KpucTaJl

AirEvent

Feb 25th, 2022 (edited)
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Time until the end of the event after the last locked crate has been looted [sec.]": 300,
  8.   "Time to spawn each object during a airship appears on the map [sec.]": 0.001,
  9.   "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  10.   "Crates setting": [
  11.     {
  12.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  13.       "Position": "(-7.637, 7.350, 13.646)",
  14.       "Rotation": "(0.121, 152.430, 356.192)",
  15.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  16.         "Minimum numbers of prefabs": 1,
  17.         "Maximum numbers of prefabs": 1,
  18.         "Use minimum and maximum values? [true/false]": true,
  19.         "List of prefabs": [
  20.           {
  21.             "Chance [0.0-100.0]": 50.0,
  22.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  23.           }
  24.         ]
  25.       },
  26.       "Own loot table (if the loot table type is 1 or 5)": {
  27.         "Minimum numbers of items": 1,
  28.         "Maximum numbers of items": 1,
  29.         "Use minimum and maximum values? [true/false]": true,
  30.         "List of items": [
  31.           {
  32.             "ShortName": "scrap",
  33.             "Minimum": 100,
  34.             "Maximum": 200,
  35.             "Chance [0.0-100.0]": 50.0,
  36.             "Is this a blueprint? [true/false]": false,
  37.             "SkinID (0 - default)": 0,
  38.             "Name (empty - default)": ""
  39.           }
  40.         ]
  41.       }
  42.     },
  43.     {
  44.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  45.       "Position": "(6.899, 7.279, -14.312)",
  46.       "Rotation": "(359.880, 332.430, 3.808)",
  47.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  48.         "Minimum numbers of prefabs": 1,
  49.         "Maximum numbers of prefabs": 1,
  50.         "Use minimum and maximum values? [true/false]": true,
  51.         "List of prefabs": [
  52.           {
  53.             "Chance [0.0-100.0]": 50.0,
  54.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  55.           }
  56.         ]
  57.       },
  58.       "Own loot table (if the loot table type is 1 or 5)": {
  59.         "Minimum numbers of items": 1,
  60.         "Maximum numbers of items": 1,
  61.         "Use minimum and maximum values? [true/false]": true,
  62.         "List of items": [
  63.           {
  64.             "ShortName": "scrap",
  65.             "Minimum": 100,
  66.             "Maximum": 200,
  67.             "Chance [0.0-100.0]": 50.0,
  68.             "Is this a blueprint? [true/false]": false,
  69.             "SkinID (0 - default)": 0,
  70.             "Name (empty - default)": ""
  71.           }
  72.         ]
  73.       }
  74.     },
  75.     {
  76.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  77.       "Position": "(-3.389, 2.982, -3.597)",
  78.       "Rotation": "(356.192, 62.438, 89.879)",
  79.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  80.         "Minimum numbers of prefabs": 1,
  81.         "Maximum numbers of prefabs": 1,
  82.         "Use minimum and maximum values? [true/false]": true,
  83.         "List of prefabs": [
  84.           {
  85.             "Chance [0.0-100.0]": 50.0,
  86.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  87.           }
  88.         ]
  89.       },
  90.       "Own loot table (if the loot table type is 1 or 5)": {
  91.         "Minimum numbers of items": 1,
  92.         "Maximum numbers of items": 1,
  93.         "Use minimum and maximum values? [true/false]": true,
  94.         "List of items": [
  95.           {
  96.             "ShortName": "scrap",
  97.             "Minimum": 100,
  98.             "Maximum": 200,
  99.             "Chance [0.0-100.0]": 50.0,
  100.             "Is this a blueprint? [true/false]": false,
  101.             "SkinID (0 - default)": 0,
  102.             "Name (empty - default)": ""
  103.           }
  104.         ]
  105.       }
  106.     },
  107.     {
  108.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  109.       "Position": "(4.698, 3.599, 0.826)",
  110.       "Rotation": "(359.879, 332.430, 93.808)",
  111.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  112.         "Minimum numbers of prefabs": 1,
  113.         "Maximum numbers of prefabs": 1,
  114.         "Use minimum and maximum values? [true/false]": true,
  115.         "List of prefabs": [
  116.           {
  117.             "Chance [0.0-100.0]": 50.0,
  118.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  119.           }
  120.         ]
  121.       },
  122.       "Own loot table (if the loot table type is 1 or 5)": {
  123.         "Minimum numbers of items": 1,
  124.         "Maximum numbers of items": 1,
  125.         "Use minimum and maximum values? [true/false]": true,
  126.         "List of items": [
  127.           {
  128.             "ShortName": "scrap",
  129.             "Minimum": 100,
  130.             "Maximum": 200,
  131.             "Chance [0.0-100.0]": 50.0,
