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mapComponentType

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Oct 16th, 2015
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  1.     <table name="mapComponentType">
  2.         <columns>
  3.             <column name="id" type="int" />
  4.             <column name="label" type="varchar" />
  5.             <column name="table" type="varchar" />
  6.         </columns>
  7.         <rows>
  8.             <row id="-1" label="Invalid" table="" />
  9.             <row id="1" label="Controllable Physics" table="PhysicsComponent" />
  10.             <row id="2" label="Render" table="RenderComponent" />
  11.             <row id="3" label="Simple Physics" table="PhysicsComponent" />
  12.             <row id="4" label="Character" table="" />
  13.             <row id="5" label="Script" table="ScriptComponent" />
  14.             <row id="6" label="Bouncer" />
  15.             <row id="7" label="Destroyable" table="DestructibleComponent" />
  16.             <row id="8" label="Ghost" table="" />
  17.             <row id="9" label="Skill" table="ObjectSkills, SkillBehavior" />
  18.             <row id="10" label="Spawner" table="" />
  19.             <row id="11" label="Item" table="" />
  20.             <row id="12" label="Rebuild" table="RebuildComponent" />
  21.             <row id="13" label="Rebuild Start" />
  22.             <row id="14" label="Rebuild Activator" table="" />
  23.             <row id="15" label="Icon Only" table="RenderComponent" />
  24.             <row id="16" label="Vendor" table="" />
  25.             <row id="17" label="Inventory" table="InventoryComponent" />
  26.             <row id="18" label="Projectile Physics" table="PhysicsComponent" />
  27.             <row id="19" label="Shooting Gallery" table="" />
  28.             <row id="20" label="RigidBodyPhantomPhysics" table="PhysicsComponent" />
  29.             <row id="21" label="DropEffect" table="" />
  30.             <row id="22" label="Chest" table="" />
  31.             <row id="23" label="Collectible" table="" />
  32.             <row id="24" label="Blueprint" table="Blueprints" />
  33.             <row id="25" label="MovingPlatform" />
  34.             <row id="26" label="Pet" table="PetComponent" />
  35.             <row id="27" label="PlatformBoundary" />
  36.             <row id="28" label="Module" />
  37.             <row id="29" label="Arcade" />
  38.             <row id="30" label="VehiclePhysics" />
  39.             <row id="31" label="MovementAI" />
  40.             <row id="32" label="Exhibit" />
  41.             <row id="33" label="OverheadIcon" table="mapIcon, NpcIcons" />
  42.             <row id="34" label="PetControl" table="" />
  43.             <row id="35" label="Minifig" table="" />
  44.             <row id="36" label="Property" table="" />
  45.             <row id="37" label="PetCreator" />
  46.             <row id="38" label="ModelBuilder" />
  47.             <row id="39" label="Scripted Activity" />
  48.             <row id="40" label="PhantomPhysics" table="PhysicsComponent" />
  49.             <row id="41" label="Springpad" />
  50.             <row id="42" label="B3Behaviors" />
  51.             <row id="43" label="PropertyEntrance" />
  52.             <row id="44" label="FX" />
  53.             <row id="45" label="PropertyManagement" />
  54.             <row id="46" label="VehiclePhysics" table="PhysicsComponent" />
  55.             <row id="47" label="PhysicsSystem" table="PhysicsComponent" />
  56.             <row id="48" label="QuickBuild" table="RebuildComponent" />
  57.             <row id="49" label="Switch" />
  58.             <row id="50" label="Minigame" />
  59.             <row id="51" label="Changling" />
  60.             <row id="52" label="Choice Build" table="ChoiceBuildComponent" />
  61.             <row id="53" label="PackageComponent" table="PackageComponent" />
  62.             <row id="54" label="SoundRepeaterComponent" />
  63.             <row id="55" label="SoundAmbient2DComponent" />
  64.             <row id="56" label="SoundAmbient3DComponent" />
  65.             <row id="57" label="Precondition" />
  66.             <row id="58" label="Player Flags" />
  67.             <row id="59" label="Custom Build Assembly" />
  68.             <row id="60" label="BaseCombatAIComponent" table="BaseCombatAIComponent" />
  69.             <row id="61" label="ModuleAssembly" table="ModularBuildComponent" />
  70.             <row id="62" label="ShowcaseModelHandler" />
  71.             <row id="63" label="RacingModule" />
  72.             <row id="64" label="GenericActivator" />
  73.             <row id="65" label="PropertyVendor" />
  74.             <row id="66" label="HFLightDirectionGadget" />
  75.             <row id="67" label="Rocket Launch" />
  76.             <row id="68" label="Rocket Landing" />
  77.             <row id="69" label="Trigger" />
  78.             <row id="70" label="Dropped Loot" />
  79.             <row id="71" label="Racing Control" />
  80.             <row id="72" label="Faction Trigger" />
  81.             <row id="73" label="Mission Offer" />
  82.             <row id="74" label="Racing Stats" />
  83.         </rows>
  84.     </table>
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