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v2.42 patch notes

Jan 16th, 2019
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  1. ---
  2. version: "v2.42"
  3. title: "v2.42: Mastermind Variety, Game Balance"
  4. description: "Small balance patch with improved Mastermind randomization logic"
  5. thumbnail: "/images/thumbnails/242.jpg"
  6. forumurl: "https://legiontd2.com/community/threads/v2-42-mastermind-variety-game-balance.17775/"
  7. date: " 2018-11-28T20:00:00+01:00"
  8. draft: false
  9. ---
  10.  
  11. ![v2.42 banner](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/8e582e6c7fb9302b95bef89fddb7d0bf91b6210e.jpg)
  12.  
  13. # V2.42 PATCH NOTES
  14.  
  15. **Loading Screen**
  16. - Fixed a rare case where the loading screen would get stuck (if the map file can’t be synced, it now falls back to locally cached map file)
  17.  
  18. **Gameplay Fixes**
  19. - Fixed a rare case where your fighters would teleport twice to the catch area if a Froggo was spawned after you cleared
  20.  
  21. **Mastermind Lords Trophies**
  22. - Imported Mastermind Lords trophies (designed by Seraphin and his friend). Trophies will be given out this patch
  23.  
  24. **Localization**
  25. - Updated translations
  26.  
  27. # GAME BALANCE
  28. {{< unit Mastermind >}}
  29. - Extra weight given to some rolls to smooth out randomization and increase variety
  30. -- The Mastermind guarantees we added (must have a Tier 1, Tier 6, Arcane, etc.) were great for buffing Mastermind and reducing the chance of getting a weak roll, but they’re bad for variety. For example, did you know you roll Peewee 50% of the time but Ranger only 20% of the time?
  31. -- This change pulls everything closer to the average (30%). You'll still see Peewee more often than Ranger (because Peewee satisfies more Mastermind guarantees), but it won't be as extreme a discrepancy
  32. -- Will be rolled more: Ranger, Harpy, APS, Honeyflower, Disciple, Tempest, Priestess of the Abyss, Warg, Nightmare, Bazooka, Sea Serpent, Butcher, Windhawk, Berserker
  33. -- Will be rolled less: Peewee, Banana Bunk, Aqua Spirit, Gargoyle, Wileshroom
  34.  
  35. *We know this change will impact the meta, so we're not going overboard with balance changes this patch.*
  36.  
  37. #### LEGION SPELLS
  38. {{ unit "Giant Snail" buff}}
  39. - Health: 650 -> 670
  40. - Damage: 28 -> 29
  41.  
  42. *For the Snail memes*
  43.  
  44. #### TIER 1
  45.  
  46. {{< unit "Seraphin" buff >}}
  47. - Attack speed: 0.95 -> 0.97
  48.  
  49. {{< unit "Devilfish" nerf >}}
  50. - Attack speed: 0.95 -> 0.93
  51.  
  52. {{< unit "Bone Warrior" nerf >}}
  53. - Attack speed: 0.84 -> 0.82
  54.  
  55. {{< unit "Looter" nerf >}}
  56. - Attack speed: 0.81 -> 0.79
  57.  
  58. #### TIER 2
  59.  
  60. {{< unit "Bazooka" buff >}}
  61. - Health: 320 -> 350
  62.  
  63. {{< unit "Harpy" buff >}}
  64. - Damage: 20 -> 21
  65.  
  66. #### TIER 3
  67.  
  68. {{< unit "Gateguard" buff >}}
  69. - Chaos Hound: Attack speed: 1.18 -> 1.23
  70.  
  71. {{< unit Harbinger" buff >}}
  72. - Cerberus: Attack speed: 1.18 -> 1.23
  73.  
  74. {{< unit "Honeyflower" nerf}}
  75. - Health: 1170 -> 1150
  76.  
  77. {{< unit "Tempest" buffnerf >}}
  78. - Damage: 33 -> 32 (DPS: 36.7 -> 35.6)
  79. - Machine Gunner: Damage: 10 -> 12 (DPS: 20 -> 24)
  80.  
  81. *Keep in mind that Machine Gunner only hits ground units and has split focus.*
  82.  
  83. {{< unit "Lioness" buff >}}
  84. - Attack speed: 0.83 -> 0.855
  85.  
  86. {{< unit "Alpha Male" buff >}}
  87. - Attack speed: 0.83 -> 0.855
  88.  
  89. #### TIER 6
  90.  
  91. {{< unit "Hydra" buff >}}
  92. - Health: 2790 -> 2850
  93. - Hydraling: Health: 930 -> 950
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