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Mar 14th, 2017
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  1.  
  2. =====================================================================
  3. == F:\overpoch test server\arma2oaserver.exe
  4. == arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
  5. =====================================================================
  6. Exe timestamp: 2017/03/06 17:38:41
  7. Current time: 2017/03/14 15:05:24
  8.  
  9. Version 1.63.131129
  10. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  11. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  12. Unsupported language English in stringtable
  13. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  14. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  15. <English>From world.guns.ru: &lt'
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  18. <Italian>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  21. <Spanish>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  24. <French>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  27. <Czech>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  30. <Russian>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  33. <Polish>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  36. <Hungarian>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  39. </Key>
  40. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  41. <German>Compact assault rifle with silenced grenade launcher&lt'
  42. Item STR_VIL_DN_BS1 listed twice
  43. Item STR_AUTHOR_VILAS listed twice
  44. Item STR_VIL_EASTERN listed twice
  45. Item STR_VIL_WEAPONS listed twice
  46. Item str_dss_10rnd_vss listed twice
  47. Item str_dss_20rnd_vss listed twice
  48. Item str_dn_20rnd_9x39_sp5_vss listed twice
  49. Item str_dn_ak_107_gl_pso listed twice
  50. Item str_dn_ak_107_kobra listed twice
  51. Item str_dn_M40A3 listed twice
  52. Item str_dn_rpk_74 listed twice
  53. Item str_ep1_dn_fn_fal listed twice
  54. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  55. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  56. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  57. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  58. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  59. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  60. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  61. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  62. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  63. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  64. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  65. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  66. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  67. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  68. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  69. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  70. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  71. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  72. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  73. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  74. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  79. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  80. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  81. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  82. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  86. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  90. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  91. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  92. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  98. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  99. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  100. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  101. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  102. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  103. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  104. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  105. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  106. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  107. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  108. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  109. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  110. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  111. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  112. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  113. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  114. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  115. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  116. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  117. Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
  118. Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
  119. Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
  120. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  121. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  123. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  125. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  126. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  127. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  128. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  129. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  130. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  131. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  132. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  133. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  134. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  135. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  136. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  137. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  138. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  139. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  140. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  141. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  142. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  143. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  144. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  145. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  146. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  147. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  148. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  149. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  150. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  151. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  152. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  153. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  154. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  155. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  156. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  157. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  158. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  159. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  160. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  161. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  162. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  163. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  164. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  165. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  166. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  167. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  168. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  169. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  193. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  195. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  196. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  198. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  199. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  200. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  201. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  202. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  203. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  204. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  205. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  206. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  218. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  230. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  231. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  232. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  233. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  234. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  235. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  236. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  237. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  238. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  239. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  240. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  241. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  242. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  243. 15:05:31 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  244. 15:05:32 Connected to Steam servers
  245. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  246. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  247. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  248. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  249. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  250. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  251. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  252. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  253. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  254. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  255. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  256. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  257. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  258. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  259. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  260. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  261. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  262. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  263. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  264. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  265. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  266. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  267. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  268. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  269. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  270. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  271. 15:05:36 Server error: Player without identity jingles (id 1996775740)
  272. 15:05:41 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  273. 15:05:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  274. 15:05:48 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  275. 15:05:48 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  276. 15:05:48 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  277. 15:05:48 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  278. 15:05:48 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  279. 15:05:48 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  280. 15:05:48 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  281. 15:05:48 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  282. 15:05:48 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  283. 15:05:48 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  284. 15:05:48 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  285. 15:05:48 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  286. 15:05:48 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  287. 15:05:48 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  288. 15:05:48 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  289. 15:05:48 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  290. 15:05:48 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  291. 15:05:48 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  292. 15:05:48 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  293. 15:05:48 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  294. 15:05:48 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  295. 15:05:48 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  296. 15:05:48 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  297. 15:05:48 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  298. 15:05:48 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  299. 15:05:48 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  300. 15:05:48 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  301. 15:05:48 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  302. 15:05:48 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  303. 15:05:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  304. 15:05:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  305. 15:05:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  306. 15:05:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  307. 15:05:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  308. 15:05:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  309. 15:05:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  310. 15:05:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  311. 15:05:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  312. 15:05:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  313. 15:05:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  314. 15:05:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  315. 15:05:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  316. 15:05:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  317. 15:05:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  318. 15:05:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  319. 15:05:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  320. 15:05:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  321. 15:05:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  322. 15:05:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  323. 15:05:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  324. 15:05:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  325. 15:05:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  326. 15:05:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  327. 15:05:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  328. 15:05:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  329. 15:05:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  330. 15:05:48 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  331. 15:05:48 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  332. 15:05:48 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  333. 15:05:48 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  334. 15:05:48 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  335. 15:05:48 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  336. 15:05:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  337. 15:05:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  338. 15:05:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  339. 15:05:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  340. 15:05:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  341. 15:05:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  342. 15:05:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  343. 15:05:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  344. 15:05:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  345. 15:05:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  346. 15:05:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  347. 15:05:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  348. 15:05:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  349. 15:05:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  350. 15:05:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  351. 15:05:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  352. 15:05:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  353. 15:05:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  354. 15:05:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  355. 15:05:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  356. 15:05:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  357. 15:05:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  358. 15:05:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  359. 15:05:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  360. 15:05:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  361. 15:05:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  362. 15:05:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  363. 15:05:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  364. 15:05:55 "MPframework inited"
  365. 15:05:56 "dayz_preloadFinished reset"
  366. 15:05:56 "infiSTAR.de - Waiting for BIS_fnc_init..."
