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- ---------------------------------------------------------
- 1858 CARBINE CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- Flashlights are inoffensive attachments, they add less to a gun than a laser, and we already have them on several guns, so why not roll them out onto most others?
- If a gun can equip a laser, it can equip a flashlight.
- ---------------------------------------------------------
- 1858 NEW ARMY CHANGES
- ---------------------------------------------------------
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Sprintspeed to 16 (from 14)
- + Added Flashlight attachment
- ---------------------------------------------------------
- Shay recommended these changes, in order to match up to the speed of the 1858 Carbine. It was either this or lowering the 1858 Carbine's speed, and I'd rather give players more mobility than take it away.
- ---------------------------------------------------------
- AG-3 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- So basically, canted sights were negating the rotational recoil of guns.
- This is an actual excerpt from the code:
- altaimrotkickmin =gunData.aimrotkickmin,
- altaimrotkickmax =gunData.aimrotkickmin,
- Basically it was making the maximum recoil the minimum. That's why so many users were complaining about the canted sights lowering recoil, because it turned out they were right.
- I just flat out removed that line of code, I tested it with my solo build version of the game, and the canted sight(s) do not break with the loss of that code.
- ---------------------------------------------------------
- AK12 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- ---------------------------------------------------------
- AK12BR CHANGES
- ---------------------------------------------------------
- + Buffed Ammo Pool to 120 (from 100)
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- The only reason it ever had 100 ammo pool was to match the scar-H after it's original nerf. Now that ammo pool nerf is undone, I think the AK12BR should match.
- ---------------------------------------------------------
- AK12C CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- AK47 CHANGES
- ---------------------------------------------------------
- + Buffed Torso Multiplier to 1.1 (from 1.0)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- A lot of competitive PF users consider the AK47 to be a total downgrade to the AKM. I want to give the AK47 an edge over the AKM beyond the 2 points of damage difference. (Ultimately those changes do not really change much about the gun anyway... https://twitter.com/Mar_Demon/status/904139433846480896 <See to that for what I mean!)
- Perhaps giving it a small torso multiplier would give players a reason to consider each gun equally?
- ---------------------------------------------------------
- AK74 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- AKM CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- AKU12 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Buffed RPM to 800 (From 735)
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- On top of all of that, the AKU-12 was really under performing. +35 RPM over the original AK12 wasn't enough, so boosting it's RPM to 800 instead will certainly make a difference.
- ---------------------------------------------------------
- AN-94 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- AS VAL CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- ---------------------------------------------------------
- ASP BATON CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.3 (from 2.0)
- ---------------------------------------------------------
- A huge majority of the community were adamant about how much they hated how melees could one shot you at full health if they managed to land a single blow to your head.
- I want to make it so that all melees generally deal 90 or less damage to the head.
- Headshot:
- New: 65*1.3=84.5
- Old: 65*2.0=130
- Torso:
- New: 65*1.2=78
- Old: 65*1.2=78
- Limbs:
- New: 65
- Old: 65
- ---------------------------------------------------------
- AUG A1 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- AUG A2 CHANGES
- ---------------------------------------------------------
- + Buffed min damage to 20 (from 19)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- AUG A2 never really has been in favor with the community has it? Let's just stop trying to bounce around the issue and just straight up let it have 5 shot to kill over range.
- ---------------------------------------------------------
- AUG A3 CHANGES
- ---------------------------------------------------------
- + Reduced the horizontal camera recoil
- + Buffed Min Damage to 21 (from 20)
- + Fixed Canted Sight(s) issue
- + Readded Hollow Point
- + Readded Armor Piercing
- + Added Flashlight attachment
- ---------------------------------------------------------
- Remember when we changed the balancing of the scar PDW, AUG A3, and A3 PARA? How I forgot to readd the hollow point and AP rounds to thier attachments? Fixed that now, lol.
