tsutitire2

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Jul 26th, 2020
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  1. #================================================================================#
  2. # This is written by tsutitire,yeah #
  3. # And thank you for buy this skript. I should say it first... #
  4. # Please allow these rules and using, please! #
  5. # one. Don't give this skript for anyone! #
  6. # two. Don't use this skript for bad things! (I don't know that how to do it.) #
  7. # three. Enjoy! #
  8. # Oh, you are good cause you read all of this message. So I say it again, ENJOY! #
  9. #================================================================================#
  10. Variables:
  11. {fstpos} = 0
  12. {filposx} = 0
  13. {filposy} = 0
  14. {filposz} = 0
  15. {filposrx} = 0
  16. {filposrz} = 0
  17. {hnyrnd} = 0
  18. {matdng} = 0
  19. {radius} = 0
  20. {matstg} = 0
  21. {score} = 0
  22. {creep} = 0
  23. {times} = 0
  24. {playern} = 0
  25. {bestp} = "tsutitire"
  26. {bests} = 0
  27. {fnspos} = 0
  28. {creepi} = 0
  29. {%player%.tsutikill} = 0
  30. {%player%.Himakill} = 0
  31. {%player%.particle} = 1
  32. {SP} = 0
  33. command /setspcmd:
  34. permission: skript.admin
  35. trigger:
  36. set {SP} to player's location
  37. command /sp:
  38. trigger:
  39. teleport player to {SP}
  40. #Setting commands
  41. command /setpos <int> <int> <int> <int>:
  42. permission: skript.admin
  43. trigger:
  44. if arg 1 is 1:
  45. set {fstpos} to player's location
  46. if arg 1 is 2:
  47. set {filposx} to arg 2
  48. set {filposy} to arg 3
  49. set {filposz} to arg 4
  50. if arg 1 is 3:
  51. set {fnspos} to player's location
  52. command /setmat <int> <int>:
  53. permission: skript.admin
  54. trigger:
  55. if arg 1 is 1:
  56. set {radius} to arg 2
  57. if arg 1 is 2:
  58. set {creepi} to arg 2
  59. #starting!
  60. On right click on sponge:
  61. if {matdng} is 1:
  62. message "Now, a player is playing the shooting game now. pls wait!"
  63. if {matdng} is 0:
  64. set {matdng} to 1
  65. set {matstg} to 0
  66. set {score} to 0
  67. set {times} to 0
  68. set {creep} to 0
  69. set {playern} to player
  70. teleport the player to {fstpos}
  71. send title "5" to the player
  72. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  73. wait 1 seconds
  74. send title "4" to the player
  75. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  76. wait 1 seconds
  77. send title "3" to the player
  78. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  79. wait 1 seconds
  80. send title "2" to the player
  81. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  82. wait 1 seconds
  83. send title "1" to the player
  84. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  85. wait 1 seconds
  86. send title "GO!" to the player
  87. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  88. wait 50 seconds
  89. message "5"
  90. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  91. wait 1 seconds
  92. message "4"
  93. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  94. wait 1 seconds
  95. message "3"
  96. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  97. wait 1 seconds
  98. message "2"
  99. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  100. wait 1 seconds
  101. message "1"
  102. execute console command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  103. wait 2 seconds
  104. message "FINISH!"
  105. teleport player to {fnspos}
  106. #wow, this is shooting game yeah!