  367. 15:05:56 "Epoch detected"
  368. 15:05:56 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  369. 15:05:56 Warning Message: Script low_admins.sqf not found
  370. 15:05:56 Warning Message: Script normal_admins.sqf not found
  371. 15:05:56 Warning Message: Script super_admins.sqf not found
  372. 15:05:56 Warning Message: Script blacklist.sqf not found
  373. 15:05:56 "infiSTAR.de - iproductVersion: 05-Mar-2017 19-45-35-v1437 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  374. 15:05:56 "infiSTAR.de - _fnc_RandomGen: {
  375. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  376. _gen = _abc select (random ((count _abc)-1));
  377. _arr = ['D','u','5','m','C','f','Y','P','I','N','p','B','V','T','k','q','T','H','k','4','A','5','2','O','f','b','4','e','L','n'];
  378. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  379. _gen
  380. }"
  381. 15:05:56 "infiSTAR.de - _simple: z5T1O1P2e1q4p2D348C"
  382. 15:05:56 "infiSTAR.de - _dialogIds: k6N3f2V1Y6P6V7A8B4B4Y1Y4f"
  383. 15:05:56 "infiSTAR.de - _badtxts: b9T6I450u5T0V7k748P5m8m"
  384. 15:05:56 "infiSTAR.de - _randvar1: v6Y7m5T5T25349N1P6q2q324H"
  385. 15:05:56 "infiSTAR.de - _randvar2: y8C4k2f6T5P4B146T2b9V"
  386. 15:05:56 "infiSTAR.de - _randvar0: d1H6k3f8b4p1H7e3e227P6b2P"
  387. 15:05:56 "infiSTAR.de - _randvar3: l4n9T55152C148p8O4e7N3f"
  388. 15:05:56 "infiSTAR.de - _randvar4: m6N3q8T9D2f2f9e7P7u"
  389. 15:05:56 "infiSTAR.de - _randvar5: h849u0f0k9A646I4Y6C44"
  390. 15:05:56 "infiSTAR.de - _randvar6: h5f3k4f8D9f4k9P0D8V1435"
  391. 15:05:56 "infiSTAR.de - _randvar8: z5f4I5n1k853n7b5P3k8C1T"
  392. 15:05:56 "infiSTAR.de - _randvar9: m3k1p1k8P9n6T4f3u4p2V5u"
  393. 15:05:56 "infiSTAR.de - _randvar11: t8m7C8T641V1f944O8T3m"
  394. 15:05:56 "infiSTAR.de - _randvar12: c55346I8p7Y7C4A1Y3Y6Y3q"
  395. 15:05:56 "infiSTAR.de - _randvar13: w8k8C745k8T5H6m9N7B4A2L6u"
  396. 15:05:56 "infiSTAR.de - _randvar19: g3I6D8A4m6N8T852q5D0k3Y"
  397. 15:05:56 "infiSTAR.de - _randvar20: c454Y6T749p4P851L3u9f5O"
  398. 15:05:56 "infiSTAR.de - _randvar27: l5u5m7P6L6O5O544T2k5u"
  399. 15:05:56 "infiSTAR.de - _randvar26: b0C8k7k6k745L921p7p"
  400. 15:05:56 "infiSTAR.de - _randvar25: b6C026f3m1C1q1C8k4e4p923N"
  401. 15:05:56 "infiSTAR.de - _randvar31: v4T558412722f4n8T6L5C"
