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- void DrawCheck(int x, int y, int width, int height) {
- glBegin(GL_QUADS);
- glVertex3f(x + width * 0.17, y + height * 0.51, 0.0);
- glVertex3f(x + width * 0.26, y + height * 0.42, 0.0);
- glVertex3f(x + width * 0.41, y + height * 0.57, 0.0);
- glVertex3f(x + width * 0.41, y + height * 0.75, 0.0);
- glVertex3f(x + width * 0.41, y + height * 0.57, 0.0);
- glVertex3f(x + width * 0.71, y + height * 0.27, 0.0);
- glVertex3f(x + width * 0.80, y + height * 0.36, 0.0);
- glVertex3f(x + width * 0.41, y + height * 0.75, 0.0);
- glEnd();
- }
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