carlosname

Untitled

Apr 27th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Bind = Instance.new("BindableEvent")
  11. local Fake;Fake = {Connections = {},
  12. fakeEvent=true;
  13. Connect=function(self,Func)
  14. Bind.Event:connect(Func)
  15. self.Connections[Bind] = true
  16. return setmetatable({Connected = true},{
  17. __index = function (self,Index)
  18. if Index:lower() == "disconnect" then
  19. return function() Fake.Connections[Bind] = false;self.Connected = false end
  20. end
  21. return Fake[Index]
  22. end;
  23. __tostring = function() return "Connection" end;
  24. })
  25. end}
  26. Fake.connect = Fake.Connect;return Fake;
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  36. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  37. end
  38. end
  39. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  40. Event.OnServerEvent:Connect(function(FiredBy,Input)
  41. if FiredBy.Name ~= owner.Name then return end
  42. if Input.MouseEvent then
  43. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  44. else
  45. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  46. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  47. for _,Action in pairs(ContextActionService.Actions) do
  48. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  49. end
  50. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  51. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  52. end
  53. end)
  54. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  55. Event.Parent = NLS([[
  56. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  57. local Input = function(Input,gameProcessedEvent)
  58. if gameProcessedEvent then return end
  59. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  60. end
  61. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)return InternalData["Mouse"] end
  81. end
  82. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  83. end
  84. return RealPlayer[Index]
  85. end;
  86. __tostring = function(self) return RealPlayer.Name end
  87. })
  88. end
  89. end
  90. if RealGame[Index] then
  91. local Type = type(RealGame[Index])
  92. if Type == "function" then
  93. if Index:lower() == "getservice" or Index:lower() == "service" then
  94. return function (self,Service)
  95. local FakeServices = {
  96. ["players"] = function()
  97. return setmetatable({},{
  98. __index = function (self2,Index2)
  99. local RealService = RealGame:GetService(Service)
  100. local Type2 = type(Index2)
  101. if Type2 == "function" then
  102. return function (self,...) return RealService[Index2](RealService,...)end
  103. else
  104. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  105. return RealService[Index2]
  106. end
  107. end;
  108. __tostring = function(self) return RealGame:GetService(Service).Name end
  109. })
  110. end;
  111. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  112. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  113. ["runservice"] = function()
  114. return setmetatable({},{
  115. __index = function(self2,Index2)
  116. local RealService = RealGame:GetService(Service)
  117. local Type2 = type(Index2)
  118. if Type2 == "function" then
  119. return function (self,...) return RealService[Index2](RealService,...) end
  120. else
  121. local RunServices = {
  122. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  123. ["renderstepped"] = function() return RealService["Stepped"] end
  124. }
  125. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  126. return RealService[Index2]
  127. end
  128. end
  129. })
  130. end
  131. }
  132. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  133. return RealGame:GetService(Service)
  134. end
  135. end
  136. return function (self,...) return RealGame[Index](RealGame,...) end
  137. else
  138. if game:GetService(Index) then return game:GetService(Index) end
  139. return RealGame[Index]
  140. end
  141. end
  142. return nil
  143. end
  144. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  145.  
  146. wait(0.2)
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168.  
  169. IT = Instance.new
  170. CF = CFrame.new
  171. VT = Vector3.new
  172. RAD = math.rad
  173. C3 = Color3.new
  174. UD2 = UDim2.new
  175. BRICKC = BrickColor.new
  176. ANGLES = CFrame.Angles
  177. EULER = CFrame.fromEulerAnglesXYZ
  178. COS = math.cos
  179. ACOS = math.acos
  180. SIN = math.sin
  181. ASIN = math.asin
  182. ABS = math.abs
  183. MRANDOM = math.random
  184. FLOOR = math.floor
  185.  
  186. --//=================================\\
  187. --|| USEFUL VALUES
  188. --\\=================================//
  189.  
  190. Animation_Speed = 3
  191. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  192. local Speed = 12
  193. local SIZE = 1
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "Weapon GUI"
  217. local Weapon = IT("Model")
  218. Weapon.Name = "Adds"
  219. local Effects = IT("Folder", Weapon)
  220. Effects.Name = "Effects"
  221. local ANIMATOR = Humanoid.Animator
  222. local ANIMATE = Character.Animate
  223. local UNANCHOR = true
  224. local PLAYANIMS = true
  225. local CLOAKED = false
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270. --//=================================\\
  271. --|| SOME FUNCTIONS
  272. --\\=================================//
  273.  
  274. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  275. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  276. end
  277.  
  278. function PositiveAngle(NUMBER)
  279. if NUMBER >= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function NegativeAngle(NUMBER)
  286. if NUMBER <= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291.  
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301.  
  302. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  303. local NEWMESH = IT(MESH)
  304. if MESH == "SpecialMesh" then
  305. NEWMESH.MeshType = MESHTYPE
  306. if MESHID ~= "nil" and MESHID ~= "" then
  307. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  308. end
  309. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  310. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  311. end
  312. end
  313. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  314. NEWMESH.Scale = SCALE
  315. NEWMESH.Parent = PARENT
  316. return NEWMESH
  317. end
  318.  