  107. every seconds:
  108. if {matdng} is 1:
  109. if {matstg} is 0:
  110. wait 5 seconds
  111. loop {creepi} times:
  112. set {filposrx} to random integer between 1 to {radius}
  113. set {hnyrnd} to random integer between 1 to 2
  114. if {hnyrnd} is 1:
  115. set {filposrx} to {filposrx} * -1
  116. set {filposrz} to random integer between 1 to {radius}
  117. set {hnyrnd} to random integer between 1 to 2
  118. if {hnyrnd} is 1:
  119. set {filposrz} to {filposrz} * -1
  120. set {filposrx} to {filposrx} + {filposx}
  121. set {filposrz} to {filposrz} + {filposz}
  122. execute console command "/summon creeper %{filposrx}% %{filposy}% %{filposrz}% {NoAI:1,Silent:1}"
  123. set {matstg} to 1
  124. if {matstg} is 1:
  125. loop {creep} times:
  126. set {filposrx} to random integer between 1 to {radius}
  127. set {hnyrnd} to random integer between 1 to 2
  128. if {hnyrnd} is 1:
  129. set {filposrx} to {filposrx} * -1
  130. set {filposrz} to random integer between 1 to {radius}
  131. set {hnyrnd} to random integer between 1 to 2
  132. if {hnyrnd} is 1:
  133. set {filposrz} to {filposrz} * -1
  134. set {filposrx} to {filposrx} + {filposx}
  135. set {filposrz} to {filposrz} + {filposz}
  136. execute console command "/summon creeper %{filposrx}% %{filposy}% %{filposrz}% {NoAI:1,Silent:1}"
  137. set {creep} to 0
  138. set {times} to {times} + 1
  139. if {times} is more than 60:
  140. set {score} to {score}
  141. set {matstg} to 2
  142. broadcast "%{playern}% さんが的当てゲームを %{score}% ポイントで終了しました!お疲れさまでした!"
  143. set {matdng} to 0
  144. if {score} is more than {bests}:
  145. set {bests} to {score}
  146. set {bestp} to {playern}
  147. broadcast "%{playern}%さんが的当てゲームでハイスコアを更新したようです! なんと%{score}% ポイント!"
  148. execute console command "/kill @e[type=creeper]"
  149. On death:
  150. if victim is creeper:
  151. set {score} to {score} + 1
  152. set {creep} to {creep} + 1
  153. #do you want to see the best player? so you should use them:
  154. command /rank:
  155. trigger:
  156. message "The top player is %{bestp}% and his/her score is %{bests}%! wow!"
  157. command /rstrank:
  158. permission: skript.admin
  159. trigger:
  160. set {bestp} to "tsutitire"
  161. set {bests} to 0
  162. command /pvpcount <int>:
  163. trigger:
  164. if {counted401} is 0:
  165. set {counted401} to 1
  166. broadcast "PVP開始までのカウントダウンが開始されます!"
  167. disable pvp
  168. loop all players:
  169. set loop-player's walk speed to 0
  170. set {counting402} to 0
  171. while {counting402} is less than arg 1:
  172. set {counting403} to arg 1 - {counting402}
  173. loop all players:
  174. send title "%{counting403}%" to loop-player
  175. wait 1 second
  176. execute player command "/playsound minecraft:entity.experience_orb.pickup ambient %player%"
  177. set {counting402} to {counting402} + 1
  178. enable pvp
  179. loop all players:
  180. set loop-player's walk speed to 0.5
  181. send title "0" to loop-player
  182. set {counting402} to 0
  183. set {counting403} to 0
  184. permission: skript.admin
  185. description: "/pvpcount <waitseconds>"
  186. On jump:
  187. if {counting402} is more than 0:
  188. cancel event
  189. command /resetpvp:
  190. trigger:
  191. set {counted401} to 0
  192. set {counting402} to 10000000
  193. set {counting403} to 0
  194.  
  195.  
  196.  
  197. on death:
  198. If victim is a player:
  199. If attacker is a player:
  200. set {%attacker%.tsutikill} to {%attacker%.tsutikill} + 20
  201. if {%attacker%.kc} is more than 3:
  202. set {%attacker%.tsutikill} to {%attacker%.tsutikill} + {%attacker%.kc} * 10
  203. If {%attacker%.tsutikill} is more than {%attacker%.Himakill} * 100:
  204. add 1 to {%attacker%.Himakill}
  205. set {%attacker%.tsutikill} to 0
  206. set {%attacker%.nname} to "%attacker's name%&7[Lv.%{%attacker%.Himakill}%]"
  207. set the attacker's tablist name to "%{%attacker%.nname}%"
  208. message "&2&l[LvUP]&a&lレベルアップしました! &7現在のレベル・&6%{%attacker%.Himakill}%" to the attacker
  209. If {%attacker%.Himakill} is 100:
  210. broadcast "&2&l[LvUP]&a&l%attacker%さんがLv100になりました!"
  211. If {%attacker%.Himakill} is 200:
  212. broadcast "&2&l[LvUP]&a&l%attacker%さんがLv200になりました!"
