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- player::player(SDL_Renderer& renderer,int pwidth, int pheight)
- {
- this->pos.w = pwidth;
- this->pos.h = pheight;
- this->pos.x = 0;
- this->pos.y = 0;
- this->renderer = &renderer;
- }
- void player::init(SDL_Renderer* renderer)
- {
- this->playertex = IMG_LoadTexture(renderer,"/home/younlok/Desktop/dash/res/pss.png");
- cout<<"int in player \n"<<endl;
- cout<<"player renderer"<<this->renderer<<endl;
- crop.x = 0;
- crop.y = 0;
- crop.w = 32;
- crop.h = 32;
- if(!playertex){cout<<"yes u did it"<<endl;}
- }
- void player::tick()
- {
- }
- void player::render(SDL_Renderer *renderer)
- {
- SDL_RenderCopy(this->renderer,playertex,&crop,&pos);
- }
- //and this is when i create and object
- pla = new player(*renderer,32,32);
- pla->init(renderer);
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