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Sep 21st, 2017
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  1. DATA_00E51C: ;$00E51C | Size of the "top" of a slope (the area that pushes Mario onto it).
  2. db $08,$08,$08,$08,$08,$08,$08,$08 ; 00 - Gradual
  3. db $09,$09,$09,$09 ; 08 - Normal
  4. db $0B,$0B ; 0C - Steep
  5. db $0B,$0B ; 0E - Purple Triangle
  6. db $0B,$0B ; 10 - Ledge-edge Very Steep (from object 13)
  7. db $0B,$00 ; 12 - Upside-down Steep (unused)
  8. db $00,$00,$00,$00 ; 14 - Upside-down Normal (unused)
  9. db $0B,$0B,$0B,$0B ; 18 - Conveyors
  10. db $14,$14,$14,$14 ; 1C - Very Steep
  11. db $06 ; 20 - Flat Ground
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