MastequinGlitcherM0d

Another Notive edit (;-;)

Aug 10th, 2019
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 151.65 KB | None | 0 0
  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1 OH and I edited this - Er_xinic
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://134775806"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = " Wot? "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = "Wot?"
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Really black")
  345. RightLeg.BrickColor = BrickColor.new("Bright orange")
  346. LeftLeg.BrickColor = BrickColor.new("Bright orange")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://26545611"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://26545583"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "TopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=63754054"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. -------- Hat 2 below.
  421. local Hair = Instance.new("Part")
  422. Hair.Parent = char
  423. Hair.Name = "TopHat"
  424. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  425. Hair.CFrame = char.Head.CFrame
  426. Hair:BreakJoints()
  427. Hair.CanCollide = false
  428. Hair.BrickColor = BrickColor.new("Medium Stone")
  429. Hair.TopSurface = "Smooth"
  430. Hair.BottomSurface = "Smooth"
  431. Weld = Instance.new("Weld")
  432. Weld.Name = "Weld"
  433. Weld.Part0 = char.Head
  434. Weld.Part1 = Hair
  435. Weld.Parent = char.Head
  436. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  437. Mesh = Instance.new("SpecialMesh")
  438. Mesh.Parent = Hair
  439. Mesh.MeshId = "http://www.roblox.com/asset/?id=1271547"
  440. Mesh.TextureId = "http://www.roblox.com/asset/?id=9254947"
  441. Mesh.Scale = Vector3.new(1, 1, 1)
  442.  
  443. -------------------------------------------------------
  444. --Start Good Stuff--
  445. -------------------------------------------------------
  446. CF = CFrame.new
  447. angles = CFrame.Angles
  448. attack = false
  449. timetofly = true
  450. Euler = CFrame.fromEulerAnglesXYZ
  451. Rad = math.rad
  452. IT = Instance.new
  453. BrickC = BrickColor.new
  454. Cos = math.cos
  455. Acos = math.acos
  456. Sin = math.sin
  457. Asin = math.asin
  458. Abs = math.abs
  459. Mrandom = math.random
  460. Floor = math.floor
  461. random = math.random
  462. radian = math.rad
  463. Vec3 = Vector3.new
  464. cFrame = CFrame.new
  465. Euler = CFrame.fromEulerAnglesXYZ
  466. -------------------------------------------------------
  467. --End Good Stuff--
  468. -------------------------------------------------------
  469. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  470. RSH, LSH = nil, nil
  471. RW = Instance.new("Weld")
  472. LW = Instance.new("Weld")
  473. RH = tors["Right Hip"]
  474. LH = tors["Left Hip"]
  475. RSH = tors["Right Shoulder"]
  476. LSH = tors["Left Shoulder"]
  477. RSH.Parent = nil
  478. LSH.Parent = nil
  479. RW.Name = "RW"
  480. RW.Part0 = tors
  481. RW.C0 = CF(1.5, 0.5, 0)
  482. RW.C1 = CF(0, 0.5, 0)
  483. RW.Part1 = ra
  484. RW.Parent = tors
  485. LW.Name = "LW"
  486. LW.Part0 = tors
  487. LW.C0 = CF(-1.5, 0.5, 0)
  488. LW.C1 = CF(0, 0.5, 0)
  489. LW.Part1 = la
  490. LW.Parent = tors
  491. Effects = {}
  492.  
  493. BTAUNT = Instance.new("Sound", tors)
  494. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  495. BTAUNT.Volume = 10
  496. BTAUNT.Pitch = 1
  497. BTAUNT.Looped = false
  498. BTAUNT.TimePosition = 0.2
  499.  
  500. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  501.  
  502. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  503. bat.Size = Vector3.new(1, 1, 5)
  504. bat.CanCollide = false
  505. bat:BreakJoints()
  506.  
  507. LeDrink = it("Model")
  508. LeDrink.Parent = char
  509. LeDrink.Name = "LeDrink"
  510. RHe = it("Part")
  511. RHe.Parent = LeDrink
  512. RHe.BrickColor = BrickColor.new("Really black")
  513. RHe.Locked = true
  514. RHe.CanCollide = false
  515. RHe.Transparency = 1
  516. PMesh = it("SpecialMesh")
  517. RHe.formFactor = "Symmetric"
  518. PMesh.MeshType = "FileMesh"
  519. PMesh.MeshId = "rbxassetid://10470609"
  520. PMesh.TextureId = "rbxassetid://111405256"
  521. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  522. PMesh.Parent = RHe
  523. local RWeld = it("Weld")
  524. RWeld.Parent = RHe
  525. RWeld.Part0 = RHe
  526. RWeld.Part1 = ra
  527. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  528.  
  529. LeChips = it("Model")
  530. LeChips.Parent = char
  531. LeChips.Name = "LeChips"
  532. RHk = it("Part")
  533. RHk.Parent = LeChips
  534. RHk.BrickColor = BrickColor.new("Really black")
  535. RHk.Locked = true
  536. RHk.CanCollide = false
  537. RHk.Transparency = 1
  538. PMeshe = it("SpecialMesh")
  539. RHk.formFactor = "Symmetric"
  540. PMeshe.MeshType = "FileMesh"
  541. PMeshe.MeshId = "rbxassetid://19106014"
  542. PMeshe.TextureId = "rbxassetid://342435650"
  543. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  544. PMeshe.Parent = RHk
  545. local RWelds = it("Weld")
  546. RWelds.Parent = RHk
  547. RWelds.Part0 = RHk
  548. RWelds.Part1 = ra
  549. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  550.  
  551. local LeDrink = "wiplolnotyet"
  552. local LeChips = "wipaswelllol"
  553. local Sitt = false
  554.  
  555. -------------------------------------------------------
  556. --Start HeartBeat--
  557. -------------------------------------------------------
  558. ArtificialHB = Instance.new("BindableEvent", script)
  559. ArtificialHB.Name = "Heartbeat"
  560. script:WaitForChild("Heartbeat")
  561.  
  562. frame = 1 / 60
  563. tf = 0
  564. allowframeloss = false
  565. tossremainder = false
  566.  
  567.  
  568. lastframe = tick()
  569. script.Heartbeat:Fire()
  570.  
  571.  
  572. game:GetService("RunService").Heartbeat:connect(function(s, p)
  573. tf = tf + s
  574. if tf >= frame then
  575. if allowframeloss then
  576. script.Heartbeat:Fire()
  577. lastframe = tick()
  578. else
  579. for i = 1, math.floor(tf / frame) do
  580. script.Heartbeat:Fire()
  581. end
  582. lastframe = tick()
  583. end
  584. if tossremainder then
  585. tf = 0
  586. else
  587. tf = tf - frame * math.floor(tf / frame)
  588. end
  589. end
  590. end)
  591. -------------------------------------------------------
  592. --End HeartBeat--
  593. -------------------------------------------------------
  594.  
  595.  
  596. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  597. coroutine.resume(coroutine.create(function()
  598. local intensity = 1 * Intensity
  599. local rotM = 0.01 * Intensity
  600. for i = 0, Length, 0.1 do
  601. swait()
  602. intensity = intensity - 0.05 * Intensity / Length
  603. rotM = rotM - 5.0E-4 * Intensity / Length
  604. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  605. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  606. end
  607. Humanoid.CameraOffset = Vec3(0, 0, 0)
  608. end))
  609. end
  610.  
  611. local joyemoji = Instance.new('ParticleEmitter', tors)
  612. joyemoji.VelocitySpread = 2000
  613. joyemoji.Lifetime = NumberRange.new(1)
  614. joyemoji.Speed = NumberRange.new(40)
  615. joy= {}
  616. for i=0, 19 do
  617. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  618. end
  619. joyemoji.Size = NumberSequence.new(joy)
  620. joyemoji.Rate = 0
  621. joyemoji.LockedToPart = false
  622. joyemoji.LightEmission = 0
  623. joyemoji.Texture = "rbxassetid://1176402123"
  624. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  625.  
  626.  
  627. local LIT = Instance.new('ParticleEmitter', tors)
  628. LIT.VelocitySpread = 2000
  629. LIT.Lifetime = NumberRange.new(1)
  630. LIT.Speed = NumberRange.new(45)
  631. nani= {}
  632. for i=0, 19 do
  633. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  634. end
  635. LIT.Size = NumberSequence.new(nani)
  636. LIT.Rate = 0
  637. LIT.LockedToPart = false
  638. LIT.LightEmission = 0
  639. LIT.Texture = "rbxassetid://1492670151"
  640. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  641.  
  642. local toast = Instance.new('ParticleEmitter', tors)
  643. toast.VelocitySpread = 2000
  644. toast.Lifetime = NumberRange.new(1)
  645. toast.Speed = NumberRange.new(60)
  646. toasterstoasttoast= {}
  647. for i=0, 19 do
  648. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  649. end
  650. toast.Size = NumberSequence.new(toasterstoasttoast)
  651. toast.Rate = 0
  652. toast.LockedToPart = false
  653. toast.LightEmission = 0
  654. toast.Texture = "rbxassetid://436096230"
  655. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  656.  
  657. local ok = Instance.new('ParticleEmitter', tors)
  658. ok.VelocitySpread = 2000
  659. ok.Lifetime = NumberRange.new(1)
  660. ok.Speed = NumberRange.new(50)
  661. cool= {}
  662. for i=0, 19 do
  663. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  664. end
  665. ok.Size = NumberSequence.new(cool)
  666. ok.Rate = 0
  667. ok.LockedToPart = false
  668. ok.LightEmission = 0
  669. ok.Texture = "rbxassetid://636768448"
  670. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  671.  
  672. maincolor = BrickC("Really red")
  673. -------------------------------------------------------
  674. --Start Kyu's shitty stuff--
  675. -------------------------------------------------------
  676. function un_fun()
  677. attack = true
  678. hum.WalkSpeed = 0
  679. BTAUNT:Play()
  680. repeat
  681. swait()
  682. BTAUNT.Parent = tors
  683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  685. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  686. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  688. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  689. until BTAUNT.Playing == false
  690. attack = false
  691. hum.WalkSpeed = 40
  692. end
  693.  
  694. function Tauntmelon()
  695. attack = true
  696. hum.WalkSpeed = 0
  697. CreateSound("1486343908", tors, 10, 1)
  698. for i = 0, 9, 0.1 do
  699. swait()
  700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  704. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  705. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  706. end
  707. attack = false
  708. hum.WalkSpeed = 40
  709. end
  710.  
  711. function fbiopenup()
  712. attack = true
  713. hum.WalkSpeed = 6
  714. CreateSound("2156386052", tors, 10, 1)
  715. Character.Head.face.Texture = "rbxassetid://12117740"
  716. for i = 0, 5.56, 0.1 do
  717. swait()
  718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  722. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  723. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  724. end
  725. for i = 0,1.57,0.1 do
  726. swait()
  727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  733. end
  734. for i = 0,1.2,0.1 do
  735. swait()
  736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  742. end
  743. for i = 0,1.2,0.1 do
  744. swait()
  745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  751. end
  752. for i = 0,1.2,0.1 do
  753. swait()
  754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  760. end
  761. for i = 0,1.2,0.1 do
  762. swait()
  763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  769. end
  770. for i = 0,1,0.1 do
  771. swait()
  772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  778. end
  779. for i = 0,1,0.1 do
  780. swait()
  781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  787. end
  788. attack = false
  789. Character.Head.face.Texture = "rbxassetid://620619801"
  790. hum.WalkSpeed = 40
  791. end
  792.  