  402. 15:05:56 "infiSTAR.de - _randvar33: d9f2A7k35642P5m659N"
  403. 15:05:56 "infiSTAR.de - _randvar34: d1q4P1I9D147N3q722p6k"
  404. 15:05:56 "infiSTAR.de - _randvar35: p1Y3L256q5Y1f6N4V7m95"
  405. 15:05:56 "infiSTAR.de - _randvar36: n3P8H0P2Y75622b2u0C4O0e4L"
  406. 15:05:56 "infiSTAR.de - _randvar356637: y0q845n0B650H5f5C1f6k"
  407. 15:05:56 "infiSTAR.de - _randvar38: v4f1V5H6B5L7T7C1f0p4e"
  408. 15:05:56 "infiSTAR.de - _randvar39: c8A2n6T1f0e7T4Y5C1D85"
  409. 15:05:56 "infiSTAR.de - _clickOnMapTimer: n5p2m35724q4T556q746Y3V6Y"
  410. 15:05:57 "infiSTAR.de - _clickOnMapCaught: i9A7u5k8D5b6f2L3D8B7b9f"
  411. 15:05:57 "infiSTAR.de - _fnc_handlerandvar10: c6b8e1I5V4H1T9B7T5q"
  412. 15:05:57 "infiSTAR.de - _remark: f0f2O5e752L9u2n6B358f"
  413. 15:05:57 "infiSTAR.de - _AHpos: n5e548T323P2k6N6A5V7B"
  414. 15:05:57 "infiSTAR.de - _loadedcheckpos: x4L3f1m2q4V7p6b8f7A2k"
  415. 15:05:57 "infiSTAR.de - _loadedchecktime: u4T3A8A854Y8k15522O5V4q"
  416. 15:05:57 "infiSTAR.de - _MenuChecksRunningx: i5B2A8H6A8f8B1O0534"
  417. 15:05:57 "infiSTAR.de - _oneachframe: w547N4H952T2k4e2q1Y356B"
  418. 15:05:57 "infiSTAR.de - _anotherloop: f5f0T8f2L9H222T3I6C3C"
  419. 15:05:57 "infiSTAR.de - _clientoncetwo: p6I3A3B2L1f4O841f9C7I6u"
  420. 15:05:57 "infiSTAR.de - _lastUnlock: s8I528k752B3B9u1B653L"
  421. 15:05:57 "infiSTAR.de - _AdminReqCheck: e2I0P1H848p9I1H3P3N34"
  422. 15:05:57 "infiSTAR.de - _antidupeCheckVar: o6f7H843H2u1f6O4k1e6B3P"
  423. 15:05:57 "infiSTAR.de - _antiantihack1_rndvar: v1f5H3P3e224Y8B8u7m0N8H8e"
  424. 15:05:57 "infiSTAR.de - _antiantihack2_rndvar: m7V6V8Y1k9Y8H3b556V7e8b"
  425. 15:05:57 "infiSTAR.de - _antidupePVResVar: t7Y556m7m6D1B1n2B9T6k1C"
  426. 15:05:57 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_i7L1B7T7e4T828Y547f6m"
  427. 15:05:57 "infiSTAR.de - _randvar356610: PVAHR_0_f5T0C0C6k1B9P2O5f648u2k8T"
  428. 15:05:57 "infiSTAR.de - AntiHack LOADED!"
  429. 15:05:57 "infiSTAR.de - CREATING AdminMenu"
  430. 15:05:57 "infiSTAR.de - AdminMenu LOADED!"
  431. 15:05:57 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  432. 15:05:57 "infiSTAR.de - AntiHack FULLY LOADED"
  433. 15:05:59 BIKE: loading version 2.8.2 ...
  434. 15:05:59 BIKE: adding bike to safe vehicle list...
