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MegaGrievous

X1 Character Sheet

Jan 19th, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: EX1SpK-26VE Alpha (X1)
  4. Race: Mekani
  5. Personality: X1 is a bit of an outsider. The Mekani prefers to work and/or talk with machinery rather than organic lifeforms (except for Sam). He tends to avoid contact with people and is generally considered an object rather than a sentient being, however, this may be because of his condition.
  6. Location: X1 is an old experimental Mekani from when they were first produced. As such, his power source is far from infinite and he predicts that he won't live more than a year or two. He was found in the scrapyard by Sam while she was looking for parts for her new mech. Because of this, he's much more formal than present-day life and prefers to stay away from others.
  7. Appearance: EX1SpK-26VE Alpha is a silverish-grey Mekani with a pale blue core and deep blue inner workings. His exterior is comprised of many small pieces of metal, exposing his fragile insides between the chest and abdomen. His fingers are pointed and his feet resemble talons. He often wears a folded-back hood and a short cape.
  8. Hobbies: Repairing, Metalworking, Collecting various things
  9. Likes: Repairing damaged mechs, talking with Sam, observing the humans
  10. Dislikes: Socialization, spotlight
  11. Character goal: To figure out why he was in the scrapyard, learn the Mekani's secret
  12. Special power: Is able to shoot lightning bolts from his fingers if his core is charged enough. Must charge more frequently than other Mekani due to his age.
  13. Backstory: Unknown
  14. Current Brigade: None
  15. -Stats:
  16. Physical attack: 4
  17. Defense: 4
  18. Wisdom: 4
  19. Spirit Level: 1
  20. Stamina: 4
  21. Determination: 4
  22. Repair: 225%
  23. Comradery: 2 (with Sam, 8)
  24. Charisma: 2
  25. Money: 50 State Tokens
  26. Control: 9
  27.  
  28. Mech: Custom (EXE-V) [Unbuilt]
  29. Mech Appearance: Drawing Coming Soon. Its chest can detach from its abdomen, allowing it to become a spider-like all-terrain combat drone. Its abdomen and legs become a walking turret that controls itself. Its chest can rotate a full 360 degrees.
  30. Mech Class: Paladin
  31.  
  32. Element: Lightning
  33. Nickname: V
  34.  
  35. Spirit Level: (How well your Mech preforms with you) (1)
  36. Weaponry: (The more weapons you equip/armor, the slower your mech will become)
  37.  
  38. Right Arm: Pulse Blade – A sword made entirely of plasma supercharged with electricity. When the user's mech drops below 50% health, the sword gains the ability to disintegrate most metals.
  39. Left Arm: Pulse Blade – A sword made entirely of plasma supercharged with electricity. When the user's mech drops below 50% health, the sword gains the ability to disintegrate most metals.
  40. Torso: N/A
  41. Left Leg: N/A
  42. Right Leg: N/A
  43. Head: N/A
  44.  
  45. Armor: Heavy Magnesium alloy-infused iridium in Pristine Condition
  46. Specialty Chip: Swordwhirler (swordsman capable of performing propeller-like techniques)
  47.  
  48. Mech appearance: Drawing is almost finished.
  49.  
  50. Stats:
  51. Physical Attack: 4 (+6 during Relentless)
  52. Physical Defense: 8 (-5 during Relentless)
  53. Magical Attack: 1
  54. Magical Defense: 6 (-3 during Relentless)
  55. Mana Power (MP): 9000
  56. Movement Speed: 3 (+6 during Relentless)
  57.  
  58. ~~~Attacks:
  59.  
  60. Automatically assigned:
  61. Auto 1: Dodge
  62. Effect: Depending on your mech's attributes, may allow your mech to avoid damage.
  63. Cost: None
  64. Damage: None
  65. Drawback: Overusing this ability causes your mech to heat up and respond slower to attacking commands or shut down entirely.
  66.  
  67. Auto 2: Block/Shield
  68. Effect: Blocks the target's incoming attack, reducing the damage by giving a small armor buff depending on your mech's armor and class up to a total bonus of 45 percent damage reduction on top of the standard 15 percent.
  69. Cost: None
  70. Damage: None
  71. Drawback: Causes damage to the part the mech used to defend with, this does break shields and weaponry if overused.
  72.  
  73. Auto 3: Split (Mekani Tactic)
  74. Effect: The mech separates its chest-and-up from its abdomen-and-down, splitting into an all-terrain turret that controls itself and a levitating torso that is restricted to melee and a charge-up blast. The legs retain their abilities from when they were attached. During this time, the mech's Physical and Magical Attack stats switch.
  75. Cost: None
  76. Damage: None
  77. Drawback: The mech needs time to reattach. Once the chest shuts down, the two halves cannot reattach.
  78.  
  79. Auto 4: Relentless (Mekani Tactic)
  80. Effect: The mech, after landing two melee hits in quick succession, changes playstyle to match that of a Captain class. Its speed and melee attack receive a huge buff.
  81. Cost: None
  82. Damage: None
  83. Drawback: Its defenses receive a sharp drop.
  84.  
