whiplk

#ProxDetector

Feb 18th, 2012
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Pawn 0.50 KB | None | 0 0
  1. //Usado para quando um player chega perto de outro.
  2. stock PlayerToPlayer(playerid, other, Float:rat) {
  3.     new Float:x, Float:y, Float:z;
  4.     new Float:oldx, Float:oldy, Float:oldz;
  5.     new Float:tmpx, Float:tmpy, Float:tmpz;
  6.     GetPlayerPos(playerid, oldx, oldy, oldz);
  7.     GetPlayerPos(other, x, y, z);
  8.     tmpx = (oldx - x);
  9.     tmpy = (oldy - y);
  10.     tmpz = (oldz - z);
  11.     if(((tmpx < rat) && (tmpx > -rat)) && ((tmpy < rat) && (tmpy > -rat)) && ((tmpz < rat) && (tmpz > -rat)))
  12.         return true;
  13.  
  14.     return false;
  15. }
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