  319. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  320. local NEWPART = IT("Part")
  321. NEWPART.formFactor = FORMFACTOR
  322. NEWPART.Reflectance = REFLECTANCE
  323. NEWPART.Transparency = TRANSPARENCY
  324. NEWPART.CanCollide = false
  325. NEWPART.Locked = true
  326. NEWPART.Anchored = true
  327. if ANCHOR == false then
  328. NEWPART.Anchored = false
  329. end
  330. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  331. NEWPART.Name = NAME
  332. NEWPART.Size = SIZE
  333. NEWPART.Position = Torso.Position
  334. NEWPART.Material = MATERIAL
  335. NEWPART:BreakJoints()
  336. NEWPART.Parent = PARENT
  337. return NEWPART
  338. end
  339.  
  340. local function weldBetween(a, b)
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349.  
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  430. local frame = IT("Frame")
  431. frame.BackgroundTransparency = TRANSPARENCY
  432. frame.BorderSizePixel = BORDERSIZEPIXEL
  433. frame.Position = POSITION
  434. frame.Size = SIZE
  435. frame.BackgroundColor3 = COLOR
  436. frame.BorderColor3 = BORDERCOLOR
  437. frame.Name = NAME
  438. frame.Parent = PARENT
  439. return frame
  440. end
  441.  
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459.  
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463.  
  464. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  465. local NEWWELD = IT(TYPE)
  466. NEWWELD.Part0 = PART0
  467. NEWWELD.Part1 = PART1
  468. NEWWELD.C0 = C0
  469. NEWWELD.C1 = C1
  470. NEWWELD.Parent = PARENT
  471. return NEWWELD
  472. end
  473.  
  474. local S = IT("Sound")
  475. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  476. local NEWSOUND = nil
  477. coroutine.resume(coroutine.create(function()
  478. NEWSOUND = S:Clone()
  479. NEWSOUND.Parent = PARENT
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. NEWSOUND:play()
  484. if DOESLOOP == true then
  485. NEWSOUND.Looped = true
  486. else
  487. repeat wait(1) until NEWSOUND.Playing == false
  488. NEWSOUND:remove()
  489. end
  490. end))
  491. return NEWSOUND
  492. end
  493.  
  494. function MakeForm(PART,TYPE)
  495. if TYPE == "Cyl" then
  496. local MSH = IT("CylinderMesh",PART)
  497. elseif TYPE == "Ball" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Sphere"
  500. elseif TYPE == "Wedge" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.MeshType = "Wedge"
  503. end
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  512. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  513. if HITFLOOR ~= nil then
  514. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  515. if HITFLOOR.Name == "BloodPuddle" then
  516. local DIST = (Position - HITFLOOR.Position).Magnitude
  517. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  518. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  519. end
  520. else
  521. if HITFLOOR.Anchored == true then
  522. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  523. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  524. MakeForm(BLOOD,"Cyl")
  525. coroutine.resume(coroutine.create(function()
  526. Swait(75)
  527. while true do
  528. Swait()
  529. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  530. if BLOOD.Size.Z < 0.051 then
  531. BLOOD:remove()
  532. break
  533. end
  534. end
  535. end))
  536. end
  537. end
  538. end
  539. end
  540. end
  541.  
  542. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  543. function WACKYEFFECT(Table)
  544. local TYPE = (Table.EffectType or "Sphere")
  545. local SIZE = (Table.Size or VT(1,1,1))
  546. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  547. local TRANSPARENCY = (Table.Transparency or 0)
  548. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  549. local CFRAME = (Table.CFrame or Torso.CFrame)
  550. local MOVEDIRECTION = (Table.MoveToPos or nil)
  551. local ROTATION1 = (Table.RotationX or 0)
  552. local ROTATION2 = (Table.RotationY or 0)
  553. local ROTATION3 = (Table.RotationZ or 0)
  554. local MATERIAL = (Table.Material or "Neon")
  555. local COLOR = (Table.Color or C3(1,1,1))
  556. local TIME = (Table.Time or 45)
  557. local SOUNDID = (Table.SoundID or nil)
  558. local SOUNDPITCH = (Table.SoundPitch or nil)
  559. local SOUNDVOLUME = (Table.SoundVolume or nil)
  560. coroutine.resume(coroutine.create(function()
  561. local PLAYSSOUND = false
  562. local SOUND = nil
  563. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  564. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  565. PLAYSSOUND = true
  566. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  567. end
  568. EFFECT.Color = COLOR
  569. local MSH = nil
  570. if TYPE == "Sphere" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  572. elseif TYPE == "Block" or TYPE == "Box" then
  573. MSH = IT("BlockMesh",EFFECT)
  574. MSH.Scale = SIZE
  575. elseif TYPE == "Wave" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  577. elseif TYPE == "Ring" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  579. elseif TYPE == "Slash" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  581. elseif TYPE == "Round Slash" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  583. elseif TYPE == "Swirl" then
  584. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  585. elseif TYPE == "Skull" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  587. elseif TYPE == "Crystal" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  589. end
  590. if MSH ~= nil then
  591. local MOVESPEED = nil
  592. if MOVEDIRECTION ~= nil then
  593. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  594. end
  595. local GROWTH = SIZE - ENDSIZE
  596. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  597. if TYPE == "Block" then
  598. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  599. else
  600. EFFECT.CFrame = CFRAME
  601. end
  602. for LOOP = 1, TIME+1 do
  603. Swait()
  604. MSH.Scale = MSH.Scale - GROWTH/TIME
  605. if TYPE == "Wave" then
  606. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  607. end
  608. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  609. if TYPE == "Block" then
  610. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  611. else
  612. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  613. end
  614. if MOVEDIRECTION ~= nil then
  615. local ORI = EFFECT.Orientation
  616. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  617. EFFECT.Orientation = ORI
  618. end
  619. end
  620. if PLAYSSOUND == false then
  621. EFFECT:remove()
  622. else
  623. repeat wait(1) until SOUND.Playing == false
  624. EFFECT:remove()
  625. end
  626. else
  627. if PLAYSSOUND == false then
  628. EFFECT:remove()
  629. else
  630. repeat Swait() until SOUND.Playing == false
  631. EFFECT:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function SprayBlood(POSITION,DIRECTION,BloodSize)
  638. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  639. BLOOD.CFrame = CF(POSITION)
  640. MakeForm(BLOOD,"Ball")
  641. local bv = Instance.new("BodyVelocity",BLOOD)
  642. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  643. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  644. bv.Name = "MOVE"
  645. Debris:AddItem(bv,0.05)
  646. coroutine.resume(coroutine.create(function()
  647. local HASTOUCHEDGROUND = false
  648. local HIT = BLOOD.Touched:Connect(function(hit)
  649. if hit.Anchored == true then
  650. HASTOUCHEDGROUND = true
  651. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  652. end
  653. end)
  654. wait(5)
  655. if HASTOUCHEDGROUND == false then
  656. BLOOD:remove()
  657. end
  658. end))
  659. end
  660.  