  213. If {%attacker%.Himakill} is 300:
  214. broadcast "&2&l[LvUP]&a&l%attacker%さんがLv300になりました!"
  215. command /lvu <player> <integer>:
  216. permission: skript.admin
  217. trigger:
  218. set {%arg-1%.Himakill} to {%arg-1%.Himakill} + arg-2
  219. set {%arg-1%.nname} to "%arg-1's name%&7Lv.%{%arg-1%.Himakill}%"
  220. message "&2&l[LvUP]&a&l%player%によってlv.%arg-2%アップしました! &r&7現在のレベル・&6%{%arg-1%.Himakill}%" to the arg-1
  221. If {%arg-1%.Himakill} is 100:
  222. broadcast "&2&l[LvUP]&a&l%arg-1%さんがLv100になりました!"
  223. If {%arg-1%.Himakill} is 200:
  224. broadcast "&2&l[LvUP]&a&l%arg-1%さんがLv200になりました!"
  225. If {%arg-1%.Himakill} is 300:
  226. broadcast "&2&l[LvUP]&a&l%arg-1%さんがLv300になりました!"
  227.  
  228. command /lvd <player> <integer>:
  229. permission: skript.admin
  230. trigger:
  231. set {%arg-1%.Himakill} to {%arg-1%.Himakill} - arg-2
  232. set {%arg-1%.nname} to "%arg-1's name%&7Lv.%{%arg-1%.Himakill}%"
  233. message "&2&l[LvDW]&a&l%player%によってlv.%arg-2%ダウンしました &r&7現在のレベル・&6%{%arg-1%.Himakill}%" to the arg-1
  234. Variables:
  235. {%player%.rank} = 0
  236. {%player%.killc} = 0
  237. {%player%.rkc} = 0
  238. {%player%.kns} = 0
  239. {%player%.kc} = 0
  240. {%player%.dc} = 0
  241. on death:
  242. send subtitle "&7&l%victim%を倒した" to the attacker
  243. message "&7&l%attacker%に倒された。" to the victim
  244. on damage:
  245. damage cause is fall
  246. cancel event
  247. send "You droped from high place!"
  248. on death:
  249. victim is a player:
  250. attacker is a player:
  251. give a dirt of flame 100 to attacker
  252. loop {%attacker%.rank} times:
  253. give a dirt of flame 100 to attacker
  254. set {%player%.killc} to 0
  255. set {%attacker%.rkc} to {%attacker%.rkc} + 1
  256. set {%victim%.rkc} to 0
  257. set death message to "&c%attacker% + %attacker's tool's name% &5=> &b%victim% &7(%distance between attacker and victim%m) Consecutive kills: %{%attacker%.rkc}%"
  258. set {%attacker%.kc} to {%attacker%.kc} + 1
  259. execute console command "/effect %victim% instant_health 1 2"
  260. set {%victim%.dc} to {%victim%.dc} + 1
  261. #VIP-1
  262. #SVIP-2
  263. #UVIP-3
  264. #GVIP-4
  265. #TVIP-5
  266. command /setrank <player> <int>:
  267. permission: skript.admin
  268. trigger:
  269. set {%arg 1%.rank} to arg 2
  270. message "set %{%arg 1%.rank}% to %arg 2%"
  271. command /myrank <player>:
  272. trigger:
  273. message "%arg 1%'s rank value is %{%arg 1%.rank}%"
  274. On death:
  275. if attacker is player:
  276. broadcast "%{%attacker%.rank}%"
  277. if victim is player:
  278. broadcast "%{%attacker%.rank}%"
  279. give a dirt of flame 100 to attacker
  280. loop {%attacker%.rank} times:
  281. broadcast "%{%attacker%.rank}%"
  282. give a dirt of flame 100 to attacker
  283. if {%attacker%.rkc} is more than 10:
  284. set {%attacker%.kns} to {%attacker%.rkc} / 3
  285. broadcast "%attacker% さんに懸賞金がかかりました!現在の懸賞額は %{%attacker%.kns}%"
  286. if {%victim%.rkc} is more than 10:
  287. loop {%victim%.kns} times:
  288. give a dirt of flame 100 to attacker
  289. command /kd <player>:
  290. trigger:
  291. set {_%player%.kd} to {%arg 1%.kc} / {%arg 1%.dc}
  292. message "%arg 1%'s killcoount/deathcount/K:D is %{%arg 1%.kc}% / %{%arg 1%.dc}% / %{_%player%.kd}%"
  293. command /panp <player> <text>:
  294. trigger:
  295. if {%player%.pancool1003} is not less than 1:
  296. send "please wait for %{%player%.panpermit1002}% minutes"
  297.  
