.Anchored=true
  731. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  732. end
  733.  
  734. local function BlackHole(parent,cframe)
  735. local effectsmsh = Instance.new("SpecialMesh")
  736. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  737. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  738. effectsmsh.Scale = Vector3.new(3,3,3)
  739. local effectsg = Instance.new("Part")
  740. effectsg.formFactor = 3
  741. effectsg.CanCollide = false
  742. effectsg.Name = "Effect"
  743. effectsg.Locked = true
  744. effectsg.Transparency = 1
  745. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  746. effectsg.Parent = parent
  747. effectsg.BrickColor = BrickColor.new("Royal purple")
  748. effectsg.Material="Neon"
  749. coroutine.resume(coroutine.create(function(Part,Mesh)
  750. local Mesh = Instance.new("SpecialMesh")
  751. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  752. Mesh.MeshType = "Sphere"
  753. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  754. Part=Instance.new("Part")
  755. Part.Name="Effect"
  756. Part.formFactor=0
  757. Part.Size=Vector3.new(1,1,1)
  758. Part.BrickColor=BrickColor.new("Royal purple")
  759. Part.Material="Neon"
  760. Part.Reflectance = 0
  761. Part.TopSurface=0
  762. Part.BottomSurface=0
  763. Part.Transparency=0
  764. Part.Anchored=true
  765. NoOutline(Part)
  766. Part.CanCollide=false
  767. Part.CFrame=cframe
  768. Part.Parent=parent
  769. Mesh.Parent = Part
  770. lol=true
  771. coroutine.resume(coroutine.create(function()
  772. DarkRiftF(Part)
  773. end))
  774. for i=0,200 do
  775. wait()
  776. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  777. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  778. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  779. end
  780. local fff=200
  781. for i=0,100 do
  782. wait()
  783. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  784. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  785. end
  786. for i=0,1,0.05 do
  787. wait()
  788. Part.Transparency=Part.Transparency+0.05
  789. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  790. end
  791. lol=false
  792. Part.Parent=nil
  793. end),nil,nil)
  794. end
  795.  
  796. function makeShockwave(height,color,speed,range,pulse)
  797. local range = range or 2000
  798. local p = Instance.new("Part")
  799. p.Anchored = true
  800. p.CanCollide = false
  801. p.FormFactor = "Custom"
  802. p.BrickColor = color
  803. p.Parent = workspace
  804. local m = Instance.new("SpecialMesh",p)
  805. m.MeshId = "rbxassetid://3270017"
  806. local estimateSurvival = math.floor(range/speed) * 0.03
  807. game:GetService("Debris"):AddItem(p,estimateSurvival)
  808. Spawn(function ()
  809. for i = 1,range,speed do
  810. p.Transparency = 1-math.min(0.5,3-(i/500))
  811. m.Scale = Vector3.new(i,i,i*height)
  812. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  813. wait()
  814. end
  815. p:Destroy()
  816. end)
  817. end
  818.  
  819. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  820. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  821. prt.Anchored=true
  822. prt.CFrame=cframe
  823. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  824. game:GetService("Debris"):AddItem(prt,2)
  825. coroutine.resume(coroutine.create(function(Part,Mesh)
  826. for i=0,2,delay do
  827. wait()
  828. Part.CFrame=Part.CFrame
  829. Part.Transparency=i
  830. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  831. end
  832. Part.Parent=nil
  833. end),prt,msh)
  834. end
  835.  
  836. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  837. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  838. prt.Anchored=true
  839. prt.CFrame=cframe
  840. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  841. game:GetService("Debris"):AddItem(prt,5)
  842. coroutine.resume(coroutine.create(function(Part,Mesh)
  843. for i=0,1,delay do
  844. wait()
  845. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  846. Part.Transparency=i
  847. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  848. end
  849. Part.Parent=nil
  850. end),prt,msh)
  851. end
  852.  
  853. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  854. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  855. if Type~=2 then
  856. prt.Anchored=true
  857. end
  858. prt.CFrame=cframe
  859. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  860. game:GetService("Debris"):AddItem(prt,5)
  861. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  862. local wld=nil
  863. if dur==2 then
  864. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  865. end
  866. for i=0,1,delay do
  867. swait()
  868. if dur==1 then
  869. Part.CFrame=Part.CFrame
  870. elseif dur==2 then
  871. wld.C0=cframe
  872. end
  873. Part.Transparency=i
  874. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  875. end
  876. Part.Parent=nil
  877. end),prt,msh,Type)
  878. end
  879.  
