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Red Classic Notes

Dec 30th, 2017
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  1. Pokemon Red any% glitchless (classic) speed run guide
  2. Based on Exarion's original guide from 2015
  3.  
  4. Before starting:
  5. - Clear any existing save file by pressing Up + B + Select on the game title screen
  6. - Set text speed to FAST, battle animation to OFF and battle style to SHIFT
  7.  
  8. PALLET TOWN
  9. - Give your character, your rival and Squirtle a one-character name.
  10. - Rival fight: Tail Whip on turn 1. If Bulbasaur uses Growl on turn 1, Tail Whip on turn 2. Otherwise, spam Tackle until you win the fight. (Exception: Tail Whip a second time if you start doing 1 damage with Tackle and Bulbasaur has 4+ HP.) Reset if you lose the fight. If the fight goes poorly (Bulbasaur faints at 2:50 or later), you might consider checking Squirtle's Lv. 6 stats and resetting if you see 11 Special.
  11. - After defeating your rival, don't immediately mash A, because this will cause an additional text box to appear. Instead, wait until you see a text box to begin mashing.
  12.  
  13. ROUTE 1
  14. - Fight a Lv. 2-3 Rattata or Lv. 2-3 Pidgey using Tackle. Avoid fighting a Lv. 3 Pidgey on the first trip up, as it takes four hits about half the time.
  15. - When walking down to deliver Oak's Parcel, cut through the second-to-last patch of grass if you haven't yet fought an encounter.
  16.  
  17. PALLET TOWN
  18. - When delivering the parcel, walk behind Prof. Oak so that your rival takes fewer steps in the cut scene.
  19.  
  20. VIRIDIAN CITY
  21. - Buy 8 Poke Balls.
  22.  
  23. ROUTE 22
  24. ROUTE 1
  25. - DSum to Route 22:
  26. > Any L3 Pidgey 8 in, 6 out, search
  27. > L3 Pidgey (1) 10 in, 9 out, repeat 13/9/13/10
  28. > L3 Rattata 2 out, repeat 14/9/14/8
  29. > L2 Rattata 8 out, repeat 13/10/13/9
  30. > L2 Pidgey 10 out, repeat 13/10/13/9
  31. > L3 Pidgey (6-7) 3 in, 10 out, repeat 13/10/13/9
  32. > L4 Rattata 5 in, 11 out, repeat 4/2/6/11
  33. > L4 Pidgey 6 in, 11 out, repeat 4/2/6/11
  34. > L5 Pidgey 6 in, 11 out, repeat 4/2/6/11
  35. - Catch a Lv. 3 or Lv. 4 Nidoran-M, and give it a one-character name. Use DSum manipulation after the first encounter.
  36. - DSum guide: http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/Yellow_DSum_Manipulation
  37. - DSum chart for Red: http://pastebin.com/MsLUUcyR
  38. - Tackle Lv. 3 Nidorans once before throwing Poke Balls. Just chuck balls at Lv. 4 Nidorans.
  39. - If you encounter a Lv. 5 Spearow, try to catch it. If you catch it on the first ball, DSum off it by walking 5 out, 6 in, 12 out, then the standard DSum (4 in, 2 out, 6 in, 11 out).
  40. - If you waste at least half your Poke Balls against Spearow, Tackle Lv. 4 Nidorans once or twice to avoid running out.
  41.  
  42. VIRIDIAN CITY (2)
  43. - Always pick up the hidden tree Potion. It is safer than waiting to pick up the Weedle Guy Potion, and it is just as fast.
  44.  
  45. VIRIDIAN FOREST
  46. - Follow this path: http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/Viridian_Forest_Movement
  47. - Pick up the Antidote on the way up.
  48. - If Squirtle is at <10 HP, use your Potion before the Weedle Guy fight, then pick up the Weedle Guy Potion.
  49. - If Squirtle is at 10+ HP, do not heal or pick up the Weedle Guy Potion before the fight.
  50. - Weedle Guy: Tail Whip x2, Tackle x4-6. If you get poisoned, wait until after the fight to use the Antidote, even if you have a bad time. If Squirtle is at 4 HP and Weedle likely won't die on the next turn, use your Potion immediately. If Squirtle is at 3 HP, use your Potion immediately.
  51. - Pick up the Weedle Guy Potion after the fight if necessary. In most cases, you want at least 15 HP and a spare Potion for Brock. Squirtles with bad defense (15 at Lv. 8) should have at least 17 HP entering the fight, and Squirtles with bad Special (13 at Lv. 8) may need more HP.
  52. - Use the Antidote on the same menu as using your Potion and switching Nidoran to the lead for Brock. If you do this while still in the Viridian Forest grass, you could get an encounter that Nidoran can't escape from, but this is unlikely, especially with a Lv. 4 Nidoran. If you do this after exiting the grass, Squirtle will take 3 damage from poison. Use your judgment to decide what's most important.
  53.  
  54. BROCK
  55. - Geodude: Bubble x2-3
  56. - Onix: Bubble x2-3
  57. - Switch Nidoran out right away, then switch him back after killing Geodude when the game asks, then switch him out again.
  58. - If Squirtle is at <8 HP (<9 HP with bad defense) and Geodude won't die on the next turn, use a Potion if you have one. With Onix, the threshold is <7 HP (<8 HP with bad defense), unless he landed a Screech, in which case the threshold is about <12 HP (<14 HP with bad defense).
  59. - If Nidoran has 21+ HP when it's out against Onix, heal Squirtle immediately if it's at <12 HP.
  60. - If Onix uses Bide on the turn you switch back to Squirtle, use Tail Whip twice, then Bubble
  61. - If you can't 2-shot Onix and it uses Bide on the turn Squirtle uses its first Bubble, switch to Spearow after the second hit if you have it. Spearow will die to the Bide, and Squirtle can return to the fight safely. If you don't have Spearow, the run ends if you get a 2-turn Bide.
  62. - Check Nidoran's stats after killing Geodude. If you see 10 Attack at Lv. 5 or 11 Attack at Lv. 6, your Attack DV is terrible, and it's probably best to reset.
  63. - Check Nidoran's stats at Lv. 8 (after killing Onix). Perfect stats are 16/14/15/13. Anything is runnable at this point except 14 Attack or 15/11/13/11, although you might want to reset if your time and Nidoran are below average.
  64.  
  65. PEWTER CITY
  66. - Buy Potions until you have 9 or 10. It's usually best to buy to 10 unless your Nidoran had 12-13 Defense, 15 Speed and 13 Special at Lv. 8. With 13 Speed, you might want to buy to 11 if possible.
  67. - Change the battle style option from Shift to Set before entering Route 3.
  68.  
  69. ROUTE 3
  70. - You need to conserve Horn Attack PP on this route, and this is much more important with lower Attack and Speed DVs. If you have good Attack and Speed, you may be able to Horn Attack when a Tackle would kill, but in general, use Tackle when it will kill.
  71. - Listed below are the four fights on this route and the standard number of Horn Attacks needed to defeat the Pokemon in each fight. You need to use one fewer Horn Attack than what's listed to avoid running out on the second Metapod.
  72.  
  73. BUG CATCHER #1
  74. - Caterpie: Leer, Horn Attack x2
  75. - Weedle: Leer, Horn Attack x2
  76. - Caterpie: Leer, Horn Attack x2
  77.  
  78. The Weedle and the second Caterpie are good candidates to use Tackle on turn 3, saving one Horn Attack. If the first Caterpie doesn't die to two Horn Attacks, finish it with Tackle.
  79.  
