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- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
- 22:00:03 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
- at Divine.BeAware.Overlay.Overlay.RendererOnDraw(Object sender, EventArgs args)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
- at Ensage.Drawing.OnD3D11PresentNative()
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