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Bendy928443534

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Sep 6th, 2019
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  1. warn([[
  2. all of the commands of my script
  3. l - victory if t-pose eat chips
  4. k - kill urself but if t-pose drink soda
  5. j- what huh and if t-pose laugh
  6. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  7. g- that was fun
  8. f- Xd
  9. r- AAH oh my god aah
  10. t- squat
  11. y- laugh and if t-pose think
  12. u- ooh boi and if t-pose is chew 5 gum
  13. i- fbi open up
  14. o- no u
  15. p - bug
  16. v- game over
  17. c- REEE and if tpose then change music
  18. x- dude shut up and if tpose then waiting
  19. z- dab
  20. e- wtf
  21. q- ur screwed
  22. m- to stop squat,think,waiting,wtf instantly
  23.  
  24. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  25. ]])
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,game,owner = owner,game
  29. local RealPlayer = Player
  30. do
  31. warn("Notive_Memeboi Made by XDavodioX")
  32. local rp = RealPlayer
  33. script.Parent = rp.Character
  34.  
  35. --RemoteEvent for communicating
  36. local Event = Instance.new("RemoteEvent")
  37. Event.Name = "UserInput_Event"
  38.  
  39. --Fake event to make stuff like Mouse.KeyDown work
  40. local function fakeEvent()
  41. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  42. t.connect = t.Connect
  43. return t
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51. end}
  52. --Merged 2 functions into one by checking amount of arguments
  53. CAS.UnbindAction = CAS.BindAction
  54.  
  55. --This function will trigger the events that have been :Connect()'ed
  56. local function te(self,ev,...)
  57. local t = m[ev]
  58. if t and t._fakeEvent then
  59. for _,f in pairs(t.Functions) do
  60. f(...)
  61. end
  62. end
  63. end
  64. m.TrigEvent = te
  65. UIS.TrigEvent = te
  66.  
  67. Event.OnServerEvent:Connect(function(plr,io)
  68. if plr~=rp then return end
  69. m.Target = io.Target
  70. m.Hit = io.Hit
  71. if not io.isMouse then
  72. local b = io.UserInputState == Enum.UserInputState.Begin
  73. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  74. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  75. end
  76. for _,t in pairs(CAS.Actions) do
  77. for _,k in pairs(t.Keys) do
  78. if k==io.KeyCode then
  79. t.Function(t.Name,io.UserInputState,io)
  80. end
  81. end
  82. end
  83. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  84. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  85. end
  86. end)
  87. Event.Parent = NLS([==[
  88. local Player = game:GetService("Players").LocalPlayer
  89. local Event = script:WaitForChild("UserInput_Event")
  90.  
  91. local Mouse = Player:GetMouse()
  92. local UIS = game:GetService("UserInputService")
  93. local input = function(io,a)
  94. if a then return end
  95. --Since InputObject is a client-side instance, we create and pass table instead
  96. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  97. end
  98. UIS.InputBegan:Connect(input)
  99. UIS.InputEnded:Connect(input)
  100.  
  101. local h,t
  102. --Give the server mouse data 30 times every second, but only if the values changed
  103. --If player is not moving their mouse, client won't fire events
  104. while wait(1/30) do
  105. if h~=Mouse.Hit or t~=Mouse.Target then
  106. h,t=Mouse.Hit,Mouse.Target
  107. Event:FireServer({isMouse=true,Target=t,Hit=h})
  108. end
  109. end]==],Player.Character)
  110.  
  111. ----Sandboxed game object that allows the usage of client-side methods and services
  112. --Real game object
  113. local _rg = game
  114.  
  115. --Metatable for fake service
  116. local fsmt = {
  117. __index = function(self,k)
  118. local s = rawget(self,"_RealService")
  119. if s then return s[k] end
  120. end,
  121. __newindex = function(self,k,v)
  122. local s = rawget(self,"_RealService")
  123. if s then s[k]=v end
  124. end,
  125. __call = function(self,...)
  126. local s = rawget(self,"_RealService")
  127. if s then return s(...) end
  128. end
  129. }
  130. local function FakeService(t,RealService)
  131. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  132. return setmetatable(t,fsmt)
  133. end
  134.  
  135. --Fake game object
  136. local g = {
  137. GetService = function(self,s)
  138. return self[s]
  139. end,
  140. Players = FakeService({
  141. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  142. },"Players"),
  143. UserInputService = FakeService(UIS,"UserInputService"),
  144. ContextActionService = FakeService(CAS,"ContextActionService"),
  145. }
  146. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  147. g.service = g.GetService
  148.  
  149. g.RunService = FakeService({
  150. RenderStepped = _rg:GetService("RunService").Heartbeat,
  151. BindToRenderStep = function(self,name,_,fun)
  152.  
  153. end,
  154. UnbindFromRenderStep = function(self,name)
  155. self._btrs[name]:Disconnect()
  156. end,
  157. },"RunService")
  158.  
  159. setmetatable(g,{
  160. __index=function(self,s)
  161. return _rg:GetService(s) or typeof(_rg[s])=="function"
  162. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  163. end,
  164. __newindex = fsmt.__newindex,
  165. __call = fsmt.__call
  166. })
  167. --Changing owner to fake player object to support owner:GetMouse()
  168. game,owner = g,g.Players.LocalPlayer
  169. end
  170. print("Good sir do not leak this.")
  171. print("Don't u dare report the audio.")
  172.  
  173. local cansilence = true
  174.  
  175. function SHUTUPXDD()
  176. if cansilence then
  177. cansilence = false
  178. local function search(instance)
  179. for i,v in pairs(instance:GetChildren()) do
  180. search(v)
  181. if v.ClassName == "Sound" then
  182. if v.Parent ~= game.Players.LocalPlayer.Character then
  183. v.Volume = 0
  184. end
  185. end
  186. end
  187. end
  188. search(workspace)
  189. wait(3)
  190. cansilence = false
  191. end
  192. end
  193.  
  194. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  195.  
  196. Player_Size = 1 --Size of the player.
  197.  
  198. wait()
  199. local Player = owner
  200. local Character = Player.Character
  201. local plr = owner
  202. local Humanoid = Character.Humanoid
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local ra = char["Right Arm"]
  206. local la= char["Left Arm"]
  207. local rl= char["Right Leg"]
  208. local ll = char["Left Leg"]
  209. local hed = char.Head
  210. local root = char.HumanoidRootPart
  211. local rootj = root.RootJoint
  212. local tors = char.Torso
  213. local LeftArm = Character["Left Arm"]
  214. local RightArm = Character["Right Arm"]
  215. local LeftLeg = Character["Left Leg"]
  216. local RightLeg = Character["Right Leg"]
  217. local Head = Character.Head
  218. local Torso = Character.Torso
  219. local mouse = plr:GetMouse()
  220. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  221. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  222. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  223. local cam = game.Workspace.CurrentCamera
  224. trazx = Instance.new("ParticleEmitter")
  225. c = game.Players.LocalPlayer.Character
  226. local sine=0
  227. Character.Head.face.Texture = "rbxassetid://620619801"
  228.  
  229. hum.MaxHealth = "Inf"
  230. hum.Health = "Inf"
  231.  
  232. local forcefield = Instance.new("ForceField",char)
  233. forcefield.Name = "feaqurmam"
  234. forcefield.Visible = false
  235. -----------------------------------------------------------
  236. h = char.Head
  237. t = char.Torso
  238. rs = t["Right Shoulder"]
  239. ls = t["Left Shoulder"]
  240. rh = t["Right Hip"]
  241. lh = t["Left Hip"]
  242. nec = t.Neck
  243. rut = char.HumanoidRootPart
  244. rutj = rut.RootJoint
  245. it = Instance.new
  246.  
  247. local txt = Instance.new("BillboardGui", char)
  248. txt.Adornee = char.Head
  249. txt.Name = "_status"
  250. txt.Size = UDim2.new(2, 0, 1.2, 0)
  251. txt.StudsOffset = Vector3.new(-9, 8, 0)
  252. local text = Instance.new("TextLabel", txt)
  253. text.Size = UDim2.new(10, 0, 7, 0)
  254. text.FontSize = "Size24"
  255. text.TextScaled = true
  256. text.TextTransparency = 0
  257. text.BackgroundTransparency = 1
  258. text.TextTransparency = 0
  259. text.TextStrokeTransparency = 1
  260. text.Font = "Cartoon"
  261. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  262. v = Instance.new("Part")
  263. v.Name = "ColorBrick"
  264. v.Parent = Player.Character
  265. v.FormFactor = "Symmetric"
  266. v.Anchored = true
  267. v.CanCollide = false
  268. v.BottomSurface = "Smooth"
  269. v.TopSurface = "Smooth"
  270. v.Size = Vector3.new(10, 5, 3)
  271. v.Transparency = 1
  272. v.CFrame = char.Torso.CFrame
  273. v.BrickColor = BrickColor.new("Really black")
  274. v.Transparency = 1
  275. v.Shape = "Block"
  276. spawn(function()
  277. local TweenService = game:GetService("TweenService")
  278. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  279. local Int = 0
  280. while wait(0.5) do
  281. if Int == #Colours then Int = 0 end
  282. Int = Int+1
  283. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  284. end
  285. end)
  286. text.Text = "D̴͈̹r̫̥a̼̩̖g̴g̞͎͡y͕͜y̭͔ͅT̝̞h̺͔e̯̘B͈̦͇o̻̠͈i̸̤͇"
  287.  
  288.  
  289. local txtd = Instance.new("BillboardGui", char)
  290. txtd.Adornee = char.Head
  291. txtd.Name = "_status"
  292. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  293. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  294. local texth = Instance.new("TextLabel", txtd)
  295. texth.Size = UDim2.new(10, 0, 7, 0)
  296. texth.FontSize = "Size24"
  297. texth.TextScaled = true
  298. texth.TextTransparency = 0
  299. texth.BackgroundTransparency = 1
  300. texth.TextTransparency = 0
  301. texth.TextStrokeTransparency = 1
  302. texth.Font = "Cartoon"
  303. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  304. v = Instance.new("Part")
  305. v.Name = "ColorBrick"
  306. v.Parent = Player.Character
  307. v.FormFactor = "Symmetric"
  308. v.Anchored = true
  309. v.CanCollide = false
  310. v.BottomSurface = "Smooth"
  311. v.TopSurface = "Smooth"
  312. v.Size = Vector3.new(10, 5, 3)
  313. v.Transparency = 1
  314. v.CFrame = char.Torso.CFrame
  315. v.BrickColor = BrickColor.new("Really black")
  316. v.Transparency = 1
  317. v.Shape = "Block"
  318. spawn(function()
  319. local TweenService = game:GetService("TweenService")
  320. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  321. local Intt = 0
  322. while wait(0.2) do
  323. if Intt == #Colourss then Intt = 0 end
  324. Intt = Intt+1
  325. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  326. end
  327. end)
  328. texth.Text = ""
  329.  
  330.  
  331. spawn(function()
  332. while wait() do
  333. Head.BrickColor = BrickColor.new("pastel brown")
  334. RightArm.BrickColor = BrickColor.new("pastel brown")
  335. LeftArm.BrickColor = BrickColor.new("pastel brown")
  336. Torso.BrickColor = BrickColor.new("pastel brown")
  337. RightLeg.BrickColor = BrickColor.new("pastel brown")
  338. LeftLeg.BrickColor = BrickColor.new("pastel brown")
  339. end
  340. end)
  341. for i,v in pairs(Character:children()) do
  342. if v:IsA("Hat") then
  343. v:Destroy()
  344. end
  345. end
  346. for i,v in pairs(Character:children()) do
  347. if v:IsA("Accessory") then
  348. v:Destroy()
  349. end
  350. end
  351. for i,v in pairs(Character:children()) do
  352. if v:IsA("Hair") then
  353. v:Destroy()
  354. end
  355. end
  356. for i,v in pairs(Character:children()) do
  357. if v:IsA("Shirt") then
  358. v:Destroy()
  359. end
  360. end
  361. for i,v in pairs(Character:children()) do
  362. if v:IsA("Pants") then
  363. v:Destroy()
  364. end
  365. end
  366. for i,v in pairs(Character:children()) do
  367. if v:IsA("Graphic Shirt") then
  368. v:Destroy()
  369. end
  370. end
  371. for i,v in pairs(Character:children()) do
  372. if v:IsA("GraphicShirt") then
  373. v:Destroy()
  374. end
  375. end
  376.  
  377. for _,v in pairs(Character:children()) do
  378. if v:IsA("Shirt") then
  379. v.ShirtTemplate = "rbxassetid://3040286000"
  380. elseif v:IsA("Pants") then
  381. v.PantsTemplate = "rbxassetid://398633812"
  382. elseif v:IsA("ShirtGraphic") then
  383. v:Remove()
  384. wait(.1)
  385. Torso.roblox:Remove()
  386. elseif v:IsA("Accessory") then
  387. v:Remove()
  388. end
  389. end
  390.  
