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Nov 23rd, 2021
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Pawn 0.22 KB | None | 0 0
  1. stock IsPlayerSpawned(playerid)
  2. {
  3.     new pState = GetPlayerState(playerid);
  4.     return 0 <= playerid <= MAX_PLAYERS && pState != PLAYER_STATE_NONE && pState != PLAYER_STATE_WASTED && pState != PLAYER_STATE_SPECTATING;
  5. }
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