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- Blue-Eyes
- Activate directly from Deck?
- Magnet Warrior Ω+
- Rock/EARTH/Level 4/ATK 800/DEF 1900 (Plus)
- If this card is Normal or Special Summoned: You can Special Summon 1 Minus monster from your hand or GY. Cannot battle Plus monsters or be targeted by Plus monsters' effects. Your opponent's Minus monsters cannot target cards for attacks or effects, except this card. Once per turn: You can target 1 Minus monster your opponent controls; take control of that Minus monster.
- Magnet Warrior Σ-
- Rock/EARTH/Level 4/ATK 1500/DEF 1800 (Minus)
- If this card is Normal or Special Summoned: You can Set 1 "Magnet Minus Force" directly from your Deck. Cannot battle Minus monsters or be targeted by Minus monsters' effects. Your opponent's Plus monsters cannot target cards for attacks or effects, except this card. Once per turn (Quick Effect): You can target 1 other Minus monster on the field; return it to the hand.
- Magnet Warrior Σ+
- Rock/EARTH/Level 4/ATK 1800/DEF 1500 (Plus)
- If this card is Normal or Special Summoned: You can Set 1 "Magnet Plus Force" directly from your Deck. Cannot battle Plus monsters or be targeted by Plus monsters' effects. Your opponent's Minus monsters cannot target cards for attacks or effects, except this card. Once per turn: You can destroy 1 other Plus monster on the field, and if you do, add 1 Level 8 Rock monster from your Deck to your hand.
- Magnet Warrior Ω-
- Rock/EARTH/Level 4/ATK 1900/DEF 800 (Minus)
- If this card is Normal or Special Summoned: You can Special Summon 1 Plus monster from your hand or GY. Cannot battle Minus monsters or be targeted by Minus monsters' effects. Your opponent's Plus monsters cannot target cards for attacks or effects, except this card. If this card battles a Plus monster, during damage calculation: This card gains 800 ATK/DEF during damage calculation only.
- Conduction Warrior Linear Magnum ±
- Rock/EARTH/Level 8/ATK 2700/DEF 1300 (Plus Minus)
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Plus monster and 1 Minus monster from your hand, field, and/or GY. Cannot be targeted by Plus or Minus monsters' effects. All Plus monsters and Minus monsters your opponent controls are changed to Attack Position, and must attack this card, if able. Once per turn (Quick Effect): You can target 1 Plus monster or Minus monster on the field; this card gains ATK equal to half the ATK of the targeted monster until the End Phase. If this card is sent from the field to the GY: You can add 1 Plus monster and 1 Minus monster that are banished to your hand.
- Plasma Warrior Eitom
- Thunder/LIGHT/Level 8/ATK 3000/DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 other Level 7 or higher monster from your hand or field to the GY. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card inflicts battle damage to your opponent: You can target 1 Trap in your GY; Set it to your field.
- Magnet Conductor
- Normal Spell
- Add 1 Plus monster or Minus monster from your Deck or GY to your hand. You can banish this card from your GY, then activate 1 of these effects.
- ● Target 1 non-Minus monster on the field; it becomes a Plus monster.
- ● Target 1 non-Plus monster on the field; it becomes a Minus monster.
- Last Magnet
- Normal Trap
- (I’m having trouble thinking of how to adapt its equip effect to the game)
- Can banish from Grave to change all monsters your opponent controls to plus or minus monsters
- Minus Magnet Force
- Continuous Trap
- When this card is activated: You can add 1 Ritual Spell from your Deck to your hand. Once per turn: You can target 1 non-Plus monster on the field; it is treated as a Minus monster until the end of this turn. If this card on the field is destroyed by a card effect and sent to the GY: You can Set 1 "Plus Magnet Force" directly from your Deck.
- Plus Magnet Force
- Continuous Trap
- When this card is activated: You can add 1 Ritual Monster from your Deck to your hand. Once per turn: You can target 1 non-Minus monster on the field; it is treated as a Plus monster until the end of this turn. If this card on the field is destroyed by a card effect and sent to the GY: You can Set 1 "Minus Magnet Force" directly from your Deck.
- Maybe instead makes them all said type?
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