  661. Debris = game:GetService("Debris")
  662.  
  663. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  664. local DIRECTION = CF(StartPos,EndPos).lookVector
  665. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  666. end
  667.  
  668. function turnto(position)
  669. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  670. end
  671.  
  672. function recurse(root,callback,i)
  673. i= i or 0
  674. for _,v in pairs(root:GetChildren()) do
  675. i = i + 1
  676. callback(i,v)
  677.  
  678. if #v:GetChildren() > 0 then
  679. i = recurse(v,callback,i)
  680. end
  681. end
  682.  
  683. return i
  684. end
  685.  
  686. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  687. attachmentName = attachmentName.."RigAttachment"
  688. local constraint = Instance.new(className.."Constraint")
  689. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  690. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  691. constraint.Name = "RagdollConstraint"..part1.Name
  692.  
  693. for _,propertyData in next,properties or {} do
  694. constraint[propertyData[1]] = propertyData[2]
  695. end
  696.  
  697. constraint.Parent = character
  698. end
  699.  
  700. function getAttachment0(character, attachmentName)
  701. for _,child in next,character:GetChildren() do
  702. local attachment = child:FindFirstChild(attachmentName)
  703. if attachment then
  704. return attachment
  705. end
  706. end
  707. end
  708.  
  709. function R15Ragdoll(character)
  710. recurse(character, function(_,v)
  711. if v:IsA("Attachment") then
  712. v.Axis = Vector3.new(0, 1, 0)
  713. v.SecondaryAxis = Vector3.new(0, 0, 1)
  714. v.Rotation = Vector3.new(0, 0, 0)
  715. end
  716. end)
  717. for _,child in next,character:GetChildren() do
  718. if child:IsA("Accoutrement") then
  719. for _,part in next,child:GetChildren() do
  720. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  721. local attachment1 = part:FindFirstChildOfClass("Attachment")
  722. local attachment0 = getAttachment0(character,attachment1.Name)
  723. if attachment0 and attachment1 then
  724. local constraint = Instance.new("HingeConstraint")
  725. constraint.Attachment0 = attachment0
  726. constraint.Attachment1 = attachment1
  727. constraint.LimitsEnabled = true
  728. constraint.UpperAngle = 0
  729. constraint.LowerAngle = 0
  730. constraint.Parent = character
  731. end
  732. elseif part.Name == "HumanoidRootPart" then
  733. part:remove()
  734. end
  735. end
  736. end
  737. end
  738.  
  739. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  740. {"LimitsEnabled",true};
  741. {"UpperAngle",5};
  742. })
  743. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  744. {"LimitsEnabled",true};
  745. {"UpperAngle",15};
  746. })
  747.  
  748. local handProperties = {
  749. {"LimitsEnabled", true};
  750. {"UpperAngle",0};
  751. {"LowerAngle",0};
  752. }
  753. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  754. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  755.  
  756. local shinProperties = {
  757. {"LimitsEnabled", true};
  758. {"UpperAngle", 0};
  759. {"LowerAngle", -75};
  760. }
  761. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  762. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  763.  
  764. local footProperties = {
  765. {"LimitsEnabled", true};
  766. {"UpperAngle", 15};
  767. {"LowerAngle", -45};
  768. }
  769. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  770. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  771.  
  772. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  773. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  774. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  775. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  776. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  777. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  778. end
  779.  
  780. function Ragdoll(Character2,CharTorso)
  781. Character2:BreakJoints()
  782. local hum = Character2:findFirstChild("Humanoid")
  783. hum:remove()
  784. local function Scan(ch)
  785. local e
  786. for e = 1,#ch do
  787. Scan(ch[e]:GetChildren())
  788. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  789. ch[e]:remove()
  790. end
  791. end
  792. end
  793. local NEWHUM = IT("Humanoid")
  794. NEWHUM.Name = "Corpse"
  795. NEWHUM.Health = 0
  796. NEWHUM.MaxHealth = 0
  797. NEWHUM.PlatformStand = true
  798. NEWHUM.Parent = Character2
  799. NEWHUM.DisplayDistanceType = "None"
  800.  