  85. Head:
  86.  
  87. Slot 1 - "Current Counter"
  88. Effect: The user summons a wall of electric pulses in front of them. If a projectile hits the wall, it is reflected at the caster. If a melee attack strikes the wall, it is deflected and the attacker takes minimal damage.
  89. Cost: 400 MP
  90. Damage: None
  91. Drawback: The wall lasts for five seconds, and the user cannot use any other spells while the wall is standing.
  92.  
  93. Slot 2 [Locked] - "[attack]"
  94. Effect:
  95. Cost:
  96. Damage:
  97. Drawback:
  98.  
  99. Slot 3 [Locked] - "[attack]"
  100. Effect:
  101. Cost:
  102. Damage:
  103. Drawback:
  104.  
  105. Slot 4 [Locked] - "[attack]"
  106. Effect:
  107. Cost:
  108. Damage:
  109. Drawback:
  110.  
  111.  
  112. Left Arm:
  113.  
  114. Slot 1 - "Thunderstrike"
  115. Effect: The user dashes towards the target and stabs it with their sword. This has a 25% chance to stun the target for three seconds.
  116. Cost: 500 MP
  117. Damage: Low
  118. Drawback: If the attack misses or is blocked, the user must recharge for three seconds.
  119.  
  120. Slot 2 [Locked] - "[attack]"
  121. Effect:
  122. Cost:
  123. Damage:
  124. Drawback:
  125.  
  126. Slot 3 [Locked] - "[attack]"
  127. Effect:
  128. Cost:
  129. Damage:
  130. Drawback:
  131.  
  132. Slot 4 [Locked] - "[attack]"
  133. Effect:
  134. Cost:
  135. Damage:
  136. Drawback:
  137.  
  138. Right Arm:
  139.  
  140. Slot 1 - "Static Pulse"
  141. Effect: The user slams their electrically-charged sword into the ground, sending out a shockwave that continues for 15 meters. The farther an object is from the shockwave's point of origin, the more damage and knockback it takes.
  142. Cost: 500 MP
  143. Damage: Low-Medium
  144. Drawback: The user has no electrical energy after use and must recharge. They are also locked in place until the shockwave dissipates.
  145.  
  146. Slot 2 [Locked] - "[attack]"
  147. Effect:
  148. Cost:
  149. Damage:
  150. Drawback:
  151.  
  152. Slot 3 [Locked] - "[attack]"
  153. Effect:
  154. Cost:
  155. Damage:
  156. Drawback:
  157.  
  158. Slot 4 [Locked] - "[attack]"
  159. Effect:
  160. Cost:
  161. Damage:
  162. Drawback:
  163.  
  164.  
  165. Torso:
  166.  
  167. Slot 1 - "Recharge"
  168. Effect: The user vacuums in air particles around themself and uses it to charge their reactor core.
  169. Cost: 250 MP
  170. Damage: None
  171. Drawback: The user must stand still in order to complete the charge.
  172.  
  173. Slot 2 [Locked] - "[attack]"
  174. Effect:
  175. Cost:
  176. Damage:
  177. Drawback:
  178.  
  179. Slot 3 [Locked] - "[attack]"
  180. Effect:
  181. Cost:
  182. Damage:
  183. Drawback:
  184.  
  185. Slot 4 [Locked] - "[attack]"
  186. Effect:
  187. Cost:
  188. Damage:
  189. Drawback:
  190.  
  191.  
  192. Legs:
  193.  
  194. Slot 1 - "Bolt Thrusters"
  195. Effect: The user uses some of their electric energy to launch themself upward.
  196. Cost: 400 MP
  197. Damage: None
  198. Drawback: The user cannot cast any spells while airborne.
  199.  
  200. Slot 2 [Locked] - "[attack]"
  201. Effect:
  202. Cost:
  203. Damage:
  204. Drawback:
  205.  
  206. Slot 3 [Locked] - "[attack]"
  207. Effect:
  208. Cost:
  209. Damage:
  210. Drawback:
  211.  
  212. Slot 4 [Locked] - "[attack]"
  213. Effect:
  214. Cost:
  215. Damage:
  216. Drawback:
  217.  
  218. Outburst: ( Once your mech is offline for 99% while in combat the Spirit level of the pilot takes over control, this prevents the mech to shut down but locks you into one move, if you use it, and don't defeat your opponent, you lose)
  219.  
  220. Outburst Slot 1 - β€œImplode”
  221. Effect: The mech curls up and the pilot quickly rematerializes at a safe distance. The mech then uses all of its electric energy to cause a massive explosion that ignores all armor-caused resistances.
  222. Cost: Last Resort (everything)
  223. Damage: Extreme
  224. Drawback: The mech is destroyed.
  225.  
  226. Omega Drive: (A Power boost, which also unlocks special combo moves, They cost almost nothing to use, but does drain your Mech's battery power)
  227.  
  228. Omega Drive Slot 1: Power Overflow
  229. Effect: The mech surges with power, enhancing its two Attack stats to 10 but dropping defenses to 2.
  230. Cost: None
  231. Drawback: Reactor drains at triple rate.
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