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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3.     # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4.     afkActivateSeconds=300
  5.     # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6.     afkHandlerTurnSeconds=10
  7.     # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8.     enableAFKHandler=true
  9. }
  10. # Settings for breeding behavior.
  11. Breeding {
  12.     # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  13.     allowBreeding=true
  14.     # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  15.     allowDittoDittoBreeding=true
  16.     # Allow the crafting of ranch blocks.
  17.     allowRanchCrafting=true
  18.     # Allow the ranch expansion.
  19.     allowRanchExpansion=true
  20.     # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  21.     allowRandomBreedingEggsToBeLegendary=true
  22.     # Enables random Eggs from /pokegiveegg to contain Legendaries.
  23.     allowRandomSpawnedEggsToBeLegendary=true
  24.     # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  25.     breedingEnvironmentCheckSeconds=500
  26.     # Number of world ticks needed to increase the breeding stage.
  27.     breedingTicks=18000
  28.     # Number of stages to go through before breeding occurs (1-5).
  29.     numBreedingStages=5
  30.     # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  31.     stepsPerEggCycle=255
  32.     # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  33.     useBreedingEnvironment=true
  34. }
  35. # Settings for re-routing the Pixelmon saving system into an external database.
  36. Database {
  37.     # Put the connection string for the external database in the form jdbc:dbtype://...
  38.     connectionString="jdbc:hd://"
  39.     # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  40.     saveToExternalDatabase=false
  41. }
  42. # Options for the elevator.
  43. Elevator {
  44.     # Maximum search range up/down for a pairing elevator.
  45.     elevatorSearchRange=25
  46. }
  47. # Settings for controlling external moves.
  48. ExternalMoves {
  49.     # Allows the use of external moves such as Rock Smash and Cut.
  50.     allowExternalMoves=true
  51. }
  52. # General settings for the world.
  53. General {
  54.     # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  55.     allowAnvilAutoreloading=false
  56.     # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  57.     allowCaptureOutsideBattle=true
  58.     # Allows move tutors that teach event moves to spawn naturally.
  59.     allowEventMoveTutors=false
  60.     # Allows the 17 types of Gems to be crafted by players.
  61.     allowGemCrafting=true
  62.     # Allow Pay Day to award PokéDollars when used.
  63.     allowPayDayMoney=false
  64.     # Allow players to plant Apricorns in the ground.
  65.     allowPlanting=true
  66.     # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  67.     allowPokemonEditors=true
  68.     # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  69.     allowPokemonNicknames=true
  70.     # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  71.     allowPvPExperience=true
  72.     # Allows players to make Rare Candies by crafting (server-side option).
  73.     allowRareCandyCrafting=true
  74.     # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  75.     allowRiding=true
  76.     # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  77.     allowTMReuse=false
  78.     # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  79.     allowTrainerExperience=true
  80.     # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  81.     allowVanillaMobs=false
  82.     # Award photos to players who defeat wild Pokemon.
  83.     awardPhotos=false
  84.     # The type of AI to use for boss Pokemon in battle.
  85.     # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  86.     battleAIBoss=4
  87.     # The type of AI to use for NPC Trainers in battle.
  88.     # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  89.     battleAITrainer=4
  90.     # The type of AI to use for wild Pokemon in battle.
  91.     # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  92.     battleAIWild=3
  93.     # Whether sleeping in a bed heals a player's Pokemon.
  94.     bedsHealPokemon=true
  95.     # The radius in chunks around a player that Pokemon can spawn within.
  96.     chunkSpawnRadius=8
  97.     # Allow players to use cloning machines to clone Mew into Mewtwo.
  98.     cloningMachineEnabled=false
  99.     # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  100.     computerBoxes=32
  101.     # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  102.     dataSaveOnWorldSave=true
  103.     # When mounted, enables steering the Pokemon by looking.
  104.     enablePointToSteer=true
  105.     # Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon.
  106.     enablePokedexWikiWebsiteOpen=true
  107.     # Allow wild Pokemon to initiate battles.
  108.     enableWildAggression=true
  109.     # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  110.     engagePlayerByPokeBall=false
  111.     # Multiplier for experience gained in Pokemon battles.
