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- [] spawn {
- for [{_i=0},{true},{_i=_i+1}] do {
- {
- _x addRating -2001;
- } forEach (allUnits select {side _x isEqualTo civilian && !isPlayer _x && !captive _x});
- sleep 1;
- };
- };
- addMissionEventHandler ["EachFrame", {
- {
- _unit = _x;
- {
- _unit forgetTarget _x;
- } forEach ((_unit targets [true, viewDistance, [sideEnemy]]) select {_x isKindOf "Civilian"});
- } forEach (allUnits select {(side _x isEqualTo west || side _x isEqualTo resistance) && !isPlayer _x});
- {
- _unit = _x;
- {
- _unit forgetTarget _x;
- } forEach (_unit targets [true, viewDistance, [west,resistance,sideEnemy]]);
- } forEach (allUnits select {_x isKindOf "Civilian" && !isPlayer _x});
- }];
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