  391. local Hair = Instance.new("Part")
  392. Hair.Parent = char
  393. Hair.Name = "GreenTopHat"
  394. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  395. Hair.CFrame = char.Head.CFrame
  396. Hair:BreakJoints()
  397. Hair.CanCollide = false
  398. Hair.BrickColor = BrickColor.new("Medium Stone")
  399. Hair.TopSurface = "Smooth"
  400. Hair.BottomSurface = "Smooth"
  401. Weld = Instance.new("Weld")
  402. Weld.Name = "Weld"
  403. Weld.Part0 = char.Head
  404. Weld.Part1 = Hair
  405. Weld.Parent = char.Head
  406. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  407. Mesh = Instance.new("SpecialMesh")
  408. Mesh.Parent = Hair
  409. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  410. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  411. Mesh.Scale = Vector3.new(1, 1, 1)
  412. -------------------------------------------------------
  413. --Start Good Stuff--
  414. -------------------------------------------------------
  415. CF = CFrame.new
  416. angles = CFrame.Angles
  417. attack = false
  418. timetofly = true
  419. Euler = CFrame.fromEulerAnglesXYZ
  420. Rad = math.rad
  421. IT = Instance.new
  422. BrickC = BrickColor.new
  423. Cos = math.cos
  424. Acos = math.acos
  425. Sin = math.sin
  426. Asin = math.asin
  427. Abs = math.abs
  428. Mrandom = math.random
  429. Floor = math.floor
  430. random = math.random
  431. radian = math.rad
  432. Vec3 = Vector3.new
  433. cFrame = CFrame.new
  434. Euler = CFrame.fromEulerAnglesXYZ
  435. -------------------------------------------------------
  436. --End Good Stuff--
  437. -------------------------------------------------------
  438. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  439. RSH, LSH = nil, nil
  440. RW = Instance.new("Weld")
  441. LW = Instance.new("Weld")
  442. RH = tors["Right Hip"]
  443. LH = tors["Left Hip"]
  444. RSH = tors["Right Shoulder"]
  445. LSH = tors["Left Shoulder"]
  446. RSH.Parent = nil
  447. LSH.Parent = nil
  448. RW.Name = "RW"
  449. RW.Part0 = tors
  450. RW.C0 = CF(1.5, 0.5, 0)
  451. RW.C1 = CF(0, 0.5, 0)
  452. RW.Part1 = ra
  453. RW.Parent = tors
  454. LW.Name = "LW"
  455. LW.Part0 = tors
  456. LW.C0 = CF(-1.5, 0.5, 0)
  457. LW.C1 = CF(0, 0.5, 0)
  458. LW.Part1 = la
  459. LW.Parent = tors
  460. Effects = {}
  461.  
  462. BTAUNT = Instance.new("Sound", tors)
  463. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  464. BTAUNT.Volume = 10
  465. BTAUNT.Pitch = 1
  466. BTAUNT.Looped = false
  467. BTAUNT.TimePosition = 0.2
  468.  
  469. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  470.  
  471. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  472. bat.Size = Vector3.new(1, 1, 5)
  473. bat.CanCollide = false
  474. bat:BreakJoints()
  475.  
  476. LeDrink = it("Model")
  477. LeDrink.Parent = char
  478. LeDrink.Name = "LeDrink"
  479. RHe = it("Part")
  480. RHe.Parent = LeDrink
  481. RHe.BrickColor = BrickColor.new("Really black")
  482. RHe.Locked = true
  483. RHe.CanCollide = false
  484. RHe.Transparency = 1
  485. PMesh = it("SpecialMesh")
  486. RHe.formFactor = "Symmetric"
  487. PMesh.MeshType = "FileMesh"
  488. PMesh.MeshId = "rbxassetid://10470609"
  489. PMesh.TextureId = "rbxassetid://111405256"
  490. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  491. PMesh.Parent = RHe
  492. local RWeld = it("Weld")
  493. RWeld.Parent = RHe
  494. RWeld.Part0 = RHe
  495. RWeld.Part1 = ra
  496. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  497.  
  498. LeChips = it("Model")
  499. LeChips.Parent = char
  500. LeChips.Name = "LeChips"
  501. RHk = it("Part")
  502. RHk.Parent = LeChips
  503. RHk.BrickColor = BrickColor.new("Really black")
  504. RHk.Locked = true
  505. RHk.CanCollide = false
  506. RHk.Transparency = 1
  507. PMeshe = it("SpecialMesh")
  508. RHk.formFactor = "Symmetric"
  509. PMeshe.MeshType = "FileMesh"
  510. PMeshe.MeshId = "rbxassetid://19106014"
  511. PMeshe.TextureId = "rbxassetid://342435650"
  512. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  513. PMeshe.Parent = RHk
  514. local RWelds = it("Weld")
  515. RWelds.Parent = RHk
  516. RWelds.Part0 = RHk
  517. RWelds.Part1 = ra
  518. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  519.  
  520. local LeDrink = "wiplolnotyet"
  521. local LeChips = "wipaswelllol"
  522. local Sitt = false
  523.  
  524. -------------------------------------------------------
  525. --Start HeartBeat--
  526. -------------------------------------------------------
  527. ArtificialHB = Instance.new("BindableEvent", script)
  528. ArtificialHB.Name = "Heartbeat"
  529. script:WaitForChild("Heartbeat")
  530.  
  531. frame = 1 / 60
  532. tf = 0
  533. allowframeloss = false
  534. tossremainder = false
  535.  
  536.  
  537. lastframe = tick()
  538. script.Heartbeat:Fire()
  539.  
  540.  
  541. game:GetService("RunService").Heartbeat:connect(function(s, p)
  542. tf = tf + s
  543. if tf >= frame then
  544. if allowframeloss then
  545. script.Heartbeat:Fire()
  546. lastframe = tick()
  547. else
  548. for i = 1, math.floor(tf / frame) do
  549. script.Heartbeat:Fire()
  550. end
  551. lastframe = tick()
  552. end
  553. if tossremainder then
  554. tf = 0
  555. else
  556. tf = tf - frame * math.floor(tf / frame)
  557. end
  558. end
  559. end)
  560. -------------------------------------------------------
  561. --End HeartBeat--
  562. -------------------------------------------------------
  563.  
  564.  
  565. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  566. coroutine.resume(coroutine.create(function()
  567. local intensity = 1 * Intensity
  568. local rotM = 0.01 * Intensity
  569. for i = 0, Length, 0.1 do
  570. swait()
  571. intensity = intensity - 0.05 * Intensity / Length
  572. rotM = rotM - 5.0E-4 * Intensity / Length
  573. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  574. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  575. end
  576. Humanoid.CameraOffset = Vec3(0, 0, 0)
  577. end))
  578. end
  579.  
  580. local joyemoji = Instance.new('ParticleEmitter', tors)
  581. joyemoji.VelocitySpread = 2000
  582. joyemoji.Lifetime = NumberRange.new(1)
  583. joyemoji.Speed = NumberRange.new(40)
  584. joy= {}
  585. for i=0, 19 do
  586. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  587. end
  588. joyemoji.Size = NumberSequence.new(joy)
  589. joyemoji.Rate = 0
  590. joyemoji.LockedToPart = false
  591. joyemoji.LightEmission = 0
  592. joyemoji.Texture = "rbxassetid://1176402123"
  593. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  594.  
  595.  
  596. local LIT = Instance.new('ParticleEmitter', tors)
  597. LIT.VelocitySpread = 2000
  598. LIT.Lifetime = NumberRange.new(1)
  599. LIT.Speed = NumberRange.new(45)
  600. nani= {}
  601. for i=0, 19 do
  602. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  603. end
  604. LIT.Size = NumberSequence.new(nani)
  605. LIT.Rate = 0
  606. LIT.LockedToPart = false
  607. LIT.LightEmission = 0
  608. LIT.Texture = "rbxassetid://1492670151"
  609. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  610.  
  611. local toast = Instance.new('ParticleEmitter', tors)
  612. toast.VelocitySpread = 2000
  613. toast.Lifetime = NumberRange.new(1)
  614. toast.Speed = NumberRange.new(60)
  615. toasterstoasttoast= {}
  616. for i=0, 19 do
  617. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  618. end
  619. toast.Size = NumberSequence.new(toasterstoasttoast)
  620. toast.Rate = 0
  621. toast.LockedToPart = false
  622. toast.LightEmission = 0
  623. toast.Texture = "rbxassetid://436096230"
  624. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  625.  
  626. local ok = Instance.new('ParticleEmitter', tors)
  627. ok.VelocitySpread = 2000
  628. ok.Lifetime = NumberRange.new(1)
  629. ok.Speed = NumberRange.new(50)
  630. cool= {}
  631. for i=0, 19 do
  632. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  633. end
  634. ok.Size = NumberSequence.new(cool)
  635. ok.Rate = 0
  636. ok.LockedToPart = false
  637. ok.LightEmission = 0
  638. ok.Texture = "rbxassetid://636768448"
  639. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  640.  
  641. maincolor = BrickC("Really red")
  642. -------------------------------------------------------
  643. --Start Kyu's shitty stuff--
  644. -------------------------------------------------------
  645. function un_fun()
  646. attack = true
  647. hum.WalkSpeed = 0
  648. BTAUNT:Play()
  649. repeat
  650. swait()
  651. BTAUNT.Parent = tors
  652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  653. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  656. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  657. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  658. until BTAUNT.Playing == false
  659. attack = false
  660. hum.WalkSpeed = 40
  661. end
  662.  
  663. function Tauntmelon()
  664. attack = true
  665. hum.WalkSpeed = 0
  666. CreateSound("1486343908", tors, 10, 1)
  667. for i = 0, 9, 0.1 do
  668. swait()
  669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  674. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  675. end
  676. attack = false
  677. hum.WalkSpeed = 40
  678. end
  679.  
  680. function fbiopenup()
  681. attack = true
  682. hum.WalkSpeed = 6
  683. CreateSound("2156386052", tors, 10, 1)
  684. Character.Head.face.Texture = "rbxassetid://12117740"
  685. for i = 0, 5.56, 0.1 do
  686. swait()
  687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  692. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  693. end
  694. for i = 0,1.57,0.1 do
  695. swait()
  696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  702. end
  703. for i = 0,1.2,0.1 do
  704. swait()
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  711. end
  712. for i = 0,1.2,0.1 do
  713. swait()
  714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720. end
  721. for i = 0,1.2,0.1 do
  722. swait()
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729. end
  730. for i = 0,1.2,0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738. end
  739. for i = 0,1,0.1 do
  740. swait()
  741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747. end
  748. for i = 0,1,0.1 do
  749. swait()
  750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756. end
  757. attack = false
  758. Character.Head.face.Texture = "rbxassetid://620619801"
  759. hum.WalkSpeed = 40
  760. end
  761.  
  762. function FindNearestHead(Position, Distance, SinglePlayer)
  763. if SinglePlayer then
  764. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  765. end
  766. local List = {}
  767. for i, v in pairs(workspace:GetChildren()) do
  768. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  769. table.insert(List, v)
  770. end
  771. end
  772. return List
  773. end
  774.  
  775. function SoulSteal(dude)
  776. if dude.Name ~= char then
  777. local bgf = IT("BodyGyro", dude.Head)
  778. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  779. local val = IT("BoolValue", dude)
  780. val.Name = "IsHit"
  781. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  782. local soulst = coroutine.wrap(function()
  783. local soul = Instance.new("Part",dude)
  784. soul.Size = Vector3.new(1,1,1)
  785. soul.CanCollide = false
  786. soul.Anchored = false
  787. soul.Position = torso.Position
  788. soul.Transparency = 1
  789. local PartEmmit1 = IT("ParticleEmitter", soul)
  790. PartEmmit1.LightEmission = 1
  791. PartEmmit1.Texture = "rbxassetid://569507414"
  792. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  793. PartEmmit1.Rate = 250
  794. PartEmmit1.Lifetime = NumberRange.new(1.6)
  795. PartEmmit1.Size = NumberSequence.new({
  796. NumberSequenceKeypoint.new(0, 1, 0),
  797. NumberSequenceKeypoint.new(1, 0, 0)
  798. })
  799. PartEmmit1.Transparency = NumberSequence.new({
  800. NumberSequenceKeypoint.new(0, 0, 0),
  801. NumberSequenceKeypoint.new(1, 1, 0)
  802. })
  803. PartEmmit1.Speed = NumberRange.new(0, 0)
  804. PartEmmit1.VelocitySpread = 30000
  805. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  806. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  807. local BodPoss = IT("BodyPosition", soul)
  808. BodPoss.P = 3000
  809. BodPoss.D = 1000
  810. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  811. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  812. wait(1.6)
  813. soul.Touched:connect(function(hit)
  814. if hit.Parent == char then
  815. soul:Destroy()
  816. end
  817. end)
  818. wait(1.2)
  819. while soul do
  820. swait()
  821. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  822. BodPoss.Position = tors.Position
  823. end
  824. end)
  825. soulst()
  826. end
  827. end
  828. function FaceMouse()
  829. local Cam = workspace.CurrentCamera
  830. return {
  831. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  832. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  833. }
  834. end
  835.  
