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younlok

SDL

Nov 11th, 2019
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C++ 0.80 KB | None | 0 0
  1.  
  2. player::player(SDL_Renderer& renderer,int pwidth, int pheight)
  3. {
  4.  
  5.  this->pos.w = pwidth;
  6.  this->pos.h = pheight;
  7.  this->pos.x = 0;
  8.  this->pos.y = 0;
  9.  
  10.  
  11.  
  12. this->renderer = &renderer;
  13.  
  14.  
  15. }
  16.  
  17. void player::init(SDL_Renderer* renderer)
  18. {
  19.     this->playertex = IMG_LoadTexture(renderer,"/home/younlok/Desktop/dash/res/pss.png");
  20.     cout<<"int in player \n"<<endl;
  21.     cout<<"player renderer"<<this->renderer<<endl;
  22.  
  23.  
  24.     crop.x = 0;
  25.     crop.y = 0;
  26.     crop.w = 32;
  27.     crop.h = 32;
  28.  
  29.  
  30.  
  31.     if(!playertex){cout<<"yes u did it"<<endl;}
  32.  
  33.  
  34.  
  35.  
  36. }
  37.  
  38. void player::tick()
  39. {
  40.    
  41. }
  42.  
  43. void player::render(SDL_Renderer *renderer)
  44. {
  45.  
  46.  
  47.  SDL_RenderCopy(this->renderer,playertex,&crop,&pos);
  48. }
  49.  
  50. //and this is when i create and object
  51.  
  52. pla = new player(*renderer,32,32);
  53.     pla->init(renderer);
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