- ---------------------------------------------------------
- AUG A3 PARA CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Readded Hollow Point
- + Readded Armor Piercing
- + Added Flashlight attachment
- ---------------------------------------------------------
- Remember when we changed the balancing of the scar PDW, AUG A3, and A3 PARA? How I forgot to readd the hollow point and AP rounds to thier attachments? Fixed that now, lol.
- ---------------------------------------------------------
- AUG HBAR CHANGES
- ---------------------------------------------------------
- - Nerfed Torso Multiplier to 1.0x (from 1.1x)
- - Nerfed Aimspeed to 12 (from 15)
- - Nerfed Equipspeed to 10 (from 12)
- + Buffed Ammo Pool to 172 (from 126) (+1 mag)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- But, in regards to the AUG HBAR, it was a pretty "meh" LMG. The main problem of the LMG was that it had a really low ammo pool and average damage overall. So, let's give it more ammo to be more forgiving.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- AWS CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- BASEBALL BAT CHANGES
- ---------------------------------------------------------
- + Buffed Head Multiplier to 1.35 (from 1.2)
- + Buffed Torso Multiplier to 1.35 (from 1.1)
- ---------------------------------------------------------
- It's a pretty underwhelming melee weapon, so I think giving it a little buff here wouldn't hurt. I would like to see it more especially after the melee changes as a whole.
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 50*1.35=67.5
- Old: 50*1.2=60
- Torso:
- New: 50*1.35=67.5
- Old: 50*1.1=55
- Limbs:
- New: 50
- Old: 50
- ---------------------------------------------------------
- BFG 50 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- CHOSEN ONE CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.1 (from 1.4)
- - Nerfed Damage to 80 (from 85)
- ---------------------------------------------------------
- A huge majority of the community were adamant about how much they hated how melees could one shot you at full health if they managed to land a single blow to your head.
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 80*1.1=88
- Old: 85*1.4=119
- Torso:
- New: 80*1.1=88
- Old: 85*1.1=93.5
- Limbs:
- New: 80
- Old: 80
- ---------------------------------------------------------
- CLEAVER CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.3 (from 1.4)
- ---------------------------------------------------------
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 70*1.25=87.5
- Old: 70*1.4=98
- Torso:
- New: 70*1.1=77
- Old: 70*1.1=77
- Limbs:
- New: 80
- Old: 70
- ---------------------------------------------------------
- COLT LMG CHANGES
- ---------------------------------------------------------
- - Nerfed Equipspeed to 9.5 (from 11)
- + Added Flashlight attachment
- + Added Comp Aimpoint (and aligned)
- + Added Z-Point (and aligned)
- + Added PKA-S (and aligned)
- + Added MARS (and aligned)
- + Added C79 (and aligned)
- ---------------------------------------------------------
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- COLT SMG 635 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- CROWBAR CHANGES
- ---------------------------------------------------------
- +Buffed Torso Multipliers to 1.15 (from 1.0)
- ---------------------------------------------------------
- It's a pretty underwhelming melee weapon, so I think giving it a little buff here wouldn't hurt. I would like to see it more especially after the melee changes as a whole.
- Headshot:
- New: 60*1.2=72
- Old: 60*1.2=72
- Torso:
- New: 60*1.0=60
- Old: 60*1.15=69
- Limbs:
- New: 60
- Old: 60
- ---------------------------------------------------------
- DBV12 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- ---------------------------------------------------------
- DEAGLE 44 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- DRAGUNOV SVDS CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- DRAGUNOV SVU CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- I also included an easter egg.
- If you equip a flash hider on this gun, the flash will actually show when you fire. This is because the gun naturally has his flash hidden when firing, so there is no reason you should ever equip a flash hider. It's just for the curious people!