  298. if {%player%.pancool1003} is less than 1:
  299. if {%player%.panpermit1002} is more than 0:
  300. broadcast "[Pan manager]||<==%arg 1%さんがPANされました!==>||"
  301. broadcast "[Pan manager]||<==REASON: %arg 2%==>||"
  302. add arg 1 to {panl::*}
  303. set {panvar1001} to {panvar1001} + 1
  304. if {%player%.panpermit1002} is more than 1:
  305. loop 64 times:
  306. give a bread to the player
  307. if {%player%.panpermit1002} is more than 2:
  308. broadcast "============================"
  309. broadcast "| | | | | || | | "
  310. broadcast "| | | | |\ | "
  311. broadcast "| | | | | | | | | | "
  312. broadcast "| | | | | | \ | "
  313. broadcast "| | | | | "
  314. broadcast "============================"
  315. if {%player%.panpermit1002} is more than 3:
  316. execute player command "/playsound minecraft:entity.enderdragon.hurt ambient @a"
  317. set {%player%.pancool1003} to 40 - 10*{%player%.panpermit1002}
  318. if {%player%.panpermit1002} is 0:
  319. send "You don't have any parnmition"
  320. if {%player%.panpermit1002} is more than 3:
  321. create a fake explosion at arg 1
  322.  
  323.  
  324. command /pant <text> <text>:
  325. trigger:
  326. if {%player%.pancool1003} is not less than 1:
  327. send "please wait for %{%player%.pancool1002}% minutes"
  328. if {%player%.pancool1003} is less than 1:
  329. if {%player%.panpermit1002} is more than 0:
  330. broadcast "[Pan manager]||<==%arg 1%さんがPANされました!==>||"
  331. broadcast "[Pan manager]||<==REASON: %arg 2%==>||"
  332. set {panvar1001} to {panvar1001} + 1
  333. if {%player%.panpermit1002} is more than 0:
  334. loop 64 times:
  335. give a bread to the player
  336. if {%player%.panpermit1002} is more than 1:
  337. broadcast "============================"
  338. broadcast "| | | | | || | | "
  339. broadcast "| | | | |\ | "
  340. broadcast "| | | | | | | | | | "
  341. broadcast "| | | | | | \ | "
  342. broadcast "| | | | | "
  343. broadcast "============================"
  344. if {%player%.panpermit1002} is more than 2:
  345. execute player command "/playsound minecraft:entity.enderdragon.hurt ambient @a"
  346. set {%player%.pancool1003} to 40 - 10*{%player%.panpermit1002}
  347.  
  348. if {%player%.panpermit1002} is 0:
  349. send "You don't have any parnmition"
  350. command /gpan <player> <text>:
  351. trigger:
  352. if {%player%.panpermit1002} is more than 4:
  353. broadcast "============================"
  354. broadcast "| | | | | || | | "
  355. broadcast "| | | | |\ | "
  356. broadcast "| | | | | | | | | | "
  357. broadcast "| | | | | | \ | "
  358. broadcast "| | | | | "
  359. broadcast "============================"
  360. broadcast "[Pan manager]||<==%arg 1%さんがGPANされました!==>||"
  361. broadcast "[Pan manager]||<==REASON: %arg 2%==>||"
  362. loop 64 times:
  363. give a bread to arg 1
  364. strike lightning at arg 1
  365. command /panlist:
  366. trigger:
  367. set {_p.logs} to 1
  368. loop {panvar1001} times:
  369. message "&a[PANNED] %{panl::%{_p.logs}%}%"
  370. add 1 to {_p.logs}
  371. command /panmit <player> <int>:
  372. permission: skript.admin
  373. trigger:
  374. set {%arg 1%.panpermit1002} to arg 2
  375. every minutes:
  376. loop all players:
  377. set {%loop-player%.pancool1003} to {%loop-player%.pancool1003} - 1
  378. command /resetcool <player>:
  379. trigger:
  380. set {%arg 1%.pancool1003} to 0
  381. command /mypanmit <player>:
  382. trigger:
  383. send "%{%arg 1%.panpermit1002}%"
  384. #Particle Generator
  385.  
