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- Let's make a game!
- name:Country Clicker
- by:Josiah
- desc:Grow your country up from only a few miles to continents bigger!!
- created:10/14/2019
- updated:10/16/2019
- version:1.2
- Settings
- background:stuff/https://www.ezega.com/userfiles/Cape_Town,%20SA.jpg
- building cost increase:115%
- building cost refund:75%
- spritesheet:icons, 48 by 48, stuff/http://pngimg.com/uploads/house/house_PNG63.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *houseButton
- name:Make a house
- desc:Click this nice house to get more houses!
- on click:anim icon wobble
- on click:yield 1 house
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenHouse
- icon:stuff/http://pngimg.com/uploads/house/house_PNG63.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:green
- Resources
- *house|houses
- name:House|Houses
- desc:These are your houses. You can use them to purchase things. Your goal is to have the biggest country ever starting with Houses.
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenHouse|goldenHouses
- name:Golden house|Golden houses
- desc:These shiny houses are terribly rare to build, and terribly good for your country.
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyRealtor
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/https://thumbs.dreamstime.com/z/real-estate-agent-cartoon-vector-illustration-69940272.jpg
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 20, or between 1 and 5 minutes of our bunny production
- $amount=max(20,random(bunnies:ps*60*1,bunnies:ps*60*5))*$boost
- toast The lucky realtor grants you<//><b>[$amount] houses</b>.
- yield $amount houses
- else
- $amount=1*$boost
- toast The lucky realtor grants you<//><b>[$amount] golden house[s?$amount]</b>!
- yield $amount goldenHouse
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *neighborhood|neighborhoods
- name:Neighborhood|Neighborhoods
- desc:A big neighborhood,good for countries .<//><b>Effect:</b><.>Produces 2 houses every 10 seconds.
- icon:icons[3,0]
- cost:20 houses
- on tick:yield 0.2 houses
- unlocked
- *neighborhood area|areas of neighborhoods
- name:Neighborhood Area|Areas of Neighborhoods
- desc:A bit roomier than a neighbor, with enough space to add public attractions.<//><b>Effect:</b><.>Produces 2 house every 4 seconds.
- icon:icons[3,1]
- cost:100 houses
- on tick:yield 0.5 houses
- req:120 houses:earned
- *village/town|villages/towns
- name:Village/Town|Villages/Towns
- desc:A much nicer town where full communities can live.<//><b>Effect:</b><.>Produces 5 houses per second.
- icon:icons[3,2]
- cost:750 houses
- on tick:yield 5 houses
- req:650 houses:earned
- *full city|full cities
- name:Full City|Full Cities
- desc:A lovely full city with plenty of space.<//><b>Effect:</b><.>Produces 15 houses per second.
- icon:icons[3,3]
- cost:5000 houses
- on tick:yield 15 houses
- req:3900 houses:earned
- *county|counties
- name:County|Counties
- desc:A wide open area of cities and towns.<//><b>Effect:</b><.>Produces 100 houses per second.
- icon:icons[3,4]
- cost:30000 houses
- on tick:yield 100 houses
- req:20000 houses:earned
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