- ---------------------------------------------------------
- FAL 50.00 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- FAMAS CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- FRAG CHANGES
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- N/A
- ---------------------------------------------------------
- N/A
- ---------------------------------------------------------
- G3 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- G36 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- G36C CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- GLOCK 17 CHANGES
- ---------------------------------------------------------
- + Gave it the "Glock Stock"
- + Buffed Ammo Pool to 102 (from 100)
- + Added Flashlight attachment
- ---------------------------------------------------------
- A ton of people enjoyed the attachment in the CTE, specifically on this very gun.
- I was going to add the 33rd magazine too, but I have a feeling it might be hugely more useful on a semi automatic than a full auto (almost OP levels of useful).
- Honestly it's something I would only notice, but why would a soldier carry 5 full magazines and a 6th sort-of filled magazine?
- 17*6=102
- ---------------------------------------------------------
- GLOCK 18 CHANGES
- ---------------------------------------------------------
- + Added Flashlight Attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- GROZA-1 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 14.5 (from 14)
- + Buffed Sprintspeed to 14.5 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue?
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- GROZA-4 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Sprintspeed to 16 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue?
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- HATTORI CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.1 (from 1.3)
- ---------------------------------------------------------
- A huge majority of the community were adamant about how much they hated how melees could one shot you at full health if they managed to land a single blow to your head.
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 82*1.1=90.2
- Old: 82*1.3=106.6
- Torso:
- New: 82*1.1=90.2
- Old: 82*1.3=106.6
- Limbs:
- New: 82
- Old: 82
- ---------------------------------------------------------
- HECATE II CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- HENRY 45-70 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- HONEY BADGER CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- ICE PICK CHANGES
- ---------------------------------------------------------
- + Buffed Headshot Multiplier to 1.35 (from 1.2)
- ---------------------------------------------------------
- It's a pretty underwhelming melee weapon, so I think giving it a little buff here wouldn't hurt. I would like to see it more especially after the melee changes as a whole.
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 67*1.35=90.45
- Old: 67*1.2=72
- Torso:
- New: 67*1.1=73.7
- Old: 67*1.1=73.7
- Limbs:
- New: 67
- Old: 67
- ---------------------------------------------------------
- INTERVENTION CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- JKEY CHANGES
- ---------------------------------------------------------
- N/A
- ---------------------------------------------------------
- N/A
- ---------------------------------------------------------
- KARAMBIT R CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.2 (from 1.4)
- ---------------------------------------------------------
- A huge majority of the community were adamant about how much they hated how melees could one shot you at full health if they managed to land a single blow to your head.
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 80*1.15=92
- Old: 80*1.4=112
- Torsoshot:
- New: 80*1.0=80
- Old: 80*1.0=80
- Limbs:
- New: 80
- Old: 80
- ---------------------------------------------------------
- KNIFE CHANGES
- ---------------------------------------------------------
- N/A
- ---------------------------------------------------------
- N/A
- ---------------------------------------------------------
- KRISS VECTOR CHANGES
- ---------------------------------------------------------
- - Nerfed min damage to 18 (from 20)
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- Still getting complaints anytime the vector is brought up. People come up with complicated ways of editing the recoil pattern or lowering the damage and range and well...
- Let's just lower it's min damage instead of getting all complicated with the issue, you know?
- ---------------------------------------------------------
- KS-23M CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- KSG 12 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- L115A3 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- ---------------------------------------------------------
- L22 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- +Added Flashlight attachment
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- L2A1 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- L85A2 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- L86 LSW CHANGES
- ---------------------------------------------------------
- - Nerfed Torso Multiplier to 1.0x (from 1.1x)
- - Nerfed Walkspeed to 12 (from 13)
- - Nerfed Sprintspeed to 12 (from 13)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- M16A3 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- M16A4 CHANGES
- ---------------------------------------------------------
- - Nerfed min damage to 22 (from 24)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- People are complaining about how it's so spammable at range, so why not reduce it's effective damage at range down to the level the M16A3 has?
- This would make the family match too, as the M4 and M4A1 share the same min damage.