  386. command /particleset:
  387. trigger:
  388. open chest inventory with 3 row named "&a&lPMENU" to player
  389. set {_i} to 0
  390. set {_glass} to white glass pane named "Hello!"
  391. loop 27 times:
  392. set slot {_i} of player's current inventory to {_glass}
  393. add 1 to {_i}
  394. set slot 1 of player's current inventory to barrier named "閉じる"
  395. set slot 3 of player's current inventory to stone named "SLIMEBLOCK"
  396. set slot 4 of player's current inventory to stone named "CRIT"
  397. set slot 5 of player's current inventory to stone named "BARRIER"
  398. set slot 6 of player's current inventory to stone named "FLAME"
  399. set slot 7 of player's current inventory to stone named "HUGEEXPLOSION"
  400. set slot 8 of player's current inventory to stone named "EXPRODE"
  401. set slot 9 of player's current inventory to stone named "SPIT"
  402. set slot 10 of player's current inventory to stone named "LARGEEXPLODE"
  403. set slot 11 of player's current inventory to stone named "MAGICCRIT"
  404. set slot 12 of player's current inventory to stone named "HEART"
  405. set slot 13 of player's current inventory to stone named "TOTEM"
  406. set slot 14 of player's current inventory to stone named "SWEEPATTACK"
  407. set slot 15 of player's current inventory to stone named "SPLASH"
  408. set slot 16 of player's current inventory to stone named "ENDROD"
  409. set slot 17 of player's current inventory to stone named "WITCHMAGIC"
  410. set slot 18 of player's current inventory to stone named "MOBSPELL"
  411. set slot 19 of player's current inventory to stone named "THUNDER"
  412. set slot 20 of player's current inventory to stone named "FIREWORKS"
  413. set slot 21 of player's current inventory to stone named "VILLAGER"
  414. set slot 22 of player's current inventory to stone named "REDSTONE"
  415. set slot 24 of player's current inventory to stone named "-1"
  416. on inventory click:
  417. name of clicked inventory is "&a&lPMENU"
  418. cancel event
  419. if event-item is stone named "SLIMEBLOCK":
  420. set {%player%.particle} to 1
  421. if event-item is stone named "CRIT":
  422. set {%player%.particle} to 2
  423. if event-item is stone named "BARRIER":
  424. set {%player%.particle} to 3
  425. if event-item is stone named "FLAME":
  426. set {%player%.particle} to 4
  427. if event-item is stone named "HUGEEXPLOSION":
  428. set {%player%.particle} to 5
  429. if event-item is stone named "EXPRODE":
  430. set {%player%.particle} to 6
  431. if event-item is stone named "SPIT":
  432. set {%player%.particle} to 7
  433. if event-item is stone named "LARGEEXPLODE":
  434. set {%player%.particle} to 8
  435. if event-item is stone named "MAGICCRIT":
  436. set {%player%.particle} to 9
  437. if event-item is stone named "HEART":
  438. set {%player%.particle} to 10
  439. if event-item is stone named "TOTEM":
  440. set {%player%.particle} to 11
  441. if event-item is stone named "SWEEPATTACK":
  442. set {%player%.particle} to 12
  443. if event-item is stone named "SPLASH":
  444. set {%player%.particle} to 13
  445. if event-item is stone named "ENDROD":
  446. set {%player%.particle} to 14
  447. if event-item is stone named "WITCHMAGIC":
  448. set {%player%.particle} to 15
  449. if event-item is stone named "MOBSPELL":
  450. set {%player%.particle} to 16
  451. if event-item is stone named "THUNDER":
  452. set {%player%.particle} to 17
  453. if event-item is stone named "FIREWORKS":