  801. local ch = Character2:GetChildren()
  802. local i
  803. for i = 1,#ch do
  804. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  805. ch[i]:remove()
  806. end
  807. end
  808.  
  809. local Torso2 = Character2.Torso
  810. local movevector = Vector3.new()
  811.  
  812. if Torso2 then
  813. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  814. local Head = Character2:FindFirstChild("Head")
  815. if Head then
  816. local Neck = Instance.new("Weld")
  817. Neck.Name = "Neck"
  818. Neck.Part0 = Torso2
  819. Neck.Part1 = Head
  820. Neck.C0 = CFrame.new(0, 1.5, 0)
  821. Neck.C1 = CFrame.new()
  822. Neck.Parent = Torso2
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Right Arm")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "RightShoulder"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. local Limb = Character2:FindFirstChild("Left Arm")
  853. if Limb then
  854.  
  855. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  856. local Joint = Instance.new("Glue")
  857. Joint.Name = "LeftShoulder"
  858. Joint.Part0 = Torso2
  859. Joint.Part1 = Limb
  860. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  862. Joint.Parent = Torso2
  863.  
  864. local B = Instance.new("Part")
  865. B.TopSurface = 0
  866. B.BottomSurface = 0
  867. B.formFactor = "Symmetric"
  868. B.Size = Vector3.new(1, 1, 1)
  869. B.Transparency = 1
  870. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  871. B.Parent = Character2
  872. local W = Instance.new("Weld")
  873. W.Part0 = Limb
  874. W.Part1 = B
  875. W.C0 = CFrame.new(0, -0.5, 0)
  876. W.Parent = Limb
  877.  
  878. end
  879. local Limb = Character2:FindFirstChild("Right Leg")
  880. if Limb then
  881.  
  882. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  883. local Joint = Instance.new("Glue")
  884. Joint.Name = "RightHip"
  885. Joint.Part0 = Torso2
  886. Joint.Part1 = Limb
  887. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  888. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  889. Joint.Parent = Torso2
  890.  
  891. local B = Instance.new("Part")
  892. B.TopSurface = 0
  893. B.BottomSurface = 0
  894. B.formFactor = "Symmetric"
  895. B.Size = Vector3.new(1, 1, 1)
  896. B.Transparency = 1
  897. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  898. B.Parent = Character2
  899. local W = Instance.new("Weld")
  900. W.Part0 = Limb
  901. W.Part1 = B
  902. W.C0 = CFrame.new(0, -0.5, 0)
  903. W.Parent = Limb
  904.  
  905. end
  906. local Limb = Character2:FindFirstChild("Left Leg")
  907. if Limb then
  908.  
  909. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  910. local Joint = Instance.new("Glue")
  911. Joint.Name = "LeftHip"
  912. Joint.Part0 = Torso2
  913. Joint.Part1 = Limb
  914. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  915. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  916. Joint.Parent = Torso2
  917.  
  918. local B = Instance.new("Part")
  919. B.TopSurface = 0
  920. B.BottomSurface = 0
  921. B.formFactor = "Symmetric"
  922. B.Size = Vector3.new(1, 1, 1)
  923. B.Transparency = 1
  924. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  925. B.Parent = Character2
  926. local W = Instance.new("Weld")
  927. W.Part0 = Limb
  928. W.Part1 = B
  929. W.C0 = CFrame.new(0, -0.5, 0)
  930. W.Parent = Limb
  931.  
  932. end
  933. --[
  934. local Bar = Instance.new("Part")
  935. Bar.TopSurface = 0
  936. Bar.BottomSurface = 0
  937. Bar.formFactor = "Symmetric"
  938. Bar.Size = Vector3.new(1, 1, 1)
  939. Bar.Transparency = 1
  940. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  941. Bar.Parent = Character2
  942. local Weld = Instance.new("Weld")
  943. Weld.Part0 = Torso2
  944. Weld.Part1 = Bar
  945. Weld.C0 = CFrame.new(0, 0.5, 0)
  946. Weld.Parent = Torso2
  947. --]]
  948. end
  949. Character2.Parent = workspace
  950. Debris:AddItem(Character2,5)
  951.  
  952. return Character2,Torso2
  953. end
  954.  
