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- Bug Fixes and Gameplay Balancing
- Limited spawns on one Space Pirate attack – after the limit has been reached, the Framen/Mechanics will move away from the players position.
- Players starting position is in the middle a galaxy maps “quadrant”. This results in the player having to do at least 4 jumps to enter a quadrant with Space Pirates and with a higher difficulty.
- Warning log message when player enters cluster with Space Pirates (or vice versa)
- The Framen and Mechanics used to spawn at fixed intervals during an invasion. Spawns have now been made more random to make them less predictable.
- Only one Space Pirate ship at a time should follow the player preventing multiple ships at neighbouring clusters congregating that used to result in rapid attacks
- Survival guide on how to deal with Space Pirates will now display on first encounter
- Framen and Mechanic ship visible in skybox
- Framen and Mechanic have own distinctive ship which will fly into and out of the orbit.
- Decreased recharge rate of shield levels 3 and 4.
- Aliens now hide in crates collected on player-controlled expeditions.
- Reduced alien spawn rate and numbers in hangar from crew only expeditions.
- Player can add up to 4 crew members to the hangar for increased assistance on planetary landings.
- Added the possibility to select which resources crew should farm on crew only expeditions
- Reduced ammo capacity of Iron Thrower and Kugelblitz from 120 to 60. Acid Thrower and FireBomb Launcher ammo capacity has also been reduced from 160 to 80.
- Reduced ammo pack size for grenade weapons from 40 to 20.
- Crew Terminal hint button should blink to be more visible.
- Harvester turret and resource farming noises have had audio levels reduced.
- Added more crew names.
- Enemy spawn locations on planets change randomly within the same wave.
- Reduced time the player is blocked by the Harvester hatch when it opens from 3.2 to 2 seconds.
- Destroying Harvester cargo now requires button to be held.
- Turbo lifts can now be rotated.
- German localisation – module condition in building menu to “Zustand” instead “Bedingung”
- Ambient light intensity of your ship has been increased from 4 to 5.
- Brightness of X-Ray caster projectiles has been reduced on planets to increase visibility
- Visual bug fix relating to worm deaths where wrong giblets were spawned when killed.
- Added merchant trade UI sounds.
- Merchant ship visible in cluster.
- Fixed Merchant icon bug where icon was grayed out even if the player was in position.
- Panic room energy barrier will now regenerate if not attacked for 10 seconds (previously all aliens had to be killed on the ship)
- Fixed dancing/stuck robotniks
- Arachnoids and infernos will be hidden in crates along with crawler and spore spawners.
- Fixed heights of several module builders.
- Added IDA voice warning when shields are critical.
- Harvester Changes
- These changes will only take effect if starting a new game.
- Harvester is now upgradable with schematics being found at crash sites.
- Harvester cargo capacity can now be upgraded to 10.
- Additional turret can be applied to the front of the Harvester
- An energy barrier can be created and added to the Harvester entrance to help prevent bugs coming on board.
- Increased cargo space (10) not displaying correctly in ship building when hovering on hangar – visual fix
- Upgrade capacity of Harvester biomass tank to 30.
- Upgrade speed of crew only expeditions on the Harvester, reducing journey time by 15 seconds.
- Galaxy Creation Changes
- These changes will only take effect if starting a new game.
- Fixed danger level distribution of static hazards.
- Merchant ships stay stationary and don’t move.
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