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  1. Error in GameAssets(Clone).Assets.OnPrefabInit
  2. System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  3. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  4. at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  5. at AsyncLoadManager`1[AsyncLoaderType].Run () [0x00015] in <7888ce3a87c24906b6c550663f653f46>:0
  6. at Assets.OnPrefabInit () [0x0025c] in <ab4bdc425be2489bb8a9b667082958c0>:0
  7. at KMonoBehaviour.InitializeComponent () [0x00068] in <7888ce3a87c24906b6c550663f653f46>:0
  8.  
  9. at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
  10. at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  11. at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  12. at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  13. at KMonoBehaviour.InitializeComponent () [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  14. at KMonoBehaviour.Awake () [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  15. at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
  16. at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
  17. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
  18. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
  19. at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  20. at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <7888ce3a87c24906b6c550663f653f46>:0
  21. at LaunchInitializer.Update () [0x00000] in <ab4bdc425be2489bb8a9b667082958c0>:0
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