  793. function FindNearestHead(Position, Distance, SinglePlayer)
  794. if SinglePlayer then
  795. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  796. end
  797. local List = {}
  798. for i, v in pairs(workspace:GetChildren()) do
  799. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  800. table.insert(List, v)
  801. end
  802. end
  803. return List
  804. end
  805.  
  806. function SoulSteal(dude)
  807. if dude.Name ~= char then
  808. local bgf = IT("BodyGyro", dude.Head)
  809. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  810. local val = IT("BoolValue", dude)
  811. val.Name = "IsHit"
  812. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  813. local soulst = coroutine.wrap(function()
  814. local soul = Instance.new("Part",dude)
  815. soul.Size = Vector3.new(1,1,1)
  816. soul.CanCollide = false
  817. soul.Anchored = false
  818. soul.Position = torso.Position
  819. soul.Transparency = 1
  820. local PartEmmit1 = IT("ParticleEmitter", soul)
  821. PartEmmit1.LightEmission = 1
  822. PartEmmit1.Texture = "rbxassetid://569507414"
  823. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  824. PartEmmit1.Rate = 250
  825. PartEmmit1.Lifetime = NumberRange.new(1.6)
  826. PartEmmit1.Size = NumberSequence.new({
  827. NumberSequenceKeypoint.new(0, 1, 0),
  828. NumberSequenceKeypoint.new(1, 0, 0)
  829. })
  830. PartEmmit1.Transparency = NumberSequence.new({
  831. NumberSequenceKeypoint.new(0, 0, 0),
  832. NumberSequenceKeypoint.new(1, 1, 0)
  833. })
  834. PartEmmit1.Speed = NumberRange.new(0, 0)
  835. PartEmmit1.VelocitySpread = 30000
  836. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  837. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  838. local BodPoss = IT("BodyPosition", soul)
  839. BodPoss.P = 3000
  840. BodPoss.D = 1000
  841. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  842. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  843. wait(1.6)
  844. soul.Touched:connect(function(hit)
  845. if hit.Parent == char then
  846. soul:Destroy()
  847. end
  848. end)
  849. wait(1.2)
  850. while soul do
  851. swait()
  852. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  853. BodPoss.Position = tors.Position
  854. end
  855. end)
  856. soulst()
  857. end
  858. end
  859. function FaceMouse()
  860. local Cam = workspace.CurrentCamera
  861. return {
  862. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  863. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  864. }
  865. end
  866.  
  867. function Eviscerate(dude)
  868. if dude.Name ~= char then
  869. local bgf = IT("BodyGyro", dude.Head)
  870. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  871. local val = IT("BoolValue", dude)
  872. val.Name = "IsHit"
  873. local ds = coroutine.wrap(function()
  874. dude:WaitForChild("Head"):BreakJoints()
  875. wait(0.5)
  876. target = nil
  877. coroutine.resume(coroutine.create(function()
  878. for i, v in pairs(dude:GetChildren()) do
  879. if v:IsA("Accessory") then
  880. v:Destroy()
  881. end
  882. if v:IsA("Humanoid") then
  883. v:Destroy()
  884. end
  885. if v:IsA("CharacterMesh") then
  886. v:Destroy()
  887. end
  888. if v:IsA("Model") then
  889. v:Destroy()
  890. end
  891. if v:IsA("Part") or v:IsA("MeshPart") then
  892. for x, o in pairs(v:GetChildren()) do
  893. if o:IsA("Decal") then
  894. o:Destroy()
  895. end
  896. end
  897. coroutine.resume(coroutine.create(function()
  898. v.Material = "Neon"
  899. v.CanCollide = false
  900. local PartEmmit1 = IT("ParticleEmitter", v)
  901. PartEmmit1.LightEmission = 1
  902. PartEmmit1.Texture = "rbxassetid://284205403"
  903. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  904. PartEmmit1.Rate = 150
  905. PartEmmit1.Lifetime = NumberRange.new(1)
  906. PartEmmit1.Size = NumberSequence.new({
  907. NumberSequenceKeypoint.new(0, 0.75, 0),
  908. NumberSequenceKeypoint.new(1, 0, 0)
  909. })
  910. PartEmmit1.Transparency = NumberSequence.new({
  911. NumberSequenceKeypoint.new(0, 0, 0),
  912. NumberSequenceKeypoint.new(1, 1, 0)
  913. })
  914. PartEmmit1.Speed = NumberRange.new(0, 0)
  915. PartEmmit1.VelocitySpread = 30000
  916. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  917. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  918. local BodPoss = IT("BodyPosition", v)
  919. BodPoss.P = 3000
  920. BodPoss.D = 1000
  921. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  922. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  923. v.Color = maincolor.Color
  924. coroutine.resume(coroutine.create(function()
  925. for i = 0, 49 do
  926. swait(1)
  927. v.Transparency = v.Transparency + 0.08
  928. end
  929. wait(0.5)
  930. PartEmmit1.Enabled = false
  931. wait(3)
  932. v:Destroy()
  933. dude:Destroy()
  934. end))
  935. end))
  936. end
  937. end
  938. end))
  939. end)
  940. ds()
  941. end
  942. end
  943.  
  944. function ragdoll(model)
  945. local char = model
  946. torso = char.HumanoidRootPart
  947. torso2 = char.Torso
  948. LW.Parent = nil
  949. RW.Parent = nil
  950. LH.Parent = nil
  951. RH.Parent = nil
  952. if hum ~= nil then
  953. hum.PlatformStand = true
  954. end
  955.  
  956. local Head = char:FindFirstChild("Head")
  957. if Head then
  958. local Neck = Instance.new("Weld")
  959. Neck.Name = "Neck"
  960. Neck.Part0 = torso
  961. Neck.Part1 = Head
  962. Neck.C0 = CFrame.new(0, 1.5, 0)
  963. Neck.C1 = CFrame.new()
  964. Neck.Parent = torso
  965. end
  966. local Limb = char:FindFirstChild("Right Arm")
  967. if Limb then
  968.  
  969. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  970. local Joint = Instance.new("Glue")
  971. Joint.Name = "RightShoulder"
  972. Joint.Part0 = torso
  973. Joint.Part1 = Limb
  974. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  975. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  976. Joint.Parent = torso
  977.  
  978. local B = Instance.new("Part")
  979. B.TopSurface = 0
  980. B.BottomSurface = 0
  981. B.formFactor = "Symmetric"
  982. B.Size = Vector3.new(1, 1, 1)
  983. B.Transparency = 1
  984. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  985. B.Parent = char
  986. local W = Instance.new("Weld")
  987. W.Part0 = Limb
  988. W.Part1 = B
  989. W.C0 = CFrame.new(0, -0.5, 0)
  990. W.Parent = Limb
  991.  
  992. end
  993. local Limb = char:FindFirstChild("Left Arm")
  994. if Limb then
  995.  
  996. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  997. local Joint = Instance.new("Glue")
  998. Joint.Name = "LeftShoulder"
  999. Joint.Part0 = torso
  1000. Joint.Part1 = Limb
  1001. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1002. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1003. Joint.Parent = torso
  1004.  
  1005. local B = Instance.new("Part")
  1006. B.TopSurface = 0
  1007. B.BottomSurface = 0
  1008. B.formFactor = "Symmetric"
  1009. B.Size = Vector3.new(1, 1, 1)
  1010. B.Transparency = 1
  1011. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1012. B.Parent = char
  1013. local W = Instance.new("Weld")
  1014. W.Part0 = Limb
  1015. W.Part1 = B
  1016. W.C0 = CFrame.new(0, -0.5, 0)
  1017. W.Parent = Limb
  1018.  
  1019. end
  1020. local Limb = char:FindFirstChild("Right Leg")
  1021. if Limb then
  1022.  
  1023. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1024. local Joint = Instance.new("Glue")
  1025. Joint.Name = "RightHip"
  1026. Joint.Part0 = torso
  1027. Joint.Part1 = Limb
  1028. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1029. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1030. Joint.Parent = torso
  1031.  
  1032. local B = Instance.new("Part")
  1033. B.TopSurface = 0
  1034. B.BottomSurface = 0
  1035. B.formFactor = "Symmetric"
  1036. B.Size = Vector3.new(1, 1, 1)
  1037. B.Transparency = 1
  1038. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1039. B.Parent = char
  1040. local W = Instance.new("Weld")
  1041. W.Part0 = Limb
  1042. W.Part1 = B
  1043. W.C0 = CFrame.new(0, -0.5, 0)
  1044. W.Parent = Limb
  1045.  
  1046. end
  1047. local Limb = char:FindFirstChild("Left Leg")
  1048. if Limb then
  1049.  
  1050. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1051. local Joint = Instance.new("Glue")
  1052. Joint.Name = "LeftHip"
  1053. Joint.Part0 = torso
  1054. Joint.Part1 = Limb
  1055. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1056. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1057. Joint.Parent = torso
  1058.  
  1059. local B = Instance.new("Part")
  1060. B.TopSurface = 0
  1061. B.BottomSurface = 0
  1062. B.formFactor = "Symmetric"
  1063. B.Size = Vector3.new(1, 1, 1)
  1064. B.Transparency = 1
  1065. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1066. B.Parent = char
  1067. local W = Instance.new("Weld")
  1068. W.Part0 = Limb
  1069. W.Part1 = B
  1070. W.C0 = CFrame.new(0, -0.5, 0)
  1071. W.Parent = Limb
  1072.  
  1073. end
  1074. --[
  1075. local Bar = Instance.new("Part")
  1076. Bar.TopSurface = 0
  1077. Bar.BottomSurface = 0
  1078. Bar.formFactor = "Symmetric"
  1079. Bar.Size = Vector3.new(1, 1, 1)
  1080. Bar.Transparency = 1
  1081. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1082. Bar.Parent = char
  1083. local Weld = Instance.new("Weld")
  1084. Weld.Part0 = torso
  1085. Weld.Part1 = Bar
  1086. Weld.C0 = CFrame.new(0, 0.5, 0)
  1087. Weld.Parent = torso
  1088. --]]
  1089.  
  1090. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1091.  
  1092. end
  1093.  
  1094. -------------------------------------------------------
  1095. --End Kyu's shitty stuff--
  1096. -------------------------------------------------------
  1097.  