- ---------------------------------------------------------
- M1911 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- M231 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- M4 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Sprintspeed to 15 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- M45A1 CHANGES
- ---------------------------------------------------------
- ---------------------------------------------------------
- ---------------------------------------------------------
- M4A1 CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Sprintspeed to 15 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- M60 CHANGES
- ---------------------------------------------------------
- - Nerfed Walkspeed to 10.5 (from 12)
- - Nerfed Torso Multiplier to 1.0x (from 1.1x)
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- M9 CHANGES
- ---------------------------------------------------------
- + Buffed Ammo Pool from 100 to 105
- + Added Flashlight attachment
- ---------------------------------------------------------
- Honestly it's something I would only notice, but why would a soldier carry 6 full magazines and a 7th sort-of filled magazine?
- 15*7=105
- ---------------------------------------------------------
- M93R CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MAC10 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MACHETE CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.3 (from 1.4)
- + Buffed Torso Multiplier to 1.2 (from 1.1)
- ---------------------------------------------------------
- Headshot:
- New: 65*1.25=81.25
- Old: 65*1.4=91
- Torsoshot:
- New: 65*1.18=76.7
- Old: 65*1.1=71.5
- Limbs:
- New: 65
- Old: 65
- ---------------------------------------------------------
- MEK'LETH CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multiplier to 1.25 (from 1.4)
- ---------------------------------------------------------
- I want to make it so that all melees generally deal around 90 or less damage to the head.
- Headshot:
- New: 70*1.25=87.5
- Old: 70*1.4=98
- Torsoshot:
- New: 70*1.0=70
- Old: 70*1.0=70
- Limbs:
- New: 70
- Old: 70
- ---------------------------------------------------------
- MG36 CHANGES
- ---------------------------------------------------------
- - Nerfed Torso Multiplier to 1.0x (from 1.1x)
- - Nerfed Aimspeed to 12 (from 15)
- - Nerfed Equipspeed to 9 (from 12)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- ---------------------------------------------------------
- MG3KWS CHANGES
- ---------------------------------------------------------
- + Buffed min damage to 23 (from 21)
- - Nerfed Walkspeed to 11 (from 12)
- - Nerfed Sprintspeed to 12 (from 13)
- - Nerfed Torso Multiplier to 1.0x (from 1.1x)
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- MK11 CHANGES
- ---------------------------------------------------------
- - Nerfed AP rounds on it, sets multiplier to 1.25
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- With AP before it became a universal 2 shot to the torso and head. It completely outclassed the Scar SSR at range. This is a pretty easy fix to solve this issue. Now it will fall back to 3 shot at it's maximum range!
- 38*1.25=47.5
- ---------------------------------------------------------
- MOSIN NAGANT CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP10 CHANGES
- ---------------------------------------------------------
- + Buffed RPM to 850 (from 800)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- This is so it can match the in real life version's RPM!
- ---------------------------------------------------------
- MP1911 CHANGES
- ---------------------------------------------------------
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP40 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP412 REX CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP5 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP5/10 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP5K CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP5SD CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- MP7 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- NORDIC WAR AXE CHANGES
- ---------------------------------------------------------
- + Buffed Torso Multiplier to 1.25 (from 1.1)
- ---------------------------------------------------------
- Headshot:
- New: 65*1.4=91
- Old: 65*1.2=91
- Torso:
- New: 65*1.25=81.25
- Old: 65*1.1=71.5
- Limbs:
- New: 65
- Old: 65
- ---------------------------------------------------------
- OBREZ CHANGES
- ---------------------------------------------------------
- + Buffed Aimspeed to 15 (from 13.5)
- + Buffed Sprintspeed to 14 (from 12)
- + Buffed Equipspeed to 15 (from 12)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- I found it a little odd that the Obrez had a sprint speed lower than it's full barrel counterpart (the mosin nagant), so I adjusted it to match. I also increased the aim speed because it would be easier to 'aim' this non-barrel firearm.
