Davidgumazon03

mc-steve[all-adaption]_5 (improvement update)

Oct 28th, 2017
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  2. <html><head><title>Theorical Profile of Steve</title><meta name="Generator" content="Alleycode HTML Editor"><meta name="Description" content="Theorical Profile of Steve in Creative"><meta name="Keywords" content="Minecraft Steve"></head><body>
  3. <h1>Summary</h1>
  4. The protagonist of Minecraft, Steve, is a walking enigma. His history and intentions are all left unrevealed, up for player interpretation.<sup class="reference"><a href="#vsbattle">[1]</a></sup><br>
  5. This is a theorical profile of <b>Steve</b> in Creative Mode, which is usually considered a game mechanic within this wiki.<sup class="reference"><a href="#stlk">[2]</a></sup><br>
  6. <b>Steve</b>, also known as <b>Steve?</b> or <b>Stevie</b> is the main character of Minecraft.<br>
  7. Almost nothing is known about this mystery man, except that he can both be a hero and a bad guy, depending on player choice, and that he's a skilled survivalist.<sup class="reference"><a href="#ws235">[3]</a></sup>
  8. Story of Steve's a really empty in a generic one
  9. <h1>Powers and Stats</h1>
  10. Tier: 7-C<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  11. <br>
  12. Attack Potency: Town level (Can trade blows with the Ender Dragon and The Wither). Can ignore durability with Poison, Instant Damage and Decay splash potion.)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  13. <br>
  14. Speed: Normal Human with Subsonic reaction/combat speed (Can dodge arrows, kept pace with the Ender Dragon and The Wither. Can react when flying at full speed with the Elytra), Subsonic flight speed with the Elytra (Can fly at a maximum of 67.5 m/s)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  15. <br>
  16. Lifting Strength: Unknown. At least Class 25 (Is being able to lift a cubic meter of gold. Note: His inventory size is due to a "magic satchel"/"hammer space" game mechanics, and as such not quantifiable beyond that.)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  17. <br>
  18. Striking Strength: Class TJ<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  19. <br>
  20. Durability: Town level (Can take hits from the Ender Dragon and The Wither)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  21. <br>
  22. Stamina: Above average, but otherwise not notable.<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  23. <br>
  24. Range: Standard melee range with sword and unarmed. Dozens of meters with bow.<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  25. <br>
  26. Standard Equipment:
  27. <a href="#Swords">Swords</a>,
  28. <a href="#Bows_and_Arrows">Bows and Arrows</a>,
  29. <a href="#Pickaxe">Pickaxe</a>,
  30. <a href="#Shovels">Shovels</a>,
  31. <a href="#TNT">TNT</a>,
  32. <a href="#Elytra">Elytra</a>,
  33. <a href="#Structure_Block">Structure Block</a>,
  34. <a href="#Observer">Observer</a>,
  35. <a href="#Totem_of_Undying">Totem of Undying</a>,
  36. <a href="#"></a>,
  37. <a href="#"></a>,
  38. <a href="#"></a>,
  39. <a href="#"></a>,
  40. <a href="#"></a>, etc.
  41. <br>
  42. Intelligence: Gifted, due to being an expert fighter, miner, farmer, architect, blacksmith, alchemist and many others.
  43. <br>
  44. Weaknesses: Splash Potions can hurt him if he's too close.
  45. <br>
  46.  
  47.  
  48. <h2><span id="History">History</span></h2>
  49. <h3><span id="Background"> Background </span></h3>
  50. <ul><li> Name: Steve<sup class="reference"><a href="#rem-mob">[6]</a></sup>
  51. </li><li> Alias: Steve?<sup class="reference"><a href="#steve-ref">[7]</a></sup>, The Player, The Avatar
  52. </li><li> Age: Unknown, Est. ( 612+ years or 220680+ days<sup class="reference"><a href="#steve-age">[5]</a></sup>)
  53. </li><li> Origin: <a href="http://vsbattles.wikia.com/wiki/Minecraft">Minecraft</a>
  54. </li><li> Gender: Genderless (claimed by Notch), Male (since Microsoft buyed Minecraft. Contributed by Me<sup class="reference"><a href="#AN">[8]</a></sup>), possibly Male (While referred to as male, WoG mentions that gender do not exist in Minecraft. Contributed by vsBattle Community)
  55. </li><li> Classification: Human
  56. </li><li> Occupation: Explorer, Hunter, Farmer, Monster Slayer, Enchanter, Survivalist, Architect, Miner, Engineer...
  57. </li><li> Height: N/A (Est. 6'1 if dimensions were translated to the real world)
  58. </li><li> Weight: N/A
  59. </li></ul>
  60. <h3><span id="Physicality"> Physicality </span></h3>
  61. <ul><li> Incredible Strength
  62. </li><li> Capable of shattering solid stone and tress with bare fists
  63. </li><li> Highly Athletic
  64. </li><li> Peak Human Durability
  65. </li><li> Peak Human Running Speed
  66. </li></ul>
  67. <h3><span class="mw-headline" id="Skills"> Skills </span></h3>
  68. <ul><li> Skilled Survivalist &amp; Hunter
  69. </li><li> Adequate Abillity with Melee Weapons
  70. </li><li> Master Archer
  71. </li><li> Modest Enchanter &amp; Alchemist
  72. </li><li> Gifted Artist
  73. </li><li> Engineering Mastermind
  74. </li><li> Amazing Architect
  75. </li></ul>
  76. <h3><span id="Powers_and_Abilities"> Powers and Abilities</span></h3>
  77. <h4><span id="paa-sa"> Survival Availabity</span></h4>
  78. Superhuman Physical Characteristics, Adept Swordsman, Survival Expert, Fire Manipulation, Gliding, Statistics Amplification, Magic(via Enchantments), Poison Manipulation, Status Effect Inducement (via Potions, Splash Potions, and Lingering Potions)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>, Invisibility, Resistance to Fire, Smite, Regeneration (Mid. Can regenerate from several arrows through his skull), Teleportation (via Enderpearl), Healing (via Natural Healing Factor "hunger"), Enhanced Senses, Water Breathing(via potions), Resurrection, Death Manipulation<sup class="reference"><a href="#vsbattle-2">[8]</a></sup>
  79. <ul><li>Quality Sense: As shown in the inventory not to be confused with game mechanic regarding inventory, Steve can sense and judge the quality of anything, only abilities/powers, names, objects, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value. <i>ref to name and data/tags</i>
  80. </li><li>
  81. </li></ul>
  82. <h4><span id="paa-psa"> Pre-Survival Availabity</span></h4>
  83. <ul><li>Arrow Generation: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=330">As shown in the Survival Test, Steve can freely generate and shoot arrows at will.</a>
  84. </li><li>Weather Control: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=122">Also in the Survival Test, Steve is capable of freely toggling rain on and off.</a>
  85. </li><li>Summoning: In the Pre-Classic version of Minecraft, Steve could freely summon Humans, a now deleted mob, as much as he wanted.
  86. </li><li>Creation: <a rel="nofollow" class="external text" href="https://youtu.be/FtuhWUwhZKA?t=289">As seen in Alpha, Steve is capable of creating activated Nether Portals out of nothing</a>.
  87. </li><li>Teleportation: <a rel="nofollow" class="external text" href="https://youtu.be/msg1AR5wuJ0?t=158">In the Pre-Classic, Steve was also able to teleport anywhere he wanted.</a>
  88. </li></ul>
  89.  
  90.  