  1098. -------------------------------------------------------
  1099. --Start Important Functions--
  1100. -------------------------------------------------------
  1101. function swait(num)
  1102. if num == 0 or num == nil then
  1103. game:service("RunService").Stepped:wait(0)
  1104. else
  1105. for i = 0, num do
  1106. game:service("RunService").Stepped:wait(0)
  1107. end
  1108. end
  1109. end
  1110. function thread(f)
  1111. coroutine.resume(coroutine.create(f))
  1112. end
  1113. function clerp(a, b, t)
  1114. local qa = {
  1115. QuaternionFromCFrame(a)
  1116. }
  1117. local qb = {
  1118. QuaternionFromCFrame(b)
  1119. }
  1120. local ax, ay, az = a.x, a.y, a.z
  1121. local bx, by, bz = b.x, b.y, b.z
  1122. local _t = 1 - t
  1123. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1124. end
  1125. function QuaternionFromCFrame(cf)
  1126. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1127. local trace = m00 + m11 + m22
  1128. if trace > 0 then
  1129. local s = math.sqrt(1 + trace)
  1130. local recip = 0.5 / s
  1131. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1132. else
  1133. local i = 0
  1134. if m00 < m11 then
  1135. i = 1
  1136. end
  1137. if m22 > (i == 0 and m00 or m11) then
  1138. i = 2
  1139. end
  1140. if i == 0 then
  1141. local s = math.sqrt(m00 - m11 - m22 + 1)
  1142. local recip = 0.5 / s
  1143. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1144. elseif i == 1 then
  1145. local s = math.sqrt(m11 - m22 - m00 + 1)
  1146. local recip = 0.5 / s
  1147. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1148. elseif i == 2 then
  1149. local s = math.sqrt(m22 - m00 - m11 + 1)
  1150. local recip = 0.5 / s
  1151. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1152. end
  1153. end
  1154. end
  1155. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1156. local xs, ys, zs = x + x, y + y, z + z
  1157. local wx, wy, wz = w * xs, w * ys, w * zs
  1158. local xx = x * xs
  1159. local xy = x * ys
  1160. local xz = x * zs
  1161. local yy = y * ys
  1162. local yz = y * zs
  1163. local zz = z * zs
  1164. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1165. end
  1166. function QuaternionSlerp(a, b, t)
  1167. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1168. local startInterp, finishInterp
  1169. if cosTheta >= 1.0E-4 then
  1170. if 1 - cosTheta > 1.0E-4 then
  1171. local theta = math.acos(cosTheta)
  1172. local invSinTheta = 1 / Sin(theta)
  1173. startInterp = Sin((1 - t) * theta) * invSinTheta
  1174. finishInterp = Sin(t * theta) * invSinTheta
  1175. else
  1176. startInterp = 1 - t
  1177. finishInterp = t
  1178. end
  1179. elseif 1 + cosTheta > 1.0E-4 then
  1180. local theta = math.acos(-cosTheta)
  1181. local invSinTheta = 1 / Sin(theta)
  1182. startInterp = Sin((t - 1) * theta) * invSinTheta
  1183. finishInterp = Sin(t * theta) * invSinTheta
  1184. else
  1185. startInterp = t - 1
  1186. finishInterp = t
  1187. end
  1188. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1189. end
  1190. function rayCast(Position, Direction, Range, Ignore)
  1191. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1192. end
  1193. local RbxUtility = LoadLibrary("RbxUtility")
  1194. local Create = RbxUtility.Create
  1195. local insta = true
  1196.  
  1197. -------------------------------------------------------
  1198. --Start Damage Function--
  1199. -------------------------------------------------------
  1200. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1201. if hit.Parent == nil then
  1202. return
  1203. end
  1204. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1205. for _, v in pairs(hit.Parent:children()) do
  1206. if v:IsA("Humanoid") then
  1207. h = v
  1208. end
  1209. end
  1210. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1211. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1212. end
  1213.  
  1214. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1215. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1216. if hit.Parent.DebounceHit.Value == true then
  1217. return
  1218. end
  1219. end
  1220. if insta == true then
  1221. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1222. end
  1223. local c = Create("ObjectValue"){
  1224. Name = "creator",
  1225. Value = game:service("Players").LocalPlayer,
  1226. Parent = h,
  1227. }
  1228. game:GetService("Debris"):AddItem(c, .5)
  1229. CreateSound("958257111", hit, 10, 1)
  1230. local Damage = math.random(minim, maxim)
  1231. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1232. local blocked = false
  1233. local block = hit.Parent:findFirstChild("Block")
  1234. if block ~= nil then
  1235. if block.className == "IntValue" then
  1236. if block.Value > 0 then
  1237. blocked = true
  1238. block.Value = block.Value - 1
  1239. end
  1240. end
  1241. end
  1242. if blocked == false then
  1243. h.Health = h.Health - Damage
  1244. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1245. else
  1246. h.Health = h.Health - (Damage / 2)
  1247. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1248. end
  1249. if Type == "Knockdown" then
  1250. local hum = hit.Parent.Humanoid
  1251. hum.PlatformStand = true
  1252. coroutine.resume(coroutine.create(function(HHumanoid)
  1253. swait(1)
  1254. HHumanoid.PlatformStand = false
  1255. end), hum)
  1256. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1257. local bodvol = Create("BodyVelocity"){
  1258. velocity = angle * knockback,
  1259. P = 5000,
  1260. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1261. Parent = hit,
  1262. }
  1263. local rl = Create("BodyAngularVelocity"){
  1264. P = 3000,
  1265. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1266. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1267. Parent = hit,
  1268. }
  1269. game:GetService("Debris"):AddItem(bodvol, .5)
  1270. game:GetService("Debris"):AddItem(rl, .5)
  1271. elseif Type == "Normal" then
  1272. local vp = Create("BodyVelocity"){
  1273. P = 500,
  1274. maxForce = Vector3.new(math.huge, 0, math.huge),
  1275. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1276. }
  1277. if knockback > 0 then
  1278. vp.Parent = hit.Parent.Torso
  1279. end
  1280. game:GetService("Debris"):AddItem(vp, .5)
  1281. elseif Type == "Up" then
  1282. local bodyVelocity = Create("BodyVelocity"){
  1283. velocity = Vector3.new(0, 20, 0),
  1284. P = 5000,
  1285. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1286. Parent = hit,
  1287. }
  1288. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1289. elseif Type == "DarkUp" then
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 0, 1, 0.1 do
  1292. swait()
  1293. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1294. end
  1295. end))
  1296. local bodyVelocity = Create("BodyVelocity"){
  1297. velocity = Vector3.new(0, 20, 0),
  1298. P = 5000,
  1299. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1300. Parent = hit,
  1301. }
  1302. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1303. elseif Type == "Snare" then
  1304. local bp = Create("BodyPosition"){
  1305. P = 2000,
  1306. D = 100,
  1307. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1308. position = hit.Parent.Torso.Position,
  1309. Parent = hit.Parent.Torso,
  1310. }
  1311. game:GetService("Debris"):AddItem(bp, 1)
  1312. elseif Type == "Freeze" then
  1313. local BodPos = Create("BodyPosition"){
  1314. P = 50000,
  1315. D = 1000,
  1316. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1317. position = hit.Parent.Torso.Position,
  1318. Parent = hit.Parent.Torso,
  1319. }
  1320. local BodGy = Create("BodyGyro") {
  1321. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1322. P = 20e+003,
  1323. Parent = hit.Parent.Torso,
  1324. cframe = hit.Parent.Torso.CFrame,
  1325. }
  1326. hit.Parent.Torso.Anchored = true
  1327. coroutine.resume(coroutine.create(function(Part)
  1328. swait(1.5)
  1329. Part.Anchored = false
  1330. end), hit.Parent.Torso)
  1331. game:GetService("Debris"):AddItem(BodPos, 3)
  1332. game:GetService("Debris"):AddItem(BodGy, 3)
  1333. end
  1334. local debounce = Create("BoolValue"){
  1335. Name = "DebounceHit",
  1336. Parent = hit.Parent,
  1337. Value = true,
  1338. }
  1339. game:GetService("Debris"):AddItem(debounce, Delay)
  1340. c = Create("ObjectValue"){
  1341. Name = "creator",
  1342. Value = Player,
  1343. Parent = h,
  1344. }
  1345. game:GetService("Debris"):AddItem(c, .5)
  1346. end
  1347. end
  1348. -------------------------------------------------------
  1349. --End Damage Function--
  1350. -------------------------------------------------------
  1351.  
  1352. -------------------------------------------------------
  1353. --Start Damage Function Customization--
  1354. -------------------------------------------------------
  1355. function ShowDamage(Pos, Text, Time, Color)
  1356. local Rate = (1 / 30)
  1357. local Pos = (Pos or Vector3.new(0, 0, 0))
  1358. local Text = (Text or "")
  1359. local Time = (Time or 2)
  1360. local Color = (Color or Color3.new(1, 0, 1))
  1361. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1362. EffectPart.Anchored = true
  1363. local BillboardGui = Create("BillboardGui"){
  1364. Size = UDim2.new(3, 0, 3, 0),
  1365. Adornee = EffectPart,
  1366. Parent = EffectPart,
  1367. }
  1368. local TextLabel = Create("TextLabel"){
  1369. BackgroundTransparency = 1,
  1370. Size = UDim2.new(1, 0, 1, 0),
  1371. Text = Text,
  1372. Font = "Bodoni",
  1373. TextColor3 = Color,
  1374. TextScaled = true,
  1375. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1376. Parent = BillboardGui,
  1377. }
  1378. game.Debris:AddItem(EffectPart, (Time))
  1379. EffectPart.Parent = game:GetService("Workspace")
  1380. delay(0, function()
  1381. local Frames = (Time / Rate)
  1382. for Frame = 1, Frames do
  1383. wait(Rate)
  1384. local Percent = (Frame / Frames)
  1385. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1386. TextLabel.TextTransparency = Percent
  1387. end
  1388. if EffectPart and EffectPart.Parent then
  1389. EffectPart:Destroy()
  1390. end
  1391. end)
  1392. end
  1393. -------------------------------------------------------
  1394. --End Damage Function Customization--
  1395. -------------------------------------------------------
  1396.  
  1397. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1398. for _, c in pairs(workspace:children()) do
  1399. local hum = c:findFirstChild("Humanoid")
  1400. if hum ~= nil then
  1401. local head = c:findFirstChild("Head")
  1402. if head ~= nil then
  1403. local targ = head.Position - Part.Position
  1404. local mag = targ.magnitude
  1405. if magni >= mag and c.Name ~= plr.Name then
  1406.  
  1407. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1408. end
  1409. end
  1410. end
  1411. end
  1412. end
  1413.  
  1414.  