  132.             "Is this a blueprint? [true/false]": false,
  133.             "SkinID (0 - default)": 0,
  134.             "Name (empty - default)": ""
  135.           }
  136.         ]
  137.       }
  138.     },
  139.     {
  140.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  141.       "Position": "(0.595, 6.674, 0.731)",
  142.       "Rotation": "(359.880, 332.430, 3.808)",
  143.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  144.         "Minimum numbers of prefabs": 1,
  145.         "Maximum numbers of prefabs": 1,
  146.         "Use minimum and maximum values? [true/false]": true,
  147.         "List of prefabs": [
  148.           {
  149.             "Chance [0.0-100.0]": 50.0,
  150.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  151.           }
  152.         ]
  153.       },
  154.       "Own loot table (if the loot table type is 1 or 5)": {
  155.         "Minimum numbers of items": 1,
  156.         "Maximum numbers of items": 1,
  157.         "Use minimum and maximum values? [true/false]": true,
  158.         "List of items": [
  159.           {
  160.             "ShortName": "scrap",
  161.             "Minimum": 100,
  162.             "Maximum": 200,
  163.             "Chance [0.0-100.0]": 50.0,
  164.             "Is this a blueprint? [true/false]": false,
  165.             "SkinID (0 - default)": 0,
  166.             "Name (empty - default)": ""
  167.           }
  168.         ]
  169.       }
  170.     },
  171.     {
  172.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  173.       "Position": "(-2.830, 3.935, 3.819)",
  174.       "Rotation": "(0.121, 152.430, 356.192)",
  175.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  176.         "Minimum numbers of prefabs": 1,
  177.         "Maximum numbers of prefabs": 1,
  178.         "Use minimum and maximum values? [true/false]": true,
  179.         "List of prefabs": [
  180.           {
  181.             "Chance [0.0-100.0]": 50.0,
  182.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  183.           }
  184.         ]
  185.       },
  186.       "Own loot table (if the loot table type is 1 or 5)": {
  187.         "Minimum numbers of items": 1,
  188.         "Maximum numbers of items": 1,
  189.         "Use minimum and maximum values? [true/false]": true,
  190.         "List of items": [
  191.           {
  192.             "ShortName": "scrap",
  193.             "Minimum": 100,
  194.             "Maximum": 200,
  195.             "Chance [0.0-100.0]": 50.0,
  196.             "Is this a blueprint? [true/false]": false,
  197.             "SkinID (0 - default)": 0,
  198.             "Name (empty - default)": ""
  199.           }
  200.         ]
  201.       }
  202.     }
  203.   ],
  204.   "Locked Crates setting": {
  205.     "Time to unlock the Crates [sec.]": 600.0,
  206.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  207.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  208.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  209.       "Minimum numbers of prefabs": 1,
  210.       "Maximum numbers of prefabs": 1,
  211.       "Use minimum and maximum values? [true/false]": true,
  212.       "List of prefabs": [
  213.         {
  214.           "Chance [0.0-100.0]": 50.0,
  215.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  216.         }
  217.       ]
  218.     },
  219.     "Own loot table (if the loot table type is 1 or 5)": {
  220.       "Minimum numbers of items": 1,
  221.       "Maximum numbers of items": 1,
  222.       "Use minimum and maximum values? [true/false]": true,
  223.       "List of items": [
  224.         {
  225.           "ShortName": "scrap",
  226.           "Minimum": 100,
  227.           "Maximum": 200,
  228.           "Chance [0.0-100.0]": 50.0,
  229.           "Is this a blueprint? [true/false]": false,
  230.           "SkinID (0 - default)": 0,
  231.           "Name (empty - default)": ""
  232.         }
  233.       ]
  234.     }
  235.   },
  236.   "Marker configuration on the map": {
  237.     "Name": "AirEvent ({time} sec.)",
  238.     "Radius": 0.4,
  239.     "Alpha": 0.6,
  240.     "Marker color": {
  241.       "r": 0.81,
  242.       "g": 0.25,
  243.       "b": 0.15
  244.     }
  245.   },
  246.   "Prefix of chat messages": "[AirEvent]",
  247.   "Do you use the chat? [true/false]": true,
  248.   "GUI setting": {
  249.     "Do you use the countdown GUI? [true/false]": true,
  250.     "OffsetMin Y": "-56"
  251.   },
  252.   "GUI Announcements setting": {
  253.     "Do you use the GUI Announcements? [true/false]": false,
  254.     "Banner color": "Orange",
  255.     "Text color": "White",
  256.     "Adjust Vertical Position": 0.03
  257.   },
  258.   "Notify setting": {
  259.     "Do you use the Notify? [true/false]": false,
  260.     "Type": "0"
  261.   },
  262.   "Discord setting (only for users DiscordMessages plugin)": {
  263.     "Do you use the Discord? [true/false]": false,
  264.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  265.     "Embed Color (DECIMAL)": 13516583,
  266.     "Keys of required messages": [
  267.       "PreStart",
