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Factorio 0.16 locking crash

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Dec 14th, 2017
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  1. 0.002 2017-12-13 14:49:49; Factorio 0.16.0 (build 34159, win64, alpha)
  2. 0.002 Operating system: Windows 10 (version 1607)
  3. 0.002 Program arguments: "D:\Games\Factorio_0.16.0\bin\x64\factorio.exe"
  4. 0.002 Read data path: D:/Games/Factorio_0.16.0/data
  5. 0.003 Write data path: D:/Games/Factorio_0.16.0 [365579/381424MB]
  6. 0.003 Binaries path: D:/Games/Factorio_0.16.0/bin
  7. 0.010 System info: [CPU: Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz, 8 cores, RAM: 15641MB]
  8. 0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 0.019 Available display adapters: 1
  10. 0.020 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000005, [0,0], 1920x1200, 32bit, 59Hz}
  11. 0.023 Create display on adapter 0. Size 1280x720 at position [310, 222].
  12. 0.565 Initialised Direct3D:[0] NVIDIA Quadro K2100M; driver: nvldumdx.dll 23.21.13.8816
  13. 0.575 Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/7820/4087 MB
  14. 0.628 DSound: Starting _dsound_update thread
  15. 0.629 DSound: Enter _dsound_update; tid=2692
  16. 0.629 Device reset internal.
  17. 0.636 Desktop composition is active.
  18. 0.637 Graphics settings preset: high
  19. 0.637 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
  20. 0.637 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
  21. 0.712 Loading mod core 0.0.0 (data.lua)
  22. 0.732 Loading mod base 0.16.0 (data.lua)
  23. 0.884 Loading mod base 0.16.0 (data-updates.lua)
  24. 0.932 Checksum for core: 3886358456
  25. 0.932 Checksum of base: 2132534782
  26. 1.047 Loading sounds...
  27. 1.217 Info PlayerData.cpp:67: Local player-data.json unavailable
  28. 1.217 Info PlayerData.cpp:72: Cloud player-data.json unavailable
  29. 1.294 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/game.cso
  30. 1.294 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/zoom-to-world.cso
  31. 1.295 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/alpha-mask.cso
  32. 1.295 Crop bitmaps.
  33. 5.242 Initial atlas bitmap size is 16384
  34. 5.247 Created atlas bitmap 16384x8432 [none]
  35. 5.598 Created atlas bitmap 16384x2931 [shadow]
  36. 5.697 Created atlas bitmap 16384x682 [decal]
  37. 5.733 Created atlas bitmap 8192x1496 [mipmap]
  38. 5.750 Created atlas bitmap 8192x800 [mipmap, smoke]
  39. 5.773 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
  40. 5.803 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
  41. 5.833 Created atlas bitmap 8192x238 [alpha-mask]
  42. 10.750 Sprites loaded
  43. 10.750 Convert atlas 8192x1496 to: mipmap
  44. 10.794 Convert atlas 8192x800 to: mipmap
  45. 10.826 Convert atlas 8192x2500 to: min-linear
  46. 10.902 Convert atlas 8192x1036 to: trilinear-filtering
  47. 10.945 Convert atlas 8192x238 to: alpha-mask
  48. 11.141 Custom inputs active: 0
  49. 11.188 Factorio initialised
  50. 723.267 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
  51. 723.416 Loading Level.dat: 821957 bytes.
  52. 723.416 Info Scenario.cpp:135: Map version 0.16.0-69
  53. 723.457 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  54. 723.457 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
  55. 723.457 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
  56. 723.468 Checksum for script D:/Games/Factorio_0.16.0/temp/currently-playing/control.lua: 2309010108
  57. 1091.624 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
  58. 1092.008 Info BlueprintShelf.cpp:627: Saving blueprint storage.
  59. 1092.123 Info AppManagerStates.cpp:1527: Saving finished
  60. 1392.107 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
  61. 1392.370 Info AppManagerStates.cpp:1527: Saving finished
  62. 1692.357 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
  63. 1692.715 Info AppManagerStates.cpp:1527: Saving finished
  64. 1992.708 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
  65. 1993.007 Info AppManagerStates.cpp:1527: Saving finished
  66. 2213.029 Device reset internal.
  67. 2213.563 Device reset internal.
  68. 2215.264 Device reset internal.
  69. 2513.875 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
  70. 2514.280 Info AppManagerStates.cpp:1527: Saving finished
  71. 2814.761 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
  72. 2815.168 Info AppManagerStates.cpp:1527: Saving finished
  73. 2876.601 Device reset external.
  74. 2876.615 Device reset internal.
  75. 2877.224 Device reset internal.
  76. 2982.092 Device reset external.
  77. 3015.796 Device reset external.
  78. 3118.607 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
  79. 3119.116 Info AppManagerStates.cpp:1527: Saving finished
  80. 3286.323 Device reset external.
  81. 3342.900 Device reset external.
  82. 3419.375 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
  83. 3419.793 Info AppManagerStates.cpp:1527: Saving finished
  84. 3719.791 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
  85. 3720.150 Info AppManagerStates.cpp:1527: Saving finished
  86. 4020.141 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
  87. 4020.545 Info AppManagerStates.cpp:1527: Saving finished
  88. 4320.541 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
  89. 4320.997 Info AppManagerStates.cpp:1527: Saving finished
  90. 4574.679 Device reset external.
  91. 4574.763 Device reset internal.
  92. 4579.767 Device reset external.
  93. 4579.873 Device reset internal.
  94. 4622.991 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
  95. 4623.371 Info AppManagerStates.cpp:1527: Saving finished
  96. 4923.357 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
  97. 4923.805 Info AppManagerStates.cpp:1527: Saving finished
  98. 5223.790 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
  99. 5224.308 Info AppManagerStates.cpp:1527: Saving finished
  100. 5258.918 Device reset internal.
  101. 5259.016 D3DERR_DEVICELOST in reset.
  102.  
  103. 5259.138 Error Util.cpp:49: Unable to create sprite (2460X1577) probably not enough of video memory.
  104. 5268.523 DSound: Stopping voice
  105. 5268.524 DSound: Joining thread
  106. 5268.529 DSound: Exit _dsound_update; tid=2692
  107. 5268.529 DSound: Waiting for voice to stop ... signaled
  108. 5268.529 DSound: Joined thread
  109. 5268.529 DSound: Destroying thread
  110. 5268.529 DSound: Thread destroyed
  111. 5268.529 DSound: Releasing buffer
  112. 5268.529 DSound: Voice stopped
  113. 5268.529 DSound: Deallocating voice
  114. 5268.529 DSound: Deallocated voice
  115. 5268.554 Goodbye
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