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zelootma2 output

Jul 25th, 2022
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  1. scene_id 02
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  206. #define ydan_0_from_Forest 0x0
  207. #define ddan_0_from_Trail 0x4
  208. #define men_0_from_Fortress 0x8
  209. #define moribossroom_0_from_Bmori1 0xC
  210. #define MIZUsin_0_from_Hylia 0x10
  211. #define _0 0x14
  212. #define sasatest_0 0x18
  213. #define syotes_0 0x1C
  214. #define syotes2_0 0x20
  215. #define testroom_0_from_Field_demo_3 0x24
  216. #define bdan_0_from_Fountain 0x28
  217. #define hakaana_ouke_0_from_Graveyard 0x2D
  218. #define entra_0_from_market_day market_night market_ruins Field 0x33 //beta
  219. #define HAKAdan_0_from_Graveyard 0x37
  220. #define syatekijyou_0_from_Village 0x3B
  221. #define kakusiana_0_from_Field 0x3F
  222. #define hylia_labo_0_from_Hylia 0x43
  223. #define sutaru_0 0x47
  224. #define hakaana2_0_from_Graveyard 0x4B
  225. #define souko_0_from_Ranch 0x4F
  226. #define tokinoma_0_from_shrine shrine_n shrine_r tokinoma_demo_4 tokinoma_demo_5 tokinoma_demo_6 hiral_demo_demo_4 Field_demo_2 Trail_demo_4 0x53 //beta
  227. #define takaraya_0_from_market_day market_night 0x63 //beta
  228. #define market_alley_3_from_kakariko3 0x67
  229. #define kenjyanoma_0_from_tokinoma hiral_demo_demo_3 Village_demo_3 0x6B //beta
  230. #define mahouya_0_from_Village 0x72
  231. #define hairal_niwa2_0 0x76
  232. #define hairal_niwa_0_from_Castle 0x7A
  233. #define miharigoya_0_from_entra entra_n enrui 0x7E //beta
  234. #define jyasinzou_0_from_Colossus 0x82
  235. #define ice_doukutu_0_from_Fountain 0x88
  236. #define jyasinboss_0_from_jyasinzou 0x8D
  237. #define test01_0 0x94
  238. #define HAKAdanCH_0_from_Village 0x98
  239. #define kokiri_home3_0_from_Forest 0x9C
  240. #define hiral_demo_0_from_tokinoma_demo_8 kenjyanoma_demo_2 hiral_demo_demo_1 Forest_demo_0 Forest_demo_1 Forest_demo_8 0xA0 //beta
  241. #define market_alley_0_from_market_day market_night market_ruins 0xAD //beta
  242. #define market_day_0_from_entra entra_n enrui 0xB1 //beta
  243. #define market_day_0 0xB5
  244. #define depth_test_0 0xB6
  245. #define shop1_0_from_Village 0xB7
  246. #define link_home_0_from_Forest_demo_3 0xBB
  247. #define kokiri_shop_0_from_Forest 0xC1
  248. #define ddan_1_from_ddan_boss 0xC5
  249. #define kokiri_home_0_from_Forest 0xC9
  250.  
  251. #define Field_0_from_jyasinboss_demo_2 link_home_demo_1 tokinoma_demo_9 hiral_demo_demo_6 nakaniwa_demo_1 nakaniwa_demo_2 Field_demo_1 Forest_demo_7 Crater_demo_1 0xCD //beta
  252. #define Village_0_from_Field Village_demo_0 Fortress_demo_1 0xDB //beta
  253. #define Graveyard_0_from_hakaana_ouke_demo_0 Village 0xE4 //beta
  254. #define River_0_from_Field 0xEA
  255. #define Forest_0_from_hiral_demo_demo_2 Field_demo_0 Forest_demo_6 Forest Forest Domain_demo_0 Trail_demo_0 0xEE //beta
  256. #define Meadow_0_from_Woods 0xFC
  257. #define Hylia_0_from_Field Field City_demo_1 0x102 //beta
  258. #define Domain_0_from_River Hylia_demo_1 Fountain_demo_2 0x108 //beta
  259. #define Fountain_0_from_River Fountain_demo_0 0x10E //beta
  260. #define Valley_0_from_hiral_demo_demo_0 Field Valley_demo_1 0x117 //beta
  261. #define Woods_0_from_Forest Woods 0x11E //beta
  262. #define Colossus_0_from_Wasteland 0x123
  263. #define Fortress_0_from_Valley_demo_2 Valley 0x129 //beta
  264. #define Wasteland_0_from_Valley Fortress Wasteland 0x130 //beta
  265.  