  91. <h4><span id="The_Wither"> The Wither </span><sup class="reference"><a href="#dbf">[10]</a></sup></h4>
  92. <ul><li> Fires explosive Screaming Skulls
  93. </li><li> Capable of creating massive craters
  94. </li><li> Superhuman Strength
  95. </li><li> Can smash through obsidian walls
  96. </li><li> Super Toughness
  97. </li><li> Shrugs off TNT
  98. </li><li> Superhuman Resilience to Fire
  99. </li><li> Can inflict poison damage
  100. </li><li> Healing factor
  101. </li><li> Flight
  102. </li><li> Inhuman Health
  103. </li><li> Posseses more health than the Ender Dragon did
  104. </li><li> Immune to Arrows
  105. </li></ul>
  106. <h3><span class="mw-headline" id="Feats"> Feats </span></h3>
  107. <ul><li> Has stormed enemy strongholds and braved the Nether
  108. </li><li> Has restrain nonexistent for 2.5 seconds would feel 20% pain &amp; damage per half-second physically
  109. </li><li> With the right equipment, go toe to toe with the toughest mobs and win
  110. </li><li> Slew the Ender Dragon and the Wither
  111. </li><li> Regularly spends days surviving the wilderness
  112. </li><li> Has died time and time again, only to return to life every time
  113. </li><li> Has been able to fly
  114. </li><li> Can create anything out of anything, including a house made purely of dirt or leaves
  115. </li><li> Can construct literally anything that the player wants. This can range from cities to <a rel="nofollow" class="external text" href="https://m.youtube.com/watch?v=cDxEGXO2uSk%7Cscale">models of entire countries</a>
  116. </li><li><a rel="nofollow" class="external text" href="https://youtu.be/e9HdWYbWXDE?t=47">Can carry stones the literal weight of a car</a>
  117. </li><li>Can also carry over 44 tons
  118. </li><li>Can dig to the bottom of the world
  119. </li><li>Can craft tools out of diamonds without special cutters or forges
  120. </li></ul>
  121. <h3><span class="mw-headline" id="Weaknesses"> Weaknesses </span></h3>
  122. <ul><li> Most weapons and armor break after a while
  123. </li><li> Can only carry 64 arrows on hand
  124. </li><li> Still human underneath his armor
  125. <ul><li> Will die in lava if he cannot get out in time
  126. </li><li> Can be crushed to death
  127. </li><li> Can die from high falls
  128. </li></ul>
  129. </li><li> Can't stack potions and/or tipped arrows
  130. </li><li> Armor, particles from status effects and weapons in hand can still be seen when invisible
  131. <ul><li> Even when empty-handed, armorless and void of status effects while invisible, Steve still makes noise when moving or performing certain actions
  132. </li></ul>
  133. </li></ul>
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142. <h2>Notes</h2><ol>
  143.     <li id="vsbattle">Retrieved from <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  144.     <li id="stlk">Retrieved from <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King' version</a> source</li>
  145.     <li id="ws235">Retrieved from <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul235' version</a> source</li>
  146.     <li id="vsbattle-1">Old entry were primary canon retrieved from Survival Mode <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  147.     <li id="steve-age">Age base in Real time from Pre 0.0.0.0 to September 30, 2017 to Minecraft time.<b> days were calculated</b> <i>((3065*24)*60)/20</i>. <b> years were calculated</b> <i>(220680 / (365 + (1 / 4))) + (((220680 / 356) - (220680 / (365 + (1 / 4)))) / 2) = average years </i> or <i>([est. days/solar days of one year] + [est. days/days of one year]) - [est. days/solar days of one year]/2</i> equals average year <b>612 plus 382760768751586184620353921e-28</b></li>
  148.     <li id="rem-mob">Back in Indev 0.31 Feb. 5, 2010 there's a certain mobs were removed from the game called Steve, Black Steve, and Beast Boy, not the skin, but an AI test mob mainly to test the AI of other mobs.</li>
  149.     <li id="steve-ref">Original name by Notch were reference to Player),<i>also called</i> Steve (an official name were originally named to a certain <i>removed mob</i></li>
  150.     <li id="vsbattle-2">Newer entry has multiple keys <b>9-A Early Game | 8-C Mid Game | 7-C Late Game</b> were secondary canon retrieved from Survival Mode <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source in September 2017</li>
  151.     <li id="AN">This .html  were created by David Gumazon. vsBattle DeathBattleFanon facebook google twitter</li>
  152.     <li id="dbf">"Death Battle Info" Retrieved from <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  153. </ol>
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174. <p><a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">Steve(vsBattle Conventional Survival Mode)</a> <b>9-A Early Game | 8-C Mid Game | 7-C Late Game</b></p><br>
  175. <h2>Notable Attacks/Techniques:</h2><ul>
  176. <li>Early Game:</li><ul>
  177. </ul>
  178. <li>Mid Game:</li><ul>
  179. </ul>
  180. <li>Late Game:</li><ul>
  181. </ul>
  182. </ul>
  183. <p>Steve(
  184. <!-- Hard Mode and Survival Test -->
  185. <p>Steve(<a href="https://minecraft.gamepedia.com/Hardcore">Hard Mode</a> and <a href="https://minecraft.gamepedia.com/Survival_Test">Survival Test</a>) <b>2-C</b> normally.</p><br>
  186. <!-- Creative Mode -->
  187. Steve(Creative Mode : <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King</a> | <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) least <b>5-A</b> physically, possibly <b>High 3-A</b> with hax | <b>High 3-A</b> to at least 2-C
  188. <br><h2>Notable Attacks/Techniques:</h2><ul>
  189.     <li><b>Creative' Commands:</b></li><ul>
  190.     <li><b>Concept Manipulation of "hostile monsters":</b> Changes the damage done by "monsters" types of beings, even potentially erasing them. <i>ref to /difficulty</i></li>
  191.     <li><b>Enchanting and Status Effect Inducement:</b> Steve inflicts status effects on himself or enemies. He can also apply enchantments to weapons or items. <i>ref to /effect and attributed /give</i></li>
  192.     <li><b>Combination of overlapping Death Inducement and Existence Erasure:</b> Can kill any entity, including non-living objects, at will. Steve uses magic to kill other people, certain mobs or even himself. Though can't kill permanently a various Immortalities via Regeneration in low-Godly regeneration or higher, Godhood or God Protection, Absolute, Parasitic, Reliant, Transcendental, Meta, Retroactive, Selective, Multiple Lives, Form-Retroactive, Transformation-Retroactive(Type 4, 5, 6, 8, 9, 10, 12, 14, 16, 17, 18). <i>ref to /kill</i></li>
  193.     <li><b>Block Manipulation:</b> Fills a chosen area with a specific kind of block. <i>ref to /fill</i></li>
  194.     <li><b>Summoning:</b> Summons any sort of entity at will, and can choose their attribute. Steve summons entities or objects. <i>ref to /summon</i></li>
  195.     <li><b>Day-Night Cycling:</b> Steve makes it day or night. <i>ref to /time set</i></li>
  196.     <li><b>Time Manipulation:</b></li>
  197. <ul>
  198.     <li>Fast-forward time. <i>ref to /time</i></li>
  199.     <li>Stops time. <i>ref to /stop</i></li>
  200. </ul>
  201.     <li><b>Teleportation and Apportation:</b> Steve teleports himself or others to any given location. <i>ref to /tp</i></li>
  202.     <li><b>World Border:</b> Steve adjusts the world border, a massive wall of energy. He can move or teleport it anywhere he wants in any given time he chooses, wether it be seconds or minutes and inflict damage on or even kill those that touch or go behind it.</li>
  203.     <li><b>Custom Command:</b> Steve creates an effect or has anything happen that he wants by inserting custom commands (e.g. creating all-new mobs, effects or even commands, performing certain actions he normally can't, etc..)</li>
  204. </ul>
  205.     <li><b>W/ the Command block:</b></li><ul><!-- W/ the Command block: Start -->
