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voyqgo

TETS4

Jun 7th, 2018
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  1. --//====================================================\\--
  2. -- EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "BanishV3Gui"
  79. local Weapon = IT("Model")
  80. Weapon.Name = "Adds"
  81. local Effects = IT("Folder", Weapon)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character:FindFirstChild("Animate")
  85. local UNANCHOR = true
  86. local TOBANISH = {}
  87. script.Parent = PlayerGui
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.ArtificialHB:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.ArtificialHB:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --|| SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141. if NUMBER >= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148. if NUMBER <= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155. if NUMBER == 0 or NUMBER == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 1, NUMBER do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165. local NEWMESH = IT(MESH)
  166. if MESH == "SpecialMesh" then
  167. NEWMESH.MeshType = MESHTYPE
  168. if MESHID ~= "nil" and MESHID ~= "" then
  169. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170. end
  171. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173. end
  174. end
  175. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176. NEWMESH.Scale = SCALE
  177. NEWMESH.Parent = PARENT
  178. return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182. local NEWPART = IT("Part")
  183. NEWPART.formFactor = FORMFACTOR
  184. NEWPART.Reflectance = REFLECTANCE
  185. NEWPART.Transparency = TRANSPARENCY
  186. NEWPART.CanCollide = false
  187. NEWPART.Locked = true
  188. NEWPART.Anchored = true
  189. if ANCHOR == false then
  190. NEWPART.Anchored = false
  191. end
  192. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193. NEWPART.Name = NAME
  194. NEWPART.Size = SIZE
  195. NEWPART.Position = Torso.Position
  196. NEWPART.Material = MATERIAL
  197. NEWPART:BreakJoints()
  198. NEWPART.Parent = PARENT
  199. return NEWPART
  200. end
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215. local trace = m00 + m11 + m22
  216. if trace > 0 then
  217. local s = math.sqrt(1 + trace)
  218. local recip = 0.5 / s
  219. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220. else
  221. local i = 0
  222. if m11 > m00 then
  223. i = 1
  224. end
  225. if m22 > (i == 0 and m00 or m11) then
  226. i = 2
  227. end
  228. if i == 0 then
  229. local s = math.sqrt(m00 - m11 - m22 + 1)
  230. local recip = 0.5 / s
  231. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232. elseif i == 1 then
  233. local s = math.sqrt(m11 - m22 - m00 + 1)
  234. local recip = 0.5 / s
  235. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236. elseif i == 2 then
  237. local s = math.sqrt(m22 - m00 - m11 + 1)
  238. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244. local xs, ys, zs = x + x, y + y, z + z
  245. local wx, wy, wz = w * xs, w * ys, w * zs
  246. local xx = x * xs
  247. local xy = x * ys
  248. local xz = x * zs
  249. local yy = y * ys
  250. local yz = y * zs
  251. local zz = z * zs
  252. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp;
  258. if cosTheta >= 0.0001 then
  259. if (1 - cosTheta) > 0.0001 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. else
  269. if (1 + cosTheta) > 0.0001 then
  270. local theta = ACOS(-cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((t - 1) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283. local qa = {QuaternionFromCFrame(a)}
  284. local qb = {QuaternionFromCFrame(b)}
  285. local ax, ay, az = a.x, a.y, a.z
  286. local bx, by, bz = b.x, b.y, b.z
  287. local _t = 1 - t
  288. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305. local label = IT("TextLabel")
  306. label.BackgroundTransparency = 1
  307. label.Size = UD2(1, 0, 1, 0)
  308. label.Position = UD2(0, 0, 0, 0)
  309. label.TextColor3 = TEXTCOLOR
  310. label.TextStrokeTransparency = STROKETRANSPARENCY
  311. label.TextTransparency = TRANSPARENCY
  312. label.FontSize = TEXTFONTSIZE
  313. label.Font = TEXTFONT
  314. label.BorderSizePixel = BORDERSIZEPIXEL
  315. label.TextScaled = false
  316. label.Text = TEXT
  317. label.Name = NAME
  318. label.Parent = PARENT
  319. return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338. local NEWSOUND = nil
  339. coroutine.resume(coroutine.create(function()
  340. NEWSOUND = S:Clone()
  341. NEWSOUND.Parent = PARENT
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  345. NEWSOUND:play()
  346. if DOESLOOP == true then
  347. NEWSOUND.Looped = true
  348. else
  349. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  350. NEWSOUND:remove()
  351. end
  352. end))
  353. return NEWSOUND
  354. end
  355.  
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360.  
  361. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  362. function WACKYEFFECT(Table)
  363. local TYPE = (Table.EffectType or "Sphere")
  364. local SIZE = (Table.Size or VT(1,1,1))
  365. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  366. local TRANSPARENCY = (Table.Transparency or 0)
  367. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  368. local CFRAME = (Table.CFrame or Torso.CFrame)
  369. local MOVEDIRECTION = (Table.MoveToPos or nil)
  370. local ROTATION1 = (Table.RotationX or 0)
  371. local ROTATION2 = (Table.RotationY or 0)
  372. local ROTATION3 = (Table.RotationZ or 0)
  373. local MATERIAL = (Table.Material or "Neon")
  374. local COLOR = (Table.Color or C3(255, 0, 0))
  375. local TIME = (Table.Time or 45)
  376. local SOUNDID = (Table.SoundID or nil)
  377. local SOUNDPITCH = (Table.SoundPitch or nil)
  378. local SOUNDVOLUME = (Table.SoundVolume or nil)
  379. coroutine.resume(coroutine.create(function()
  380. local PLAYSSOUND = false
  381. local SOUND = nil
  382. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  383. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  384. PLAYSSOUND = true
  385. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  386. end
  387. EFFECT.Color = COLOR
  388. local MSH = nil
  389. if TYPE == "Sphere" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Block" then
  392. MSH = IT("BlockMesh",EFFECT)
  393. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  394. elseif TYPE == "Wave" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  396. elseif TYPE == "Ring" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  398. elseif TYPE == "Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Round Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Swirl" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Skull" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Crystal" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  408. end
  409. if MSH ~= nil then
  410. local MOVESPEED = nil
  411. if MOVEDIRECTION ~= nil then
  412. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  413. end
  414. local GROWTH = SIZE - ENDSIZE
  415. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  416. if TYPE == "Block" then
  417. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  418. else
  419. EFFECT.CFrame = CFRAME
  420. end
  421. for LOOP = 1, TIME+1 do
  422. Swait()
  423. MSH.Scale = MSH.Scale - GROWTH/TIME
  424. if TYPE == "Wave" then
  425. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  426. end
  427. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  432. end
  433. if MOVEDIRECTION ~= nil then
  434. local ORI = EFFECT.Orientation
  435. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  436. EFFECT.Orientation = ORI
  437. end
  438. end
  439. if PLAYSSOUND == false then
  440. EFFECT:remove()
  441. else
  442. SOUND.Stopped:Connect(function()
  443. EFFECT:remove()
  444. end)
  445. end
  446. else
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function MakeForm(PART,TYPE)
  458. if TYPE == "Cyl" then
  459. local MSH = IT("CylinderMesh",PART)
  460. elseif TYPE == "Ball" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Sphere"
  463. elseif TYPE == "Wedge" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Wedge"
  466. end
  467. end
  468.  
