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- DATA_00E51C: ;$00E51C | Size of the "top" of a slope (the area that pushes Mario onto it).
- db $08,$08,$08,$08,$08,$08,$08,$08 ; 00 - Gradual
- db $09,$09,$09,$09 ; 08 - Normal
- db $0B,$0B ; 0C - Steep
- db $0B,$0B ; 0E - Purple Triangle
- db $0B,$0B ; 10 - Ledge-edge Very Steep (from object 13)
- db $0B,$00 ; 12 - Upside-down Steep (unused)
- db $00,$00,$00,$00 ; 14 - Upside-down Normal (unused)
- db $0B,$0B,$0B,$0B ; 18 - Conveyors
- db $14,$14,$14,$14 ; 1C - Very Steep
- db $06 ; 20 - Flat Ground
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