  206.     <li><b>Unconditional:</b> A <i>Default</i> command block in unconditional mode will execute its command (if activated correctly) even if there's a command block behind it that didn't execute its command successfully.</li>
  207.     <li><b>Conditional:</b> A command block in conditional mode will only execute its command after the command block behind it has executed successfully.("behind it" in the sense of opposite to the direction the command block is facing, regardless of chain direction or even if chaining is occurring).</li>
  208.     <li><b>Impulse:</b> <i>Default</i> command blocks are orange. These execute once every time they are activated.</li>
  209.     <li><b>Chain:</b> Command blocks are green. These execute only after the command block pointing to it is processed. This differs from the Conditional option in that it detects what is pointing to it, instead of simply behind it. The command blocks pointing to it also don't need to be chain commands themselves to trigger the chain.</li>
  210.     <li><b>Repeat:</b> Command blocks are purple. These will execute their commands once per 50 milliseconds as long they are activated.</li>
  211.     <li><b>Needs Redstone (the <i>default</i> for impulse and repeat command blocks):</b> A command block in the "Needs Redstone" setting must be activated with redstone in order to execute its command.</li>
  212.     <li><b>Always Active (the <i>default</i> for chain command blocks):</b> The command block is always active even without redstone activation (chain command blocks will execute their command when chained, repeating command blocks will execute their command every 50 milliseconds, and impulse command blocks activate once then cannot be activated again).</li>
  213. </ul></ul><!-- W/ the Command block: End -->
  214. <ul><li><b>Consideration:</b></li><!-- Consideration --><ul>
  215.     <li><b>When commands' syntax are considered as game mechanic:</b> then his power's literally a <i>Reality Warping</i> in Advanced-Level. Had displayed capability of Portal Creation travelling between three dimensions Overworld Netherworld End, in Reality Warping sense he could even create Inter-Dimensional Portal, the purple swirling portal produces purple particles aren't <i>Nether Portal</i> just only a portal to operate a travel between two dimensions (this entity/block) was named a "portal.png".</li>
  216.     <li><b>When commands' syntax are considered as a conventional in basis:</b> then his power's literally a <i>Dual Warping</i>, a rational side are commands' syntax and the irrational side are likely an aspect of Wish Granting</li>
  217. </ul></ul>
  218. </ul>
  219. <ul>
  220. <!-- Spectator Mode -->
  221. <p>Steve(<a href="https://minecraft.gamepedia.com/Spectator">Spectator Mode</a>: <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) <b>High 3-A</b> w/ <a href="http://vsbattles.wikia.com/wiki/Command_Block">Command_Block</a> at least <b>2-C</b>, possibly <b>2-B</b> or <b>2-A</b></p><br>
  222. <!-- Abstract Existence -->
  223. <p>Steve(<a href="http://vsbattles.wikia.com/wiki/Abstract_Existence">Abstract Existence</a>) atleast <b>1-C</b> being 7D/8D in <a href="https://minecraft.gamepedia.com/Menu_screen">Menu_screen/Select World</a></p><br>
  224. <!-- Trivia -->
  225. <ul><li><b>Trivia</b></li>
  226. <li><b>Demo:</b> Video Commands' Wish Granting not to confused relating to a plot and actors, a video with just a purpose of demonstration.</li>
  227. </ul></ul>
  228. </ul>
  229.  
  230. <h4><span id=""> Creative Availabity</span></h4>
  231. <ul><li>Enchanting and Status Effect Inducement: Steve inflicts status effects on himself or enemies. He can also apply enchantments to weapons or items. ref to /effect and attributed /give
  232. </li><li>Architecture Manipulation: Steve is able to plan, design, create (usually from Minecraft' blocks but also Universal Resources), shape and manipulate buildings and all forms of architecture, in master-level, and manipulating/shaping, combining/separating, etc. every part of them as needed, moving them with telekinesis, etc., via commands.
  233. </li><li>Omnifabrication: Steve can invent and create any item, device, weapon, etc. they want/need with limited resources from Minecraft' resources(canon) or Universal' resources(alternatively), which can perform actions that manipulate/distort reality, via attributed commands. <i>ref to creative inventory</i>
  234. </li><li><a href="http://powerlisting.wikia.com/wiki/Quantity_Manipulation">Supply Control/Manipulation</a>: Steve can manipulate numbers and quantities: how much there is of nearly anything they encounter, change how much of anything user has (infinite food, flawless counterfeiting, etc.).
  235. <a href="http://powerlisting.wikia.com/wiki/Inorganic_Duplication">Inorganic Duplication</a>,
  236. <a href="http://powerlisting.wikia.com/wiki/Constructs_Creation">Constructs Creation</a>,
  237. <a href="http://powerlisting.wikia.com/wiki/Infinite_Supply">Infinite Supply</a>
  238.  and
  239. <a href="http://powerlisting.wikia.com/wiki/Matter_Creation">Matter Creation</a>
  240.  , normally.
  241. <a href="">Augmentation</a>,
  242. <a href="http://powerlisting.wikia.com/wiki/Meta_Matter_Manipulation">Meta Matter Manipulation</a>,
  243. <a href="http://powerlisting.wikia.com/wiki/Quality_Manipulation">Quality Manipulation</a>,
  244. <a href="http://powerlisting.wikia.com/wiki/Attribute_Manipulation">Attribute Manipulation</a>,
  245. <a href="http://powerlisting.wikia.com/wiki/Size_Manipulation">Size Manipulation</a> and
  246. <a href="http://powerlisting.wikia.com/wiki/Property_Manipulation">Property Manipulation</a>
  247. <i>via attributed commands and <a href="https://minecraft.gamepedia.com/Tutorials/Command_NBT_tags">data tags</a></i>.
  248.  In this level of manipulation could even affect a concept depending on item attributed w/ concepts.
  249.  <i>ref to "pick block"</i>
  250. </li>
  251. <h4><span id=""> Creative Inventory </span></h4>
  252. <ul><li><b>What if resources in alternate realities interacts Minecraft's creative inventory</b>: from already existing sources in "worlds" (ie. reality and all connected/related dimensions) are "mods" in the eye of creative inventory, there's some reasons to forbid from giving a new materials from universal resources due to a concept of creative inventory is a "interface list of universal resources" regarding commands as reality warping unless implying that commands are reality warping are noncannon and regarding Minecraft only existing resources displayed in interface of creative inventory considered a game mechanic but were usually used as legit ability due Steve don't know anything beyond 3+2=5 dimensions (ie. Overworld, Nether, End, Sky and Aether) only mean that user cannot actually create anything, no matter how little there is, simply increase what exist depending on situation and how it was depicted.
  253. <ul><li>Minecraft' resources(canon) normally</li>
  254. <li>Universal' resources(alternatively) in reality warping sense</li></ul>
  255.  
  256. </li><li><b>How Steve became master builder in survival mode also in creative mode regardless of survival mode</b>: it's impossible to become <b>Master Builder</b> without a knowledge of his own ability ie. "Virtual Interface", if you think it's noncanon or game mechanic then think again how could he possibly achieve to "craft" anyway w/o "Virtual Interface" as standard ability, btw <i><b>implying entire Inventory as game mechanic</b></i> isn't the case here though could debunk this claim, but also called "Inventory" in common and the fact he wasn't a creative builder without virtual interface of creative inventory.
  257. </li></ul><!-- Creative Inventory -->
  258. </ul><!-- Creative Availabity -->
  259. <h4><span id=""> Abstract Availabity</span></h4>
  260. <ul><li>Cosmic Force Physiology: User with this ability either is or can transform into a Cosmic Entity, a being who possesses powers so great they can affect entire worlds (or in some cases, entire universes.)
  261. </li></ul><!-- Abstract Availabity -->
  262.  