- Also, I increased the equipspeed so it could fulfill it's secondary role more, as a way of finishing off opponents quicker. I really hope people start using it like that instead of the typical (ineffective) pocket sniper.
- ---------------------------------------------------------
- P90 CHANGES
- ---------------------------------------------------------
- + Muzzle flash naturally hidden
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- So, that thing on the end of the P90 is actually a muzzle flash hider. It's naturally built into the thing. I thought it would be nice to give the P90 a tiny buff like this, nothing too game changing.
- Also included the flash hider easter egg (the one from the SVU).
- ---------------------------------------------------------
- PPSH-41 CHANGES
- ---------------------------------------------------------
- + Added Flash Hider attachment
- + Added Flashlight attachment
- ---------------------------------------------------------
- The reason why the barrel attachments were omitted was because the barrel shroud would clip into them. However, the flash hider is small enough to fit into the hole without the shroud clipping into it!
- ---------------------------------------------------------
- RAILGUN CHANGES
- ---------------------------------------------------------
- Why would I change anything? LOL.
- ---------------------------------------------------------
- Why would I change anything? LOL.
- ---------------------------------------------------------
- REMINGTON 700 CHANGES
- ---------------------------------------------------------
- + Buffed Breath Speed to 0.004 (from 0.007)
- + Buffed Walkspeed to 12 (from 11.5)
- + Buffed Aimspeed to 11 (from 9)
- + Buffed Sprintspeed to 13 (from 12)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Ultimately the Remington 700 was a downgraded Intervention. It shared a lot of similar stats with it ontop of it having awful breath time mechanics. What I did here was make it so that it would feel like a lighter sniper, while not treading onto the purpose of the mosin nagant and/or l115a3.
- ---------------------------------------------------------
- REMINGTON 870 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- RPK CHANGES
- ---------------------------------------------------------
- - Nerfed Aimspeed to 12 (from 13)
- - Nerfed Sprintspeed to 12 (from 15)
- - Nerfed Equipspeed to 10 (from 12)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- RPK12 CHANGES
- ---------------------------------------------------------
- - Nerfed Sprintspeed to 12 (from 14)
- - Nerfed Equipspeed to 10 (from 12)
- + Buffed Ammo Pool to 180 (from 135) (+1 mag)
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- It was a pretty "meh" LMG. The main problem of the RPK12 was that it had a really low ammo pool and average damage overall. So, let's give it more ammo to be more forgiving.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- RPK74 CHANGES
- ---------------------------------------------------------
- - Nerfed Sprintspeed to 12 (from 15)
- - Nerfed Equipspeed to 10 (from 12)
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- SAIGA-12 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- ---------------------------------------------------------
- ---------------------------------------------------------
- SAWED OFF CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- SCAR HAMR CHANGES
- ---------------------------------------------------------
- - Nerfed Walkspeed to 11 (from 12)
- - Nerfed Torso Multiplier to 1.0x (from 1.15x)
- - Nerfed Sprintspeed to 11 (from 12)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- LMG having bodyshot multipliers was a problem, especially if you combined them with AP. M60 with AP is a universal 3 shot no matter the range.
- Hypo seemed to think that LMGs needed to be less mobile, and in some regards I do agree. I decided in general that a nerf to their aim speed and equip speed would be ideal, as to stop users from "whipping out their pocket LMG and letting loose", or just mobility in general. You'll need to play a little more carefully with LMGs.
- ---------------------------------------------------------
- SCAR PDW CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Buffed Walkspeed to 15 (from 14)
- + Buffed Sprintspeed to 17 (from 16)
- + Fixed Canted Sight(s) issue
- + Readded Hollow Point
- + Readded Armor Piercing
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- But unlike the other carbines that were buffed, the Scar PDW already has a huge amount of Aim Speed. So instead of buffing that even more, I decided to give it +1 to Walkspeed and Sprintspeed, this should make it different enough from the other carbines, I want it as a sort of flanking tool.
