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- /* -*- c++ -*- */
- /*
- * Copyright 2022 by SiNK.
- *
- * SPDX-License-Identifier: GPL-3.0-or-later
- */
- #ifndef INCLUDED_ANIME1_ADDING_FF_IMPL_H
- #define INCLUDED_ANIME1_ADDING_FF_IMPL_H
- #include <ANIME1/adding_ff.h>
- namespace gr {
- namespace ANIME1 {
- class adding_ff_impl : public adding_ff
- {
- private:
- // Nothing to declare in this block.
- int d_C;
- public:
- adding_ff_impl(int constant0);
- ~adding_ff_impl();
- // Where all the action really happens
- void forecast(int noutput_items, gr_vector_int& ninput_items_required);
- void set_constant0(int constant0);
- int general_work(int noutput_items,
- gr_vector_int& ninput_items,
- gr_vector_const_void_star& input_items,
- gr_vector_void_star& output_items);
- };
- } // namespace ANIME1
- } // namespace gr
- #endif /* INCLUDED_ANIME1_ADDING_FF_IMPL_H */
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