  955. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  956. function WACKYEFFECT(Table)
  957. local TYPE = (Table.EffectType or "Sphere")
  958. local SIZE = (Table.Size or VT(1,1,1))
  959. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  960. local TRANSPARENCY = (Table.Transparency or 0)
  961. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  962. local CFRAME = (Table.CFrame or Torso.CFrame)
  963. local MOVEDIRECTION = (Table.MoveToPos or nil)
  964. local ROTATION1 = (Table.RotationX or 0)
  965. local ROTATION2 = (Table.RotationY or 0)
  966. local ROTATION3 = (Table.RotationZ or 0)
  967. local MATERIAL = (Table.Material or "Neon")
  968. local COLOR = (Table.Color or C3(1,1,1))
  969. local TIME = (Table.Time or 45)
  970. local SOUNDID = (Table.SoundID or nil)
  971. local SOUNDPITCH = (Table.SoundPitch or nil)
  972. local SOUNDVOLUME = (Table.SoundVolume or nil)
  973. coroutine.resume(coroutine.create(function()
  974. local PLAYSSOUND = false
  975. local SOUND = nil
  976. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  977. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  978. PLAYSSOUND = true
  979. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  980. end
  981. EFFECT.Color = COLOR
  982. local MSH = nil
  983. if TYPE == "Sphere" then
  984. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  985. elseif TYPE == "Block" or TYPE == "Box" then
  986. MSH = IT("BlockMesh",EFFECT)
  987. MSH.Scale = SIZE
  988. elseif TYPE == "Wave" then
  989. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  990. elseif TYPE == "Ring" then
  991. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  992. elseif TYPE == "Slash" then
  993. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  994. elseif TYPE == "Round Slash" then
  995. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  996. elseif TYPE == "Swirl" then
  997. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  998. elseif TYPE == "Skull" then
  999. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1000. elseif TYPE == "Crystal" then
  1001. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1002. end
  1003. if MSH ~= nil then
  1004. local MOVESPEED = nil
  1005. if MOVEDIRECTION ~= nil then
  1006. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1007. end
  1008. local GROWTH = SIZE - ENDSIZE
  1009. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1010. if TYPE == "Block" then
  1011. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1012. else
  1013. EFFECT.CFrame = CFRAME
  1014. end
  1015. for LOOP = 1, TIME+1 do
  1016. Swait()
  1017. MSH.Scale = MSH.Scale - GROWTH/TIME
  1018. if TYPE == "Wave" then
  1019. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1020. end
  1021. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1022. if TYPE == "Block" then
  1023. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1024. else
  1025. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1026. end
  1027. if MOVEDIRECTION ~= nil then
  1028. local ORI = EFFECT.Orientation
  1029. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1030. EFFECT.Orientation = ORI
  1031. end
  1032. end
  1033. if PLAYSSOUND == false then
  1034. EFFECT:remove()
  1035. else
  1036. repeat Swait() until SOUND.Playing == false
  1037. EFFECT:remove()
  1038. end
  1039. else
  1040. if PLAYSSOUND == false then
  1041. EFFECT:remove()
  1042. else
  1043. repeat Swait() until SOUND.Playing == false
  1044. EFFECT:remove()
  1045. end
  1046. end
  1047. end))
  1048. end
  1049.  
  1050. --//=================================\\
  1051. --|| WEAPON CREATION
  1052. --\\=================================//
  1053.  
  1054. local BMUSIC = IT("Sound",RootPart)
  1055. local VOLUME = 0.8
  1056. local PITCH = 0.8
  1057. local SONGID = 521970657
  1058. local A = IT("Attachment",Torso)
  1059.  
  1060. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1061. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1062. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1063.  
  1064. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1065. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1066. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  1067. local A = IT("Attachment",Knife)
  1068. A.Position = VT(-0, 0.2, 0.136)
  1069. local B = IT("Attachment",Knife)
  1070. B.Position = VT(-0, -0.95, -0.982)
  1071. local Trail = IT("Trail",Knife)
  1072. Trail.Attachment0 = B
  1073. Trail.Attachment1 = A
  1074. Trail.Lifetime = 0.1
  1075. Trail.Transparency = NumberSequence.new(0.5, 1)
  1076. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1077. Trail.Enabled = true
  1078. Humanoid.DisplayDistanceType = "None"
  1079. Humanoid.MaxHealth = 800
  1080. Humanoid.Health = 800
  1081.  
  1082. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  1083. STEP.Playing = false
  1084. STEP.Looped = false
  1085. local STEPPING = false
  1086. Humanoid.Running:Connect(function(speed)
  1087. if STEPPING == false then
  1088. STEPPING = true
  1089. repeat
  1090. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1091. wait(8/TORSOVELOCITY)
  1092. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1093. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  1094. STEP.Parent = Torso
  1095. STEP.Pitch = MRANDOM(8,12)/10
  1096. STEP:Play()
  1097. end
  1098. until TORSOVELOCITY < 0.6
  1099. STEPPING = false
  1100. end
  1101. end)
  1102.  
  1103. for _, c in pairs(Weapon:GetChildren()) do
  1104. if c.ClassName == "Part" then
  1105. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1106. end
  1107. end
  1108.  
  1109. local SKILLTEXTCOLOR = C3(0,0,0)
  1110. local SKILLFONT = "SciFi"
  1111. local SKILLTEXTSIZE = 7
  1112.  
  1113. Weapon.Parent = Character
  1114.  
  1115. Humanoid.Died:connect(function()
  1116. ATTACK = true
  1117. end)
  1118.  
  1119. --//=================================\\
  1120. --|| DAMAGE FUNCTIONS
  1121. --\\=================================//
  1122.  
