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Oct 16th, 2017
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  1. Yay! Someone who gets it!
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  3. This is actually the main reason why Dead Or Alive is my preferred fighting game. A few people try to crowbar in the old ways of thinking and talk about tier lists, but the actual high-level players (and not just the loudmouths who claim to be the high-level players) have never spent more than seven seconds thinking about character tiers, frame data, move priority and so on. The DOA community is refreshingly open-minded and reasonable when it comes to these things: the thinking is it's not written into the game's code that character X will always beat or lose to character Y, and if player A is genuinely better than player B then which character they use should almost be irrelevant. Everyone has a better time because of it and it means that high level discussion is more often than not about the players themselves and the psychology of a match rather than fapping over a 2-frame advantage on block and other such trite nonsense.
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  5. Plus the DOA community generally don't try to force in stupid terms like "whiff" when "miss" is shorter and doesn't sound as silly, so there's that in their favour too.
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  7. Generally 3D fighting game players do seem more willing to ignore the old ways of thinking and it does seem to be mostly Capcom 2D fighting game fans who are hell-bent on picking apart every single animation, studying hitboxes under amicroscope and talking at length about why each character is better or worse than the others. It also seems to be the 2D fans (again, especially Capcom fans) that insist on using arcade sticks all the time while 3D game fans seem to take a well-made d-pad over anything else. It's an interesting divide.
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