  266. #define ganon_sonogo_1_from_ganon_final 0x134
  267.  
  268. #define Castle_0_from_market_day market_night market_ruins 0x138 //beta
  269. #define ganon_tou_0 0x13A
  270. #define Trail_0_from_Village_demo_4 Village Valley_demo_0 Ranch_demo_6 0x13D //beta
  271. #define Crater_0_from_Trail 0x147
  272. #define City_0_from_Trail_demo_3 Trail 0x14D //beta
  273. #define Domain_3 0x153 //UNUSED OR SPECIAL
  274. #define Ranch_0_from_Field_demo_5 Field Ranch_demo_2 Ranch_demo_3 Ranch_demo_4 Ranch_demo_5 Ranch_demo_7 0x157 //beta
  275.  
  276. #define HIDAN_0_from_Crater 0x165
  277. #define Bmori1_0_from_Meadow 0x169
  278. #define syatekijyou_1_from_market_day market_night 0x16D //beta
  279. #define shrine_0_from_market_day market_night market_ruins 0x171 //beta
  280. #define HIDAN_1_from_FIRE_bs 0x175
  281. #define ganon_sonogo_0_from_ganon_final 0x179
  282.  
  283. #define Field_1_from_Village 0x17D
  284. #define Field_2_from_River 0x181
  285. #define Field_3_from_Woods_demo_0 Woods 0x185 //beta
  286. #define Field_4_from_Hylia 0x189
  287. #define Field_5_from_Valley 0x18D
  288. #define Village_1_from_Trail 0x191
  289. #define Village_2_from_Graveyard 0x195
  290. #define River_1_from_Fountain 0x199
  291. #define River_2_from_Domain 0x19D
  292. #define Domain_1_from_Fountain 0x1A1
  293. #define Valley_1_from_Hylia 0x1A5
  294. #define Woods_1_from_Meadow 0x1A9
  295. #define Woods_2_from_Woods 0x1AD
  296. #define Woods_3_from_Woods 0x1B1
  297.  
  298. #define ganon_sonogo_2_from_ganon_final 0x1B5
  299.  
  300. #define Trail_1_from_City 0x1B9
  301. #define Trail_2_from_Crater 0x1BD
  302. #define City_1_from_Crater 0x1C1
  303.  
  304. #define hylia_labo_1 0x1C5
  305. #define ganon_final_5_from_ganon_sonogo 0x1C9
  306. #define market_day_8_from_syatekijyou 0x1CD
  307. /* 00C233AC */
  308.  
  309. #define market_day_9_from_face_shop 0x1D1
  310. #define market_day_10_from_takaraya 0x1D5
  311.  
  312. #define River_3_from_Field 0x1D9
  313. #define River_4_from_Woods 0x1DD
  314. #define Colossus_1_from_jyasinzou 0x1E1
  315. #define Colossus_2_from_jyasinzou 0x1E5
  316. #define Colossus_3_from_jyasinzou 0x1E9
  317. #define Colossus_4_from_Colossus_demo_0 0x1ED
  318. #define Colossus_5 0x1F1 //UNUSED OR SPECIAL
  319. #define Colossus_6_from_Colossus_demo_1 0x1F5
  320. #define Field_6_from_Ranch 0x1F9
  321. #define Field_7_from_entra entra_n enrui 0x1FD //beta
  322. #define Village_3_from_shop1 0x201
  323. /* 00C233A2 */
  324.  