- Remember when we changed the balancing of the scar PDW, AUG A3, and A3 PARA? How I forgot to readd the hollow point and AP rounds to thier attachments? Fixed that now, lol.
- ---------------------------------------------------------
- SCAR SSR CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- SCAR-H CHANGES
- ---------------------------------------------------------
- + Buffed/Reverted Ammo Pool to 120 (from 100)
- - Nerfed recoil slightly
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- I was not only the one who thought the original scar-H nerf was supplimental. Ultimately, nerfing the ammo count of a widely considered OP gun does not change the fact it's still OP.
- I took a look at the scar-L for the bases of how the recoil should be like, and I am proud of how it came out. It preforms similarly to the scar-L recoil, but feels like it's shooting a bigger round. You can still tap fire with it, it will just be slightly less effective. The ammo count nerf was reverted, but the range nerfs will stay.
- ---------------------------------------------------------
- SCAR-L CHANGES
- ---------------------------------------------------------
- + Buffed min damage to 24 (from 22)
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- People have been saying for a while to buff the scar-L because it is the most underperforming AR in the class. I can't say they are wrong, but it's main draw was that it was easy to use and almost a laser.
- So to keep in the spirt of that, giving it 24 min damage will make close range headshots and long range ones knock off one shot in the total shots to kill.
- 33*1.4(headshot)=46.2
- 46+33+33=112
- 33+33+33=99
- 24*1.4(headshot)=33.6
- 33+24+24+24=105
- 24+24+24+24=96
- ---------------------------------------------------------
- SERBU SHOTGUN CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- SFG 50 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- SKS CHANGES
- ---------------------------------------------------------
- + Renamed Ammotype to "7.62x39mm" (From "7.62x39mm M43")
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- This is so that it could pick up ammo from other 7.62x39mm firearms.
- Technically speaking, 7.62x39mm is 7.62x39mm M43, so there is really no reason it shouldn't be able to pick up ammo from those guns.
- ---------------------------------------------------------
- SLEDGE HAMMER CHANGES
- ---------------------------------------------------------
- + Buffed Headshot Multiplier to 1.73 (from 1.2)
- + Buffed Torso Multiplier to 1.64 (from 1.1)
- - Nerfed Walkspeed to 13 (from 15)
- - Nerfed Sprintspeed to 15 (from 20)
- ---------------------------------------------------------
- The slowest melee in Phantom Forces was also one of the weakest too. I want to change that, with the recent melee nerfs I've implimented, I'm bending around the rules I've set up to make the sledgehammer possibly one of the most powerful melee weapons in PF. It will not one shot to the head, but it will really make it feel like you were hit by an actual sledge hammer...
- With all of this power though, I will need to lower it's speed. Sledgehammers are extremely heavy, so that will be my justification for it being the slowest melee weapon on foot.
- Headshot:
- New: 55*1.73=95.15
- Old: 55*1.2=66
- Torsoshot:
- New: 55*1.64=90.2
- Old: 55*1.1=60.5
- Limbs:
- New: 55
- Old: 55
- ---------------------------------------------------------
- SPAS-12 CHANGES
- ---------------------------------------------------------
- ---------------------------------------------------------
- ---------------------------------------------------------
- SR-3M CHANGES
- ---------------------------------------------------------
- + Changed in-module class to ASSAULT (from CARBINE)
- + Buffed Sprintspeed to 15 (from 14)
- + Buffed Aimspeed to 18 (from 15)
- + Buffed TacticalReload+Reload [Time scale: 0.425 (from 500)]
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Carbines as a class were underperforming firearms. The community and competitive don't really favor them in most cases, as a lot of users described them as "downgraded assault rifles".
- I didn't want carbines to be buffed to the point of outclassing their AR counterparts, so I came up with this idea and merged it with Lito's idea for a class buff.
- The in-module change means that the carbine in question will be able to pick up ammo from all assault rifles, like how Battle Rifles pick up ammo from DMRs.
