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- //Gameplay
- m_rawinput "1"
- m_filter "0"
- m_acceleration "0"
- hud_setting_minimapRotate "0"
- //Binds
- bind "w" "+forward;dof_enable "0"
- bind "F1" "disconnect"
- bind "F7" "exec autoexec.cfg"
- //Graphics Im not gonna explain any of these since there are so many
- cl_show_bloodspray "0"
- cl_show_splashes "0"
- fog_enable "0"
- light_crosshair
- net_graph "1"
- r_cleardecals "1"
- r_drawdecals "0"
- r_drawlights "0"
- r_eyegloss "0"
- r_shadows "0"
- shadow_enable "0"
- shadow_capable "0"
- sssss_enable "0"
- mat_shadowstate "0"
- viewmodel_fov "120"
- muzzleflash_light "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "0"
- mat_fullbright "0"
- mat_sky_color 1 1 1
- mat_sun_color 1 1 1
- mat_override_sky_colors "1"
- mat_sky_scale "1"
- mat_sun_scale "1"
- mat_antialias_mode "1"
- mat_diffuse "1"
- mat_disable_bloom "1"
- cl_predict "1"
- r_PhysPropStaticLighting "0"
- r_ambientfraction "0.4"
- r_shadows "0"
- cl_drawshadowtexture "0"
- mat_disable_lightmap_ambient "1"
- mat_disable_lightmaps "1"
- mat_disable_model_ambient "1"
- mat_disable_model_ambient "1"
- mat_drawflat "1"
- mat_depthfeather_enable "0"
- mat_diffuse "0"
- mat_debug_tonemapping_disable "1"
- mat_detail_tex "0"
- mat_enable_ssr "0"
- mat_fastnobump "0"
- mat_fastspecular "0"
- mat_global_lighting "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_norendering "1"
- mat_postprocess_enable "0"
- mat_reducefillrate "1"
- mat_screen_blur_enabled "0"
- mat_dynamic_tonemapping "0"
- mat_fxaa_enable "0"
- mat_use_compressed_hdr_textures "0"
- mat_picmip "4"
- mat_mip_linear "1"
- mat_phong "0"
- mat_diffuse "0"
- mat_detail_tex "0"
- mat_filtertextures "0"
- mat_filterlightmaps "0"
- mat_envmap_scale "0"
- fog_enable "0"
- fog_enable_water_fog "0"
- fog_enableskybox "0"
- r_forcecheapwater "1"
- r_modeldecal_maxtotal "1"
- r_particle_lighting_enable "0"
- r_particle_low_res_enable "1"
- r_updaterefracttexture "0"
- r_updaterefracttexture_allowmultiple "0"
- r_WaterDrawReflection "0"
- r_jiggle_bones "0"
- r_decals "0"
- r_rimlight "0"
- volumetric_lighting "0"
- r_volumetric_lighting_enabled "0"
- r_lod_switch_scale "0.3"
- shadow_capable "0"
- shadow_enable "0"
- shadow_maxdynamic "0"
- ssao_enabled "0"
- modeldecals_forceAllowed "-1"
- dvs_enable "0"
- cl_disable_ragdolls "1"
- cl_particle_limiter_max_particle_count "10"
- cl_particle_limiter_max_system_count "10"
- cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "0"
- cl_ragdoll_maxcount "0"
- cl_ragdoll_self_collision "0"
- cl_use_simd_bones "0"
- r_particle_timescale "3"
- cl_simdbones_slerp "0"
- cl_gib_allow "0"
- lightmap_realtimelight "0"
- lightmap_realtimeshadows "0"
- lightmap_ambient "0"
- csm_world_shadows "0"
- csm_enabled "0"
- sssss_enable "0"
- viewmodel_selfshadow "0"
- static_shadow_res "1"
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- alias "+shoot" "+attack; r_particle_timescale 3" //muzzle flash
- alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
- bind "mouse1" "+shoot" //muzzle flash
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