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Winter__

Untitled

Aug 18th, 2014
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  1. options:
  2. P: &8[&aElectrified&8]&e
  3.  
  4. command /electrified [<text>]:
  5. permission: skript.op
  6. trigger:
  7. if arg 1 is "on", "enable", or "give":
  8. loop all players:
  9. set {elec} to true
  10. apply speed 1 to the loop-player for 999 days
  11. apply haste 1 to the loop-player for 999 days
  12. give loop-player 1 redstone named "Battery"
  13. set {HasBattery::%loop-player%} to true
  14. set {CanUseBattery::%loop-player%} to true
  15. broadcast "{@P} Batteries given out and effects applied!"
  16. stop
  17. if arg 1 is "off", "disable", or "stop":
  18. set {elec} to false
  19. broadcast "{@P} Electrified ended!"
  20. if arg 1 is "reset":
  21. delete {HasBattery::*}
  22. delete {CanUseBattery::*}
  23. delete {elec}
  24. broadcast "{@P} All variables &breset!"
  25. stop
  26.  
  27. on login:
  28. if {elec} is true:
  29. if {HasBattery::%player%} is false:
  30. give player 1 redstone named "Battery"
  31. set {HasBattery::%player%} to true
  32. message "{@P} Battery given!" to the player
  33.  
  34. on right click:
  35. player's tool is redstone named "Battery":
  36. if {CanUseBattery::%player%} is false:
  37. message "{@P} You cannot use your battery, your 3 minutes hasn't gone up!"
  38. else:
  39. remove speed from the player
  40. remove haste from the player
  41. apply haste 3 to the player for 17 seconds
  42. apply speed 2 to the player for 17 seconds
  43. broadcast "{@P} %player% is &bELECTRIFIED!"
  44. set {CanUseBattery::%player%} to false
  45. wait 18 seconds
  46. remove haste from the player
  47. remove speed from the player
  48. apply haste 1 to the player for 999 days
  49. apply speed 1 to the player for 999 days
  50. wait 3 minutes
  51. set {CanUseBattery::%player%} to true
  52. message "{@P} You can use your battery again!"
  53.  
  54. on walk on water:
  55. block below the player is water
  56. block at the player is water
  57. if {elec} is true:
  58. set {_h} to health of player
  59. set {_d} to .20
  60. set player's health to ({_h} - {_d})
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