  880. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  881. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  882. prt.Anchored=true
  883. prt.CFrame=cframe
  884. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  885. game:GetService("Debris"):AddItem(prt,5)
  886. coroutine.resume(coroutine.create(function(Part,Mesh)
  887. for i=0,1,delay do
  888. swait()
  889. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  890. Part.Transparency=i
  891. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  892. end
  893. Part.Parent=nil
  894. end),prt,msh)
  895. end
  896.  
  897. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  898. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  899. prt.Anchored=true
  900. prt.CFrame=cframe
  901. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  902. game:GetService("Debris"):AddItem(prt,5)
  903. coroutine.resume(coroutine.create(function(Part,Mesh)
  904. for i=0,1,delay do
  905. wait()
  906. Part.CFrame=Part.CFrame
  907. Part.Transparency=i
  908. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  909. end
  910. Part.Parent=nil
  911. end),prt,msh)
  912. end
  913.  
  914. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  915. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  916. prt.Anchored=true
  917. prt.CFrame=cframe
  918. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  919. game:GetService("Debris"):AddItem(prt,5)
  920. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  921. end
  922.  
  923. function Blast(parent)
  924. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  925. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  926. end
  927.  
  928. function ChargeBall(parent,t)
  929. local counter=0
  930. local size=1
  931. for i=0,t,1 do
  932. swait()
  933. counter=counter+1
  934. if counter%10==0 then
  935. if size==3 then
  936. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  937. elseif size==2 then
  938. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  939. end
  940. end
  941. if counter%5==0 then
  942. if size==1 then
  943. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  944. elseif size==2 then
  945. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  946. elseif size==3 then
  947. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  948. end
  949. end
  950. end
  951. end
  952.  
  953. function ChargeBall2(parent,t)
  954. local counter=0
  955. local size=1
  956. for i=0,t,1 do
  957. swait()
  958. counter=counter+1
  959. if counter%10==0 then
  960. if size==3 then
  961. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  962. elseif size==2 then
  963. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  964. end
  965. end
  966. if counter%5==0 then
  967. if size==1 then
  968. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  969. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  970. elseif size==2 then
  971. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  972. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  973. elseif size==3 then
  974. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  975. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  976. end
  977. end
  978. end
  979. end
  980.  
  981. function MagniDamage(Part,dis,mind,maxd,force,knock)
  982. for _,c in pairs(workspace:children()) do
  983. local hum=c:findFirstChild("Humanoid")
  984. if hum~=nil then
  985. local head=c:findFirstChild("Torso")
  986. if head~=nil then
  987. local targ=head.Position-Part.Position
  988. local mag=targ.magnitude
  989. if mag<=dis and c.Name~=Character.Name then
  990. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  991. end
  992. end
  993. end
  994. end
  995. end
  996.  
  997. function computeDirection(vec)
  998. local lenSquared = vec.magnitude * vec.magnitude
  999. local invSqrt = 1 / math.sqrt(lenSquared)
  1000. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1001. end
  1002.  
  1003. function attackone()
  1004. attack = true
  1005. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1006. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1007. local fx=Hitbox.Touched:connect(function(part)
  1008. local human=part.Parent:findFirstChild("Humanoid")
  1009. if human~=nil and bounce==false then
  1010. bounce=true
  1011. local rndm=math.random(1,#hitsounds)
  1012. local r=rndm
  1013. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1014. end
  1015. end)
  1016. for i = 0,1,0.1 do
  1017. swait()
  1018. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1019. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1022. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1023. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1024. end
  1025. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1026. for i = 0,1,0.1 do
  1027. swait()
  1028. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1029. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1030. local h = 5
  1031. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1032. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1033. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1034. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1035. scfr = blcf
  1036. elseif not scfr then
  1037. scfr = blcf
  1038. end
  1039. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1040. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1043. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1044. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1045. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1046. end
  1047. attack = false
  1048. bounce=false
  1049. scfr=nil
  1050. fx:disconnect()
  1051. con:disconnect()
  1052. end
  1053.  
