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- _G.IFailed = true
- function ISuck()
- while _G.IFailed == true do
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude < 15 and v ~= game:GetService("Players").LocalPlayer then
- local args = {
- [1] = v.Character.HumanoidRootPart
- }
- game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(args)
- end
- end
- wait()
- end
- end
- ISuck()
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