  325. #define Graveyard_1_from_HAKAdan 0x205
  326. #define Forest_1_from_ydan 0x209
  327. #define Forest_2_from_Woods 0x20D
  328. #define Forest_3_from_link_home link_home 0x211 //beta
  329. #define Meadow_1_from_Bmori1 0x215
  330. #define Hylia_1_from_Valley 0x219
  331. #define Hylia_2_from_MIZUsin 0x21D
  332. #define Fountain_1_from_bdan 0x221
  333. #define Fountain_2_from_Domain 0x225
  334. #define Valley_2 0x229 //UNUSED OR SPECIAL
  335. #define Valley_3_from_Fortress 0x22D
  336. #define Fortress_1_from_gerudoway 0x231
  337. #define Fortress_2_from_gerudoway 0x235
  338. #define Fortress_3_from_gerudoway 0x239
  339. #define Castle_1_from_ganontika hairal_niwa hairal_niwa_n 0x23D //beta
  340. #define ganon_tou_1 0x23F
  341. #define Castle_1 0x241 //UNUSED OR SPECIAL
  342. #define Crater_1_from_City 0x246
  343. #define Crater_2_from_HIDAN 0x24A
  344.  
  345. #define Bmori1_1_from_moribossroom 0x24E
  346. #define ydan_1_from_ydan_boss 0x252
  347. #define ganon_sonogo_3_from_ganon_final 0x256
  348. #define market_day_1_from_Castle ganon_tou 0x25A //beta
  349. #define market_day_2_from_shrine shrine_n shrine_r 0x25E //beta
  350. #define market_day_3_from_market_alley market_alley_n 0x262 //beta
  351.  
  352. #define Forest_4_from_kokiri_shop 0x266
  353. #define Forest_5_from_kokiri_home 0x26A
  354.  
  355. #define entra_2_from_miharigoya 0x26E
  356. #define link_home_1_from_Forest 0x272
  357. #define entra_1_from_Field 0x276
  358.  
  359. #define Field_8_from_Hylia 0x27A
  360. #define Field_9 0x27E //UNUSED OR SPECIAL
  361. #define Field_10 0x282 //UNUSED OR SPECIAL
  362. #define Forest_6_from_Woods 0x286
  363. #define Field_11_from_Ranch 0x28A
  364. #define Field_12_from_Ranch 0x28E
  365. #define Field_13_from_Ranch 0x292
  366.  
  367. #define hairal_niwa_1_from_nakaniwa 0x296
  368. #define market_alley_1_from_market_day market_night market_ruins 0x29A //beta
  369. #define market_day_4_from_market_alley market_alley_n 0x29E //beta
  370. #define market_day_5_from_alley_shop 0x2A2
  371.  
  372. #define Village_4_from_HAKAdanCH 0x2A6
  373. #define Fortress_4_from_gerudoway 0x2AA
  374. #define Ranch_1_from_Field Ranch_demo_1 0x2AE //beta
  375.  
  376. #define HAKAdan_1 0x2B2
  377. #define HAKAdan_2_from_HAKAdan_bs 0x2B6
  378.  
  379. #define Fortress_5_from_gerudoway 0x2BA
  380. #define Fortress_6_from_gerudoway 0x2BE
  381. #define Fortress_7_from_gerudoway 0x2C2
  382. #define Fortress_8_from_gerudoway 0x2C6
  383.  
  384. #define tokinoma_2_from_kenjyanoma 0x2CA
  385. #define kenjyanoma_1 0x2CE
  386.  
  387. #define Fortress_9_from_gerudoway 0x2D2
  388. #define Fortress_10_from_gerudoway 0x2D6
  389. #define Fortress_11_from_gerudoway 0x2DA
  390. #define Fortress_12_from_gerudoway 0x2DE
  391. #define Ranch_2_from_Field 0x2E2
  392. #define Ranch_3_from_Field 0x2E6
  393.  
  394. #define syatekijyou_0 0x2EA
  395.  
  396. #define Meadow_0 0x2EE //UNUSED OR SPECIAL
  397.  
  398. #define hiral_demo_0 0x2EF
  399. #define syatekijyou_0 0x2F0
  400. #define jyasinzou_1_from_jyasinboss 0x2F5
  401. #define malon_stable_0_from_Ranch 0x2F9
  402. #define kakariko_0_from_Village 0x2FD
  403. #define bdan_boss_0_from_bdan 0x301
  404. #define FIRE_bs_0_from_HIDAN 0x305
  405.  
  406. #define Hylia_6_from_turibori 0x309
  407.  
  408. #define hut_0_from_Graveyard 0x30D
  409.  
  410. #define Field_14_from_River 0x311
  411.  
  412. #define daiyousei_izumi_0_from_Trail 0x315
  413. #define hakaana_0_from_Graveyard 0x31C
  414. #define tokinoma_3 0x320
  415. #define tokinoma_4_from_kenjyanoma_demo_0 0x324
  416.  