  268.       "Start",
  269.       "PreFinish",
  270.       "Finish",
  271.       "HackCrate"
  272.     ]
  273.   },
  274.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  275.   "PVE Mode Setting (only for users PveMode plugin)": {
  276.     "Use the PVE mode of the plugin? [true/false]": false,
  277.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  278.     "Damage coefficients for calculate to become the Event Owner": [
  279.       {
  280.         "Type of target": "NPC",
  281.         "Damage Multiplier": 1.0
  282.       }
  283.     ],
  284.     "Can the non-owner of the event loot the crates? [true/false]": false,
  285.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  286.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  287.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  288.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  289.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  290.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  291.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  292.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  293.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  294.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  295.     "Darkening the dome (0 - disables the dome)": 12
  296.   },
  297.   "Interrupt the teleport in a airship? (only for users NTeleportation plugin) [true/false]": false,
  298.   "NPCs setting": [
  299.     {
  300.       "Minimum": 15,
  301.       "Maximum": 15,
  302.       "List of locations": [
  303.         "(9.4, 7.2, -8.5)",
  304.         "(0.7, 6.6, -13.0)",
  305.         "(5.2, 6.9, -11.0)",
  306.         "(7.6, 7.3, -2.0)",
  307.         "(4.7, 7.3, 3.3)",
  308.         "(-3.4, 6.5, -7.8)",
  309.         "(-6.2, 6.5, -2.4)",
  310.         "(-12.9, 4.5, 11.1)",
  311.         "(-2.3, 5.3, 16.8)",
  312.         "(-1.4, 3.5, -10.4)",
  313.         "(8.7, 4.3, -4.6)",
  314.         "(-8.9, 3.5, 3.0)",
  315.         "(2.0, 4.3, 8.6)",
  316.         "(-8.9, 3.9, 13.1)",
  317.         "(-6.1, 4.1, 14.5)"
  318.       ],
  319.       "NPCs setting": {
  320.         "Name": "AirEvent",
  321.         "Health": 200.0,
  322.         "Attack Range Multiplier": 1.0,
  323.         "Sense Range": 50.0,
  324.         "Target Memory Duration [sec.]": 10.0,
  325.         "Scale damage": 2.0,
  326.         "Aim Cone Scale": 1.0,
  327.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  328.         "Vision Cone": 135.0,
  329.         "Disable radio effects? [true/false]": true,
  330.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  331.         "Wear items": [
  332.           {
  333.             "ShortName": "hoodie",
  334.             "SkinID (0 - default)": 1700935391
  335.           },
  336.           {
  337.             "ShortName": "movembermoustache",
  338.             "SkinID (0 - default)": 0
  339.           },
  340.           {
  341.             "ShortName": "pants",
  342.             "SkinID (0 - default)": 1700938224
  343.           },
  344.           {
  345.             "ShortName": "shoes.boots",
  346.             "SkinID (0 - default)": 2575506021
  347.           },
  348.           {
  349.             "ShortName": "burlap.headwrap",
  350.             "SkinID (0 - default)": 1694253807
  351.           }
  352.         ],
  353.         "Belt items": [
  354.           {
  355.             "ShortName": "rifle.lr300",
  356.             "Amount": 1,
  357.             "SkinID (0 - default)": 0,
  358.             "Mods": [
  359.               "weapon.mod.flashlight",
  360.               "weapon.mod.holosight"
  361.             ],
  362.             "Ammo": ""
  363.           },
  364.           {
  365.             "ShortName": "syringe.medical",
  366.             "Amount": 5,
  367.             "SkinID (0 - default)": 0,
  368.             "Mods": [],
  369.             "Ammo": ""
  370.           }
  371.         ],
  372.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  373.       },
  374.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  375.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  376.         "Minimum numbers of prefabs": 1,
  377.         "Maximum numbers of prefabs": 1,
  378.         "Use minimum and maximum values? [true/false]": true,
  379.         "List of prefabs": [
  380.           {
  381.             "Chance [0.0-100.0]": 100.0,
  382.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  383.           }
  384.         ]
  385.       },
  386.       "Own loot table (if the loot table type is 1 or 5)": {
  387.         "Minimum numbers of items": 1,
  388.         "Maximum numbers of items": 1,
  389.         "Use minimum and maximum values? [true/false]": true,
  390.         "List of items": [
  391.           {
  392.             "ShortName": "scrap",
  393.             "Minimum": 5,
  394.             "Maximum": 10,
  395.             "Chance [0.0-100.0]": 50.0,
  396.             "Is this a blueprint? [true/false]": false,
  397.             "SkinID (0 - default)": 0,
  398.             "Name (empty - default)": ""
  399.           },
  400.           {