  263. <h4><span id=""> Notes</span></h4>
  264. <ul>
  265.     <li id="inRWS">In <a href="http://powerlisting.wikia.com/wiki/Reality_Warping">Reality_Warping</a> sense: <a href="http://powerlisting.wikia.com/wiki/Dual_Warping">Dual_Warping</a>, <a href="http://powerlisting.wikia.com/wiki/Data_Warping">Data_Warping</a>, <a href=""></a>, <a href=""></a>
  266. </li></ul>
  267.  
  268. <a href="https://minecraft.gamepedia.com/"></a>
  269.  
  270. <h3><span id="Equipment.2FWeapons.2FGear.Usage"> Equipment/Weapons/Gear (Usage)</span></h3>
  271. Standard Equipment:
  272. <a href="#Blocks">Blocks</a>
  273. <a href="#TNT">TNT</a>
  274. <a href="#Elytra">Elytra</a>
  275. <a href="#Structure_Block">Structure Block</a>
  276. <a href="#Observer">Observer</a>
  277. <a href="#Totem_of_Undying">Totem of Undying</a>
  278. <a href="#Golems">Golems</a>
  279. <a href="#"></a>
  280. <a href="#"></a>,
  281. <a href="#"></a>, etc.
  282.  
  283. <h3><span id="Items"> Items </span></h3>
  284. <ul><li id="i-BoA"> <a href="#Bows_and_Arrows">Bows &amp; Arrows</a>:
  285. <ul><li><a href="#Spectral_Arrows">Spectral Arrows</a>:
  286. </li><li><a href="#Tipped_Arrows">Tipped Arrows</a>:
  287. </li></ul>
  288. </li><li id="i-Swords">Wooden, Golden, Stone, Iron and Diamond <a href="#Swords">Swords</a>: All swords are broad swords also more dense and durable if were translate into real world.
  289. </li><li id="i-"> <a href="#Pickaxes">Pickaxes</a>
  290. </li><li id="i-"> <a href="#Shovels">Shovels</a>
  291. </li><li id="i-"> <a href="#Axes">Axes</a>
  292. </li><li id="i-"> <a href="#Armors">Armors</a>
  293. </li><li id="i-potions"> drinkable <a href="#potions"> Potions</a>, throwable <a href="#splash_potions">Splash Potions</a> and the throwable potions that leave a lingering area of effect <a href="#lingering_potions">Lingering Potions</a> (<a href="#LoE">List of Effects</a>)
  294. </li><li id="i-">
  295. </li><li id="i-">
  296. </li><li id="i-">
  297. </li><li id="i-">
  298. </li><li id="i-">
  299. </li><li id="i-">
  300. </li><li id="i-">
  301. </li><li id="i-">
  302. </li><li id="i-">
  303. </li><li id="i-">
  304. </li><li id="i-">
  305. </li><li id="i-">
  306. </li><li id="i-">
  307. </li><li id="i-">
  308. </li><li id="i-">
  309. </li><li id="i-">
  310. </li><li id="i-">
  311. </li><li id="i-">
  312. </li></ul>
  313.  
  314. <h3><span id="Equipment.2FWeapons.2FGear.Details"> Equipment/Weapons/Gear (Details)</span></h3>
  315. <h4><span id="">  </span><sup class="reference"><a href="#i-">^</a></sup></h4>
  316. <h4><span id="Bows_and_Arrows"> Bows and Arrows </span><sup class="reference"><a href="#i-BoA">^</a></sup></h4>
  317. <h4><span id="Swords"> Swords </span><sup class="reference"><a href="#i-Swords">^</a></sup></h4>
  318. <ul><li>Woods, Stones, Gold Ingots, Iron Ingots and Diamonds materials were compressed into broad swords, mentioned that compressed from "crafting" would make Swords in Minecraft were more dense and durable compared to real world. Note: "crafting" could craft materials into reality bending objects, regarding to how "crafting" would work in real world's hard to pin down.
  319. </li><li></li>
  320. <table width="300" cellspacing="2" cellpadding="0">
  321. <tr><td   style="color: #006100;">Weapons
  322. </td ><td  style="color: #0000FF;">Striking Strengths
  323. </td><td   style="color: #006100;">Game Mechanics
  324. </td><td  style="color: #0000FF;">Density
  325. </td><td   style="color: #006100;">Game Mechanics
  326. </td><td  style="color: #0000FF;">Renewable in crafting
  327. </td></tr>
  328. <tr style="background-color: #98722C; color: #32260E;"><td>Wooden Sword</td><td>20%</td><td>4 hp</td><td>Calc in progress</td><td>60</td><td>Yes</td>
  329. </tr><tr style="background-color: #EAEE57; color: #7C7E3E;"><td>Golden Sword</td><td>20%</td><td>4 hp</td><td>Calc in progress</td><td>33</td><td>Yes</td>
  330. </tr><tr style="background-color: #9A9A9A; color: #5A5A5A;"><td>Stone Sword</td><td>25%</td><td>5 hp</td><td>Calc in progress</td><td>132</td><td>Yes</td>
  331. </tr><tr style="background-color: #FFFFFF; color: #969696;"><td>Iron Sword</td><td>30%</td><td>6 hp</td><td>Calc in progress</td><td>251</td><td>Yes</td>
  332. </tr><tr style="background-color: #33EBCB; color: #1E8A77;"><td>Diamond Sword</td><td>35%</td><td>7 hp</td><td>Calc in progress</td><td>1562</td><td>Yes</td>
  333. </tr></table>
  334. </li><li>Combat Speed: normal strikes are equal force and take 0.625 seconds to recover, would be 5 strikes per 3 seconds w/ swords. He could even increase his combat speed, he normally can't in game mechanics, would reduce the striking strength: <p style="background-color: #C6EFCE; color: #006100;">Attacking too quickly, normally. In game it wouldn't work as a result of game mechanics.</p><p style="background-color: #FFFFDD; color: #8A7600;">May need a speed potions or even higher tier speed potions.</p><p style="background-color: #FDE0B2; color: #835400;">Need higher tier speed potions. Could freely attain as the result of creative powers.</p>
  335. <table width="700" cellspacing="2" cellpadding="0">
  336. <tr><td>Attack cooldown
  337. </td><td>No enchantments
  338. </td><td>Damage done by enchantments (Sharpness, Smite, and Bane of Arthropods)
  339. </td></tr><tr style="background-color: #C6EFCE; color: #006100;"><td>0.55s
  340. </td><td>87.71%
  341. </td><td>92.00%
  342. </td></tr>
  343. <tr style="background-color: #C6EFCE; color: #006100;"><td>0.5s
  344. </td><td>76.45%
  345. </td><td>84.00%
  346. </td></tr>
  347. <tr style="background-color: #C6EFCE; color: #006100;"><td>0.45s
  348. </td><td>66.21%
  349. </td><td>76.00%
  350. </td></tr>
  351. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.4s
  352. </td><td>56.99%
  353. </td><td>68.00%
  354. </td></tr>
  355. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.35s
  356. </td><td>48.80%
  357. </td><td>60.00%
  358. </td></tr>
  359. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.3s
  360. </td><td>41.63%
  361. </td><td>52.00%
  362. </td></tr>
  363. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.25s
  364. </td><td>35.49%
  365. </td><td>44.00%
  366. </td></tr>
  367. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.2s
  368. </td><td>30.37%
  369. </td><td>36.00%
  370. </td></tr>
  371. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.15s
  372. </td><td>26.27%
  373. </td><td>28.00%
  374. </td></tr>
  375. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.1s
  376. </td><td>23.20%
  377. </td><td>20.00%
  378. </td></tr>
  379. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.05s
  380. </td><td>21.15%
  381. </td><td>12.00%
  382. </td></tr>
  383. <tr style="background-color: #FDE0B2; color: #835400;"><td>0s
  384. </td><td>20.13%
  385. </td><td>4.00%
  386. </td></tr>
  387. </table>
  388. </li></ul><!-- Swords -->
  389.  