  417. #define Domain_4_from_Hylia 0x328
  418.  
  419. #define ganon_final_2_from_ganon_sonogo 0x32C
  420. #define ganon_final_3_from_ganon_sonogo 0x330
  421. #define ganon_final_4_from_ganon_sonogo 0x334
  422.  
  423. #define Forest_7 0x338 //UNUSED OR SPECIAL
  424. #define Forest_8_from_kokiri_home3 0x33C
  425. #define Castle_2_from_daiyousei_izumi yousei_izumi_yoko 0x340 //beta
  426. /* 00C233B0 */
  427.  
  428. #define ganon_tou_2 0x342
  429. #define Castle_2 0x344 //UNUSED OR SPECIAL
  430. #define Village_6_from_kakariko 0x349
  431. #define Village_7_from_mahouya 0x34D
  432. #define Village_8_from_hakasitarelay 0x351
  433. #define Graveyard_2_from_hut 0x355
  434. #define Graveyard_3_from_hakasitarelay 0x359
  435. #define Graveyard_4_from_hakaana2 0x35D
  436. #define Graveyard_5_from_hakaana 0x361
  437. #define Wasteland_1_from_Colossus 0x365
  438. #define Wasteland_2 0x369 //UNUSED OR SPECIAL
  439.  
  440. #define yousei_izumi_tate_0_from_Field 0x36D
  441. #define yousei_izumi_yoko_0_from_Fountain 0x371
  442.  
  443. #define Ranch_4_from_souko 0x378
  444.  
  445. #define golon_0_from_City 0x37C
  446. #define zoora_0_from_Domain 0x380
  447. #define drag_0_from_Village 0x384
  448. #define alley_shop_0_from_market_day market_night 0x388 //beta
  449. #define market_alley_4_from_impa 0x38C
  450. #define night_shop_0 0x390
  451.  
  452. #define Fountain_5_from_yousei_izumi_yoko 0x394
  453. /* 00C233AE */
  454.  
  455. #define impa_0_from_market_alley market_alley_n 0x398 //beta
  456. #define labo_0_from_Village 0x39C
  457. #define tent_0_from_Valley 0x3A0
  458.  
  459. #define Fortress_13_from_gerudoway 0x3A4
  460. #define Fortress_14_from_men 0x3A8
  461. #define Fortress_15_from_Wasteland 0x3AC
  462. #define Fortress_16 0x3B0 //UNUSED OR SPECIAL
  463. #define Fortress_17 0x3B4 //UNUSED OR SPECIAL
  464.  
  465. #define market_day_6_from_shop1 0x3B8
  466. /* 00C233A4 */
  467.  
  468. #define market_day_7_from_bowling 0x3BC
  469. #define market_alley_2_from_night_shop 0x3C0
  470.  
  471. #define Domain_2_from_zoora 0x3C4
  472. #define Hylia_3 0x3C8 //UNUSED OR SPECIAL
  473. #define Hylia_4_from_hylia_labo 0x3CC
  474. #define Valley_4_from_tent 0x3D0
  475. #define Fountain_3_from_ice_doukutu 0x3D4
  476. #define Fountain_4 0x3D8 //UNUSED OR SPECIAL
  477.  
  478. #define ganon_sonogo_4_from_ganon_final 0x3DC
  479. #define ganon_sonogo_5_from_ganon_final 0x3E0
  480. #define ganon_sonogo_6_from_ganon_final 0x3E4
  481. #define drag_1 0x3E8
  482. #define drag_2_from_Village 0x3EC
  483. #define jyasinzou_2_from_Colossus 0x3F0
  484. #define jyasinzou_3_from_Colossus 0x3F4
  485. #define jyasinzou_4 0x3F8
  486.  
  487. #define City_2_from_golon 0x3FC
  488.  
  489. #define nakaniwa_0_from_tokinoma_demo_1 hairal_niwa 0x400 //beta
  490. #define bdan_1_from_bdan_boss 0x407
  491. #define ddan_boss_0_from_ddan 0x40B
  492. #define ydan_boss_0_from_ydan 0x40F
  493. #define HAKAdan_bs_0_from_HAKAdan 0x413
  494. #define MIZUsin_bs_0_from_MIZUsin 0x417
  495. #define ganon_0_from_ganontika 0x41B
  496. #define ganon_boss_0_from_ganon 0x41F
  497. #define MIZUsin_1_from_MIZUsin_bs 0x423
  498. #define ganon_1 0x427
  499. #define ganon_2_from_ganon_boss 0x42B
  500.  
