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- local plr = game.Players.LocalPlayer
- plr.Character.Humanoid:UnequipTools()
- if not plr.Backpack:FindFirstChild("[P90]") then repeat wait() plr.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["[P90] - $1000"].Head.CFrame fireclickdetector(Workspace.Ignored.Shop["[P90] - $1000"].ClickDetector) until plr.Backpack:FindFirstChild("[P90]") end
- plr.Character.Humanoid:EquipTool(plr.Backpack["[P90]"])
- local gun = plr.Character:FindFirstChildOfClass("Tool")
- gun.Name = "poggers"
- repeat wait() until plr.Character:FindFirstChild("FULLY_LOADED_CHAR")
- --SEAT DESTRUCTIONNNNN
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Seat") then
- v:Destroy()
- end
- end
- --anti tp anticheat
- function DeleteAntiCheat()
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.ClassName == "Script" and v.Name ~= "Health" then
- v:Destroy()
- end
- end
- end
- plr.CharacterAdded:Connect(function(character)
- repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("FULLY_LOADED_CHAR")
- DeleteAntiCheat()
- wait(1)
- reset = false
- end)
- DeleteAntiCheat()
- --respawn
- local reset = false
- spawn(function()
- while wait() do
- pcall(function()if plr.Character.Humanoid.Health <= 0 then reset = true end end)
- end
- end)
- --antiafk
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- --network ownership
- game:GetService('RunService').Stepped:connect(function()
- pcall(function()plr.Character.Humanoid:ChangeState(11)end)
- setsimulationradius(math.huge)
- end)
- while wait(0.5) do
- for i,v in pairs(game.Workspace.Cashiers:GetChildren()) do
- if v.Humanoid.Health > 0 then
- spawn(function()
- while v.Humanoid.Health > 0 do
- wait()
- pcall(function()plr.Character.HumanoidRootPart.CFrame = v.Head.CFrame * CFrame.new(0.3, -3.7, 3.4)end)
- end
- end)
- repeat
- pcall(function()plr.Character.Humanoid:EquipTool(plr.Backpack.poggers)end)
- wait(0.5)
- if gun.Ammo.Value == 0 then
- if plr.DataFolder.Inventory["[P90]"].Value == "0" then
- repeat wait()
- plr.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["120 [P90 Ammo] - $60"].Head.CFrame
- fireclickdetector(Workspace.Ignored.Shop["120 [P90 Ammo] - $60"].ClickDetector)
- plr.Character.Humanoid:UnequipTools()
- until tonumber(plr.DataFolder.Inventory["[P90]"].Value) >= 1000
- else
- game.ReplicatedStorage.MainEvent:FireServer("Reload", gun)
- repeat wait() until gun.Ammo ~= 0
- end
- else
- pcall(function()
- game.ReplicatedStorage.MainEvent:FireServer("UpdateMousePos", v.Head.Position)
- wait()
- gun:Activate()
- repeat wait() until v.Humanoid.Health <= 0 or gun.Ammo.Value == 0
- gun:Deactivate()
- wait(0.1)
- end)
- end
- wait(0.1)
- until v.Humanoid.Health <= 0
- for ii,vv in pairs(game.Workspace.Ignored.Drop:GetChildren()) do
- wait(0.2)
- if vv.Name ~= "MoneyDrop" then continue end
- if (plr.Character.HumanoidRootPart.Position - vv.Position).Magnitude > 25 then continue end
- vv.Name = "Grabbing"
- vv.Anchored = true
- while game.Workspace.Ignored.Drop:FindFirstChild("Grabbing") do
- wait()
- pcall(function()
- plr.character.HumanoidRootPart.CFrame = vv.CFrame
- if not reset then fireclickdetector(vv.ClickDetector) end
- end)
- end
- end
- end
- end
- end
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