  390. <tr style="background-color: #FDE0B2; color: #835400;">
  391. </tr>
  392. </table>
  393. <!-- Drinkable  Potions -->
  394. <h4><span id="d-splash_potions"> Splash Potions </span><sup class="reference"><a href="#i-splash_potions">^</a></sup></h4>
  395. <h4><span id="d-lingering_potions"> Lingering Potions </span><sup class="reference"><a href="#i-lingering_potions">^</a></sup></h4>
  396. ----------------------------------------------------------------------------------
  397. <h3><span id="Items"> Minecraft Informations </span></h3>
  398. <br>----------------------------------------------------------------------------------
  399. </li><li>Instant Health &amp; Instant Damage: and what exactly said those potions could "Heals/Damages entities" means the effects of Instant Health/Damage are <b>magics</b> could healing/damaging "entities" even affects soul and machines.
  400. </li><li>Instant Health: Instantly heals 20% in Level <b>I</b> and 40% in Level <b>II</b>, would regenerate limbs/fatal wounds &amp; from decapitation, <a href="http://powerlisting.wikia.com/wiki/Regeneration">Regeneration</a> <b>Low-Mid</b> to <b>Mid</b>.
  401. </li><li>Instant Damage: Instantly inflicts damage of 30% in Level <b>I</b> and 60% in Level <b>II</b>, would feel a fatal pain physically.
  402. </li></ul><!-- List of Effects -->
  403. ----------------------------------------------------------------------------------
  404. <h3><span id=""> Minecraft Interactions</span></h3>
  405. <ul><li>Speed &amp; Slowness: depicted to be accurate and not accounting Player's reaction speed.
  406. </li></ul>
  407. ----------------------------------------------------------------------------------
  408. <h3><span id="Items"> Items </span></h3>
  409. <ul><li> Crafting Table
  410. </li><li> TNT
  411. </li><li> Dispensers: Self-Perpetual Inventory, Makeshift Cannon/Turret
  412. </li><li> Firework Rocket
  413. </li><li> Redstone: All Purpose Natural Wonder Mineral
  414. </li><li> Map &amp; Compass
  415. </li><li> Flint &amp; Steel: Potent Flamethrower, Small Range
  416. </li><li> The Bucket: Made of indestructible material, inside apparently hammerspace, contains enough Water for small flood, heat resistant, carries Lava
  417. </li><li> Fire Charge
  418. </li><li> Iron Golems: Super Strength, Super Toughness
  419. </li><li> Snow Golems: Good for keeping foes on a distance
  420. </li><li> Mob Eggs
  421. </li><li> Enchanted Book: Gives armor or weapons a certain buff (ie. fire damage, advantage against a certain type of damage/mob, increased attack and defence)
  422. </li><li> Ender Pearl: Ranged Teleportation, depends on throwing arm, teleportation consumes one whole Ender Pearl, chips away health
  423. </li><li> Shulker Shells allows for near infinite storage
  424. </li><li> Anvil: Really hurts when dropped onto enemies from above
  425. </li><li> Gravel
  426. </li><li> Sand
  427. </li></ul>
  428.  
  429. <h4><span id="">  </span><sup class="reference"><a href="#">^</a></sup></h4>
  430.  
  431. <h4><span id="Diamond_Set"> Diamond Set </span></h4>
  432. <ul><li> Sword
  433. </li><li> Pickaxe
  434. </li><li> Shovel
  435. </li><li> Hoe
  436. </li><li> Axe
  437. </li></ul>
  438. <h4><span class="mw-headline" id="Other"> Other </span></h4>
  439. <ul><li> Bow &amp; Arrow
  440. </li><li> Armor
  441. </li></ul>
  442.  
  443. <h4><span class="mw-headline" id="Totem_of_Undying"> Totem of Undying</span></h4>
  444. <ul><li>Instantly resurrects Steve after fatal damage if held in hand
  445. </li><li>Single-use item
  446. </li></ul>
  447. <h4><span class="mw-headline" id="Observer">Observer</span></h4>
  448. <ul><li>Sends redstone signals
  449. </li><li>Activates when detecting the placement or removal of adjacent blocks
  450. </li></ul>
  451. <h4><span class="mw-headline" id="Structure_Block">Structure Block</span></h4>
  452. <ul><li>Can save and load structures and builds
  453. </li></ul>
  454. <h4><span class="mw-headline" id="Elytra">Elytra</span></h4>
  455. <ul><li>Glider
  456. </li><li>Allows for gliding and flight
  457. </li></ul>
  458.  
  459. <h3>Summary</h3>
  460. The <b>Potions</b> are <a href="https://minecraft.gamepedia.com/Brewing">brewable</a> items that imbue the consumer with specific, time limited <a href="https://minecraft.gamepedia.com/Effect">effects</a> in Minecraft.<br>
  461. <h4>Powers and Stats</h4>
  462. Tier: 9-A | 8-C | 7-C<br>
  463. Name: Potions<br>
  464.  
  465. Origin: Minecraft<br>
  466.  
  467. Classification: Potions, Magic Potions, Splash Potions, Lingering Potions<br>
  468.  
  469. Powers and Abilities: Status Effect Inducement, Fire Manipulation, Gliding, Statistics Amplification, Magic, Poison Manipulation, Invisibility, Resistance to Fire, Smite, Regeneration (Mid. Can regenerate from several arrows through his skull), Teleportation, Healing, Enhanced Senses, Water Breathing, Resurrection, Death Manipulation<br>
  470.  
  471. Attack Potency: Room level (Can easily kill a Silverfish) | Building level (Can kill Endermen) | Town level (Can trade blows with the Ender Dragon and The Wither). Can ignore durability with Poison, Instant Damage, and Decay splash potion and via Thorn Enchantement<br>
  472.  
  473. Speed: Normal Human with Massively Hypersonic combat and reaction speed (Can hit Endermen, which can dodge arrows at point-blank range.), Subsonic flight speed with the Elytra (Can fly at a maximum of 67.5 m/s), Superhuman travel speed on Horses (Can travel about 14 m/s)<br>
  474.  
  475. Lifting Strength: At least Class 25 (Capable of easily lifting and swinging around whole meters cube of solid gold)<br>
  476.  
  477. Striking Strength: Room Class | Building Class | Town Class<br>
  478.  
  479. Durability: Room level | Building level | Town level (Can take hits from the Ender Dragon and The Wither)<br>
  480.  
  481. Range: Standard melee range with sword and unarmed. Dozens of meters with bow.<br>
  482.  
  483. Wielders: Steve, Witch<br>
  484.  
  485. Weaknesses: Non-splash potions take a little over a second to drink, and can be interrupted. Splash Potions can hurt him if he's too close. TNT takes several seconds to explode, usually giving enemies enough time to escape. He can be interrupted while slinging arrows.<br>
  486.  
  487. <h3>Notable Attacks/Techniques:</h3>
  488. <ul><li>Splash Potion: A throwing kind of potion that can apply negative status effects or just instant damage to the enemy.
  489. <ul><li>Poison: Inflicts a poison which can greatly weaken the enemy, although it cannot kill them.
  490. </li><li>Slowness: Slows down the enemy's movements to a crawl.
  491. </li><li>Weakness: Reduces the enemy's physical strength greatly.
  492. </li><li>Decay: Causes the target to slowly withers and decompose away.
  493. </li><li>Instant Harming: A kind of poison that instantly dishes out damage against the enemy. These damages ignore any armor that the target possesses instead dealing direct damage to their body.