  401.             "ShortName": "syringe.medical",
  402.             "Minimum": 1,
  403.             "Maximum": 2,
  404.             "Chance [0.0-100.0]": 70.0,
  405.             "Is this a blueprint? [true/false]": false,
  406.             "SkinID (0 - default)": 0,
  407.             "Name (empty - default)": ""
  408.           }
  409.         ]
  410.       }
  411.     },
  412.     {
  413.       "Minimum": 1,
  414.       "Maximum": 1,
  415.       "List of locations": [
  416.         "(-4.8, 7.0, 8.2)"
  417.       ],
  418.       "NPCs setting": {
  419.         "Name": "Boss",
  420.         "Health": 500.0,
  421.         "Attack Range Multiplier": 1.0,
  422.         "Sense Range": 50.0,
  423.         "Target Memory Duration [sec.]": 10.0,
  424.         "Scale damage": 2.0,
  425.         "Aim Cone Scale": 1.0,
  426.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  427.         "Vision Cone": 135.0,
  428.         "Disable radio effects? [true/false]": true,
  429.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  430.         "Wear items": [
  431.           {
  432.             "ShortName": "hoodie",
  433.             "SkinID (0 - default)": 1700935391
  434.           },
  435.           {
  436.             "ShortName": "movembermoustache",
  437.             "SkinID (0 - default)": 0
  438.           },
  439.           {
  440.             "ShortName": "pants",
  441.             "SkinID (0 - default)": 1700938224
  442.           },
  443.           {
  444.             "ShortName": "shoes.boots",
  445.             "SkinID (0 - default)": 2575506021
  446.           },
  447.           {
  448.             "ShortName": "burlap.headwrap",
  449.             "SkinID (0 - default)": 1694253807
  450.           },
  451.           {
  452.             "ShortName": "gloweyes",
  453.             "SkinID (0 - default)": 0
  454.           }
  455.         ],
  456.         "Belt items": [
  457.           {
  458.             "ShortName": "lmg.m249",
  459.             "Amount": 1,
  460.             "SkinID (0 - default)": 0,
  461.             "Mods": [
  462.               "weapon.mod.flashlight",
  463.               "weapon.mod.holosight"
  464.             ],
  465.             "Ammo": ""
  466.           },
  467.           {
  468.             "ShortName": "syringe.medical",
  469.             "Amount": 5,
  470.             "SkinID (0 - default)": 0,
  471.             "Mods": [],
  472.             "Ammo": ""
  473.           }
  474.         ],
  475.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  476.       },
  477.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  478.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  479.         "Minimum numbers of prefabs": 1,
  480.         "Maximum numbers of prefabs": 1,
  481.         "Use minimum and maximum values? [true/false]": true,
  482.         "List of prefabs": [
  483.           {
  484.             "Chance [0.0-100.0]": 100.0,
  485.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
  486.           }
  487.         ]
  488.       },
  489.       "Own loot table (if the loot table type is 1 or 5)": {
  490.         "Minimum numbers of items": 1,
  491.         "Maximum numbers of items": 1,
  492.         "Use minimum and maximum values? [true/false]": true,
  493.         "List of items": [
  494.           {
  495.             "ShortName": "scrap",
  496.             "Minimum": 5,
  497.             "Maximum": 10,
  498.             "Chance [0.0-100.0]": 50.0,
  499.             "Is this a blueprint? [true/false]": false,
  500.             "SkinID (0 - default)": 0,
  501.             "Name (empty - default)": ""
  502.           },
  503.           {
  504.             "ShortName": "syringe.medical",
  505.             "Minimum": 1,
  506.             "Maximum": 2,
  507.             "Chance [0.0-100.0]": 70.0,
  508.             "Is this a blueprint? [true/false]": false,
  509.             "SkinID (0 - default)": 0,
  510.             "Name (empty - default)": ""
  511.           }
  512.         ]
  513.       }
  514.     }
  515.   ],
  516.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  517.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  518.       "Economics",
  519.       "Server Rewards",
  520.       "IQEconomic"
  521.     ],
  522.     "The minimum value that a player must collect to get points for the economy": 0.0,
  523.     "Looting of crates": {
  524.       "crate_elite": 0.4,
  525.       "crate_normal": 0.2,
  526.       "crate_normal_2": 0.1
  527.     },
  528.     "Killing an NPC": 0.3,
  529.     "Hacking a locked crate": 0.5,
  530.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  531.   },
  532.   "The first CCTV camera": "AirShipBow",
  533.   "The second CCTV camera": "AirShipStern",
  534.   "Height above the ground for the event appearance": 150.0,
  535.   "Do you want to make a smoke screen for the airship appearance? [true/false]": false,
  536.   "Configuration version": {
  537.     "Major": 2,
  538.     "Minor": 0,
  539.     "Patch": 3
  540.   }
  541. }
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