  501. #define Ranch_5_from_malon_stable 0x42F
  502.  
  503. #define kokiri_home4_0_from_Forest 0x433
  504. #define kokiri_home5_0_from_Forest 0x437
  505. #define kakariko3_0_from_market_alley market_alley_n 0x43B //beta
  506. #define ganon_final_0 0x43F
  507.  
  508. #define Forest_9_from_kokiri_home4 0x443
  509. #define Forest_10_from_kokiri_home5 0x447
  510. #define Village_9_from_drag 0x44B
  511.  
  512. #define hakasitarelay_0_from_Graveyard 0x44F
  513. #define hakasitarelay_1_from_Village 0x453
  514.  
  515. #define Forest_11_from_Forest_demo_2 0x457
  516. #define Trail_4_from_daiyousei_izumi 0x45B
  517. /* 00C23398 */
  518.  
  519. #define turibori_0_from_Hylia 0x45F
  520.  
  521. #define Village_10_from_syatekijyou 0x463
  522. /* 00C233AA */
  523.  
  524. #define ganontika_0_from_ganon_tou 0x467
  525. #define shrine_1_from_tokinoma 0x472
  526.  
  527. #define Field_15 0x476 //UNUSED OR SPECIAL
  528. #define Trail_5_from_Trail_demo_1 0x47A
  529. #define Castle_4 0x47E //UNUSED OR SPECIAL
  530. #define ganon_tou_4 0x480
  531. #define Crater_3_from_daiyousei_izumi 0x482
  532. /* 00C2339A */
  533.  
  534. #define gerudoway_0_from_Fortress 0x486
  535. #define gerudoway_1_from_Fortress 0x48A
  536. #define gerudoway_2_from_Fortress 0x48E
  537. #define gerudoway_3_from_Fortress 0x492
  538. #define gerudoway_4_from_Fortress 0x496
  539. #define gerudoway_5_from_Fortress 0x49A
  540. #define gerudoway_6_from_Fortress 0x49E
  541. #define gerudoway_7_from_Fortress 0x4A2
  542. #define gerudoway_8_from_Fortress 0x4A6
  543. #define gerudoway_9_from_Fortress 0x4AA
  544. #define gerudoway_10_from_Fortress 0x4AE
  545. #define gerudoway_11_from_Fortress 0x4B2
  546. #define ganon_sonogo_7_from_ganontikasonogo 0x4B6
  547. #define ganon_final_1_from_ganon_sonogo 0x4BA
  548. #define daiyousei_izumi_1_from_Crater 0x4BE
  549. #define daiyousei_izumi_2_from_ganon_tou 0x4C2
  550.  
  551. #define Woods_4_from_Woods 0x4C6
  552. #define Ranch_6 0x4CA //UNUSED OR SPECIAL
  553. #define Ranch_7 0x4CE //UNUSED OR SPECIAL
  554. #define Woods_5 0x4D2 //UNUSED OR SPECIAL
  555. #define Woods_6_from_City 0x4D6
  556. #define Woods_7_from_River 0x4DA
  557. #define Woods_8_from_Field 0x4DE
  558. #define City_3_from_Woods 0x4E2
  559. #define Hylia_5_from_Hylia_demo_0 0x4E6
  560.  
  561. #define HAKAdan_3 0x4EA
  562.  
  563. #define Village_11_from_kinsuta 0x4EE
  564.  
  565. #define daiyousei_izumi_3 0x4F2
  566.  
  567. #define Crater_4 0x4F6 //UNUSED OR SPECIAL
  568. #define Castle_3 0x4FA //UNUSED OR SPECIAL
  569. #define ganon_tou_3 0x4FC
  570. #define Castle_3 0x4FE //UNUSED OR SPECIAL
  571.  
  572. #define hakasitarelay_2_from_Village_demo_2 0x503
  573. #define bowling_0_from_market_day market_night 0x507 //beta
  574.  
