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- ---
- version: "v2.42"
- title: "v2.42: Mastermind Variety, Game Balance"
- description: "Small balance patch with improved Mastermind randomization logic"
- thumbnail: "/images/thumbnails/242.jpg"
- forumurl: "https://legiontd2.com/community/threads/v2-42-mastermind-variety-game-balance.17775/"
- date: " 2018-11-28T20:00:00+01:00"
- draft: false
- ---
- ![v2.42 banner](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/8e582e6c7fb9302b95bef89fddb7d0bf91b6210e.jpg)
- # V2.42 PATCH NOTES
- **Loading Screen**
- - Fixed a rare case where the loading screen would get stuck (if the map file can’t be synced, it now falls back to locally cached map file)
- **Gameplay Fixes**
- - Fixed a rare case where your fighters would teleport twice to the catch area if a Froggo was spawned after you cleared
- **Mastermind Lords Trophies**
- - Imported Mastermind Lords trophies (designed by Seraphin and his friend). Trophies will be given out this patch
- **Localization**
- - Updated translations
- # GAME BALANCE
- {{< unit Mastermind >}}
- - Extra weight given to some rolls to smooth out randomization and increase variety
- -- The Mastermind guarantees we added (must have a Tier 1, Tier 6, Arcane, etc.) were great for buffing Mastermind and reducing the chance of getting a weak roll, but they’re bad for variety. For example, did you know you roll Peewee 50% of the time but Ranger only 20% of the time?
- -- This change pulls everything closer to the average (30%). You'll still see Peewee more often than Ranger (because Peewee satisfies more Mastermind guarantees), but it won't be as extreme a discrepancy
- -- Will be rolled more: Ranger, Harpy, APS, Honeyflower, Disciple, Tempest, Priestess of the Abyss, Warg, Nightmare, Bazooka, Sea Serpent, Butcher, Windhawk, Berserker
- -- Will be rolled less: Peewee, Banana Bunk, Aqua Spirit, Gargoyle, Wileshroom
- *We know this change will impact the meta, so we're not going overboard with balance changes this patch.*
- #### LEGION SPELLS
- {{ unit "Giant Snail" buff}}
- - Health: 650 -> 670
- - Damage: 28 -> 29
- *For the Snail memes*
- #### TIER 1
- {{< unit "Seraphin" buff >}}
- - Attack speed: 0.95 -> 0.97
- {{< unit "Devilfish" nerf >}}
- - Attack speed: 0.95 -> 0.93
- {{< unit "Bone Warrior" nerf >}}
- - Attack speed: 0.84 -> 0.82
- {{< unit "Looter" nerf >}}
- - Attack speed: 0.81 -> 0.79
- #### TIER 2
- {{< unit "Bazooka" buff >}}
- - Health: 320 -> 350
- {{< unit "Harpy" buff >}}
- - Damage: 20 -> 21
- #### TIER 3
- {{< unit "Gateguard" buff >}}
- - Chaos Hound: Attack speed: 1.18 -> 1.23
- {{< unit Harbinger" buff >}}
- - Cerberus: Attack speed: 1.18 -> 1.23
- {{< unit "Honeyflower" nerf}}
- - Health: 1170 -> 1150
- {{< unit "Tempest" buffnerf >}}
- - Damage: 33 -> 32 (DPS: 36.7 -> 35.6)
- - Machine Gunner: Damage: 10 -> 12 (DPS: 20 -> 24)
- *Keep in mind that Machine Gunner only hits ground units and has split focus.*
- {{< unit "Lioness" buff >}}
- - Attack speed: 0.83 -> 0.855
- {{< unit "Alpha Male" buff >}}
- - Attack speed: 0.83 -> 0.855
- #### TIER 6
- {{< unit "Hydra" buff >}}
- - Health: 2790 -> 2850
- - Hydraling: Health: 930 -> 950
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