Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- require 'rubygems'
- require 'ray'
- WIDTH = 800
- HEIGHT = 800
- PADDLE_X_OFFSET = 40
- PADDLE_WIDTH = 40
- BALL_RADIUS = 20
- def paddle(paddle_x_coord, paddle_y_coord)
- arguments_array = [paddle_x_coord, paddle_y_coord, PADDLE_WIDTH, HEIGHT / 3]
- Ray::Polygon.rectangle(arguments_array, Ray::Color.white)
- end
- def ball
- Ray::Polygon.circle([WIDTH/2, HEIGHT/2], BALL_RADIUS, Ray::Color.white)
- end
- Ray.game 'Pong', :size => [WIDTH, HEIGHT] do
- register { add_hook(:quit, method(:exit!)) }
- scene :start do
- @left_paddle = paddle(PADDLE_X_OFFSET, 100)
- @right_paddle = paddle(WIDTH - (PADDLE_X_OFFSET + PADDLE_WIDTH), 100)
- @ball = ball
- # Exit when q is pressed
- on :key_press, key(:q){ exit! }
- render do |win|
- win.draw @left_paddle
- win.draw @right_paddle
- win.draw @ball
- end
- end
- scenes << :start
- end
Add Comment
Please, Sign In to add comment