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- //Usado para quando um player chega perto de outro.
- stock PlayerToPlayer(playerid, other, Float:rat) {
- new Float:x, Float:y, Float:z;
- new Float:oldx, Float:oldy, Float:oldz;
- new Float:tmpx, Float:tmpy, Float:tmpz;
- GetPlayerPos(playerid, oldx, oldy, oldz);
- GetPlayerPos(other, x, y, z);
- tmpx = (oldx - x);
- tmpy = (oldy - y);
- tmpz = (oldz - z);
- if(((tmpx < rat) && (tmpx > -rat)) && ((tmpy < rat) && (tmpy > -rat)) && ((tmpz < rat) && (tmpz > -rat)))
- return true;
- return false;
- }
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