  80. If you caught a Lv. 4 Nidoran, it will be Lv. 10 for the second Caterpie. In this case, if you have 19 Attack at Lv. 10 and had 14 Speed at Lv. 8, you should Horn Attack right away instead of using Leer. You'll likely 2-shot the Caterpie if one of the Horn Attacks criticals.
  81.  
  82. Check your stats at Lv. 9 and Lv. 10. If you had average to below-average stats at Lv. 8 and you see 17 Attack at Lv. 10, consider resetting.
  83.  
  84. Heal to full or nearly full for Shorts Guy.
  85.  
  86. SHORTS GUY
  87. - Rattata: Leer, Horn Attack x2
  88. - Ekans: Leer, Horn Attack x2
  89.  
  90. If you saw 13 Defense at Lv. 10 and get Tail Whip turn 1, Rattata will easily 2-shot you with Quick Attack (and likely with QA + Tackle), so you'll have to heal after getting hit until he uses Tail Whip again. If you saw 14-15 Defense and get Tail Whip turn 1, you're more likely to survive Tackle x2 or Tackle + Quick Attack. Use your judgment about the status of your run, how good your Nidoran is, and your number of Potions to determine how risky to play this situation. You normally heal twice on the first two fights of Route 3, and healing more than four times will likely cause problems later in the run. Also, if you have a bad combination of HP and defense, it's advisable to risk dying to a crit Tackle/Quick Attack, because you can't really avoid this situation.
  91.  
  92. If you saw 19 Attack at Lv. 10, use Horn Attack on Rattata right away instead of using Leer. You might 2-shot it with a critical. Do this even if you're concerned about Horn Attack PP, because you should be more concerned about dying or losing time on this fight. You rarely need to Horn Attack three times anyway; a Tackle on turn 3 will usually kill. When using Leer strats, you can sometimes use Tackle on turn 3.
  93.  
  94. After using Leer on Ekans, switch Leer with Horn Attack so that HA is in slot 1.
  95.  
  96. You'll be faster than Ekans if you saw 15 Speed at Lv. 8, and you'll be slower if you saw 13 Speed. If you saw 14 Speed, you'll be speedtied with 8-11 DV and slower with 6-7 DV. If you get Wrap, heal if you would die to a two- or three-turn Wrap. If you would die to a four- or five-turn Wrap, heal after the third turn if you get it. You'll always take 2 damage from Poison Sting and 3 from Wrap when your Defense hasn't been lowered. When your defense has been lowered once, you'll take 2 from PS and 4 from Wrap on the top half of defense DVs and 3/5 on the bottom half.
  97.  
  98. Heal before the next fight only if you're at 1 HP.
  99.  
  100. BUG CATCHER #2
  101. - Weedle: Horn Attack x2
  102. - Kakuna: Horn Attack x3
  103. - Caterpie: Horn Attack x2
  104. - Metapod: Horn Attack x3
  105.  
  106. This is a straightforward fight if the lead Weedle doesn't land a String Shot, and with good Attack, you might be able to save a Horn Attack on the Metapod. If Weedle does land a String Shot, it'll get a second turn and could String Shot you again. Two String Shots make you slower than the Kakuna and speedtied with the Metapod at best. One String Shot makes you slower than the Caterpie, which also has String Shot. Your Speed DV determines whether you'll be slower than, speedtied with or faster than the Kakuna after one String Shot.
  107.  
  108. Caterpie does 3 damage with Tackle, so heal as necessary.
  109.  
  110. If you caught a Lv. 4 Nidoran, you'll be Lv. 12 to start this fight. That means any String Shots will boost your Attack until you're Lv. 13 for the Metapod. This will sometimes allow you to save a Horn Attack on the Caterpie. If you caught a Lv. 3 Nidoran, you'll be Lv. 11 and will lose any badge boosts upon leveling up on the Weedle.
  111.  
  112. If you get hit by String Shot(s), be careful not to waste Horn Attacks. You'll need at least five, probably more, for the next fight. Also heal before the next fight if you're at <5 HP (or <4 HP if you saw 19 Defense at Lv. 13).
  113.  
  114. BUG CATCHER #3
  115. - Caterpie: Horn Attack x2
  116. - Metapod: Horn Attack x4
  117.  
  118. This fight is similar to the last one in that it greatly depends on your Attack and Speed DVs and whether you get String Shot from Caterpie. If you have <4 Horn Attack PP entering this fight, you should save a Horn Attack on the Caterpie even if it takes an extra turn.
  119.  
  120. ROUTE 3 (continued)
  121. - If you didn't catch a Spearow in the Route 22 grass, enter the first patch of grass here on the step before the Lass, and catch the first Pidgey or Spearow you see. Use Poison Sting to weaken Lv. 5 Spearows, Horn Attack to weaken Lv. 8 Pidgeys and Tackle to weaken everything else. If Nidoran dies from a Gust or Peck, you can continue by switching to Squirtle, since you'll be taking the Pokemon Center before Mt. Moon.
  122. - Take the center.
  123.  
  124. MT. MOON
  125. - In general, take the Water Gun TM and fight the Mt Moon Hiker with an Attack DV of between 5 and 8, otherwise fight Mt Moon Trainers as normal killing the necessary experience to get Thrash early.
  126. - If at any point you see a Paras, catch it. Use Horn Attack to weaken it in most situations. Exceptions: A Lv. 16-17 Nidorino should Tackle a Lv. 8 Paras, a Lv. 16 Nidoking with 15 DV Attack should Tackle a Lv. 10 Paras, a Lv. 17-18 Nidoking should Tackle a Lv. 10 Paras, and a Lv. 18 Nidoking with 13-15 DV Attack should Tackle a Lv. 12 Paras.
  127.  
  128. SUPER NERD #1
  129. - Magnemite: Horn Attack x2, Poison Sting (Horn Attack a third time if Magnemite has 6+ HP after the first two)
  130. - Voltorb: Horn Attack x2, Poison Sting
  131.  
  132. Pick up the Rare Candy and the Escape Rope before the Lass fight. If you didn't get an encounter within two steps of the Rare Candy, move one tile to the right after picking it up, then move up and bonk into the Escape Rope from the left. The bonk costs frames, but you avoid a turn frame on which you can get an encounter.
  133.  
  134. LASS
  135. - Oddish: Horn Attack x2-3
  136. - Bellsprout: Horn Attack x2
  137.  
  138. If you got Water Gun and are fighting the upcoming Hiker, teach it over Leer two steps before the Hiker.
  139.  
  140. HIKER (optional)
  141. - Geodude: Water Gun
  142. - Geodude: Water Gun
  143. - Onix: Water Gun
  144.  
  145. Pick up the Moon Stone in the top-left corner of the first floor.
  146.  
  147. With good Attack, Nidorino can reliably kill Lv. 9 Zubats if necessary. If you're on standard Lv. 4 Nidoran strats (kill two encounters for 138 exp.) and you've killed one Lv. 9 Zubat or one Lv. 8/10 Paras by the end of the second floor, it's probably best to evolve to Nidoking on the step before the ladder to the last floor. Nidoking can kill Lv. 10-11 Zubats, which appear 15 percent of the time on the last floor.
  148.  
  149. If you haven't killed any encounters to this point or you need Paras, it's probably best to wait to evolve. Nidoking's cry wastes 0.6 extra seconds with each encounter, it is more likely to crit Paras, it is more likely to kill Paras with a crit, and you're decently likely to not get the two encounters you need.
  150.  
  151. If you kill a Lv. 9 Zubat on the last floor as Nidorino, evolve to Nidoking two steps afterward. If you didn't evolve Nidoking to kill encounters, do it two steps before the Rocket.
  152.  