  469. function SpawnTrail(FROM,TO,BIG)
  470. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  471. MakeForm(TRAIL,"Cyl")
  472. local DIST = (FROM - TO).Magnitude
  473. if BIG == true then
  474. TRAIL.Size = VT(0.5,DIST,0.5)
  475. else
  476. TRAIL.Size = VT(0.25,DIST,0.25)
  477. end
  478. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  479. coroutine.resume(coroutine.create(function()
  480. for i = 1, 5 do
  481. Swait()
  482. TRAIL.Transparency = TRAIL.Transparency + 0.1
  483. end
  484. TRAIL:remove()
  485. end))
  486. end
  487.  
  488. Debris = game:GetService("Debris")
  489.  
  490. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  491. local DIRECTION = CF(StartPos,EndPos).lookVector
  492. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  493. end
  494.  
  495. function turnto(position)
  496. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  497. end
  498. local asd = Instance.new("ParticleEmitter")
  499. asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
  500. asd.LightEmission = .1
  501. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  502. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  503. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  504. asd.Transparency = bbb
  505. asd.Size = aaa
  506. asd.ZOffset = .9
  507. asd.Acceleration = Vector3.new(0, -15, 0)
  508. asd.LockedToPart = false
  509. asd.EmissionDirection = "Back"
  510. asd.Lifetime = NumberRange.new(1, 2)
  511. asd.Rotation = NumberRange.new(-100, 100)
  512. asd.RotSpeed = NumberRange.new(-100, 100)
  513. asd.Speed = NumberRange.new(10)
  514. asd.Enabled = false
  515. asd.VelocitySpread = 999
  516.  
  517. function getbloody(victim,amount)
  518. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  519. PART.CFrame = victim.CFrame
  520. local HITPLAYERSOUNDS = {"356551938","264486467"}
  521. Debris:AddItem(PART,5)
  522. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525. local prtcl = asd:Clone()
  526. prtcl.Parent = PART
  527. prtcl:Emit(amount*10)
  528. end
  529.  
  530. local Particle = IT("ParticleEmitter",nil)
  531. Particle.Enabled = false
  532. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  533. Particle.LightEmission = 0.5
  534. Particle.Rate = 150
  535. Particle.ZOffset = 1
  536. Particle.Rotation = NumberRange.new(-180, 180)
  537. Particle.RotSpeed = NumberRange.new(-180, 180)
  538. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  539. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  540.  
  541. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  542. function ParticleEmitter(Table)
  543. local PRTCL = Particle:Clone()
  544. local Speed = Table.Speed or 5
  545. local Drag = Table.Drag or 0
  546. local Size1 = Table.Size1 or 1
  547. local Size2 = Table.Size2 or 5
  548. local Lifetime1 = Table.Lifetime1 or 1
  549. local Lifetime2 = Table.Lifetime2 or 1.5
  550. local Parent = Table.Parent or Torso
  551. local Emit = Table.Emit or 100
  552. local Offset = Table.Offset or 360
  553. local Acel = Table.Acel or VT(0,0,0)
  554. local Enabled = Table.Enabled or false
  555. PRTCL.Parent = Parent
  556. PRTCL.Size = NumberSequence.new(Size1,Size2)
  557. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  558. PRTCL.Speed = NumberRange.new(Speed)
  559. PRTCL.VelocitySpread = Offset
  560. PRTCL.Drag = Drag
  561. PRTCL.Acceleration = Acel
  562. if Enabled == false then
  563. PRTCL:Emit(Emit)
  564. Debris:AddItem(PRTCL,Lifetime2)
  565. else
  566. PRTCL.Enabled = true
  567. end
  568. return PRTCL
  569. end
  570.  
  571.  
  572. --//=================================\\
  573. --|| WEAPON CREATION
  574. --\\=================================//
  575. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  576. txtfag.Adornee = suckadick
  577. txtfag.Name = "kys nigga"
  578. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  579. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  580. local textfag = Instance.new("TextLabel", txtfag)
  581. textfag.Size = UDim2.new(6, 0, 1, 0)
  582. textfag.FontSize = "Size8"
  583. textfag.TextScaled = true
  584. textfag.TextTransparency = 0
  585. textfag.BackgroundTransparency = 1
  586. textfag.TextTransparency = 0
  587. textfag.TextStrokeTransparency = 0
  588. textfag.Font = "Cartoon"
  589. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  590. v = Instance.new("Part")
  591. v.Name = "ColorBrick"
  592. v.Parent = part
  593. v.FormFactor = "Symmetric"
  594. v.Anchored = true
  595. v.CanCollide = false
  596. v.BottomSurface = "Smooth"
  597. v.TopSurface = "Smooth"
  598. v.Size = Vector3.new(10, 5, 3)
  599. v.Transparency = 0.7
  600. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  601. v.Transparency = 1
  602. textfag.TextColor3 = v.BrickColor.Color
  603. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  604. v.Shape = "Block"
  605. textfag.Text = "Script Edit By voyqgo"
  606. wait(2)
  607. textfag.Text = "You will be in Hell"
  608. wait(0.3)
  609. textfag.Text = game.Players.LocalPlayer.Character.Name.." Demon of hell"
  610. function sandbox(var,func)
  611. local env = getfenv(func)
  612. local newenv = setmetatable({},{
  613. __index = function(self,k)
  614. if k=="script" then
  615. return var
  616. else
  617. return env[k]
  618. end
  619. end,
  620. })
  621. setfenv(func,newenv)
  622. return func
  623. end
  624. cors = {}
  625. mas = Instance.new("Model",game:GetService("Lighting"))
  626. Model0 = Instance.new("Model")
  627. Part1 = Instance.new("Part")
  628. Weld2 = Instance.new("Weld")
  629. Part3 = Instance.new("Part")
  630. Decal4 = Instance.new("Decal")
  631. Decal5 = Instance.new("Decal")