  112.     expModifier=2
  113.     # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  114.     forceEndBattleResult=0
  115.     # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  116.     growthScaleModifier=1
  117.     # The maximum level that a Pokémon can be.
  118.     maxLevel=100
  119.     # Allow each player to take multiple photos of the same Pokémon.
  120.     multiplePhotosOfSamePokemon=true
  121.     # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  122.     namePlateRange=1
  123.     # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  124.     needHMToRide=false
  125.     # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  126.     pickupRate=10
  127.     # Allows wild Pokemon to drop items like feathers, etc. on death.
  128.     pokemonDropsEnabled=true
  129.     # Prints more detailed error messages to the server.log file if enabled.
  130.     printErrors=true
  131.     # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  132.     returnHeldItems=true
  133.     # Set Legendary shrines to one use (false) or multiple use (true).
  134.     reusableBirdShrines=false
  135.     # Increases size of Pokemon models in-game by 30%.
  136.     scalePokemonModels=true
  137.     # Whether to show wild Pokémon names on their nameplates.
  138.     showWildNames=true
  139.     # Allow Legendary bird shrines to spawn randomly in world.
  140.     spawnBirdShrines=true
  141.     # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  142.     spawnStructures=true
  143.     # If true, must be opped to use spawners. If false, must be in Creative mode.
  144.     spawnersOpOnly=true
  145.     # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  146.     starterOnJoin=true
  147.     # The time taken before syncing to the system clock (in seconds).
  148.     systemTimeSyncInterval=30
  149.     # Set traders to one use (false) or multiple use (true).
  150.     tradersReusable=false
  151.     # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  152.     useCustomTabList=true
  153.     # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  154.     useExternalJSONFiles=false
  155.     # Lets your world follow real world time or not (uses the server's system clock).
  156.     useSystemTimeForWorldTime=false
  157.     # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  158.     writeEntitiesToWorld=false
  159. }
  160. # Graphics settings.
  161. Graphics {
  162.     # Show each Pokemon's health in a bar above their heads.
  163.     drawHealthBars=true
  164.     # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  165.     lowResTextures=false
  166.     # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  167.     playerControlCamera=true
  168.     # Multiplier of the 64 distance usually used for rendering.
  169.     renderDistanceWeight=2
  170.     # Display the currently selected Pokemon's attack target on the screen.
  171.     showCurrentAttackTarget=true
  172.     # Set whether or not to switch to an external camera during battles.
  173.     useBattleCamera=true
  174.     # Use the original Pokemon textures for statues.
  175.     useOriginalPokemonTexturesForStatues=false
  176.     # Use the SMD normal maps for shading Poke Balls.
  177.     useSmoothShadingOnPokeBalls=true
  178.     # Use the SMD normal maps for shading Pokemon.
  179.     useSmoothShadingOnPokemon=true
  180. }
  181. # Settings for PixelUtilities features.
  182. PixelUtilities {
  183.     # pixelmon.config.blocksHaveLegendaries.comment
  184.     blocksHaveLegendaries=false
  185.     # Specify the coordinates of the event Poke Gift chest here.
  186.     eventCoords=[
  187.         notConfigured
  188.     ]
  189.     # Enable/Disable Legendaries from being added to the event Poke Gift.
  190.     eventHasLegendaries=false
  191.     # Each Pokemon has a 1/10 chance of being a Shiny.
  192.     eventHasShinies=false
  193.     # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  194.     eventMaxPokemon=1
  195.     # Should an event Poke Gift spawn?
  196.     eventPokeGiftLoad=false
  197.     # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  198.     eventShinyRate=10
  199.     # Define a custom date for Poke Gift events (day then month).
  200.     eventTime="D/M"
  201.     # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  202.     pokeGiftHaveEvents=true
  203.     # Enable multiple players to get the Pokemon from the gift.
  204.     pokeGiftReusable=false
  205.     # Scale grass battles to players' team levels?
  206.     scaleGrassBattles=false
  207.     # pixelmon.config.useExternalBlockSpawnFiles.comment
  208.     useExternalBlockSpawnFiles=false
  209. }
  210. # Settings for controlling PokeLoot chest spawns and behavior.