  1123. function StatLabel(CFRAME, TEXT, COLOR)
  1124. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1125. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1126. local BODYGYRO = IT("BodyGyro", STATPART)
  1127. game:GetService("Debris"):AddItem(STATPART ,5)
  1128. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1129. BILLBOARDGUI.Adornee = STATPART
  1130. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1131. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1132. BILLBOARDGUI.AlwaysOnTop = false
  1133. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1134. TEXTLABEL.BackgroundTransparency = 1
  1135. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1136. TEXTLABEL.Text = TEXT
  1137. TEXTLABEL.Font = SKILLFONT
  1138. TEXTLABEL.FontSize="Size42"
  1139. TEXTLABEL.TextColor3 = COLOR
  1140. TEXTLABEL.TextStrokeTransparency = 0
  1141. TEXTLABEL.TextScaled = true
  1142. TEXTLABEL.TextWrapped = true
  1143. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1144. for i = 1, 50 do
  1145. Swait()
  1146. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1147. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1148. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1149. end
  1150. THEPART.Parent = nil
  1151. end),STATPART, TEXTLABEL)
  1152. end
  1153.  
  1154. --//=================================\\
  1155. --|| DAMAGING
  1156. --\\=================================//
  1157.  
  1158. function CameraEnshaking(Length, Intensity)
  1159. coroutine.resume(coroutine.create(function()
  1160. local intensity = 1 * Intensity
  1161. local rotM = 0.01 * Intensity
  1162. for i = 0, Length, 0.1 do
  1163. Swait()
  1164. intensity = intensity - 0.05 * Intensity / Length
  1165. rotM = rotM - 5.0E-4 * Intensity / Length
  1166. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1167. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1168. end
  1169. hum.CameraOffset = Vector3.new(0, 0, 0)
  1170. end))
  1171. end
  1172.  
  1173. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1174. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1175. defence.Name = ("HitBy"..Player.Name)
  1176. game:GetService("Debris"):AddItem(defence, 0.001)
  1177. Damage = Damage * DAMAGEMULTIPLIER
  1178. if Humanoid.Health ~= 0 then
  1179. local CritChance = MRANDOM(1,100)
  1180. if Damage > Humanoid.Health then
  1181. Damage = math.ceil(Humanoid.Health)
  1182. if Damage == 0 then
  1183. Damage = 0.1
  1184. end
  1185. end
  1186. Humanoid.Health = Humanoid.Health - Damage
  1187. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1188. end
  1189. end
  1190.  
  1191. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1192. local CHILDREN = workspace:GetDescendants()
  1193. for index, CHILD in pairs(CHILDREN) do
  1194. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1195. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1196. if HUM then
  1197. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1198. if TORSO then
  1199. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1200. if INSTAKILL == true then
  1201. CHILD:BreakJoints()
  1202. else
  1203. local DMG = MRANDOM(MINDMG,MAXDMG)
  1204. ApplyDamage(HUM,DMG,TORSO)
  1205. end
  1206. if FLING > 0 then
  1207. for _, c in pairs(CHILD:GetChildren()) do
  1208. if c:IsA("BasePart") then
  1209. local bv = Instance.new("BodyVelocity")
  1210. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1211. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1212. bv.Parent = c
  1213. Debris:AddItem(bv,0.05)
  1214. end
  1215. end
  1216. end
  1217. end
  1218. end
  1219. end
  1220. end
  1221. end
  1222. end
  1223.  
  1224. function ApplyDamages(Humanoid,Damage)
  1225. Damage = Damage * DAMAGEMULTIPLIER
  1226. local DEAD = false
  1227. if Humanoid.Health < 2000 then
  1228. if Humanoid.Health - Damage > 0 then
  1229. Humanoid.Health = Humanoid.Health - Damage
  1230. else
  1231. DEAD = true
  1232. Humanoid.Parent:BreakJoints()
  1233. end
  1234. else
  1235. DEAD = true
  1236. Humanoid.Parent:BreakJoints()
  1237. end
  1238. end
  1239.  
  1240. --//=================================\\
  1241. --|| ATTACK FUNCTIONS AND STUFF
  1242. --\\=================================//
  1243.  
  1244. function Cloaked()
  1245. CLOAKED = true
  1246. Speed = 0
  1247. local POS = RootPart.Position
  1248. local DISTANCE = 99999
  1249. for i = 1, 15 do
  1250. wait()
  1251. for _, c in pairs(Character:GetChildren()) do
  1252. if c:IsA("BasePart") and c ~= RootPart then
  1253. c.Transparency = c.Transparency + 1/15
  1254. elseif c.ClassName == "Accessory" then
  1255. c.Handle.Transparency = c.Handle.Transparency + 1/15
  1256. end
  1257. end
  1258. Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  1259. Knife.Transparency = Knife.Transparency + 1/15
  1260. end
  1261. Speed = 5
  1262. repeat
  1263. wait()
  1264. DISTANCE = (RootPart.Position - POS).Magnitude
  1265. until DISTANCE > 45 or CLOAKED == false
  1266. Speed = 0
  1267. for i = 1, 15 do
  1268. wait()
  1269. for _, c in pairs(Character:GetChildren()) do
  1270. if c:IsA("BasePart") and c ~= RootPart then
  1271. c.Transparency = 1 - i/15
  1272. elseif c.ClassName == "Accessory" then
  1273. c.Handle.Transparency = 1 - i/15
  1274. end
  1275. end
  1276. Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  1277. Knife.Transparency = 1 - i/15
  1278. end
  1279. Speed = 12
  1280. CLOAKED = false
  1281. end
  1282.  
