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- <table name="mapComponentType">
- <columns>
- <column name="id" type="int" />
- <column name="label" type="varchar" />
- <column name="table" type="varchar" />
- </columns>
- <rows>
- <row id="-1" label="Invalid" table="" />
- <row id="1" label="Controllable Physics" table="PhysicsComponent" />
- <row id="2" label="Render" table="RenderComponent" />
- <row id="3" label="Simple Physics" table="PhysicsComponent" />
- <row id="4" label="Character" table="" />
- <row id="5" label="Script" table="ScriptComponent" />
- <row id="6" label="Bouncer" />
- <row id="7" label="Destroyable" table="DestructibleComponent" />
- <row id="8" label="Ghost" table="" />
- <row id="9" label="Skill" table="ObjectSkills, SkillBehavior" />
- <row id="10" label="Spawner" table="" />
- <row id="11" label="Item" table="" />
- <row id="12" label="Rebuild" table="RebuildComponent" />
- <row id="13" label="Rebuild Start" />
- <row id="14" label="Rebuild Activator" table="" />
- <row id="15" label="Icon Only" table="RenderComponent" />
- <row id="16" label="Vendor" table="" />
- <row id="17" label="Inventory" table="InventoryComponent" />
- <row id="18" label="Projectile Physics" table="PhysicsComponent" />
- <row id="19" label="Shooting Gallery" table="" />
- <row id="20" label="RigidBodyPhantomPhysics" table="PhysicsComponent" />
- <row id="21" label="DropEffect" table="" />
- <row id="22" label="Chest" table="" />
- <row id="23" label="Collectible" table="" />
- <row id="24" label="Blueprint" table="Blueprints" />
- <row id="25" label="MovingPlatform" />
- <row id="26" label="Pet" table="PetComponent" />
- <row id="27" label="PlatformBoundary" />
- <row id="28" label="Module" />
- <row id="29" label="Arcade" />
- <row id="30" label="VehiclePhysics" />
- <row id="31" label="MovementAI" />
- <row id="32" label="Exhibit" />
- <row id="33" label="OverheadIcon" table="mapIcon, NpcIcons" />
- <row id="34" label="PetControl" table="" />
- <row id="35" label="Minifig" table="" />
- <row id="36" label="Property" table="" />
- <row id="37" label="PetCreator" />
- <row id="38" label="ModelBuilder" />
- <row id="39" label="Scripted Activity" />
- <row id="40" label="PhantomPhysics" table="PhysicsComponent" />
- <row id="41" label="Springpad" />
- <row id="42" label="B3Behaviors" />
- <row id="43" label="PropertyEntrance" />
- <row id="44" label="FX" />
- <row id="45" label="PropertyManagement" />
- <row id="46" label="VehiclePhysics" table="PhysicsComponent" />
- <row id="47" label="PhysicsSystem" table="PhysicsComponent" />
- <row id="48" label="QuickBuild" table="RebuildComponent" />
- <row id="49" label="Switch" />
- <row id="50" label="Minigame" />
- <row id="51" label="Changling" />
- <row id="52" label="Choice Build" table="ChoiceBuildComponent" />
- <row id="53" label="PackageComponent" table="PackageComponent" />
- <row id="54" label="SoundRepeaterComponent" />
- <row id="55" label="SoundAmbient2DComponent" />
- <row id="56" label="SoundAmbient3DComponent" />
- <row id="57" label="Precondition" />
- <row id="58" label="Player Flags" />
- <row id="59" label="Custom Build Assembly" />
- <row id="60" label="BaseCombatAIComponent" table="BaseCombatAIComponent" />
- <row id="61" label="ModuleAssembly" table="ModularBuildComponent" />
- <row id="62" label="ShowcaseModelHandler" />
- <row id="63" label="RacingModule" />
- <row id="64" label="GenericActivator" />
- <row id="65" label="PropertyVendor" />
- <row id="66" label="HFLightDirectionGadget" />
- <row id="67" label="Rocket Launch" />
- <row id="68" label="Rocket Landing" />
- <row id="69" label="Trigger" />
- <row id="70" label="Dropped Loot" />
- <row id="71" label="Racing Control" />
- <row id="72" label="Faction Trigger" />
- <row id="73" label="Mission Offer" />
- <row id="74" label="Racing Stats" />
- </rows>
- </table>
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