  153. ROCKET
  154. - Rattata: Horn Attack, Poison Sting
  155. - Zubat: Horn Attack x2
  156.  
  157. If the Zubat confuses you and you're at risk of dying if you hurt yourself, switch out to Squirtle, then switch back to Nidoking.
  158.  
  159. After fighting the Rocket, take one step to the right, then head directly up and talk to the Super Nerd.
  160.  
  161. SUPER NERD #2
  162. - Grimer: Horn Attack x2
  163. - Voltorb: Horn Attack, Poison Sting (Horn Attack a second time if you have bad Attack or get a low roll)
  164. - Koffing: Horn Attack x2, Poison Sting
  165.  
  166. This fight is straightforward unless Grimer disables Horn Attack. In that case, the strategies vary based on how long HA is disabled, but it's generally best to spam your next-strongest move (Tackle or Water Gun).
  167.  
  168. Get the Helix Fossil, and when the cut scene ends, move two tiles up, one tile to the left, then up and left. This movement allows you to walk on three encounterless tiles.
  169.  
  170. CERULEAN CITY
  171. - Take the Pokemon Center to set a warp point for your Escape Rope.
  172. - Get the hidden Rare Candy behind the house in the top-left corner of the city. Then head to Nugget Bridge to meet your rival.
  173.  
  174. CERULEAN RIVAL
  175. - Pidgeotto: Horn Attack x3, Poison Sting
  176. - Abra: Horn Attack
  177. - Rattata: Horn Attack, Poison Sting
  178. - Bulbasaur: Horn Attack x2, Poison Sting
  179.  
  180. Pidgeotto always dies in three hits unless you have really bad Attack or didn't get experience in Mt. Moon. If you get hit by Sand-Attack, sacrifice your flier once Pidgeotto is in range to die to one Horn Attack. This is because you want to avoid getting hit by Sand-Attack again once you've switched in. Exceptions: The badge boost from Sand-Attack is necessary to 1-shot the Pidgeotto; the badge boost could allow you to 1-shot the Rattata (only true with high Attack); you want to keep your slaves alive for risky Surge strats; or you have a really bad time.
  181.  
  182. NUGGET BRIDGE
  183.  
  184. TRAINER #1
  185. - Caterpie: Horn Attack, Poison Sting
  186. - Weedle: Horn Attack, Poison Sting
  187.  
  188. If you used a few extra Horn Attack PP against Cerulean Rival, you have good Attack and you're not on Hiker strats, Poison Sting the Caterpie on turn 1. A critical might not kill, but it's likely to.
  189.  
  190. TRAINER #2
  191. - Pidgey: Horn Attack, Poison Sting
  192. - Nidoran-F: Horn Attack x2
  193.  
  194. Don't switch out if Pidgey Sand-Attacks you; it can't kill your slaves as easily as Pidgeotto, and you only need to land three attacks to finish the fight. Exception: You get hit by multiple Sand-Attacks and/or Growls from Nidoran-F, and your HP or Horn Attack PP is low.
  195.  
  196. If you fought enough encounters to reach Lv. 20 after this fight but not Lv. 21 after the fourth trainer, you can Rare Candy twice here to increase your HP and your chance of hitting a few damage ranges. This is recommended unless you have taken little damage and have 14 DV Attack.
  197.  
  198. TRAINER #3
  199. - Rattata: Horn Attack, Poison Sting
  200. - Ekans: Horn Attack x2
  201. - Zubat: Horn Attack, Poison Sting
  202.  
  203. If you didn't fight encounters in Mt. Moon, you'll be Lv. 19 for Rattata. Horn Attack is a damage range at Lv. 19 and a guaranteed 1-shot at Lv. 20. Rattata usually does 6 damage with Quick Attack and 11 with Hyper Fang. If necessary, heal on turn 1 rather than before the fight. Rattata might use the extra turn to Tail Whip you, in which case you'll get a useful Attack boost.
  204.  
  205. If you fought the Mt. Moon Hiker, you'll get Lv. 21 after this fight, in which case you should use your two Rare Candies to reach Lv. 23 and learn Thrash. Teach Thrash over Poison Sting (slot 4). Swap Thrash to slot 1 at the first opportunity.
  206.  
  207. TRAINER #4
  208. - Pidgey: Thrash (or Horn Attack, Poison Sting)
  209. - Nidoran-F: Thrash (or Horn Attack x2)
  210.  
  211. Treat this fight like the second trainer. If you got enough experience in Mt. Moon and didn't fight the Hiker, you'll be Lv. 21 after this fight. Use your Rare Candies to reach Lv. 23 and learn Thrash.
  212.  
  213. TRAINER #5
  214. - Mankey: Thrash (or Horn Attack, Poison Sting)
  215.  
  216. Mankey's Karate Chop always criticals, and it does up to 18 damage if you're Lv. 20. Generally, it's best to heal before the fight if you're at risk of dying, but if your HP is high enough and you have enough Potions, you can heal during the fight to keep red bar for Nidoking's cry. This saves about one second.
  217.  
  218. If you have a decent time, avoid the temptation to stall for red bar in this fight. Mankey can troll you with Leer, and you'll need to heal off any damage you take before Misty anyway. Exception: You're on Hiker strats and have 16-20 HP.
  219.  
  220. You'll reach Lv. 21 after this fight if you didn't already. Use your Rare Candies to reach Lv. 23 and learn Thrash.
  221.  
  222. ROCKET
  223. - Ekans: Thrash
  224. - Zubat: Thrash
  225.  
  226. ROUTE 25
  227. - If you skipped Water Gun in Mt. Moon, fight the top Hiker. If you got Water Gun, fight the bottom one.
  228.  
  229. TOP HIKER
  230. - Machop: Thrash
  231. - Geodude: Thrash x3
  232.  
  233. If you have bad Attack and a critical Karate Chop from Machop will put you at 9+ HP (11+ HP with 0-2 DV Defense), use Horn Attack + Poison Sting on the Machop. This will decrease the chance that you get confused on Geodude, and it could help you get red bar.
  234.  
  235. Geodude can go very quickly (Thrash + crit Thrash) or very slowly (no criticals + several Defense Curls). If you get confused and are at risk of dying, switch to Squirtle and finish Geodude with Bubble. Squirtle is usually faster, and it takes little damage from Tackle. If you got enough experience in Mt. Moon to get early Thrash, switching to Squirtle will undo a few benefits of that experience, such as being Lv. 25 for Staryu and Lv. 30 for Oddish in Rock Tunnel. If you try to fight through confusion, use Horn Attack if it will kill, as it is faster than restarting Thrash.
  236.  
  237. Get the hidden Elixer.
  238.  
  239. BOTTOM HIKER
  240. - Onix: Water Gun
  241.  
  242. LASS
  243. - Nidoran-M: Thrash
  244. - Nidoran-F: Thrash
  245.  
  246. JR. TRAINER-M
  247. - Rattata: Thrash
  248. - Ekans: Thrash
  249.  
  250. LASS
  251. - Oddish: Thrash
  252. - Pidgey: Thrash
  253. - Oddish: Thrash
  254.  
  255. Get the hidden Ether if you didn't get the Elixer.
  256.  
  257. After the cut scene in Bill's house, open the menu and heal to full HP before Misty. If you're too low on Potions, take the Cerulean center again. If you have good HP and/or 12-15 DV Special, you can get away with healing to nearly full HP. If you have 13-15 DV Speed, you'll be faster than Misty's Starmie, so you can heal to only ~50 HP. However, on a good time, it's better to heal to 70+ HP if you have the Potions for it. After healing, use your Escape Rope to warp back to Cerulean, and walk to the gym.
  258.  