  454. set {%player%.particle} to 18
  455. if event-item is stone named "VILLAGER":
  456. set {%player%.particle} to 19
  457. if event-item is stone named "REDSTONE":
  458. set {%player%.particle} to 20
  459. if event-item is stone named "-1":
  460. set {%player%.particle} to {%player%.particle} - 1
  461. if event-item is barrier named "閉じる":
  462. close player's inventory
  463. if {%player%.particle} = 0:
  464. set {%player%.particle} to 20
  465. if {%player%.particle} = 21:
  466. set {%player%.particle} to 1
  467. set {%player%.particle} to {%player%.particle} + 1
  468. message "%{%player%.particle}%"
  469. on death:
  470. victim is a player:
  471. set {_particlep} to location of victim
  472. if {%victim%.particle} = 1:
  473. execute console command "/execute %victim% ~ ~ ~ particle slime ~ ~ ~ 1 1 1 0 5000"
  474. if {%victim%.particle} = 2:
  475. execute console command "/execute %victim% ~ ~ ~ particle crit ~ ~ ~ 1 1 1 0 5000"
  476. if {%victim%.particle} = 3:
  477. execute console command "/execute %victim% ~ ~ ~ particle barrier ~ ~ ~ 1 1 1 0 5000"
  478. if {%victim%.particle} = 4:
  479. execute console command "/execute %victim% ~ ~ ~ particle flame ~ ~ ~ 1 1 1 0 5000"
  480. if {%victim%.particle} = 5:
  481. execute console command "/execute %victim% ~ ~ ~ particle hugeexplosion ~ ~ ~ 1 1 1 0 5000"
  482. if {%victim%.particle} = 6:
  483. execute console command "/execute %victim% ~ ~ ~ particle explode ~ ~ ~ 1 1 1 0 5000"
  484. if {%victim%.particle} = 7:
  485. execute console command "/execute %victim% ~ ~ ~ particle spit ~ ~ ~ 1 1 1 0 5000"
  486. if {%victim%.particle} = 8:
  487. execute console command "/execute %victim% ~ ~ ~ particle largeexplode ~ ~ ~ 1 1 1 0 5000"
  488. if {%victim%.particle} = 9:
  489. execute console command "/execute %victim% ~ ~ ~ particle magicCrit ~ ~ ~ 1 1 1 0 5000"
  490. if {%victim%.particle} = 10:
  491. execute console command "/execute %victim% ~ ~ ~ particle heart ~ ~ ~ 1 1 1 0 5000"
  492. if {%victim%.particle} = 11:
  493. execute console command "/execute %victim% ~ ~ ~ particle totem ~ ~ ~ 1 1 1 0 5000"
  494. if {%victim%.particle} = 12:
  495. execute console command "/execute %victim% ~ ~ ~ particle sweepAttack ~ ~ ~ 1 1 1 0 5000"
  496. if {%victim%.particle} = 13:
  497. execute console command "/execute %victim% ~ ~ ~ particle splash ~ ~ ~ 1 1 1 0 5000"
  498. if {%victim%.particle} = 14:
  499. execute console command "/execute %victim% ~ ~ ~ particle endRod ~ ~ ~ 1 1 1 0 5000"
  500. if {%victim%.particle} = 15:
  501. execute console command "/execute %victim% ~ ~ ~ particle witchMagic ~ ~ ~ 1 1 1 0 5000"
  502. if {%victim%.particle} = 16:
  503. execute console command "/execute %victim% ~ ~ ~ particle mobSpell ~ ~ ~ 1 1 1 0 5000"
  504. if {%victim%.particle} = 17:
  505. execute console command "/execute %victim% ~ ~ ~ summon lightning_bolt"
  506. if {%victim%.particle} = 18:
  507. execute console command "/execute %victim% ~ ~ ~ summon fireworks_rocket ~ ~1 ~ {LifeTime:30,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Flight:2,Explosions:[{Type:1,Flicker:1,Trail:1,Colors:[I;2437522,2651799,11250603],FadeColors:[I;3887386,8073150,14602026]}]}}}}"
  508. if {%victim%.particle} = 19:
  509. execute console command "/execute %victim% ~ ~ ~ summon villager ~ ~ ~"
  510. if {%victim%.particle} = 20:
  511. execute console command "/particle blockcrack ~ ~ ~ 1 1 1 0 1000 normal @p 152"
  512.  
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