  632. Model0.Name = "Flagloldiefurshits"
  633. Model0.Parent = mas
  634. Part1.Name = "Stick"
  635. Part1.Parent = Model0
  636. Part1.Material = Enum.Material.Wood
  637. Part1.BrickColor = BrickColor.new("Really red")
  638. Part1.Rotation = Vector3.new(0, 0, 126)
  639. Part1.Shape = Enum.PartType.Cylinder
  640. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  641. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  642. Part1.BottomSurface = Enum.SurfaceType.Smooth
  643. Part1.TopSurface = Enum.SurfaceType.Smooth
  644. Part1.Color = Color3.new(255, 0, 0)
  645. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  646. Part1.Orientation = Vector3.new(255, 0, 0)
  647. Part1.Color = Color3.new(255, 0, 0)
  648. Weld2.Parent = Part1
  649. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  650. Weld2.Part0 = Part1
  651. Weld2.Part1 = Part3
  652. Part3.Name = "Flag"
  653. Part3.Parent = Model0
  654. Part3.BrickColor = BrickColor.new("Really red")
  655. Part3.Rotation = Vector3.new(0, 0, 36)
  656. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  657. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  658. Part3.BottomSurface = Enum.SurfaceType.Smooth
  659. Part3.Color = Color3.new(255, 0, 0)
  660. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  661. Part3.Orientation = Vector3.new(0, 0, 36)
  662. Part3.Color = Color3.new(255, 0, 0)
  663. Decal4.Parent = Part3
  664. Decal4.Texture = "rbxassetid://1150731665"
  665. Decal5.Name = "Decal1"
  666. Decal5.Parent = Part3
  667. Decal5.Texture = "rbxassetid://1150731665"
  668. Decal5.Face = Enum.NormalId.Back
  669. for i,v in pairs(mas:GetChildren()) do
  670. v.Parent = game:GetService("Players").LocalPlayer.Character
  671. pcall(function() v:MakeJoints() end)
  672. end
  673. mas:Destroy()
  674. for i,v in pairs(cors) do
  675. spawn(function()
  676. pcall(v)
  677. end)
  678. end
  679.  
  680. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  681. MakeForm(LeftHole,"Cyl")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  683. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  684. MakeForm(Eye,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  686. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  687. MakeForm(Eye,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  689. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  690. MakeForm(Eye,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  692. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  693. MakeForm(Eye,"Ball")
  694. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  695. local A = IT("Attachment",Torso)
  696. A.Position = VT(1,1.3,0)
  697. A.Orientation = VT(-0.098, -89.999, 0.227)
  698. local B = IT("Attachment",Torso)
  699. B.Position = VT(-1.3,-0.6,0)
  700. B.Orientation = VT(-88.911, -68.808, 158.782)
  701. local ChainLink = IT("Beam",Torso)
  702. ChainLink.Texture = "rbxassetid://73042633"
  703. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  704. ChainLink.TextureSpeed = 1
  705. ChainLink.FaceCamera = true
  706. ChainLink.Width0 = 1
  707. ChainLink.Width1 = 1
  708. ChainLink.TextureLength = 3
  709. ChainLink.Attachment0 = A
  710. ChainLink.Attachment1 = B
  711. ChainLink.CurveSize0 = 1.6
  712. ChainLink.CurveSize1 = 1.6
  713. ChainLink.FaceCamera = true
  714. ChainLink.Transparency = NumberSequence.new(0)
  715. local ChainLink = IT("Beam",Torso)
  716. ChainLink.Texture = "rbxassetid://73042633"
  717. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  718. ChainLink.TextureSpeed = 1
  719. ChainLink.FaceCamera = true
  720. ChainLink.Width0 = 1
  721. ChainLink.Width1 = 1
  722. ChainLink.TextureLength = 3
  723. ChainLink.Attachment0 = B
  724. ChainLink.Attachment1 = A
  725. ChainLink.CurveSize0 = 1.6
  726. ChainLink.CurveSize1 = 1.6
  727. ChainLink.FaceCamera = true
  728. ChainLink.Transparency = NumberSequence.new(0)
  729. local A = IT("Attachment",Torso)
  730. A.Position = VT(1.3,-0.85,0)
  731. A.Orientation = VT(-0.098, -89.999, 0.227)
  732. local B = IT("Attachment",Torso)
  733. B.Position = VT(-1,2,0)
  734. B.Orientation = VT(-88.911, -68.808, 158.782)
  735. local ChainLink = IT("Beam",Torso)
  736. ChainLink.Texture = "rbxassetid://73042633"
  737. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  738. ChainLink.TextureSpeed = 1
  739. ChainLink.FaceCamera = true
  740. ChainLink.Width0 = 1
  741. ChainLink.Width1 = 1
  742. ChainLink.TextureLength = 3
  743. ChainLink.Attachment0 = A
  744. ChainLink.Attachment1 = B
  745. ChainLink.CurveSize0 = 1.3
  746. ChainLink.CurveSize1 = 1.3
  747. ChainLink.FaceCamera = true
  748. ChainLink.Transparency = NumberSequence.new(0)
  749. local ChainLink = IT("Beam",Torso)
  750. ChainLink.Texture = "rbxassetid://73042633"
  751. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  752. ChainLink.TextureSpeed = 1
  753. ChainLink.FaceCamera = true
  754. ChainLink.Width0 = 1
  755. ChainLink.Width1 = 1
  756. ChainLink.TextureLength = 3
  757. ChainLink.Attachment0 = B
  758. ChainLink.Attachment1 = A
  759. ChainLink.CurveSize0 = 1.3
  760. ChainLink.CurveSize1 = 1.3
  761. ChainLink.FaceCamera = true
  762. ChainLink.Transparency = NumberSequence.new(0)
  763.  
  764. local A = IT("Attachment",RightBarrel)
  765. A.Position = VT(0,-2.5,0)
  766. local B = IT("Attachment",RightBarrel)
  767. B.Position = VT(0,2.5,0)
  768. local Trail = IT("Trail",RightBarrel)
  769. Trail.Attachment0 = A
  770. Trail.Attachment1 = B
  771. Trail.Lifetime = 0.2
  772. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  773. Trail.Transparency = NumberSequence.new(0, 1)
  774. Trail.Enabled = false
  775.  
