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May 27th, 2019
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  1. //Gameplay
  2. m_rawinput "1"
  3. m_filter "0"
  4. m_acceleration "0"
  5. hud_setting_minimapRotate "0"
  6.  
  7. //Binds
  8. bind "w" "+forward;dof_enable "0"
  9. bind "F1" "disconnect"
  10. bind "F7" "exec autoexec.cfg"
  11. //Graphics Im not gonna explain any of these since there are so many
  12. cl_show_bloodspray "0"
  13. cl_show_splashes "0"
  14. fog_enable "0"
  15. light_crosshair
  16. net_graph "1"
  17. r_cleardecals "1"
  18. r_drawdecals "0"
  19. r_drawlights "0"
  20. r_eyegloss "0"
  21. r_shadows "0"
  22. shadow_enable "0"
  23. shadow_capable "0"
  24. sssss_enable "0"
  25. mat_shadowstate "0"
  26. viewmodel_fov "120"
  27. muzzleflash_light "0"
  28. cl_bob_lower_amt "0"
  29. cl_bobamt_lat "0"
  30. cl_bobamt_vert "0"
  31. cl_bobcycle "0"
  32. mat_fullbright "0"
  33. mat_sky_color 1 1 1
  34. mat_sun_color 1 1 1
  35. mat_override_sky_colors "1"
  36. mat_sky_scale "1"
  37. mat_sun_scale "1"
  38. mat_antialias_mode "1"
  39. mat_diffuse "1"
  40. mat_disable_bloom "1"
  41. cl_predict "1"
  42. r_PhysPropStaticLighting "0"
  43. r_ambientfraction "0.4"
  44. r_shadows "0"
  45. cl_drawshadowtexture "0"
  46. mat_disable_lightmap_ambient "1"
  47. mat_disable_lightmaps "1"
  48. mat_disable_model_ambient "1"
  49. mat_disable_model_ambient "1"
  50. mat_drawflat "1"
  51. mat_depthfeather_enable "0"
  52. mat_diffuse "0"
  53. mat_debug_tonemapping_disable "1"
  54. mat_detail_tex "0"
  55. mat_enable_ssr "0"
  56. mat_fastnobump "0"
  57. mat_fastspecular "0"
  58. mat_global_lighting "0"
  59. mat_hdr_enabled "0"
  60. mat_hdr_level "0"
  61. mat_norendering "1"
  62. mat_postprocess_enable "0"
  63. mat_reducefillrate "1"
  64. mat_screen_blur_enabled "0"
  65. mat_dynamic_tonemapping "0"
  66. mat_fxaa_enable "0"
  67. mat_use_compressed_hdr_textures "0"
  68. mat_picmip "4"
  69. mat_mip_linear "1"
  70. mat_phong "0"
  71. mat_diffuse "0"
  72. mat_detail_tex "0"
  73. mat_filtertextures "0"
  74. mat_filterlightmaps "0"
  75. mat_envmap_scale "0"
  76. fog_enable "0"
  77. fog_enable_water_fog "0"
  78. fog_enableskybox "0"
  79. r_forcecheapwater "1"
  80. r_modeldecal_maxtotal "1"
  81. r_particle_lighting_enable "0"
  82. r_particle_low_res_enable "1"
  83. r_updaterefracttexture "0"
  84. r_updaterefracttexture_allowmultiple "0"
  85. r_WaterDrawReflection "0"
  86. r_jiggle_bones "0"
  87. r_decals "0"
  88. r_rimlight "0"
  89. volumetric_lighting "0"
  90. r_volumetric_lighting_enabled "0"
  91. r_lod_switch_scale "0.3"
  92. shadow_capable "0"
  93. shadow_enable "0"
  94. shadow_maxdynamic "0"
  95. ssao_enabled "0"
  96. modeldecals_forceAllowed "-1"
  97. dvs_enable "0"
  98. cl_disable_ragdolls "1"
  99. cl_particle_limiter_max_particle_count "10"
  100. cl_particle_limiter_max_system_count "10"
  101. cl_particle_fallback_base "0"
  102. cl_particle_fallback_multiplier "0"
  103. cl_ragdoll_maxcount "0"
  104. cl_ragdoll_self_collision "0"
  105. cl_use_simd_bones "0"
  106. r_particle_timescale "3"
  107. cl_simdbones_slerp "0"
  108. cl_gib_allow "0"
  109. lightmap_realtimelight "0"
  110. lightmap_realtimeshadows "0"
  111. lightmap_ambient "0"
  112. csm_world_shadows "0"
  113. csm_enabled "0"
  114. sssss_enable "0"
  115. viewmodel_selfshadow "0"
  116. static_shadow_res "1"
  117. cl_ragdoll_force_fade_time "0"
  118. cl_ragdoll_force_fade_time_local_view_player "0"
  119. cl_ragdoll_force_fade_time_on_moving_geo "0"
  120. alias "+shoot" "+attack; r_particle_timescale 3" //muzzle flash
  121. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  122. bind "mouse1" "+shoot" //muzzle flash
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