  1415. CFuncs = {
  1416. Part = {
  1417. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1418. local Part = Create("Part")({
  1419. Parent = Parent,
  1420. Reflectance = Reflectance,
  1421. Transparency = Transparency,
  1422. CanCollide = false,
  1423. Locked = true,
  1424. BrickColor = BrickColor.new(tostring(BColor)),
  1425. Name = Name,
  1426. Size = Size,
  1427. Material = Material
  1428. })
  1429. RemoveOutlines(Part)
  1430. return Part
  1431. end
  1432. },
  1433. Mesh = {
  1434. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1435. local Msh = Create(Mesh)({
  1436. Parent = Part,
  1437. Offset = OffSet,
  1438. Scale = Scale
  1439. })
  1440. if Mesh == "SpecialMesh" then
  1441. Msh.MeshType = MeshType
  1442. Msh.MeshId = MeshId
  1443. end
  1444. return Msh
  1445. end
  1446. },
  1447. Mesh = {
  1448. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1449. local Msh = Create(Mesh)({
  1450. Parent = Part,
  1451. Offset = OffSet,
  1452. Scale = Scale
  1453. })
  1454. if Mesh == "SpecialMesh" then
  1455. Msh.MeshType = MeshType
  1456. Msh.MeshId = MeshId
  1457. end
  1458. return Msh
  1459. end
  1460. },
  1461. Weld = {
  1462. Create = function(Parent, Part0, Part1, C0, C1)
  1463. local Weld = Create("Weld")({
  1464. Parent = Parent,
  1465. Part0 = Part0,
  1466. Part1 = Part1,
  1467. C0 = C0,
  1468. C1 = C1
  1469. })
  1470. return Weld
  1471. end
  1472. },
  1473. Sound = {
  1474. Create = function(id, par, vol, pit)
  1475. coroutine.resume(coroutine.create(function()
  1476. local S = Create("Sound")({
  1477. Volume = vol,
  1478. Pitch = pit or 1,
  1479. SoundId = id,
  1480. Parent = par or workspace
  1481. })
  1482. wait()
  1483. S:play()
  1484. game:GetService("Debris"):AddItem(S, 6)
  1485. end))
  1486. end
  1487. },
  1488. ParticleEmitter = {
  1489. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1490. local fp = Create("ParticleEmitter")({
  1491. Parent = Parent,
  1492. Color = ColorSequence.new(Color1, Color2),
  1493. LightEmission = LightEmission,
  1494. Size = Size,
  1495. Texture = Texture,
  1496. Transparency = Transparency,
  1497. ZOffset = ZOffset,
  1498. Acceleration = Accel,
  1499. Drag = Drag,
  1500. LockedToPart = LockedToPart,
  1501. VelocityInheritance = VelocityInheritance,
  1502. EmissionDirection = EmissionDirection,
  1503. Enabled = Enabled,
  1504. Lifetime = LifeTime,
  1505. Rate = Rate,
  1506. Rotation = Rotation,
  1507. RotSpeed = RotSpeed,
  1508. Speed = Speed,
  1509. VelocitySpread = VelocitySpread
  1510. })
  1511. return fp
  1512. end
  1513. }
  1514. }
  1515. function RemoveOutlines(part)
  1516. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1517. end
  1518. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1519. local Part = Create("Part")({
  1520. formFactor = FormFactor,
  1521. Parent = Parent,
  1522. Reflectance = Reflectance,
  1523. Transparency = Transparency,
  1524. CanCollide = false,
  1525. Locked = true,
  1526. BrickColor = BrickColor.new(tostring(BColor)),
  1527. Name = Name,
  1528. Size = Size,
  1529. Material = Material
  1530. })
  1531. RemoveOutlines(Part)
  1532. return Part
  1533. end
  1534. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1535. local Msh = Create(Mesh)({
  1536. Parent = Part,
  1537. Offset = OffSet,
  1538. Scale = Scale
  1539. })
  1540. if Mesh == "SpecialMesh" then
  1541. Msh.MeshType = MeshType
  1542. Msh.MeshId = MeshId
  1543. end
  1544. return Msh
  1545. end
  1546. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1547. local Weld = Create("Weld")({
  1548. Parent = Parent,
  1549. Part0 = Part0,
  1550. Part1 = Part1,
  1551. C0 = C0,
  1552. C1 = C1
  1553. })
  1554. return Weld
  1555. end
  1556.  
  1557. -------------------------------------------------------
  1558. --Start Effect Function--
  1559. -------------------------------------------------------
  1560. EffectModel = Instance.new("Model", char)
  1561. Effects = {
  1562. Block = {
  1563. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1564. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1565. prt.Anchored = true
  1566. prt.CFrame = cframe
  1567. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1568. game:GetService("Debris"):AddItem(prt, 10)
  1569. if Type == 1 or Type == nil then
  1570. table.insert(Effects, {
  1571. prt,
  1572. "Block1",
  1573. delay,
  1574. x3,
  1575. y3,
  1576. z3,
  1577. msh
  1578. })
  1579. elseif Type == 2 then
  1580. table.insert(Effects, {
  1581. prt,
  1582. "Block2",
  1583. delay,
  1584. x3,
  1585. y3,
  1586. z3,
  1587. msh
  1588. })
  1589. else
  1590. table.insert(Effects, {
  1591. prt,
  1592. "Block3",
  1593. delay,
  1594. x3,
  1595. y3,
  1596. z3,
  1597. msh
  1598. })
  1599. end
  1600. end
  1601. },
  1602. Sphere = {
  1603. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1604. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1605. prt.Anchored = true
  1606. prt.CFrame = cframe
  1607. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1608. game:GetService("Debris"):AddItem(prt, 10)
  1609. table.insert(Effects, {
  1610. prt,
  1611. "Cylinder",
  1612. delay,
  1613. x3,
  1614. y3,
  1615. z3,
  1616. msh
  1617. })
  1618. end
  1619. },
  1620. Cylinder = {
  1621. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1622. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1623. prt.Anchored = true
  1624. prt.CFrame = cframe
  1625. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1626. game:GetService("Debris"):AddItem(prt, 10)
  1627. table.insert(Effects, {
  1628. prt,
  1629. "Cylinder",
  1630. delay,
  1631. x3,
  1632. y3,
  1633. z3,
  1634. msh
  1635. })
  1636. end
  1637. },
  1638. Wave = {
  1639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1640. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1641. prt.Anchored = true
  1642. prt.CFrame = cframe
  1643. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1644. game:GetService("Debris"):AddItem(prt, 10)
  1645. table.insert(Effects, {
  1646. prt,
  1647. "Cylinder",
  1648. delay,
  1649. x3 / 60,
  1650. y3 / 60,
  1651. z3 / 60,
  1652. msh
  1653. })
  1654. end
  1655. },
  1656. Ring = {
  1657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1658. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1659. prt.Anchored = true
  1660. prt.CFrame = cframe
  1661. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1662. game:GetService("Debris"):AddItem(prt, 10)
  1663. table.insert(Effects, {
  1664. prt,
  1665. "Cylinder",
  1666. delay,
  1667. x3,
  1668. y3,
  1669. z3,
  1670. msh
  1671. })
  1672. end
  1673. },
  1674. Break = {
  1675. Create = function(brickcolor, cframe, x1, y1, z1)
  1676. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1677. prt.Anchored = true
  1678. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1679. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1680. local num = math.random(10, 50) / 1000
  1681. game:GetService("Debris"):AddItem(prt, 10)
  1682. table.insert(Effects, {
  1683. prt,
  1684. "Shatter",
  1685. num,
  1686. prt.CFrame,
  1687. math.random() - math.random(),
  1688. 0,
  1689. math.random(50, 100) / 100
  1690. })
  1691. end
  1692. },
  1693. Spiral = {
  1694. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1695. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1696. prt.Anchored = true
  1697. prt.CFrame = cframe
  1698. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1699. game:GetService("Debris"):AddItem(prt, 10)
  1700. table.insert(Effects, {
  1701. prt,
  1702. "Cylinder",
  1703. delay,
  1704. x3,
  1705. y3,
  1706. z3,
  1707. msh
  1708. })
  1709. end
  1710. },
  1711. Push = {
  1712. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1713. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1714. prt.Anchored = true
  1715. prt.CFrame = cframe
  1716. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1717. game:GetService("Debris"):AddItem(prt, 10)
  1718. table.insert(Effects, {
  1719. prt,
  1720. "Cylinder",
  1721. delay,
  1722. x3,
  1723. y3,
  1724. z3,
  1725. msh
  1726. })
  1727. end
  1728. }
  1729. }
  1730. -------------------------------------------------------
  1731. --End Effect Function--
  1732. -------------------------------------------------------
  1733.  
  1734. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1735. local NSound = nil
  1736. coroutine.resume(coroutine.create(function()
  1737. NSound = Instance.new("Sound", PARENT)
  1738. NSound.Volume = VOLUME
  1739. NSound.Pitch = PITCH
  1740. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1741. swait()
  1742. NSound:play()
  1743. game:GetService("Debris"):AddItem(NSound, 10)
  1744. end))
  1745. return NSound
  1746. end
  1747.  
  1748.  
  1749. coroutine.resume(coroutine.create(function()
  1750. while text ~= nil do
  1751. swait()
  1752. text.Rotation = math.random(-1.8,1.8)
  1753. end
  1754. end))
  1755.  
  1756. angery = false
  1757.  
  1758.  
  1759. -------------------------------------------------------
  1760. --End Important Functions--
  1761. -------------------------------------------------------
  1762.  
  1763. lul = Instance.new("Sound", tors) --le musice
  1764. lul.Pitch = 1
  1765.  
  1766. local mu = math.random(1,14)
  1767. if mu == 1 then
  1768. lul.SoundId = "rbxassetid://193889412"
  1769. end
  1770. if mu == 2 then
  1771. lul.SoundId = "rbxassetid://274690929"
  1772. end
  1773. if mu == 3 then
  1774. lul.SoundId = "rbxassetid://1241998626"
  1775. end
  1776. if mu == 4 then
  1777. lul.SoundId = "rbxassetid://1878962648"
  1778. end
  1779. if mu == 5 then
  1780. lul.SoundId = "rbxassetid://185117072"
  1781. end
  1782. if mu == 6 then
  1783. lul.SoundId = "rbxassetid://295856024"
  1784. end
  1785. if mu == 7 then
  1786. lul.SoundId = "rbxassetid://2054013600"
  1787. end
  1788. if mu == 8 then
  1789. lul.SoundId = "rbxassetid://1463709693"
  1790. lul.Pitch = 1.4
  1791. end
  1792. if mu == 9 then
  1793. lul.SoundId = "rbxassetid://575705300"
  1794. end
  1795. if mu == 10 then
  1796. lul.SoundId = "rbxassetid://142924062"
  1797. end
  1798. if mu == 11 then
  1799. lul.SoundId = "rbxassetid://251072363"
  1800. end
  1801. if mu == 12 then
  1802. lul.SoundId = "rbxassetid://731061980"
  1803. end
  1804. if mu == 13 then
  1805. lul.SoundId = "rbxassetid://455682677"
  1806. end
  1807. if mu == 14 then
  1808. lul.SoundId = "rbxassetid://1283123885"
  1809. end
  1810.  
  1811. lul.Volume = 4.7
  1812. lul.TimePosition = 0
  1813. lul.Looped = true
  1814. lul:Play()
  1815.  
  1816. NEWS = Instance.new("Sound", tors) --O NO
  1817. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1818. NEWS.Volume = 100
  1819. NEWS.Pitch = 1
  1820. NEWS.Looped = false
  1821. NEWS.TimePosition = 1
  1822.  
  1823. AAAAA = Instance.new("Sound", tors) --aaa
  1824. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1825. AAAAA.Volume = 10
  1826. AAAAA.Pitch = 1
  1827. AAAAA.Looped = false
  1828. AAAAA.TimePosition = 1
  1829.  
  1830. MERKIO = Instance.new("Sound", tors) --why
  1831. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1832. MERKIO.Volume = 10
  1833. MERKIO.Pitch = 1
  1834. MERKIO.Looped = false
  1835. MERKIO.TimePosition = 0
  1836.  
  1837. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1838. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1839. MERKIO2.Volume = 10
  1840. MERKIO2.Pitch = 1
  1841. MERKIO2.Looped = false
  1842. MERKIO2.TimePosition = 0
  1843.  
  1844. thonks = Instance.new("Sound", tors) --wat?
  1845. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1846. thonks.Volume = 10
  1847. thonks.Pitch = 1
  1848. thonks.Looped = false
  1849. thonks.TimePosition = 0
  1850.  
  1851. gudsong = Instance.new("Sound", tors) --seizure time
  1852. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1853. gudsong.Volume = 10
  1854. gudsong.Pitch = 1
  1855. gudsong.Looped = true
  1856. gudsong.TimePosition = 6.6
  1857.  
  1858. -------------------------------------------------------
  1859. --Start Music Option--
  1860. -------------------------------------------------------
  1861. ;
  1862. -------------------------------------------------------
  1863. --End Music Option--
  1864. -------------------------------------------------------
  1865. --hi fat >:)
  1866. -------------------------------------------------------
  1867. --Start Attacks N Stuff--
  1868. -------------------------------------------------------
  1869.  
  1870. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1871. attack = true
  1872.  