  259. JR. TRAINER-F
  260. - Goldeen: Thrash x2
  261.  
  262. After the fight, heal off damage from Peck and/or Supersonic if necessary. The extra time menuing is generally worth it to make Misty a safer fight.
  263.  
  264. MISTY
  265. - Staryu: Thrash
  266. - Starmie: Thrash x2
  267.  
  268. Staryu is a range at Lv. 24 unless you have 14-15 DV Attack. If you miss the range and/or don't 2-shot Starmie, you might get confused from Thrash. In this case, you should almost always switch out. Switch to Squirtle if you need a turn to heal Nidoking, and switch to your flier if you don't need a turn. If Squirtle is out, Nidoking is slower than/speedtied with Starmie, and you don't need to (or can't) heal Nidoking, use Bubble in hopes of lowering Starmie's speed.
  269.  
  270. Starmie does 35-42 damage with Bubblebeam on 12-15 Special, 37-44 on 4-11 Special, and 40-48 on 0-3 Special. It does 22-26 with Water Gun on 12-15 Special, and 25-30 with 0-11 Special. A critical Bubblebeam does up to 84 damage, and a critical Water Gun does up to 54.
  271.  
  272. ROCKET
  273. - Machop: Thrash
  274. - Drowzee: Thrash
  275.  
  276. Machop is a safe 1-shot with 12-15 DV Attack. It does 9-12 damage with critical Karate Chop, and it criticals about 55 percent of the time. Similar to the Mankey fight, you can heal before the fight to be safe, or you can heal on turn 1 of the fight to skip Nidoking's cry and possibly get back into red bar. If you heal before the fight, teach Bubblebeam over Tackle or Water Gun (or Poison Sting if you have it).
  277.  
  278. ROUTE 5
  279. - Pick up the hidden Full Restore in the underground path. You can skip the hidden item jingle by holding A (not mashing) as soon as you begin moving left from the staircase.
  280.  
  281. ROUTE 6
  282. - If you have Spearow or Paras, take the fewest number of steps in the grass as possible while dodging the Bug Catcher. If you have Spearow but not Paras, and you see an Oddish anyway, Tackle it once if you have it, then throw Poke Balls. Use Bubblebeam to weaken Oddish if you have it instead of Tackle; otherwise, run.
  283. - If you need to catch Oddish, use the DSum chart below. This is tougher than Nidoran DSum because the fastest path to Vermilion City involves going in and out of the grass anyway. The strategy for handling this is too complex to put in a chart, and it's likely you'll have to think on your feet if you get an encounter in the first two grass patches. If you don't get an encounter in the first two patches, walk (or corner bonk) in the grass patch to the left of the two Jr. Trainers until you get Oddish. To catch Oddish, Tackle if you have it; otherwise, teach Bubblebeam early and use it.
  284. -----------------------------------------------------------------------------------------------------------------
  285. Oddish DSum manipulation
  286. Lv. 13 Pidgey 8 in, 10 out, 12 in, 10 out, 12 in, etc.
  287. Lv. 15 Pidgey 3 in, 3 out, 3 in, 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  288. Lv. 10 Mankey 3 out, 4 in, 3 out, 3 in, 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  289. Lv. 12 Mankey 5 out, 4 in, 3 out, 3 in, 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  290. Lv. 16 Pidgey 10 out, 4 in, 3 out, 3 in, 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  291. Lv. 14 Mankey 11 out, 4 in, 3 out, 3 in, 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  292. Lv. 16 Mankey 12 out, 4 in, 3 out, 3 in, 12 out, etc.
  293. -----------------------------------------------------------------------------------------------------------------
  294. - If you fought the Hiker in Mt. Moon and get an encounter here, kill it unless it's an Oddish you need to catch. This allows you to be Lv. 28 for Voltorb so that you can Thrash it.
  295. - If you have a Cut slave (or Spearow) and 13-15 HP, or 12 HP with 10-15 DV Defense, walk into the last grass patch so that you can fight the male Jr. Trainer first. This allows you to preserve red bar for one of the two Jr. Trainers with no risk. If you fight the female Jr. Trainer first, you'll die to three Quick Attacks from the Pidgeys (5 damage each). With <11 HP, you should always heal and fight the female Jr. Trainer first. Exactly 11 HP is awkward, as you'll die to a critical Quick Attack from Raticate, but you'll survive two non-critical Quick Attacks from the Pidgeys.
  296. - If you Potion before one of the Jr. Trainers, do it after you've exited the grass for the last time. You want to preserve red bar for any encounters you get. Also, teach Bubblebeam on the Potion menu if you haven't already.
  297.  
  298. JR. TRAINER-F
  299. - Pidgey: Thrash
  300. - Pidgey: Thrash
  301. - Pidgey: Thrash
  302.  
  303. JR. TRAINER-M
  304. - Spearow: Thrash
  305. - Raticate: Thrash
  306.  
  307. VERMILION CITY
  308. - At the mart, buy 3 Repels. Sell Poke Balls, TM34, Antidote and the Nugget.
  309. - Skip selling Poke Balls with 14+ DV Attack.
  310.  
  311. S.S. ANNE
  312. - Heal to at least 23 HP before fighting your rival (15 HP if want to play risky and/or you're low on Potions). Exceptions: 19 HP is safe with 15 DV Defense, and 21 HP is safe with 10-15 DV (and 5-9 DV if you got experience in Mt. Moon). Teach Bubblebeam on the Potion menu if you haven't already.
  313. - If you haven't taught Bubblebeam and don't need to heal before fighting your rival, you might want to teach Bubblebeam anyway. Whether you do this depends on whether you plan to use Bubblebeam or Thrash on Raticate. You won't know your strategy for sure until you kill Pidgeotto, but in general, it's best to teach Bubblebeam if one of your slaves has died, or if you want to get into red bar for the Fly split.
  314.  
  315. S.S. ANNE RIVAL
  316. - Pidgeotto: Horn Attack, Bubblebeam
  317. - Raticate: Thrash (or Bubblebeam x2)
  318. - Kadabra: Thrash
  319. - Ivysaur: Thrash x2
  320.  
  321. If Pidgeotto lands Sand-Attack, switch out to your flier (or Paras if your flier is dead, or your Cut slave if both are dead). Quick Attack does 8 damage (6 if you have 15 DV Defense), so heal if it can kill you with that. Use Horn Attack on turn 2 if you haven't taught Bubblebeam yet.
  322.  
  323. The chart below may help you decide whether to use Thrash or Bubblebeam on Raticate, but every situation is different, and you should feel comfortable deviating from the chart to fit your situation. If you use Thrash and get confused against Ivysaur, sacrifice Squirtle to Vine Whip or your flier to Tackle.
  324. -------------------------------------------------------------------------
  325. Raticate strat chart
  326. Level DEF DV HP Strat
  327. 26 0-9 26-54 Bubblebeam
  328. 26 0-9 0-25, 55+ Thrash
  329. 26 10-15 23-54 Bubblebeam
  330. 26 10-15 0-22, 55+ Thrash
  331.  
  332. 27 0-5 26-54 Bubblebeam
  333. 27 0-5 0-25, 55+ Thrash
  334. 27 6-15 23-54 Bubblebeam
  335. 27 6-15 0-22, 55+ Thrash
  336. -------------------------------------------------------------------------
  337.  
  338. - Get HM01 from the captain, then leave the boat.
  339.  
  340. VERMILION CITY
  341. - Take the mart if you haven't already.
  342. - If you have Spearow but no Cut slave, trade it for Dux in the house above the tree blocking Surge's gym.
