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- 0.002 2017-12-13 14:49:49; Factorio 0.16.0 (build 34159, win64, alpha)
- 0.002 Operating system: Windows 10 (version 1607)
- 0.002 Program arguments: "D:\Games\Factorio_0.16.0\bin\x64\factorio.exe"
- 0.002 Read data path: D:/Games/Factorio_0.16.0/data
- 0.003 Write data path: D:/Games/Factorio_0.16.0 [365579/381424MB]
- 0.003 Binaries path: D:/Games/Factorio_0.16.0/bin
- 0.010 System info: [CPU: Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz, 8 cores, RAM: 15641MB]
- 0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.019 Available display adapters: 1
- 0.020 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000005, [0,0], 1920x1200, 32bit, 59Hz}
- 0.023 Create display on adapter 0. Size 1280x720 at position [310, 222].
- 0.565 Initialised Direct3D:[0] NVIDIA Quadro K2100M; driver: nvldumdx.dll 23.21.13.8816
- 0.575 Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/7820/4087 MB
- 0.628 DSound: Starting _dsound_update thread
- 0.629 DSound: Enter _dsound_update; tid=2692
- 0.629 Device reset internal.
- 0.636 Desktop composition is active.
- 0.637 Graphics settings preset: high
- 0.637 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
- 0.637 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
- 0.712 Loading mod core 0.0.0 (data.lua)
- 0.732 Loading mod base 0.16.0 (data.lua)
- 0.884 Loading mod base 0.16.0 (data-updates.lua)
- 0.932 Checksum for core: 3886358456
- 0.932 Checksum of base: 2132534782
- 1.047 Loading sounds...
- 1.217 Info PlayerData.cpp:67: Local player-data.json unavailable
- 1.217 Info PlayerData.cpp:72: Cloud player-data.json unavailable
- 1.294 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/game.cso
- 1.294 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/zoom-to-world.cso
- 1.295 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/alpha-mask.cso
- 1.295 Crop bitmaps.
- 5.242 Initial atlas bitmap size is 16384
- 5.247 Created atlas bitmap 16384x8432 [none]
- 5.598 Created atlas bitmap 16384x2931 [shadow]
- 5.697 Created atlas bitmap 16384x682 [decal]
- 5.733 Created atlas bitmap 8192x1496 [mipmap]
- 5.750 Created atlas bitmap 8192x800 [mipmap, smoke]
- 5.773 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
- 5.803 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
- 5.833 Created atlas bitmap 8192x238 [alpha-mask]
- 10.750 Sprites loaded
- 10.750 Convert atlas 8192x1496 to: mipmap
- 10.794 Convert atlas 8192x800 to: mipmap
- 10.826 Convert atlas 8192x2500 to: min-linear
- 10.902 Convert atlas 8192x1036 to: trilinear-filtering
- 10.945 Convert atlas 8192x238 to: alpha-mask
- 11.141 Custom inputs active: 0
- 11.188 Factorio initialised
- 723.267 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
- 723.416 Loading Level.dat: 821957 bytes.
- 723.416 Info Scenario.cpp:135: Map version 0.16.0-69
- 723.457 Info BlueprintLibrary.cpp:232: Loaded library shelves:
- 723.457 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
- 723.457 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
- 723.468 Checksum for script D:/Games/Factorio_0.16.0/temp/currently-playing/control.lua: 2309010108
- 1091.624 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 1092.008 Info BlueprintShelf.cpp:627: Saving blueprint storage.
- 1092.123 Info AppManagerStates.cpp:1527: Saving finished
- 1392.107 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 1392.370 Info AppManagerStates.cpp:1527: Saving finished
- 1692.357 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 1692.715 Info AppManagerStates.cpp:1527: Saving finished
- 1992.708 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 1993.007 Info AppManagerStates.cpp:1527: Saving finished
- 2213.029 Device reset internal.
- 2213.563 Device reset internal.
- 2215.264 Device reset internal.
- 2513.875 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 2514.280 Info AppManagerStates.cpp:1527: Saving finished
- 2814.761 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 2815.168 Info AppManagerStates.cpp:1527: Saving finished
- 2876.601 Device reset external.
- 2876.615 Device reset internal.
- 2877.224 Device reset internal.
- 2982.092 Device reset external.
- 3015.796 Device reset external.
- 3118.607 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 3119.116 Info AppManagerStates.cpp:1527: Saving finished
- 3286.323 Device reset external.
- 3342.900 Device reset external.
- 3419.375 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 3419.793 Info AppManagerStates.cpp:1527: Saving finished
- 3719.791 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 3720.150 Info AppManagerStates.cpp:1527: Saving finished
- 4020.141 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 4020.545 Info AppManagerStates.cpp:1527: Saving finished
- 4320.541 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 4320.997 Info AppManagerStates.cpp:1527: Saving finished
- 4574.679 Device reset external.
- 4574.763 Device reset internal.
- 4579.767 Device reset external.
- 4579.873 Device reset internal.
- 4622.991 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 4623.371 Info AppManagerStates.cpp:1527: Saving finished
- 4923.357 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 4923.805 Info AppManagerStates.cpp:1527: Saving finished
- 5223.790 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 5224.308 Info AppManagerStates.cpp:1527: Saving finished
- 5258.918 Device reset internal.
- 5259.016 D3DERR_DEVICELOST in reset.
- 5259.138 Error Util.cpp:49: Unable to create sprite (2460X1577) probably not enough of video memory.
- 5268.523 DSound: Stopping voice
- 5268.524 DSound: Joining thread
- 5268.529 DSound: Exit _dsound_update; tid=2692
- 5268.529 DSound: Waiting for voice to stop ... signaled
- 5268.529 DSound: Joined thread
- 5268.529 DSound: Destroying thread
- 5268.529 DSound: Thread destroyed
- 5268.529 DSound: Releasing buffer
- 5268.529 DSound: Voice stopped
- 5268.529 DSound: Deallocating voice
- 5268.529 DSound: Deallocated voice
- 5268.554 Goodbye
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