  1873. hum.WalkSpeed = 40
  1874. lul:Pause()
  1875. Character.Head.face.Texture = "rbxassetid://620619801"
  1876. NEWS:Play()
  1877. repeat
  1878. NEWS.Parent = tors
  1879. swait()
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1886. until NEWS.Playing == false
  1887. local S = Instance.new("Explosion",workspace)
  1888. S.Position = tors.Position
  1889. S.BlastPressure = 999
  1890. S.BlastRadius = 45
  1891. S.ExplosionType = 0
  1892. attack = false
  1893. hum.WalkSpeed = 40
  1894. lul:Resume()
  1895. Character.Head.face.Texture = "rbxassetid://620619801"
  1896. attack = false
  1897. hum.WalkSpeed = 40
  1898. end
  1899.  
  1900. function sneakonehundred()
  1901. attack = true
  1902. hum.WalkSpeed = 0.03
  1903. Character.Head.face.Texture = "rbxassetid://1667792"
  1904. CreateSound("1542642349", tors, 10, 1.05)
  1905. for i = 0,20,0.1 do
  1906. swait()
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1909. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1912. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1913. end
  1914. CreateSound("753450324", tors, 10, 1.05)
  1915. wait(0.25)
  1916. Character.Head.face.Texture = "rbxassetid://1223903433"
  1917. for i = 0,7,0.1 do
  1918. swait()
  1919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1923. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1924. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1925. end
  1926. Character.Head.face.Texture = "rbxassetid://620619801"
  1927. attack = false
  1928. hum.WalkSpeed = 40
  1929. end
  1930.  
  1931. function WRY() --WRYYYYYYY
  1932. attack = true
  1933. hum.WalkSpeed = 0.30
  1934. CreateSound("794081034", hed, 10, 1)
  1935. Character.Head.face.Texture = "rbxassetid://396389196"
  1936. for i = 0,2,0.1 do
  1937. swait()
  1938. CameraEnshaking(1, 2)
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1945. end
  1946. for i = 0,14.7,0.1 do
  1947. swait()
  1948. CameraEnshaking(1, 3)
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1955. end
  1956. attack = false
  1957. Character.Head.face.Texture = "rbxassetid://620619801"
  1958. hum.WalkSpeed = 40
  1959. end
  1960.  
  1961. function DANCEFORME()
  1962. attack = true
  1963. texth.Text = "SquΙ‘Ζšing."
  1964. text.Text = ""
  1965. lul:Pause()
  1966. Character.Head.face.Texture = "rbxassetid://1676553712"
  1967. MERKIO:Play()
  1968. repeat
  1969. for i = 0,0.37,0.03 do
  1970. swait()
  1971. MERKIO.Parent = tors
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1974. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1975. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1976. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1978. end
  1979. for i = 0,0.37,0.03 do
  1980. swait()
  1981. MERKIO.Parent = tors
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1988. end
  1989. until MERKIO.Playing == false
  1990. MERKIO:Stop()
  1991. Character.Head.face.Texture = "rbxassetid://620619801"
  1992. attack = false
  1993. lul:Resume()
  1994. texth.Text = ""
  1995. text.Text = "Noti˅ɐ "
  1996. hum.WalkSpeed = 40
  1997. end
  1998.  
  1999. function takethat()
  2000. attack = true
  2001. hum.WalkSpeed = 0
  2002. CreateSound("1238240145", tors, 10, 1.05)
  2003. for i = 0,8.3,0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2011. end
  2012. CreateSound("135165859", tors, 10, 1.05)
  2013. for i = 0,6,0.1 do
  2014. swait()
  2015. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2022. end
  2023. attack = false
  2024. Character.Head.face.Texture = "rbxassetid://620619801"
  2025. hum.WalkSpeed = 40
  2026. end
  2027. function thonki()
  2028. attack = true
  2029. text.Text = "Thinking..."
  2030. hum.WalkSpeed = 6.5
  2031. Character.Head.face.Texture = "rbxassetid://1528105298"
  2032. thonks:Play()
  2033. lul:Pause()
  2034. repeat
  2035. for i = 0,8.3,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2043. end
  2044. until thonks.Playing == false
  2045. thonks:Stop()
  2046. attack = false
  2047. text.Text = "Noti˅ɐ "
  2048. Character.Head.face.Texture = "rbxassetid://620619801"
  2049. lul:Resume()
  2050. hum.WalkSpeed = 40
  2051. end
  2052. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2053. attack = true
  2054. Character.Head.face.Texture = "rbxassetid://266304560"
  2055. for i = 0,6,0.1 do
  2056. swait()
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2063. end
  2064. CreateSound("1093102664", hed, 10, 1)
  2065. CameraEnshaking(3, 8)
  2066. for i = 0,2,0.1 do
  2067. swait()
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2073. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2074. end
  2075. Character.Head.face.Texture = "rbxassetid://30128383"
  2076. hum.MaxHealth = 0
  2077. ragdoll(char)
  2078. CreateSound("534269232", hed, 5, 1)
  2079. end
  2080.  
  2081. function dead()
  2082. attack = true
  2083. hum.WalkSpeed = 0.20
  2084. CreateSound("137225991", hed, 10, 1)
  2085. Character.Head.face.Texture = "rbxassetid://297512410"
  2086. for i = 0,1.1,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2094. end
  2095. for i = 0,1.1,0.1 do
  2096. swait()
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2103. end
  2104. for i = 0,1.1,0.1 do
  2105. swait()
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2112. end
  2113. for i = 0,1.1,0.1 do
  2114. swait()
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2121. end
  2122. for i = 0,1.1,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2130. end
  2131. for i = 0,1.1,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2139. end
  2140. for i = 0,1.1,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2148. end
  2149. for i = 0,1.1,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2157. end
  2158. for i = 0,1.1,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2166. end
  2167. Character.Head.face.Texture = "rbxassetid://273309187"
  2168. for i = 0,9,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2176. end
  2177. attack = false
  2178. Character.Head.face.Texture = "rbxassetid://620619801"
  2179. hum.WalkSpeed = 40
  2180. end
  2181.  
  2182. function ShutTheHellUp()
  2183. attack = true
  2184. hum.WalkSpeed = 2.01
  2185. CreateSound("336377340", hed, 10, 1)
  2186. for i = 0,3,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2194. end
  2195. for i = 0,1.2,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2203. end
  2204. for i = 0,1.2,0.1 do
  2205. swait()
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2212. end
  2213. for i = 0,1.2,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2221. end
  2222. for i = 0,1.2,0.1 do
  2223. swait()
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2230. end
  2231. for i = 0,2,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2239. end
  2240. for i = 0,2,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2248. end
  2249. hum.WalkSpeed = 40
  2250. attack = false
  2251. end
  2252.  
  2253. function NO_U()
  2254. attack = true
  2255. hum.WalkSpeed = 4.01
  2256. Character.Head.face.Texture = "rbxassetid://304904077"
  2257. CreateSound("1543318456", hed, 10, 1)
  2258. for i = 0,6,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2266. end
  2267. for i = 0,3.2,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2275. end
  2276. hum.WalkSpeed = 40
  2277. Character.Head.face.Texture = "rbxassetid://620619801"
  2278. attack = false
  2279. end
  2280.  
  2281. function EndMySufferingV2()
  2282. attack = true
  2283. hum.WalkSpeed = 1.01
  2284. CreateSound("577475178", hed, 10, 1)
  2285. for i = 0,18,0.1 do
  2286. swait()
  2287. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2288. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2289. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2290. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2291. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2293. end
  2294. attack = false
  2295. hum.WalkSpeed = 40
  2296. end
  2297.  
  2298. function Victory()
  2299. attack = true
  2300. hum.WalkSpeed = 1.01
  2301. Character.Head.face.Texture = "rbxassetid://616284160"
  2302. Humanoid.Jump = true
  2303. CreateSound("130834939", hed, 10, 1)
  2304. for i = 0,3.7,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2312. end
  2313. Humanoid.Jump = true
  2314. for i = 0,3.7,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2322. end
  2323. Humanoid.Jump = true
  2324. for i = 0,3.7,0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2332. end
  2333. Humanoid.Jump = true
  2334. for i = 0,3.7,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2342. end
  2343. Humanoid.Jump = true
  2344. for i = 0,3.7,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2352. end
  2353. attack = false
  2354. Character.Head.face.Texture = "rbxassetid://620619801"
  2355. hum.WalkSpeed = 40
  2356. end
  2357.  
  2358. function WhatHuh()
  2359. attack = true
  2360. hum.WalkSpeed = 1.01
  2361. CreateSound("130766865", hed, 10, 1)
  2362. Character.Head.face.Texture = "rbxassetid://276732672"
  2363. for i = 0,4,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2371. end
  2372. for i = 0,6.7,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2380. end
  2381. for i = 0,8.1,0.1 do
  2382. swait()
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2389. end
  2390. for i = 0,1,0.1 do
  2391. swait()
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2398. end
  2399. for i = 0,1,0.1 do
  2400. swait()
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2407. end
  2408. for i = 0,4,0.1 do
  2409. swait()
  2410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2416. end
  2417. attack = false
  2418. Character.Head.face.Texture = "rbxassetid://620619801"
  2419. hum.WalkSpeed = 40
  2420. end
  2421.  
  2422. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2423. attack = true
  2424. Character.Head.face.Texture = "rbxassetid://266304560"
  2425. for i = 0,6,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2433. end
  2434. CreateSound("1093102664", hed, 10, 1)
  2435. CameraEnshaking(3, 8)
  2436. for i = 0,2,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2443. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2444. end
  2445. Character.Head.face.Texture = "rbxassetid://30128383"
  2446. hum.MaxHealth = 0
  2447. ragdoll(char)
  2448. CreateSound("3125071815", hed, 5, 1)
  2449. end
  2450.  
  2451. function AnotherOne() --WhAT ANOTHER ONE
  2452. attack = true
  2453. hum.WalkSpeed = 1.01
  2454. local icri = CreateSound("1205111204", hed, 10, 1)
  2455. swait(165)
  2456. local FRAME = tors.CFrame
  2457. repeat
  2458. swait()
  2459. Character.Head.face.Texture = "rbxassetid://582931093"
  2460. CameraEnshaking(1, 10)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2466. tors.CFrame = FRAME * CF(0,1,0)
  2467. swait()
  2468. tors.CFrame = FRAME
  2469. until icri.Playing == false
  2470. Character.Head.face.Texture = "rbxassetid://620619801"
  2471. attack = false
  2472. hum.WalkSpeed = 40
  2473. end
  2474.  
  2475.  
  2476. function NEN()
  2477. attack = true
  2478. hum.WalkSpeed = 1.01
  2479. CreateSound("230292011", hed, 10, 1)
  2480. Character.Head.face.Texture = "rbxassetid://705269463"
  2481. for i = 0,4,0.1 do
  2482. swait()
  2483. CameraEnshaking(1, 3)
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2490. end
  2491. attack = false
  2492. Character.Head.face.Texture = "rbxassetid://620619801"
  2493. hum.WalkSpeed = 40
  2494. end
  2495.  
  2496. function Ashes() --Straight from... Whatever it was called.
  2497. attack = true
  2498. hum.WalkSpeed = 1.01
  2499. Character.Head.face.Texture = "rbxassetid://360687027"
  2500. CreateSound("290084602", tors, 10, 1)
  2501. for i = 0,6.2,0.1 do
  2502. swait()
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2509. end
  2510. for i = 0,6.2,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2518. end
  2519. attack = false
  2520. Character.Head.face.Texture = "rbxassetid://620619801"
  2521. hum.WalkSpeed = 40
  2522. end
  2523.  
  2524.  