  1283. function Attack()
  1284. PLAYANIMS = false
  1285. ATTACK = true
  1286. Rooted = false
  1287. local TARGET = nil
  1288. Knife.CanCollide = true
  1289. local HUMAN = nil
  1290. local TORSOPART = nil
  1291. local HIT = Knife.Touched:Connect(function(hit)
  1292. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1293. local HITBODY = hit.Parent
  1294. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1295. local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1296. if TORSO and HUM.Health > 0 then
  1297. TARGET = HITBODY
  1298. TORSOPART = TORSO
  1299. HUMAN = HUM
  1300. end
  1301. end
  1302. end)
  1303. for i=0, 0.4, 0.1 / Animation_Speed do
  1304. Swait()
  1305. if TARGET then
  1306. break
  1307. end
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false)
  1316. for i=0, 0.5, 0.1 / Animation_Speed do
  1317. Swait()
  1318. if TARGET then
  1319. break
  1320. end
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. Knife.CanCollide = false
  1329. if TARGET then
  1330. CLOAKED = false
  1331. local DISPOSE = false
  1332. Rooted = true
  1333. coroutine.resume(coroutine.create(function()
  1334. repeat
  1335. Swait()
  1336. if TORSOPART then
  1337. TORSOPART.Anchored = true
  1338. TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  1339. end
  1340. until DISPOSE == true
  1341. TORSOPART.Anchored = false
  1342. end))
  1343. for i=0, 0.5, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. end
  1352. CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false)
  1353. CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false)
  1354. coroutine.resume(coroutine.create(function()
  1355. for i = 1, 750 do
  1356. Swait()
  1357. if HUMAN and TORSOPART then
  1358. if HUMAN.Health > 0 then
  1359. SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  1360. HUMAN.Health = HUMAN.Health - 1
  1361. HUMAN.WalkSpeed = MRANDOM(5,45)
  1362. else
  1363. break
  1364. end
  1365. else
  1366. break
  1367. end
  1368. end
  1369. local SCREAMS = {160718677,337800380}
  1370. if HUMAN and TORSOPART then
  1371. if HUMAN.Health == 0 then
  1372. local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1373. if HEAD then
  1374. CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false)
  1375. local FACE = HEAD:FindFirstChild("face")
  1376. if FACE then
  1377. FACE.Texture = "http://www.roblox.com/asset/?id=145854465"
  1378. end
  1379. end
  1380. if TORSOPART.Name == "Torso" then
  1381. Ragdoll(TORSOPART.Parent,Torso)
  1382. elseif TORSOPART.Name == "UpperTorso" then
  1383. R15Ragdoll(TORSOPART.Parent)
  1384. end
  1385. end
  1386. HUMAN.WalkSpeed = 16
  1387. end
  1388. end))
  1389. for i=0, 0.2, 0.1 / Animation_Speed do
  1390. Swait()
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. end
  1398. DISPOSE = true
  1399. local bv = Instance.new("BodyVelocity")
  1400. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1401. bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1402. bv.Parent = TORSOPART
  1403. Debris:AddItem(bv,0.05)
  1404. for i=0, 0.5, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. end
  1414. HIT:disconnect()
  1415. ATTACK = false
  1416. Rooted = false
  1417. PLAYANIMS = true
  1418. end
  1419.  
  1420. function Taunt()
  1421. ATTACK = true
  1422. Rooted = true
  1423. PLAYANIMS = false
  1424. CreateSound(2062482384,Torso,5,MRANDOM(8,9)/10,false)
  1425. for i=0, 1.5, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. PLAYANIMS = true
  1435. ATTACK = false
  1436. Rooted = false
  1437. end
  1438.  
  1439. function Silence()
  1440. Speed = 6
  1441. ATTACK = true
  1442. Rooted = false
  1443. local GYRO = IT("BodyGyro",RootPart)
  1444. GYRO.D = 2
  1445. GYRO.P = 20000
  1446. GYRO.MaxTorque = VT(0,4000000,0)
  1447. coroutine.resume(coroutine.create(function()
  1448. repeat
  1449. Swait()
  1450. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1451. until ATTACK == false
  1452. GYRO:Remove()
  1453. end))
  1454. for i=0, 0.2, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. local AMMO = 6
  1464. local FIRING = true
  1465. local SHOOTING = false
  1466. local TIMER = 70
  1467. CreateSound(147722227, GUN, 6, 1.3, false)
  1468. GUNWELD.Part0 = LeftArm
  1469. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1470. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1471. if SHOOTING == false and AMMO > 0 then
  1472. SHOOTING = true
  1473. AMMO = AMMO - 1
  1474. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1475. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1476. local DISTANCE = (POS - GUNPOS).Magnitude
  1477. if HIT then
  1478. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1479. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1480. CreateSound(160432334, HIT, 10, 1, false)
  1481. ApplyDamages(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1482. end
  1483. end
  1484. end
  1485. TIMER = 55
  1486. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1487. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1488. for i=0, 0.3, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. end
  1497. if AMMO <= 0 then
  1498. FIRING = false
  1499. end
  1500. SHOOTING = false
  1501. end
  1502. end)
  1503. repeat
  1504. Swait()
  1505. if SHOOTING == false then
  1506. TIMER = TIMER - 1
  1507. if TIMER <= 0 then
  1508. FIRING = false
  1509. end
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. end
  1517. until FIRING == false and SHOOTING == false
  1518. MOUSE:Disconnect()
  1519. for i=0, 0.3, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. GUNWELD.Part0 = Torso
  1529. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1530. Speed = 20
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534.  