  494. </li></ul>
  495. </li><li>Lingering Potion: Another throwing potion that leaves the surrounding area of impact full of the effect of the potion for a few seconds.
  496. </li><li>Mudane Potion: ...
  497. </li><li>Bow: A simple bow weapon. Arrows can be <b>tipped</b> with any of the potion effects mentioned or be turned into "Spectral Arrows", which helps Steve tracks enemy hits by it.
  498. </li></ul>
  499.  
  500. Key: Early Game | Mid Game | Late Game
  501.  
  502. <h3>Others</h3>
  503. <b>Percentage Calculation</b>: (Durability of Steve) x (% of effect) = (% of inflicted/effect)<br><br>
  504. When you're killed w/ Instant Damage effect a Death is reported as "&lt;player&gt; was killed by magic" were definitely not a chemical effect like typical potions on Anime.<br><br>
  505. Potions in Minecraft are <b>Magic Potions</b> because of Instantaneous Effect. <b>Magic Effects</b> could affect "entities" according to wiki, <b>Chemical Effects</b> referred to as splash &amp; lingering potions, has been shown to interact organic, inorganic, living, undead, machine and soul/intangible beings.
  506. <ul><li><i>mobs</i> are entities. <i>animal mobs</i> are living beings. <b>Zombies</b> are undead beings. <b>Magma Cubes</b> are living inorganic beings. <b>Iron Golems</b> are living machines. <b>Vexes</b> are intangible ghost.
  507. </li><li><b>How his magic potions will interact with machines?</b> are that durability of materials would Heal like organic/Weaken bonds of material, like Iron Golem.
  508. </li></ul>
  509. <a href="July 7, 2010">July 7, 2010</a>: Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
  510.  
  511. <h4><span id="List_of_Effects"> List of Effects </span><sup class="reference"><a href="#i-potions">^</a></sup></h4>
  512. <b>Status effects</b> are various conditions that affect an <a href="https://minecraft.gamepedia.com/Entity">entity</a>, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, most commonly from use of <a href="https://minecraft.gamepedia.com/Food">food</a>, <a href="https://minecraft.gamepedia.com/Potion">potions</a> and <a href="https://minecraft.gamepedia.com/Beacon">beacons</a>.
  513. <br>
  514.  
  515. <ul><li>Splash water bottles can be used to extinguish fires.
  516. </li><li>
  517. </li><li>Absorption: Adds damage absorption, absorbs damage up to 20% strength
  518. </li><li>Bad Luck: Reduces chances of high-quality loot.
  519. </li><li>Blindness: Impairs vision and disables the ability to sprint.
  520. </li><li>Fire Resistance: Immunity to fire, heat, lava, etc.
  521. </li><li>Glowing: Outlines entities (can be seen through blocks).
  522. </li><li>Haste: Increases mining and attack speed.
  523. </li><li>Health Boost: Increases maximum health.
  524. </li><li>Hunger: Increases food exhaustion.
  525. </li><li>Instant Damage: Damages entities, heals undead. Instantly cause a fatal damage weakening his opponent greatly without resistant.
  526. </li><li>Instant Health: Heals entities, damages undead. Instantly regenerate limbs/fatal wounds.
  527. </li><li>Invisibility: Grants invisibility.
  528. </li><li>Jump Boost: Increases jump height and reduces fall damage.
  529. </li><li>Levitation: Floats entities upwards.
  530. </li><li>Luck: Increases chances of high-quality loot.
  531. </li><li>Mining Fatigue: Decreases mining and attack speed.
  532. </li><li>Nausea: Wobbles and warps the screen.
  533. </li><li>Night Vision: Negates darkness.
  534. </li><li>Poison: Inflicts damage over time (but can't kill).
  535. </li><li>Regeneration: Regenerates health over time.
  536. </li><li>Resistance: Reduces most damage.
  537. </li><li>Saturation: Restores hunger and saturation.
  538. </li><li>Slowness: Decreases travel and reaction speed.
  539. </li><li>Speed: Increases travel and reaction speed.
  540. </li><li>Strength: Increases melee damage, striking strength.
  541. </li><li>Water Breathing: Prevents drowning.
  542. </li><li>Weakness: Decreases melee damage.
  543. </li><li>Wither: Inflicts damage over time (can kill).
  544. </li></ul>
  545.  
  546. <h4><span id="Potions"> Potions</span>
  547. <table width="800" cellspacing="2" cellpadding="0">
  548. <tr><td>Name</td><td>(Drinkable) Duration</td><td>(Extended) Duration</td><td><a href="https://minecraft.gamepedia.com/Legacy_Console_Edition">Legacy_Console</a> / <a href="https://minecraft.gamepedia.com/Bedrock_Edition">Bedrock</a> Edition</td><td>Level II Duration</td><td>Effect I &amp; Ext.</td><td>Effect II</td></tr>
  549. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Regeneration
  550. </td><td>0:45<br>Restores 90% health over time
  551. </td><td>1:30<br>Restores 180% health over time
  552. </td><td>2:00 (Ext.)<br>Restores 240% health over time
  553. </td><td>0:22.5<br>Restores 90% health over time
  554. </td><td>5% every 2.5 seconds
  555. </td><td>5% every 1.25 seconds
  556. </td></tr>
  557. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Swiftness
  558. </td><td>3:00
  559. </td><td>8:00
  560. </td><td>
  561. </td><td>1:30
  562. </td><td>Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
  563. </td><td>Increased speed by 40% and increased FOV (8 meters per second sprinting).
  564. </td></tr>
  565. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Fire Resistance
  566. </td><td>3:00
  567. </td><td>8:00
  568. </td><td>
  569. </td><td>
  570. </td><td>Gives immunity to damage from all heat-related damage
  571. </td><td>
  572. </td></tr>
  573. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Healing
  574. </td><td>Instant
  575. </td><td>
  576. </td><td>
  577. </td><td>Instant
  578. </td><td>Restores 20% health
  579. </td><td>Restores 40% health
  580. </td></tr>
  581. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Night Vision
  582. </td><td>3:00
  583. </td><td>8:00
  584. </td><td>
  585. </td><td>
  586. </td><td>Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
  587. </td><td>
  588. </td></tr>
  589. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Strength
  590. </td><td>3:00
  591. </td><td>8:00
  592. </td><td>I: Increased melee damage by 130% II: Increased melee damage by 260%
  593. </td><td>1:30
  594. </td><td>Increases melee damage by 15%
  595. </td><td>Increases melee damage by 30%
  596. </td></tr>
  597. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Leaping
  598. </td><td>3:00
  599. </td><td>8:00
  600. </td><td>
  601. </td><td>1:30
  602. </td><td>Allows the player to jump higher and reduces fall damage
  603. </td><td>Further increases jump height (over 2 blocks) and reduces fall damage
  604. </td></tr>
  605. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Water Breathing
  606. </td><td>3:00
  607. </td><td>8:00
  608. </td><td>
  609. </td><td>
  610. </td><td>Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
  611. </td><td>
  612. </td></tr>
  613. <tr style="background-color: #C6EFCE; color: #006100;"><td>Potion of Luck
  614. </td><td>
  615. </td><td>
  616. </td><td>5:00
  617. </td><td>
  618. </td><td>Increases the luck attribute by 1 point
  619. </td><td>
  620. </td></tr>
  621. <tr style="background-color: #FDE0B2; color: #835400;"><td>Potion of Poison
  622. </td><td>0:45
  623. </td><td>1:30
  624. </td><td>2:00 (Ext.)<br>II: 0:22.5
  625. </td><td>0:21.6
  626. </td><td>Causes up to 90% damage over time, but will not reduce health below 5%
  627. </td><td>
  628. </td></tr>
  629. <tr style="background-color: #FDE0B2; color: #835400;"><td>Potion of Weakness
  630. </td><td>1:30
  631. </td><td>4:00
  632. </td><td>Reduces melee damage by 2.5%
  633. </td><td>
  634. </td><td>Reduces melee damage by 20%
  635. </td><td>
  636. </td></tr>
  637. <tr style="background-color: #FDE0B2; color: #835400;"><td>Potion of Slowness
  638. </td><td>1:30
  639. </td><td>4:00
  640. </td><td>
  641. </td><td>
  642. </td><td>Slows players and mobs by 15%.(+15% percentage points every tier). (4.75 blocks per second sprinting)
  643. </td><td>
  644. </td></tr>
  645. <tr style="background-color: #FDE0B2; color: #835400;"><td>Potion of Harming
  646. </td><td>Instant
  647. </td><td>
  648. </td><td>
  649. </td><td>Instant
  650. </td><td>30% damage (doubles with every additional level)
  651. </td><td>60% damage
  652. </td></tr>
  653. <tr style="background-color: #FDE0B2; color: #835400;"><td>Potion of Decay
  654. </td><td>0:40
  655. </td><td>
  656. </td><td>
  657. </td><td>
  658. </td><td>Damages 10% every second, making a total of 200% overtime
  659. </td><td>
  660. </td></tr>
  661.  