- ---------------------------------------------------------
- STEVENS DB CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- STICK GRENADE CHANGES
- ---------------------------------------------------------
- + Buffed the Torso Multiplier to 1.2 (from 1.1)
- ---------------------------------------------------------
- Headshot:
- New: 55*1.2=66
- Old: 55*1.2=66
- Torsoshot:
- New: 55*1.2=66
- Old: 55*1.1=60.5
- Limbs:
- New: 55
- Old: 55
- ---------------------------------------------------------
- TACTICAL SPATULA CHANGES
- ---------------------------------------------------------
- - Nerfed Headshot Multipler to 1.3 (from 1.4)
- ---------------------------------------------------------
- Headshot:
- New: 65*1.3=84.5
- Old: 65*1.4=91
- Torsoshot:
- New: 65*1.1=71.5
- Old: 65*1.1=71.5
- Limbs:
- New: 65
- Old: 65
- ---------------------------------------------------------
- TEC-9 CHANGES
- ---------------------------------------------------------
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- TRENCH MACE CHANGES
- ---------------------------------------------------------
- -Nerfed Headshot Multiplier to 1.2 (from 2.0)
- -Nerfed Damage to 75 (from 80)
- ---------------------------------------------------------
- A huge majority of the community were adamant about how much they hated how melees could one shot you at full health if they managed to land a single blow to your head.
- Headshot:
- New: 75*1.2=90
- Old: 75*1.2=90
- Torso:
- New: 75*1.2=90
- Old: 75*1.2=90
- Limbs:
- New: 75
- Old: 75
- ---------------------------------------------------------
- UMP45 CHANGES
- ---------------------------------------------------------
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- ---------------------------------------------------------
- VSS VINTOREZ CHANGES
- ---------------------------------------------------------
- - Nerfed/reverted Headshot Multiplier to 1.8 (from 2.2)
- - Nerfed Min Damage to 38 (from 40)
- + Added Hollow Point Ammo
- + Fixed Canted Sight(s) issue
- + Added Flashlight attachment
- ---------------------------------------------------------
- Hear me out on this, because I carefully planned adding the HP ammo:
- I wanted to keep the rifle performing the same before the update ever happened, but also give it the option to headshot at close range. Someone suggested giving it HP to allow it to headshot close range, and I took an interest into it. The numbers originally came out very scary, but with some tweaking I got this...
- 55*6/5= 66 [max damage boost from HP]
- 66*1.8= 118.8 [HP+Headshot]
- 38*1.8= 64.4 [non-HP min damage + Headshot]
- 40*1.8= 72 [Before nerf min damage + Headshot]
- 38*5/6= 36.66667 [min damage + HP]
- 1.4*5/6= 1.16667 [torso multiplier + HP]
- 36.66667*1.16667= 42.77790 [HP min damage + HP torso multiplier]
- 36.66667*1.8= 66.000006 [HP min damage + Headshot]
- Shots to kill:
- Head: 2 Close/ 2 Far
- Torso: 2 Close/ 2 Far
- Limbs: 3 Close/ 3 Far
- Shots to kill (Before nerf):
- Head: 2 Close/ 2 Far
- Torso: 2 Close/ 2 Far
- Limbs: 3 Close/ 3 Far
- HP Shots to kill:
- Head: 1 Close/ 2 Far
- Torso: 3 Close/ 3 Far
- Limbs: 3 Close/ 3 Far
- Adding HP to your VSS would also cut into your Ammo Pool, reducing it down to 70 spare rounds. This is done purely for balancing to stop spam down range. If you want to have an aggressive edge on your VSS, this will make it so that you have to play more aggressively to get ammo for it.
- For some reason it still had the "hide range" mechanic on it? I fixed that, but still odd...
- ---------------------------------------------------------
- ZIP 22 CHANGES
- ---------------------------------------------------------
- + Added Flashlight Attachment
- ---------------------------------------------------------
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