  836. function Eviscerate(dude)
  837. if dude.Name ~= char then
  838. local bgf = IT("BodyGyro", dude.Head)
  839. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  840. local val = IT("BoolValue", dude)
  841. val.Name = "IsHit"
  842. local ds = coroutine.wrap(function()
  843. dude:WaitForChild("Head"):BreakJoints()
  844. wait(0.5)
  845. target = nil
  846. coroutine.resume(coroutine.create(function()
  847. for i, v in pairs(dude:GetChildren()) do
  848. if v:IsA("Accessory") then
  849. v:Destroy()
  850. end
  851. if v:IsA("Humanoid") then
  852. v:Destroy()
  853. end
  854. if v:IsA("CharacterMesh") then
  855. v:Destroy()
  856. end
  857. if v:IsA("Model") then
  858. v:Destroy()
  859. end
  860. if v:IsA("Part") or v:IsA("MeshPart") then
  861. for x, o in pairs(v:GetChildren()) do
  862. if o:IsA("Decal") then
  863. o:Destroy()
  864. end
  865. end
  866. coroutine.resume(coroutine.create(function()
  867. v.Material = "Neon"
  868. v.CanCollide = false
  869. local PartEmmit1 = IT("ParticleEmitter", v)
  870. PartEmmit1.LightEmission = 1
  871. PartEmmit1.Texture = "rbxassetid://284205403"
  872. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  873. PartEmmit1.Rate = 150
  874. PartEmmit1.Lifetime = NumberRange.new(1)
  875. PartEmmit1.Size = NumberSequence.new({
  876. NumberSequenceKeypoint.new(0, 0.75, 0),
  877. NumberSequenceKeypoint.new(1, 0, 0)
  878. })
  879. PartEmmit1.Transparency = NumberSequence.new({
  880. NumberSequenceKeypoint.new(0, 0, 0),
  881. NumberSequenceKeypoint.new(1, 1, 0)
  882. })
  883. PartEmmit1.Speed = NumberRange.new(0, 0)
  884. PartEmmit1.VelocitySpread = 30000
  885. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  886. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  887. local BodPoss = IT("BodyPosition", v)
  888. BodPoss.P = 3000
  889. BodPoss.D = 1000
  890. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  891. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  892. v.Color = maincolor.Color
  893. coroutine.resume(coroutine.create(function()
  894. for i = 0, 49 do
  895. swait(1)
  896. v.Transparency = v.Transparency + 0.08
  897. end
  898. wait(0.5)
  899. PartEmmit1.Enabled = false
  900. wait(3)
  901. v:Destroy()
  902. dude:Destroy()
  903. end))
  904. end))
  905. end
  906. end
  907. end))
  908. end)
  909. ds()
  910. end
  911. end
  912.  
  913. function ragdoll(model)
  914. local char = model
  915. torso = char.HumanoidRootPart
  916. torso2 = char.Torso
  917. LW.Parent = nil
  918. RW.Parent = nil
  919. LH.Parent = nil
  920. RH.Parent = nil
  921. if hum ~= nil then
  922. hum.PlatformStand = true
  923. end
  924.  
  925. local Head = char:FindFirstChild("Head")
  926. if Head then
  927. local Neck = Instance.new("Weld")
  928. Neck.Name = "Neck"
  929. Neck.Part0 = torso
  930. Neck.Part1 = Head
  931. Neck.C0 = CFrame.new(0, 1.5, 0)
  932. Neck.C1 = CFrame.new()
  933. Neck.Parent = torso
  934. end
  935. local Limb = char:FindFirstChild("Right Arm")
  936. if Limb then
  937.  
  938. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  939. local Joint = Instance.new("Glue")
  940. Joint.Name = "RightShoulder"
  941. Joint.Part0 = torso
  942. Joint.Part1 = Limb
  943. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  944. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  945. Joint.Parent = torso
  946.  
  947. local B = Instance.new("Part")
  948. B.TopSurface = 0
  949. B.BottomSurface = 0
  950. B.formFactor = "Symmetric"
  951. B.Size = Vector3.new(1, 1, 1)
  952. B.Transparency = 1
  953. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  954. B.Parent = char
  955. local W = Instance.new("Weld")
  956. W.Part0 = Limb
  957. W.Part1 = B
  958. W.C0 = CFrame.new(0, -0.5, 0)
  959. W.Parent = Limb
  960.  
  961. end
  962. local Limb = char:FindFirstChild("Left Arm")
  963. if Limb then
  964.  
  965. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  966. local Joint = Instance.new("Glue")
  967. Joint.Name = "LeftShoulder"
  968. Joint.Part0 = torso
  969. Joint.Part1 = Limb
  970. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  971. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  972. Joint.Parent = torso
  973.  
  974. local B = Instance.new("Part")
  975. B.TopSurface = 0
  976. B.BottomSurface = 0
  977. B.formFactor = "Symmetric"
  978. B.Size = Vector3.new(1, 1, 1)
  979. B.Transparency = 1
  980. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  981. B.Parent = char
  982. local W = Instance.new("Weld")
  983. W.Part0 = Limb
  984. W.Part1 = B
  985. W.C0 = CFrame.new(0, -0.5, 0)
  986. W.Parent = Limb
  987.  
  988. end
  989. local Limb = char:FindFirstChild("Right Leg")
  990. if Limb then
  991.  
  992. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  993. local Joint = Instance.new("Glue")
  994. Joint.Name = "RightHip"
  995. Joint.Part0 = torso
  996. Joint.Part1 = Limb
  997. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  998. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  999. Joint.Parent = torso
  1000.  
  1001. local B = Instance.new("Part")
  1002. B.TopSurface = 0
  1003. B.BottomSurface = 0
  1004. B.formFactor = "Symmetric"
  1005. B.Size = Vector3.new(1, 1, 1)
  1006. B.Transparency = 1
  1007. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1008. B.Parent = char
  1009. local W = Instance.new("Weld")
  1010. W.Part0 = Limb
  1011. W.Part1 = B
  1012. W.C0 = CFrame.new(0, -0.5, 0)
  1013. W.Parent = Limb
  1014.  
  1015. end
  1016. local Limb = char:FindFirstChild("Left Leg")
  1017. if Limb then
  1018.  
  1019. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1020. local Joint = Instance.new("Glue")
  1021. Joint.Name = "LeftHip"
  1022. Joint.Part0 = torso
  1023. Joint.Part1 = Limb
  1024. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1025. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1026. Joint.Parent = torso
  1027.  
  1028. local B = Instance.new("Part")
  1029. B.TopSurface = 0
  1030. B.BottomSurface = 0
  1031. B.formFactor = "Symmetric"
  1032. B.Size = Vector3.new(1, 1, 1)
  1033. B.Transparency = 1
  1034. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1035. B.Parent = char
  1036. local W = Instance.new("Weld")
  1037. W.Part0 = Limb
  1038. W.Part1 = B
  1039. W.C0 = CFrame.new(0, -0.5, 0)
  1040. W.Parent = Limb
  1041.  
  1042. end
  1043. --[
  1044. local Bar = Instance.new("Part")
  1045. Bar.TopSurface = 0
  1046. Bar.BottomSurface = 0
  1047. Bar.formFactor = "Symmetric"
  1048. Bar.Size = Vector3.new(1, 1, 1)
  1049. Bar.Transparency = 1
  1050. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1051. Bar.Parent = char
  1052. local Weld = Instance.new("Weld")
  1053. Weld.Part0 = torso
  1054. Weld.Part1 = Bar
  1055. Weld.C0 = CFrame.new(0, 0.5, 0)
  1056. Weld.Parent = torso
  1057. --]]
  1058.  
  1059. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1060.  
  1061. end
  1062.  
  1063. -------------------------------------------------------
  1064. --End Kyu's shitty stuff--
  1065. -------------------------------------------------------
  1066.  
  1067. -------------------------------------------------------
  1068. --Start Important Functions--
  1069. -------------------------------------------------------
  1070. function swait(num)
  1071. if num == 0 or num == nil then
  1072. game:service("RunService").Stepped:wait(0)
  1073. else
  1074. for i = 0, num do
  1075. game:service("RunService").Stepped:wait(0)
  1076. end
  1077. end
  1078. end
  1079. function thread(f)
  1080. coroutine.resume(coroutine.create(f))
  1081. end
  1082. function clerp(a, b, t)
  1083. local qa = {
  1084. QuaternionFromCFrame(a)
  1085. }
  1086. local qb = {
  1087. QuaternionFromCFrame(b)
  1088. }
  1089. local ax, ay, az = a.x, a.y, a.z
  1090. local bx, by, bz = b.x, b.y, b.z
  1091. local _t = 1 - t
  1092. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1093. end
  1094. function QuaternionFromCFrame(cf)
  1095. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1096. local trace = m00 + m11 + m22
  1097. if trace > 0 then
  1098. local s = math.sqrt(1 + trace)
  1099. local recip = 0.5 / s
  1100. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1101. else
  1102. local i = 0
  1103. if m00 < m11 then
  1104. i = 1
  1105. end
  1106. if m22 > (i == 0 and m00 or m11) then
  1107. i = 2
  1108. end
  1109. if i == 0 then
  1110. local s = math.sqrt(m00 - m11 - m22 + 1)
  1111. local recip = 0.5 / s
  1112. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1113. elseif i == 1 then
  1114. local s = math.sqrt(m11 - m22 - m00 + 1)
  1115. local recip = 0.5 / s
  1116. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1117. elseif i == 2 then
  1118. local s = math.sqrt(m22 - m00 - m11 + 1)
  1119. local recip = 0.5 / s
  1120. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1121. end
  1122. end
  1123. end
  1124. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1125. local xs, ys, zs = x + x, y + y, z + z
  1126. local wx, wy, wz = w * xs, w * ys, w * zs
  1127. local xx = x * xs
  1128. local xy = x * ys
  1129. local xz = x * zs
  1130. local yy = y * ys
  1131. local yz = y * zs
  1132. local zz = z * zs
  1133. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1134. end
  1135. function QuaternionSlerp(a, b, t)
  1136. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1137. local startInterp, finishInterp
  1138. if cosTheta >= 1.0E-4 then
  1139. if 1 - cosTheta > 1.0E-4 then
  1140. local theta = math.acos(cosTheta)
  1141. local invSinTheta = 1 / Sin(theta)
  1142. startInterp = Sin((1 - t) * theta) * invSinTheta
  1143. finishInterp = Sin(t * theta) * invSinTheta
  1144. else
  1145. startInterp = 1 - t
  1146. finishInterp = t
  1147. end
  1148. elseif 1 + cosTheta > 1.0E-4 then
  1149. local theta = math.acos(-cosTheta)
  1150. local invSinTheta = 1 / Sin(theta)
  1151. startInterp = Sin((t - 1) * theta) * invSinTheta
  1152. finishInterp = Sin(t * theta) * invSinTheta
  1153. else
  1154. startInterp = t - 1
  1155. finishInterp = t
  1156. end
  1157. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1158. end
  1159. function rayCast(Position, Direction, Range, Ignore)
  1160. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1161. end
  1162. local RbxUtility = LoadLibrary("RbxUtility")
  1163. local Create = RbxUtility.Create
  1164. local insta = true
  1165.  
  1166. -------------------------------------------------------
  1167. --Start Damage Function--
  1168. -------------------------------------------------------
  1169. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1170. if hit.Parent == nil then
  1171. return
  1172. end
  1173. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1174. for _, v in pairs(hit.Parent:children()) do
  1175. if v:IsA("Humanoid") then
  1176. h = v
  1177. end
  1178. end
  1179. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1180. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1181. end
  1182.  