  575. #define Graveyard_6_from_hakaana_ouke 0x50B
  576. #define Field_16_from_tokinoma_demo_7 0x50F
  577. #define Village_13_from_Village_demo_1 0x513
  578.  
  579. #define ganon_demo_0_from_ganontikasonogo 0x517
  580. #define ganon_final_6_from_ganon_sonogo 0x51C
  581. #define besitu_0 0x520
  582. #define ganon_final_7_from_ganon_sonogo 0x524
  583. #define night_shop_1_from_market_alley market_alley_n 0x528 //beta
  584. #define shop1_1_from_market_day market_night 0x52C //beta
  585. #define face_shop_0_from_market_day market_night 0x530 //beta
  586. #define ganontika_1_from_ganon ganon_demo 0x534 //beta
  587. #define ganontika_2 0x538
  588. #define ganontika_3 0x53C
  589. #define ganontika_4 0x540
  590. #define ganontika_5 0x544
  591. #define ganontika_6 0x548
  592. #define ganontika_7 0x54C
  593. #define kinsuta_0_from_Village 0x550
  594.  
  595. #define Village_14 0x554 //UNUSED OR SPECIAL
  596. #define Ranch_8 0x558 //UNUSED OR SPECIAL
  597. #define Ranch_9 0x55C //UNUSED OR SPECIAL
  598. #define Hylia_7_from_Domain 0x560
  599. #define Crater_5 0x564 //UNUSED OR SPECIAL
  600. #define Graveyard_7 0x568 //UNUSED OR SPECIAL
  601.  
  602. #define ganontikasonogo_0_from_ganon_sonogo 0x56C
  603. #define gerudoway_12_from_Fortress 0x570
  604. #define hakaana_ouke_1_from_Graveyard_demo_1 0x574
  605. #define yousei_izumi_yoko_1_from_Castle 0x578
  606.  
  607. #define Colossus_7_from_yousei_izumi_yoko 0x57C
  608. /* 00C233B2 */
  609.  
  610. #define Graveyard_8_from_kenjyanoma_demo_1 0x580
  611.  
  612. #define Bmori1_2 0x584
  613. #define yousei_izumi_yoko_2_from_Colossus 0x588
  614. #define tokinoma_5_from_tokinoma_demo_10 0x58C
  615. #define tokinoma_6 0x590
  616.  
  617. #define Field_17_from_Field_demo_8 0x594
  618.  
  619. #define kakusiana_1 0x598
  620. #define kakusiana_2 0x59C
  621. #define kakusiana_3 0x5A0
  622. #define kakusiana_4 0x5A4
  623. #define kakusiana_5 0x5A8
  624. #define kakusiana_6 0x5AC
  625. #define kakusiana_7 0x5B0
  626. #define kakusiana_8 0x5B4
  627. #define kakusiana_9 0x5B8
  628. #define kakusiana_10 0x5BC
  629. #define kakusiana_11 0x5C0
  630. #define kakusiana_12 0x5C4
  631. #define labo_1_from_Village 0x5C8
  632. #define HAKAdanCH_1 0x5CC
  633. #define souko_1_from_Ranch 0x5D0
  634.  
  635. #define Ranch_10_from_souko 0x5D4
  636.  
  637. #define ice_doukutu_1 0x5D8
  638.  
  639. #define Village_15_from_labo 0x5DC
  640. #define Woods_9_from_Forest 0x5E0
  641.  
  642. #define souko_2 0x5E4
  643.  
  644. #define Forest_12_from_hiral_demo_demo_5 0x5E8
  645.  
  646. #define jyasinboss_2 0x5EC
  647. #define nakaniwa_1_from_hiral_demo_demo_7 0x5F0
  648. #define tokinoma_7 0x5F4
  649.  
  650. #define Fortress_18 0x5F8 //UNUSED OR SPECIAL
  651.  
  652. #define kakusiana_13 0x5FC
  653.  
  654. #define Meadow_2 0x600 //UNUSED OR SPECIAL
  655. #define Hylia_8 0x604 //UNUSED OR SPECIAL
  656. #define Meadow_3 0x608 //UNUSED OR SPECIAL
  657. #define Hylia_9 0x60C //UNUSED OR SPECIAL
  658. #define Colossus_8 0x610 //UNUSED OR SPECIAL
  659. Press any key to continue . . .
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