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- # Information: You may (in the 'Messages' section) set to "null"
- # any message you do not want the plugin to send it. In order to color
- # the messages or the menu titles, use '&' followed by a color code.
- # Please pay attention to the comments of each section.
- Options:
- # Information: whether or not use the database system. This is required (true) to use the multi-server system.
- # WARNING: If you change this option with already saved data, you will have to pass the data of
- # the old data system to the new one you have just configured.
- UseDatabase: false
- # Information: placeholder %PREFIX% is allowed here.
- SelectionMenuTitle: "&2Treasure Selection"
- # Information: whether or not enable a permanent action bar (above the hotbar) with the info of the treasure hunt. It may be configured in the 'Messages' section.
- # WARNING: This feature is not available for versions lower than 1.11. (Automatically set to "false").
- InfoBarEnabled: true
- # Information: whether or not give the configured prize below every time a player hunts a treasure instead of when a player completes the treasure hunt.
- GivePrizeEachHunt: false
- # Information: whether or not spawn particles when a treasure is placed. More options below.
- ParticlesEnabled: false
- # Information: if particles are enabled, the type of particle that will spawn. (Must be a legal type of particle: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
- Particle: "SPELL"
- # Information: whether or not enable the clue system. More options below.
- ClueEnabled: false
- # Information: if the clue system is enabled, the the radius in blocks in which a player must be (of a treasure) to receive the clue.
- ClueRadius: 6
- # Information: if the clue system is enabled, the time in ticks (1s = 20t) that must pass between a clue and another (sound).
- ClueTime: 30
- # Information: if the clue system is enabled, the type of sound that will be played. (Must be a legal type of sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html)
- # WARNING: This default value will not work for versions lower than 1.11. Please change it to one of this: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
- ClueSound: "ENTITY_ENDERMEN_AMBIENT"
- # Information: whether or not send a sound when a player hunts a treasure. Configure the sound below.
- HuntedSoundEnabled: true
- # Information: if the option to send sound when a player hunts a treasure is enabled, the type of sound that will be played. (Must be a legal type of sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html)
- # WARNING: This default value will not work for versions lower than 1.11. Please change it to one of this: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
- HuntedSound: "ENTITY_EXPERIENCE_ORB_PICKUP"
- # Information: whether or not send a sound when a player completes the treasure hunt. Configure the sound below.
- HuntCompletedSoundEnabled: true
- # Information: if the option to send sound when a player completes the treasure hunt is enabled, the type of sound that will be played. (Must be a legal type of sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html)
- # WARNING: This default value will not work for versions lower than 1.11. Please change it to one of this: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
- HuntCompletedSound: "ENTITY_FIREWORK_LARGE_BLAST"
- # Information: whether or not display a title and subtitle (configurable in the 'Messages' section) instead of a normal chat message when a player hunts a treasure.
- # WARNING: This feature is not available for versions lower than 1.11. (Automatically set to "false").
- TitleMessageHunt: true
- # Information: whether or not display a title and subtitle (configurable in the 'Messages' section) instead of a normal chat message when a player completes the treasure hunt.
- # WARNING: This feature is not available for versions lower than 1.11. (Automatically set to "false").
- TitleMessageHuntCompleted: true
- # Information: if any title message is enabled, the time in ticks (1s = 20t) what will pass on the shade in/out of the title message.
- TitleShade: 10
- # Information: if any title message is enabled, the time in ticks (1s = 20t) that will appear the title message.
- TitleTime: 60
- # Information: complete this only if you are using a database, and configured so above.
- # WARNING: Before using the database system, make sure you have created the appropriated database and tables.
- # You may check how to do so in the SpigotMC page of the plugin (https://www.spigotmc.org/resources/treasure-hunt.48163/).
- Database:
- Host: "127.0.0.1"
- Port: 3306
- Username: "root"
- Database: "treasure_hunt"
- Password: "1234"
- # In order to use the economy system, you must have installed the 'Vault' dependency.
- Prize:
- # Information: ID:DATA QUANTITY
- Items:
- - 399 1
- - 224 1
- # Information: TYPE(normal, OP, console):COMMAND(without the '/'). Placeholder %PLAYER_NAME% is allowed here.
- Commands:
- - console:cmi broadcast &7%PLAYER_NAME% has completed the staff head hunt!
- - console:slb give 10 %PLAYER_NAME%
- Money: 1000.0
- # You may use the placeholder %PREFIX% in each message to display the plugin's prefix.
- # There are more placeholders available. They are specified above each message.
- Messages:
- # Information: placeholder %PREFIX% is not allowed here.
- Prefix: "&7[&2Treasure&fHunt&7]&r"
- NoPermissions: "%PREFIX% &cYou do not have enough permissions to perform this command."
- NoPermissionBreak: "%PREFIX% &cYou do not have enough permissions to break a treasure."
- NoPermissionPlace: "%PREFIX% &cYou do not have enough permissions to place a treasure."
- # Placeholders: %GOOD_USAGE% (the correct command, with the '/').
- SyntaxError: "%PREFIX% &cBad syntax. Use instead: &7%GOOD_USAGE%&c."
- # Placeholders: %PLAYER_NAME% (player's name).
- PlayerNull: "%PREFIX% &cThe player &7%PLAYER_NAME% &chas never played in this server before."
- NoInventorySpace: "%PREFIX% &cPlease free some slots of your inventory before."
- NoInventorySpaceDrop: "%PREFIX% &cYour inventory was full, the prize has been dropped to the ground."
- Help:
- - ""
- - ""
- - "&7<------> %PREFIX% (Help) &7<------>"
- - "&7-> &2&l/th help &r&7- Displays this message."