  211. PokeLoot {
  212.     # Allow Hidden Grottos to spawn in the world.
  213.     spawnGrotto=true
  214.     # Allows invisible PokeChests to spawn around the world randomly.
  215.     spawnHidden=true
  216.     # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  217.     spawnMode=0
  218.     # Allows normal visible PokeChests to spawn around the world randomly.
  219.     spawnNormal=true
  220.     # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  221.     spawnRate=3
  222.     # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  223.     timedLootReuseSeconds=86400
  224. }
  225. # Sound settings.
  226. Sounds {
  227.     # Whether to remove Minecraft music and only play Pixelmon music in-game.
  228.     removeVanillaMusic=true
  229. }
  230. # Settings that control what Pokemon spawns and how many of them spawn.
  231. Spawning {
  232.     # These values set whether or not a Generation's Pokemon will be spawned.
  233.     Gens {
  234.         # Pokedex 1-151
  235.         Gen1=true
  236.         # Pokedex 152-251
  237.         Gen2=true
  238.         # Pokedex 252-386
  239.         Gen3=true
  240.         # Pokedex 387-493
  241.         Gen4=true
  242.         # Pokedex 494-649
  243.         Gen5=true
  244.         # Pokedex 650-721
  245.         Gen6=true
  246.     }
  247.     # Allow wild Legendaries to spawn (besides specific event spawns).
  248.     allowLegendarySpawn=true
  249.     # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
  250.     bossSpawnRate=250
  251.     # Forces wild Pokemon to despawn after a battle.
  252.     despawnOnFleeOrLoss=false
  253.     # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  254.     displayLegendaryGlobalMessage=true
  255.     # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  256.     distancePerLevel=30
  257.     # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  258.     hiddenAbilitySpawnRate=150
  259.     # Increase the Minecraft village spawn rate by 100%.
  260.     increaseVillageSpawnRate=true
  261.     # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  262.     legendaryRepeatSpawnTicks=96000
  263.     # Chance that a Legendary spawn attempt will succeed (0-1).
  264.     legendarySpawnChance=0.30000001192092896
  265.     # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  266.     legendarySpawnTicks=3000
  267.     # Max number of flying Pokemon at one time (keep this low).
  268.     maxFlyingPokemon=2
  269.     # Max number of land Pokemon at one time.
  270.     maxLandPokemon=120
  271.     # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
  272.     maxLevelByDistance=60
  273.     # Max number of NPCs at one time.
  274.     maxNumNPCs=4
  275.     # Max Pokémon spawns per tick
  276.     maxSpawnsPerTick=100
  277.     # Max number of underground Pokemon at one time.
  278.     maxUndergroundPokemon=40
  279.     # Max number of water Pokemon at one time.
  280.     maxWaterPokemon=40
  281.     # Replaces Minecraft's villagers with Pixelmon NPCs.
  282.     replaceMCVillagers=true
  283.     # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  284.     shinySpawnRate=8192
  285.     # List of dimensions that Pokemon will spawn in.
  286.     spawnDimensions=[
  287.         0
  288.     ]
  289.     # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  290.     spawnGyms=false
  291.     # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
  292.     spawnLevelsByDistance=false
  293.     # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  294.     spawnPokeMarts=true
  295.     # Number of ticks before an attempt to spawn entities is made.
  296.     spawnTickRate=60
  297.     # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  298.     useRecentLevelMoves=false
  299. }
  300. Starters {
  301.     # Level (min=5, max=100).
  302.     level=5
  303.     # Shiny starters.
  304.     shiny=false
  305.     # List of starters (max of 18).
  306.     starterList=[
  307.         Bulbasaur,
  308.         Squirtle,
  309.         Charmander,
  310.         Chikorita,
  311.         Totodile,
  312.         Cyndaquil,
  313.         Treecko,
  314.         Mudkip,
  315.         Torchic,
  316.         Turtwig,
  317.         Piplup,
  318.         Chimchar,
  319.         Snivy,
  320.         Oshawott,
  321.         Tepig,
  322.         Chespin,
  323.         Froakie,
  324.         Fennekin
  325.     ]
  326. }
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