  1183. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1184. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1185. if hit.Parent.DebounceHit.Value == true then
  1186. return
  1187. end
  1188. end
  1189. if insta == true then
  1190. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1191. end
  1192. local c = Create("ObjectValue"){
  1193. Name = "creator",
  1194. Value = game:service("Players").LocalPlayer,
  1195. Parent = h,
  1196. }
  1197. game:GetService("Debris"):AddItem(c, .5)
  1198. CreateSound("958257111", hit, 10, 1)
  1199. local Damage = math.random(minim, maxim)
  1200. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1201. local blocked = false
  1202. local block = hit.Parent:findFirstChild("Block")
  1203. if block ~= nil then
  1204. if block.className == "IntValue" then
  1205. if block.Value > 0 then
  1206. blocked = true
  1207. block.Value = block.Value - 1
  1208. end
  1209. end
  1210. end
  1211. if blocked == false then
  1212. h.Health = h.Health - Damage
  1213. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1214. else
  1215. h.Health = h.Health - (Damage / 2)
  1216. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1217. end
  1218. if Type == "Knockdown" then
  1219. local hum = hit.Parent.Humanoid
  1220. hum.PlatformStand = true
  1221. coroutine.resume(coroutine.create(function(HHumanoid)
  1222. swait(1)
  1223. HHumanoid.PlatformStand = false
  1224. end), hum)
  1225. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1226. local bodvol = Create("BodyVelocity"){
  1227. velocity = angle * knockback,
  1228. P = 5000,
  1229. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1230. Parent = hit,
  1231. }
  1232. local rl = Create("BodyAngularVelocity"){
  1233. P = 3000,
  1234. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1235. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1236. Parent = hit,
  1237. }
  1238. game:GetService("Debris"):AddItem(bodvol, .5)
  1239. game:GetService("Debris"):AddItem(rl, .5)
  1240. elseif Type == "Normal" then
  1241. local vp = Create("BodyVelocity"){
  1242. P = 500,
  1243. maxForce = Vector3.new(math.huge, 0, math.huge),
  1244. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1245. }
  1246. if knockback > 0 then
  1247. vp.Parent = hit.Parent.Torso
  1248. end
  1249. game:GetService("Debris"):AddItem(vp, .5)
  1250. elseif Type == "Up" then
  1251. local bodyVelocity = Create("BodyVelocity"){
  1252. velocity = Vector3.new(0, 20, 0),
  1253. P = 5000,
  1254. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1255. Parent = hit,
  1256. }
  1257. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1258. elseif Type == "DarkUp" then
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 0, 1, 0.1 do
  1261. swait()
  1262. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1263. end
  1264. end))
  1265. local bodyVelocity = Create("BodyVelocity"){
  1266. velocity = Vector3.new(0, 20, 0),
  1267. P = 5000,
  1268. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1269. Parent = hit,
  1270. }
  1271. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1272. elseif Type == "Snare" then
  1273. local bp = Create("BodyPosition"){
  1274. P = 2000,
  1275. D = 100,
  1276. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1277. position = hit.Parent.Torso.Position,
  1278. Parent = hit.Parent.Torso,
  1279. }
  1280. game:GetService("Debris"):AddItem(bp, 1)
  1281. elseif Type == "Freeze" then
  1282. local BodPos = Create("BodyPosition"){
  1283. P = 50000,
  1284. D = 1000,
  1285. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1286. position = hit.Parent.Torso.Position,
  1287. Parent = hit.Parent.Torso,
  1288. }
  1289. local BodGy = Create("BodyGyro") {
  1290. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1291. P = 20e+003,
  1292. Parent = hit.Parent.Torso,
  1293. cframe = hit.Parent.Torso.CFrame,
  1294. }
  1295. hit.Parent.Torso.Anchored = true
  1296. coroutine.resume(coroutine.create(function(Part)
  1297. swait(1.5)
  1298. Part.Anchored = false
  1299. end), hit.Parent.Torso)
  1300. game:GetService("Debris"):AddItem(BodPos, 3)
  1301. game:GetService("Debris"):AddItem(BodGy, 3)
  1302. end
  1303. local debounce = Create("BoolValue"){
  1304. Name = "DebounceHit",
  1305. Parent = hit.Parent,
  1306. Value = true,
  1307. }
  1308. game:GetService("Debris"):AddItem(debounce, Delay)
  1309. c = Create("ObjectValue"){
  1310. Name = "creator",
  1311. Value = Player,
  1312. Parent = h,
  1313. }
  1314. game:GetService("Debris"):AddItem(c, .5)
  1315. end
  1316. end
  1317. -------------------------------------------------------
  1318. --End Damage Function--
  1319. -------------------------------------------------------
  1320.  
  1321. -------------------------------------------------------
  1322. --Start Damage Function Customization--
  1323. -------------------------------------------------------
  1324. function ShowDamage(Pos, Text, Time, Color)
  1325. local Rate = (1 / 30)
  1326. local Pos = (Pos or Vector3.new(0, 0, 0))
  1327. local Text = (Text or "")
  1328. local Time = (Time or 2)
  1329. local Color = (Color or Color3.new(1, 0, 1))
  1330. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1331. EffectPart.Anchored = true
  1332. local BillboardGui = Create("BillboardGui"){
  1333. Size = UDim2.new(3, 0, 3, 0),
  1334. Adornee = EffectPart,
  1335. Parent = EffectPart,
  1336. }
  1337. local TextLabel = Create("TextLabel"){
  1338. BackgroundTransparency = 1,
  1339. Size = UDim2.new(1, 0, 1, 0),
  1340. Text = Text,
  1341. Font = "Bodoni",
  1342. TextColor3 = Color,
  1343. TextScaled = true,
  1344. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1345. Parent = BillboardGui,
  1346. }
  1347. game.Debris:AddItem(EffectPart, (Time))
  1348. EffectPart.Parent = game:GetService("Workspace")
  1349. delay(0, function()
  1350. local Frames = (Time / Rate)
  1351. for Frame = 1, Frames do
  1352. wait(Rate)
  1353. local Percent = (Frame / Frames)
  1354. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1355. TextLabel.TextTransparency = Percent
  1356. end
  1357. if EffectPart and EffectPart.Parent then
  1358. EffectPart:Destroy()
  1359. end
  1360. end)
  1361. end
  1362. -------------------------------------------------------
  1363. --End Damage Function Customization--
  1364. -------------------------------------------------------
  1365.  
  1366. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1367. for _, c in pairs(workspace:children()) do
  1368. local hum = c:findFirstChild("Humanoid")
  1369. if hum ~= nil then
  1370. local head = c:findFirstChild("Head")
  1371. if head ~= nil then
  1372. local targ = head.Position - Part.Position
  1373. local mag = targ.magnitude
  1374. if magni >= mag and c.Name ~= plr.Name then
  1375.  
  1376. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382.  
  1383.  
  1384. CFuncs = {
  1385. Part = {
  1386. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1387. local Part = Create("Part")({
  1388. Parent = Parent,
  1389. Reflectance = Reflectance,
  1390. Transparency = Transparency,
  1391. CanCollide = false,
  1392. Locked = true,
  1393. BrickColor = BrickColor.new(tostring(BColor)),
  1394. Name = Name,
  1395. Size = Size,
  1396. Material = Material
  1397. })
  1398. RemoveOutlines(Part)
  1399. return Part
  1400. end
  1401. },
  1402. Mesh = {
  1403. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1404. local Msh = Create(Mesh)({
  1405. Parent = Part,
  1406. Offset = OffSet,
  1407. Scale = Scale
  1408. })
  1409. if Mesh == "SpecialMesh" then
  1410. Msh.MeshType = MeshType
  1411. Msh.MeshId = MeshId
  1412. end
  1413. return Msh
  1414. end
  1415. },
  1416. Mesh = {
  1417. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1418. local Msh = Create(Mesh)({
  1419. Parent = Part,
  1420. Offset = OffSet,
  1421. Scale = Scale
  1422. })
  1423. if Mesh == "SpecialMesh" then
  1424. Msh.MeshType = MeshType
  1425. Msh.MeshId = MeshId
  1426. end
  1427. return Msh
  1428. end
  1429. },
  1430. Weld = {
  1431. Create = function(Parent, Part0, Part1, C0, C1)
  1432. local Weld = Create("Weld")({
  1433. Parent = Parent,
  1434. Part0 = Part0,
  1435. Part1 = Part1,
  1436. C0 = C0,
  1437. C1 = C1
  1438. })
  1439. return Weld
  1440. end
  1441. },
  1442. Sound = {
  1443. Create = function(id, par, vol, pit)
  1444. coroutine.resume(coroutine.create(function()
  1445. local S = Create("Sound")({
  1446. Volume = vol,
  1447. Pitch = pit or 1,
  1448. SoundId = id,
  1449. Parent = par or workspace
  1450. })
  1451. wait()
  1452. S:play()
  1453. game:GetService("Debris"):AddItem(S, 6)
  1454. end))
  1455. end
  1456. },
  1457. ParticleEmitter = {
  1458. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1459. local fp = Create("ParticleEmitter")({
  1460. Parent = Parent,
  1461. Color = ColorSequence.new(Color1, Color2),
  1462. LightEmission = LightEmission,
  1463. Size = Size,
  1464. Texture = Texture,
  1465. Transparency = Transparency,
  1466. ZOffset = ZOffset,
  1467. Acceleration = Accel,
  1468. Drag = Drag,
  1469. LockedToPart = LockedToPart,
  1470. VelocityInheritance = VelocityInheritance,
  1471. EmissionDirection = EmissionDirection,
  1472. Enabled = Enabled,
  1473. Lifetime = LifeTime,
  1474. Rate = Rate,
  1475. Rotation = Rotation,
  1476. RotSpeed = RotSpeed,
  1477. Speed = Speed,
  1478. VelocitySpread = VelocitySpread
  1479. })
  1480. return fp
  1481. end
  1482. }
  1483. }
  1484. function RemoveOutlines(part)
  1485. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1486. end
  1487. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1488. local Part = Create("Part")({
  1489. formFactor = FormFactor,
  1490. Parent = Parent,
  1491. Reflectance = Reflectance,
  1492. Transparency = Transparency,
  1493. CanCollide = false,
  1494. Locked = true,
  1495. BrickColor = BrickColor.new(tostring(BColor)),
  1496. Name = Name,
  1497. Size = Size,
  1498. Material = Material
  1499. })
  1500. RemoveOutlines(Part)
  1501. return Part
  1502. end
  1503. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1504. local Msh = Create(Mesh)({
  1505. Parent = Part,
  1506. Offset = OffSet,
  1507. Scale = Scale
  1508. })
  1509. if Mesh == "SpecialMesh" then
  1510. Msh.MeshType = MeshType
  1511. Msh.MeshId = MeshId
  1512. end
  1513. return Msh
  1514. end
  1515. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1516. local Weld = Create("Weld")({
  1517. Parent = Parent,
  1518. Part0 = Part0,
  1519. Part1 = Part1,
  1520. C0 = C0,
  1521. C1 = C1
  1522. })
  1523. return Weld
  1524. end
  1525.  
  1526. -------------------------------------------------------
  1527. --Start Effect Function--
  1528. -------------------------------------------------------
  1529. EffectModel = Instance.new("Model", char)
  1530. Effects = {
  1531. Block = {
  1532. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1533. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1534. prt.Anchored = true
  1535. prt.CFrame = cframe
  1536. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1537. game:GetService("Debris"):AddItem(prt, 10)
  1538. if Type == 1 or Type == nil then
  1539. table.insert(Effects, {
  1540. prt,
  1541. "Block1",
  1542. delay,
  1543. x3,
  1544. y3,
  1545. z3,
  1546. msh
  1547. })
  1548. elseif Type == 2 then
  1549. table.insert(Effects, {
  1550. prt,
  1551. "Block2",
  1552. delay,
  1553. x3,
  1554. y3,
  1555. z3,
  1556. msh
  1557. })
  1558. else
  1559. table.insert(Effects, {
  1560. prt,
  1561. "Block3",
  1562. delay,
  1563. x3,
  1564. y3,
  1565. z3,
  1566. msh
  1567. })
  1568. end
  1569. end
  1570. },
  1571. Sphere = {
  1572. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1573. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1574. prt.Anchored = true
  1575. prt.CFrame = cframe
  1576. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1577. game:GetService("Debris"):AddItem(prt, 10)
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Cylinder",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. end
  1588. },
  1589. Cylinder = {
  1590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1592. prt.Anchored = true
  1593. prt.CFrame = cframe
  1594. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1595. game:GetService("Debris"):AddItem(prt, 10)
  1596. table.insert(Effects, {
  1597. prt,
  1598. "Cylinder",
  1599. delay,
  1600. x3,
  1601. y3,
  1602. z3,
  1603. msh
  1604. })
  1605. end
  1606. },
  1607. Wave = {
  1608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1610. prt.Anchored = true
  1611. prt.CFrame = cframe
  1612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1613. game:GetService("Debris"):AddItem(prt, 10)
  1614. table.insert(Effects, {
  1615. prt,
  1616. "Cylinder",
  1617. delay,
  1618. x3 / 60,
  1619. y3 / 60,
  1620. z3 / 60,
  1621. msh
  1622. })
  1623. end
  1624. },
  1625. Ring = {
  1626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1627. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1628. prt.Anchored = true
  1629. prt.CFrame = cframe
  1630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1631. game:GetService("Debris"):AddItem(prt, 10)
  1632. table.insert(Effects, {
  1633. prt,
  1634. "Cylinder",
  1635. delay,
  1636. x3,
  1637. y3,
  1638. z3,
  1639. msh
  1640. })
  1641. end
  1642. },
  1643. Break = {
  1644. Create = function(brickcolor, cframe, x1, y1, z1)
  1645. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1646. prt.Anchored = true
  1647. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1649. local num = math.random(10, 50) / 1000
  1650. game:GetService("Debris"):AddItem(prt, 10)
  1651. table.insert(Effects, {
  1652. prt,
  1653. "Shatter",
  1654. num,
  1655. prt.CFrame,
  1656. math.random() - math.random(),
  1657. 0,
  1658. math.random(50, 100) / 100
  1659. })
  1660. end
  1661. },
  1662. Spiral = {
  1663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1664. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1665. prt.Anchored = true
  1666. prt.CFrame = cframe
  1667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1668. game:GetService("Debris"):AddItem(prt, 10)
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Cylinder",
  1672. delay,
  1673. x3,
  1674. y3,
  1675. z3,
  1676. msh
  1677. })
  1678. end
  1679. },
  1680. Push = {
  1681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1683. prt.Anchored = true
  1684. prt.CFrame = cframe
  1685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1686. game:GetService("Debris"):AddItem(prt, 10)
  1687. table.insert(Effects, {
  1688. prt,
  1689. "Cylinder",
  1690. delay,
  1691. x3,
  1692. y3,
  1693. z3,
  1694. msh
  1695. })
  1696. end
  1697. }
  1698. }
  1699. -------------------------------------------------------
  1700. --End Effect Function--
  1701. -------------------------------------------------------
  1702.  