  1054. function attacktwo()
  1055. attack=true
  1056. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1057. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1058. local fx=Hitbox.Touched:connect(function(part)
  1059. local human=part.Parent:findFirstChild("Humanoid")
  1060. if human~=nil and bounce==false then
  1061. bounce=true
  1062. local rndm=math.random(1,#hitsounds)
  1063. local r=rndm
  1064. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1065. end
  1066. end)
  1067. for i=0,1,.1 do
  1068. swait()
  1069. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1070. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1071. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1073. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1074. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1075. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1076. end
  1077. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1078. for i = 0,1,0.1 do
  1079. swait()
  1080. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1081. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1082. local h = 5
  1083. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1084. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1085. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1086. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1087. scfr = blcf
  1088. elseif not scfr then
  1089. scfr = blcf
  1090. end
  1091. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1092. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1093. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1094. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1095. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1096. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1097. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1098. end
  1099. scfr=nil
  1100. attack=false
  1101. bounce=false
  1102. con:disconnect()
  1103. fx:disconnect()
  1104. end
  1105.  
  1106. function attackthree()
  1107. attack=true
  1108. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1109. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1110. local fx=Hitbox.Touched:connect(function(part)
  1111. local human=part.Parent:findFirstChild("Humanoid")
  1112. if human~=nil and bounce==false then
  1113. bounce=true
  1114. local rndm=math.random(1,#hitsounds)
  1115. local r=rndm
  1116. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1117. end
  1118. end)
  1119. for i=0,1,.1 do
  1120. swait()
  1121. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1122. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1125. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1126. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1127. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1128. end
  1129. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1130. for i = 0,1,0.1 do
  1131. swait()
  1132. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1133. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1134. local h = 5
  1135. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1136. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1137. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1138. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1139. scfr = blcf
  1140. elseif not scfr then
  1141. scfr = blcf
  1142. end
  1143. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1144. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1145. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1147. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1148. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1149. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1150. end
  1151. attack=false
  1152. bounce=false
  1153. scfr=nil
  1154. con:disconnect()
  1155. fx:disconnect()
  1156. end
  1157.  
  1158. function attackfour()
  1159. attack = true
  1160. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1161. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(20,30),"Normal",RootPart,.2,1) end)
  1162. local fx=Hitbox.Touched:connect(function(part)
  1163. local human=part.Parent:findFirstChild("Humanoid")
  1164. if human~=nil and bounce==false then
  1165. bounce=true
  1166. local rndm=math.random(1,#hitsounds)
  1167. local r=rndm
  1168. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1169. end
  1170. end)
  1171. for i = 0,1,0.1 do
  1172. swait()
  1173. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1174. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1175. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1176. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1177. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1178. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1179. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1180. end
  1181. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1182. local v=it("BodyVelocity",Torso)
  1183. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1184. v.velocity=RootPart.CFrame.lookVector*50
  1185. for i = 0,1,0.1 do
  1186. swait()
  1187. local blcf = Hitbox.CFrame*cf(0,0,0)
  1188. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1189. local h = 5
  1190. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1191. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1192. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1193. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1194. scfr = blcf
  1195. elseif not scfr then
  1196. scfr = blcf
  1197. end
  1198. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1199. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1200. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1201. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1202. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1203. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1204. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1205. end
  1206. v.Parent=nil
  1207. scfr=nil
  1208. attack = false
  1209. bounce=false
  1210. con:disconnect()
  1211. fx:disconnect()
  1212. end
  1213.  
  1214. function LustrisFulgo()
  1215. attack=true
  1216. Humanoid.WalkSpeed=0
  1217. for i=0,1,0.1 do
  1218. swait()
  1219. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1220. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1223. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1224. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1225. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1226. end
  1227. local function boom()
  1228. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1229. pprt.Anchored=true
  1230. pprt.CFrame=EffectPart.CFrame
  1231. game:GetService("Debris"):AddItem(pprt,2)
  1232. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1233. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1234. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1235. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1236. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1237. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1238. MagniDamage(wave,20,15,25,math.random(20,30),"Knockdown",RootPart)
  1239. for i=0,80 do
  1240. swait()
  1241. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1242. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1243. wave.Size=vt(1+i,1+i,1+i)
  1244. wavemesh.Scale=vt(1+i,1+i,1+i)
  1245. wave.CFrame=EffectPart.CFrame
  1246. Humanoid.Health=Humanoid.Health+.15
  1247. end
  1248. wave:Destroy()
  1249. end
  1250. boom()
  1251. attack=false
  1252. Humanoid.WalkSpeed=16
  1253. end
  1254.  