  343. - Open the menu on the tile before the tree. If you haven't taught Bubblebeam, teach it immediately, healing on the way down if necessary. Then swap the top item in your inventory with Repels, teach HM01 to your Cut slave, and teach TM28 to Paras (or Squirtle if you don't have Paras). Heal now if you need to and didn't at the start of the menu. Then Cut the bush.
  344. - In Surge's gym, check the cans in this order until you get the first one: bottom-left, bottom-middle, middle-left, top-middle, top-left, middle-right, top-right, bottom-right. Consult this guide for more info: http://wiki.pokemonspeedruns.com/index.php/Trash_Cans
  345. - If your HP is <25, you may want to heal before Surge. This depends on several factors, the most important of which is your Attack DV. With good Attack -- or with any Attack if you fought the Hiker and killed a Route 6 encounter -- you're a favorite to 1-shot the Voltorb with Thrash, which makes the fight faster and safer if you want to stay in red bar. With bad Attack, you'll likely give Voltorb a turn, and it has Sonicboom. You'll always 1-shot Pikachu, but it uses Quick Attack almost half the time, which does 4 damage. You'll level up before Pikachu, likely gaining 3 HP, unless you skipped Mt. Moon experience. If Voltorb and Pikachu can kill you with Sonicboom + QA, it's usually best to heal if you have bad Attack, but not if you have good Attack.
  346.  
  347. SURGE
  348. - Voltorb: Thrash (or Horn Attack + Bubblebeam ... or Bubblebeam x2)
  349. - Pikachu: Thrash
  350. - Raichu: Thrash x2
  351.  
  352. Lead with Thrash if you're Lv. 28 or your Attack DV is 9-15 and your HP is <25 (<22 HP if you'll level up after Pikachu). Lead with Horn Attack if you're Lv. 27 and your Attack DV is 0-8 and your HP is <25 (<22 if you'll level up after Pikachu). Lead with Bubblebeam if you want to manipulate red bar off Voltorb's Sonicboom, which is usually a good idea when you can survive Sonicboom + Quick Attack.
  353.  
  354. If you lead with Thrash, your only decision is what to do on Raichu if you get confused. If you can't survive a hit in confusion (13-17 damage; less if you get Growled), sacrifice Squirtle or your flier. If you can, try to fight through with Horn Attack (or Thrash if you get Growled after a low roll).
  355.  
  356. If you lead with Horn Attack, simply use Bubblebeam to finish Voltorb and Thrash the rest of the fight.
  357.  
  358. If you lead with Bubblebeam in hopes of manipulating red bar, pay attention to whether you get the speed fall. If you don't get it and Surge uses X Speed on Voltorb, it will be faster than Nidoking, so you'll need to kill it the next turn (and not get red bar unless it uses Sonicboom that turn). Otherwise, you can use Leer if you have it until you get Sonicboom (or until he has used enough Screeches and/or Tackles to put you at risk of dying). When finishing Voltorb, use Horn Attack if the first Bubblebeam did less than half damage.
  359.  
  360. VERMILION CITY
  361. - Get the Bike Voucher, and Dig out to Cerulean City.
  362.  
  363. CERULEAN CITY
  364. - Get the Bike from the Bike Shop. When you exit, swap the second item in your inventory with the Bicycle, teach Thunderbolt over Leer (or Water Gun), then bike to the cut bush and east to Route 9.
  365.  
  366. Mid game move order should be;
  367. Slot 1: Thrash
  368. Slot 2: Horn Attack
  369. Slot 3: Thunderbolt
  370. Slot 4: Bubblebeam
  371.  
  372. ROUTE 9
  373.  
  374. JR. TRAINER-F (4-TURN THRASH GIRL)
  375. - Oddish: Thrash
  376. - Bellsprout: Thrash
  377. - Oddish: Thrash
  378. - Bellsprout: Thrash (Horn Attack)
  379.  
  380. If you don't get a 4-turn Thrash and can't survive a hit in confusion (12-15 damage) and the first turn of Wrap (2 damage), swap out to a slave, then swap back to Nidoking and finish Bellsprout with horn Attack. If possible, swap to a slave that has a short cry or won't gain a level after 162 experience (243 if it's Dux). Oddish is preferred if you have it, because Poisonpowder doesn't affect it.
  381.  
  382. BUG CATCHER
  383. - Caterpie: Thrash (or Thunderbolt)
  384. - Weedle: Thrash
  385. - Venonat: Thrash
  386.  
  387. Thunderbolt the Caterpie if your Attack DV is 0-12, because Thrash might not kill Venonat, which could leave you confused while in red bar.
  388.  
  389. ROCK TUNNEL
  390. - Use your first Repel a one step into Rock Tunnel.
  391. - See this page to help with movement: wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/Rock_Tunnel
  392. - If you need to Potion in the cave, try to do it on the same menu in which you Repel. Your last Repel normally wears off about 40 steps after you exit Rock Tunnel, so there is a decent amount of flexibility with this.
  393.  
  394. POKEMANIAC #1
  395. - Cubone: Bubblebeam
  396. - Slowpoke: Thunderbolt
  397.  
  398. If you're not in red bar, you can try to manipulate it off either Pokemon, because they will always use their super-effective attacking move on turn 1. Cubone does 22-26 damage with Bone Club (20-24 on 10-15 DV Defense), and Slowpoke does 17-20 with Confusion (15-18 on 13-15 DV Special). Cubone uses Growl half the time on turn 2. If manipulating red bar off Cubone, use Thunderbolt; for Slowpoke, use Bubblebeam.
  399.  
  400. Be careful not to put yourself at <6 HP if you skipped Mt. Moon experience, because you'll be Lv. 29 for the upcoming Oddish, which does 5 damage with Absorb. Also avoid manipulating red bar if your Special DV is 0-5, because the upcoming Lv. 25 Slowpoke will have a 14-33 percent chance of surviving Thunderbolt and killing you with Confusion.
  401.  
  402. POKEMANIAC #2
  403. - Slowpoke: Thunderbolt
  404.  
  405. With 0-5 DV Special, this Slowpoke can be a good option for manipulating red bar. It will always die after a Bubblebeam and Thunderbolt, and it does 20-24 damage (17-20 on 12-15 DV Special).
  406.  
  407. JR. TRAINER-F #1
  408. - Oddish: Thrash
  409. - Bulbasaur: Thrash
  410.  
  411. If you're Lv. 29 for this fight, Oddish has at least a 45 percent chance to live. Two of its moves -- Absorb and Poisonpowder -- are generally harmless, but Stun Spore can waste a lot of time, and Sleep Powder will likely end your run if you're in red bar. If you get paralyzed, use your Full Restore as soon as you can after killing Oddish (if you use it on Oddish, it can paralyze you again or put you to sleep). If you get put to sleep, you won't be able to do anything until you wake up, because you'll be locked into Thrash. When you have a status condition, Oddish will always use Absorb (5 damage on 5-15 DV Special, 6 on 0-4).
  412.  
  413. If you're Lv. 30, Oddish will likely die unless you have terrible Attack.
  414.  
  415. You'll be Lv. 30 for Bulbasaur unless you skipped Mt. Moon experience and split experience on both the top Hiker fight on Route 25 and the 4-turn Thrash fight on Route 9. Bulbasaur is a favorable range at Lv. 29.
  416.  
  417. - Use your second Repel about 20 steps after the fight. Use your third Repel about five steps before fighting the Hiker.
  418.  
  419. HIKER
  420. - Geodude: Bubblebeam
  421. - Geodude: Bubblebeam
  422. - Graveler: Bubblebeam
  423.  
  424. JR. TRAINER-F #2
  425. - Meowth: Thrash
  426. - Oddish: Thrash
  427. - Pidgey: Thrash
  428.  