  1703. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1704. local NSound = nil
  1705. coroutine.resume(coroutine.create(function()
  1706. NSound = Instance.new("Sound", PARENT)
  1707. NSound.Volume = VOLUME
  1708. NSound.Pitch = PITCH
  1709. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1710. swait()
  1711. NSound:play()
  1712. game:GetService("Debris"):AddItem(NSound, 10)
  1713. end))
  1714. return NSound
  1715. end
  1716.  
  1717.  
  1718. coroutine.resume(coroutine.create(function()
  1719. while text ~= nil do
  1720. swait()
  1721. text.Rotation = math.random(-1.8,1.8)
  1722. end
  1723. end))
  1724.  
  1725. angery = false
  1726.  
  1727.  
  1728. -------------------------------------------------------
  1729. --End Important Functions--
  1730. -------------------------------------------------------
  1731.  
  1732. lul = Instance.new("Sound", tors) --le musice
  1733. lul.Pitch = 1
  1734.  
  1735. local mu = math.random(1,14)
  1736. if mu == 1 then
  1737. lul.SoundId = "rbxassetid://3766003172"
  1738. end
  1739. if mu == 2 then
  1740. lul.SoundId = "rbxassetid://3766003172"
  1741. end
  1742. if mu == 3 then
  1743. lul.SoundId = "rbxassetid://3766003172"
  1744. end
  1745. if mu == 4 then
  1746. lul.SoundId = "rbxassetid://3766003172"
  1747. end
  1748. if mu == 5 then
  1749. lul.SoundId = "rbxassetid://185117072"
  1750. end
  1751. if mu == 6 then
  1752. lul.SoundId = "rbxassetid://3766003172"
  1753. end
  1754. if mu == 7 then
  1755. lul.SoundId = "rbxassetid://3766003172"
  1756. end
  1757. if mu == 8 then
  1758. lul.SoundId = "rbxassetid://3766003172"
  1759. lul.Pitch = 1.4
  1760. end
  1761. if mu == 9 then
  1762. lul.SoundId = "rbxassetid://3766003172"
  1763. end
  1764. if mu == 10 then
  1765. lul.SoundId = "rbxassetid://3766003172"
  1766. end
  1767. if mu == 11 then
  1768. lul.SoundId = "rbxassetid://3766003172"
  1769. end
  1770. if mu == 12 then
  1771. lul.SoundId = "rbxassetid://3766003172"
  1772. end
  1773. if mu == 13 then
  1774. lul.SoundId = "rbxassetid://3766003172"
  1775. end
  1776. if mu == 14 then
  1777. lul.SoundId = "rbxassetid://3766003172"
  1778. end
  1779.  
  1780. lul.Volume = 4.7
  1781. lul.TimePosition = 0
  1782. lul.Looped = true
  1783. lul:Play()
  1784.  
  1785. NEWS = Instance.new("Sound", tors) --O NO
  1786. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1787. NEWS.Volume = 100
  1788. NEWS.Pitch = 1
  1789. NEWS.Looped = false
  1790. NEWS.TimePosition = 1
  1791.  
  1792. AAAAA = Instance.new("Sound", tors) --aaa
  1793. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1794. AAAAA.Volume = 10
  1795. AAAAA.Pitch = 1
  1796. AAAAA.Looped = false
  1797. AAAAA.TimePosition = 1
  1798.  
  1799. MERKIO = Instance.new("Sound", tors) --why
  1800. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1801. MERKIO.Volume = 10
  1802. MERKIO.Pitch = 1
  1803. MERKIO.Looped = false
  1804. MERKIO.TimePosition = 0
  1805.  
  1806. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1807. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1808. MERKIO2.Volume = 10
  1809. MERKIO2.Pitch = 1
  1810. MERKIO2.Looped = false
  1811. MERKIO2.TimePosition = 0
  1812.  
  1813. thonks = Instance.new("Sound", tors) --wat?
  1814. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1815. thonks.Volume = 10
  1816. thonks.Pitch = 1
  1817. thonks.Looped = false
  1818. thonks.TimePosition = 0
  1819.  
  1820. gudsong = Instance.new("Sound", tors) --seizure time
  1821. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1822. gudsong.Volume = 10
  1823. gudsong.Pitch = 1
  1824. gudsong.Looped = true
  1825. gudsong.TimePosition = 6.6
  1826.  
  1827. -------------------------------------------------------
  1828. --Start Music Option--
  1829. -------------------------------------------------------
  1830. ;
  1831. -------------------------------------------------------
  1832. --End Music Option--
  1833. -------------------------------------------------------
  1834. --hi fat >:)
  1835. -------------------------------------------------------
  1836. --Start Attacks N Stuff--
  1837. -------------------------------------------------------
  1838.  
  1839. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1840. attack = true
  1841.  
  1842. hum.WalkSpeed = 40
  1843. lul:Pause()
  1844. Character.Head.face.Texture = "rbxassetid://620619801"
  1845. NEWS:Play()
  1846. repeat
  1847. NEWS.Parent = tors
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1855. until NEWS.Playing == false
  1856. local S = Instance.new("Explosion",workspace)
  1857. S.Position = tors.Position
  1858. S.BlastPressure = 999
  1859. S.BlastRadius = 45
  1860. S.ExplosionType = 0
  1861. attack = false
  1862. hum.WalkSpeed = 40
  1863. lul:Resume()
  1864. Character.Head.face.Texture = "rbxassetid://620619801"
  1865. attack = false
  1866. hum.WalkSpeed = 40
  1867. end
  1868.  
  1869. function sneakonehundred()
  1870. attack = true
  1871. hum.WalkSpeed = 0.03
  1872. Character.Head.face.Texture = "rbxassetid://1667792"
  1873. CreateSound("1542642349", tors, 10, 1.05)
  1874. for i = 0,20,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1881. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1882. end
  1883. CreateSound("753450324", tors, 10, 1.05)
  1884. wait(0.25)
  1885. Character.Head.face.Texture = "rbxassetid://1223903433"
  1886. for i = 0,7,0.1 do
  1887. swait()
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1890. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1893. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1894. end
  1895. Character.Head.face.Texture = "rbxassetid://620619801"
  1896. attack = false
  1897. hum.WalkSpeed = 40
  1898. end
  1899.  
  1900. function WRY() --WRYYYYYYY
  1901. attack = true
  1902. hum.WalkSpeed = 0.30
  1903. CreateSound("794081034", hed, 10, 1)
  1904. Character.Head.face.Texture = "rbxassetid://396389196"
  1905. for i = 0,2,0.1 do
  1906. swait()
  1907. CameraEnshaking(1, 2)
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1914. end
  1915. for i = 0,14.7,0.1 do
  1916. swait()
  1917. CameraEnshaking(1, 3)
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1924. end
  1925. attack = false
  1926. Character.Head.face.Texture = "rbxassetid://620619801"
  1927. hum.WalkSpeed = 40
  1928. end
  1929.  
  1930. function DANCEFORME()
  1931. attack = true
  1932. texth.Text = "Squɑƚing."
  1933. text.Text = ""
  1934. lul:Pause()
  1935. Character.Head.face.Texture = "rbxassetid://1676553712"
  1936. MERKIO:Play()
  1937. repeat
  1938. for i = 0,0.37,0.03 do
  1939. swait()
  1940. MERKIO.Parent = tors
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1943. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1944. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1945. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1947. end
  1948. for i = 0,0.37,0.03 do
  1949. swait()
  1950. MERKIO.Parent = tors
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1957. end
  1958. until MERKIO.Playing == false
  1959. MERKIO:Stop()
  1960. Character.Head.face.Texture = "rbxassetid://620619801"
  1961. attack = false
  1962. lul:Resume()
  1963. texth.Text = ""
  1964. text.Text = "D̴͈̹r̫̥a̼̩̖g̴g̞͎͡y͕͜y̭͔ͅT̝̞h̺͔e̯̘B͈̦͇o̻̠͈i̸̤͇"
  1965. hum.WalkSpeed = 40
  1966. end
  1967.  
  1968. function takethat()
  1969. attack = true
  1970. hum.WalkSpeed = 0
  1971. CreateSound("1238240145", tors, 10, 1.05)
  1972. for i = 0,8.3,0.1 do
  1973. swait()
  1974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1980. end
  1981. CreateSound("135165859", tors, 10, 1.05)
  1982. for i = 0,6,0.1 do
  1983. swait()
  1984. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1991. end
  1992. attack = false
  1993. Character.Head.face.Texture = "rbxassetid://620619801"
  1994. hum.WalkSpeed = 40
  1995. end
  1996. function thonki()
  1997. attack = true
  1998. text.Text = "Thinking..."
  1999. hum.WalkSpeed = 6.5
  2000. Character.Head.face.Texture = "rbxassetid://1528105298"
  2001. thonks:Play()
  2002. lul:Pause()
  2003. repeat
  2004. for i = 0,8.3,0.1 do
  2005. swait()
  2006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2012. end
  2013. until thonks.Playing == false
  2014. thonks:Stop()
  2015. attack = false
  2016. text.Text = "D̴͈̹r̫̥a̼̩̖g̴g̞͎͡y͕͜y̭͔ͅT̝̞h̺͔e̯̘B͈̦͇o̻̠͈i̸̤͇"
  2017. Character.Head.face.Texture = "rbxassetid://620619801"
  2018. lul:Resume()
  2019. hum.WalkSpeed = 40
  2020. end
  2021. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2022. attack = true
  2023. Character.Head.face.Texture = "rbxassetid://266304560"
  2024. for i = 0,6,0.1 do
  2025. swait()
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2031. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2032. end
  2033. CreateSound("1093102664", hed, 10, 1)
  2034. CameraEnshaking(3, 8)
  2035. for i = 0,2,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2042. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2043. end
  2044. Character.Head.face.Texture = "rbxassetid://30128383"
  2045. hum.MaxHealth = 0
  2046. ragdoll(char)
  2047. CreateSound("534269232", hed, 5, 1)
  2048. end
  2049.  
  2050. function dead()
  2051. attack = true
  2052. hum.WalkSpeed = 0.20
  2053. CreateSound("137225991", hed, 10, 1)
  2054. Character.Head.face.Texture = "rbxassetid://297512410"
  2055. for i = 0,1.1,0.1 do
  2056. swait()
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2063. end
  2064. for i = 0,1.1,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2072. end
  2073. for i = 0,1.1,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2081. end
  2082. for i = 0,1.1,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2090. end
  2091. for i = 0,1.1,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2099. end
  2100. for i = 0,1.1,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2108. end
  2109. for i = 0,1.1,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2117. end
  2118. for i = 0,1.1,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2126. end
  2127. for i = 0,1.1,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2135. end
  2136. Character.Head.face.Texture = "rbxassetid://273309187"
  2137. for i = 0,9,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2145. end
  2146. attack = false
  2147. Character.Head.face.Texture = "rbxassetid://620619801"
  2148. hum.WalkSpeed = 40
  2149. end
  2150.  
  2151. function ShutTheHellUp()
  2152. attack = true
  2153. hum.WalkSpeed = 2.01
  2154. CreateSound("336377340", hed, 10, 1)
  2155. for i = 0,3,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2163. end
  2164. for i = 0,1.2,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172. end
  2173. for i = 0,1.2,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181. end
  2182. for i = 0,1.2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190. end
  2191. for i = 0,1.2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2199. end
  2200. for i = 0,2,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2208. end
  2209. for i = 0,2,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2217. end
  2218. hum.WalkSpeed = 40
  2219. attack = false
  2220. end
  2221.  
  2222. function NO_U()
  2223. attack = true
  2224. hum.WalkSpeed = 4.01
  2225. Character.Head.face.Texture = "rbxassetid://304904077"
  2226. CreateSound("1543318456", hed, 10, 1)
  2227. for i = 0,6,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2235. end
  2236. for i = 0,3.2,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2244. end
  2245. hum.WalkSpeed = 40
  2246. Character.Head.face.Texture = "rbxassetid://620619801"
  2247. attack = false
  2248. end
  2249.  