  1255. function LeviterGlomus()
  1256. attack=true
  1257. for i=0,1,.1 do
  1258. swait()
  1259. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1260. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1261. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1262. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1263. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1264. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1265. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1266. end
  1267. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1268. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
  1269. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1270. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1271. ChargeBall(EffectPart2,35)
  1272. for i=0,1,.1 do
  1273. swait()
  1274. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1275. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1276. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1278. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1279. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1280. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1281. end
  1282. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  1283. efprt:BreakJoints()
  1284. local Target=mouse.Hit.p
  1285. local direction = Target - handle.Position
  1286. direction = computeDirection(direction)
  1287. local pos = handle.Position + (direction * 10.0)
  1288. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  1289. local floatForce = Instance.new("BodyForce")
  1290. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  1291. floatForce.Parent = efprt
  1292. efprt.Velocity = direction * 160
  1293. efprt.Touched:connect(function(hit)
  1294. if not hit:IsDescendantOf(Character) then
  1295. if hit.Name~="Effect" then
  1296. MagniDamage(efprt,15,12,22,math.random(20,30),"Knockdown",RootPart)
  1297. floatForce.Parent=nil
  1298. efprt.Anchored=true
  1299. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  1300. Blast(efprt)
  1301. efprt:Destroy()
  1302. end
  1303. end
  1304. end)
  1305. game:GetService("Debris"):AddItem(efprt,6)
  1306. attack=false
  1307. end
  1308.  
  1309. function PortalStorm()
  1310. Humanoid.WalkSpeed=0
  1311. attack=true
  1312. for i=0,1,.1 do
  1313. swait()
  1314. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1315. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  1317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  1318. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1319. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1320. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  1321. end
  1322. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  1323. ChargeBall2(handle,100)
  1324. makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
  1325. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1326. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  1327. wait(2)
  1328. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  1329. delay(0.5,function ()
  1330. MagniDamage(Torso,20,32,27,math.random(50,70),"Knockdown",RootPart)
  1331. end)
  1332. Humanoid.Health=Humanoid.Health-0
  1333. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
  1334. attack=false
  1335. Humanoid.WalkSpeed=9
  1336. wait(4)
  1337. Humanoid.WalkSpeed=16
  1338. end
  1339.  
  1340. function SolSiderea()
  1341. Humanoid.WalkSpeed=0
  1342. attack=true
  1343. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  1344. for i=0,1,.1 do
  1345. swait()
  1346. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1347. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1348. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  1349. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  1350. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1351. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1352. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  1353. end
  1354. for i=0,1,.1 do
  1355. swait()
  1356. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1357. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1360. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1361. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1362. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  1363. end
  1364. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  1365. local n=2
  1366. local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
  1367. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  1368. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  1369. for i=1,0.3,-0.01 do
  1370. wait()
  1371. orb.Transparency=i
  1372. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  1373. MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
  1374. local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
  1375. ef.Anchored=true
  1376. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  1377. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  1378. ef.CFrame=orb.CFrame*ceef
  1379. game:GetService("Debris"):AddItem(ef,2)
  1380. coroutine.resume(coroutine.create(function(Part,Mesh)
  1381. for i=0,1,0.1 do
  1382. wait()
  1383. Part.Transparency=i
  1384. Part.CFrame=Part.CFrame*cf(0,-1,0)
  1385. end
  1386. Part.Parent=nil
  1387. end),ef,emsh)
  1388. end
  1389. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  1390. wait(.5)
  1391. orb.Parent=nil
  1392. wait(1)
  1393. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  1394. local mag=(orb.Position-pos).magnitude
  1395. BlackHole(game.Workspace,cf(pos))
  1396. coroutine.resume(coroutine.create(function()
  1397. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1398. wweld(game.Workspace,wave,orb,Torso.CFrame)
  1399. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1400. for i=1,100 do
  1401. swait()
  1402. wave.Size=vt(1+i,1+i,1+i)
  1403. wavemesh.Scale=vt(1+i,1+i,1+i)
  1404. wave.CFrame=cf(pos)
  1405. end
  1406. end))
  1407. coroutine.resume(coroutine.create(function()
  1408. for i=0,20 do
  1409. swait(15)
  1410. local range = 1500
  1411. local p = Instance.new("Part")
  1412. p.Anchored = true
  1413. p.CanCollide = false
  1414. p.FormFactor = "Custom"
  1415. p.BrickColor = BrickColor.new("Royal purple")
  1416. p.Parent = workspace
  1417. p.Name="Effect"
  1418. p.CFrame=cf(pos)
  1419. local m = Instance.new("SpecialMesh",p)
  1420. m.MeshId = "rbxassetid://3270017"
  1421. local estimateSurvival = math.floor(range/30) * 0.03
  1422. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1423. Spawn(function ()
  1424. for i = 1,range,30 do
  1425. p.Transparency = 1-math.min(0.5,3-(i/500))
  1426. m.Scale = Vector3.new(i,i,i*0.5)
  1427. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  1428. wait()
  1429. end
  1430. p:Destroy()
  1431. end)
  1432. end
  1433. end))
  1434. MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  1435. for i=1,2 do
  1436. end
  1437. for i=1,5 do
  1438. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  1439. end
  1440. for i=0,5 do
  1441. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  1442. end
  1443. local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
  1444. ref.CFrame=cf(pos)
  1445. coroutine.resume(coroutine.create(function(Part)
  1446. wait(1)
  1447. Part.Parent=nil
  1448. end),ref)
  1449. MagniDamage(ref,25,22,32,35,"Knockdown",ref)
  1450. if hit~=nil then
  1451. Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0)
  1452. end
  1453. local n=2
  1454. MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1455. swait(75)
  1456. Humanoid.WalkSpeed=16
  1457. attack=false
  1458. end
  1459.  