  662. <h1>Legends</h1><table width="800" cellspacing="2" cellpadding="0">
  663.  
  664.  
  665.  
  666. <h1>Depictions</h1>
  667. <tr><td>Parent
  668. </td><td>In game descriptions
  669. </td><td>Verdict
  670. </td></tr>
  671.  
  672. <tr style="background-color: #C6EFCE; color: #006100;"><td>General
  673. </td><td>Canon Feats
  674. </td><td>
  675. <ul><li>1...
  676. </li><li>2...
  677. </li></ul>
  678. </td></tr>
  679. <!-- Csnon Feats -->
  680. <tr><td>
  681. </td><td style="background-color: #FFFFDD; color: #8A7600;">Possible Feats
  682. </td><td style="background-color: #FFFFDD; color: #8A7600;"><b>Note</b>: Comment your thoughts to replace this list of possible feats, if it's accepted to Canon or Game Mechanics also it might be a Creative Canon or Creative Game Mechanics for balance. In other words you're able to debunk this claims.
  683. <ul><li>
  684. </li><li><b>Void Resistence</b>: Steve can restraint/endure nonexistent for 2.5 seconds, demonstrated in either survival or creative modes, eventually maintain his existence from being erase(nonexistent) w/ commands or Command Block. But doesn't work on Instantaneous Erasure still futile against resurrection aka respawn, have shown every entities in Minecraft would be erased from existence after dying with respawn would occur latter because it's game mechanics but doesn't change the fact all mobs/players entities could endure the void for 2.5 seconds is in throughout entire game since official release.
  685. </li><li><b>Commands Execute</b>: Only need a thought to execute the power of "commands" limitlessly, only requires OP stands for OPerator the rest of entity including gods (because they're not from Minecraft obviously) is not OP nor accesible to OP commands. Also users with ability to copy another ability would only copy his Creative mode but still not accessible to OP commands, in other words they can't cheat his commands due it's an authority in subcontrary it's not literally pure ability just only AUTHORITY so it doesn't contradict game mechanic "Allowed Cheats:ON/OFF" in fact commands always need authority of "Allowed Cheats", there's still a counter to commands such as Absolute wish/Wish granting and potent high-leveled reality warpers may able to copy his commands but there's still limitation due Creative Steve knows everything in commands, spectator and creative wouldn't allow his opponent to peek on how-to-use-commands referred to "/help". Can't affect Omnilock users. Commands were automatically a high-level dual warping could par on logic manipulation considering the possibilities of commands potential.
  686. </li></ul>
  687. </td></tr>
  688. <!-- Possible Feats -->
  689. <tr><td>
  690. </td><td style="background-color: #FDE0B2; color: #835400;">Game Mechanics Feats
  691. </td><td style="background-color: #FDE0B2; color: #835400;">
  692. <ul><li>1...
  693. </li><li>2...
  694. </li></ul>
  695. </td></tr>
  696. <!-- Game Mechanics Feats -->
  697. <tr><td>
  698. </td><td style="background-color: #C6EFCE; color: #006100;">Regeneration from decapitation (Mid)
  699. </td><td style="background-color: #C6EFCE; color: #006100;"><b>Canon</b><ul><li>The whole point of "Regenerating from decapitation" is regenerating from your brain being destroyed. In this case, anyone in Minecraft who have regeneration can regenerate from several arrows into their skulls. This is not only fatal (Low-Mid) but destroys the brain as well. ~<a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King</a></li></ul></td></tr>
  700. <!-- Regen Mid -->
  701. <tr><td>
  702. </td><td style="background-color: #C6EFCE; color: #006100;">Minecraft is Infinite
  703. </td><td style="background-color: #C6EFCE; color: #006100;">Depicted to be infinite, <b>Canon</b>
  704. <ul><li>Stars should have no solar system.
  705. </li><li>Some stars are planet but all stars revolves around flat world.
  706. </li><li>According to End Poem.
  707. </li></ul>
  708. </td></tr>
  709. <!-- Minecraft Infinite Theory -->
  710. <tr><td>
  711. </td><td style="background-color: #FDE0B2; color: #835400;">Minecraft is Finite
  712. </td><td style="background-color: #FDE0B2; color: #835400;">Depicted to be finite, <b>Game Mechanic</b>
  713. <ul><li>30 million square kilometer.
  714. </li><li>World border &amp; Farlands.
  715. </li><li>Fake chunks &amp; Limit of how far your computer could handle.
  716. </li><li>Had no way to deal with how the Void works.
  717. </li><li>255 maximum height, no blocks are literally an air blocks.
  718. </li><li>Beyond 255 height of air blocks hadn't shown any suffocation.
  719. </li><li>hadn't shown the height of the limit of atmosphere.
  720. </li></ul>
  721. </td></tr>
  722. <!-- Minecraft Finite Theory -->
  723. <tr style="background-color: #C6EFCE; color: #006100;"><td>Void
  724. </td><td>Oblivion (Theory)
  725. </td><td><b>Canon</b>
  726. <ul><li>Minecraft' Void was theorized as Oblivion, whenever someone dropped in this place would erase from existence.</li></ul>
  727. </td></tr>
  728. <!-- Oblivion theory -->
  729. <tr><td>
  730. </td><td style="background-color: #FFFFDD; color: #8A7600;">Gravity Hole (Theory)
  731. </td><td style="background-color: #FFFFDD; color: #8A7600;"><b>Speculation of Integration</b>
  732. <ul><li>"Gravity" referred to a gravity pull towards the "hole".
  733. </li><li>"Hole" referred to an indefinite oblivion are canon, "indefinite" referred as either Infinite or Finite.