  2250. function EndMySufferingV2()
  2251. attack = true
  2252. hum.WalkSpeed = 1.01
  2253. CreateSound("577475178", hed, 10, 1)
  2254. for i = 0,18,0.1 do
  2255. swait()
  2256. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2257. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2258. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2259. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2260. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2262. end
  2263. attack = false
  2264. hum.WalkSpeed = 40
  2265. end
  2266.  
  2267. function Victory()
  2268. attack = true
  2269. hum.WalkSpeed = 1.01
  2270. Character.Head.face.Texture = "rbxassetid://616284160"
  2271. Humanoid.Jump = true
  2272. CreateSound("130834939", hed, 10, 1)
  2273. for i = 0,3.7,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2281. end
  2282. Humanoid.Jump = true
  2283. for i = 0,3.7,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2291. end
  2292. Humanoid.Jump = true
  2293. for i = 0,3.7,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2301. end
  2302. Humanoid.Jump = true
  2303. for i = 0,3.7,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2311. end
  2312. Humanoid.Jump = true
  2313. for i = 0,3.7,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2321. end
  2322. attack = false
  2323. Character.Head.face.Texture = "rbxassetid://620619801"
  2324. hum.WalkSpeed = 40
  2325. end
  2326.  
  2327. function WhatHuh()
  2328. attack = true
  2329. hum.WalkSpeed = 1.01
  2330. CreateSound("130766865", hed, 10, 1)
  2331. Character.Head.face.Texture = "rbxassetid://276732672"
  2332. for i = 0,4,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2340. end
  2341. for i = 0,6.7,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2349. end
  2350. for i = 0,8.1,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2358. end
  2359. for i = 0,1,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2367. end
  2368. for i = 0,1,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2376. end
  2377. for i = 0,4,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2385. end
  2386. attack = false
  2387. Character.Head.face.Texture = "rbxassetid://620619801"
  2388. hum.WalkSpeed = 40
  2389. end
  2390.  
  2391. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2392. attack = true
  2393. Character.Head.face.Texture = "rbxassetid://266304560"
  2394. for i = 0,6,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2402. end
  2403. CreateSound("1093102664", hed, 10, 1)
  2404. CameraEnshaking(3, 8)
  2405. for i = 0,2,0.1 do
  2406. swait()
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2412. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2413. end
  2414. Character.Head.face.Texture = "rbxassetid://30128383"
  2415. hum.MaxHealth = 0
  2416. ragdoll(char)
  2417. CreateSound("534269232", hed, 5, 1)
  2418. end
  2419.  
  2420. function AnotherOne() --WhAT ANOTHER ONE
  2421. attack = true
  2422. hum.WalkSpeed = 1.01
  2423. local icri = CreateSound("1205111204", hed, 10, 1)
  2424. swait(165)
  2425. local FRAME = tors.CFrame
  2426. repeat
  2427. swait()
  2428. Character.Head.face.Texture = "rbxassetid://582931093"
  2429. CameraEnshaking(1, 10)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2435. tors.CFrame = FRAME * CF(0,1,0)
  2436. swait()
  2437. tors.CFrame = FRAME
  2438. until icri.Playing == false
  2439. Character.Head.face.Texture = "rbxassetid://620619801"
  2440. attack = false
  2441. hum.WalkSpeed = 40
  2442. end
  2443.  
  2444.  
  2445. function NEN()
  2446. attack = true
  2447. hum.WalkSpeed = 1.01
  2448. CreateSound("230292011", hed, 10, 1)
  2449. Character.Head.face.Texture = "rbxassetid://705269463"
  2450. for i = 0,4,0.1 do
  2451. swait()
  2452. CameraEnshaking(1, 3)
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2459. end
  2460. attack = false
  2461. Character.Head.face.Texture = "rbxassetid://620619801"
  2462. hum.WalkSpeed = 40
  2463. end
  2464.  
  2465. function Ashes() --Straight from... Whatever it was called.
  2466. attack = true
  2467. hum.WalkSpeed = 1.01
  2468. Character.Head.face.Texture = "rbxassetid://360687027"
  2469. CreateSound("290084602", tors, 10, 1)
  2470. for i = 0,6.2,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2478. end
  2479. for i = 0,6.2,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2487. end
  2488. attack = false
  2489. Character.Head.face.Texture = "rbxassetid://620619801"
  2490. hum.WalkSpeed = 40
  2491. end
  2492.  
  2493.  
  2494. function BOI()
  2495. attack = true
  2496. hum.WalkSpeed = 1.01
  2497. CreateSound("390901873", hed, 10, 1)
  2498. Character.Head.face.Texture = "rbxassetid://282463320"
  2499. for i = 0,4,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2507. end
  2508. for i = 0,4,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2516. end
  2517. attack = false
  2518. Character.Head.face.Texture = "rbxassetid://620619801"
  2519. hum.WalkSpeed = 40
  2520. end
  2521.  
  2522. function DrinkdaDrink()
  2523. attack = true
  2524. RHe.Transparency = 0
  2525. hum.WalkSpeed = 3
  2526. local Munch = CreateSound("554208103", hed, 5, 1)
  2527. swait(2)
  2528. repeat
  2529. for i = 0,6,0.1 do
  2530. swait()
  2531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2532. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2533. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2534. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2535. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2537. end
  2538. until Munch.Playing == false
  2539. hum.WalkSpeed = 40
  2540. RHe.Transparency = 1
  2541. attack = false
  2542. end
  2543.  
  2544. function EatdaChips()
  2545. attack = true
  2546. RHk.Transparency = 0
  2547. hum.WalkSpeed = 3
  2548. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2549. swait(2)
  2550. repeat
  2551. for i = 0,6,0.1 do
  2552. swait()
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2555. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2556. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2557. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2559. end
  2560. until Muncha.Playing == false
  2561. hum.WalkSpeed = 40
  2562. RHk.Transparency = 1
  2563. attack = false
  2564. end
  2565.  
  2566. function Sittyboi()
  2567. attack = true
  2568. lul:Pause()
  2569. text.Text = "Waiting..."
  2570. AAAAA.SoundId = "rbxassetid://1239136800"
  2571. AAAAA.TimePosition = 0
  2572. AAAAA:Play()
  2573. hum.WalkSpeed = 0
  2574. repeat
  2575. swait()
  2576. for i = 0, 1, 0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2580. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2581. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2584. end
  2585. until AAAAA.Playing == false
  2586. attack = false
  2587. AAAAA:Stop()
  2588. lul:Resume()
  2589. text.Text = "D̴͈̹r̫̥a̼̩̖g̴g̞͎͡y͕͜y̭͔ͅT̝̞h̺͔e̯̘B͈̦͇o̻̠͈i̸̤͇"
  2590. hum.WalkSpeed = 40
  2591. end
  2592.  
  2593. function HELP()
  2594. attack = true
  2595. hum.WalkSpeed = 1.01
  2596. Character.Head.face.Texture = "rbxassetid://307972876"
  2597. CreateSound("1123321019", hed, 10, 1)
  2598. for i = 0,15,0.1 do
  2599. swait()
  2600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2602. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2605. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2606. end
  2607. CreateSound("198462271", hed, 10, 1)
  2608. for i = 0,8,0.1 do
  2609. Character.Head.face.Texture = "rbxassetid://341497730"
  2610. swait()
  2611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2613. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2617. end
  2618. for i = 0,8,0.1 do
  2619. Character.Head.face.Texture = "rbxassetid://341497730"
  2620. swait()
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627. end
  2628. CreateSound("948494432", hed, 10, 1)
  2629. for i = 0,7.5,0.1 do
  2630. Character.Head.face.Texture = "rbxassetid://249062487"
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2638. end
  2639. CreateSound("1542642349", hed, 10, 1)
  2640. for i = 0,10,0.1 do
  2641. Character.Head.face.Texture = "rbxassetid://270636807"
  2642. swait()
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2645. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2649. end
  2650. CreateSound("269597232", hed, 10, 1)
  2651. for i = 0,6,0.1 do
  2652. Character.Head.face.Texture = "rbxassetid://265057155"
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2660. end
  2661. attack = false
  2662. Character.Head.face.Texture = "rbxassetid://620619801"
  2663. hum.WalkSpeed = 40
  2664. end
  2665.  
  2666. danci = false
  2667.  
  2668. function dingidongo() --my head burns
  2669. attack = true
  2670. danci = true
  2671. hum.WalkSpeed = 27.6
  2672. texth.Text = "Having a Seizure."
  2673. text.Text = ""
  2674. gudsong:Play()
  2675. lul:Pause()
  2676. gudsong.TimePosition = 6.6
  2677. Character.Head.face.Texture = "rbxassetid://315792941"
  2678. repeat
  2679. for i = 0,1.87,0.23 do
  2680. swait()
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2683. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2684. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2687. end
  2688. if gudsong.TimePosition == 11.937 then
  2689. gudsong.TimePosition = 6.6
  2690. end
  2691. for i = 0,1.87,0.23 do
  2692. swait()
  2693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2699. end
  2700. until danci == false
  2701. gudsong:Stop()
  2702. attack = false
  2703. lul:Resume()
  2704. texth.Text = ""
  2705. text.Text = "D̴͈̹r̫̥a̼̩̖g̴g̞͎͡y͕͜y̭͔ͅT̝̞h̺͔e̯̘B͈̦͇o̻̠͈i̸̤͇"
  2706. attack = false
  2707. Character.Head.face.Texture = "rbxassetid://620619801"
  2708. hum.WalkSpeed = 40
  2709. end
  2710.  
  2711. function hap() --much hap
  2712. attack = true
  2713. hum.WalkSpeed = 0.10
  2714. CreateSound("363808674", hed, 10, 1)
  2715. Character.Head.face.Texture = "rbxassetid://315792941"
  2716. for i = 0,12,0.1 do
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2724. end
  2725. CreateSound("233168827", hed, 10, 1)
  2726. Character.Head.face.Texture = "rbxassetid://335761015"
  2727. for i = 0,10,0.1 do
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2735. end
  2736. CreateSound("363808674", hed, 10, 1)
  2737. attack = false
  2738. Character.Head.face.Texture = "rbxassetid://620619801"
  2739. hum.WalkSpeed = 40
  2740. end
  2741.  
  2742. function Gumilol()
  2743. attack = true
  2744. hum.WalkSpeed = 0
  2745. local Senses = CreateSound("605297168", hed, 6, 1)
  2746. swait(2)
  2747. repeat
  2748. swait()
  2749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2750. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2751. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2752. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2753. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2754. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2755. until Senses.TimePosition > 2.7
  2756. for i = 0, 3, 0.1 do
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2760. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2761. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2764. end
  2765. root.Anchored = true
  2766. repeat
  2767. swait()
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2769. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2770. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2771. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2772. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2773. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2774. until Senses.Playing == false
  2775. hum.WalkSpeed = 40
  2776. attack = false
  2777. root.Anchored = false
  2778. end
  2779. function oofmyass()
  2780. attack = true
  2781. hum.WalkSpeed = 0
  2782. CreateSound("663306786", tors, 3, 1)
  2783. for i = 0, 12, 0.1 do
  2784. swait()
  2785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2786. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2787. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2788. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2789. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2790. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2791. end
  2792. CreateSound("663307468", tors, 6, 1)
  2793. for i = 0, 6, 0.1 do
  2794. swait()
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2797. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2798. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2799. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2800. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2801. end
  2802. hum.WalkSpeed = 40
  2803. attack = false
  2804. end
  2805. function WoodyGotWood()
  2806. attack = true
  2807. hum.WalkSpeed = 0
  2808. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2809. swait(2)
  2810. repeat
  2811. swait()
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2814. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2815. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2816. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2818. until Woodlenny.TimePosition > 3.6
  2819. root.Anchored = true
  2820. repeat
  2821. swait()
  2822. for i = 0, 2, 0.1 do
  2823. swait()
  2824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2825. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2826. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2827. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2828. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2829. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2830. end
  2831. for i = 0, 1.6, 0.1 do
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2835. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2836. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2837. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2839. end
  2840. until Woodlenny.Playing == false
  2841. hum.WalkSpeed = 40
  2842. attack = false
  2843. root.Anchored = false
  2844. end
  2845.  