  429. Pidgey does 6 damage with Quick Attack (5 with 10-15 DV Defense). Heal before the fight if necessary.
  430.  
  431. ROUTE 8
  432.  
  433. GAMBLER
  434. - Growlithe: Bubblebeam (or Thrash)
  435. - Vulpix: Thrash
  436.  
  437. In general, it's better lead with Bubblebeam unless your Attack DV is at least 5 higher than your Special DV. With 15 DV Attack, Growlithe has a 15 percent chance to live; with 15 DV Special, it always dies. If necessary, heal on turn 1, rather than before the fight. Growlithe can use the extra turn to boost your Attack with Leer or put you back into red bar with Ember or Bite, which do less than 10 damage. Also beware Vulpix's Quick Attack, which does 4 damage.
  438.  
  439. If Growlithe burns you, you'll need to buy a Burn Heal and use it when you exit the Celadon Mart. This will likely mean buying one fewer X Special (you normally purchase 2 spares for Silph Rival). Alternatively, you could use your Full Restore, but you'll lose red bar and have to pick up the Safari Zone Full Restore before Koga.
  440.  
  441. - Take the underground path to Celadon City. Pick up the hidden Elixer.
  442.  
  443. CELADON CITY
  444. - In the Mart, go to 2F, then 6F, then 5F, then take the elevator down to 1F and exit through the left doors.
  445.  
  446. 2F
  447. - When walking left from the stairs, note the position of the female NPC. If she moved up, take the lower path from the counter to the stairs on the way back. If she moved down, take the higher path.
  448. - Buy 4 Super Potions
  449. - Buy 10 Super Repels
  450.  
  451. 6F
  452. - Buy 1 Fresh Water
  453. - Buy 1 Soda Pop
  454. - Give the Fresh Water and the Soda Pop to the girl in exchange for TM13 and TM48
  455. - Buy a second Fresh Water
  456.  
  457. 5F
  458. - Buy 12 X Accuracies
  459. - Buy 5 X Specials
  460. - Buy 6 X Speeds
  461.  
  462. - Bike west to the Cut bush before the Snorlax, and continue heading west to get HM02 from the girl in the house above Cycling Road. After exiting the house, open the menu and do the following:
  463. > Swap the second item in your inventory with Super Repel
  464. > Teach HM02 to your flier
  465. > Swap X Accuracies up to the third inventory slot
  466. > Fly to Celadon
  467.  
  468. CELADON CITY
  469. - Bike down to the Game Corner
  470.  
  471. ROCKET HIDEOUT
  472. - Talk to the Grunt standing in front of the poster at the back of the Game Corner
  473. - Use Thunderbolt instead of Thrash on the Rockets if only have one Thrash PP left.
  474.  
  475. POSTER GRUNT
  476. - Raticate: Thrash (x2)
  477. - Zubat: Thrash
  478.  
  479. - Press the switch behind the poster and take the stairs to the right.
  480. - Take the stairs to the right.
  481. - Walk down and left avoiding the Rocket and take the stairs down again.
  482. - Take the Spinning tile on the left and follow them path down to the next set of stairs.
  483. - Walk toward the Grunt in the top left and fight him.
  484.  
  485. LIFT KEY GRUNT
  486. - Koffing: Thrash x2
  487. - Zubat: Thrash
  488.  
  489. - Talk to the Grunt again to get him to drop the Lift Key.
  490. - Pick up the Lift Key and head back the way you came.
  491. - Take the spinning tiles back to the previous floor, taking the Rare Candy along the way.
  492. - Take the spinning tiles to the left.
  493. - Pick up the TM07 item ball.
  494. - Follow the path to the Elevator.
  495. - Take the elevator to B4F.
  496.  
  497. - Menu before the grunts;
  498. > Swap Elixers up to slot 4
  499. > Teach TM07 Horn Drill over Horn Attack (Slot 2)
  500.  
  501. RIGHT GRUNT
  502. - Use the X accuracy on Ekans if you can't take a critical Slash from Sandshrew (up to 22 damage).
  503.  
  504. - Ekans: (X Acc), Thunderbolt
  505. - Sandshrew: (X Acc), Horn Drill
  506. - Arbok: Horn Drill
  507.  
  508. Swap Bubblebeam with Thrash on the next fight.
  509.  
  510. LEFT GRUNT
  511. - Sandshrew: Bubblebeam
  512. - Ekans: X Acc, Thunderbolt
  513. - Sandslash: Horn Drill
  514.  
  515. - Heal to 22+ HP for Giovanni (21+ with 4-8 DV Defense, 20+ with 9-15 DV Defense), or X Accuracy on Onix if you are between 14 to 20-22 HP, however this risks taking a Bind from Onix. Having 10-13 HP is awkward here at taking any damage on this fight will put you at risk of dying to Pidgeotto or Ivysaur on the Tower Rival fight. The Rhyhorn only has Horn Attack so it is 75% chance to damage you as Giovanni has a 25% chance to use a Guard Spec.
  516.  
  517. GIOVANNI
  518. - Onix: (X Acc), Bubblebeam
  519. - Rhyhorn: (X Acc), Bubblebeam
  520. - Kangaskhan: Horn Drill
  521.  
  522. - Take the Silph Scope and Dig out.
  523.  
  524. CELADON CITY
  525. - Fly to Lavender Town.
  526.  
  527. LAVENDER TOWER
  528. - Walk to the tower.
  529.  
  530. LAVENDER RIVAL
  531. - Pidgeotto: Thunderbolt
  532. - Gyarados: Thunderbolt
  533. - Growlithe: Bubblebeam
  534. - Kadabra: Thrash
  535. - Ivysaur: Thrash x2
  536.  
  537. - Use a Super Repel and teach TM48 Rock Slide over Bubblebeam
  538.  
  539. CHANNELER #1
  540. - Gastly: Rock Slide
  541. - Gastly: Rock Slide
  542.  
  543. If you're in red bar for this fight, you'll die to a Night Shade. Gastly's other two moves, Lick and Confuse Ray, can end the run as well. If you get confused, switch out to your weakest Pokemon, let it die, then bring Nidoking back in. If you get paralyzed, use your Full Restore. Using a Potion before the fight generally isn't worth it, because you're 81 percent likely to hit both Rock Slides.
  544.  
  545. If Nidoking dies here, you can continue your run if your Dig slave is lucky enough to defeat the Gastlies with Dig.
  546.  
  547. - Go down and to the left to pick up the Elixer item ball. On the next floor, go right one tile and down two to pick up a hidden Elixer.
  548.  
  549. CHANNELER #2
  550. - Gastly: Rock Slide
  551.  
  552. With this fight and the next one, use your Full Restore to heal paralysis after the fight. If you already used your Full Restore, go back to 5F to take the healing pad.
  553.  
  554. CHANNELER #3
  555. - Gastly: Rock Slide
  556.  
  557. - Pick up the Rare Candy blocking your path.
  558. - Teach TM13 Ice Beam over Rock Slide before the Marowak fight.
  559.  
  560. CUBONE'S MOTHER
  561. - Marowak: Ice Beam
  562.  
  563. ROCKET #1
  564. - Zubat: Ice Beam
  565. - Zubat: Ice Beam
  566. - Golbat: Ice Beam
  567.  
  568. ROCKET #2
  569. - Koffing: Thrash x2
  570. - Drowzee: Thrash
  571.  
  572. Drowzee can be a range with less than 6DV Attack if you had level 30 for Oddish or less than 9DV if you didn't.
  573.  
  574. ROCKET #3
  575. - Zubat: Ice Beam
  576. - Rattata: Thrash
  577. - Raticate: Thrash
  578. - Zubat: Thrash
  579.  
