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Jun 20th, 2019
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  1. Citizen.CreateThread(function()
  2. while true do
  3. Citizen.Wait(0)
  4. local playerCoords = GetEntityCoords(PlayerPedId())
  5.  
  6. for k,doorID in ipairs(Config.DoorList) do
  7. local distance
  8.  
  9. if doorID.doors then
  10. distance = #(playerCoords - doorID.doors[1].objCoords)
  11. else
  12. distance = #(playerCoords - doorID.objCoords)
  13. end
  14.  
  15. local isAuthorized = IsAuthorized(doorID)
  16. local maxDistance, size, displayText = 1.25, 1, _U('unlocked')
  17.  
  18. if doorID.distance then
  19. maxDistance = doorID.distance
  20. end
  21.  
  22. if distance < 50 then
  23. if doorID.doors then
  24. for _,v in ipairs(doorID.doors) do
  25. FreezeEntityPosition(v.object, doorID.locked)
  26.  
  27. if doorID.locked and v.objYaw and GetEntityRotation(v.object).z ~= v.objYaw then
  28. SetEntityRotation(v.object, 0.0, 0.0, v.objYaw, 2, true)
  29. end
  30. end
  31. else
  32. FreezeEntityPosition(doorID.object, doorID.locked)
  33.  
  34. if doorID.locked and doorID.objYaw and GetEntityRotation(doorID.object).z ~= doorID.objYaw then
  35. SetEntityRotation(doorID.object, 0.0, 0.0, doorID.objYaw, 2, true)
  36. end
  37. end
  38. end
  39.  
  40. if distance < maxDistance then
  41. if doorID.size then
  42. size = doorID.size
  43. end
  44.  
  45. if doorID.locked then
  46. displayText = _U('locked')
  47. end
  48.  
  49. if isAuthorized then
  50. displayText = _U('press_button', displayText)
  51. end
  52.  
  53. ESX.Game.Utils.DrawText3D(doorID.textCoords, displayText, size)
  54.  
  55. if IsControlJustReleased(0, 38) then
  56. if isAuthorized then
  57. doorID.locked = not doorID.locked
  58.  
  59. TriggerServerEvent('esx_doorlock:updateState', k, doorID.locked) -- Broadcast new state of the door to everyone
  60. end
  61. end
  62. end
  63. end
  64. end
  65. end)
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