  2846. function LeChange()
  2847. attack = true
  2848. hum.WalkSpeed = 40
  2849. lul.Pitch = 1
  2850. lul:Stop()
  2851. local mue = math.random(1,14)
  2852. if mue == 1 then
  2853. lul.SoundId = "rbxassetid://193889412"
  2854. end
  2855. if mue == 2 then
  2856. lul.SoundId = "rbxassetid://274690929"
  2857. end
  2858. if mue == 3 then
  2859. lul.SoundId = "rbxassetid://1241998626"
  2860. end
  2861. if mue == 4 then
  2862. lul.SoundId = "rbxassetid://1878962648"
  2863. end
  2864. if mue == 5 then
  2865. lul.SoundId = "rbxassetid://185117072"
  2866. end
  2867. if mue == 6 then
  2868. lul.SoundId = "rbxassetid://295856024"
  2869. end
  2870. if mue == 7 then
  2871. lul.SoundId = "rbxassetid://2054013600"
  2872. end
  2873. if mue == 8 then
  2874. lul.SoundId = "rbxassetid://1463709693"
  2875. lul.Pitch = 1.4
  2876. end
  2877. if mue == 9 then
  2878. lul.SoundId = "rbxassetid://575705300"
  2879. end
  2880. if mue == 10 then
  2881. lul.SoundId = "rbxassetid://142924062"
  2882. end
  2883. if mue == 11 then
  2884. lul.SoundId = "rbxassetid://251072363"
  2885. end
  2886. if mue == 12 then
  2887. lul.SoundId = "rbxassetid://731061980"
  2888. end
  2889. if mue == 13 then
  2890. lul.SoundId = "rbxassetid://455682677"
  2891. end
  2892. if mue == 14 then
  2893. lul.SoundId = "rbxassetid://1283123885"
  2894. end
  2895. hum.WalkSpeed = 40
  2896. lul:Play()
  2897. attack = false
  2898. root.Anchored = false
  2899. end
  2900.  
  2901. function SCREAM()
  2902. attack = true
  2903. hum.WalkSpeed = 70
  2904. lul:Pause()
  2905. Character.Head.face.Texture = "rbxassetid://1667792"
  2906. local A = math.random(1,83)
  2907. if A == 1 then
  2908. AAAAA.SoundId = "rbxassetid://580806904"
  2909. AAAAA.TimePosition = 0
  2910. end
  2911. if A == 2 then
  2912. AAAAA.SoundId = "rbxassetid://569124237"
  2913. AAAAA.TimePosition = 0
  2914. end
  2915. if A == 3 then
  2916. AAAAA.SoundId = "rbxassetid://824995694"
  2917. AAAAA.TimePosition = 0
  2918. end
  2919. if A == 4 then
  2920. AAAAA.SoundId = "rbxassetid://619398081"
  2921. AAAAA.TimePosition = 0
  2922. end
  2923. if A == 5 then
  2924. AAAAA.SoundId = "rbxassetid://561567000"
  2925. AAAAA.TimePosition = 0
  2926. end
  2927. if A == 6 then
  2928. AAAAA.SoundId = "rbxassetid://780544434"
  2929. AAAAA.TimePosition = 0
  2930. end
  2931. if A == 7 then
  2932. AAAAA.SoundId = "rbxassetid://1127778994"
  2933. AAAAA.TimePosition = 0
  2934. end
  2935. if A == 8 then
  2936. AAAAA.SoundId = "rbxassetid://2016152738"
  2937. AAAAA.TimePosition = 0
  2938. end
  2939. if A == 9 then
  2940. AAAAA.SoundId = "rbxassetid://1649268255"
  2941. AAAAA.TimePosition = 0
  2942. end
  2943. if A == 10 then
  2944. AAAAA.SoundId = "rbxassetid://318925857"
  2945. AAAAA.TimePosition = 0
  2946. end
  2947. if A == 11 then
  2948. AAAAA.SoundId = "rbxassetid://1231447409"
  2949. AAAAA.TimePosition = 0
  2950. end
  2951. if A == 12 then
  2952. AAAAA.SoundId = "rbxassetid://1173662546"
  2953. AAAAA.TimePosition = 0
  2954. end
  2955. if A == 13 then
  2956. AAAAA.SoundId = "rbxassetid://1731102335"
  2957. AAAAA.TimePosition = 0
  2958. end
  2959. if A == 14 then
  2960. AAAAA.SoundId = "rbxassetid://597084853"
  2961. AAAAA.TimePosition = 0
  2962. end
  2963. if A == 15 then
  2964. AAAAA.SoundId = "rbxassetid://255219578"
  2965. AAAAA.TimePosition = 0
  2966. end
  2967. if A == 16 then
  2968. AAAAA.SoundId = "rbxassetid://968042399"
  2969. AAAAA.TimePosition = 0
  2970. end
  2971. if A == 17 then
  2972. AAAAA.SoundId = "rbxassetid://2088388847"
  2973. AAAAA.TimePosition = 0
  2974. end
  2975. if A == 18 then
  2976. AAAAA.SoundId = "rbxassetid://1958305455"
  2977. AAAAA.TimePosition = 0
  2978. end
  2979. if A == 19 then
  2980. AAAAA.SoundId = "rbxassetid://1171758804"
  2981. AAAAA.TimePosition = 0
  2982. end
  2983. if A == 20 then
  2984. AAAAA.SoundId = "rbxassetid://1453459167"
  2985. AAAAA.TimePosition = 0
  2986. end
  2987. if A == 21 then
  2988. AAAAA.SoundId = "rbxassetid://2000897208"
  2989. AAAAA.TimePosition = 0
  2990. end
  2991. if A == 22 then
  2992. AAAAA.SoundId = "rbxassetid://841541884"
  2993. AAAAA.TimePosition = 0
  2994. end
  2995. if A == 23 then
  2996. AAAAA.SoundId = "rbxassetid://839044936"
  2997. AAAAA.TimePosition = 0
  2998. end
  2999. if A == 24 then
  3000. AAAAA.SoundId = "rbxassetid://520168377"
  3001. AAAAA.TimePosition = 0
  3002. end
  3003. if A == 25 then
  3004. AAAAA.SoundId = "rbxassetid://655669511"
  3005. AAAAA.TimePosition = 0
  3006. end
  3007. if A == 26 then
  3008. AAAAA.SoundId = "rbxassetid://1125711065"
  3009. AAAAA.TimePosition = 0
  3010. end
  3011. if A == 27 then
  3012. AAAAA.SoundId = "rbxassetid://482886779"
  3013. AAAAA.TimePosition = 0
  3014. end
  3015. if A == 28 then
  3016. AAAAA.SoundId = "rbxassetid://470406966"
  3017. AAAAA.TimePosition = 0
  3018. end
  3019. if A == 29 then
  3020. AAAAA.SoundId = "rbxassetid://363239413"
  3021. AAAAA.TimePosition = 0
  3022. end
  3023. if A == 30 then
  3024. AAAAA.SoundId = "rbxassetid://1183260037"
  3025. AAAAA.TimePosition = 0
  3026. end
  3027. if A == 31 then
  3028. AAAAA.SoundId = "rbxassetid://644321050"
  3029. AAAAA.TimePosition = 0
  3030. end
  3031. if A == 32 then
  3032. AAAAA.SoundId = "rbxassetid://962124783"
  3033. AAAAA.TimePosition = 0
  3034. end
  3035. if A == 33 then
  3036. AAAAA.SoundId = "rbxassetid://328782098"
  3037. AAAAA.TimePosition = 0
  3038. end
  3039. if A == 34 then
  3040. AAAAA.SoundId = "rbxassetid://1868475933"
  3041. AAAAA.TimePosition = 0
  3042. end
  3043. if A == 35 then
  3044. AAAAA.SoundId = "rbxassetid://606775826"
  3045. AAAAA.TimePosition = 0
  3046. end
  3047. if A == 36 then
  3048. AAAAA.SoundId = "rbxassetid://299132320"
  3049. AAAAA.TimePosition = 0
  3050. end
  3051. if A == 37 then
  3052. AAAAA.SoundId = "rbxassetid://153109732"
  3053. AAAAA.TimePosition = 0
  3054. end
  3055. if A == 37 then
  3056. AAAAA.SoundId = "rbxassetid://457506669"
  3057. AAAAA.TimePosition = 0
  3058. end
  3059. if A == 38 then
  3060. AAAAA.SoundId = "rbxassetid://335628150"
  3061. AAAAA.TimePosition = 0
  3062. end
  3063. if A == 39 then
  3064. AAAAA.SoundId = "rbxassetid://488032404"
  3065. AAAAA.TimePosition = 0
  3066. end
  3067. if A == 40 then
  3068. AAAAA.SoundId = "rbxassetid://1375131348"
  3069. AAAAA.TimePosition = 0
  3070. end
  3071. if A == 41 then
  3072. AAAAA.SoundId = "rbxassetid://1314602285"
  3073. AAAAA.TimePosition = 0
  3074. end
  3075. if A == 42 then
  3076. AAAAA.SoundId = "rbxassetid://744281932"
  3077. AAAAA.TimePosition = 0
  3078. end
  3079. if A == 43 then
  3080. AAAAA.SoundId = "rbxassetid://434976383"
  3081. AAAAA.TimePosition = 0
  3082. end
  3083. if A == 44 then
  3084. AAAAA.SoundId = "rbxassetid://1842306658"
  3085. AAAAA.TimePosition = 0
  3086. end
  3087. if A == 45 then
  3088. AAAAA.SoundId = "rbxassetid://643472343"
  3089. AAAAA.TimePosition = 0
  3090. end
  3091. if A == 46 then
  3092. AAAAA.SoundId = "rbxassetid://221258319"
  3093. AAAAA.TimePosition = 0
  3094. end
  3095. if A == 47 then
  3096. AAAAA.SoundId = "rbxassetid://1679015957"
  3097. AAAAA.TimePosition = 0
  3098. end
  3099. if A == 48 then
  3100. AAAAA.SoundId = "rbxassetid://567908972"
  3101. AAAAA.TimePosition = 0
  3102. end
  3103. if A == 49 then
  3104. AAAAA.SoundId = "rbxassetid://717014037"
  3105. AAAAA.TimePosition = 0
  3106. end
  3107. if A == 50 then
  3108. AAAAA.SoundId = "rbxassetid://744323533"
  3109. AAAAA.TimePosition = 0
  3110. end
  3111. if A == 51 then
  3112. AAAAA.SoundId = "rbxassetid://889774006"
  3113. AAAAA.TimePosition = 0
  3114. end
  3115. if A == 52 then
  3116. AAAAA.SoundId = "rbxassetid://167137736"
  3117. AAAAA.TimePosition = 0
  3118. end
  3119. if A == 53 then
  3120. AAAAA.SoundId = "rbxassetid://251074756"
  3121. AAAAA.TimePosition = 0
  3122. end
  3123. if A == 54 then
  3124. AAAAA.SoundId = "rbxassetid://977558364"
  3125. AAAAA.TimePosition = 0
  3126. end
  3127. if A == 55 then
  3128. AAAAA.SoundId = "rbxassetid://328728034"
  3129. AAAAA.TimePosition = 0
  3130. end
  3131. if A == 56 then
  3132. AAAAA.SoundId = "rbxassetid://1266243649"
  3133. AAAAA.TimePosition = 0
  3134. end
  3135. if A == 57 then
  3136. AAAAA.SoundId = "rbxassetid://964618925"
  3137. AAAAA.TimePosition = 0
  3138. end
  3139. if A == 58 then
  3140. AAAAA.SoundId = "rbxassetid://1803630339"
  3141. AAAAA.TimePosition = 0
  3142. end
  3143. if A == 59 then
  3144. AAAAA.SoundId = "rbxassetid://840189092"
  3145. AAAAA.TimePosition = 0
  3146. end
  3147. if A == 60 then
  3148. AAAAA.SoundId = "rbxassetid://1559029429"
  3149. AAAAA.TimePosition = 0
  3150. end
  3151. if A == 61 then
  3152. AAAAA.SoundId = "rbxassetid://1638542850"
  3153. AAAAA.TimePosition = 0
  3154. end
  3155. if A == 62 then
  3156. AAAAA.SoundId = "rbxassetid://803576871"
  3157. AAAAA.TimePosition = 0
  3158. end
  3159. if A == 63 then
  3160. AAAAA.SoundId = "rbxassetid://698882646"
  3161. AAAAA.TimePosition = 0
  3162. end
  3163. if A == 64 then
  3164. AAAAA.SoundId = "rbxassetid://1151976352"
  3165. AAAAA.TimePosition = 0
  3166. end
  3167. if A == 65 then
  3168. AAAAA.SoundId = "rbxassetid://406116544"
  3169. AAAAA.TimePosition = 0
  3170. end
  3171. if A == 66 then
  3172. AAAAA.SoundId = "rbxassetid://316022829"
  3173. AAAAA.TimePosition = 0
  3174. end
  3175. if A == 67 then
  3176. AAAAA.SoundId = "rbxassetid://171914461"
  3177. AAAAA.TimePosition = 0
  3178. end
  3179. if A == 68 then
  3180. AAAAA.SoundId = "rbxassetid://287491840"
  3181. AAAAA.TimePosition = 0
  3182. end
  3183. if A == 69 then
  3184. AAAAA.SoundId = "rbxassetid://430752531"
  3185. AAAAA.TimePosition = 0
  3186. end
  3187. if A == 70 then
  3188. AAAAA.SoundId = "rbxassetid://531023877"
  3189. AAAAA.TimePosition = 0
  3190. end
  3191. if A == 71 then
  3192. AAAAA.SoundId = "rbxassetid://271588868"
  3193. AAAAA.TimePosition = 0
  3194. end
  3195. if A == 72 then
  3196. AAAAA.SoundId = "rbxassetid://602958674"
  3197. AAAAA.TimePosition = 0
  3198. end
  3199. if A == 73 then
  3200. AAAAA.SoundId = "rbxassetid://899472110"
  3201. AAAAA.TimePosition = 0
  3202. end
  3203. if A == 74 then
  3204. AAAAA.SoundId = "rbxassetid://793986125"
  3205. AAAAA.TimePosition = 0
  3206. end
  3207. if A == 75 then
  3208. AAAAA.SoundId = "rbxassetid://317643401"
  3209. AAAAA.TimePosition = 0
  3210. end
  3211. if A == 76 then
  3212. AAAAA.SoundId = "rbxassetid://427265119"
  3213. AAAAA.TimePosition = 0
  3214. end
  3215. if A == 77 then
  3216. AAAAA.SoundId = "rbxassetid://318250043"
  3217. AAAAA.TimePosition = 0
  3218. end
  3219. if A == 78 then
  3220. AAAAA.SoundId = "rbxassetid://272135781"
  3221. AAAAA.TimePosition = 0
  3222. end
  3223. if A == 79 then
  3224. AAAAA.SoundId = "rbxassetid://302662929"
  3225. AAAAA.TimePosition = 0
  3226. end
  3227. if A == 80 then
  3228. AAAAA.SoundId = "rbxassetid://1226918619"
  3229. AAAAA.TimePosition = 0
  3230. end
  3231. if A == 81 then
  3232. AAAAA.SoundId = "rbxassetid://973891000"
  3233. AAAAA.TimePosition = 0
  3234. end
  3235. if A == 82 then
  3236. AAAAA.SoundId = "rbxassetid://1002843959"
  3237. AAAAA.TimePosition = 0
  3238. end
  3239. if A == 83 then
  3240. AAAAA.SoundId = "rbxassetid://1441494988"
  3241. AAAAA.TimePosition = 0
  3242. end
  3243. AAAAA:Play()
  3244. repeat
  3245. swait()
  3246. AAAAA.Parent = tors
  3247. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3248. until AAAAA.Playing == false
  3249. hum.WalkSpeed = 40
  3250. attack = false
  3251. lul:Resume()
  3252. Character.Head.face.Texture = "rbxassetid://620619801"
  3253. hum.WalkSpeed = 40
  3254. end
  3255.  