- - "&7-> &2&l/th reload &r&7- Reloads the config and the data file."
- - "&7-> &2&l/th select &r&7- Open the treasure type selection menu."
- - "&7-> &2&l/th reset <player|(all)> &r&7- Resets a specific player's progress, or all the player's progress."
- - "&7-> &2&l/th list (player) &r&7- Displays the list of all the treasures placed, or the list of all the treasures hunted by a player."
- - ""
- - ""
- # Placeholders: %TOTAL_COUNT% (count of all the treasures placed), %TREASURES% (all the treasures listed).
- List: "%PREFIX% &aCurrently there are &7%TOTAL_COUNT% &atreasures placed: &7%TREASURES%&a."
- ListEmpty: "%PREFIX% &cThere is not any treasure placed."
- # Placeholders: %PLAYER_NAME%(player's name), %TOTAL_COUNT% (count of all the treasures placed), %TREASURES% (all the treasures listed).
- ListUsers: "%PREFIX% &aThe player &7%PLAYER_NAME% &ahas hunted a total of &7%TOTAL_COUNT% &atreasures: &7%TREASURES%&a."
- # Placeholders: %PLAYER_NAME% (player's name).
- ListUsersEmpty: "%PREFIX% &cThe user &7%PLAYER_NAME% &chas not hunted any treasure."
- ListSeparator: "&a, &7"
- Reloaded: "%PREFIX% &aYou have successfully reloaded the data and the config file."
- # Placeholders: %PLAYER_NAME% (player's name).
- Reset: "%PREFIX% &aYou have successfully reset &7%PLAYER_NAME%&a's progress."
- ResetAll: "%PREFIX% &aYou have successfully reset all player's progress."
- TreasureBroken: "%PREFIX% &aYou have successfully deleted that treasure and removed from all the player's progress."
- TreasurePlaced: "%PREFIX% &aYou have successfully placed a new treasure on that location."
- TreasureGiven: "%PREFIX% &aYou have successfully received a treasure. Place it on the ground."
- AlreadyHunted: "%PREFIX% &aYou have already hunted that treasure."
- HuntAlreadyCompleted: "%PREFIX% &aYou have already completed the treasure hunt."
- HuntedTitle: "&2&lTreasure Hunted"
- # Placeholders: %USER_COUNT% (count of all the treasures hunted by the player), %TOTAL_COUNT% (count of all the treasures placed).
- HuntedSubtitle: "&7Count: &2%USER_COUNT%&7/&2%TOTAL_COUNT%"
- HuntCompletedTitle: "&2&lHunt Completed"
- HuntCompletedSubtitle: "&7Enjoy your prize!"
- # Placeholders: %USER_COUNT% (count of all the treasures hunted by the player), %TOTAL_COUNT% (count of all the treasures placed).
- Hunted: "%PREFIX% &aYou hunted a treasure! &7(&a%USER_COUNT%&7/&a%TOTAL_COUNT%)"
- HuntCompleted: "%PREFIX% &2Congrats! You have completed the treasure hunt! Enjoy your price!"
- # Placeholders: %USER_COUNT% (count of all the treasures hunted by the player), %TOTAL_COUNT% (count of all the treasures placed).
- InfoBar: "%PREFIX% &7&l%USER_COUNT%/%TOTAL_COUNT%"
- # You may add a maximum of 27 different types.
- # Read the plugin description on SpigotMC to learn how to use the
- # 'Texture' field.
- Types:
- tr1:
- DisplayName: "&2Miss_Moth"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "9e9251672d181c2f2973d51678f1f531c663897c90c4aa2665ab942475676918"
- tr2:
- DisplayName: "&2Stug47"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "bee80525f0305ecd70571cd9d8897bdfa9bb44c62acd67d89b8342b32350a605"
- tr3:
- DisplayName: "&2Toniduss"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "8b6e3b0b8fc112fa7f85b0fec0572594fa35653f5f9812422c3ead21511c8392"
- pr1:
- DisplayName: "&2AviaMoth"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "695c77b340e9c61febc3f787599adc1074667191f3c4e1cf0468f8da4a94d705"
- pr2:
- DisplayName: "&2Arisustarfall"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "fb545dc8fd6983b895afbc3115745c5eac7228b72b95a3d898b3b431ddcf82ba"
- pr3:
- DisplayName: "&2FrozenToday"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "aeeb3c3c67bea07e278ecdd68e5af2cafbe77c5e79be77d366a983465a0f7bdf"
- pu1:
- DisplayName: "&2goodrich_tires"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "8aa17cd3c5e27140f646c578453a54ffc8d96ab44d8167938ee934bf6f6b8ef3"
- pu2:
- DisplayName: "&2nafets121"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "9e121e818c4bc663f4fad22e72abe1cf8a9da32b095f47f331a003a19cdbe636"
- pu3:
- DisplayName: "&2Thebutterman1001"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "cf5a1c5c9de4e9d9aa715f2baac8e3a02a76d201b3e7b3ec154b68f7dfb7c34e"
- egg1:
- DisplayName: "&eEaster Egg 1"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "9889f11c8838c09e1ecf2f83439ebcb9f324e567b0e9dc4b7c25d93e50ff2b"
- egg2:
- DisplayName: "&eEaster Egg 2"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "17daff4239e560f7f53b1ccbcebc614f0ddf3581a6fad5bd81567291ecf4571"
- egg3:
- DisplayName: "&eEaster Egg 3"
- Lore:
- - "&7Place this treasure on the ground!"
- SelectionLore:
- - "&7Click to select this treasure!"
- Texture: "b2cd5df9d7f1fa8341fcce2f3c118e2f517e4d2d99df2c51d61d93ed7f83e13"
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