  435. 15:05:59 "HIVE: Starting"
  436. 15:05:59 ["TIME SYNC: Local Time set to:",[2012,8,2,13,5],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,3,14,13,5]]
  437. 15:05:59 "HIVE: trying to get objects"
  438. 15:06:00 "HIVE: found 306 objects"
  439. 15:06:00 "HIVE: Request sent"
  440. 15:06:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  441. 15:06:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  442. 15:06:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  443. 15:06:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  444. 15:06:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  445. 15:06:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  446. 15:06:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  447. 15:06:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  448. 15:06:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  449. 15:06:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  450. 15:06:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  451. 15:06:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  452. 15:06:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  453. 15:06:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  454. 15:06:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  455. 15:06:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  456. 15:06:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  457. 15:06:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  458. 15:06:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  459. 15:06:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  460. 15:06:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  461. 15:06:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  462. 15:06:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  463. 15:06:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  464. 15:06:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  465. 15:06:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  466. 15:06:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  467. 15:06:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  468. 15:06:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  469. 15:06:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  470. 15:06:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  471. 15:06:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  472. 15:06:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  473. 15:06:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  474. 15:06:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  475. 15:06:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  476. 15:06:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  477. 15:06:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  478. 15:06:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  479. 15:06:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  480. 15:06:01 Cannot create non-ai vehicle Land_Stan_east,
  481. 15:06:01 Cannot create non-ai vehicle Land_Stan_east,
  482. 15:06:01 Cannot create non-ai vehicle Land_Stan_east,
  483. 15:06:01 Cannot create non-ai vehicle Land_Stan_east,
  484. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  485. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  486. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  487. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  488. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  489. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  490. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  491. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  492. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  493. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  494. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  495. 15:06:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  496. 15:06:01 Cannot create non-ai vehicle Land_76n6_ClamShell,
  497. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  498. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  499. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  500. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  501. 15:06:02 class HitPoints::HitLF2Wheel not found in policecar
  502. 15:06:02 class HitPoints::HitRF2Wheel not found in policecar
  503. 15:06:02 class HitPoints::HitLMWheel not found in policecar
  504. 15:06:02 class HitPoints::HitRMWheel not found in policecar
  505. 15:06:02 "SERVER FPS: 33 PLAYERS: 1"
  506. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  507. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  508. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  509. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  510. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  511. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  512. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  513. 15:06:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  514. 15:06:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  515. 15:06:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  516. 15:06:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  517. 15:06:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  518. 15:06:03 "HIVE: Streamed 306 objects"
  519. 15:06:04 "Res3tting B!S effects..."
  520. 15:06:12 "infiSTAR.de - Player-Log: jingles(76561198127031735) - 0h 00min | ******ADMIN******"
  521. 15:06:12 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 306 objects in 12.943 seconds (unscheduled)"
  522. 15:06:12 "Total Number of spawn locations 6"
  523. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [3110.87,7292.28,0] with 6 items."
  524. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6655.74,7896.73,0] with 8 items."
  525. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [9743.5,13126.7,0] with 8 items."
  526. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4678.07,8086.53,0] with 12 items."
  527. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12994.2,10766,0] with 6 items."
  528. 15:06:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [7126.32,9749.8,0] with 12 items."
  529. 15:06:24 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  530. 15:06:24 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4924.01,8364.51,0] with 6 items."
  531. 15:06:25 "HIVE: Vehicle Spawn limit reached!"
  532. 15:06:25 "HIVE: Spawning # of Debris: 0"
  533. 15:06:25 "HIVE: Spawning # of Ammo Boxes: 3"
  534. 15:06:26 "HIVE: Spawning # of Veins: 15"
  535. 15:06:26 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 0 Debris, 3 SupplyCrates and 15 MineVeins in 13.602 seconds (scheduled)"
  536. 15:06:26 "EPOCH EVENTS INIT"
  537. 15:06:26 BUILDINGS: Loading Choc's Traders...
  538. 15:06:28 Cannot create non-ai vehicle Map_MASH_EP1,
  539. 15:06:28 Cannot create non-ai vehicle Map_Camp_EP1,
  540. 15:06:28 Cannot create non-ai vehicle Map_CampEast_EP1,
  541. 15:06:28 Cannot create non-ai vehicle Map_Map_Camp_EP1,
  542. 15:06:28 BUILDINGS: Loaded Choc's Traders...
