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- --Edit Spawn Position
- local X = 0
- local Y = 0
- local Z = -40
- --Script
- A_1 = "Door3"
- A_3 = game:GetService("Players").LocalPlayer
- Event = game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint
- for i, v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players.LocalPlayer then
- for i=0,800,7 do
- A_2 = v.OriginSquare.CFrame + Vector3.new(4,7.2 + i,.5) + Vector3.new(X, Y, Z)
- Event:FireServer(A_1, A_2, A_3)
- A_2 = v.OriginSquare.CFrame + Vector3.new(-4,7.2 + i,.5) + Vector3.new(X, Y, Z)
- Event:FireServer(A_1, A_2, A_3)
- wait()
- end
- end
- end
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