  1460. attacktype=1
  1461. mouse.Button1Down:connect(function()
  1462. if attacktype==1 and attack==false then
  1463. attacktype=2
  1464. attackone()
  1465. elseif attacktype==2 and attack==false then
  1466. attacktype=3
  1467. attacktwo()
  1468. elseif attacktype==3 and attack==false then
  1469. attacktype=4
  1470. attackthree()
  1471. elseif attacktype==4 and attack==false then
  1472. attacktype=1
  1473. attackfour()
  1474. end
  1475. end)
  1476.  
  1477. mouse.KeyDown:connect(function(k)
  1478. k=k:lower()
  1479. if attack == false and k == 'e' then
  1480. LeviterGlomus()
  1481. ChargeBall(efprt,100)
  1482. end
  1483. if attack == false and k == 'q' then
  1484. LustrisFulgo()
  1485. end
  1486. if attack == false and k == 'f' and deeznuts==false then
  1487. deeznuts=true
  1488. SolSiderea()
  1489. deeznuts=false
  1490. end
  1491. if attack == false and k == 'r' and cooldown==false then
  1492. cooldown=true
  1493. PortalStorm()
  1494. cooldown=false
  1495. end
  1496. end)
  1497.  
  1498.  
  1499. local sine = 0
  1500. local change = 1
  1501. local val = 0
  1502.  
  1503. while true do
  1504. swait()
  1505. sine = sine + change
  1506. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1507. local velderp=RootPart.Velocity.y
  1508. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1509. if equipped==true or equipped==false then
  1510. if attack==false then
  1511. idle=idle+1
  1512. else
  1513. idle=0
  1514. end
  1515. if idle>=500 then
  1516. if attack==false then
  1517. end
  1518. end
  1519. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1520. Anim="Jump"
  1521. if attack==false then
  1522. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1523. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1525. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1526. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1527. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1528. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1529. end
  1530. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1531. Anim="Fall"
  1532. if attack==false then
  1533. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1534. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1537. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1538. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1539. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1540. end
  1541. elseif torvel<1 and hitfloor~=nil then
  1542. Anim="Idle"
  1543. if attack==false then
  1544. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1545. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1546. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1548. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1549. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1550. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1551. end
  1552. elseif torvel>2 and hitfloor~=nil then
  1553. Anim="Walk"
  1554. if attack==false then
  1555. change=3
  1556. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1557. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1558. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1559. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1560. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1561. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1562. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1563. end
  1564. end
  1565. end
  1566. if #Effects>0 then
  1567. for e=1,#Effects do
  1568. if Effects[e]~=nil then
  1569. local Thing=Effects[e]
  1570. if Thing~=nil then
  1571. local Part=Thing[1]
  1572. local Mode=Thing[2]
  1573. local Delay=Thing[3]
  1574. local IncX=Thing[4]
  1575. local IncY=Thing[5]
  1576. local IncZ=Thing[6]
  1577. if Thing[1].Transparency<=1 then
  1578. if Thing[2]=="Block1" then
  1579. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1580. Mesh=Thing[1].Mesh
  1581. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1582. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1583. elseif Thing[2]=="Cylinder" then
  1584. Mesh=Thing[1].Mesh
  1585. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1586. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1587. elseif Thing[2]=="Blood" then
  1588. Mesh=Thing[7]
  1589. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1590. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1591. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1592. elseif Thing[2]=="Elec" then
  1593. Mesh=Thing[1].Mesh
  1594. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1595. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1596. elseif Thing[2]=="Disappear" then
  1597. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1598. end
  1599. else
  1600. Part.Parent=nil
  1601. table.remove(Effects,e)
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
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