  580. - After getting the Poke Flute from Mr. Fuji, walk out of his house, then Fly to Celadon.
  581.  
  582. CELADON CITY
  583. - Take the center if have not already.
  584. - Bike east to Saffron City and Silph Co.
  585.  
  586. SILPH CO.
  587. - Take the stairs up to 5F.
  588. - Walk left and take the hidden Elixer in the plant then walk down and talk to the Rocket next to the teleport pad.
  589.  
  590. ROCKET #2
  591. - Arbok: Thrash x2-3
  592.  
  593. - Go right to get the Card Key, then go back to teleporter, and take it twice so you reappear on 5F. Open the door to the left with the Card Key, and take the teleporter to 3F. Then walk right and up, open the door to the left with the Card Key, and take the teleporter to 7F. Walk one step up before fighting your rival so that he takes fewer steps after you defeat him.
  594.  
  595. SILPH RIVAL
  596. - Pidgeot: X Accuracy, X Speed, Horn Drill
  597. - Gyarados: Horn Drill
  598. - Growlithe: Horn Drill
  599. - Alakazam: Horn Drill
  600. - Venusaur: Horn Drill
  601.  
  602. - Use an Elixer (or the Ether if you picked it up) before the Grunt unless you need to take damage to die to selfdestruct.
  603. - If you picked up the Ether and ran out of Potions after selling Poke Balls, save the Ether until before Bruno.
  604. - You can Elixer/Ether or X Accuracy on the Drowzee if you are still near full HP to ensure you take enough damage before Koga.
  605.  
  606. ROCKET #3
  607. - Cubone: X Acc, Ice Beam
  608. - Drowzee: Horn Drill
  609. - Marowak: Horn Drill
  610.  
  611. If you have <16 HP after this fight (<17 with bad defense), Nidorino will likely kill with Horn Attack, so you might want to use a Potion or Super Potion.
  612.  
  613. GIOVANNI
  614. - Nidorino: X Accuracy, Horn Drill
  615. - Kangaskhan: Horn Drill
  616. - Rhyhorn: Ice Beam
  617. - Nidoqueen: Horn Drill
  618.  
  619. - After Giovanni head back the way you came to 3F and take the elevator to 10F.
  620. - If you have 0, 5-7 or 11-12 DV Speed, pick up the Carbos below the Rocket, and use it before picking up more items. Use the Carbos straight away to make space in your inventory for TM26, unless you ran out of Potions or Poke Balls. If ran out delay using the Carbos until Mansion.
  621. - Pick up the Rare Candy and TM26.
  622. - Teach TM26 Earthquake over Thrash and Dig out.
  623.  
  624. Late game move order should be;
  625. Slot 1: Ice Beam
  626. Slot 2: Horn Drill
  627. Slot 3: Thunderbolt
  628. Slot 4: Earthquake
  629.  
  630. CELADON CITY
  631. - Bike west to Snorlax.
  632. - In front of Snorlax, use a Super Repel, swap up X Specials and use the Poke Flute.
  633.  
  634. CYCLING ROAD
  635. - Get the hidden Rare Candy in the grass patch, then go right, hugging the wall as you bike down and take the PP Up unless you have 14+ DV Attack.
  636.  
  637. FUCHSIA CITY
  638. - Open the menu as soon as you arrive. Use a Super Repel, Rare Candy three times, use the PP Up on Horn Drill then bike through the Cut bushes to the Safari Zone. If you skipped the PP Up just Rare Candy 4 times.
  639.  
  640. SAFARI ZONE
  641. - Get on your bike.
  642. - If you have 5 DV Speed grab the Carbos and use in the next Repel menu.
  643. - If you used your Full Restore, pick up another one toward the end of the second area.
  644. - Repel again shortly after the Full Restore.
  645. - In the last area:
  646. > Pick up the Gold Teeth
  647. > Enter the house to get HM03
  648. > Walk out of the house, and Dig out to Celadon
  649.  
  650. CELADON CITY
  651. - Fly to Fuschia City.
  652.  
  653. FUCHSIA CITY
  654. - Walk to the gym.
  655.  
  656. JUGGLER #1
  657. - Drowzee: Earthquake
  658. - Drowzee: Earthquake
  659. - Kadabra: Earthquake
  660. - Drowzee: Earthquake
  661.  
  662. JUGGLER #2
  663. - Drowzee: Earthquake
  664. - Hypno: Earthquake (+ Thunderbolt)
  665.  
  666. KOGA
  667. - Koffing: Earthquake
  668. - Muk: Earthquake
  669. - Koffing: Earthquake
  670. - Weezing: Elixer, stall with Thunderbolt or Poke Flute
  671.  
  672. - Walk out of the gym, then bike east to the warden's house and get HM04. Then walk out and Fly to Pallet Town.
  673.  
  674. PALLET TOWN
  675. - Open the menu, and use a Super Repel, teach HM03 to Squirtle then candy Nidoking OR toss Poke Balls if you candied four times in Fuschia.
  676. - Surf south to Cinnabar.
  677.  
  678. CINNABAR MANSION
  679. - Pick up the Carbos in the fourth area if you have 0-1, 5-8 or 11-13 DV Speed.
  680. - Use a Super Repel a few steps after picking up the Carbos. Then teach HM04 to Squirtle and use the Carbos if you got it. Whether you used the Carbos or didn't, you should scroll down to the bottom of your menu before exiting it (the cursor should be on "Cancel").
  681. - Pick up the Rare Candy item ball on the way to the Secret Key, skipping the hidden Rare Candy. Then open the menu two steps before the key and use the candy. If you scrolled to the bottom of your menu after repelling, you should be able to mash A to use the candy (just be careful not to use it on Squirtle). If you do you can pick up the hidden Rare Candy to the left of the Secret Key as a backup.
  682. - After using the candy, pick up the Secret Key, then Dig back to Celadon.
  683.  
  684. CELADON CITY
  685. - If you have at least 7DV Special, fight Erika first now, then fight Blaine next, then Sabrina. If you have 0-6 Special fight Blaine first, then fight Sabrina next, then Erika.
  686. - Bike to Erika's gym and Sabrina's gym, and Fly + walk to Blaine's gym.
  687. - Walk out of Erika's gym, and Dig out of Blaine's gym and Sabrina's gym. In Sabrina's gym, use the teleporter in Sabrina's room before using Dig. You'll skip the Dig animation if you're standing on a teleporter when using Dig.
  688. - Once you've defeated all three gym leaders, fly to Viridian City.
  689.  
  690. BEAUTY (Erika's gym)
  691. - Exeggcute: Ice Beam
  692.  
  693. ERIKA
  694. - Victreebel: Ice Beam
  695. - Tangela: Ice Beam
  696. - Vileplume: Ice Beam
  697.  
  698. BLAINE
  699. - Growlithe: X Acc, Earthquake (Horn Drill if Super Potion)
  700. - Ponyta: Horn Drill
  701. - Rapidash: Horn Drill
  702. - Arcanine: Horn Drill
  703.  
  704. SABRINA
  705. - Kadabra: Earthquake
  706. - Mr. Mime: (X Speed), Earthquake
  707. - Venomoth: Earthquake
  708. - Alakazam: Earthquake
  709.  
  710. X Speed on Mr. Mime if you have 0-4 DV Speed. If you have to X Speed on Mr. Mime, it can kill you with Confusion or buy itself an extra turn with Barrier. If it uses Barrier and you don't critical through it, finish it with Thunderbolt.
  711.  
  712. VIRIDIAN CITY
  713. - Bike to Giovanni's gym.
  714.  
