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Feb 23rd, 2018
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  1. com.badlogic.gdx.utils.GdxRuntimeException: No buffer allocated!
  2. at com.badlogic.gdx.graphics.glutils.IndexBufferObject.bind(IndexBufferObject.java:167)
  3. at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:392)
  4. at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:242)
  5. at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.render(DefaultShader.java:768)
  6. at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.render(BaseShader.java:233)
  7. at com.badlogic.gdx.graphics.g3d.ModelBatch.flush(ModelBatch.java:207)
  8. at com.badlogic.gdx.graphics.g3d.ModelBatch.end(ModelBatch.java:218)
  9. at com.dice.android.gameobjects.DieScene.render(DieScene.java:125)
  10. at com.dice.android.screens.LevelScreen.render(LevelScreen.java:362)
  11. at com.dice.android.Dicer.render(Dicer.java:145)
  12. at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:495)
  13. at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
  14. at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
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