  776. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  777. PRT.LockedToPart = true
  778. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  779. PRT.LockedToPart = true
  780. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  781. PRT.LockedToPart = true
  782. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  783. PRT.LockedToPart = true
  784. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  785. PRT.LockedToPart = true
  786. for _, c in pairs(Character:GetDescendants()) do
  787. if c and c.Parent then
  788. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  789. local ACCESSORY = c.Parent
  790. c.Parent = Character
  791. if c then
  792. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  793. weldBetween(Head,c)
  794. else
  795. weldBetween(Torso,c)
  796. end
  797. end
  798. end
  799. end
  800. end
  801. local BODY = {}
  802. for _, c in pairs(Character:GetDescendants()) do
  803. if c:IsA("BasePart") and c.Name ~= "Handle" then
  804. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  805. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  806. end
  807. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  808. elseif c:IsA("JointInstance") then
  809. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  810. end
  811. end
  812. function refit()
  813. Character.Parent = workspace
  814. for e = 1, #BODY do
  815. if BODY[e] ~= nil then
  816. local STUFF = BODY[e]
  817. local PART = STUFF[1]
  818. local PARENT = STUFF[2]
  819. local MATERIAL = STUFF[3]
  820. local COLOR = STUFF[4]
  821. local TRANSPARENCY = STUFF[5]
  822. --local SIZE = STUFF[6]
  823. local NAME = STUFF[7]
  824. if PART.ClassName == "Part" and PART ~= RootPart then
  825. PART.Material = MATERIAL
  826. PART.Transparency = TRANSPARENCY
  827. PART.Name = NAME
  828. end
  829. if PART.Parent ~= PARENT then
  830. Humanoid:remove()
  831. PART.Parent = PARENT
  832. Humanoid = IT("Humanoid",Character)
  833. end
  834. end
  835. end
  836. end
  837.  
  838.  
  839. --[[
  840. Thanks for using Build-To-Lua by jarredbcv.
  841. ]]--
  842.  
  843. New = function(Object, Parent, Name, Data)
  844. local Object = Instance.new(Object)
  845. for Index, Value in pairs(Data or {}) do
  846. Object[Index] = Value
  847. end
  848. Object.Parent = Parent
  849. Object.Name = Name
  850. return Object
  851. end
  852.  
  853.  
  854. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  855. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  856. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  857. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  858.  
  859. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  860. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  861. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  862. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  863. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  864. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  865. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  866. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  867. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  868. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  869. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  870. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  871. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  872. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  873. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  874. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  875.  
  876. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  877. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  878.  
  879.  
  880.  
  881. for i = 1, 35 do
  882. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  883. FACE.Color = C3(0,0,0)
  884. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  885. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  886. end
  887.  
  888. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  889. MakeForm(Eye,"Ball")
  890. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  891. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  892. MakeForm(Eye,"Ball")
  893. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  894. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  895. MakeForm(Eye,"Ball")
  896. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  897. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  898. MakeForm(Eye,"Ball")
  899. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  900.  
  901. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false)
  902. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  903. for i = 1, 3 do
  904. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  905. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  906. MakeForm(Part,"Cyl")
  907. end
  908. for i = 1, 3 do
  909. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  910. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  911. MakeForm(Part,"Cyl")
  912. end
  913. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  914. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  915. MakeForm(Part,"Wedge")
  916. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  917. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  918. MakeForm(Part,"Wedge")
  919. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  920. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  921. MakeForm(Part,"Wedge")
  922. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  923. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  924. MakeForm(Part,"Wedge")
  925.  
  926.  
  927.  
  928.  
  929.  
  930.  
  931.  
  932. for _, c in pairs(Weapon:GetChildren()) do
  933. if c.ClassName == "Part" then
  934. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  935. local AURA = c:Clone()
  936. AURA:BreakJoints()
  937. AURA.Parent = c
  938. AURA.CFrame = c.CFrame
  939. AURA.Size = AURA.Size*1.001
  940. AURA.Transparency = 0.8
  941. AURA.BrickColor = BRICKC"Really red"
  942. AURA.Material = "Neon"
  943. weldBetween(c,AURA)
  944. end
  945. end
  946.  
  947. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  948. local SKILLFONT = "Bodoni"
  949. local SKILLTEXTSIZE = 7
  950.  
  951. Humanoid.DisplayDistanceType = "None"
  952. local naeeym2 = IT("BillboardGui",Character)
  953. naeeym2.AlwaysOnTop = true
  954. naeeym2.Size = UDim2.new(5,35,2,15)
  955. naeeym2.StudsOffset = Vector3.new(0,2,0)
  956. naeeym2.MaxDistance = 75
  957. naeeym2.Adornee = Character.Head
  958. naeeym2.Name = "Name"
  959. local tecks2 = IT("TextLabel",naeeym2)
  960. tecks2.BackgroundTransparency = 1
  961. tecks2.TextScaled = true
  962. tecks2.BorderSizePixel = 0
  963. tecks2.Text = ""
  964. tecks2.Font = "Fantasy"
  965. tecks2.TextSize = 30
  966. tecks2.TextStrokeTransparency = 0
  967. tecks2.TextColor3 = C3(0,1,0)
  968. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  969. tecks2.Size = UDim2.new(1,0,0.5,0)
  970. tecks2.Parent = naeeym2
  971. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  972. MakeForm(LeftHole,"Cyl")
  973. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  974. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  975. MakeForm(Eye,"Ball")