  2525. function BOI()
  2526. attack = true
  2527. hum.WalkSpeed = 1.01
  2528. CreateSound("390901873", hed, 10, 1)
  2529. Character.Head.face.Texture = "rbxassetid://282463320"
  2530. for i = 0,4,0.1 do
  2531. swait()
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2538. end
  2539. for i = 0,4,0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2547. end
  2548. attack = false
  2549. Character.Head.face.Texture = "rbxassetid://620619801"
  2550. hum.WalkSpeed = 40
  2551. end
  2552.  
  2553. function DrinkdaDrink()
  2554. attack = true
  2555. RHe.Transparency = 0
  2556. hum.WalkSpeed = 3
  2557. local Munch = CreateSound("554208103", hed, 5, 1)
  2558. swait(2)
  2559. repeat
  2560. for i = 0,6,0.1 do
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2565. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2566. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2568. end
  2569. until Munch.Playing == false
  2570. hum.WalkSpeed = 40
  2571. RHe.Transparency = 1
  2572. attack = false
  2573. end
  2574.  
  2575. function EatdaChips()
  2576. attack = true
  2577. RHk.Transparency = 0
  2578. hum.WalkSpeed = 3
  2579. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2580. swait(2)
  2581. repeat
  2582. for i = 0,6,0.1 do
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2587. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2588. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2590. end
  2591. until Muncha.Playing == false
  2592. hum.WalkSpeed = 40
  2593. RHk.Transparency = 1
  2594. attack = false
  2595. end
  2596.  
  2597. function Sittyboi()
  2598. attack = true
  2599. lul:Pause()
  2600. text.Text = "Waiting..."
  2601. AAAAA.SoundId = "rbxassetid://1239136800"
  2602. AAAAA.TimePosition = 0
  2603. AAAAA:Play()
  2604. hum.WalkSpeed = 0
  2605. repeat
  2606. swait()
  2607. for i = 0, 1, 0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2611. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2612. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2613. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2615. end
  2616. until AAAAA.Playing == false
  2617. attack = false
  2618. AAAAA:Stop()
  2619. lul:Resume()
  2620. text.Text = "Noti˅ɐ "
  2621. hum.WalkSpeed = 40
  2622. end
  2623.  
  2624. function HELP()
  2625. attack = true
  2626. hum.WalkSpeed = 1.01
  2627. Character.Head.face.Texture = "rbxassetid://307972876"
  2628. CreateSound("1123321019", hed, 10, 1)
  2629. for i = 0,15,0.1 do
  2630. swait()
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637. end
  2638. CreateSound("198462271", hed, 10, 1)
  2639. for i = 0,8,0.1 do
  2640. Character.Head.face.Texture = "rbxassetid://341497730"
  2641. swait()
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2644. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648. end
  2649. for i = 0,8,0.1 do
  2650. Character.Head.face.Texture = "rbxassetid://341497730"
  2651. swait()
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2657. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2658. end
  2659. CreateSound("948494432", hed, 10, 1)
  2660. for i = 0,7.5,0.1 do
  2661. Character.Head.face.Texture = "rbxassetid://249062487"
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2665. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2668. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2669. end
  2670. CreateSound("1542642349", hed, 10, 1)
  2671. for i = 0,10,0.1 do
  2672. Character.Head.face.Texture = "rbxassetid://270636807"
  2673. swait()
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2676. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2677. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2678. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2680. end
  2681. CreateSound("269597232", hed, 10, 1)
  2682. for i = 0,6,0.1 do
  2683. Character.Head.face.Texture = "rbxassetid://265057155"
  2684. swait()
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2687. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2688. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2691. end
  2692. attack = false
  2693. Character.Head.face.Texture = "rbxassetid://620619801"
  2694. hum.WalkSpeed = 40
  2695. end
  2696.  
  2697. danci = false
  2698.  
  2699. function dingidongo() --my head burns
  2700. attack = true
  2701. danci = true
  2702. hum.WalkSpeed = 27.6
  2703. texth.Text = "Having a Seizure."
  2704. text.Text = ""
  2705. gudsong:Play()
  2706. lul:Pause()
  2707. gudsong.TimePosition = 6.6
  2708. Character.Head.face.Texture = "rbxassetid://315792941"
  2709. repeat
  2710. for i = 0,1.87,0.23 do
  2711. swait()
  2712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2714. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2715. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2716. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2718. end
  2719. if gudsong.TimePosition == 11.937 then
  2720. gudsong.TimePosition = 6.6
  2721. end
  2722. for i = 0,1.87,0.23 do
  2723. swait()
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2730. end
  2731. until danci == false
  2732. gudsong:Stop()
  2733. attack = false
  2734. lul:Resume()
  2735. texth.Text = ""
  2736. text.Text = "Noti˅ɐ "
  2737. attack = false
  2738. Character.Head.face.Texture = "rbxassetid://620619801"
  2739. hum.WalkSpeed = 40
  2740. end
  2741.  
  2742. function hap() --much hap
  2743. attack = true
  2744. hum.WalkSpeed = 0.10
  2745. CreateSound("363808674", hed, 10, 1)
  2746. Character.Head.face.Texture = "rbxassetid://315792941"
  2747. for i = 0,12,0.1 do
  2748. swait()
  2749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2755. end
  2756. CreateSound("233168827", hed, 10, 1)
  2757. Character.Head.face.Texture = "rbxassetid://335761015"
  2758. for i = 0,10,0.1 do
  2759. swait()
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2766. end
  2767. CreateSound("363808674", hed, 10, 1)
  2768. attack = false
  2769. Character.Head.face.Texture = "rbxassetid://620619801"
  2770. hum.WalkSpeed = 40
  2771. end
  2772.  
  2773. function Gumilol()
  2774. attack = true
  2775. hum.WalkSpeed = 0
  2776. local Senses = CreateSound("605297168", hed, 6, 1)
  2777. swait(2)
  2778. repeat
  2779. swait()
  2780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2781. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2782. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2783. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2784. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2785. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2786. until Senses.TimePosition > 2.7
  2787. for i = 0, 3, 0.1 do
  2788. swait()
  2789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2790. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2791. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2792. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2793. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2794. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2795. end
  2796. root.Anchored = true
  2797. repeat
  2798. swait()
  2799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2800. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2801. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2802. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2803. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2804. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2805. until Senses.Playing == false
  2806. hum.WalkSpeed = 40
  2807. attack = false
  2808. root.Anchored = false
  2809. end
  2810. function oofmyass()
  2811. attack = true
  2812. hum.WalkSpeed = 0
  2813. CreateSound("663306786", tors, 3, 1)
  2814. for i = 0, 12, 0.1 do
  2815. swait()
  2816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2817. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2818. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2819. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2820. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2821. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2822. end
  2823. CreateSound("663307468", tors, 6, 1)
  2824. for i = 0, 6, 0.1 do
  2825. swait()
  2826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2827. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2828. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2829. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2830. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2832. end
  2833. hum.WalkSpeed = 40
  2834. attack = false
  2835. end
  2836. function WoodyGotWood()
  2837. attack = true
  2838. hum.WalkSpeed = 0
  2839. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2840. swait(2)
  2841. repeat
  2842. swait()
  2843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2844. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2845. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2846. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2847. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2848. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2849. until Woodlenny.TimePosition > 3.6
  2850. root.Anchored = true
  2851. repeat
  2852. swait()
  2853. for i = 0, 2, 0.1 do
  2854. swait()
  2855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2856. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2857. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2858. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2859. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2860. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2861. end
  2862. for i = 0, 1.6, 0.1 do
  2863. swait()
  2864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2865. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2866. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2867. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2870. end
  2871. until Woodlenny.Playing == false
  2872. hum.WalkSpeed = 40
  2873. attack = false
  2874. root.Anchored = false
  2875. end
  2876.  
  2877. function LeChange()
  2878. attack = true
  2879. hum.WalkSpeed = 40
  2880. lul.Pitch = 1
  2881. lul:Stop()
  2882. local mue = math.random(1,14)
  2883. if mue == 1 then
  2884. lul.SoundId = "rbxassetid://193889412"
  2885. end
  2886. if mue == 2 then
  2887. lul.SoundId = "rbxassetid://274690929"
  2888. end
  2889. if mue == 3 then
  2890. lul.SoundId = "rbxassetid://1241998626"
  2891. end
  2892. if mue == 4 then
  2893. lul.SoundId = "rbxassetid://869060291"
  2894. end
  2895. if mue == 5 then
  2896. lul.SoundId = "rbxassetid://185117072"
  2897. end
  2898. if mue == 6 then
  2899. lul.SoundId = "rbxassetid://295856024"
  2900. end
  2901. if mue == 7 then
  2902. lul.SoundId = "rbxassetid://2054013600"
  2903. end
  2904. if mue == 8 then
  2905. lul.SoundId = "rbxassetid://1463709693"
  2906. lul.Pitch = 1.4
  2907. end
  2908. if mue == 9 then
  2909. lul.SoundId = "rbxassetid://575705300"
  2910. end
  2911. if mue == 10 then
  2912. lul.SoundId = "rbxassetid://142924062"
  2913. end
  2914. if mue == 11 then
  2915. lul.SoundId = "rbxassetid://251072363"
  2916. end
  2917. if mue == 12 then
  2918. lul.SoundId = "rbxassetid://731061980"
  2919. end
  2920. if mue == 13 then
  2921. lul.SoundId = "rbxassetid://455682677"
  2922. end
  2923. if mue == 14 then
  2924. lul.SoundId = "rbxassetid://1283123885"
  2925. end
  2926. hum.WalkSpeed = 40
  2927. lul:Play()
  2928. attack = false
  2929. root.Anchored = false
  2930. end
  2931.  
  2932. function SCREAM() ---- edit this spot to put in way more sounds!