  715. COOLTRAINER-M
  716. - Rhyhorn: Ice Beam
  717.  
  718. BLACK BELT:
  719. - Machoke: Earthquake
  720. - Machop: Earthquake (or Thunderbolt if Leer badge boost with 5+ DV Spc)
  721. - Machoke: Earthquake
  722.  
  723. This fight will generally be simple and fast, but because you're in red bar, the Machokes can end your run with a critical Karate Chop. The Machokes range from a 57% range to a 92% range depending on your Attack DV.
  724.  
  725. - Use an Elixer after re-entering the Gym to kill the turn frame.
  726.  
  727. GIOVANNI 2
  728. - Rhyhorn: Ice Beam
  729. - Dugtrio: Ice Beam
  730. - Nidoqueen: Earthquake
  731. - Nidoking: Earthquake
  732. - Rhydon: Ice Beam x2
  733.  
  734. - Walk out of Giovanni's gym, use a Super Repel, then bike west toward Victory Road to meet your rival.
  735.  
  736. ROUTE 22
  737.  
  738. VIRIDIAN RIVAL
  739. - Pidgeot: X Accuracy, X Speed, Ice Beam x2
  740. - Rhyhorn: Ice Beam
  741. - Gyarados: Thunderbolt
  742. - Growlithe: Earthquake
  743. - Alakazam: Earthquake
  744. - Venusaur: Horn Drill
  745.  
  746. ROUTE 23
  747. - There is a hidden Max Ether on the top-left square of the island after you show the Marsh Badge. If you don't have enough PP for Lorelei (at least 4 Horn Drills and 1 EQ, or 5 Horn Drills if you have bad Attack or are underleveled), you'll need to grab this. To make room for it, use your Ether before getting on your bike at the beginning of the outdoor area. If you only have Elixers, toss a useless item instead.
  748. - Use a Super Repel when you reach the other side of the lake, then bike to Victory Road.
  749.  
  750. VICTORY ROAD
  751. - Use your second-to-last Super Repel when you are one tile to the right of the boulder in the second area. From here until the last boulder, you'll need to move perfectly (besides bonking) to avoid opening the menu an extra time or getting "Repel's effect wore off" text.
  752. - If you got the perfect movement, you should land in front of the final boulder without your repel wearing off. From this position, use Strength first, then use your final Super Repel, then bike.
  753.  
  754. INDIGO PLATEAU
  755. - Depositing your HM slaves into the PC before the Elite Four is generally faster than taking them, but it depends on your slaves and your strat. If you have Paras or Oddish, deposit Squirtle and Paras/Oddish (but not your flier) if you plan on using the normal safe strat against Lorelei. Deposit all three slaves if you plan to YOLO Lorelei (50 percent chance to die, 20-second save if you live). If you have Dux, don't deposit either of your slaves unless you plan to YOLO Lorelei (50 percent to die, 13-second save if you live).
  756. - Don't take the center.
  757. - If you are really far ahead and low on healing items, you might want to buy Full Restores. However, it's very unlikely you'll need more than one Full Restore for the Elite Four.
  758.  
  759. LORELEI
  760. - Dewgong: Switch to flier, switch to Nidoking when it dies, X Accuracy, Horn Drill
  761. - Cloyster: Horn Drill
  762. - Slowbro: Horn Drill
  763. - Jynx: Horn Drill (Earthquake if 14+ DV Attack)
  764. - Lapras: Horn Drill
  765.  
  766. You'll win using the shift strat unless Dewgong Gen 1 misses Aurora Beam. If you need to make up time, you can just use an X Accuracy without switching. Dewgong will either kill you with Aurora Beam (50%) or use Rest (50%).
  767.  
  768. - Use an Elixer before Bruno.
  769.  
  770. BRUNO
  771. - Onix: X Accuracy, Ice Beam
  772. - Hitmonchan: Horn Drill
  773. - Hitmonlee: Horn Drill
  774. - Onix: Ice Beam
  775. - Machamp: Horn Drill
  776.  
  777. Onix does up to 22 damage with Slam (up to 20 with good defense), but Slam can miss, and its other moves do only <11 damage, so healing is never worth it unless you took damage from Blackbelt.
  778.  
  779. - Super Potion or Full Restore before Agatha
  780.  
  781. AGATHA
  782. - Gengar: (X Speed), Earthquake
  783. - Golbat: Ice Beam x2
  784. - Haunter: Earthquake
  785. - Arbok: Earthquake
  786. - Gengar: Earthquake
  787.  
  788. You normally want to be at 57+ HP for Agatha, which usually means using a Super Potion or your Full Restore. From there, use an X Speed on turn 1 (unless you have 11+ DV Speed and got Carbos). However, if you have taken no damage since reviving you will have enough HP to survive a Wing Attack from Golbat. If you outspeed the first Gengar carrying red bar through this fight can save a significant amount of time but this risks dying to a Golbat critical or Night Shade from the last Gengar.
  789.  
  790. - Use your last PP healing item and heal to above Hydro Pump range.
  791.  
  792. LANCE
  793. - Gyarados: X Special, Thunderbolt
  794. - Dragonair: Ice Beam
  795. - Dragonair: X Speed, Ice Beam
  796. - Aerodactyl: Ice Beam
  797. - Dragonite: Ice Beam
  798.  
  799. This Gyarados behaves the same as Silph Rival's Gyarados. It does 122-144 damage with Hydro Pump on 0 DV Special and 107-126 damage on 14-15 DV. None of Lance's other Pokemon is a threat, so you want to heal before the fight so that Hydro Pump puts you in red bar. Do not heal to full unless you lack the Potions/Super Potions to heal to a good number for red bar.
  800.  
  801. If Gyarados misses Hydro Pump, you can stall with Earthquake to get red bar, but only do this if you need the red bar to meet your goal time.
  802.  
  803. Also note that Aerodactyl is a 95% range on 0 Special.
  804.  
  805. Heal to 26+ before Champ.
  806.  
  807. CHAMPION
  808. - Pidgeot: X Speed, X Accuracy, Horn Drill
  809. - Alakazam: Horn Drill (Earthquake if 14+ DV Attack)
  810. - Rhydon: Horn Drill
  811. - Gyarados: Horn Drill
  812. - Arcanine: Horn Drill
  813. - Venusaur: Horn Drill
  814.  
  815. You generally don't need to heal for this fight unless you're deep in red bar, as Pidgeot's only threats are critical Wing Attack (4.4% chance), double Wing Attack (6.3%) and turn 1 Sky Attack (25%). If you can afford a slight time loss, heal from deep red bar into high red bar (~26 HP). If you can afford a significant time loss, heal to at least 50 HP.
  816.  
  817. Pidgeot does up to 28 damage with Wing Attack before you use the X Speed/Special, and 25 damage after. If you enter the fight with your HP in the mid-20s, consider using the X Speed/Special first so that you have a better chance of surviving a non-crit Wing Attack. Also use the X Speed first if your HP is 35-60 and you have a Super Potion, because it will help you survive a turn 1 Sky Attack if you use the Super Potion on turn 2.
  818.  
  819. If you can't survive a Sky Attack after using a Super Potion, you can use a Full Restore, but you'll still die to a critical Sky Attack unless you have great stats and get a low roll, and a non-crit won't put you close to red bar.
  820.  
  821. If you're so far ahead that you can afford to heal to full for this fight, it's usually best to give Alakazam a turn if Pidgeot uses Sky Attack on turn 1. Just use your X Accuracy on turn 1, use Horn Drill on Pidgeot, then use your X Speed on Alakazam. You'll survive a non-crit Psychic from Alakazam unless your combination of HP and Special is below average.
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