  976. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  977. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  978. MakeForm(Eye,"Ball")
  979. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  980. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  981. MakeForm(Eye,"Ball")
  982. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  983. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  984. MakeForm(Eye,"Ball")
  985. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  986. local A = IT("Attachment",Torso)
  987. A.Position = VT(1,1.3,0)
  988. A.Orientation = VT(-0.098, -89.999, 0.227)
  989. local B = IT("Attachment",Torso)
  990. B.Position = VT(-1.3,-0.6,0)
  991. B.Orientation = VT(-88.911, -68.808, 158.782)
  992. local ChainLink = IT("Beam",Torso)
  993. ChainLink.Texture = "rbxassetid://343533707"
  994. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  995. ChainLink.TextureSpeed = 1
  996. ChainLink.FaceCamera = true
  997. ChainLink.Width0 = 1
  998. ChainLink.Width1 = 1
  999. ChainLink.TextureLength = 3
  1000. ChainLink.Attachment0 = A
  1001. ChainLink.Attachment1 = B
  1002. ChainLink.CurveSize0 = 1.6
  1003. ChainLink.CurveSize1 = 1.6
  1004. ChainLink.FaceCamera = true
  1005. ChainLink.Transparency = NumberSequence.new(0)
  1006. local ChainLink = IT("Beam",Torso)
  1007. ChainLink.Texture = "rbxassetid://343533707"
  1008. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1009. ChainLink.TextureSpeed = 1
  1010. ChainLink.FaceCamera = true
  1011. ChainLink.Width0 = 1
  1012. ChainLink.Width1 = 1
  1013. ChainLink.TextureLength = 3
  1014. ChainLink.Attachment0 = B
  1015. ChainLink.Attachment1 = A
  1016. ChainLink.CurveSize0 = 1.6
  1017. ChainLink.CurveSize1 = 1.6
  1018. ChainLink.FaceCamera = true
  1019. ChainLink.Transparency = NumberSequence.new(0)
  1020. local A = IT("Attachment",Torso)
  1021. A.Position = VT(1.3,-0.85,0)
  1022. A.Orientation = VT(-0.098, -89.999, 0.227)
  1023. local B = IT("Attachment",Torso)
  1024. B.Position = VT(-1,2,0)
  1025. B.Orientation = VT(-88.911, -68.808, 158.782)
  1026. local ChainLink = IT("Beam",Torso)
  1027. ChainLink.Texture = "rbxassetid://343533707"
  1028. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1029. ChainLink.TextureSpeed = 1
  1030. ChainLink.FaceCamera = true
  1031. ChainLink.Width0 = 1
  1032. ChainLink.Width1 = 1
  1033. ChainLink.TextureLength = 3
  1034. ChainLink.Attachment0 = A
  1035. ChainLink.Attachment1 = B
  1036. ChainLink.CurveSize0 = 1.3
  1037. ChainLink.CurveSize1 = 1.3
  1038. ChainLink.FaceCamera = true
  1039. ChainLink.Transparency = NumberSequence.new(0)
  1040. local ChainLink = IT("Beam",Torso)
  1041. ChainLink.Texture = "rbxassetid://73042633"
  1042. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1043. ChainLink.TextureSpeed = 1
  1044. ChainLink.FaceCamera = true
  1045. ChainLink.Width0 = 1
  1046. ChainLink.Width1 = 1
  1047. ChainLink.TextureLength = 3
  1048. ChainLink.Attachment0 = B
  1049. ChainLink.Attachment1 = A
  1050. ChainLink.CurveSize0 = 1.3
  1051. ChainLink.CurveSize1 = 1.3
  1052. ChainLink.FaceCamera = true
  1053. ChainLink.Transparency = NumberSequence.new(0)
  1054.  
  1055. local A = IT("Attachment",RightBarrel)
  1056. A.Position = VT(0,-2.5,0)
  1057. local B = IT("Attachment",RightBarrel)
  1058. B.Position = VT(0,2.5,0)
  1059. local Trail = IT("Trail",RightBarrel)
  1060. Trail.Attachment0 = A
  1061. Trail.Attachment1 = B
  1062. Trail.Lifetime = 0.2
  1063. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1064. Trail.Transparency = NumberSequence.new(0, 1)
  1065. Trail.Enabled = false
  1066.  
  1067. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1068. PRT.LockedToPart = true
  1069. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1070. PRT.LockedToPart = true
  1071. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1072. PRT.LockedToPart = true
  1073. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1074. PRT.LockedToPart = true
  1075. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1076. PRT.LockedToPart = true
  1077. for _, c in pairs(Character:GetDescendants()) do
  1078. if c and c.Parent then
  1079. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1080. local ACCESSORY = c.Parent
  1081. c.Parent = Character
  1082. if c then
  1083. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1084. weldBetween(Head,c)
  1085. else
  1086. weldBetween(Torso,c)
  1087. end
  1088. end
  1089. end
  1090. end
  1091. end
  1092. local BODY = {}
  1093. for _, c in pairs(Character:GetDescendants()) do
  1094. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1095. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1096. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1097. end
  1098. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1099. elseif c:IsA("JointInstance") then
  1100. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1101. end
  1102. end
  1103. function refit()
  1104. Character.Parent = workspace
  1105. for e = 1, #BODY do
  1106. if BODY[e] ~= nil then
  1107. local STUFF = BODY[e]
  1108. local PART = STUFF[1]
  1109. local PARENT = STUFF[2]
  1110. local MATERIAL = STUFF[3]
  1111. local COLOR = STUFF[4]
  1112. local TRANSPARENCY = STUFF[5]
  1113. --local SIZE = STUFF[6]
  1114. local NAME = STUFF[7]
  1115. if PART.ClassName == "Part" and PART ~= RootPart then
  1116. PART.Material = MATERIAL
  1117. PART.Transparency = TRANSPARENCY
  1118. PART.Name = NAME
  1119. end
  1120. if PART.Parent ~= PARENT then
  1121. Humanoid:remove()
  1122. PART.Parent = PARENT
  1123. Humanoid = IT("Humanoid",Character)
  1124. end
  1125. end
  1126. end
  1127. end
  1128.  
  1129.  
  1130. local Particle = IT("ParticleEmitter",nil)
  1131. Particle.Enabled = false
  1132. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1133. Particle.LightEmission = 0.5
  1134. Particle.Rate = 150
  1135. Particle.ZOffset = 0.2
  1136. Particle.Rotation = NumberRange.new(-180, 180)
  1137. Particle.RotSpeed = NumberRange.new(-180, 180)
  1138. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1139. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0))
  1140.  
  1141. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1142. function ParticleEmitter(Table)
  1143. local PRTCL = Particle:Clone()
  1144. local Speed = Table.Speed or 5
  1145. local Drag = Table.Drag or 0
  1146. local Size1 = Table.Size1 or 1
  1147. local Size2 = Table.Size2 or 5
  1148. local Lifetime1 = Table.Lifetime1 or 1
  1149. local Lifetime2 = Table.Lifetime2 or 1.5
  1150. local Parent = Table.Parent or Torso
  1151. local Emit = Table.Emit or 100
  1152. local Offset = Table.Offset or 360
  1153. local Acel = Table.Acel or VT(0,0,0)
  1154. local Enabled = Table.Enabled or false
  1155. PRTCL.Parent = Parent
  1156. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1157. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1158. PRTCL.Speed = NumberRange.new(Speed)
  1159. PRTCL.VelocitySpread = Offset
  1160. PRTCL.Drag = Drag
  1161. PRTCL.Acceleration = Acel
  1162. if Enabled == false then
  1163. PRTCL:Emit(Emit)
  1164. Debris:AddItem(PRTCL,Lifetime2)
  1165. else
  1166. PRTCL.Enabled = true
  1167. end
  1168. return PRTCL
  1169. end
  1170.  