  734. </li><li>The hole pont of "Gravity Hole" that being indefinite are <b>canon</b> in this theory and it's similar traits are:<ul><li>Visible sunlight (transparent), <b>but this is Game Mechanic</b></li><li>Gravity (black hole), <b>only mere Speculation</b></li><li>Erasure (oblivion), <b>Normally</b></li></ul>
  735. </li><li>Using Gravity hole theory, an additional theories should be:<ul><li>Indefinite flat surface theory are <b>canon</b>, "indefinite" referred to either being Infinite or Finite.</li><li>Indefinite circle planet theory are <b>noncanon</b>, "indefinite" referred to either being Infinite or Finite.</li><li>Minecraft are dream is user-implemented are <b>noncanon</b>.</li></ul>
  736. </li><li>Blocks <b>from</b> Minecraft have anti-gravity properties still could be change the position via force, not to be confused the entire "grid" thing aren't noncanon because being indefinite are canon, logic said: because a block float in Minecraft it means it can also float different world because "blocks" execute the same thing in all three dimensions, when physics interacts blocks need to be "thrown", "placed" and "thrown" aren't the same thing but both "placed" and "generated" are the same thing, it's canon to Gravity hole theory because if everything physics are same in Minecraft then there's no balance in this world, that wouldn't work like just entire Minecraft are the same as our reality but that's not the case here due Minecraft is different world a different reality.</li></ul></td></tr>
  737. <!-- Gravity Hole theory -->
  738. <tr><td></td><td style="background-color: #FFFFDD; color: #8A7600;">Black Hole (Theory)
  739. </td><td style="background-color: #FFFFDD; color: #8A7600;"><b>Speculation of Gravity</b><br>Minecraft' Void was located in bottommost part of the Overworld, whenever someone dropped in this place would sucked and die, was theorized a massive black hole explains why Sun and Moon revolved around over a cuboid land as circular planet, somehow only flaws are a floating blocks and an items were freely defy gravity was never explained.<ul><li>A surface's further distant to the void would lack of gravitational pull is <b>illogical</b>.</li><li>A surface's farther distant to the void wouldn't change the gravity of surface are due to <b>game mechanic</b>.</li><li>Using Balck hole theory, an additional theories should be:</li><ul><li><i>Regardless state of gravity of surface and either further or farther distant to the void</i>, using an indefinite circle planet theory used on the surface's cuboid land but hadn't shown any curve in the surface and gravity wouldn't affect inhabitants are due to <b>game mechanic</b>, "indefinite" referred to either being Infinite or Finite.</li><li><i>Regardless state of gravity of surface and either further or farther distant to the void</i>, using an indefinite flat surface theory would Sun &amp; Moon are moving out of it's orbit are <b>illogical</b>, "indefinite" referred to either being Infinite or Finite.</li></ul>
  740. </ul></td></tr>
  741. <!-- Black Hole Theory -->
  742. <tr><td></td><td style="background-color: #FFFFDD; color: #8A7600;">Transparent Hole (Theory)
  743. </td><td style="background-color: #FFFFDD; color: #8A7600;"><b>Speculation of Visible sunlight</b>
  744. <ul><li>"Transparent" referred sunlight still visible after falling to the void without dying in creative mode which sunlight shouldn't reach the user in the void.</li><li>"Hole" referred being either just a black hole traits or just a hole (could kill entities) of Minecraft.</li><li>The hole pont of "Transparent Hole" that being <b>game mechanic</b> are <b>canon</b> in this theory.</li><li>Void of Transparent hole theory wouldn't erase the Sun &amp; Moon because the Void weren't bigger than cuboid land, this are demonstrated in the area of space on Minecraft dwarfing the cuboid land in creative mode.</li></ul></td></tr>
  745. <!-- Transparent Hole Theory -->
  746. <tr style="background-color: #C6EFCE; color: #006100;"><td>Arrows</td><td>Can Pierce
  747. </td><td><b>Canon</b><ul><li>Arrows could pierce a body and brain destroyed in head.
  748. </li><li>Because a arrow head pierced character it means it can also pierce the rest.</li></ul></td></tr>
  749. <!-- Can Pierce -->
  750. <tr><td></td><td style="background-color: #FDE0B2; color: #835400;">Don't Pierce
  751. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Gameplay Mechanic</b>
  752. <ul><li>All the monsters can die from arrows that don't even pierce them at all.
  753. </li><li>They could all have a resistence to piercing attacks. Yet they still die from it which that's merely gameplay mechanic. </li></ul></td></tr>
  754. <!-- Don't Pierce -->
  755. <tr  style="background-color: #C6EFCE; color: #006100;"><td>Inventory
  756. </td><td>Calc atmost stacks in every slots as capacity
  757. </td><td><b>Canon</b><ul><li>Which is 2304 normally + 64 (left hand) = 2368 items total of capacity.</li><li>Regardless of the size &amp; weight of items, <b>Dimensional Storage</b>.</li><li>Entire slots &amp; stacks thing aren't purely game mechanic.</li>
  758. </ul></td></tr>
  759. <!-- Calc atmost stacks in every slots as capacity -->
  760. <tr><td>
  761. </td><td style="background-color: #FDE0B2; color: #835400;">Only slots or stacks as capacity
  762. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Game Mechanic</b>, also not entirely <b>Noncanon</b><ul>
  763. <li>It wouldn't make sense that there's unstackable items, armor slots and slot due all are <b>Gameplay Mechanics</b>.</li>
  764. <li>Entire slots &amp; stacks aren't game mechanic</li></ul>
  765. </td></tr>
  766. <!-- Only slots or stacks as capacity -->
  767. <tr><td>
  768. </td><td  style="background-color: #C6EFCE; color: #006100;">Could freely access stored items
  769. </td><td  style="background-color: #C6EFCE; color: #006100;"><b>Canon</b>, also not entirely <b>Noncanon</b>
  770. <ul><li>Perceive what's inside inventory via Mind or Interface.
  771. </li><li>Sort the stored items or via Slots or Stacks.
  772. </li><li>Hammer Space just a thought.
  773. </li><li><b>Interfaces aren't entirely pure game mechanic</b>
  774. </li><li>But entire slots &amp; stacks thing aren't purely game mechanic.
  775. </li></ul>
  776. </td></tr>
  777. <!-- Could freely access stored items -->
  778. <tr><td>
  779. </td><td style="background-color: #FDE0B2; color: #835400;">Could only access on hotbar
  780. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Gameplay Mechanics</b>
  781. <ul><li>Wiki...
  782. </li></ul>
  783. </td></tr>
  784. <!-- Could only access on hotbar -->
  785. <tr><td>
  786. </td><td style="background-color: #FDE0B2; color: #835400;">Limitation in armor slots
  787. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Gameplay Mechanics</b>
  788. <ul><li>Chest Armor w/ Capes works properly.
  789. </li><li>Elytra w/ Capes works properly.
  790. </li><li>It wouldn't make sense that Chest Armor w/ Elytra is <b>Not Available</b>, also Elytra could carry a heavy weight of golds.
  791. </li></ul>
  792. </td></tr>
  793. <!-- Limitation in armor slots -->
  794. <tr><td>
  795. </td><td style="background-color: #FFFFDD; color: #8A7600;">Shield slot (Left Hand)
  796. </td><td style="background-color: #FFFFDD; color: #8A7600;"><b>Not entirely Noncanon</b>
  797. <ul><li>Don't exist in Reality.
  798. </li><li>But slot's canon as item capacity.
  799. </li></ul>
  800. </td></tr>
  801. <!-- Shield slot (Left Hand) -->
  802. <tr><td>
  803. </td><td style="background-color: #FDE0B2; color: #835400;">Hotbar selection (Right Hand)
  804. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Gameplay Mechanic</b>
  805. <ul><li>Don't exist in Reality.
  806. </li><li>Hammer space indicator in an <b>Interface</b>.
  807. </li></ul>
  808. </td></tr>
  809. <!-- Hotbar selection (Right Hand) -->
  810. <tr><td>
  811. </td><td style="background-color: #FDE0B2; color: #835400;">Unstackable items
  812. </td><td style="background-color: #FDE0B2; color: #835400;"><b>Gameplay Mechanic</b>
  813. <ul><li>Sort balance for gameplay.
  814. </li><li>Regardless of the size &amp; weight.</li></ul>
  815. </td></tr>
  816. <!-- Unstackable items -->
  817.  
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  836. </table>
  837. </body></html>
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