Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include maps\mp\_utility;
- #include common_scripts\utility;
- processLobbyScoreboards()
- {
- foreach ( player in level.placement["all"] )
- player setPlayerScoreboardInfo();
- if ( level.teamBased )
- {
- alliesScore = getTeamScore( "allies" );
- axisScore = getTeamScore( "axis" );
- if ( alliesScore == axisScore )
- winner = "tied";
- else if ( alliesScore > axisScore )
- winner = "allies";
- else
- winner = "axis";
- if ( winner == "tied" )
- {
- // build both, assign type to your team
- buildScoreboardType( "allies" );
- buildScoreboardType( "axis" );
- foreach ( player in level.players )
- {
- if ( player.pers["team"] == "spectator" )
- player setPlayerData( "round", "scoreboardType", "allies" );
- else
- player setPlayerData( "round", "scoreboardType", player.pers["team"] );
- }
- }
- else
- {
- // build just winner, assign type to winner
- buildScoreboardType( winner );
- foreach ( player in level.players )
- player setPlayerData( "round", "scoreboardType", winner );
- }
- }
- else // not teambased
- {
- buildScoreboardType( "neutral" );
- foreach ( player in level.players )
- player setPlayerData( "round", "scoreboardType", "neutral" );
- }
- foreach ( player in level.players )
- {
- // TODO: convert this to round stats
- player setClientDvars(
- "player_summary_xp", player.pers["summary"]["xp"],
- "player_summary_score", player.pers["summary"]["score"],
- "player_summary_challenge", player.pers["summary"]["challenge"],
- "player_summary_match", player.pers["summary"]["match"],
- "player_summary_misc", player.pers["summary"]["misc"]
- );
- }
- }
- setPlayerScoreboardInfo()
- {
- scoreboardPlayerCount = getClientMatchData( "scoreboardPlayerCount" );
- if ( scoreboardPlayerCount <= 24 ) //MaxPlayers
- {
- setClientMatchData( "players", self.clientMatchDataId, "score", self.pers["score"] );
- println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][score]: " + self.pers["score"] );
- kills = self getPlayerStat( "kills" );
- setClientMatchData( "players", self.clientMatchDataId, "kills", kills );
- println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][kills]: " + kills );
- assists = self getPlayerStat( "assists" );
- setClientMatchData( "players", self.clientMatchDataId, "assists", assists );
- println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][assists]: " + assists );
- deaths = self getPlayerStat( "deaths" );
- setClientMatchData( "players", self.clientMatchDataId, "deaths", deaths );
- println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][deaths]: " + deaths );
- faction = game[self.pers["team"]];
- setClientMatchData( "players", self.clientMatchDataId, "faction", faction );
- println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][faction]: " + faction );
- println( "Scoreboard: scoreboardPlayerCount was " + scoreboardPlayerCount );
- scoreboardPlayerCount++;
- setClientMatchData( "scoreboardPlayerCount", scoreboardPlayerCount );
- println( "Scoreboard: scoreboardPlayerCount now " + scoreboardPlayerCount );
- }
- else
- {
- println( "Scoreboard: scoreboardPlayerCount is greater than 24 (" + scoreboardPlayerCount + ")" );
- }
- }
- buildScoreboardType( team )
- {
- assert( team == "allies" || team == "axis" || team == "neutral" );
- println( "Scoreboard: Building scoreboard (" + team + ")" );
- if ( team == "neutral" )
- {
- index = 0;
- foreach ( player in level.placement["all"] )
- {
- setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
- println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.clientMatchDataId + "]" );
- index++;
- }
- }
- else
- {
- otherTeam = getOtherTeam( team );
- index = 0;
- foreach ( player in level.placement[team] )
- {
- setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
- println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
- index++;
- }
- foreach ( player in level.placement[otherTeam] )
- {
- setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
- println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
- index++;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement