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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'data/fs2_open.log', Fri Nov 03 01:19:05 2017 ...
  6.   Initializing SDL...
  7. FreeSpace 2 Open version: 3.8.0
  8. Passed cmdline options:
  9.   -spec_exp 11
  10.   -ogl_spec 60
  11.   -spec_static 0.8
  12.   -spec_point 0.6
  13.   -spec_tube 0.4
  14.   -ambient_factor 75
  15.   -3dshockwave
  16. Building file index...
  17. Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 7 files
  18. Searching root 'C:\Games\TBP\' ... 10672 files
  19. Found 2 roots and 10679 files.
  20. AutoLang: Language auto-detection successful...
  21. Setting language to English
  22. Game Settings Table: Using Standard Loops For SEXP Arguments
  23. Game Settings Table: Using standard event chaining behavior
  24. Game Settings Table: External shaders are DISABLED
  25. Game Settings Table: Removed extension on default campaign file name ASF
  26. Initializing OpenAL...
  27.   OpenAL Vendor     : Creative Labs Inc.
  28.   OpenAL Renderer   : Software
  29.   OpenAL Version    : 1.1
  30.  
  31.   Found extension "ALC_EXT_EFX".
  32. You are not using OpenAL Soft. Disabling enhanced sound.
  33.  
  34.   Sample rate: 44100 (44100)
  35.   EFX enabled: NO
  36.   Playback device: Generic Software on Speakers (Conexant SmartAudio HD)
  37.   Capture device: Microphone (Conexant SmartAudio
  38. ... OpenAL successfully initialized!
  39.   Initializing SDL video...
  40. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  41.   Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  42. SDL: Creating window at 0,0 because window has same size as desktop.
  43.   Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  44.   Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  45.   OpenGL Vendor    : ATI Technologies Inc.
  46.   OpenGL Renderer  : AMD Radeon R5 Graphics
  47.   OpenGL Version   : 4.1.13469 Core Profile/Debug Context 21.19.512.0
  48.  
  49. Compiling new shader:
  50.     Particle Effects
  51.    Loading built-in default shader for: effect-v.sdr
  52.    Loading built-in default shader for: effect-particle-f.sdr
  53. Shader Variant Features:
  54. Compiling new shader:
  55.     Particle Effects
  56.    Loading built-in default shader for: effect-v.sdr
  57.    Loading built-in default shader for: effect-particle-f.sdr
  58.    Loading built-in default shader for: effect-screen-g.sdr
  59. Shader Variant Features:
  60.     Geometry shader point-based particles
  61. Compiling new shader:
  62.     Distortion Effects
  63.    Loading built-in default shader for: effect-distort-v.sdr
  64.    Loading built-in default shader for: effect-distort-f.sdr
  65. Shader Variant Features:
  66. Compiling new shader:
  67.     Shield Decals
  68.    Loading built-in default shader for: shield-impact-v.sdr
  69.    Loading built-in default shader for: shield-impact-f.sdr
  70. Shader Variant Features:
  71. Compiling new shader:
  72.     Deferred Lighting
  73.    Loading built-in default shader for: deferred-v.sdr
  74.    Loading built-in default shader for: deferred-f.sdr
  75. WARNING: Failed to find uniform 'specFactor'.
  76. Shader Variant Features:
  77. Compiling new shader:
  78.     Clear Deferred Lighting Buffer
  79.    Loading built-in default shader for: deferred-clear-v.sdr
  80.    Loading built-in default shader for: deferred-clear-f.sdr
  81. Shader Variant Features:
  82. Compiling passthrough shader...
  83. Compiling new shader:
  84.     Passthrough
  85.    Loading built-in default shader for: passthrough-v.sdr
  86.    Loading built-in default shader for: passthrough-f.sdr
  87. Shader Variant Features:
  88.  
  89. Compiling passthrough shader...
  90.   Max texture units: 2 (32)
  91.   Max client texture states: 2 (1)
  92.   Max elements vertices: 2147483647
  93.   Max elements indices: 2147483647
  94.   Max texture size: 16384x16384
  95.   Max render buffer size: 16384x16384
  96.   Can use compressed textures: YES
  97.   Texture compression available: YES
  98.   Post-processing enabled: NO
  99.   Using trilinear texture filter.
  100.   OpenGL Shader Version: 4.50
  101. ... OpenGL init is complete!
  102. Initializing path renderer...
  103. Size of bitmap info = 1039 KB
  104. Size of bitmap extra info = 64 bytes
  105. ANI cursorweb with size 24x24 (25.0% wasted)
  106. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  107. GRAPHICS: Initializing default colors...
  108. SCRIPTING: Beginning initialization sequence...
  109. SCRIPTING: Beginning Lua initialization...
  110. LUA: Opening LUA state...
  111. LUA: Initializing base Lua libraries...
  112. LUA: Beginning ADE initialization
  113. ADE: Initializing enumeration constants...
  114. ADE: Assigning Lua session...
  115. SCRIPTING: Beginning main hook parse sequence....
  116. Wokka!  Error opening file (scripting.tbl)!
  117. TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
  118. TBM  =>  Starting parse of 'subsys-targeting-sct.tbm' ...
  119. SCRIPTING: Inititialization complete.
  120. SCRIPTING: Splash screen overrides checked
  121. SCRIPTING: Splash screen conditional hook has been run
  122. Using high memory settings...
  123. Wokka!  Error opening file (interface.tbl)!
  124. WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
  125. Initializing Joystick...
  126.   No joysticks found
  127. Printing joystick info:
  128.   No joystick is being used.
  129. Current soundtrack set to -1 in event_music_reset_choices
  130. Wokka!  Error opening file (armor.tbl)!
  131. TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
  132. BMPMAN: Found EFF (Exp_Impact.eff) with 48 frames at 22 fps.
  133. BMPMAN: Found EFF (Exp_Impact_Missile.eff) with 29 frames at 22 fps.
  134. BMPMAN: Found EFF (Exp_Ship_Small.eff) with 40 frames at 21 fps.
  135. BMPMAN: Found EFF (Exp_Ship_01.eff) with 51 frames at 22 fps.
  136. BMPMAN: Found EFF (Exp_Ship_02.eff) with 71 frames at 23 fps.
  137. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
  138. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
  139. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
  140. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
  141. BMPMAN: Found EFF (Exp_Disruptor_Impact.eff) with 6 frames at 25 fps.
  142. BMPMAN: Found EFF (ParticleExp01.eff) with 21 frames at 20 fps.
  143. BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
  144. TBM  =>  Starting parse of 'Zathras-hdg.tbm' ...
  145. ANI support1 with size 108x24 (25.0% wasted)
  146. ANI damage1 with size 148x25 (21.9% wasted)
  147. ANI wingman1 with size 71x53 (17.2% wasted)
  148. ANI wingman2 with size 35x53 (17.2% wasted)
  149. ANI wingman3 with size 14x53 (17.2% wasted)
  150. ANI toggle1 with size 57x20 (37.5% wasted)
  151. ANI head1 with size 164x132 (48.4% wasted)
  152. ANI weapons1 with size 126x20 (37.5% wasted)
  153. ANI weapons1_b with size 150x20 (37.5% wasted)
  154. ANI objective1 with size 149x21 (34.4% wasted)
  155. ANI netlag1 with size 29x30 (6.3% wasted)
  156. ANI targhit1 with size 31x21 (34.4% wasted)
  157. ANI time1 with size 47x23 (28.1% wasted)
  158. ANI targetview1 with size 137x156 (39.1% wasted)
  159. ANI targetview2 with size 4x96 (25.0% wasted)
  160. ANI targetview3 with size 7x20 (37.5% wasted)
  161. ANI 2_energy2 with size 86x96 (25.0% wasted)
  162. ANI 2_reticle1 with size 40x31 (3.1% wasted)
  163. ANI 2_leftarc with size 103x252 (1.6% wasted)
  164. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  165. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  166. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  167. ANI 2_lead1 with size 26x26 (18.8% wasted)
  168. ANI 2_lock1 with size 56x53 (17.2% wasted)
  169. ANI 2_lockspin with size 100x100 (21.9% wasted)
  170. ANI energy1 with size 12x41 (35.9% wasted)
  171. ANI 2_radar1 with size 209x170 (33.6% wasted)
  172. BMPMAN: Found EFF (Exp_Asteroid.eff) with 96 frames at 24 fps.
  173. TABLES => Starting parse of 'ssm.tbl'...
  174. ANI cursor with size 24x24 (25.0% wasted)
  175. ANI cursor.ani with size 24x24 (25.0% wasted)
  176. FFmpeg library initialized!
  177. FFmpeg: License: LGPL version 2.1 or later
  178. Ships.tbl is : INVALID!!!!
  179. Weapons.tbl is : INVALID!!!!
  180. cfile_init() took 185
  181. Initializing head tracking...
  182. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
  183. '
  184. TrackIR Init Failed - -1
  185.     Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  186. Failed to load library '': 'Failed loading : The parameter is incorrect.
  187. '
  188.     Failed to initialize 'FreeTrack': Library could not be loaded!.
  189.   No supported provider found, headtracking will be disabled...
  190. Headtracking is not enabled...
  191. Creating player for movie 'intro.mve'.
  192. FFMPEG Log: [theora @ 00000000041322c0] 7 bits left in packet 82
  193. FFMPEG Log: [ogg @ 0000000004131be0] Broken file, keyframe not correctly marked.
  194. FFMPEG Log: [theora @ 00000000144ce840] 7 bits left in packet 82
  195. FFmpeg: Using video codec Theora (theora).
  196. FFmpeg: Using audio codec Vorbis (vorbis).
  197. Compiling new shader:
  198.     Video Playback
  199.    Loading built-in default shader for: video-v.sdr
  200.    Loading built-in default shader for: video-f.sdr
  201. Shader Variant Features:
  202. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  203. PLR => Loading 'StarEagle.plr' with version 2...
  204. PLR => Parsing:  Flags...
  205. PLR => Parsing:  Info...
  206. PLR => Parsing:  Scoring...
  207. PLR => Parsing:  ScoringMulti...
  208. PLR => Parsing:  HUD...
  209. PLR => Parsing:  Variables...
  210. PLR => Parsing:  Multiplayer...
  211. PLR => Parsing:  Controls...
  212. PLR => Parsing:  Settings...
  213. PLR => Loading complete!
  214. PLR => Verifying 'StarEagle.plr' with version 2...
  215. PLR => Parsing:  Flags...
  216. PLR => Parsing:  Info...
  217. PLR => Verifying complete!
  218. PLR => Verifying 'StarEagle.plr' with version 2...
  219. PLR => Parsing:  Flags...
  220. PLR => Parsing:  Info...
  221. PLR => Verifying complete!
  222. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  223. PLR => Loading 'StarEagle.plr' with version 2...
  224. PLR => Parsing:  Flags...
  225. PLR => Parsing:  Info...
  226. PLR => Parsing:  Scoring...
  227. PLR => Parsing:  ScoringMulti...
  228. PLR => Parsing:  HUD...
  229. PLR => Parsing:  Variables...
  230. PLR => Parsing:  Multiplayer...
  231. PLR => Parsing:  Controls...
  232. PLR => Parsing:  Settings...
  233. PLR => Loading complete!
  234. CSG => Loading 'StarEagle.Infest.csg' with version 5...
  235. CSG => Parsing:  Flags...
  236. CSG => Parsing:  Info...
  237. CSG => Parsing:  Missions...
  238. CSG => Parsing:  Techroom...
  239. CSG => Parsing:  Loadout...
  240. CSG => Parsing:  Scoring...
  241. CSG => Parsing:  RedAlert...
  242. CSG => Parsing:  HUD...
  243. CSG => Parsing:  Variables...
  244. CSG => Parsing:  Settings...
  245. CSG => Parsing:  Controls...
  246. CSG => Parsing:  Cutscenes...
  247. CSG => Parsing:  Last Missions...
  248. CSG => Loading complete!
  249. CSG => Loading 'StarEagle.Infest.csg' with version 5...
  250. CSG => Parsing:  Flags...
  251. CSG => Parsing:  Info...
  252. CSG => Parsing:  Missions...
  253. CSG => Parsing:  Techroom...
  254. CSG => Parsing:  Loadout...
  255. CSG => Parsing:  Scoring...
  256. CSG => Parsing:  RedAlert...
  257. CSG => Parsing:  HUD...
  258. CSG => Parsing:  Variables...
  259. CSG => Parsing:  Settings...
  260. CSG => Parsing:  Controls...
  261. CSG => Parsing:  Cutscenes...
  262. CSG => Parsing:  Last Missions...
  263. CSG => Loading complete!
  264. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  265. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  266. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  267. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  268. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  269. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  270. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  271. Frame  0 too long!!: frametime = 0.419 (0.419)
  272. Frame  0 too long!!: frametime = 0.273 (0.273)
  273. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  274. Techroom successfully initialized, now changing tab...
  275. Loading model 'EAM_Aurora.pof' into slot '0'
  276. Compiling new shader:
  277.     Model Rendering
  278.    Loading built-in default shader for: main-v.sdr
  279.    Loading built-in default shader for: main-f.sdr
  280.    Loading built-in default shader for: main-g.sdr
  281. WARNING: Failed to find uniform 'modelMatrix'.
  282. WARNING: Failed to find uniform 'viewMatrix'.
  283. WARNING: Failed to find uniform 'projMatrix'.
  284. WARNING: Failed to find uniform 'color'.
  285. Shader Variant Features:
  286.     Shadow Mapping
  287. Compiling new shader:
  288.     Model Rendering
  289.    Loading built-in default shader for: main-v.sdr
  290.    Loading built-in default shader for: main-f.sdr
  291. WARNING: Failed to find uniform 'viewMatrix'.
  292. Shader Variant Features:
  293.     Lighting
  294.     Diffuse Mapping
  295.     Glow Mapping
  296.     Specular Mapping
  297.     Normal Mapping
  298.     Environment Mapping
  299.     Animated Effects
  300.     Clip Plane
  301. Compiling new shader:
  302.     Model Rendering
  303.    Loading built-in default shader for: main-v.sdr
  304.    Loading built-in default shader for: main-f.sdr
  305. WARNING: Failed to find uniform 'viewMatrix'.
  306. Shader Variant Features:
  307.     Lighting
  308.     Fog Effect
  309.     Diffuse Mapping
  310.     Glow Mapping
  311.     Specular Mapping
  312.     Normal Mapping
  313.     Environment Mapping
  314.     Animated Effects
  315.     Clip Plane
  316. Compiling new shader:
  317.     Model Rendering
  318.    Loading built-in default shader for: main-v.sdr
  319.    Loading built-in default shader for: main-f.sdr
  320. WARNING: Failed to find uniform 'viewMatrix'.
  321. Shader Variant Features:
  322.     Lighting
  323.     Diffuse Mapping
  324.     Glow Mapping
  325.     Specular Mapping
  326.     Normal Mapping
  327.     Environment Mapping
  328.     Deferred lighting
  329.     Clip Plane
  330. Compiling new shader:
  331.     Model Rendering
  332.    Loading built-in default shader for: main-v.sdr
  333.    Loading built-in default shader for: main-f.sdr
  334. WARNING: Failed to find uniform 'viewMatrix'.
  335. Shader Variant Features:
  336.     Lighting
  337.     Fog Effect
  338.     Diffuse Mapping
  339.     Glow Mapping
  340.     Specular Mapping
  341.     Normal Mapping
  342.     Environment Mapping
  343.     Deferred lighting
  344.     Clip Plane
  345. Compiling new shader:
  346.     Model Rendering
  347.    Loading built-in default shader for: main-v.sdr
  348.    Loading built-in default shader for: main-f.sdr
  349. WARNING: Failed to find uniform 'viewMatrix'.
  350. Shader Variant Features:
  351.     Lighting
  352.     Diffuse Mapping
  353.     Glow Mapping
  354.     Specular Mapping
  355.     Normal Mapping
  356.     Environment Mapping
  357.     Animated Effects
  358.     Submodel Transforms
  359.     Clip Plane
  360. Compiling new shader:
  361.     Model Rendering
  362.    Loading built-in default shader for: main-v.sdr
  363.    Loading built-in default shader for: main-f.sdr
  364. WARNING: Failed to find uniform 'viewMatrix'.
  365. Shader Variant Features:
  366.     Lighting
  367.     Fog Effect
  368.     Diffuse Mapping
  369.     Glow Mapping
  370.     Specular Mapping
  371.     Normal Mapping
  372.     Environment Mapping
  373.     Animated Effects
  374.     Submodel Transforms
  375.     Clip Plane
  376. Compiling new shader:
  377.     Model Rendering
  378.    Loading built-in default shader for: main-v.sdr
  379.    Loading built-in default shader for: main-f.sdr
  380. WARNING: Failed to find uniform 'viewMatrix'.
  381. Shader Variant Features:
  382.     Lighting
  383.     Diffuse Mapping
  384.     Glow Mapping
  385.     Specular Mapping
  386.     Normal Mapping
  387.     Environment Mapping
  388.     Submodel Transforms
  389.     Clip Plane
  390. Compiling new shader:
  391.     Model Rendering
  392.    Loading built-in default shader for: main-v.sdr
  393.    Loading built-in default shader for: main-f.sdr
  394. WARNING: Failed to find uniform 'viewMatrix'.
  395. Shader Variant Features:
  396.     Lighting
  397.     Fog Effect
  398.     Diffuse Mapping
  399.     Glow Mapping
  400.     Specular Mapping
  401.     Normal Mapping
  402.     Environment Mapping
  403.     Submodel Transforms
  404.     Clip Plane
  405. Compiling new shader:
  406.     Model Rendering
  407.    Loading built-in default shader for: main-v.sdr
  408.    Loading built-in default shader for: main-f.sdr
  409. WARNING: Failed to find uniform 'viewMatrix'.
  410. Shader Variant Features:
  411.     Lighting
  412.     Diffuse Mapping
  413.     Glow Mapping
  414.     Specular Mapping
  415.     Normal Mapping
  416.     Environment Mapping
  417.     Animated Effects
  418.     Deferred lighting
  419.     Submodel Transforms
  420.     Clip Plane
  421. Compiling new shader:
  422.     Model Rendering
  423.    Loading built-in default shader for: main-v.sdr
  424.    Loading built-in default shader for: main-f.sdr
  425. WARNING: Failed to find uniform 'viewMatrix'.
  426. Shader Variant Features:
  427.     Lighting
  428.     Fog Effect
  429.     Diffuse Mapping
  430.     Glow Mapping
  431.     Specular Mapping
  432.     Normal Mapping
  433.     Environment Mapping
  434.     Animated Effects
  435.     Deferred lighting
  436.     Submodel Transforms
  437.     Clip Plane
  438. Compiling new shader:
  439.     Model Rendering
  440.    Loading built-in default shader for: main-v.sdr
  441.    Loading built-in default shader for: main-f.sdr
  442. WARNING: Failed to find uniform 'viewMatrix'.
  443. Shader Variant Features:
  444.     Lighting
  445.     Diffuse Mapping
  446.     Glow Mapping
  447.     Specular Mapping
  448.     Normal Mapping
  449.     Environment Mapping
  450.     Deferred lighting
  451.     Submodel Transforms
  452.     Clip Plane
  453. Compiling new shader:
  454.     Model Rendering
  455.    Loading built-in default shader for: main-v.sdr
  456.    Loading built-in default shader for: main-f.sdr
  457. WARNING: Failed to find uniform 'viewMatrix'.
  458. Shader Variant Features:
  459.     Lighting
  460.     Fog Effect
  461.     Diffuse Mapping
  462.     Glow Mapping
  463.     Specular Mapping
  464.     Normal Mapping
  465.     Environment Mapping
  466.     Deferred lighting
  467.     Submodel Transforms
  468.     Clip Plane
  469. Compiling new shader:
  470.     Model Rendering
  471.    Loading built-in default shader for: main-v.sdr
  472.    Loading built-in default shader for: main-f.sdr
  473. WARNING: Failed to find uniform 'viewMatrix'.
  474. Shader Variant Features:
  475.     Lighting
  476.     Diffuse Mapping
  477.     Specular Mapping
  478.     Normal Mapping
  479.     Environment Mapping
  480.     Animated Effects
  481.     Clip Plane
  482. Compiling new shader:
  483.     Model Rendering
  484.    Loading built-in default shader for: main-v.sdr
  485.    Loading built-in default shader for: main-f.sdr
  486. WARNING: Failed to find uniform 'viewMatrix'.
  487. Shader Variant Features:
  488.     Lighting
  489.     Fog Effect
  490.     Diffuse Mapping
  491.     Specular Mapping
  492.     Normal Mapping
  493.     Environment Mapping
  494.     Animated Effects
  495.     Clip Plane
  496. Compiling new shader:
  497.     Model Rendering
  498.    Loading built-in default shader for: main-v.sdr
  499.    Loading built-in default shader for: main-f.sdr
  500. WARNING: Failed to find uniform 'viewMatrix'.
  501. Shader Variant Features:
  502.     Lighting
  503.     Diffuse Mapping
  504.     Specular Mapping
  505.     Normal Mapping
  506.     Environment Mapping
  507.     Deferred lighting
  508.     Clip Plane
  509. Compiling new shader:
  510.     Model Rendering
  511.    Loading built-in default shader for: main-v.sdr
  512.    Loading built-in default shader for: main-f.sdr
  513. WARNING: Failed to find uniform 'viewMatrix'.
  514. Shader Variant Features:
  515.     Lighting
  516.     Fog Effect
  517.     Diffuse Mapping
  518.     Specular Mapping
  519.     Normal Mapping
  520.     Environment Mapping
  521.     Deferred lighting
  522.     Clip Plane
  523. Compiling new shader:
  524.     Model Rendering
  525.    Loading built-in default shader for: main-v.sdr
  526.    Loading built-in default shader for: main-f.sdr
  527. WARNING: Failed to find uniform 'viewMatrix'.
  528. Shader Variant Features:
  529.     Lighting
  530.     Diffuse Mapping
  531.     Specular Mapping
  532.     Normal Mapping
  533.     Environment Mapping
  534.     Animated Effects
  535.     Submodel Transforms
  536.     Clip Plane
  537. Compiling new shader:
  538.     Model Rendering
  539.    Loading built-in default shader for: main-v.sdr
  540.    Loading built-in default shader for: main-f.sdr
  541. WARNING: Failed to find uniform 'viewMatrix'.
  542. Shader Variant Features:
  543.     Lighting
  544.     Fog Effect
  545.     Diffuse Mapping
  546.     Specular Mapping
  547.     Normal Mapping
  548.     Environment Mapping
  549.     Animated Effects
  550.     Submodel Transforms
  551.     Clip Plane
  552. Compiling new shader:
  553.     Model Rendering
  554.    Loading built-in default shader for: main-v.sdr
  555.    Loading built-in default shader for: main-f.sdr
  556. WARNING: Failed to find uniform 'viewMatrix'.
  557. Shader Variant Features:
  558.     Lighting
  559.     Diffuse Mapping
  560.     Specular Mapping
  561.     Normal Mapping
  562.     Environment Mapping
  563.     Submodel Transforms
  564.     Clip Plane
  565. Compiling new shader:
  566.     Model Rendering
  567.    Loading built-in default shader for: main-v.sdr
  568.    Loading built-in default shader for: main-f.sdr
  569. WARNING: Failed to find uniform 'viewMatrix'.
  570. Shader Variant Features:
  571.     Lighting
  572.     Fog Effect
  573.     Diffuse Mapping
  574.     Specular Mapping
  575.     Normal Mapping
  576.     Environment Mapping
  577.     Submodel Transforms
  578.     Clip Plane
  579. Compiling new shader:
  580.     Model Rendering
  581.    Loading built-in default shader for: main-v.sdr
  582.    Loading built-in default shader for: main-f.sdr
  583. WARNING: Failed to find uniform 'viewMatrix'.
  584. Shader Variant Features:
  585.     Lighting
  586.     Diffuse Mapping
  587.     Specular Mapping
  588.     Normal Mapping
  589.     Environment Mapping
  590.     Animated Effects
  591.     Deferred lighting
  592.     Submodel Transforms
  593.     Clip Plane
  594. Compiling new shader:
  595.     Model Rendering
  596.    Loading built-in default shader for: main-v.sdr
  597.    Loading built-in default shader for: main-f.sdr
  598. WARNING: Failed to find uniform 'viewMatrix'.
  599. Shader Variant Features:
  600.     Lighting
  601.     Fog Effect
  602.     Diffuse Mapping
  603.     Specular Mapping
  604.     Normal Mapping
  605.     Environment Mapping
  606.     Animated Effects
  607.     Deferred lighting
  608.     Submodel Transforms
  609.     Clip Plane
  610. Compiling new shader:
  611.     Model Rendering
  612.    Loading built-in default shader for: main-v.sdr
  613.    Loading built-in default shader for: main-f.sdr
  614. WARNING: Failed to find uniform 'viewMatrix'.
  615. Shader Variant Features:
  616.     Lighting
  617.     Diffuse Mapping
  618.     Specular Mapping
  619.     Normal Mapping
  620.     Environment Mapping
  621.     Deferred lighting
  622.     Submodel Transforms
  623.     Clip Plane
  624. Compiling new shader:
  625.     Model Rendering
  626.    Loading built-in default shader for: main-v.sdr
  627.    Loading built-in default shader for: main-f.sdr
  628. WARNING: Failed to find uniform 'viewMatrix'.
  629. Shader Variant Features:
  630.     Lighting
  631.     Fog Effect
  632.     Diffuse Mapping
  633.     Specular Mapping
  634.     Normal Mapping
  635.     Environment Mapping
  636.     Deferred lighting
  637.     Submodel Transforms
  638.     Clip Plane
  639. BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
  640. Compiling new shader:
  641.     Model Rendering
  642.    Loading built-in default shader for: main-v.sdr
  643.    Loading built-in default shader for: main-f.sdr
  644. WARNING: Failed to find uniform 'viewMatrix'.
  645. Shader Variant Features:
  646.     Lighting
  647.     Diffuse Mapping
  648.     Glow Mapping
  649.     Animated Effects
  650.     Clip Plane
  651. Compiling new shader:
  652.     Model Rendering
  653.    Loading built-in default shader for: main-v.sdr
  654.    Loading built-in default shader for: main-f.sdr
  655. WARNING: Failed to find uniform 'viewMatrix'.
  656. Shader Variant Features:
  657.     Lighting
  658.     Fog Effect
  659.     Diffuse Mapping
  660.     Glow Mapping
  661.     Animated Effects
  662.     Clip Plane
  663. Compiling new shader:
  664.     Model Rendering
  665.    Loading built-in default shader for: main-v.sdr
  666.    Loading built-in default shader for: main-f.sdr
  667. WARNING: Failed to find uniform 'viewMatrix'.
  668. Shader Variant Features:
  669.     Lighting
  670.     Diffuse Mapping
  671.     Glow Mapping
  672.     Deferred lighting
  673.     Clip Plane
  674. Compiling new shader:
  675.     Model Rendering
  676.    Loading built-in default shader for: main-v.sdr
  677.    Loading built-in default shader for: main-f.sdr
  678. WARNING: Failed to find uniform 'viewMatrix'.
  679. Shader Variant Features:
  680.     Lighting
  681.     Fog Effect
  682.     Diffuse Mapping
  683.     Glow Mapping
  684.     Deferred lighting
  685.     Clip Plane
  686. Compiling new shader:
  687.     Model Rendering
  688.    Loading built-in default shader for: main-v.sdr
  689.    Loading built-in default shader for: main-f.sdr
  690. WARNING: Failed to find uniform 'viewMatrix'.
  691. Shader Variant Features:
  692.     Lighting
  693.     Diffuse Mapping
  694.     Glow Mapping
  695.     Animated Effects
  696.     Submodel Transforms
  697.     Clip Plane
  698. Compiling new shader:
  699.     Model Rendering
  700.    Loading built-in default shader for: main-v.sdr
  701.    Loading built-in default shader for: main-f.sdr
  702. WARNING: Failed to find uniform 'viewMatrix'.
  703. Shader Variant Features:
  704.     Lighting
  705.     Fog Effect
  706.     Diffuse Mapping
  707.     Glow Mapping
  708.     Animated Effects
  709.     Submodel Transforms
  710.     Clip Plane
  711. Compiling new shader:
  712.     Model Rendering
  713.    Loading built-in default shader for: main-v.sdr
  714.    Loading built-in default shader for: main-f.sdr
  715. WARNING: Failed to find uniform 'viewMatrix'.
  716. Shader Variant Features:
  717.     Lighting
  718.     Diffuse Mapping
  719.     Glow Mapping
  720.     Submodel Transforms
  721.     Clip Plane
  722. Compiling new shader:
  723.     Model Rendering
  724.    Loading built-in default shader for: main-v.sdr
  725.    Loading built-in default shader for: main-f.sdr
  726. WARNING: Failed to find uniform 'viewMatrix'.
  727. Shader Variant Features:
  728.     Lighting
  729.     Fog Effect
  730.     Diffuse Mapping
  731.     Glow Mapping
  732.     Submodel Transforms
  733.     Clip Plane
  734. Compiling new shader:
  735.     Model Rendering
  736.    Loading built-in default shader for: main-v.sdr
  737.    Loading built-in default shader for: main-f.sdr
  738. WARNING: Failed to find uniform 'viewMatrix'.
  739. Shader Variant Features:
  740.     Lighting
  741.     Diffuse Mapping
  742.     Glow Mapping
  743.     Animated Effects
  744.     Deferred lighting
  745.     Submodel Transforms
  746.     Clip Plane
  747. Compiling new shader:
  748.     Model Rendering
  749.    Loading built-in default shader for: main-v.sdr
  750.    Loading built-in default shader for: main-f.sdr
  751. WARNING: Failed to find uniform 'viewMatrix'.
  752. Shader Variant Features:
  753.     Lighting
  754.     Fog Effect
  755.     Diffuse Mapping
  756.     Glow Mapping
  757.     Animated Effects
  758.     Deferred lighting
  759.     Submodel Transforms
  760.     Clip Plane
  761. Compiling new shader:
  762.     Model Rendering
  763.    Loading built-in default shader for: main-v.sdr
  764.    Loading built-in default shader for: main-f.sdr
  765. WARNING: Failed to find uniform 'viewMatrix'.
  766. Shader Variant Features:
  767.     Lighting
  768.     Diffuse Mapping
  769.     Glow Mapping
  770.     Deferred lighting
  771.     Submodel Transforms
  772.     Clip Plane
  773. Compiling new shader:
  774.     Model Rendering
  775.    Loading built-in default shader for: main-v.sdr
  776.    Loading built-in default shader for: main-f.sdr
  777. WARNING: Failed to find uniform 'viewMatrix'.
  778. Shader Variant Features:
  779.     Lighting
  780.     Fog Effect
  781.     Diffuse Mapping
  782.     Glow Mapping
  783.     Deferred lighting
  784.     Submodel Transforms
  785.     Clip Plane
  786. Submodel 'detail3' is detail level 1 of 'detail2'
  787. Submodel 'detail2' is detail level 1 of 'detail1'
  788. Submodel 'detail3' is detail level 2 of 'detail1'
  789. Submodel 'detail2' is detail level 2 of 'detail0'
  790. Submodel 'detail1' is detail level 1 of 'detail0'
  791. Submodel 'detail3' is detail level 3 of 'detail0'
  792. Frame  0 too long!!: frametime = 1.357 (1.357)
  793. Compiling new shader:
  794.     Model Rendering
  795.    Loading built-in default shader for: main-v.sdr
  796.    Loading built-in default shader for: main-f.sdr
  797. WARNING: Failed to find uniform 'modelMatrix'.
  798. WARNING: Failed to find uniform 'viewMatrix'.
  799. Shader Variant Features:
  800.     Lighting
  801.     Diffuse Mapping
  802.     Specular Mapping
  803.     Normal Mapping
  804.     Submodel Transforms
  805. Compiling new shader:
  806.     Model Rendering
  807.    Loading built-in default shader for: main-v.sdr
  808.    Loading built-in default shader for: main-f.sdr
  809. WARNING: Failed to find uniform 'modelMatrix'.
  810. WARNING: Failed to find uniform 'viewMatrix'.
  811. Shader Variant Features:
  812.     Lighting
  813.     Diffuse Mapping
  814.     Glow Mapping
  815.     Specular Mapping
  816.     Normal Mapping
  817.     Submodel Transforms
  818. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  819. Freeing all existing models...
  820. Unloading model 'EAM_Aurora.pof' from slot '0'
  821. CSG => Loading 'StarEagle.Infest.csg' with version 5...
  822. CSG => Parsing:  Flags...
  823. CSG => Parsing:  Info...
  824. CSG => Parsing:  Missions...
  825. CSG => Parsing:  Techroom...
  826. CSG => Parsing:  Loadout...
  827. CSG => Parsing:  Scoring...
  828. CSG => Parsing:  RedAlert...
  829. CSG => Parsing:  HUD...
  830. CSG => Parsing:  Variables...
  831. CSG => Parsing:  Settings...
  832. CSG => Parsing:  Controls...
  833. CSG => Parsing:  Cutscenes...
  834. CSG => Parsing:  Last Missions...
  835. CSG => Loading complete!
  836. Frame  0 too long!!: frametime = 0.797 (0.797)
  837. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  838. PLR => Saving 'StarEagle.plr' with version 2...
  839. PLR => Saving:  Flags...
  840. PLR => Saving:  Info...
  841. PLR => Saving:  Scoring...
  842. PLR => Saving:  ScoringMulti...
  843. PLR => Saving:  HUD...
  844. PLR => Saving:  Variables...
  845. PLR => Saving:  Multiplayer...
  846. PLR => Saving:  Controls...
  847. PLR => Saving:  Settings...
  848. PLR => Saving complete!
  849. =================== STARTING LEVEL LOAD ==================
  850. Someone passed an extension to bm_load for file 'LS_Infest_04_1024.tga'
  851. ANI 2_Loading with size 824x43 (32.8% wasted)
  852. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  853. Starting model page in...
  854. Beginning level bitmap paging...
  855. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
  856. BMPMAN: Found EFF (Jump_Point_In.eff) with 61 frames at 22 fps.
  857. BMPMAN: Found EFF (Jump_Point_Out.eff) with 61 frames at 22 fps.
  858. Loading warp model
  859. Loading model 'warp.pof' into slot '0'
  860. Compiling new shader:
  861.     Model Rendering
  862.    Loading built-in default shader for: main-v.sdr
  863.    Loading built-in default shader for: main-f.sdr
  864. WARNING: Failed to find uniform 'viewMatrix'.
  865. Shader Variant Features:
  866.     Lighting
  867.     Animated Effects
  868.     Clip Plane
  869. Compiling new shader:
  870.     Model Rendering
  871.    Loading built-in default shader for: main-v.sdr
  872.    Loading built-in default shader for: main-f.sdr
  873. WARNING: Failed to find uniform 'viewMatrix'.
  874. Shader Variant Features:
  875.     Lighting
  876.     Fog Effect
  877.     Animated Effects
  878.     Clip Plane
  879. Compiling new shader:
  880.     Model Rendering
  881.    Loading built-in default shader for: main-v.sdr
  882.    Loading built-in default shader for: main-f.sdr
  883. WARNING: Failed to find uniform 'viewMatrix'.
  884. Shader Variant Features:
  885.     Lighting
  886.     Deferred lighting
  887.     Clip Plane
  888. Compiling new shader:
  889.     Model Rendering
  890.    Loading built-in default shader for: main-v.sdr
  891.    Loading built-in default shader for: main-f.sdr
  892. WARNING: Failed to find uniform 'viewMatrix'.
  893. Shader Variant Features:
  894.     Lighting
  895.     Fog Effect
  896.     Deferred lighting
  897.     Clip Plane
  898. Compiling new shader:
  899.     Model Rendering
  900.    Loading built-in default shader for: main-v.sdr
  901.    Loading built-in default shader for: main-f.sdr
  902. WARNING: Failed to find uniform 'viewMatrix'.
  903. Shader Variant Features:
  904.     Lighting
  905.     Animated Effects
  906.     Submodel Transforms
  907.     Clip Plane
  908. Compiling new shader:
  909.     Model Rendering
  910.    Loading built-in default shader for: main-v.sdr
  911.    Loading built-in default shader for: main-f.sdr
  912. WARNING: Failed to find uniform 'viewMatrix'.
  913. Shader Variant Features:
  914.     Lighting
  915.     Fog Effect
  916.     Animated Effects
  917.     Submodel Transforms
  918.     Clip Plane
  919. Compiling new shader:
  920.     Model Rendering
  921.    Loading built-in default shader for: main-v.sdr
  922.    Loading built-in default shader for: main-f.sdr
  923. WARNING: Failed to find uniform 'viewMatrix'.
  924. Shader Variant Features:
  925.     Lighting
  926.     Submodel Transforms
  927.     Clip Plane
  928. Compiling new shader:
  929.     Model Rendering
  930.    Loading built-in default shader for: main-v.sdr
  931.    Loading built-in default shader for: main-f.sdr
  932. WARNING: Failed to find uniform 'viewMatrix'.
  933. Shader Variant Features:
  934.     Lighting
  935.     Fog Effect
  936.     Submodel Transforms
  937.     Clip Plane
  938. Compiling new shader:
  939.     Model Rendering
  940.    Loading built-in default shader for: main-v.sdr
  941.    Loading built-in default shader for: main-f.sdr
  942. WARNING: Failed to find uniform 'viewMatrix'.
  943. Shader Variant Features:
  944.     Lighting
  945.     Animated Effects
  946.     Deferred lighting
  947.     Submodel Transforms
  948.     Clip Plane
  949. Compiling new shader:
  950.     Model Rendering
  951.    Loading built-in default shader for: main-v.sdr
  952.    Loading built-in default shader for: main-f.sdr
  953. WARNING: Failed to find uniform 'viewMatrix'.
  954. Shader Variant Features:
  955.     Lighting
  956.     Fog Effect
  957.     Animated Effects
  958.     Deferred lighting
  959.     Submodel Transforms
  960.     Clip Plane
  961. Compiling new shader:
  962.     Model Rendering
  963.    Loading built-in default shader for: main-v.sdr
  964.    Loading built-in default shader for: main-f.sdr
  965. WARNING: Failed to find uniform 'viewMatrix'.
  966. Shader Variant Features:
  967.     Lighting
  968.     Deferred lighting
  969.     Submodel Transforms
  970.     Clip Plane
  971. Compiling new shader:
  972.     Model Rendering
  973.    Loading built-in default shader for: main-v.sdr
  974.    Loading built-in default shader for: main-f.sdr
  975. WARNING: Failed to find uniform 'viewMatrix'.
  976. Shader Variant Features:
  977.     Lighting
  978.     Fog Effect
  979.     Deferred lighting
  980.     Submodel Transforms
  981.     Clip Plane
  982. Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  983.  600
  984. BMPMAN: Found EFF (Shield_Hit.eff) with 23 frames at 21 fps.
  985. ANI Head_B5_Pilot with size 160x120 (6.3% wasted)
  986. ANI Head_B5_Command with size 160x120 (6.3% wasted)
  987. ANI Head_B5_Death with size 160x120 (6.3% wasted)
  988. SHOCKWAVE =>  Loading default shockwave model...
  989. Loading model 'shockwave.pof' into slot '1'
  990. Compiling new shader:
  991.     Model Rendering
  992.    Loading built-in default shader for: main-v.sdr
  993.    Loading built-in default shader for: main-f.sdr
  994. WARNING: Failed to find uniform 'viewMatrix'.
  995. Shader Variant Features:
  996.     Lighting
  997.     Diffuse Mapping
  998.     Animated Effects
  999.     Clip Plane
  1000. Compiling new shader:
  1001.     Model Rendering
  1002.    Loading built-in default shader for: main-v.sdr
  1003.    Loading built-in default shader for: main-f.sdr
  1004. WARNING: Failed to find uniform 'viewMatrix'.
  1005. Shader Variant Features:
  1006.     Lighting
  1007.     Fog Effect
  1008.     Diffuse Mapping
  1009.     Animated Effects
  1010.     Clip Plane
  1011. Compiling new shader:
  1012.     Model Rendering
  1013.    Loading built-in default shader for: main-v.sdr
  1014.    Loading built-in default shader for: main-f.sdr
  1015. WARNING: Failed to find uniform 'viewMatrix'.
  1016. Shader Variant Features:
  1017.     Lighting
  1018.     Diffuse Mapping
  1019.     Deferred lighting
  1020.     Clip Plane
  1021. Compiling new shader:
  1022.     Model Rendering
  1023.    Loading built-in default shader for: main-v.sdr
  1024.    Loading built-in default shader for: main-f.sdr
  1025. WARNING: Failed to find uniform 'viewMatrix'.
  1026. Shader Variant Features:
  1027.     Lighting
  1028.     Fog Effect
  1029.     Diffuse Mapping
  1030.     Deferred lighting
  1031.     Clip Plane
  1032. Compiling new shader:
  1033.     Model Rendering
  1034.    Loading built-in default shader for: main-v.sdr
  1035.    Loading built-in default shader for: main-f.sdr
  1036. WARNING: Failed to find uniform 'viewMatrix'.
  1037. Shader Variant Features:
  1038.     Lighting
  1039.     Diffuse Mapping
  1040.     Animated Effects
  1041.     Submodel Transforms
  1042.     Clip Plane
  1043. Compiling new shader:
  1044.     Model Rendering
  1045.    Loading built-in default shader for: main-v.sdr
  1046.    Loading built-in default shader for: main-f.sdr
  1047. WARNING: Failed to find uniform 'viewMatrix'.
  1048. Shader Variant Features:
  1049.     Lighting
  1050.     Fog Effect
  1051.     Diffuse Mapping
  1052.     Animated Effects
  1053.     Submodel Transforms
  1054.     Clip Plane
  1055. Compiling new shader:
  1056.     Model Rendering
  1057.    Loading built-in default shader for: main-v.sdr
  1058.    Loading built-in default shader for: main-f.sdr
  1059. WARNING: Failed to find uniform 'viewMatrix'.
  1060. Shader Variant Features:
  1061.     Lighting
  1062.     Diffuse Mapping
  1063.     Submodel Transforms
  1064.     Clip Plane
  1065. Compiling new shader:
  1066.     Model Rendering
  1067.    Loading built-in default shader for: main-v.sdr
  1068.    Loading built-in default shader for: main-f.sdr
  1069. WARNING: Failed to find uniform 'viewMatrix'.
  1070. Shader Variant Features:
  1071.     Lighting
  1072.     Fog Effect
  1073.     Diffuse Mapping
  1074.     Submodel Transforms
  1075.     Clip Plane
  1076. Compiling new shader:
  1077.     Model Rendering
  1078.    Loading built-in default shader for: main-v.sdr
  1079.    Loading built-in default shader for: main-f.sdr
  1080. WARNING: Failed to find uniform 'viewMatrix'.
  1081. Shader Variant Features:
  1082.     Lighting
  1083.     Diffuse Mapping
  1084.     Animated Effects
  1085.     Deferred lighting
  1086.     Submodel Transforms
  1087.     Clip Plane
  1088. Compiling new shader:
  1089.     Model Rendering
  1090.    Loading built-in default shader for: main-v.sdr
  1091.    Loading built-in default shader for: main-f.sdr
  1092. WARNING: Failed to find uniform 'viewMatrix'.
  1093. Shader Variant Features:
  1094.     Lighting
  1095.     Fog Effect
  1096.     Diffuse Mapping
  1097.     Animated Effects
  1098.     Deferred lighting
  1099.     Submodel Transforms
  1100.     Clip Plane
  1101. Compiling new shader:
  1102.     Model Rendering
  1103.    Loading built-in default shader for: main-v.sdr
  1104.    Loading built-in default shader for: main-f.sdr
  1105. WARNING: Failed to find uniform 'viewMatrix'.
  1106. Shader Variant Features:
  1107.     Lighting
  1108.     Diffuse Mapping
  1109.     Deferred lighting
  1110.     Submodel Transforms
  1111.     Clip Plane
  1112. Compiling new shader:
  1113.     Model Rendering
  1114.    Loading built-in default shader for: main-v.sdr
  1115.    Loading built-in default shader for: main-f.sdr
  1116. WARNING: Failed to find uniform 'viewMatrix'.
  1117. Shader Variant Features:
  1118.     Lighting
  1119.     Fog Effect
  1120.     Diffuse Mapping
  1121.     Deferred lighting
  1122.     Submodel Transforms
  1123.     Clip Plane
  1124. Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  1125. SHOCKWAVE =>  Default model load: SUCCEEDED!!
  1126. MISSION LOAD: 'Infest_04.fs2'
  1127. Hmmm... Extension passed to mission_load...
  1128. Using alternate ship type name: Alpha Leader
  1129. Using alternate ship type name: Babylon 5 Docking Bay
  1130. Starting mission message count : 192
  1131. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  1132. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  1133. Someone passed an extension to bm_load_animation for file 'Head_Cap_Ivanova.ani'
  1134. ANI Head_Cap_Ivanova.ani with size 160x120 (6.3% wasted)
  1135. Someone passed an extension to bm_load_animation for file 'Head_Cap_Sheridan_1.ani'
  1136. ANI Head_Cap_Sheridan_1.ani with size 160x120 (6.3% wasted)
  1137. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
  1138. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  1139. Someone passed an extension to bm_load_animation for file 'Head_Pilot_Garibaldi.ani'
  1140. ANI Head_Pilot_Garibaldi.ani with size 160x120 (6.3% wasted)
  1141. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_2.ani'
  1142. ANI Head_Pilot_EA_2.ani with size 160x120 (6.3% wasted)
  1143. Someone passed an extension to bm_load_animation for file 'Head_Cap_Garibaldi.ani'
  1144. ANI Head_Cap_Garibaldi.ani with size 160x120 (6.3% wasted)
  1145. Ending mission message count : 221
  1146. Current soundtrack set to -1 in event_music_reset_choices
  1147. Loading model 'EAM_Aurora.pof' into slot '2'
  1148. BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
  1149. Submodel 'detail3' is detail level 1 of 'detail2'
  1150. Submodel 'detail2' is detail level 1 of 'detail1'
  1151. Submodel 'detail3' is detail level 2 of 'detail1'
  1152. Submodel 'detail2' is detail level 2 of 'detail0'
  1153. Submodel 'detail1' is detail level 1 of 'detail0'
  1154. Submodel 'detail3' is detail level 3 of 'detail0'
  1155. Loading model 'Obj_Jumpgate_Vortex_Gen.pof' into slot '3'
  1156. Compiling new shader:
  1157.     Model Rendering
  1158.    Loading built-in default shader for: main-v.sdr
  1159.    Loading built-in default shader for: main-f.sdr
  1160. WARNING: Failed to find uniform 'viewMatrix'.
  1161. Shader Variant Features:
  1162.     Lighting
  1163.     Diffuse Mapping
  1164.     Normal Mapping
  1165.     Animated Effects
  1166.     Clip Plane
  1167. Compiling new shader:
  1168.     Model Rendering
  1169.    Loading built-in default shader for: main-v.sdr
  1170.    Loading built-in default shader for: main-f.sdr
  1171. WARNING: Failed to find uniform 'viewMatrix'.
  1172. Shader Variant Features:
  1173.     Lighting
  1174.     Fog Effect
  1175.     Diffuse Mapping
  1176.     Normal Mapping
  1177.     Animated Effects
  1178.     Clip Plane
  1179. Compiling new shader:
  1180.     Model Rendering
  1181.    Loading built-in default shader for: main-v.sdr
  1182.    Loading built-in default shader for: main-f.sdr
  1183. WARNING: Failed to find uniform 'viewMatrix'.
  1184. Shader Variant Features:
  1185.     Lighting
  1186.     Diffuse Mapping
  1187.     Normal Mapping
  1188.     Deferred lighting
  1189.     Clip Plane
  1190. Compiling new shader:
  1191.     Model Rendering
  1192.    Loading built-in default shader for: main-v.sdr
  1193.    Loading built-in default shader for: main-f.sdr
  1194. WARNING: Failed to find uniform 'viewMatrix'.
  1195. Shader Variant Features:
  1196.     Lighting
  1197.     Fog Effect
  1198.     Diffuse Mapping
  1199.     Normal Mapping
  1200.     Deferred lighting
  1201.     Clip Plane
  1202. Compiling new shader:
  1203.     Model Rendering
  1204.    Loading built-in default shader for: main-v.sdr
  1205.    Loading built-in default shader for: main-f.sdr
  1206. WARNING: Failed to find uniform 'viewMatrix'.
  1207. Shader Variant Features:
  1208.     Lighting
  1209.     Diffuse Mapping
  1210.     Normal Mapping
  1211.     Animated Effects
  1212.     Submodel Transforms
  1213.     Clip Plane
  1214. Compiling new shader:
  1215.     Model Rendering
  1216.    Loading built-in default shader for: main-v.sdr
  1217.    Loading built-in default shader for: main-f.sdr
  1218. WARNING: Failed to find uniform 'viewMatrix'.
  1219. Shader Variant Features:
  1220.     Lighting
  1221.     Fog Effect
  1222.     Diffuse Mapping
  1223.     Normal Mapping
  1224.     Animated Effects
  1225.     Submodel Transforms
  1226.     Clip Plane
  1227. Compiling new shader:
  1228.     Model Rendering
  1229.    Loading built-in default shader for: main-v.sdr
  1230.    Loading built-in default shader for: main-f.sdr
  1231. WARNING: Failed to find uniform 'viewMatrix'.
  1232. Shader Variant Features:
  1233.     Lighting
  1234.     Diffuse Mapping
  1235.     Normal Mapping
  1236.     Submodel Transforms
  1237.     Clip Plane
  1238. Compiling new shader:
  1239.     Model Rendering
  1240.    Loading built-in default shader for: main-v.sdr
  1241.    Loading built-in default shader for: main-f.sdr
  1242. WARNING: Failed to find uniform 'viewMatrix'.
  1243. Shader Variant Features:
  1244.     Lighting
  1245.     Fog Effect
  1246.     Diffuse Mapping
  1247.     Normal Mapping
  1248.     Submodel Transforms
  1249.     Clip Plane
  1250. Compiling new shader:
  1251.     Model Rendering
  1252.    Loading built-in default shader for: main-v.sdr
  1253.    Loading built-in default shader for: main-f.sdr
  1254. WARNING: Failed to find uniform 'viewMatrix'.
  1255. Shader Variant Features:
  1256.     Lighting
  1257.     Diffuse Mapping
  1258.     Normal Mapping
  1259.     Animated Effects
  1260.     Deferred lighting
  1261.     Submodel Transforms
  1262.     Clip Plane
  1263. Compiling new shader:
  1264.     Model Rendering
  1265.    Loading built-in default shader for: main-v.sdr
  1266.    Loading built-in default shader for: main-f.sdr
  1267. WARNING: Failed to find uniform 'viewMatrix'.
  1268. Shader Variant Features:
  1269.     Lighting
  1270.     Fog Effect
  1271.     Diffuse Mapping
  1272.     Normal Mapping
  1273.     Animated Effects
  1274.     Deferred lighting
  1275.     Submodel Transforms
  1276.     Clip Plane
  1277. Compiling new shader:
  1278.     Model Rendering
  1279.    Loading built-in default shader for: main-v.sdr
  1280.    Loading built-in default shader for: main-f.sdr
  1281. WARNING: Failed to find uniform 'viewMatrix'.
  1282. Shader Variant Features:
  1283.     Lighting
  1284.     Diffuse Mapping
  1285.     Normal Mapping
  1286.     Deferred lighting
  1287.     Submodel Transforms
  1288.     Clip Plane
  1289. Compiling new shader:
  1290.     Model Rendering
  1291.    Loading built-in default shader for: main-v.sdr
  1292.    Loading built-in default shader for: main-f.sdr
  1293. WARNING: Failed to find uniform 'viewMatrix'.
  1294. Shader Variant Features:
  1295.     Lighting
  1296.     Fog Effect
  1297.     Diffuse Mapping
  1298.     Normal Mapping
  1299.     Deferred lighting
  1300.     Submodel Transforms
  1301.     Clip Plane
  1302. Subsystem 'reactor01a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1303. Subsystem 'reactor02a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1304. Subsystem 'reactor03a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1305. Subsystem 'reactor04a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1306. Subsystem 'reactor05a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1307. Subsystem 'reactor06a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1308. Subsystem 'reactor07a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1309. Subsystem 'reactor08a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1310. Subsystem 'reactor09a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1311. Subsystem 'reactor10a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1312. Subsystem 'reactor11a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1313. Subsystem 'reactor12a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1314. Subsystem 'reactor13a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1315. Subsystem 'reactor14a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1316. Subsystem 'reactor15a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1317. Subsystem 'reactor16a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1318. Subsystem 'reactor17a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1319. Subsystem 'reactor18a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1320. Subsystem 'reactor19a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1321. Subsystem 'reactor20a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1322. Subsystem 'reactor21a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1323. Subsystem 'reactor22a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1324. Subsystem 'reactor23a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1325. Subsystem 'reactor24a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1326. Subsystem 'reactor25a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1327. Subsystem 'reactor26a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1328. Subsystem 'reactor27a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1329. Subsystem 'reactor28a' on ship Obj_Jumpgate_Vortex_Gen.pof is not recognized as a common subsystem type
  1330. Submodel 'detail1' is detail level 1 of 'detail0'
  1331. Submodel 'detail2' is detail level 2 of 'detail0'
  1332. Submodel 'detail3' is detail level 3 of 'detail0'
  1333. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  1334. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  1335. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  1336. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  1337. Submodel 'reactor05b' is detail level 1 of 'reactor05a'
  1338. Submodel 'reactor06b' is detail level 1 of 'reactor06a'
  1339. Submodel 'reactor07b' is detail level 1 of 'reactor07a'
  1340. Submodel 'reactor08b' is detail level 1 of 'reactor08a'
  1341. Submodel 'reactor09b' is detail level 1 of 'reactor09a'
  1342. Submodel 'reactor10b' is detail level 1 of 'reactor10a'
  1343. Submodel 'reactor11b' is detail level 1 of 'reactor11a'
  1344. Submodel 'reactor12b' is detail level 1 of 'reactor12a'
  1345. Submodel 'reactor13b' is detail level 1 of 'reactor13a'
  1346. Submodel 'reactor14b' is detail level 1 of 'reactor14a'
  1347. Submodel 'reactor15b' is detail level 1 of 'reactor15a'
  1348. Submodel 'reactor16b' is detail level 1 of 'reactor16a'
  1349. Submodel 'reactor17b' is detail level 1 of 'reactor17a'
  1350. Submodel 'reactor18b' is detail level 1 of 'reactor18a'
  1351. Submodel 'reactor19b' is detail level 1 of 'reactor19a'
  1352. Submodel 'reactor20b' is detail level 1 of 'reactor20a'
  1353. Submodel 'reactor21b' is detail level 1 of 'reactor21a'
  1354. Submodel 'reactor22b' is detail level 1 of 'reactor22a'
  1355. Submodel 'reactor23b' is detail level 1 of 'reactor23a'
  1356. Submodel 'reactor24b' is detail level 1 of 'reactor24a'
  1357. Submodel 'reactor25b' is detail level 1 of 'reactor25a'
  1358. Submodel 'reactor26b' is detail level 1 of 'reactor26a'
  1359. Submodel 'reactor27b' is detail level 1 of 'reactor27a'
  1360. Submodel 'reactor28b' is detail level 1 of 'reactor28a'
  1361. Submodel 'detail2' is detail level 1 of 'detail1'
  1362. Submodel 'detail3' is detail level 2 of 'detail1'
  1363. Submodel 'detail3' is detail level 1 of 'detail2'
  1364. Allocating space for at least 28 new ship subsystems ...  a total of 200 is now available (28 in-use).
  1365. Loading model 'EAM_Babylon5.pof' into slot '4'
  1366. Subsystem 'hazmata' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1367. Subsystem 'panel01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1368. Subsystem 'panel02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1369. Subsystem 'panel03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1370. Subsystem 'panel04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1371. Subsystem 'panel05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1372. Subsystem 'panel06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1373. Subsystem 'panel07a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1374. Subsystem 'panel08a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1375. Subsystem 'panel09a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1376. Subsystem 'panel10a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1377. Subsystem 'panel11a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1378. Subsystem 'panel12a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1379. Subsystem 'pod01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1380. Subsystem 'pod02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1381. Subsystem 'pod03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1382. Subsystem 'pod04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1383. Subsystem 'pod05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1384. Subsystem 'pod06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1385. Subsystem 'rotationa' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  1386. Found live debris model for 'panel03a'
  1387. Found live debris model for 'panel04a'
  1388. Found live debris model for 'panel07a'
  1389. Found live debris model for 'panel09a'
  1390. Found live debris model for 'panel11a'
  1391. Submodel 'detail1' is detail level 1 of 'detail0'
  1392. Submodel 'detail2' is detail level 2 of 'detail0'
  1393. Submodel 'detail3' is detail level 3 of 'detail0'
  1394. Submodel 'communicationsb' is detail level 1 of 'communicationsa'
  1395. Submodel 'hazmatb' is detail level 1 of 'hazmata'
  1396. Submodel 'hazmatc' is detail level 2 of 'hazmata'
  1397. Submodel 'hazmatb-destroyed' is detail level 1 of 'hazmata-destroyed'
  1398. Submodel 'hazmatc-destroyed' is detail level 2 of 'hazmata-destroyed'
  1399. Submodel 'panel01b' is detail level 1 of 'panel01a'
  1400. Submodel 'panel01c' is detail level 2 of 'panel01a'
  1401. Submodel 'panel01b-destroyed' is detail level 1 of 'panel01a-destroyed'
  1402. Submodel 'panel01c-destroyed' is detail level 2 of 'panel01a-destroyed'
  1403. Submodel 'panel02b' is detail level 1 of 'panel02a'
  1404. Submodel 'panel02c' is detail level 2 of 'panel02a'
  1405. Submodel 'panel02b-destroyed' is detail level 1 of 'panel02a-destroyed'
  1406. Submodel 'panel02c-destroyed' is detail level 2 of 'panel02a-destroyed'
  1407. Submodel 'panel03b' is detail level 1 of 'panel03a'
  1408. Submodel 'panel03c' is detail level 2 of 'panel03a'
  1409. Submodel 'panel03b-destroyed' is detail level 1 of 'panel03a-destroyed'
  1410. Submodel 'panel03c-destroyed' is detail level 2 of 'panel03a-destroyed'
  1411. Submodel 'panel04b' is detail level 1 of 'panel04a'
  1412. Submodel 'panel04c' is detail level 2 of 'panel04a'
  1413. Submodel 'panel04b-destroyed' is detail level 1 of 'panel04a-destroyed'
  1414. Submodel 'panel04c-destroyed' is detail level 2 of 'panel04a-destroyed'
  1415. Submodel 'panel05b' is detail level 1 of 'panel05a'
  1416. Submodel 'panel05c' is detail level 2 of 'panel05a'
  1417. Submodel 'panel05b-destroyed' is detail level 1 of 'panel05a-destroyed'
  1418. Submodel 'panel05c-destroyed' is detail level 2 of 'panel05a-destroyed'
  1419. Submodel 'panel06b' is detail level 1 of 'panel06a'
  1420. Submodel 'panel06c' is detail level 2 of 'panel06a'
  1421. Submodel 'panel06b-destroyed' is detail level 1 of 'panel06a-destroyed'
  1422. Submodel 'panel06c-destroyed' is detail level 2 of 'panel06a-destroyed'
  1423. Submodel 'panel07b' is detail level 1 of 'panel07a'
  1424. Submodel 'panel07c' is detail level 2 of 'panel07a'
  1425. Submodel 'panel07b-destroyed' is detail level 1 of 'panel07a-destroyed'
  1426. Submodel 'panel08b' is detail level 1 of 'panel08a'
  1427. Submodel 'panel08c' is detail level 2 of 'panel08a'
  1428. Submodel 'panel08b-destroyed' is detail level 1 of 'panel08a-destroyed'
  1429. Submodel 'panel09b' is detail level 1 of 'panel09a'
  1430. Submodel 'panel09c' is detail level 2 of 'panel09a'
  1431. Submodel 'panel09b-destroyed' is detail level 1 of 'panel09a-destroyed'
  1432. Submodel 'panel10b' is detail level 1 of 'panel10a'
  1433. Submodel 'panel10c' is detail level 2 of 'panel10a'
  1434. Submodel 'panel10b-destroyed' is detail level 1 of 'panel10a-destroyed'
  1435. Submodel 'panel10c-destroyed' is detail level 2 of 'panel10a-destroyed'
  1436. Submodel 'panel11b' is detail level 1 of 'panel11a'
  1437. Submodel 'panel11c' is detail level 2 of 'panel11a'
  1438. Submodel 'panel11b-destroyed' is detail level 1 of 'panel11a-destroyed'
  1439. Submodel 'panel11c-destroyed' is detail level 2 of 'panel11a-destroyed'
  1440. Submodel 'panel12b' is detail level 1 of 'panel12a'
  1441. Submodel 'panel12c' is detail level 2 of 'panel12a'
  1442. Submodel 'panel12b-destroyed' is detail level 1 of 'panel12a-destroyed'
  1443. Submodel 'panel12c-destroyed' is detail level 2 of 'panel12a-destroyed'
  1444. Submodel 'pod01b' is detail level 1 of 'pod01a'
  1445. Submodel 'pod01c' is detail level 2 of 'pod01a'
  1446. Submodel 'pod01b-destroyed' is detail level 1 of 'pod01a-destroyed'
  1447. Submodel 'pod01c-destroyed' is detail level 2 of 'pod01a-destroyed'
  1448. Submodel 'pod02b' is detail level 1 of 'pod02a'
  1449. Submodel 'pod02c' is detail level 2 of 'pod02a'
  1450. Submodel 'pod02b-destroyed' is detail level 1 of 'pod02a-destroyed'
  1451. Submodel 'pod02c-destroyed' is detail level 2 of 'pod02a-destroyed'
  1452. Submodel 'pod03b' is detail level 1 of 'pod03a'
  1453. Submodel 'pod03c' is detail level 2 of 'pod03a'
  1454. Submodel 'pod03b-destroyed' is detail level 1 of 'pod03a-destroyed'
  1455. Submodel 'pod03c-destroyed' is detail level 2 of 'pod03a-destroyed'
  1456. Submodel 'pod04b' is detail level 1 of 'pod04a'
  1457. Submodel 'pod04c' is detail level 2 of 'pod04a'
  1458. Submodel 'pod04b-destroyed' is detail level 1 of 'pod04a-destroyed'
  1459. Submodel 'pod04c-destroyed' is detail level 2 of 'pod04a-destroyed'
  1460. Submodel 'pod05b' is detail level 1 of 'pod05a'
  1461. Submodel 'pod05c' is detail level 2 of 'pod05a'
  1462. Submodel 'pod05b-destroyed' is detail level 1 of 'pod05a-destroyed'
  1463. Submodel 'pod05c-destroyed' is detail level 2 of 'pod05a-destroyed'
  1464. Submodel 'pod06b' is detail level 1 of 'pod06a'
  1465. Submodel 'pod06c' is detail level 2 of 'pod06a'
  1466. Submodel 'pod06b-destroyed' is detail level 1 of 'pod06a-destroyed'
  1467. Submodel 'pod06c-destroyed' is detail level 2 of 'pod06a-destroyed'
  1468. Submodel 'rotationb' is detail level 1 of 'rotationa'
  1469. Submodel 'rotationc' is detail level 2 of 'rotationa'
  1470. Submodel 'rotationd' is detail level 3 of 'rotationa'
  1471. Submodel 'rotationb-destroyed' is detail level 1 of 'rotationa-destroyed'
  1472. Submodel 'rotationc-destroyed' is detail level 2 of 'rotationa-destroyed'
  1473. Submodel 'rotationd-destroyed' is detail level 3 of 'rotationa-destroyed'
  1474. Submodel 'detail2' is detail level 1 of 'detail1'
  1475. Submodel 'detail3' is detail level 2 of 'detail1'
  1476. Submodel 'detail3' is detail level 1 of 'detail2'
  1477. Loading model 'EAM_Aurora_PSI.pof' into slot '5'
  1478. Compiling new shader:
  1479.     Model Rendering
  1480.    Loading built-in default shader for: main-v.sdr
  1481.    Loading built-in default shader for: main-f.sdr
  1482. WARNING: Failed to find uniform 'viewMatrix'.
  1483. Shader Variant Features:
  1484.     Lighting
  1485.     Diffuse Mapping
  1486.     Glow Mapping
  1487.     Normal Mapping
  1488.     Animated Effects
  1489.     Clip Plane
  1490. Compiling new shader:
  1491.     Model Rendering
  1492.    Loading built-in default shader for: main-v.sdr
  1493.    Loading built-in default shader for: main-f.sdr
  1494. WARNING: Failed to find uniform 'viewMatrix'.
  1495. Shader Variant Features:
  1496.     Lighting
  1497.     Fog Effect
  1498.     Diffuse Mapping
  1499.     Glow Mapping
  1500.     Normal Mapping
  1501.     Animated Effects
  1502.     Clip Plane
  1503. Compiling new shader:
  1504.     Model Rendering
  1505.    Loading built-in default shader for: main-v.sdr
  1506.    Loading built-in default shader for: main-f.sdr
  1507. WARNING: Failed to find uniform 'viewMatrix'.
  1508. Shader Variant Features:
  1509.     Lighting
  1510.     Diffuse Mapping
  1511.     Glow Mapping
  1512.     Normal Mapping
  1513.     Deferred lighting
  1514.     Clip Plane
  1515. Compiling new shader:
  1516.     Model Rendering
  1517.    Loading built-in default shader for: main-v.sdr
  1518.    Loading built-in default shader for: main-f.sdr
  1519. WARNING: Failed to find uniform 'viewMatrix'.
  1520. Shader Variant Features:
  1521.     Lighting
  1522.     Fog Effect
  1523.     Diffuse Mapping
  1524.     Glow Mapping
  1525.     Normal Mapping
  1526.     Deferred lighting
  1527.     Clip Plane
  1528. Compiling new shader:
  1529.     Model Rendering
  1530.    Loading built-in default shader for: main-v.sdr
  1531.    Loading built-in default shader for: main-f.sdr
  1532. WARNING: Failed to find uniform 'viewMatrix'.
  1533. Shader Variant Features:
  1534.     Lighting
  1535.     Diffuse Mapping
  1536.     Glow Mapping
  1537.     Normal Mapping
  1538.     Animated Effects
  1539.     Submodel Transforms
  1540.     Clip Plane
  1541. Compiling new shader:
  1542.     Model Rendering
  1543.    Loading built-in default shader for: main-v.sdr
  1544.    Loading built-in default shader for: main-f.sdr
  1545. WARNING: Failed to find uniform 'viewMatrix'.
  1546. Shader Variant Features:
  1547.     Lighting
  1548.     Fog Effect
  1549.     Diffuse Mapping
  1550.     Glow Mapping
  1551.     Normal Mapping
  1552.     Animated Effects
  1553.     Submodel Transforms
  1554.     Clip Plane
  1555. Compiling new shader:
  1556.     Model Rendering
  1557.    Loading built-in default shader for: main-v.sdr
  1558.    Loading built-in default shader for: main-f.sdr
  1559. WARNING: Failed to find uniform 'viewMatrix'.
  1560. Shader Variant Features:
  1561.     Lighting
  1562.     Diffuse Mapping
  1563.     Glow Mapping
  1564.     Normal Mapping
  1565.     Submodel Transforms
  1566.     Clip Plane
  1567. Compiling new shader:
  1568.     Model Rendering
  1569.    Loading built-in default shader for: main-v.sdr
  1570.    Loading built-in default shader for: main-f.sdr
  1571. WARNING: Failed to find uniform 'viewMatrix'.
  1572. Shader Variant Features:
  1573.     Lighting
  1574.     Fog Effect
  1575.     Diffuse Mapping
  1576.     Glow Mapping
  1577.     Normal Mapping
  1578.     Submodel Transforms
  1579.     Clip Plane
  1580. Compiling new shader:
  1581.     Model Rendering
  1582.    Loading built-in default shader for: main-v.sdr
  1583.    Loading built-in default shader for: main-f.sdr
  1584. WARNING: Failed to find uniform 'viewMatrix'.
  1585. Shader Variant Features:
  1586.     Lighting
  1587.     Diffuse Mapping
  1588.     Glow Mapping
  1589.     Normal Mapping
  1590.     Animated Effects
  1591.     Deferred lighting
  1592.     Submodel Transforms
  1593.     Clip Plane
  1594. Compiling new shader:
  1595.     Model Rendering
  1596.    Loading built-in default shader for: main-v.sdr
  1597.    Loading built-in default shader for: main-f.sdr
  1598. WARNING: Failed to find uniform 'viewMatrix'.
  1599. Shader Variant Features:
  1600.     Lighting
  1601.     Fog Effect
  1602.     Diffuse Mapping
  1603.     Glow Mapping
  1604.     Normal Mapping
  1605.     Animated Effects
  1606.     Deferred lighting
  1607.     Submodel Transforms
  1608.     Clip Plane
  1609. Compiling new shader:
  1610.     Model Rendering
  1611.    Loading built-in default shader for: main-v.sdr
  1612.    Loading built-in default shader for: main-f.sdr
  1613. WARNING: Failed to find uniform 'viewMatrix'.
  1614. Shader Variant Features:
  1615.     Lighting
  1616.     Diffuse Mapping
  1617.     Glow Mapping
  1618.     Normal Mapping
  1619.     Deferred lighting
  1620.     Submodel Transforms
  1621.     Clip Plane
  1622. Compiling new shader:
  1623.     Model Rendering
  1624.    Loading built-in default shader for: main-v.sdr
  1625.    Loading built-in default shader for: main-f.sdr
  1626. WARNING: Failed to find uniform 'viewMatrix'.
  1627. Shader Variant Features:
  1628.     Lighting
  1629.     Fog Effect
  1630.     Diffuse Mapping
  1631.     Glow Mapping
  1632.     Normal Mapping
  1633.     Deferred lighting
  1634.     Submodel Transforms
  1635.     Clip Plane
  1636. Submodel 'detail1' is detail level 1 of 'detail0'
  1637. Submodel 'detail2' is detail level 2 of 'detail0'
  1638. Submodel 'detail3' is detail level 3 of 'detail0'
  1639. Submodel 'detail2' is detail level 1 of 'detail1'
  1640. Submodel 'detail3' is detail level 2 of 'detail1'
  1641. Submodel 'detail3' is detail level 1 of 'detail2'
  1642. Loading model 'CR_Scarab.pof' into slot '6'
  1643. BMPMAN: Found EFF (debris_nr-glow.eff) with 53 frames at 30 fps.
  1644. Subsystem 'container01a' on ship CR_Scarab.pof is not recognized as a common subsystem type
  1645. Submodel 'detail1' is detail level 1 of 'detail0'
  1646. Submodel 'detail2' is detail level 2 of 'detail0'
  1647. Submodel 'detail3' is detail level 3 of 'detail0'
  1648. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  1649. Submodel 'container01b' is detail level 1 of 'container01a'
  1650. Submodel 'container01c' is detail level 2 of 'container01a'
  1651. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1652. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1653. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1654. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1655. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1656. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1657. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1658. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1659. Submodel 'detail2' is detail level 1 of 'detail1'
  1660. Submodel 'detail3' is detail level 2 of 'detail1'
  1661. Submodel 'detail3' is detail level 1 of 'detail2'
  1662. Loading model 'EAC_Skylark.pof' into slot '7'
  1663. Subsystem 'fighterbay' on ship EAC_Skylark.pof is not recognized as a common subsystem type
  1664. Submodel 'detail1' is detail level 1 of 'detail0'
  1665. Submodel 'detail2' is detail level 2 of 'detail0'
  1666. Submodel 'detail3' is detail level 3 of 'detail0'
  1667. Submodel 'engine01b' is detail level 1 of 'engine01'
  1668. Submodel 'engine01c' is detail level 2 of 'engine01'
  1669. Submodel 'engine01d' is detail level 3 of 'engine01'
  1670. Submodel 'engine02b' is detail level 1 of 'engine02'
  1671. Submodel 'engine02c' is detail level 2 of 'engine02'
  1672. Submodel 'engine02d' is detail level 3 of 'engine02'
  1673. Submodel 'engine03b' is detail level 1 of 'engine03'
  1674. Submodel 'engine03c' is detail level 2 of 'engine03'
  1675. Submodel 'engine03d' is detail level 3 of 'engine03'
  1676. Submodel 'leftthingb' is detail level 1 of 'leftthinga'
  1677. Submodel 'leftthingc' is detail level 2 of 'leftthinga'
  1678. Submodel 'leftthingd' is detail level 3 of 'leftthinga'
  1679. Submodel 'rightthingb' is detail level 1 of 'rightthinga'
  1680. Submodel 'rightthingc' is detail level 2 of 'rightthinga'
  1681. Submodel 'rightthingd' is detail level 3 of 'rightthinga'
  1682. Submodel 'detail2' is detail level 1 of 'detail1'
  1683. Submodel 'detail3' is detail level 2 of 'detail1'
  1684. Submodel 'detail3' is detail level 1 of 'detail2'
  1685. Loading model 'EAC_Tanker.pof' into slot '8'
  1686. Compiling new shader:
  1687.     Model Rendering
  1688.    Loading built-in default shader for: main-v.sdr
  1689.    Loading built-in default shader for: main-f.sdr
  1690. WARNING: Failed to find uniform 'viewMatrix'.
  1691. Shader Variant Features:
  1692.     Lighting
  1693.     Diffuse Mapping
  1694.     Specular Mapping
  1695.     Environment Mapping
  1696.     Animated Effects
  1697.     Clip Plane
  1698. Compiling new shader:
  1699.     Model Rendering
  1700.    Loading built-in default shader for: main-v.sdr
  1701.    Loading built-in default shader for: main-f.sdr
  1702. WARNING: Failed to find uniform 'viewMatrix'.
  1703. Shader Variant Features:
  1704.     Lighting
  1705.     Fog Effect
  1706.     Diffuse Mapping
  1707.     Specular Mapping
  1708.     Environment Mapping
  1709.     Animated Effects
  1710.     Clip Plane
  1711. Compiling new shader:
  1712.     Model Rendering
  1713.    Loading built-in default shader for: main-v.sdr
  1714.    Loading built-in default shader for: main-f.sdr
  1715. WARNING: Failed to find uniform 'viewMatrix'.
  1716. Shader Variant Features:
  1717.     Lighting
  1718.     Diffuse Mapping
  1719.     Specular Mapping
  1720.     Environment Mapping
  1721.     Deferred lighting
  1722.     Clip Plane
  1723. Compiling new shader:
  1724.     Model Rendering
  1725.    Loading built-in default shader for: main-v.sdr
  1726.    Loading built-in default shader for: main-f.sdr
  1727. WARNING: Failed to find uniform 'viewMatrix'.
  1728. Shader Variant Features:
  1729.     Lighting
  1730.     Fog Effect
  1731.     Diffuse Mapping
  1732.     Specular Mapping
  1733.     Environment Mapping
  1734.     Deferred lighting
  1735.     Clip Plane
  1736. Compiling new shader:
  1737.     Model Rendering
  1738.    Loading built-in default shader for: main-v.sdr
  1739.    Loading built-in default shader for: main-f.sdr
  1740. WARNING: Failed to find uniform 'viewMatrix'.
  1741. Shader Variant Features:
  1742.     Lighting
  1743.     Diffuse Mapping
  1744.     Specular Mapping
  1745.     Environment Mapping
  1746.     Animated Effects
  1747.     Submodel Transforms
  1748.     Clip Plane
  1749. Compiling new shader:
  1750.     Model Rendering
  1751.    Loading built-in default shader for: main-v.sdr
  1752.    Loading built-in default shader for: main-f.sdr
  1753. WARNING: Failed to find uniform 'viewMatrix'.
  1754. Shader Variant Features:
  1755.     Lighting
  1756.     Fog Effect
  1757.     Diffuse Mapping
  1758.     Specular Mapping
  1759.     Environment Mapping
  1760.     Animated Effects
  1761.     Submodel Transforms
  1762.     Clip Plane
  1763. Compiling new shader:
  1764.     Model Rendering
  1765.    Loading built-in default shader for: main-v.sdr
  1766.    Loading built-in default shader for: main-f.sdr
  1767. WARNING: Failed to find uniform 'viewMatrix'.
  1768. Shader Variant Features:
  1769.     Lighting
  1770.     Diffuse Mapping
  1771.     Specular Mapping
  1772.     Environment Mapping
  1773.     Submodel Transforms
  1774.     Clip Plane
  1775. Compiling new shader:
  1776.     Model Rendering
  1777.    Loading built-in default shader for: main-v.sdr
  1778.    Loading built-in default shader for: main-f.sdr
  1779. WARNING: Failed to find uniform 'viewMatrix'.
  1780. Shader Variant Features:
  1781.     Lighting
  1782.     Fog Effect
  1783.     Diffuse Mapping
  1784.     Specular Mapping
  1785.     Environment Mapping
  1786.     Submodel Transforms
  1787.     Clip Plane
  1788. Compiling new shader:
  1789.     Model Rendering
  1790.    Loading built-in default shader for: main-v.sdr
  1791.    Loading built-in default shader for: main-f.sdr
  1792. WARNING: Failed to find uniform 'viewMatrix'.
  1793. Shader Variant Features:
  1794.     Lighting
  1795.     Diffuse Mapping
  1796.     Specular Mapping
  1797.     Environment Mapping
  1798.     Animated Effects
  1799.     Deferred lighting
  1800.     Submodel Transforms
  1801.     Clip Plane
  1802. Compiling new shader:
  1803.     Model Rendering
  1804.    Loading built-in default shader for: main-v.sdr
  1805.    Loading built-in default shader for: main-f.sdr
  1806. WARNING: Failed to find uniform 'viewMatrix'.
  1807. Shader Variant Features:
  1808.     Lighting
  1809.     Fog Effect
  1810.     Diffuse Mapping
  1811.     Specular Mapping
  1812.     Environment Mapping
  1813.     Animated Effects
  1814.     Deferred lighting
  1815.     Submodel Transforms
  1816.     Clip Plane
  1817. Compiling new shader:
  1818.     Model Rendering
  1819.    Loading built-in default shader for: main-v.sdr
  1820.    Loading built-in default shader for: main-f.sdr
  1821. WARNING: Failed to find uniform 'viewMatrix'.
  1822. Shader Variant Features:
  1823.     Lighting
  1824.     Diffuse Mapping
  1825.     Specular Mapping
  1826.     Environment Mapping
  1827.     Deferred lighting
  1828.     Submodel Transforms
  1829.     Clip Plane
  1830. Compiling new shader:
  1831.     Model Rendering
  1832.    Loading built-in default shader for: main-v.sdr
  1833.    Loading built-in default shader for: main-f.sdr
  1834. WARNING: Failed to find uniform 'viewMatrix'.
  1835. Shader Variant Features:
  1836.     Lighting
  1837.     Fog Effect
  1838.     Diffuse Mapping
  1839.     Specular Mapping
  1840.     Environment Mapping
  1841.     Deferred lighting
  1842.     Submodel Transforms
  1843.     Clip Plane
  1844. Compiling new shader:
  1845.     Model Rendering
  1846.    Loading built-in default shader for: main-v.sdr
  1847.    Loading built-in default shader for: main-f.sdr
  1848. WARNING: Failed to find uniform 'viewMatrix'.
  1849. Shader Variant Features:
  1850.     Lighting
  1851.     Diffuse Mapping
  1852.     Glow Mapping
  1853.     Specular Mapping
  1854.     Environment Mapping
  1855.     Animated Effects
  1856.     Clip Plane
  1857. Compiling new shader:
  1858.     Model Rendering
  1859.    Loading built-in default shader for: main-v.sdr
  1860.    Loading built-in default shader for: main-f.sdr
  1861. WARNING: Failed to find uniform 'viewMatrix'.
  1862. Shader Variant Features:
  1863.     Lighting
  1864.     Fog Effect
  1865.     Diffuse Mapping
  1866.     Glow Mapping
  1867.     Specular Mapping
  1868.     Environment Mapping
  1869.     Animated Effects
  1870.     Clip Plane
  1871. Compiling new shader:
  1872.     Model Rendering
  1873.    Loading built-in default shader for: main-v.sdr
  1874.    Loading built-in default shader for: main-f.sdr
  1875. WARNING: Failed to find uniform 'viewMatrix'.
  1876. Shader Variant Features:
  1877.     Lighting
  1878.     Diffuse Mapping
  1879.     Glow Mapping
  1880.     Specular Mapping
  1881.     Environment Mapping
  1882.     Deferred lighting
  1883.     Clip Plane
  1884. Compiling new shader:
  1885.     Model Rendering
  1886.    Loading built-in default shader for: main-v.sdr
  1887.    Loading built-in default shader for: main-f.sdr
  1888. WARNING: Failed to find uniform 'viewMatrix'.
  1889. Shader Variant Features:
  1890.     Lighting
  1891.     Fog Effect
  1892.     Diffuse Mapping
  1893.     Glow Mapping
  1894.     Specular Mapping
  1895.     Environment Mapping
  1896.     Deferred lighting
  1897.     Clip Plane
  1898. Compiling new shader:
  1899.     Model Rendering
  1900.    Loading built-in default shader for: main-v.sdr
  1901.    Loading built-in default shader for: main-f.sdr
  1902. WARNING: Failed to find uniform 'viewMatrix'.
  1903. Shader Variant Features:
  1904.     Lighting
  1905.     Diffuse Mapping
  1906.     Glow Mapping
  1907.     Specular Mapping
  1908.     Environment Mapping
  1909.     Animated Effects
  1910.     Submodel Transforms
  1911.     Clip Plane
  1912. Compiling new shader:
  1913.     Model Rendering
  1914.    Loading built-in default shader for: main-v.sdr
  1915.    Loading built-in default shader for: main-f.sdr
  1916. WARNING: Failed to find uniform 'viewMatrix'.
  1917. Shader Variant Features:
  1918.     Lighting
  1919.     Fog Effect
  1920.     Diffuse Mapping
  1921.     Glow Mapping
  1922.     Specular Mapping
  1923.     Environment Mapping
  1924.     Animated Effects
  1925.     Submodel Transforms
  1926.     Clip Plane
  1927. Compiling new shader:
  1928.     Model Rendering
  1929.    Loading built-in default shader for: main-v.sdr
  1930.    Loading built-in default shader for: main-f.sdr
  1931. WARNING: Failed to find uniform 'viewMatrix'.
  1932. Shader Variant Features:
  1933.     Lighting
  1934.     Diffuse Mapping
  1935.     Glow Mapping
  1936.     Specular Mapping
  1937.     Environment Mapping
  1938.     Submodel Transforms
  1939.     Clip Plane
  1940. Compiling new shader:
  1941.     Model Rendering
  1942.    Loading built-in default shader for: main-v.sdr
  1943.    Loading built-in default shader for: main-f.sdr
  1944. WARNING: Failed to find uniform 'viewMatrix'.
  1945. Shader Variant Features:
  1946.     Lighting
  1947.     Fog Effect
  1948.     Diffuse Mapping
  1949.     Glow Mapping
  1950.     Specular Mapping
  1951.     Environment Mapping
  1952.     Submodel Transforms
  1953.     Clip Plane
  1954. Compiling new shader:
  1955.     Model Rendering
  1956.    Loading built-in default shader for: main-v.sdr
  1957.    Loading built-in default shader for: main-f.sdr
  1958. WARNING: Failed to find uniform 'viewMatrix'.
  1959. Shader Variant Features:
  1960.     Lighting
  1961.     Diffuse Mapping
  1962.     Glow Mapping
  1963.     Specular Mapping
  1964.     Environment Mapping
  1965.     Animated Effects
  1966.     Deferred lighting
  1967.     Submodel Transforms
  1968.     Clip Plane
  1969. Compiling new shader:
  1970.     Model Rendering
  1971.    Loading built-in default shader for: main-v.sdr
  1972.    Loading built-in default shader for: main-f.sdr
  1973. WARNING: Failed to find uniform 'viewMatrix'.
  1974. Shader Variant Features:
  1975.     Lighting
  1976.     Fog Effect
  1977.     Diffuse Mapping
  1978.     Glow Mapping
  1979.     Specular Mapping
  1980.     Environment Mapping
  1981.     Animated Effects
  1982.     Deferred lighting
  1983.     Submodel Transforms
  1984.     Clip Plane
  1985. Compiling new shader:
  1986.     Model Rendering
  1987.    Loading built-in default shader for: main-v.sdr
  1988.    Loading built-in default shader for: main-f.sdr
  1989. WARNING: Failed to find uniform 'viewMatrix'.
  1990. Shader Variant Features:
  1991.     Lighting
  1992.     Diffuse Mapping
  1993.     Glow Mapping
  1994.     Specular Mapping
  1995.     Environment Mapping
  1996.     Deferred lighting
  1997.     Submodel Transforms
  1998.     Clip Plane
  1999. Compiling new shader:
  2000.     Model Rendering
  2001.    Loading built-in default shader for: main-v.sdr
  2002.    Loading built-in default shader for: main-f.sdr
  2003. WARNING: Failed to find uniform 'viewMatrix'.
  2004. Shader Variant Features:
  2005.     Lighting
  2006.     Fog Effect
  2007.     Diffuse Mapping
  2008.     Glow Mapping
  2009.     Specular Mapping
  2010.     Environment Mapping
  2011.     Deferred lighting
  2012.     Submodel Transforms
  2013.     Clip Plane
  2014. Subsystem 'tank01a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2015. Subsystem 'tank02a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2016. Subsystem 'tank03a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2017. Subsystem 'tank04a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2018. Subsystem 'tank05a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2019. Subsystem 'tank06a' on ship EAC_Tanker.pof is not recognized as a common subsystem type
  2020. Found live debris model for 'tank01a'
  2021. Found live debris model for 'tank02a'
  2022. Found live debris model for 'tank03a'
  2023. Found live debris model for 'tank04a'
  2024. Found live debris model for 'tank04a'
  2025. Submodel 'detail3' is detail level 1 of 'detail2'
  2026. Submodel 'detail2' is detail level 2 of 'detail0'
  2027. Submodel 'detail3' is detail level 3 of 'detail0'
  2028. Submodel 'detail1' is detail level 1 of 'detail0'
  2029. Submodel 'tank01c' is detail level 2 of 'tank01a'
  2030. Submodel 'tank01d' is detail level 3 of 'tank01a'
  2031. Submodel 'tank01b' is detail level 1 of 'tank01a'
  2032. Submodel 'tank02c' is detail level 2 of 'tank02a'
  2033. Submodel 'tank02d' is detail level 3 of 'tank02a'
  2034. Submodel 'tank02b' is detail level 1 of 'tank02a'
  2035. Submodel 'tank03c' is detail level 2 of 'tank03a'
  2036. Submodel 'tank03d' is detail level 3 of 'tank03a'
  2037. Submodel 'tank03b' is detail level 1 of 'tank03a'
  2038. Submodel 'tank04c' is detail level 2 of 'tank04a'
  2039. Submodel 'tank04d' is detail level 3 of 'tank04a'
  2040. Submodel 'tank04b' is detail level 1 of 'tank04a'
  2041. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2042. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2043. Submodel 'communicationsb' is detail level 1 of 'communications'
  2044. Submodel 'engineb' is detail level 1 of 'engine'
  2045. Submodel 'tank05c' is detail level 2 of 'tank05a'
  2046. Submodel 'tank05b' is detail level 1 of 'tank05a'
  2047. Submodel 'tank06c' is detail level 2 of 'tank06a'
  2048. Submodel 'tank06b' is detail level 1 of 'tank06a'
  2049. Submodel 'tank01c-destroyed' is detail level 2 of 'tank01a-destroyed'
  2050. Submodel 'tank01d-destroyed' is detail level 3 of 'tank01a-destroyed'
  2051. Submodel 'tank01b-destroyed' is detail level 1 of 'tank01a-destroyed'
  2052. Submodel 'tank02c-destroyed' is detail level 2 of 'tank02a-destroyed'
  2053. Submodel 'tank02b-destroyed' is detail level 1 of 'tank02a-destroyed'
  2054. Submodel 'tank03c-destroyed' is detail level 2 of 'tank03a-destroyed'
  2055. Submodel 'tank03b-destroyed' is detail level 1 of 'tank03a-destroyed'
  2056. Submodel 'tank04c-destroyed' is detail level 2 of 'tank04a-destroyed'
  2057. Submodel 'tank04b-destroyed' is detail level 1 of 'tank04a-destroyed'
  2058. Submodel 'tank05c-destroyed' is detail level 2 of 'tank05a-destroyed'
  2059. Submodel 'tank05b-destroyed' is detail level 1 of 'tank05a-destroyed'
  2060. Submodel 'tank06c-destroyed' is detail level 2 of 'tank06a-destroyed'
  2061. Submodel 'tank06b-destroyed' is detail level 1 of 'tank06a-destroyed'
  2062. Submodel 'detail2' is detail level 1 of 'detail1'
  2063. Submodel 'detail3' is detail level 2 of 'detail1'
  2064. Loading model 'EAC_Freighter_1.pof' into slot '9'
  2065. Subsystem 'cargo01a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2066. Subsystem 'cargo02a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2067. Subsystem 'cargo03a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2068. Subsystem 'cargo04a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2069. Subsystem 'cargo05a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2070. Subsystem 'cargo06a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2071. Subsystem 'cargo07a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2072. Subsystem 'cargo08a' on ship EAC_Freighter_1.pof is not recognized as a common subsystem type
  2073. Submodel 'detail1' is detail level 1 of 'detail0'
  2074. Submodel 'detail2' is detail level 2 of 'detail0'
  2075. Submodel 'detail3' is detail level 3 of 'detail0'
  2076. Submodel 'cargo01b' is detail level 1 of 'cargo01a'
  2077. Submodel 'cargo01c' is detail level 2 of 'cargo01a'
  2078. Submodel 'cargo01d' is detail level 3 of 'cargo01a'
  2079. Submodel 'cargo02b' is detail level 1 of 'cargo02a'
  2080. Submodel 'cargo02c' is detail level 2 of 'cargo02a'
  2081. Submodel 'cargo02d' is detail level 3 of 'cargo02a'
  2082. Submodel 'cargo03b' is detail level 1 of 'cargo03a'
  2083. Submodel 'cargo03c' is detail level 2 of 'cargo03a'
  2084. Submodel 'cargo03d' is detail level 3 of 'cargo03a'
  2085. Submodel 'cargo04b' is detail level 1 of 'cargo04a'
  2086. Submodel 'cargo04c' is detail level 2 of 'cargo04a'
  2087. Submodel 'cargo04d' is detail level 3 of 'cargo04a'
  2088. Submodel 'cargo05b' is detail level 1 of 'cargo05a'
  2089. Submodel 'cargo05c' is detail level 2 of 'cargo05a'
  2090. Submodel 'cargo05d' is detail level 3 of 'cargo05a'
  2091. Submodel 'cargo06b' is detail level 1 of 'cargo06a'
  2092. Submodel 'cargo06c' is detail level 2 of 'cargo06a'
  2093. Submodel 'cargo06d' is detail level 3 of 'cargo06a'
  2094. Submodel 'cargo07b' is detail level 1 of 'cargo07a'
  2095. Submodel 'cargo07c' is detail level 2 of 'cargo07a'
  2096. Submodel 'cargo07d' is detail level 3 of 'cargo07a'
  2097. Submodel 'cargo08b' is detail level 1 of 'cargo08a'
  2098. Submodel 'cargo08c' is detail level 2 of 'cargo08a'
  2099. Submodel 'cargo08d' is detail level 3 of 'cargo08a'
  2100. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2101. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2102. Submodel 'cargo01b-destroyed' is detail level 1 of 'cargo01a-destroyed'
  2103. Submodel 'cargo01c-destroyed' is detail level 2 of 'cargo01a-destroyed'
  2104. Submodel 'cargo02b-destroyed' is detail level 1 of 'cargo02a-destroyed'
  2105. Submodel 'cargo02c-destroyed' is detail level 2 of 'cargo02a-destroyed'
  2106. Submodel 'cargo03b-destroyed' is detail level 1 of 'cargo03a-destroyed'
  2107. Submodel 'cargo03c-destroyed' is detail level 2 of 'cargo03a-destroyed'
  2108. Submodel 'cargo04b-destroyed' is detail level 1 of 'cargo04a-destroyed'
  2109. Submodel 'cargo04c-destroyed' is detail level 2 of 'cargo04a-destroyed'
  2110. Submodel 'cargo05b-destroyed' is detail level 1 of 'cargo05a-destroyed'
  2111. Submodel 'cargo05c-destroyed' is detail level 2 of 'cargo05a-destroyed'
  2112. Submodel 'cargo06b-destroyed' is detail level 1 of 'cargo06a-destroyed'
  2113. Submodel 'cargo06c-destroyed' is detail level 2 of 'cargo06a-destroyed'
  2114. Submodel 'cargo07b-destroyed' is detail level 1 of 'cargo07a-destroyed'
  2115. Submodel 'cargo07c-destroyed' is detail level 2 of 'cargo07a-destroyed'
  2116. Submodel 'cargo08b-destroyed' is detail level 1 of 'cargo08a-destroyed'
  2117. Submodel 'cargo08c-destroyed' is detail level 2 of 'cargo08a-destroyed'
  2118. Submodel 'detail2' is detail level 1 of 'detail1'
  2119. Submodel 'detail3' is detail level 2 of 'detail1'
  2120. Submodel 'detail3' is detail level 1 of 'detail2'
  2121. Loading model 'EAC_Freighter_2.pof' into slot '10'
  2122. Subsystem 'cargo01a' on ship EAC_Freighter_2.pof is not recognized as a common subsystem type
  2123. Subsystem 'cargo02a' on ship EAC_Freighter_2.pof is not recognized as a common subsystem type
  2124. Subsystem 'cargo03a' on ship EAC_Freighter_2.pof is not recognized as a common subsystem type
  2125. Subsystem 'cargo04a' on ship EAC_Freighter_2.pof is not recognized as a common subsystem type
  2126. Submodel 'detail1' is detail level 1 of 'detail0'
  2127. Submodel 'detail2' is detail level 2 of 'detail0'
  2128. Submodel 'detail3' is detail level 3 of 'detail0'
  2129. Submodel 'cargo01b' is detail level 1 of 'cargo01a'
  2130. Submodel 'cargo01c' is detail level 2 of 'cargo01a'
  2131. Submodel 'cargo01d' is detail level 3 of 'cargo01a'
  2132. Submodel 'cargo02b' is detail level 1 of 'cargo02a'
  2133. Submodel 'cargo02c' is detail level 2 of 'cargo02a'
  2134. Submodel 'cargo02d' is detail level 3 of 'cargo02a'
  2135. Submodel 'cargo03b' is detail level 1 of 'cargo03a'
  2136. Submodel 'cargo03c' is detail level 2 of 'cargo03a'
  2137. Submodel 'cargo03d' is detail level 3 of 'cargo03a'
  2138. Submodel 'cargo04b' is detail level 1 of 'cargo04a'
  2139. Submodel 'cargo04c' is detail level 2 of 'cargo04a'
  2140. Submodel 'cargo04d' is detail level 3 of 'cargo04a'
  2141. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2142. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2143. Submodel 'engineb' is detail level 1 of 'engine'
  2144. Submodel 'communicationsb' is detail level 1 of 'communications'
  2145. Submodel 'cargo01b-destroyed' is detail level 1 of 'cargo01a-destroyed'
  2146. Submodel 'cargo01c-destroyed' is detail level 2 of 'cargo01a-destroyed'
  2147. Submodel 'cargo02b-destroyed' is detail level 1 of 'cargo02a-destroyed'
  2148. Submodel 'cargo02c-destroyed' is detail level 2 of 'cargo02a-destroyed'
  2149. Submodel 'cargo03b-destroyed' is detail level 1 of 'cargo03a-destroyed'
  2150. Submodel 'cargo03c-destroyed' is detail level 2 of 'cargo03a-destroyed'
  2151. Submodel 'cargo04b-destroyed' is detail level 1 of 'cargo04a-destroyed'
  2152. Submodel 'cargo04c-destroyed' is detail level 2 of 'cargo04a-destroyed'
  2153. Submodel 'detail2' is detail level 1 of 'detail1'
  2154. Submodel 'detail3' is detail level 2 of 'detail1'
  2155. Submodel 'detail3' is detail level 1 of 'detail2'
  2156. Loading model 'MF_Lintira.pof' into slot '11'
  2157. Submodel 'detail1' is detail level 1 of 'detail0'
  2158. Submodel 'detail2' is detail level 2 of 'detail0'
  2159. Submodel 'detail3' is detail level 3 of 'detail0'
  2160. Submodel 'detail2' is detail level 1 of 'detail1'
  2161. Submodel 'detail3' is detail level 2 of 'detail1'
  2162. Submodel 'detail3' is detail level 1 of 'detail2'
  2163. Loading model 'OBJ_Target.pof' into slot '12'
  2164. Subsystem 'target' on ship OBJ_Target.pof is not recognized as a common subsystem type
  2165. Submodel 'detail1' is detail level 1 of 'detail0'
  2166. Loading model 'VE_Cruiser.pof' into slot '13'
  2167. Submodel 'detail1' is detail level 1 of 'detail0'
  2168. Submodel 'detail2' is detail level 2 of 'detail0'
  2169. Submodel 'detail3' is detail level 3 of 'detail0'
  2170. Submodel 'engine01b' is detail level 1 of 'engine01a'
  2171. Submodel 'petal01b' is detail level 1 of 'petal01a'
  2172. Submodel 'petal02b' is detail level 1 of 'petal02a'
  2173. Submodel 'petal03b' is detail level 1 of 'petal03a'
  2174. Submodel 'petal04b' is detail level 1 of 'petal04a'
  2175. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2176. Submodel 'wing01b' is detail level 1 of 'wing01a'
  2177. Submodel 'wing01c' is detail level 2 of 'wing01a'
  2178. Submodel 'wing01d' is detail level 3 of 'wing01a'
  2179. Submodel 'wing02b' is detail level 1 of 'wing02a'
  2180. Submodel 'wing02c' is detail level 2 of 'wing02a'
  2181. Submodel 'wing02d' is detail level 3 of 'wing02a'
  2182. Submodel 'wing03b' is detail level 1 of 'wing03a'
  2183. Submodel 'wing03c' is detail level 2 of 'wing03a'
  2184. Submodel 'wing03d' is detail level 3 of 'wing03a'
  2185. Submodel 'wing04b' is detail level 1 of 'wing04a'
  2186. Submodel 'wing04c' is detail level 2 of 'wing04a'
  2187. Submodel 'wing04d' is detail level 3 of 'wing04a'
  2188. Submodel 'detail2' is detail level 1 of 'detail1'
  2189. Submodel 'detail3' is detail level 2 of 'detail1'
  2190. Submodel 'detail3' is detail level 1 of 'detail2'
  2191. Loading model 'VE_Fighter.pof' into slot '14'
  2192. Submodel 'detail1' is detail level 1 of 'detail0'
  2193. Submodel 'detail2' is detail level 2 of 'detail0'
  2194. Submodel 'detail3' is detail level 3 of 'detail0'
  2195. Submodel 'Wing01b' is detail level 1 of 'Wing01a'
  2196. Submodel 'Wing01c' is detail level 2 of 'Wing01a'
  2197. Submodel 'Wing01d' is detail level 3 of 'Wing01a'
  2198. Submodel 'Wing02b' is detail level 1 of 'Wing02a'
  2199. Submodel 'Wing02c' is detail level 2 of 'Wing02a'
  2200. Submodel 'Wing02d' is detail level 3 of 'Wing02a'
  2201. Submodel 'Wing03b' is detail level 1 of 'Wing03a'
  2202. Submodel 'Wing03c' is detail level 2 of 'Wing03a'
  2203. Submodel 'Wing03d' is detail level 3 of 'Wing03a'
  2204. Submodel 'Wing04b' is detail level 1 of 'Wing04a'
  2205. Submodel 'Wing04c' is detail level 2 of 'Wing04a'
  2206. Submodel 'Wing04d' is detail level 3 of 'Wing04a'
  2207. Submodel 'detail2' is detail level 1 of 'detail1'
  2208. Submodel 'detail3' is detail level 2 of 'detail1'
  2209. Submodel 'detail3' is detail level 1 of 'detail2'
  2210. Loading model 'SB_Starfield.pof' into slot '15'
  2211. Model SB_Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2212. ANI Stars_Debris_01 with size 51x38 (40.6% wasted)
  2213. ANI Stars_Debris_02 with size 36x27 (15.6% wasted)
  2214. ANI Stars_Debris_03 with size 26x19 (40.6% wasted)
  2215. OpenGL: Created 512x512 FBO!
  2216. =================== STARTING LEVEL DATA LOAD ==================
  2217. Loading model 'EAC_Crew_Shuttle.pof' into slot '16'
  2218. Submodel 'detail1' is detail level 1 of 'detail0'
  2219. Submodel 'detail2' is detail level 2 of 'detail0'
  2220. Submodel 'detail3' is detail level 3 of 'detail0'
  2221. Submodel 'detail2' is detail level 1 of 'detail1'
  2222. Submodel 'detail3' is detail level 2 of 'detail1'
  2223. Submodel 'detail3' is detail level 1 of 'detail2'
  2224. Loading model 'CR_Ritan.pof' into slot '17'
  2225. Submodel 'detail2' is detail level 1 of 'detail1'
  2226. Submodel 'detail3' is detail level 2 of 'detail1'
  2227. Submodel 'detail1' is detail level 1 of 'detail0'
  2228. Submodel 'detail2' is detail level 2 of 'detail0'
  2229. Submodel 'detail3' is detail level 3 of 'detail0'
  2230. Submodel 'detail3' is detail level 1 of 'detail2'
  2231. Allocating space for at least 120 new ship subsystems ...  a total of 400 is now available (180 in-use).
  2232. About to page in ships!
  2233. ANI Shield_EAM_Aurora with size 112x93 (27.3% wasted)
  2234. ANI Shield_EAM_Aurora_PSI with size 112x93 (27.3% wasted)
  2235. ANI Shield_EAC_Crew_Shuttle with size 112x93 (27.3% wasted)
  2236. ANI Shield_EAC_Freighter_1 with size 112x93 (27.3% wasted)
  2237. ANI Shield_EAC_Freighter_2 with size 112x93 (27.3% wasted)
  2238. ANI Shield_EAC_Tanker with size 112x93 (27.3% wasted)
  2239. ANI Shield_EAC_Skylark with size 112x93 (27.3% wasted)
  2240. ANI Shield_EAM_Babylon5 with size 112x93 (27.3% wasted)
  2241. ANI Shield_CR_Scarab with size 112x93 (27.3% wasted)
  2242. ANI Shield_CR_Ritan with size 112x93 (27.3% wasted)
  2243. ANI Shield_MF_Lintira with size 112x93 (27.3% wasted)
  2244. ANI Shield_VE_Fighter with size 112x93 (27.3% wasted)
  2245. ANI Shield_VE_Cruiser with size 112x93 (27.3% wasted)
  2246. BMPMAN: Found EFF (Wep_Disruptor_Pspew.eff) with 11 frames at 25 fps.
  2247. BMPMAN: Found EFF (Wep_VE_Beam_Sec.eff) with 7 frames at 55 fps.
  2248. Loading model 'Wep_EA_Panther.pof' into slot '18'
  2249. Submodel 'detail1' is detail level 1 of 'detail0'
  2250. Submodel 'detail2' is detail level 2 of 'detail0'
  2251. Submodel 'detail2' is detail level 1 of 'detail1'
  2252. Loading model 'Wep_EA_Panther_Ext.pof' into slot '19'
  2253. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2254. Submodel 'detail1' is detail level 1 of 'detail0'
  2255. Submodel 'detail2' is detail level 2 of 'detail0'
  2256. Submodel 'detail2' is detail level 1 of 'detail1'
  2257. Loading model 'Wep_EA_Venom_1.pof' into slot '20'
  2258. Submodel 'detail1' is detail level 1 of 'detail0'
  2259. Submodel 'detail2' is detail level 2 of 'detail0'
  2260. Submodel 'detail2' is detail level 1 of 'detail1'
  2261. Loading model 'Wep_EA_Venom_1_Ext.pof' into slot '21'
  2262. Submodel 'detail1' is detail level 1 of 'detail0'
  2263. Submodel 'detail2' is detail level 2 of 'detail0'
  2264. Submodel 'detail2' is detail level 1 of 'detail1'
  2265. Loading model 'Wep_EA_Venom_2.pof' into slot '22'
  2266. Submodel 'detail1' is detail level 1 of 'detail0'
  2267. Submodel 'detail2' is detail level 2 of 'detail0'
  2268. Submodel 'detail2' is detail level 1 of 'detail1'
  2269. Loading model 'Wep_EA_Venom_2_Ext.pof' into slot '23'
  2270. Submodel 'detail1' is detail level 1 of 'detail0'
  2271. Submodel 'detail2' is detail level 2 of 'detail0'
  2272. Submodel 'detail2' is detail level 1 of 'detail1'
  2273. Loading model 'Wep_CR_Asari.pof' into slot '24'
  2274. Model Wep_CR_Asari.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2275. Submodel 'detail1' is detail level 1 of 'detail0'
  2276. Submodel 'detail2' is detail level 2 of 'detail0'
  2277. Submodel 'detail2' is detail level 1 of 'detail1'
  2278. Loading model 'Wep_CR_Asari_Ext.pof' into slot '25'
  2279. Model Wep_CR_Asari_Ext.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2280. Submodel 'detail1' is detail level 1 of 'detail0'
  2281. Submodel 'detail2' is detail level 2 of 'detail0'
  2282. Submodel 'detail2' is detail level 1 of 'detail1'
  2283. Loading model 'Wep_NR_TaLon.pof' into slot '26'
  2284. Submodel 'detail1' is detail level 1 of 'detail0'
  2285. Submodel 'detail2' is detail level 2 of 'detail0'
  2286. Submodel 'detail2' is detail level 1 of 'detail1'
  2287. Loading model 'Wep_NR_TaLon_Ext.pof' into slot '27'
  2288. Submodel 'detail1' is detail level 1 of 'detail0'
  2289. Submodel 'detail2' is detail level 2 of 'detail0'
  2290. Submodel 'detail2' is detail level 1 of 'detail1'
  2291. Loading model 'Wep_NR_TKor.pof' into slot '28'
  2292. Submodel 'detail1' is detail level 1 of 'detail0'
  2293. Submodel 'detail2' is detail level 2 of 'detail0'
  2294. Submodel 'detail2' is detail level 1 of 'detail1'
  2295. Loading model 'Wep_NR_TKor_Ext.pof' into slot '29'
  2296. Submodel 'detail1' is detail level 1 of 'detail0'
  2297. Submodel 'detail2' is detail level 2 of 'detail0'
  2298. Submodel 'detail2' is detail level 1 of 'detail1'
  2299. BMPMAN: Found EFF (Wep_EA_Rail_Pspew.eff) with 11 frames at 10 fps.
  2300. Loading model 'Wep_MF_Shokrai.pof' into slot '30'
  2301. Submodel 'detail1' is detail level 1 of 'detail0'
  2302. Submodel 'detail2' is detail level 2 of 'detail0'
  2303. Submodel 'detail3' is detail level 3 of 'detail0'
  2304. Submodel 'detail2' is detail level 1 of 'detail1'
  2305. Submodel 'detail3' is detail level 2 of 'detail1'
  2306. Submodel 'detail3' is detail level 1 of 'detail2'
  2307. Loading model 'Wep_Nothing.pof' into slot '31'
  2308. Submodel 'detail1' is detail level 1 of 'detail0'
  2309. Submodel 'detail2' is detail level 2 of 'detail0'
  2310. Submodel 'detail3' is detail level 3 of 'detail0'
  2311. Submodel 'detail2' is detail level 1 of 'detail1'
  2312. Submodel 'detail3' is detail level 2 of 'detail1'
  2313. Submodel 'detail3' is detail level 1 of 'detail2'
  2314. Loading model 'Wep_CM_Type_One.pof' into slot '32'
  2315. Loading model 'Wep_Cluster_Baby.pof' into slot '33'
  2316. Loading model 'debris01.pof' into slot '34'
  2317. Model debris01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2318. Loading model 'debris02.pof' into slot '35'
  2319. Model debris02.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2320. Paging in mission messages
  2321. Stopping model page in...
  2322. ANI support1.ani with size 108x24 (25.0% wasted)
  2323. ANI damage1.ani with size 148x25 (21.9% wasted)
  2324. ANI wingman1.ani with size 71x53 (17.2% wasted)
  2325. ANI wingman2.ani with size 35x53 (17.2% wasted)
  2326. ANI wingman3.ani with size 14x53 (17.2% wasted)
  2327. ANI toggle1.ani with size 57x20 (37.5% wasted)
  2328. ANI head1.ani with size 164x132 (48.4% wasted)
  2329. ANI weapons1.ani with size 126x20 (37.5% wasted)
  2330. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  2331. ANI objective1.ani with size 149x21 (34.4% wasted)
  2332. ANI netlag1.ani with size 29x30 (6.3% wasted)
  2333. ANI targhit1.ani with size 31x21 (34.4% wasted)
  2334. ANI time1.ani with size 47x23 (28.1% wasted)
  2335. ANI targetview1.ani with size 137x156 (39.1% wasted)
  2336. ANI targetview2.ani with size 4x96 (25.0% wasted)
  2337. ANI targetview3.ani with size 7x20 (37.5% wasted)
  2338. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  2339. ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
  2340. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  2341. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  2342. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  2343. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  2344. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  2345. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  2346. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  2347. ANI energy1.ani with size 12x41 (35.9% wasted)
  2348. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  2349. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2350. ANI Stars_Debris_01.ani with size 51x38 (40.6% wasted)
  2351. ANI Stars_Debris_02.ani with size 36x27 (15.6% wasted)
  2352. ANI Stars_Debris_03.ani with size 26x19 (40.6% wasted)
  2353. ANI Shield_EAM_Aurora.ani with size 112x93 (27.3% wasted)
  2354. ANI Shield_EAM_Aurora_PSI.ani with size 112x93 (27.3% wasted)
  2355. ANI Shield_EAC_Crew_Shuttle.ani with size 112x93 (27.3% wasted)
  2356. ANI Shield_EAC_Freighter_1.ani with size 112x93 (27.3% wasted)
  2357. ANI Shield_EAC_Freighter_2.ani with size 112x93 (27.3% wasted)
  2358. ANI Shield_EAC_Tanker.ani with size 112x93 (27.3% wasted)
  2359. ANI Shield_EAC_Skylark.ani with size 112x93 (27.3% wasted)
  2360. ANI Shield_EAM_Babylon5.ani with size 112x93 (27.3% wasted)
  2361. ANI Shield_CR_Scarab.ani with size 112x93 (27.3% wasted)
  2362. ANI Shield_CR_Ritan.ani with size 112x93 (27.3% wasted)
  2363. ANI Shield_MF_Lintira.ani with size 112x93 (27.3% wasted)
  2364. ANI Shield_VE_Fighter.ani with size 112x93 (27.3% wasted)
  2365. ANI Shield_VE_Cruiser.ani with size 112x93 (27.3% wasted)
  2366. User bitmap 'TMP512x512+8'
  2367. User bitmap 'TMP512x512+8'
  2368. User bitmap 'TMP256x256+8'
  2369. Bmpman: 2012/4750 bitmap slots in use.
  2370. Ending level bitmap paging...
  2371. =================== ENDING LOAD ================
  2372. Real count = 361,  Estimated count = 425
  2373. ================================================
  2374. Level load took 17.705000 seconds.
  2375. Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad.
  2376. Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (51)
  2377. SOUND ==> Could not open wave file alien music bit for streaming. Reason: File not found with any known extension.
  2378. AUDIOSTR => ErrorExit for ::Create() on wave file: alien music bit
  2379. Loading model 'EAM_Aurora_MK1.pof' into slot '36'
  2380. Submodel 'detail1' is detail level 1 of 'detail0'
  2381. Submodel 'detail2' is detail level 2 of 'detail0'
  2382. Submodel 'detail3' is detail level 3 of 'detail0'
  2383. Submodel 'detail2' is detail level 1 of 'detail1'
  2384. Submodel 'detail3' is detail level 2 of 'detail1'
  2385. Submodel 'detail3' is detail level 1 of 'detail2'
  2386. Loading model 'EAM_Badger.pof' into slot '37'
  2387. Submodel 'detail3' is detail level 1 of 'detail2'
  2388. Submodel 'detail2' is detail level 2 of 'detail0'
  2389. Submodel 'detail3' is detail level 3 of 'detail0'
  2390. Submodel 'detail1' is detail level 1 of 'detail0'
  2391. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2392. Submodel 'detail2' is detail level 1 of 'detail1'
  2393. Submodel 'detail3' is detail level 2 of 'detail1'
  2394. Loading model 'EAM_TBolt.pof' into slot '38'
  2395. Submodel 'detail1' is detail level 1 of 'detail0'
  2396. Submodel 'detail2' is detail level 2 of 'detail0'
  2397. Submodel 'detail3' is detail level 3 of 'detail0'
  2398. Submodel 'detail2' is detail level 1 of 'detail1'
  2399. Submodel 'detail3' is detail level 2 of 'detail1'
  2400. Submodel 'detail3' is detail level 1 of 'detail2'
  2401. Loading model 'EAM_TBolt_PSI.pof' into slot '39'
  2402. Submodel 'detail1' is detail level 1 of 'detail0'
  2403. Submodel 'detail2' is detail level 2 of 'detail0'
  2404. Submodel 'detail3' is detail level 3 of 'detail0'
  2405. Submodel 'detail2' is detail level 1 of 'detail1'
  2406. Submodel 'detail3' is detail level 2 of 'detail1'
  2407. Submodel 'detail3' is detail level 1 of 'detail2'
  2408. Loading model 'CR_Sentri.pof' into slot '40'
  2409. Submodel 'detail1' is detail level 1 of 'detail0'
  2410. Submodel 'detail2' is detail level 2 of 'detail0'
  2411. Submodel 'detail3' is detail level 3 of 'detail0'
  2412. Submodel 'detail2' is detail level 1 of 'detail1'
  2413. Submodel 'detail3' is detail level 2 of 'detail1'
  2414. Submodel 'detail3' is detail level 1 of 'detail2'
  2415. Loading model 'NR_Frazi.pof' into slot '41'
  2416. Submodel 'detail1' is detail level 1 of 'detail0'
  2417. Submodel 'detail2' is detail level 2 of 'detail0'
  2418. Submodel 'detail3' is detail level 3 of 'detail0'
  2419. Submodel 'detail2' is detail level 1 of 'detail1'
  2420. Submodel 'detail3' is detail level 2 of 'detail1'
  2421. Submodel 'detail3' is detail level 1 of 'detail2'
  2422. Loading model 'ISA_Whitestar.pof' into slot '42'
  2423. Subsystem 'fighterbay' on ship ISA_Whitestar.pof is not recognized as a common subsystem type
  2424. Submodel 'detail1' is detail level 1 of 'detail0'
  2425. Submodel 'detail2' is detail level 2 of 'detail0'
  2426. Submodel 'detail3' is detail level 3 of 'detail0'
  2427. Submodel 'detail2' is detail level 1 of 'detail1'
  2428. Submodel 'detail3' is detail level 2 of 'detail1'
  2429. Submodel 'detail3' is detail level 1 of 'detail2'
  2430. ANI iconSD4 with size 56x24 (25.0% wasted)
  2431. Loading model 'Wep_EA_Panther_Tech.pof' into slot '43'
  2432. Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '44'
  2433. Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '45'
  2434. Loading model 'Wep_CR_Asari_Tech.pof' into slot '46'
  2435. Loading model 'Wep_NR_TaLon_Tech.pof' into slot '47'
  2436. Loading model 'Wep_NR_TKor_Tech.pof' into slot '48'
  2437. Loading model 'Wep_MF_Shokrai_Tech.pof' into slot '49'
  2438. Frame  0 too long!!: frametime = 27.452 (27.452)
  2439. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
  2440. Unloading model 'Wep_EA_Panther_Tech.pof' from slot '43'
  2441. Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '44'
  2442. Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '45'
  2443. Unloading model 'Wep_CR_Asari_Tech.pof' from slot '46'
  2444. Unloading model 'Wep_NR_TaLon_Tech.pof' from slot '47'
  2445. Unloading model 'Wep_NR_TKor_Tech.pof' from slot '48'
  2446. Unloading model 'Wep_MF_Shokrai_Tech.pof' from slot '49'
  2447. Entering game at time =  40.078
  2448. Compiling new shader:
  2449.     Model Rendering
  2450.    Loading built-in default shader for: main-v.sdr
  2451.    Loading built-in default shader for: main-f.sdr
  2452. WARNING: Failed to find uniform 'modelMatrix'.
  2453. WARNING: Failed to find uniform 'viewMatrix'.
  2454. Shader Variant Features:
  2455.     Diffuse Mapping
  2456.     Submodel Transforms
  2457. Compiling new shader:
  2458.     Model Rendering
  2459.    Loading built-in default shader for: main-v.sdr
  2460.    Loading built-in default shader for: main-f.sdr
  2461. WARNING: Failed to find uniform 'modelMatrix'.
  2462. WARNING: Failed to find uniform 'viewMatrix'.
  2463. Shader Variant Features:
  2464.     Lighting
  2465.     Diffuse Mapping
  2466.     Deferred lighting
  2467.     Submodel Transforms
  2468. Compiling new shader:
  2469.     Model Rendering
  2470.    Loading built-in default shader for: main-v.sdr
  2471.    Loading built-in default shader for: main-f.sdr
  2472. WARNING: Failed to find uniform 'modelMatrix'.
  2473. WARNING: Failed to find uniform 'viewMatrix'.
  2474. Shader Variant Features:
  2475.     Lighting
  2476.     Diffuse Mapping
  2477.     Glow Mapping
  2478.     Deferred lighting
  2479.     Submodel Transforms
  2480. Compiling new shader:
  2481.     Model Rendering
  2482.    Loading built-in default shader for: main-v.sdr
  2483.    Loading built-in default shader for: main-f.sdr
  2484. WARNING: Failed to find uniform 'modelMatrix'.
  2485. WARNING: Failed to find uniform 'viewMatrix'.
  2486. Shader Variant Features:
  2487.     Lighting
  2488.     Diffuse Mapping
  2489.     Normal Mapping
  2490.     Deferred lighting
  2491.     Submodel Transforms
  2492. Compiling new shader:
  2493.     Model Rendering
  2494.    Loading built-in default shader for: main-v.sdr
  2495.    Loading built-in default shader for: main-f.sdr
  2496. WARNING: Failed to find uniform 'modelMatrix'.
  2497. WARNING: Failed to find uniform 'viewMatrix'.
  2498. Shader Variant Features:
  2499.     Lighting
  2500.     Diffuse Mapping
  2501.     Specular Mapping
  2502.     Normal Mapping
  2503.     Environment Mapping
  2504.     Deferred lighting
  2505.     Submodel Transforms
  2506. Compiling new shader:
  2507.     Model Rendering
  2508.    Loading built-in default shader for: main-v.sdr
  2509.    Loading built-in default shader for: main-f.sdr
  2510. WARNING: Failed to find uniform 'modelMatrix'.
  2511. WARNING: Failed to find uniform 'viewMatrix'.
  2512. Shader Variant Features:
  2513.     Lighting
  2514.     Diffuse Mapping
  2515.     Glow Mapping
  2516.     Specular Mapping
  2517.     Normal Mapping
  2518.     Environment Mapping
  2519.     Deferred lighting
  2520.     Submodel Transforms
  2521. ANI Head_Cap_Sheridan_1.ani with size 160x120 (6.3% wasted)
  2522. Warning:  Message target engines has no persona assigned.
  2523. Compiling new shader:
  2524.     Model Rendering
  2525.    Loading built-in default shader for: main-v.sdr
  2526.    Loading built-in default shader for: main-f.sdr
  2527. WARNING: Failed to find uniform 'modelMatrix'.
  2528. WARNING: Failed to find uniform 'viewMatrix'.
  2529. Shader Variant Features:
  2530.     Diffuse Mapping
  2531.     Specular Mapping
  2532.     Normal Mapping
  2533.     Environment Mapping
  2534.     Submodel Transforms
  2535. nothing ok to fire
  2536. Entered mission_do_departure() for Civilian Transport 1
  2537. Setting mode to warpout
  2538. Entered mission_do_departure() for Civilian Transport 2
  2539. Setting mode to warpout
  2540. Entered mission_do_departure() for Civilian Transport 3
  2541. Setting mode to warpout
  2542. Entered mission_do_departure() for Civilian Transport 4
  2543. Setting mode to warpout
  2544. Entered mission_do_departure() for Civilian Transport 5
  2545. Setting mode to warpout
  2546. Entered mission_do_departure() for Civilian Transport 6
  2547. Setting mode to warpout
  2548. Compiling new shader:
  2549.     Model Rendering
  2550.    Loading built-in default shader for: main-v.sdr
  2551.    Loading built-in default shader for: main-f.sdr
  2552. WARNING: Failed to find uniform 'modelMatrix'.
  2553. WARNING: Failed to find uniform 'viewMatrix'.
  2554. Shader Variant Features:
  2555.     Diffuse Mapping
  2556.     Glow Mapping
  2557.     Submodel Transforms
  2558. Compiling new shader:
  2559.     Model Rendering
  2560.    Loading built-in default shader for: main-v.sdr
  2561.    Loading built-in default shader for: main-f.sdr
  2562. WARNING: Failed to find uniform 'modelMatrix'.
  2563. WARNING: Failed to find uniform 'viewMatrix'.
  2564. Shader Variant Features:
  2565.     Diffuse Mapping
  2566.     Normal Mapping
  2567.     Submodel Transforms
  2568. Compiling new shader:
  2569.     Model Rendering
  2570.    Loading built-in default shader for: main-v.sdr
  2571.    Loading built-in default shader for: main-f.sdr
  2572. WARNING: Failed to find uniform 'modelMatrix'.
  2573. WARNING: Failed to find uniform 'viewMatrix'.
  2574. Shader Variant Features:
  2575.     Diffuse Mapping
  2576.     Glow Mapping
  2577.     Specular Mapping
  2578.     Normal Mapping
  2579.     Environment Mapping
  2580.     Submodel Transforms
  2581. ANI Head_Cap_Garibaldi.ani with size 160x120 (6.3% wasted)
  2582. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  2583. Compiling new shader:
  2584.     Model Rendering
  2585.    Loading built-in default shader for: main-v.sdr
  2586.    Loading built-in default shader for: main-f.sdr
  2587. WARNING: Failed to find uniform 'modelMatrix'.
  2588. WARNING: Failed to find uniform 'viewMatrix'.
  2589. Shader Variant Features:
  2590.     Lighting
  2591.     Diffuse Mapping
  2592.     Specular Mapping
  2593.     Environment Mapping
  2594.     Deferred lighting
  2595.     Submodel Transforms
  2596. Compiling new shader:
  2597.     Model Rendering
  2598.    Loading built-in default shader for: main-v.sdr
  2599.    Loading built-in default shader for: main-f.sdr
  2600. WARNING: Failed to find uniform 'modelMatrix'.
  2601. WARNING: Failed to find uniform 'viewMatrix'.
  2602. Shader Variant Features:
  2603.     Lighting
  2604.     Diffuse Mapping
  2605.     Glow Mapping
  2606.     Specular Mapping
  2607.     Environment Mapping
  2608.     Deferred lighting
  2609.     Submodel Transforms
  2610. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  2611. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  2612. Frame 557 too long!!: frametime = 0.817 (0.817)
  2613. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  2614. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  2615. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  2616. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2)
  2617. Frame 602 too long!!: frametime = 3.587 (3.587)
  2618. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  2619. PLR => Saving 'StarEagle.plr' with version 2...
  2620. PLR => Saving:  Flags...
  2621. PLR => Saving:  Info...
  2622. PLR => Saving:  Scoring...
  2623. PLR => Saving:  ScoringMulti...
  2624. PLR => Saving:  HUD...
  2625. PLR => Saving:  Variables...
  2626. PLR => Saving:  Multiplayer...
  2627. PLR => Saving:  Controls...
  2628. PLR => Saving:  Settings...
  2629. PLR => Saving complete!
  2630. CSG => Saving 'StarEagle.Infest.csg' with version 5...
  2631. CSG => Saving:  Flags...
  2632. CSG => Saving:  Info...
  2633. CSG => Saving:  Missions...
  2634. CSG => Saving:  Techroom...
  2635. CSG => Saving:  Loadout...
  2636. CSG => Saving:  Scoring...
  2637. CSG => Saving:  RedAlert...
  2638. CSG => Saving:  HUD...
  2639. CSG => Saving:  Variables...
  2640. CSG => Saving:  Settings...
  2641. CSG => Saving:  Controls...
  2642. CSG => Saving:  Cutscenes...
  2643. CSG => Saving:  Last Missions...
  2644. CSG => Saving complete!
  2645. 603 frames executed in  32.317 seconds,  18.659 frames per second.
  2646. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2647. Frame 618 too long!!: frametime = 0.646 (0.646)
  2648. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2649. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2650. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2651. Got event GS_EVENT_GAMEPLAY_HELP (23) in state GS_STATE_GAME_PLAY (2)
  2652. Frame 809 too long!!: frametime = 0.353 (0.353)
  2653. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAMEPLAY_HELP (46)
  2654. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2)
  2655. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  2656. PLR => Saving 'StarEagle.plr' with version 2...
  2657. PLR => Saving:  Flags...
  2658. PLR => Saving:  Info...
  2659. PLR => Saving:  Scoring...
  2660. PLR => Saving:  ScoringMulti...
  2661. PLR => Saving:  HUD...
  2662. PLR => Saving:  Variables...
  2663. PLR => Saving:  Multiplayer...
  2664. PLR => Saving:  Controls...
  2665. PLR => Saving:  Settings...
  2666. PLR => Saving complete!
  2667. CSG => Saving 'StarEagle.Infest.csg' with version 5...
  2668. CSG => Saving:  Flags...
  2669. CSG => Saving:  Info...
  2670. CSG => Saving:  Missions...
  2671. CSG => Saving:  Techroom...
  2672. CSG => Saving:  Loadout...
  2673. CSG => Saving:  Scoring...
  2674. CSG => Saving:  RedAlert...
  2675. CSG => Saving:  HUD...
  2676. CSG => Saving:  Variables...
  2677. CSG => Saving:  Settings...
  2678. CSG => Saving:  Controls...
  2679. CSG => Saving:  Cutscenes...
  2680. CSG => Saving:  Last Missions...
  2681. CSG => Saving complete!
  2682. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  2683. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  2684. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2685. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2686. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2687. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2688. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2689. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2690. Compiling new shader:
  2691.     Model Rendering
  2692.    Loading built-in default shader for: main-v.sdr
  2693.    Loading built-in default shader for: main-f.sdr
  2694. WARNING: Failed to find uniform 'modelMatrix'.
  2695. WARNING: Failed to find uniform 'viewMatrix'.
  2696. Shader Variant Features:
  2697.     Diffuse Mapping
  2698.     Deferred lighting
  2699. Compiling new shader:
  2700.     Model Rendering
  2701.    Loading built-in default shader for: main-v.sdr
  2702.    Loading built-in default shader for: main-f.sdr
  2703. WARNING: Failed to find uniform 'modelMatrix'.
  2704. WARNING: Failed to find uniform 'viewMatrix'.
  2705. Shader Variant Features:
  2706.     Lighting
  2707.     Diffuse Mapping
  2708.     Glow Mapping
  2709.     Deferred lighting
  2710. Compiling new shader:
  2711.     Model Rendering
  2712.    Loading built-in default shader for: main-v.sdr
  2713.    Loading built-in default shader for: main-f.sdr
  2714. WARNING: Failed to find uniform 'modelMatrix'.
  2715. WARNING: Failed to find uniform 'viewMatrix'.
  2716. Shader Variant Features:
  2717.     Lighting
  2718.     Diffuse Mapping
  2719.     Normal Mapping
  2720.     Deferred lighting
  2721. Compiling new shader:
  2722.     Model Rendering
  2723.    Loading built-in default shader for: main-v.sdr
  2724.    Loading built-in default shader for: main-f.sdr
  2725. WARNING: Failed to find uniform 'modelMatrix'.
  2726. WARNING: Failed to find uniform 'viewMatrix'.
  2727. Shader Variant Features:
  2728.     Lighting
  2729.     Diffuse Mapping
  2730.     Specular Mapping
  2731.     Normal Mapping
  2732.     Environment Mapping
  2733.     Deferred lighting
  2734. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2735. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2736. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2737. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2738. Compiling new shader:
  2739.     Model Rendering
  2740.    Loading built-in default shader for: main-v.sdr
  2741.    Loading built-in default shader for: main-f.sdr
  2742. WARNING: Failed to find uniform 'modelMatrix'.
  2743. WARNING: Failed to find uniform 'viewMatrix'.
  2744. Shader Variant Features:
  2745.     Lighting
  2746.     Diffuse Mapping
  2747.     Glow Mapping
  2748.     Specular Mapping
  2749.     Normal Mapping
  2750.     Environment Mapping
  2751.     Deferred lighting
  2752. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2753. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2754. Warning:  Message jumpoints opening has no persona assigned.
  2755. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2756. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2757. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  2758. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  2759. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2760. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2761. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2762. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2763. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2764. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2765. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2766. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2767. ASSERTION: "fire_info.turret->weapons.primary_bank_weapons[idx] >= 0 && fire_info.turret->weapons.primary_bank_weapons[idx] < MAX_WEAPON_TYPES" at sexp.cpp:16881
  2768.  sexp_beam_fire: found invalid weapon index (-1), get a coder
  2769. !
  2770.  
  2771. Assert: "fire_info.turret->weapons.primary_bank_weapons[idx] >= 0 && fire_info.turret->weapons.primary_bank_weapons[idx] < MAX_WEAPON_TYPES"
  2772. File: sexp.cpp
  2773. Line: 16881
  2774. sexp_beam_fire: found invalid weapon index (-1), get a coder
  2775. !
  2776.  
  2777. ntdll.dll! NtWaitForSingleObject + 20 bytes
  2778. KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
  2779. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2780. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2781. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2782. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2783. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2784. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2785. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2786. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2787. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2788. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2789. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2790. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2791. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2792. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2793. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2794. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2795. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2796. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2797. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2798. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2799. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  2800. KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
  2801. [...]
  2802. [ This info is in the clipboard so you can paste it somewhere now ]
  2803.  
  2804.  
  2805. Use Debug to break into Debugger, Exit will close the application.
RAW Paste Data
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