  3256. lolxdtest = false --dont remove or script wont work
  3257. MoreTaunts = false
  3258. mouse.KeyDown:connect(function(key)
  3259. if key == 'm' then
  3260. MERKIO:Stop()
  3261. AAAAA:Stop()
  3262. thonks:Stop()
  3263. danci = false
  3264. elseif key == 'n' and angery == true then
  3265. angery = false
  3266. MoreTaunts = false
  3267. print"Back to normal Taunts"
  3268. end
  3269. if attack == false then
  3270. if lolxdtest == false then
  3271. if key == 'q' then
  3272. THEBESTOVERUSEDJOKEEVER()
  3273. elseif key == 'e' then
  3274. SCREAM()
  3275. elseif key == 'b' and angery == false then
  3276. angery = true
  3277. MoreTaunts = true
  3278. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3279. elseif key == 'n' and angery == true then
  3280. angery = false
  3281. elseif key == 'r' then
  3282. sneakonehundred()
  3283. elseif key == 't' then
  3284. DANCEFORME()
  3285. elseif key == 'y' and MoreTaunts == false then
  3286. takethat()
  3287. elseif key == 'f' then
  3288. Tauntmelon()
  3289. elseif key == 'z' then
  3290. EndMySufferingV2()
  3291. elseif key == 'g' then
  3292. un_fun()
  3293. elseif key == 'p' then
  3294. HELP()
  3295. elseif key == 'u' and MoreTaunts == false then
  3296. BOI()
  3297. elseif key == 'o' then
  3298. NO_U()
  3299. elseif key == 'f' then
  3300. Ashes()
  3301. elseif key == 'h' and MoreTaunts == false then
  3302. NEN()
  3303. elseif key == 'g' then
  3304. AnotherOne()
  3305. elseif key == 'k' and MoreTaunts == false then
  3306. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3307. elseif key == 'j' and MoreTaunts == false then
  3308. WhatHuh()
  3309. elseif key == 'i' then
  3310. fbiopenup()
  3311. elseif key == 'l' and MoreTaunts == false then
  3312. Victory()
  3313. elseif key == 'z' then
  3314. EndMySufferingV2()
  3315. elseif key == 'x' and MoreTaunts == false then
  3316. ShutTheHellUp()
  3317. elseif key == 'v' then
  3318. dead()
  3319. elseif key == 'c' and MoreTaunts == false then
  3320. WRY()
  3321. elseif key == "y" and MoreTaunts == true then
  3322. thonki()
  3323. elseif key == "u" and MoreTaunts == true then
  3324. Gumilol()
  3325. elseif key == "j" and MoreTaunts == true then
  3326. WoodyGotWood()
  3327. elseif key == "h" and MoreTaunts == true then
  3328. oofmyass()
  3329. elseif key == "k" and MoreTaunts == true then
  3330. DrinkdaDrink()
  3331. elseif key == "l" and MoreTaunts == true then
  3332. EatdaChips()
  3333. elseif key == "x" and MoreTaunts == true then
  3334. Sittyboi()
  3335. elseif key == "c" and MoreTaunts == true then
  3336. LeChange()
  3337. end
  3338. end
  3339. end
  3340. end)
  3341.  
  3342. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3343. local Hitboxpart = Instance.new("Part", EffectModel)
  3344. RemoveOutlines(Hitboxpart)
  3345. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3346. Hitboxpart.CanCollide = false
  3347. Hitboxpart.Transparency = 1
  3348. Hitboxpart.Anchored = true
  3349. Hitboxpart.CFrame = Pose
  3350. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3351. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3352. end
  3353. wait2 = false
  3354. combo = 1
  3355.  
  3356.  
  3357.  
  3358.  
  3359. mouse.Button1Down:connect(function(key)
  3360. if attack == false then
  3361. attack = true
  3362. hum.WalkSpeed = 3.01
  3363. if combo == 1 then
  3364. for i = 0, 1.2, 0.1 do
  3365. swait()
  3366. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3368. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3369. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3370. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3371. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3372. end
  3373. CreateSound("608537390", ra, 3, .8)
  3374. local sude = Instance.new("Part", ra)
  3375. sude.Size = Vector3.new(1, 1, 1)
  3376. sude:BreakJoints()
  3377. sude.Transparency = 1
  3378. sude.CanCollide = false
  3379. local dmgweld = Instance.new("Weld", sude)
  3380. dmgweld.Part0 = ra
  3381. dmgweld.Part1 = sude
  3382. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3383. local function death(part)
  3384. local tor = part.Parent:findFirstChild("Torso")
  3385. if tor ~= nil then
  3386. CreateSound("1615641704", ra, 7, 1)
  3387. local heds = part.Parent:findFirstChild("Head")
  3388. local vel = Instance.new("BodyVelocity", tor)
  3389. vel.Velocity = tor.CFrame.lookVector * -754
  3390. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3391. local vels = Instance.new("BodyVelocity", heds)
  3392. vels.Velocity = heds.CFrame.lookVector * -546745
  3393. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3394. tor:BreakJoints()
  3395. if tor then
  3396. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3397. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3398. end
  3399. wait(1.4)
  3400. sude:destroy()
  3401. end
  3402. end
  3403. sude.Touched:connect(death)
  3404. for i = 0, 1.2, 0.1 do
  3405. swait()
  3406. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3408. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3409. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3410. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3411. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3412. end
  3413. end
  3414. hum.WalkSpeed = 40
  3415. wait2 = false
  3416. attack = false
  3417. end
  3418. end)
  3419.  
  3420. -------------------------------------------------------
  3421. --End Attacks N Stuff--
  3422. -------------------------------------------------------
  3423.  
  3424.  
  3425. while jumping do
  3426. Humanoid.Jump = true
  3427. wait(0.9)
  3428. end
  3429.  
  3430.  
  3431.  
  3432.  
  3433. -------------------------------------------------------
  3434. --Start Animations--
  3435. -------------------------------------------------------
  3436. local PlayerSize = 1
  3437. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3438. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3439. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3440. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3441. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3442. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3443.  
  3444.  
  3445. local equipped = false
  3446. local idle = 0
  3447. local change = 1
  3448. local val = 0
  3449. local toim = 0
  3450. local idleanim = 0.4
  3451. hum.Animator.Parent = nil
  3452. while true do
  3453. swait()
  3454. sine = sine + change
  3455. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3456. local velderp = root.Velocity.y
  3457. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3458. if equipped == true or equipped == false then
  3459. if attack == false then
  3460. idle = idle + 1
  3461. else
  3462. idle = 0
  3463. end
  3464. if 1 < root.Velocity.y and hitfloor == nil then
  3465. Anim = "Jump"
  3466. if attack == false then
  3467. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3471. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3472. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3473. end
  3474. elseif -1 > root.Velocity.y and hitfloor == nil then
  3475. Anim = "Fall"
  3476. if attack == false then
  3477. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3481. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3482. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3483. end
  3484. elseif torvel < 1 and hitfloor ~= nil then
  3485. Anim = "Idle"
  3486. change = .5
  3487. if attack == false then
  3488. if angery == false then
  3489. VALUE1 = false
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3496. if VALUE1 == false and math.random(1,200) == 1 then
  3497. coroutine.resume(coroutine.create(function()
  3498. VALUE1 = true
  3499. for i = 1, 25 do
  3500. swait()
  3501. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3502. end
  3503. VALUE1 = false
  3504.  
  3505. end))
  3506. end
  3507. elseif angery == true then
  3508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3514. if VALUE1 == false and math.random(1,200) == 1 then
  3515. coroutine.resume(coroutine.create(function()
  3516. VALUE1 = true
  3517. for i = 1, 25 do
  3518. swait()
  3519. FT.Parent = tors
  3520. RA.Parent = ra
  3521. LA.Parent = la
  3522. RL.Parent = rl
  3523. LL.Parent = ll
  3524. for _,v in next, char:GetDescendants() do
  3525. if(v:IsA'DataModelMesh')then
  3526. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3527. end
  3528. end
  3529. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3530. end
  3531. VALUE1 = false
  3532. FT.Parent = nil
  3533. RA.Parent = nil
  3534. LA.Parent = nil
  3535. RL.Parent = nil
  3536. LL.Parent = nil
  3537. for _,v in next, char:GetDescendants() do
  3538. if(v:IsA'DataModelMesh')then
  3539. v.Offset = Vector3.new(0,0,0)
  3540. end
  3541. end
  3542.  
  3543. end))
  3544. end
  3545. end
  3546. end
  3547. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3548. Anim = "Walk"
  3549. change = 1
  3550. if attack == false then
  3551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3557. end
  3558. end
  3559. end
  3560. if 0 < #Effects then
  3561. for e = 1, #Effects do
  3562. if Effects[e] ~= nil then
  3563. local Thing = Effects[e]
  3564. if Thing ~= nil then
  3565. local Part = Thing[1]
  3566. local Mode = Thing[2]
  3567. local Delay = Thing[3]
  3568. local IncX = Thing[4]
  3569. local IncY = Thing[5]
  3570. local IncZ = Thing[6]
  3571. if 1 >= Thing[1].Transparency then
  3572. if Thing[2] == "Block1" then
  3573. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3574. local Mesh = Thing[1].Mesh
  3575. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3576. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3577. elseif Thing[2] == "Block2" then
  3578. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3579. local Mesh = Thing[7]
  3580. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582. elseif Thing[2] == "Block3" then
  3583. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3584. local Mesh = Thing[7]
  3585. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3586. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587. elseif Thing[2] == "Cylinder" then
  3588. local Mesh = Thing[1].Mesh
  3589. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3590. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3591. elseif Thing[2] == "Blood" then
  3592. local Mesh = Thing[7]
  3593. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3594. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3596. elseif Thing[2] == "Elec" then
  3597. local Mesh = Thing[1].Mesh
  3598. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3599. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3600. elseif Thing[2] == "Disappear" then
  3601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602. elseif Thing[2] == "Shatter" then
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3605. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3606. Thing[6] = Thing[6] + Thing[5]
  3607. end
  3608. else
  3609. Part.Parent = nil
  3610. table.remove(Effects, e)
  3611. end
  3612. end
  3613. end
  3614. end
  3615. end
  3616. end
  3617. -------------------------------------------------------
  3618. --End Animations And Script--
  3619. -------------------------------------------------------
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