  1171. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1172. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1174. MakeForm(Part,"Wedge")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1177. MakeForm(Part,"Wedge")
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1184. MakeForm(Part,"Cyl")
  1185. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. for i = 1, 8 do
  1187. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1189. end
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1191. MakeForm(Part,"Cyl")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1194. MakeForm(Part,"Ball")
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1197. MakeForm(Part,"Wedge")
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1200. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1201. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1202. MakeForm(Part,"Cyl")
  1203. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1204. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1205. MakeForm(Part,"Cyl")
  1206. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1208. MakeForm(Part,"Cyl")
  1209. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1210. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1211. MakeForm(Part,"Wedge")
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1213. local LASTPART = Handle
  1214. for i = 1, 10 do
  1215. if LASTPART == Handle then
  1216. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1217. LASTPART = Part
  1218. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. else
  1220. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1222. LASTPART = Part
  1223. end
  1224. end
  1225.  
  1226. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1227. MakeForm(Barrel,"Cyl")
  1228. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1229. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1230. MakeForm(Part,"Cyl")
  1231. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1232. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1233. MakeForm(Part,"Wedge")
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1236. MakeForm(Hole,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1239. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1240. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1242. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1243. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1244. coroutine.resume(coroutine.create(function()
  1245. while wait() do
  1246. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1247. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1248. end
  1249. end))
  1250.  
  1251. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1252. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1253.  
  1254. for _, c in pairs(Weapon:GetDescendants()) do
  1255. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1256. c.Material = "Glass"
  1257. c.Color = C3(255, 0, 0)
  1258. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1259. c.Color = C3(255, 0, 0)
  1260. c.Material = "Neon"
  1261. end
  1262. end
  1263.  
  1264. Weapon.Parent = Character
  1265. for _, c in pairs(Weapon:GetChildren()) do
  1266. if c.ClassName == "Part" then
  1267. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1268. end
  1269. end
  1270.  
  1271. local SKILLTEXTCOLOR = C3(255, 0, 0)
  1272. local SKILLFONT = "Antique"
  1273. local SKILLTEXTSIZE = 7
  1274.  
  1275. Humanoid.Died:connect(function()
  1276. ATTACK = true
  1277. end)
  1278.  
  1279. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1280. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 2 Frame")
  1281. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 3 Frame")
  1282. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 00), "Skill 4 Frame")
  1283. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(255, 0, 0), C3(255, 0, 0), "Skill 5 Frame")
  1284. ]]
  1285. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] LETS GO HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1286. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1287. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1288. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1289. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1290. ]]
  1291. function printbye(Name)
  1292. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1293. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1294. end
  1295.  
  1296. workspace.ChildAdded:connect(function(instance)
  1297. for BANISH = 1, #TOBANISH do
  1298. if TOBANISH[BANISH] ~= nil then
  1299. if instance.Name == TOBANISH[BANISH] then
  1300. coroutine.resume(coroutine.create(function()
  1301. printbye(instance.Name)
  1302. instance:ClearAllChildren()
  1303. Debris:AddItem(instance,0.0005)
  1304. end))
  1305. end
  1306. end
  1307. end
  1308. end)
  1309.  
  1310. --//=================================\\
  1311. --|| DAMAGING
  1312. --\\=================================//
  1313.  
  1314. function Banish(Foe)
  1315. if Foe then
  1316. coroutine.resume(coroutine.create(function()
  1317. --if game.Players:FindFirstChild(Foe.Name) then
  1318. table.insert(TOBANISH,Foe.Name)
  1319. printbye(Foe.Name)
  1320. --end
  1321. Foe.Archivable = true
  1322. local CLONE = Foe:Clone()
  1323. Foe:Destroy()
  1324. CLONE.Parent = Effects
  1325. CLONE:BreakJoints()
  1326. local MATERIALS = {"Glass","Neon"}
  1327. for _, c in pairs(CLONE:GetDescendants()) do
  1328. if c:IsA("BasePart") then
  1329. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1330. CreateSound(340722848, c, 10, 1, false)
  1331. end
  1332. c.Anchored = true
  1333. c.Transparency = c.Transparency + 0.2
  1334. c.Material = MATERIALS[MRANDOM(1,2)]
  1335. c.Color = C3(0,1,0)
  1336. if c.ClassName == "MeshPart" then
  1337. c.TextureID = ""
  1338. end
  1339. if c:FindFirstChildOfClass("SpecialMesh") then
  1340. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1341. end
  1342. if c:FindFirstChildOfClass("Decal") then
  1343. c:FindFirstChildOfClass("Decal"):remove()
  1344. end
  1345. c.Name = "Banished"
  1346. c.CanCollide = false
  1347. else
  1348. c:remove()
  1349. end
  1350. end
  1351. local A = false
  1352. for i = 1, 35 do
  1353. if A == false then
  1354. A = true
  1355. elseif A == true then
  1356. A = false
  1357. end
  1358. for _, c in pairs(CLONE:GetDescendants()) do
  1359. if c:IsA("BasePart") then
  1360. c.Anchored = true
  1361. c.Material = MATERIALS[MRANDOM(1,2)]
  1362. c.Transparency = c.Transparency + 0.8/35
  1363. if A == false then
  1364. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1365. elseif A == true then
  1366. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1367. end
  1368. end
  1369. end
  1370. Swait()
  1371. end
  1372. CLONE:remove()
  1373. end))
  1374. end
  1375. end
  1376.  
  1377. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1378. local CHILDREN = workspace:GetDescendants()
  1379. for index, CHILD in pairs(CHILDREN) do
  1380. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1381. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1382. if HUM then
  1383. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1384. if TORSO then
  1385. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1386. if ISBANISH == true then
  1387. Banish(CHILD)
  1388. else
  1389. if ISBANISH == "Gravity" then
  1390. HUM.PlatformStand = true
  1391. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1392. local grav = Instance.new("BodyPosition",TORSO)
  1393. grav.D = 15
  1394. grav.P = 20000
  1395. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1396. grav.position = TORSO.Position
  1397. grav.Name = "V3BanishForce"..Player.Name
  1398. else
  1399. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1400. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1401. end
  1402. else
  1403. HUM.PlatformStand = false
  1404. end
  1405. end
  1406. elseif ISBANISH == "Gravity" then
  1407. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1408. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1409. HUM.PlatformStand = false
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417.  
  1418. --//=================================\\
  1419. --|| ATTACK FUNCTIONS AND STUFF
  1420. --\\=================================//
  1421.  