  543. 15:06:28 "WAI: Custom Config File Loaded"
  544. 15:06:28 "WAI: AI Config File Loaded"
  545. 15:06:28 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  546. 15:06:28 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,3,14,13,6]]
  547. 15:06:28 "WAI: AI Monitor Started"
  548. 15:06:28 "WAI: Initialising missions"
  549. 15:06:50 "infiSTAR.de PlayerConnected: ["76561198127031735","jingles"]"
  550. 15:06:50 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  551. 15:06:51 "INFO - Player: PID#3(jingles)(UID:76561198127031735/CID:10) Status: LOGGING IN"
  552. 15:06:52 "INFO - Player: PID#3(jingles)(UID:76561198127031735/CID:10) Status: LOGIN PUBLISHING, Location Old Fields [075065]"
  553. 15:07:03 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (jingles) REMOTE,"76561198127031735"]"
  554. 15:07:03 "infiSTAR.de ******ADMIN-LOGIN******: jingles(76561198127031735)"
  555. 15:07:03 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (jingles) REMOTE,"76561198127031735"]"
  556. 15:07:03 "INFO - Player: jingles(UID:76561198127031735/CID:10) Status: CLIENT LOADED & PLAYING"
  557. 15:07:05 "B 1-1-B:1 (jingles) REMOTE, SafeZoneState, [0], 3"
  558. 15:07:05 "infiSTAR.de Log: jingles(76561198127031735) - Left SafeZone @075065"
  559. 15:07:06 "RUNNING EVENT: gems on [2017,3,14,13,7]"
  560. 15:07:06 "Spawning Gem event at [12224.4,10513.3]"
  561. 15:07:06 "Creating Gem Farm at [12019.5,10312.6]"
  562. 15:07:06 "Gem event setup, waiting for 3600 seconds"
  563. 15:07:11 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  564. 15:09:02 "WAI: Mission:[Hero] Cannibal started at [10273,8701.15,0]"
  565. 15:09:02 No owner
  566. 15:09:02 No owner
  567. 15:09:02 No owner
  568. 15:09:02 No owner
  569. 15:09:02 "WAI: Spawned a group of 5 AI (bandit) at [10285,8743.65,0]"
  570. 15:09:03 "WAI: Spawned a group of 4 AI (bandit) at [10284,8742.15,0]"
  571. 15:09:03 "WAI: Spawned a group of 4 AI (bandit) at [10261,8658.15,0]"
  572. 15:09:03 No owner
  573. 15:09:03 No owner
  574. 15:09:03 No owner
  575. 15:09:03 No owner
  576. 15:09:03 "WAI: Spawned a group of 4 AI (bandit) at [10260,8658.15,0]"
  577. 15:09:56 "WAI: [Mission:[Hero] Disabled Military Chopper]: Starting... [4729.43,5388.29,0]"
  578. 15:09:56 "WAI: Spawned a group of 4 AI (Bandit) at [4729.43,5388.29,0]"
  579. 15:09:56 "WAI: Spawned a group of 4 AI (Bandit) at [4729.43,5388.29,0]"
  580. 15:09:56 "WAI: Spawned a group of 4 AI (Bandit) at [4729.43,5388.29,0]"
  581. 15:09:56 No owner
  582. 15:09:56 No owner
  583. 15:09:56 No owner
  584. 15:09:56 No owner
  585. 15:09:56 No owner
  586. 15:09:56 No owner
  587. 15:09:56 No owner
  588. 15:09:56 No owner
  589. 15:09:56 No owner
  590. 15:09:56 No owner
  591. 15:09:56 No owner
  592. 15:09:56 No owner
  593. 15:09:56 "WAI: Spawned a group of 4 AI (Bandit) at [4729.43,5388.29,0]"
  594. 15:09:57 "WAI: Spawned in 4 M2StaticMG"
  595. 15:12:07 "RUNNING EVENT: weed on [2017,3,14,13,12]"
  596. 15:12:07 "Spawning Weed Farm at [9463.26,8306.39]"
  597. 15:12:07 "Creating Weed Farm at [9489.31,8149.28]"
  598. 15:12:07 "Weed Farm Setup, waiting for 3600 seconds"
  599. 15:12:13 "SERVER FPS: 48 PLAYERS: 1"
  600. 15:13:07 "RUNNING EVENT: military on [2017,3,14,13,13]"
  601. 15:15:02 "WAI: [Mission:[Bandit] Tank Column]: Starting... [8493.16,6495.4,0]"
  602. 15:15:03 No owner
  603. 15:15:03 No owner
  604. 15:15:03 No owner
  605. 15:15:03 No owner
  606. 15:15:03 "WAI: Spawned a group of 4 AI (Hero) at [8486.16,6485.4,0]"
  607. 15:15:03 "WAI: Spawned a group of 4 AI (Hero) at [8509.16,6490.4,0]"
  608. 15:15:03 No owner
  609. 15:15:03 No owner
  610. 15:15:03 No owner
  611. 15:15:03 No owner
  612. 15:15:03 "WAI: Spawned a group of 4 AI (Hero) at [8497.16,6513.4,0]"
  613. 15:15:03 "WAI: Spawned in 1 M2StaticMG"
  614. 15:15:03 "WAI: Spawned in 1 M2StaticMG"
  615. 15:18:13 "SERVER FPS: 48 PLAYERS: 1"
  616. 15:21:28 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,21],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,3,14,13,21]]
  617. 15:24:13 "SERVER FPS: 49 PLAYERS: 1"
  618. 15:25:08 "RUNNING EVENT: treasure on [2017,3,14,13,25]"
  619. 15:27:51 "WAI: [Mission:[Hero] Disabled Military Chopper]: Ended at [4729.43,5388.29,0]"
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