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- import pygame
- pygame.init()
- font = pygame.font.Font(None,30)
- def debug(info,y = 10, x = 10):
- display_surface = pygame.display.get_surface()
- debug_surf = font.render(str(info),True,'White')
- debug_rect = debug_surf.get_rect(topleft = (x,y))
- pygame.draw.rect(display_surface,'Black',debug_rect)
- display_surface.blit(debug_surf,debug_rect)
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