  1422. function Debree(POS,SWAIT)
  1423. coroutine.resume(coroutine.create(function()
  1424. local HOLDER = IT("Model",Effects)
  1425. HOLDER.Name = "Debree"
  1426. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1427. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1428. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1429. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1430. repeat Swait() until HITFLOOR ~= nil
  1431. local O = 0
  1432. for i = 1, 18 do
  1433. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really red", VT(3,3,3))
  1434. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1435. O = O - (45/4)/5+i/4
  1436. coroutine.resume(coroutine.create(function()
  1437. Swait(SWAIT)
  1438. for i = 1, 60 do
  1439. Swait()
  1440. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1441. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1442. end
  1443. for i = 1, 50 do
  1444. Swait()
  1445. Part.Size = Part.Size * 0.9
  1446. end
  1447. end))
  1448. end
  1449. local O = 0
  1450. for i = 1, 18 do
  1451. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really red", VT(3,3,3))
  1452. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1453. O = O + (45/4)/5-i/4
  1454. coroutine.resume(coroutine.create(function()
  1455. Swait(SWAIT)
  1456. for i = 1, 60 do
  1457. Swait()
  1458. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1459. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1460. end
  1461. for i = 1, 50 do
  1462. Swait()
  1463. Part.Size = Part.Size * 0.9
  1464. end
  1465. end))
  1466. end
  1467. Swait(SWAIT+110)
  1468. HOLDER:remove()
  1469. end))
  1470. end
  1471.  
  1472.  
  1473.  
  1474.  
  1475. function WarpVector()
  1476. ATTACK = false
  1477. Rooted = true
  1478.  
  1479. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  1480. UNANCHOR = false
  1481.  
  1482. RootPart.Anchored = true
  1483. for i=0, 2, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. end
  1492.  
  1493. local POS = RootPart.Position
  1494. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  1495. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  1496. for i=0, 2, 0.1 / Animation_Speed do
  1497. Swait()
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1504. end
  1505. UNANCHOR = true
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509.  
  1510. function Banisher_Bullet()
  1511. ATTACK = true
  1512. Rooted = false
  1513. for i=2, 2, 2 / Animation_Speed do
  1514. Swait()
  1515. turnto(Mouse.Hit.p)
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. end
  1523. repeat
  1524. for i=0, 0.2, 0.1 / Animation_Speed do
  1525. Swait()
  1526. turnto(Mouse.Hit.p)
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1533. end
  1534. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1535. SpawnTrail(Hole.Position,POS)
  1536. if HIT ~= nil then
  1537. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1538. Banish(HIT.Parent)
  1539. end
  1540. end
  1541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1545. for i=0, 0.3, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. end
  1554. until KEYHOLD == false
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559. function AttackTemplate()
  1560. ATTACK = true
  1561. Rooted = false
  1562. for i=0, 1, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. end
  1571. ATTACK = false
  1572. Rooted = false
  1573. end
  1574.  
  1575. --//=================================\\
  1576. --|| ASSIGN THINGS TO KEYS
  1577. --\\=================================//
  1578.  
  1579. function MouseDown(Mouse)
  1580. if ATTACK == false then
  1581. end
  1582. end
  1583.  
  1584. function MouseUp(Mouse)
  1585. HOLD = false
  1586. end
  1587.  
  1588. function KeyDown(Key)
  1589. KEYHOLD = true
  1590. if Key == "z" and ATTACK == false then
  1591. Banisher_Bullet()
  1592. end
  1593.  
  1594. if Key == "b" and ATTACK == false then
  1595. end
  1596.  
  1597. if Key == "v" and ATTACK == false then
  1598. end
  1599.  
  1600. if Key == "t" and ATTACK == false then
  1601. Taunt()
  1602. end
  1603.  
  1604. if Key == "x" and ATTACK == false then
  1605. end
  1606.  
  1607. if Key == "c" and ATTACK == false then
  1608. WarpVector()
  1609. end
  1610. end
  1611.  
  1612. function KeyUp(Key)
  1613. KEYHOLD = false
  1614. end
  1615.  
  1616. Mouse.Button1Down:connect(function(NEWKEY)
  1617. MouseDown(NEWKEY)
  1618. end)
  1619. Mouse.Button1Up:connect(function(NEWKEY)
  1620. MouseUp(NEWKEY)
  1621. end)
  1622. Mouse.KeyDown:connect(function(NEWKEY)
  1623. KeyDown(NEWKEY)
  1624. end)
  1625. Mouse.KeyUp:connect(function(NEWKEY)
  1626. KeyUp(NEWKEY)
  1627. end)
  1628.  
  1629. --//=================================\\
  1630. --\\=================================//
  1631.  
  1632.  
  1633. function unanchor()
  1634. if UNANCHOR == true then
  1635. g = Character:GetChildren()
  1636. for i = 1, #g do
  1637. if g[i].ClassName == "Part" then
  1638. g[i].Anchored = false
  1639. end
  1640. end
  1641. end
  1642. end
  1643.  
  1644.  
  1645. --//=================================\\
  1646. --|| WRAP THE WHOLE SCRIPT UP
  1647. --\\=================================//
  1648.  
  1649. Humanoid.Changed:connect(function(Jump)
  1650. if Jump == "Jump" and (Disable_Jump == true) then
  1651. Humanoid.Jump = false
  1652. end
  1653. end)
  1654.  
  1655. local CONNECT = nil
  1656.  
  1657. while true do
  1658. Swait()
  1659. ANIMATE.Parent = nil
  1660. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1661. Humanoid = IT("Humanoid",Character)
  1662. end
  1663. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1664. v:Stop();
  1665. end
  1666. SINE = SINE + CHANGE
  1667. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1668. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1669. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1670. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1671. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1672. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1675. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1676. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1677. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1678. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1679. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1680. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1681. end
  1682. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1683. ANIM = "Jump"
  1684. if ATTACK == false then
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1691. end
  1692. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1693. ANIM = "Fall"
  1694. if ATTACK == false then
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1701. end
  1702. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1703. ANIM = "Idle"
  1704. if ATTACK == false then
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1711. end
  1712. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1713. ANIM = "Walk"
  1714. if ATTACK == false then
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1721. end
  1722. end
  1723. unanchor()
  1724. Humanoid.MaxHealth = "inf"
  1725. Humanoid.Health = "inf"
  1726. if Rooted == false then
  1727. Disable_Jump = false
  1728. Humanoid.WalkSpeed = Speed
  1729. elseif Rooted == true then
  1730. Disable_Jump = true
  1731. Humanoid.WalkSpeed = 0
  1732. end
  1733. sick.Parent = Torso
  1734. sick:resume()
  1735. sick.Volume = 3
  1736. sick.Pitch = 1
  1737. sick.SoundId = "rbxassetid://397952612" -- the music
  1738. sick.Name = "BanishV3Music"
  1739. end
  1740. if Head:FindFirstChild("face") then
  1741. Head.face.Texture = "rbxassetid://176217464"
  1742. end
  1743.  