  2933. attack = true
  2934. hum.WalkSpeed = 70
  2935. lul:Pause()
  2936. Character.Head.face.Texture = "rbxassetid://1667792"
  2937. local A = math.random(1,83)
  2938. if A == 1 then
  2939. AAAAA.SoundId = "rbxassetid://580806904"
  2940. AAAAA.TimePosition = 0
  2941. end
  2942. if A == 2 then
  2943. AAAAA.SoundId = "rbxassetid://569124237"
  2944. AAAAA.TimePosition = 0
  2945. end
  2946. if A == 3 then
  2947. AAAAA.SoundId = "rbxassetid://824995694"
  2948. AAAAA.TimePosition = 0
  2949. end
  2950. if A == 4 then
  2951. AAAAA.SoundId = "rbxassetid://619398081"
  2952. AAAAA.TimePosition = 0
  2953. end
  2954. if A == 5 then
  2955. AAAAA.SoundId = "rbxassetid://561567000"
  2956. AAAAA.TimePosition = 0
  2957. end
  2958. if A == 6 then
  2959. AAAAA.SoundId = "rbxassetid://780544434"
  2960. AAAAA.TimePosition = 0
  2961. end
  2962. if A == 7 then
  2963. AAAAA.SoundId = "rbxassetid://1127778994"
  2964. AAAAA.TimePosition = 0
  2965. end
  2966. if A == 8 then
  2967. AAAAA.SoundId = "rbxassetid://2016152738"
  2968. AAAAA.TimePosition = 0
  2969. end
  2970. if A == 9 then
  2971. AAAAA.SoundId = "rbxassetid://1649268255"
  2972. AAAAA.TimePosition = 0
  2973. end
  2974. if A == 10 then
  2975. AAAAA.SoundId = "rbxassetid://318925857"
  2976. AAAAA.TimePosition = 0
  2977. end
  2978. if A == 11 then
  2979. AAAAA.SoundId = "rbxassetid://1231447409"
  2980. AAAAA.TimePosition = 0
  2981. end
  2982. if A == 12 then
  2983. AAAAA.SoundId = "rbxassetid://3065165447"
  2984. AAAAA.TimePosition = 0
  2985. end
  2986. if A == 13 then
  2987. AAAAA.SoundId = "rbxassetid://1731102335"
  2988. AAAAA.TimePosition = 0
  2989. end
  2990. if A == 14 then
  2991. AAAAA.SoundId = "rbxassetid://597084853"
  2992. AAAAA.TimePosition = 0
  2993. end
  2994. if A == 15 then
  2995. AAAAA.SoundId = "rbxassetid://255219578"
  2996. AAAAA.TimePosition = 0
  2997. end
  2998. if A == 16 then
  2999. AAAAA.SoundId = "rbxassetid://968042399"
  3000. AAAAA.TimePosition = 0
  3001. end
  3002. if A == 17 then
  3003. AAAAA.SoundId = "rbxassetid://2088388847"
  3004. AAAAA.TimePosition = 0
  3005. end
  3006. if A == 18 then
  3007. AAAAA.SoundId = "rbxassetid://1958305455"
  3008. AAAAA.TimePosition = 0
  3009. end
  3010. if A == 19 then
  3011. AAAAA.SoundId = "rbxassetid://1171758804"
  3012. AAAAA.TimePosition = 0
  3013. end
  3014. if A == 20 then
  3015. AAAAA.SoundId = "rbxassetid://1453459167"
  3016. AAAAA.TimePosition = 0
  3017. end
  3018. if A == 21 then
  3019. AAAAA.SoundId = "rbxassetid://869060291"
  3020. AAAAA.TimePosition = 0
  3021. end
  3022. if A == 22 then
  3023. AAAAA.SoundId = "rbxassetid://841541884"
  3024. AAAAA.TimePosition = 0
  3025. end
  3026. if A == 23 then
  3027. AAAAA.SoundId = "rbxassetid://2089314234"
  3028. AAAAA.TimePosition = 0
  3029. end
  3030. if A == 24 then
  3031. AAAAA.SoundId = "rbxassetid://520168377"
  3032. AAAAA.TimePosition = 0
  3033. end
  3034. if A == 25 then
  3035. AAAAA.SoundId = "rbxassetid://655669511"
  3036. AAAAA.TimePosition = 0
  3037. end
  3038. if A == 26 then
  3039. AAAAA.SoundId = "rbxassetid://1125711065"
  3040. AAAAA.TimePosition = 0
  3041. end
  3042. if A == 27 then
  3043. AAAAA.SoundId = "rbxassetid://482886779"
  3044. AAAAA.TimePosition = 0
  3045. end
  3046. if A == 28 then
  3047. AAAAA.SoundId = "rbxassetid://470406966"
  3048. AAAAA.TimePosition = 0
  3049. end
  3050. if A == 29 then
  3051. AAAAA.SoundId = "rbxassetid://363239413"
  3052. AAAAA.TimePosition = 0
  3053. end
  3054. if A == 30 then
  3055. AAAAA.SoundId = "rbxassetid://1183260037"
  3056. AAAAA.TimePosition = 0
  3057. end
  3058. if A == 31 then
  3059. AAAAA.SoundId = "rbxassetid://644321050"
  3060. AAAAA.TimePosition = 0
  3061. end
  3062. if A == 32 then
  3063. AAAAA.SoundId = "rbxassetid://962124783"
  3064. AAAAA.TimePosition = 0
  3065. end
  3066. if A == 33 then
  3067. AAAAA.SoundId = "rbxassetid://328782098"
  3068. AAAAA.TimePosition = 0
  3069. end
  3070. if A == 34 then
  3071. AAAAA.SoundId = "rbxassetid://1868475933"
  3072. AAAAA.TimePosition = 0
  3073. end
  3074. if A == 35 then
  3075. AAAAA.SoundId = "rbxassetid://606775826"
  3076. AAAAA.TimePosition = 0
  3077. end
  3078. if A == 36 then
  3079. AAAAA.SoundId = "rbxassetid://299132320"
  3080. AAAAA.TimePosition = 0
  3081. end
  3082. if A == 37 then
  3083. AAAAA.SoundId = "rbxassetid://153109732"
  3084. AAAAA.TimePosition = 0
  3085. end
  3086. if A == 37 then
  3087. AAAAA.SoundId = "rbxassetid://457506669"
  3088. AAAAA.TimePosition = 0
  3089. end
  3090. if A == 38 then
  3091. AAAAA.SoundId = "rbxassetid://335628150"
  3092. AAAAA.TimePosition = 0
  3093. end
  3094. if A == 39 then
  3095. AAAAA.SoundId = "rbxassetid://488032404"
  3096. AAAAA.TimePosition = 0
  3097. end
  3098. if A == 40 then
  3099. AAAAA.SoundId = "rbxassetid://1375131348"
  3100. AAAAA.TimePosition = 0
  3101. end
  3102. if A == 41 then
  3103. AAAAA.SoundId = "rbxassetid://1314602285"
  3104. AAAAA.TimePosition = 0
  3105. end
  3106. if A == 42 then
  3107. AAAAA.SoundId = "rbxassetid://744281932"
  3108. AAAAA.TimePosition = 0
  3109. end
  3110. if A == 43 then
  3111. AAAAA.SoundId = "rbxassetid://434976383"
  3112. AAAAA.TimePosition = 0
  3113. end
  3114. if A == 44 then
  3115. AAAAA.SoundId = "rbxassetid://1842306658"
  3116. AAAAA.TimePosition = 0
  3117. end
  3118. if A == 45 then
  3119. AAAAA.SoundId = "rbxassetid://643472343"
  3120. AAAAA.TimePosition = 0
  3121. end
  3122. if A == 46 then
  3123. AAAAA.SoundId = "rbxassetid://221258319"
  3124. AAAAA.TimePosition = 0
  3125. end
  3126. if A == 47 then
  3127. AAAAA.SoundId = "rbxassetid://1679015957"
  3128. AAAAA.TimePosition = 0
  3129. end
  3130. if A == 48 then
  3131. AAAAA.SoundId = "rbxassetid://567908972"
  3132. AAAAA.TimePosition = 0
  3133. end
  3134. if A == 49 then
  3135. AAAAA.SoundId = "rbxassetid://717014037"
  3136. AAAAA.TimePosition = 0
  3137. end
  3138. if A == 50 then
  3139. AAAAA.SoundId = "rbxassetid://744323533"
  3140. AAAAA.TimePosition = 0
  3141. end
  3142. if A == 51 then
  3143. AAAAA.SoundId = "rbxassetid://889774006"
  3144. AAAAA.TimePosition = 0
  3145. end
  3146. if A == 52 then
  3147. AAAAA.SoundId = "rbxassetid://167137736"
  3148. AAAAA.TimePosition = 0
  3149. end
  3150. if A == 53 then
  3151. AAAAA.SoundId = "rbxassetid://251074756"
  3152. AAAAA.TimePosition = 0
  3153. end
  3154. if A == 54 then
  3155. AAAAA.SoundId = "rbxassetid://977558364"
  3156. AAAAA.TimePosition = 0
  3157. end
  3158. if A == 55 then
  3159. AAAAA.SoundId = "rbxassetid://328728034"
  3160. AAAAA.TimePosition = 0
  3161. end
  3162. if A == 56 then
  3163. AAAAA.SoundId = "rbxassetid://1266243649"
  3164. AAAAA.TimePosition = 0
  3165. end
  3166. if A == 57 then
  3167. AAAAA.SoundId = "rbxassetid://964618925"
  3168. AAAAA.TimePosition = 0
  3169. end
  3170. if A == 58 then
  3171. AAAAA.SoundId = "rbxassetid://1803630339"
  3172. AAAAA.TimePosition = 0
  3173. end
  3174. if A == 59 then
  3175. AAAAA.SoundId = "rbxassetid://840189092"
  3176. AAAAA.TimePosition = 0
  3177. end
  3178. if A == 60 then
  3179. AAAAA.SoundId = "rbxassetid://2812494733"
  3180. AAAAA.TimePosition = 0
  3181. end
  3182. if A == 61 then
  3183. AAAAA.SoundId = "rbxassetid://1638542850"
  3184. AAAAA.TimePosition = 0
  3185. end
  3186. if A == 62 then
  3187. AAAAA.SoundId = "rbxassetid://803576871"
  3188. AAAAA.TimePosition = 0
  3189. end
  3190. if A == 63 then
  3191. AAAAA.SoundId = "rbxassetid://698882646"
  3192. AAAAA.TimePosition = 0
  3193. end
  3194. if A == 64 then
  3195. AAAAA.SoundId = "rbxassetid://1191274678"
  3196. AAAAA.TimePosition = 0
  3197. end
  3198. if A == 65 then
  3199. AAAAA.SoundId = "rbxassetid://406116544"
  3200. AAAAA.TimePosition = 0
  3201. end
  3202. if A == 66 then
  3203. AAAAA.SoundId = "rbxassetid://316022829"
  3204. AAAAA.TimePosition = 0
  3205. end
  3206. if A == 67 then
  3207. AAAAA.SoundId = "rbxassetid://171914461"
  3208. AAAAA.TimePosition = 0
  3209. end
  3210. if A == 68 then
  3211. AAAAA.SoundId = "rbxassetid://287491840"
  3212. AAAAA.TimePosition = 0
  3213. end
  3214. if A == 69 then
  3215. AAAAA.SoundId = "rbxassetid://430752531"
  3216. AAAAA.TimePosition = 0
  3217. end
  3218. if A == 70 then
  3219. AAAAA.SoundId = "rbxassetid://531023877"
  3220. AAAAA.TimePosition = 0
  3221. end
  3222. if A == 71 then
  3223. AAAAA.SoundId = "rbxassetid://271588868"
  3224. AAAAA.TimePosition = 0
  3225. end
  3226. if A == 72 then
  3227. AAAAA.SoundId = "rbxassetid://602958674"
  3228. AAAAA.TimePosition = 0
  3229. end
  3230. if A == 73 then
  3231. AAAAA.SoundId = "rbxassetid://899472110"
  3232. AAAAA.TimePosition = 0
  3233. end
  3234. if A == 74 then
  3235. AAAAA.SoundId = "rbxassetid://793986125"
  3236. AAAAA.TimePosition = 0
  3237. end
  3238. if A == 75 then
  3239. AAAAA.SoundId = "rbxassetid://317643401"
  3240. AAAAA.TimePosition = 0
  3241. end
  3242. if A == 76 then
  3243. AAAAA.SoundId = "rbxassetid://427265119"
  3244. AAAAA.TimePosition = 0
  3245. end
  3246. if A == 77 then
  3247. AAAAA.SoundId = "rbxassetid://318250043"
  3248. AAAAA.TimePosition = 0
  3249. end
  3250. if A == 78 then
  3251. AAAAA.SoundId = "rbxassetid://272135781"
  3252. AAAAA.TimePosition = 0
  3253. end
  3254. if A == 79 then
  3255. AAAAA.SoundId = "rbxassetid://302662929"
  3256. AAAAA.TimePosition = 0
  3257. end
  3258. if A == 80 then
  3259. AAAAA.SoundId = "rbxassetid://1226918619"
  3260. AAAAA.TimePosition = 0
  3261. end
  3262. if A == 81 then
  3263. AAAAA.SoundId = "rbxassetid://2678920200"
  3264. AAAAA.TimePosition = 0
  3265. end
  3266. if A == 82 then
  3267. AAAAA.SoundId = "rbxassetid://1002843959"
  3268. AAAAA.TimePosition = 0
  3269. end
  3270. if A == 83 then
  3271. AAAAA.SoundId = "rbxassetid://3229605759"
  3272. AAAAA.TimePosition = 0
  3273. end
  3274. if A == 84 then
  3275. AAAAA.SoundId = "rbxassetid://3229605759"
  3276. AAAAA.TimePosition = 0
  3277. end
  3278. if A == 85 then
  3279. AAAAA.SoundId = "rbxassetid://141444871"
  3280. AAAAA.TimePosition = 0
  3281.  
