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- ##################################
- ### Main Config For McRPG ###
- ##################################
- #
- #Notes:
- # Do not use ' or " in messages as I have not yet added support for these icons.
- # - Do not remove any lines as that will throw errors
- # - This plugin only supports Minecraft color codes. Ex) &eHello World&7!
- # - Use this link for a list of the codes: https://wiki.ess3.net/mc/
- # - If you want a message to be blank, please leave it as ''
- # - This plugin supports player name place holders as %Player%
- # If you receive an error when McRPG loads, ensure that:
- # - No tabs are present: YAML only allows spaces
- # - Indents are correct: YAML hierarchy is based entirely on indentation
- ###################################
- Configuration:
- #Converts a players level to exp and then convert that into boosted experience using the equation below
- McMMOConversionEquation: ((skill_exp)*0.5)
- #When a player gains exp, this equation is factored in and if there is remaining boosted exp,
- #then it will add this equation value to the gained amount
- BoostedExpUsageRate: ((gained_exp)*2.25)
- #The maximum amount of damage allowed for giving experience
- MaxDamageCap: 1000000
- #How much exp gain should be modified if the target is blocking with a shield.
- ShieldBlockingModifier: 0.5
- #If exp should be disabled for damage from ender pearls
- DisableEPearlExp: true
- #If skill books should be undroppable in the end
- DisableBooksInEnd: true
- #If ability spy should be on, alerting admins when abilities are unlocked and upgraded
- AbilitySpyEnabled: false
- #If redeem perms should be used
- UseRedeemPerm: false
- ConstantExpUpdates:
- #If players should be sent an update everytime they gain exp
- Enabled: false
- #What type should the display be. BOSSBAR, SCOREBOARD, or ACTIONBAR
- DisplayType: BOSSBAR
- #Duration of the reminder. Only used for scoreboard and bossbar
- DisplayDuration: 3
- #What worlds should be disabled
- DisabledWorlds:
- - test
- #This is how often the plugin saves player data (async) in minutes
- SaveInterval: 1
- #How long the cooldown for replacing an ability should be in minutes
- ReplaceAbilityCooldown: 1440
- #Should a player be required to have an empty offhand to use abilities
- RequireEmptyOffHand: false
- #What lang file you want to use. Do not include the .yml
- LangFile: en
- #Currently unused
- AutoUpdate: true
- #If a player should not gain exp when they are a certain level.
- #Use mcrpg.%skill%.%level% as the perm
- UseLevelPerms: false
- #If health bars of mobs should be universally disabled
- HealthBarEnabled: false
- #How long should the health bars be displayed for
- HealthBarDisplayTime: 1
- #Modify the exp worth of mobs from spawners and eggs
- ModifySpawnExp:
- MobsFromSpawner: 0.5
- MobsFromEggs: 0.5
- Redeeming:
- #If when players redeem levels, should this reset the amount of exp needed to level up.
- RedeemLevelsResetExp: true
- #Use this to configure how various displays show up
- DisplayConfig:
- Scoreboard:
- DisplayName: '&a%Skill%'
- Lines:
- CurrentLevel: '&bCurrent Level:'
- CurrentExp: '&eExp:'
- ExpNeeded: '&eExp Left:'
- BossBar:
- DisplayName: '&5Lv.&e%Current_Level% &7- &5%Skill%: &e%Exp_To_Level%'
- Color:
- Swords: Red
- Mining: Blue
- Unarmed: White
- Herbalism: Green
- Archery: Pink
- Woodcutting: Green
- Fitness: White
- Excavation: Blue
- Axes: Red
- Fishing: Blue
- Sorcery: Pink
- ActionBar:
- Swords:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Mining:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Unarmed:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Herbalism:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Archery:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Woodcutting:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Fitness:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Excavation:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Axes:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- Fishing:
- Message: '&a+%Exp_Gained% &eexp &a%Exp_To_Level% &eremaining'
- PlayerConfiguration:
- #This amount is how many ability slots are in the players loadout
- #Modifying this requires a restart. A reload will break plugin
- AmountOfTotalAbilities: 9
- #When the power level reaches a multiple of this number an ability point is awarded
- AbilityPointInterval: 100
- #How many seconds a player should stay ready for
- PlayerReadyDuration: 2
- PoseidonsGuardian:
- #What summoning chance should players start with.
- DefaultSummonChance: 0.0
- #If the distance between the last fish caught and the next one caught is less than or equal to this value, increase the summoning chance.
- Range: 100
- #The max summoning chance that a player can have for the guardian.
- MaxChance: 0.0
- #The min summoning chance that a player can have for the guardian.
- MinChance: 0.0
- #How much should the summon chance increase if the fish caught is inside of the range.
- WithinRangeIncrease: 0.0
- #How much should the summon chance decrease if the fish caught is outside of the range.
- OutsideRangeDecrease: 100.0
- #What type of entity should the guardian be.
- GuardianType: DROWNED
- #How much health should the guardian have.
- Health: 150
- #What weapon should the guardian have.
- Weapon: IRON_SWORD
- #Should the weapon be enchanted.
- Enchanted: false
- #What enchantments should be on the weapon.
- Enchants:
- - DAMAGE_ALL:1
- #How much redeemable exp should the player get when killing the guardian.
- RedeemableExpReward: 5000
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