  1744. Humanoid.Changed:connect(function(Jump)
  1745. if Jump == "Jump" and (Disable_Jump == true) then
  1746. Humanoid.Jump = false
  1747. end
  1748. end)
  1749.  
  1750. local BLINKLOOP = 0
  1751.  
  1752. while true do
  1753. Swait()
  1754. script.Parent = WEAPONGUI
  1755. ANIMATE.Parent = nil
  1756. Humanoid.Parent = Character
  1757. if Humanoid then
  1758. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1759. IDLEANIMATION:Play()
  1760. end
  1761. SINE = SINE + CHANGE
  1762. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1763. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1764. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1765. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1766. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1767. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1768. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1769. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1771. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1772. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1773. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1774. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1775. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1776. end
  1777. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1778. ANIM = "Jump"
  1779. if ATTACK == false then
  1780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1786. end
  1787. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1788. ANIM = "Fall"
  1789. if ATTACK == false then
  1790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1796. end
  1797. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1798. ANIM = "Idle"
  1799. if ATTACK == false then
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806. end
  1807. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1808. ANIM = "Walk"
  1809. if ATTACK == false then
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1816. end
  1817. end
  1818. unanchor()
  1819. Humanoid.MaxHealth = "inf"
  1820. Humanoid.Health = "inf"
  1821. if Rooted == false then
  1822. Disable_Jump = false
  1823. Humanoid.WalkSpeed = Speed
  1824. elseif Rooted == true then
  1825. Disable_Jump = true
  1826. Humanoid.WalkSpeed = 0
  1827. end
  1828. sick.SoundId = "rbxassetid://397952612"
  1829. sick.Looped = true
  1830. sick.Pitch = 1
  1831. sick.Volume = 3.1
  1832. sick.Playing = true
  1833. sick.Parent = Torso
  1834. if Head:FindFirstChild("face") then
  1835. Head.face.Texture = "rbxassetid://404306534"
  1836. end
  1837. BLINKLOOP = BLINKLOOP + 1
  1838. if BLINKLOOP >=650 then
  1839. BLINKLOOP = 0
  1840. Blink()
  1841. end
  1842. if #GHOSTS>0 then
  1843. for e=1,#GHOSTS do
  1844. if GHOSTS[e]~=nil then
  1845. local Thing=GHOSTS[e]
  1846. if Thing~=nil then
  1847. if Thing:FindFirstChild("Head") then
  1848. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1849. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1850. end
  1851. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1852. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1853. end
  1854. end
  1855. local TORSO = Thing:FindFirstChild("Torso")
  1856. if TORSO then
  1857. TORSO.Anchored = false
  1858. local ROOT = Thing.HumanoidRootPart
  1859. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1860. local Neck1 = TORSO:FindFirstChild("Neck")
  1861. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1862. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1863. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1864. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1865. if ROOT and RootJoint1 then
  1866. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1867. if VELOCITY < 1 then
  1868. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1869. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1870. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1871. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1872. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1873. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1874. elseif VELOCITY > 1 then
  1875. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1876. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1877. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1878. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1879. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1880. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1881. end
  1882. end
  1883. local Human = Thing.Humanoid
  1884. if Human then
  1885. Human.HipHeight = 0.3
  1886. for _, c in pairs(Thing:GetChildren()) do
  1887. if c.ClassName == "Part" and c.Transparency < 1 then
  1888. c.Color = C3(255, 0, 0)
  1889. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1890. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1891. c:remove()
  1892. end
  1893. end
  1894. if Human then
  1895. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1896. IDLEANIMATION:Play()
  1897. end
  1898. local list = game.Workspace:children()
  1899. local torso = nil
  1900. local dist = 50
  1901. local temp = nil
  1902. local human = nil
  1903. local temp2 = nil
  1904. local OwnerInDanger = false
  1905. for x = 1, #list do
  1906. temp2 = list[x]
  1907. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1908. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1909. human = temp2:findFirstChildOfClass("Humanoid")
  1910. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1911. if (temp.Position - Torso.Position).magnitude < 15 then
  1912. OwnerInDanger = true
  1913. newdist = (temp.Position - TORSO.Position).magnitude
  1914. dist = (Torso.Position - temp.Position).magnitude
  1915. Human:MoveTo(temp.Position)
  1916. torso = temp
  1917. if newdist < 7 then
  1918. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1919. CreateSound(814168787, temp, 1, 2, false)
  1920. ApplyDamage(human,MRANDOM(15,35),temp)
  1921. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1922. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. if OwnerInDanger == false then
  1929. for x = 1, #list do
  1930. temp2 = list[x]
  1931. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1932. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1933. human = temp2:findFirstChildOfClass("Humanoid")
  1934. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1935. if (temp.Position - Torso.Position).magnitude < dist then
  1936. newdist = (temp.Position - TORSO.Position).magnitude
  1937. Human:MoveTo(temp.Position)
  1938. torso = temp
  1939. if newdist < 15 then
  1940. if MRANDOM(1,35) == 1 then
  1941. CreateSound(438665935, temp, 1, 3, false)
  1942. ApplyDamage(human,MRANDOM(2,20),temp)
  1943. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1944. end
  1945. end
  1946. end
  1947. end
  1948. end
  1949. end
  1950. end
  1951. if torso == nil then
  1952. Human.WalkSpeed = Speed -0.2
  1953. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1954. Human:MoveTo(TORSO.Position)
  1955. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1956. Human:MoveTo(Torso.Position)
  1957. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1958. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1959. end
  1960. else
  1961. if OwnerInDanger == false then
  1962. Human.WalkSpeed = Speed*1.2
  1963. else
  1964. Human.WalkSpeed = Speed*5
  1965. end
  1966. end
  1967. if Human.Health == 0 then
  1968. Thing:remove()
  1969. table.remove(GHOSTS,e)
  1970. else
  1971. Human.Health = Human.Health + 0.5
  1972. end
  1973. else
  1974. Thing:remove()
  1975. table.remove(GHOSTS,e)
  1976. end
  1977. else
  1978. Thing:remove()
  1979. table.remove(GHOSTS,e)
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. refit()
  1986. end
  1987.  
  1988. --//=================================\\
  1989. --\\=================================//
  1990.  
  1991.  
  1992.  
  1993.  
  1994.  
  1995. --//====================================================\\--
  1996. --|| END OF SCRIPT
  1997. --\\====================================================//--
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