  3282.  
  3283. end
  3284. AAAAA:Play()
  3285. repeat
  3286. swait()
  3287. AAAAA.Parent = tors
  3288. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3289. until AAAAA.Playing == false
  3290. hum.WalkSpeed = 40
  3291. attack = false
  3292. lul:Resume()
  3293. Character.Head.face.Texture = "rbxassetid://620619801"
  3294. hum.WalkSpeed = 40
  3295. end
  3296.  
  3297. lolxdtest = false --dont remove or script wont work
  3298. MoreTaunts = false
  3299. mouse.KeyDown:connect(function(key)
  3300. if key == 'm' then
  3301. MERKIO:Stop()
  3302. AAAAA:Stop()
  3303. thonks:Stop()
  3304. danci = false
  3305. elseif key == 'n' and angery == true then
  3306. angery = false
  3307. MoreTaunts = false
  3308. print"Back to normal Taunts"
  3309. end
  3310. if attack == false then
  3311. if lolxdtest == false then
  3312. if key == 'q' then
  3313. THEBESTOVERUSEDJOKEEVER()
  3314. elseif key == 'e' then
  3315. SCREAM()
  3316. elseif key == 'b' and angery == false then
  3317. angery = true
  3318. MoreTaunts = true
  3319. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3320. elseif key == 'n' and angery == true then
  3321. angery = false
  3322. elseif key == 'r' then
  3323. sneakonehundred()
  3324. elseif key == 't' then
  3325. DANCEFORME()
  3326. elseif key == 'y' and MoreTaunts == false then
  3327. takethat()
  3328. elseif key == 'f' then
  3329. Tauntmelon()
  3330. elseif key == 'z' then
  3331. EndMySufferingV2()
  3332. elseif key == 'g' then
  3333. un_fun()
  3334. elseif key == 'p' then
  3335. HELP()
  3336. elseif key == 'u' and MoreTaunts == false then
  3337. BOI()
  3338. elseif key == 'o' then
  3339. NO_U()
  3340. elseif key == 'f' then
  3341. Ashes()
  3342. elseif key == 'h' and MoreTaunts == false then
  3343. NEN()
  3344. elseif key == 'g' then
  3345. AnotherOne()
  3346. elseif key == 'k' and MoreTaunts == false then
  3347. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3348. elseif key == 'j' and MoreTaunts == false then
  3349. WhatHuh()
  3350. elseif key == 'i' then
  3351. fbiopenup()
  3352. elseif key == 'l' and MoreTaunts == false then
  3353. Victory()
  3354. elseif key == 'z' then
  3355. EndMySufferingV2()
  3356. elseif key == 'x' and MoreTaunts == false then
  3357. ShutTheHellUp()
  3358. elseif key == 'v' then
  3359. dead()
  3360. elseif key == 'c' and MoreTaunts == false then
  3361. WRY()
  3362. elseif key == "y" and MoreTaunts == true then
  3363. thonki()
  3364. elseif key == "u" and MoreTaunts == true then
  3365. Gumilol()
  3366. elseif key == "j" and MoreTaunts == true then
  3367. WoodyGotWood()
  3368. elseif key == "h" and MoreTaunts == true then
  3369. oofmyass()
  3370. elseif key == "k" and MoreTaunts == true then
  3371. DrinkdaDrink()
  3372. elseif key == "l" and MoreTaunts == true then
  3373. EatdaChips()
  3374. elseif key == "x" and MoreTaunts == true then
  3375. Sittyboi()
  3376. elseif key == "c" and MoreTaunts == true then
  3377. LeChange()
  3378. end
  3379. end
  3380. end
  3381. end)
  3382.  
  3383. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3384. local Hitboxpart = Instance.new("Part", EffectModel)
  3385. RemoveOutlines(Hitboxpart)
  3386. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3387. Hitboxpart.CanCollide = false
  3388. Hitboxpart.Transparency = 1
  3389. Hitboxpart.Anchored = true
  3390. Hitboxpart.CFrame = Pose
  3391. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3392. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3393. end
  3394. wait2 = false
  3395. combo = 1
  3396.  
  3397.  
  3398.  
  3399.  
  3400. mouse.Button1Down:connect(function(key)
  3401. if attack == false then
  3402. attack = true
  3403. hum.WalkSpeed = 3.01
  3404. if combo == 1 then
  3405. for i = 0, 1.2, 0.1 do
  3406. swait()
  3407. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3409. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3410. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3411. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3412. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3413. end
  3414. CreateSound("608537390", ra, 3, .8)
  3415. local sude = Instance.new("Part", ra)
  3416. sude.Size = Vector3.new(1, 1, 1)
  3417. sude:BreakJoints()
  3418. sude.Transparency = 1
  3419. sude.CanCollide = false
  3420. local dmgweld = Instance.new("Weld", sude)
  3421. dmgweld.Part0 = ra
  3422. dmgweld.Part1 = sude
  3423. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3424. local function death(part)
  3425. local tor = part.Parent:findFirstChild("Torso")
  3426. if tor ~= nil then
  3427. CreateSound("1615641704", ra, 7, 1)
  3428. local heds = part.Parent:findFirstChild("Head")
  3429. local vel = Instance.new("BodyVelocity", tor)
  3430. vel.Velocity = tor.CFrame.lookVector * -754
  3431. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3432. local vels = Instance.new("BodyVelocity", heds)
  3433. vels.Velocity = heds.CFrame.lookVector * -546745
  3434. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3435. tor:BreakJoints()
  3436. if tor then
  3437. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3438. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3439. end
  3440. wait(1.4)
  3441. sude:destroy()
  3442. end
  3443. end
  3444. sude.Touched:connect(death)
  3445. for i = 0, 1.2, 0.1 do
  3446. swait()
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3449. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3450. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3452. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3453. end
  3454. end
  3455. hum.WalkSpeed = 40
  3456. wait2 = false
  3457. attack = false
  3458. end
  3459. end)
  3460.  
  3461. -------------------------------------------------------
  3462. --End Attacks N Stuff--
  3463. -------------------------------------------------------
  3464.  
  3465.  
  3466. while jumping do
  3467. Humanoid.Jump = true
  3468. wait(0.9)
  3469. end
  3470.  
  3471.  
  3472.  
  3473.  
  3474. -------------------------------------------------------
  3475. --Start Animations--
  3476. -------------------------------------------------------
  3477. local PlayerSize = 1
  3478. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3479. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3480. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3481. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3482. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3483. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3484.  
  3485.  
  3486. local equipped = false
  3487. local idle = 0
  3488. local change = 1
  3489. local val = 0
  3490. local toim = 0
  3491. local idleanim = 0.4
  3492. hum.Animator.Parent = nil
  3493. while true do
  3494. swait()
  3495. sine = sine + change
  3496. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3497. local velderp = root.Velocity.y
  3498. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3499. if equipped == true or equipped == false then
  3500. if attack == false then
  3501. idle = idle + 1
  3502. else
  3503. idle = 0
  3504. end
  3505. if 1 < root.Velocity.y and hitfloor == nil then
  3506. Anim = "Jump"
  3507. if attack == false then
  3508. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3512. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3513. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3514. end
  3515. elseif -1 > root.Velocity.y and hitfloor == nil then
  3516. Anim = "Fall"
  3517. if attack == false then
  3518. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3522. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3523. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3524. end
  3525. elseif torvel < 1 and hitfloor ~= nil then
  3526. Anim = "Idle"
  3527. change = .5
  3528. if attack == false then
  3529. if angery == false then
  3530. VALUE1 = false
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3537. if VALUE1 == false and math.random(1,200) == 1 then
  3538. coroutine.resume(coroutine.create(function()
  3539. VALUE1 = true
  3540. for i = 1, 25 do
  3541. swait()
  3542. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3543. end
  3544. VALUE1 = false
  3545.  
  3546. end))
  3547. end
  3548. elseif angery == true then
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3555. if VALUE1 == false and math.random(1,200) == 1 then
  3556. coroutine.resume(coroutine.create(function()
  3557. VALUE1 = true
  3558. for i = 1, 25 do
  3559. swait()
  3560. FT.Parent = tors
  3561. RA.Parent = ra
  3562. LA.Parent = la
  3563. RL.Parent = rl
  3564. LL.Parent = ll
  3565. for _,v in next, char:GetDescendants() do
  3566. if(v:IsA'DataModelMesh')then
  3567. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3568. end
  3569. end
  3570. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3571. end
  3572. VALUE1 = false
  3573. FT.Parent = nil
  3574. RA.Parent = nil
  3575. LA.Parent = nil
  3576. RL.Parent = nil
  3577. LL.Parent = nil
  3578. for _,v in next, char:GetDescendants() do
  3579. if(v:IsA'DataModelMesh')then
  3580. v.Offset = Vector3.new(0,0,0)
  3581. end
  3582. end
  3583.  
  3584. end))
  3585. end
  3586. end
  3587. end
  3588. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3589. Anim = "Walk"
  3590. change = 1
  3591. if attack == false then
  3592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3598. end
  3599. end
  3600. end
  3601. if 0 < #Effects then
  3602. for e = 1, #Effects do
  3603. if Effects[e] ~= nil then
  3604. local Thing = Effects[e]
  3605. if Thing ~= nil then
  3606. local Part = Thing[1]
  3607. local Mode = Thing[2]
  3608. local Delay = Thing[3]
  3609. local IncX = Thing[4]
  3610. local IncY = Thing[5]
  3611. local IncZ = Thing[6]
  3612. if 1 >= Thing[1].Transparency then
  3613. if Thing[2] == "Block1" then
  3614. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3615. local Mesh = Thing[1].Mesh
  3616. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3617. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3618. elseif Thing[2] == "Block2" then
  3619. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3620. local Mesh = Thing[7]
  3621. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3622. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3623. elseif Thing[2] == "Block3" then
  3624. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3625. local Mesh = Thing[7]
  3626. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3628. elseif Thing[2] == "Cylinder" then
  3629. local Mesh = Thing[1].Mesh
  3630. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3631. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3632. elseif Thing[2] == "Blood" then
  3633. local Mesh = Thing[7]
  3634. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3637. elseif Thing[2] == "Elec" then
  3638. local Mesh = Thing[1].Mesh
  3639. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3641. elseif Thing[2] == "Disappear" then
  3642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3643. elseif Thing[2] == "Shatter" then
  3644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3645. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3646. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3647. Thing[6] = Thing[6] + Thing[5]
  3648. end
  3649. else
  3650. Part.Parent = nil
  3651. table.remove(Effects, e)
  3652. end
  3653. end
  3654. end
  3655. end
  3656. end
  3657. end
  3658. -------------------------------------------------------
  3659. --End Animations And Script--
  3660. -------------------------------------------------------
Add Comment
Please, Sign In to add comment