  1535. function ee()
  1536. ATTACK = true
  1537. Rooted = true
  1538. for i=0, 1, 0.1 / Animation_Speed do
  1539. Swait()
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. end
  1547. CameraEnshaking(1,45)
  1548. CreateSound(363808674, Torso, 6, 1, false)
  1549. for i=0, 0.5, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. CameraEnshaking(1,45)
  1559. CreateSound(363808674, Torso, 6, 1, false)
  1560. for i=0, 0.5, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. ATTACK = false
  1570. Rooted = false
  1571. end
  1572.  
  1573. --//=================================\\
  1574. --|| ASSIGN THINGS TO KEYS
  1575. --\\=================================//
  1576.  
  1577. function MouseDown(Mouse)
  1578. HOLD = true
  1579. if ATTACK == false then
  1580. Attack()
  1581. end
  1582. end
  1583.  
  1584. function MouseUp(Mouse)
  1585. HOLD = false
  1586. end
  1587.  
  1588. function KeyDown(Key)
  1589. KEYHOLD = true
  1590. if Key == "z" and ATTACK == false then
  1591. if CLOAKED == false then
  1592. Cloaked()
  1593. else
  1594. CLOAKED = false
  1595. end
  1596. end
  1597.  
  1598. if Key == "t" and ATTACK == false then
  1599. Taunt()
  1600. end
  1601.  
  1602. if Key == "y" and ATTACK == false then
  1603. ee()
  1604. end
  1605.  
  1606. if Key == "q" and ATTACK == false then
  1607. Silence()
  1608. end
  1609.  
  1610. if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1611. if Speed == 12 then
  1612. Speed = 30
  1613. elseif Speed == 30 then
  1614. Speed = 12
  1615. end
  1616. end
  1617. end
  1618.  
  1619. function KeyUp(Key)
  1620. KEYHOLD = false
  1621. end
  1622.  
  1623. Mouse.Button1Down:connect(function(NEWKEY)
  1624. MouseDown(NEWKEY)
  1625. end)
  1626. Mouse.Button1Up:connect(function(NEWKEY)
  1627. MouseUp(NEWKEY)
  1628. end)
  1629. Mouse.KeyDown:connect(function(NEWKEY)
  1630. KeyDown(NEWKEY)
  1631. end)
  1632. Mouse.KeyUp:connect(function(NEWKEY)
  1633. KeyUp(NEWKEY)
  1634. end)
  1635.  
  1636. --//=================================\\
  1637. --\\=================================//
  1638.  
  1639. function unanchor()
  1640. if UNANCHOR == true then
  1641. g = Character:GetChildren()
  1642. for i = 1, #g do
  1643. if g[i].ClassName == "Part" then
  1644. g[i].Anchored = false
  1645. end
  1646. end
  1647. end
  1648. end
  1649.  
  1650. --//=================================\\
  1651. --|| WRAP THE WHOLE SCRIPT UP
  1652. --\\=================================//
  1653.  
  1654. Humanoid.Changed:connect(function(Jump)
  1655. if Jump == "Jump" and (Disable_Jump == true) then
  1656. Humanoid.Jump = false
  1657. end
  1658. end)
  1659.  
  1660. while true do
  1661. Swait()
  1662. script.Parent = WEAPONGUI
  1663. ANIMATE.Parent = nil
  1664. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1665. v:Stop();
  1666. end
  1667. SINE = SINE + CHANGE
  1668. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1669. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1670. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1671. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1672. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1673. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1675. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1676. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1677. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1679. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1680. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1681. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1682. end
  1683. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1684. ANIM = "Jump"
  1685. if PLAYANIMS == true then
  1686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1692. end
  1693. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1694. ANIM = "Fall"
  1695. if PLAYANIMS == true then
  1696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1702. end
  1703. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1704. ANIM = "Idle"
  1705. if PLAYANIMS == true then
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1712. end
  1713. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1714. ANIM = "Walk"
  1715. if PLAYANIMS == true then
  1716. if Humanoid.WalkSpeed <= 17 then
  1717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1723. else
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1730. end
  1731. end
  1732. end
  1733. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1734. BMUSIC.Looped = true
  1735. BMUSIC.Pitch = PITCH
  1736. BMUSIC.Volume = VOLUME
  1737. BMUSIC.Playing = true
  1738. if BMUSIC.Parent ~= RootPart then
  1739. BMUSIC = IT("Sound",RootPart)
  1740. end
  1741. unanchor()
  1742. if Rooted == false then
  1743. Disable_Jump = false
  1744. Humanoid.WalkSpeed = Speed
  1745. elseif Rooted == true then
  1746. Disable_Jump = true
  1747. Humanoid.WalkSpeed = 0
  1748. end
  1749. if Head:FindFirstChild("face") then
  1750. Head.face:remove()
  1751. elseif Head:FindFirstChildOfClass("Sound") then
  1752. Head:FindFirstChildOfClass("Sound"):remove()
  1753. end
  1754. Humanoid.Health = Humanoid.Health + 1
  1755. end
  1756.  
  1757. --//=================================\\
  1758. --\\=================================//
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764. --//====================================================\\--
  1765. --|| END OF SCRIPT
  1766. --\\====================================================//--
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